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Tenacity Icon.png

Extra Attacks - The target or allies have the chance to do an extra basic attack. This can be a result of a buff (like Haste), or granted by a trait (like Valkin's Lead By Example). There are also a few rare runes that have a passive/4th stat (20% chance for an extra attack). An extra basic attack can trigger an Epic effect (with a few exceptions like Hog Wild). Note: There is no icon for this effect. It's used on this wiki page only.

Type: effect - Category: Attack, Damage

See also: | Tenacity Icon.png Extra Attacks | Retaliation Icon.png Revenge Attacks | Perfect Swing Icon.png Undodgeable


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  • Dagrund (is missing below) can trigger Epic attacks.
  • Hog Wild: No Epic attacks
  • Slow (revenge): No Epic?
  • Aria's counter can trigger Epic attack
  • Revenge attacks are Basic Attacks, and trigger "on Basic Attack" effects like shield-piercing, burn, etc
  • Warrior Runes can add more attacks.

See also Revenge Attacks

Heroes

The following heroes can do Extra Attacks:

Dogs of War Icon.png Dogs of War (Special Attack): 2 Melee Physical attacks on a random enemy. Rage adds additional ally attacks on random enemies twice. At 4 stacks of Rage, triggers Cry Havoc if on a team with Balog the Loud.
Rage Cage Icon.png Rage Cage (Special Attack): Melee Physical attack on target and a random enemy. Rage adds additional attacks on random targets.


Feeding Frenzy.png Feeding Frenzy (Trait): Follows up an allied Gorgon attack with a Basic attack.


Draconic Heirloom Icon.png Draconic Heirloom (Trait): At the end of the allied round, this Hero makes a passive Ranged Chaos attack on all enemies. Enemies who have the Doom debuff receive 50% more damage. This effect continues after the Hero’s death, as long as their corpse is on the battlefield.
Draconic Heirloom Icon.png Epic Draconic Heirloom (Trait): At the end of the round, this Hero makes an even more damaging ranged Chaos attack on all enemies. Enemies who have the Doom debuff receive 50% more damage. This effect continues after the Hero's death, as long as their corpse is on the battlefield. (This trait replaces the trait 'Draconic Heirloom' when the Epic is unlocked.)


Bull Rush Icon.png Bull Rush (Special Attack): Melee Physical attack that drains 1 Energy. Rage adds additional attacks on random enemies.


Assassinate Icon.png Assassinate (Special Attack): Critical Melee Physical attack and additional attacks on random enemies per killing blow during the attack.


Beastly Ravage Icon.png Beastly Ravage (Trait): When on a team with Solaris, CRITs will add an additional attack.


Critical Goblin Odor Icon.png Critical Goblin Stench (Trait): Goblin allies attack a random enemy when Bramble lands a CRIT. (This trait replaces 'Critical Goblin Odor' when Bramble's Epic is unlocked.)
Critical Goblin Odor Icon.png Critical Goblin Odor (Trait): Goblin allies attack a random enemy on CRIT.


Righteous Follower Icon.png Righteous Follower (Trait): Do a follow-up basic attack after any attack from a Light or Honorbound ally.
Bring it Down Icon.png Bring It Down! (Special Attack): Ranged physical attack for [85% ATK] base damage that marks the target (mark increases ranged damage dealt to that enemy), and all allies with ranged basic attacks do a follow-up attack against the target.


Like Father Like Son Icon.png Like Father, Like Son (Trait): When on a team with Rogar Stonecrusher, Rogar will make a corresponding follow-up on the same target (basic attack followed by basic attack, 1st Ability followed by 1st Ability, etc.) after any attack made by this Hero.


Rage Revenge Icon.png Rage Revenge (Trait): Chance to Revenge attacks. Rage adds additional Revenge attacks.
Rage Swing Icon.png Rage Swing (Basic Attack): A Basic Melee Physical attack. Rage adds additional attacks on random enemies.


Dual Wielder Icon.png Dual Wielder (Trait): If this Hero deals damage with their Basic Attack, he will make a additional attack on the same target.


Blade Fury Icon.png Blade Fury (Special Attack): 3 Melee Physical attacks with a 20% chance for an extra attack. CRITs have a 50% chance to Wound.


Lead By Example Icon.png Lead By Example (Trait): Dwarf allies follow-up any attack made by this Hero with a Basic Attack.
Lead By Example Icon.png Epic Lead By Example (Trait): All allies will follow-up any attack made by this Hero with a basic attack. (This trait replaces the trait 'Lead By Example' when the Epic is unlocked. It makes non-Dwarven allies do follow-up attacks, too.)


Maniacal Icon.png Maniacal (Trait): Will attack an enemy any time a Burn Debuff is applied to them.


Rapid Fire Icon.png Rapid Fire (Special Attack): 3 Ranged Physical attacks on target enemy with a 20% chance of triggering an extra attack each hit, and a chance to Silence each hit. Maximum of 5 attacks, and the duration of Silence can stack each time it is applied.


