Some Epic Heroes have a trait that is accompanied with their Epic.
Many Legendary Heroes have a trait that becomes improved by their Epic. At times, Gold Heroes may receive a new trait once they become Epic.
Hero | Epic | Trait | Epic trait description |
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![]() The Main Clubba |
![]() Critical Goblin Stench |
Goblin allies attack a random enemy on CRIT. Goblin allies attack a random enemy when Bramble lands a CRIT. (This trait replaces 'Critical Goblin Odor' when Bramble's Epic is unlocked.) |
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![]() Hugin and Munin |
![]() Epic Lead By Example |
All allies will follow-up any attack made by this Hero with a basic attack. (This trait replaces the trait 'Lead By Example' when the Epic is unlocked. It makes non-Dwarven allies do follow-up attacks, too.) |
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![]() Fists of Fury |
![]() Epic Shatter Team |
Self and allies deal boosted damage against Frozen targets and Lifesteal a % of the damage dealt when attacking Frozen targets. (This trait replaces the trait 'Shattering Team' when the Epic is unlocked.) |
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![]() Arc Khakkara |
![]() Epic Veil of Voltage |
All allies gain 25% Damage Reduction and gain +1 Energy whenever they deal damage to a shocked enemy. Honorbound allies gain double this effect and chance to shock on CRIT. (This trait replaces the trait 'Veil of Voltage' when the Epic is unlocked.) |
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![]() Staff of Horrors |
![]() Epic From the Grave |
Summons up to 3 Zomminions if there are dead allies at the start of Zomm's turn, and Zomminions' abilities start powered. They can use special attacks right after being summoned. (This trait replaces 'From the Grave III' when the Epic is unlocked.) |
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![]() Pressure Cooker 2.0 |
![]() Epic Dwarven Forged Team |
Allies gain a 15% damage reduction from attacks. Armored allies gain 15% extra damage reduction. (This trait replaces 'Dwarven Forged Team' when the The Furnace' Epic is unlocked.) |
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![]() Skull of Unlimited Power |
![]() Epic Arcane Assault |
All allies deal 25% additional damage. Arcane allies deal 50% damage and gain +1 Energy on kill. (This trait replaces the trait 'Arcane Assault' when the Pontifex' Epic is unlocked.) |
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![]() Staff of the Wind |
![]() Epic Acrobatic Technique |
Allies gain 25% reduced damage from melee attacks. Assassin allies gain another 25% damage reduction from melee attacks. Enemies deal 25% less damage when Dazed, Paralysed or Off-balance. Also, Aria's Epic gives a chance to deal 4x damage on a counter. (This trait replaces 'Acrobatic Technique' when the Epic is unlocked.) |
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![]() The Racket |
![]() Epic Rapid Regrowth |
Allies heal at the end of the round for each stack of Growth on this character. Plant allies also heal for each stack of Growth. (This trait replaces 'Rapid Regrowth' when the Epic is unlocked.) |
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![]() The_Molten Sword |
![]() Epic Combat Prowess |
Allied warriors gain 100% chance to apply Impair debuff on hit (This trait replaces 'Combat Prowess' when the Epic is unlocked.) |
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![]() Sol Caller |
![]() Epic Darting Defense |
All allies take 25% reduced damage from Basic and Epic attacks. Ranged allies gain double this bonus. (This trait replaces 'Darting Defense' when the Epic is unlocked.) |
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![]() Ragnorok |
![]() Epic Forgotten Might |
Allies gain 25% damage penatration. Dwarves gain 10% chaos damage. |
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![]() Claws of Madness |
![]() Epic Scourge Hide III |
Cleanses 3 Debuffs on all Demon and Fire allies at the start of this Hero's turn. |
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![]() Terminus |
![]() Abandon All Hope |
While this hero is alive, all non-