Beastly Assault Icon.png Beastly Assault (Trait): When on a team with Solaris, chance to do an additional Basic attack on a random enemy at the end of each round.
Twin Claws Icon.png Twin Claws (Trait): When on a team with Jabber Clenchjaw, Jabber follows any attack made by Jibber with the same ability slot (similar to Like Father, Like Son).


Ride the Lightning Icon.png Ride the Lightning (Trait): Immune to Lightning, Shock, Silence, and Paralysis. Whenever another ally Shocks or Paralyses an ememy, or hits with lightning attack, this hero will make a follow-up Basic Attack on that enemy.


Beastly Pack Icon.png Beastly Pack (Trait): When on a team with Solaris, chance to follow up an allied Beast's attack.


Tenacious Assault Icon.png Tenacious Assault (Trait): 25% chance to do an extra Death Blossom at the end of each turn.


Draconic Empowerment Icon.png Draconic Empowerment (Trait): Immune to Lightning and Fire. Whenever another Dragon or Summon attacks an enemy, this hero has a chance to make a follow-up Basic Attack on that enemy.


Hog Wild Icon.png Hog Wild (Trait): Gives all Beast allies a [35/50]% chance of triggering an extra Basic attack after using a basic attack. The chance depends on rank (I/II) of this trait.


Blade Fury Icon.png Blade Fury (Special Attack): 3 Melee Physical attacks with a 20% chance for an extra attack. CRITs have a 50% chance to Wound.


Rapid Fire Icon.png Double Tap (Trait): Each single target attack hits an additional target.
Rapid Fire Icon.png Epic Double Tap (Trait): Allies' Ranged single-target attacks hit an additional target. (This trait replaces the trait 'Double Tap' when the Epic is unlocked.)


Its Just Business Icon.png It's Just Business (Special Attack): Melee Physical attack on target enemy for [??% ATK] base damage, each ally attacks the target as well. That enemies gains Debt Owed. Each time that hero makes an attack. all allies make an attack against that hero. When that hero dies, if they still have Debt, deals damage to each other enemy.
Rough Em Up Icon.png Rough 'Em Up (Special Attack): Melee Physical attack on all enemies for [??% ATK] base damage, each enemy is attacked by a random ally.
The Last Word Icon.png The Last Word (Trait): Slow allies and self take 30% reduced damage from Fast enemies. Slow allies revenge attacks twice. Slow allies can't have buffs removed or debuffs added by fast enemies.


Reptile Pile.png Reptile Pile (Special Attack): Melee Physical attack that causes allied Reptiles to follow-up with a Basic Attack on the same target.



Epic Heroes with Extra Attacks:

Doompelt.png Doompelt (Epic): Chance to deal 2x damage, have all other Beasts on team attack a random enemy, and Fears enemy team if an enemy was killed.


The Main Clubba.png The Main Clubba (Epic): Chance to deals 2x damage, start or refresh a Goblin Dance Party after the attack + Epic Passive: Critical Goblin Stench which makes all Goblin allies attack a random enemy when Bramble lands a critical hit.


Duskblade.png Duskblade (Epic): Chance to do a Critical attack for 1.25x damage and additional Diseasing attacks on each killing blow.


Sol Caller.png Sol Caller (Epic): Chance to deal 3x damage, Light and Elf allies gain a stack of Command. All Light and Elf allies then attack the same target.


Immunity

The following heroes are immune to Extra Attacks:

Living Stone Icon.png Living Stone (Trait): Immune to all debuffs but can be healed normally.
Construct Icon.png Construct (Trait): Cannot be healed but is invulnerable to all Debuffs.
Construct Icon.png Construct (Trait): Cannot be healed but is invulnerable to all Debuffs.
Construct Icon.png Construct (Trait): Cannot be healed but is invulnerable to all Debuffs.
Ice Block Icon.png Dryad Ice (Trait): Starts dungeons in Ice Block, reducing damage taken (90% Damage Reduction) and Debuff immune until their first turn. Can't be stolen, copied, or purged.
You Can't Catch Me Icon.png You Can't Catch Me! (Trait): Flying allies can't have buffs removed or debuffs added by non-Flying enemies.
Ambush Tactics Icon.png Ambush Tactics (Special Attack): Ranged Physical attack on target enemy and all Ranged allies attack the same target, then gain Stealth and become Invulnerable for 1 turn. Starts Powered.
Ice Block Icon.png Ice Block (Trait): Starts dungeons in Ice Block, reducing damage taken (90% Damage Reduction) and Debuff immune until his first turn. Can't be stolen, copied, or purged.
Living Stone Icon.png Living Stone (Trait): Immune to all debuffs but can be healed normally.
Construct Icon.png Construct (Trait): Cannot be healed but is invulnerable to all Debuffs.
The Last Word Icon.png The Last Word (Trait): Slow allies and self take 30% reduced damage from Fast enemies. Slow allies revenge attacks twice. Slow allies can't have buffs removed or debuffs added by fast enemies.
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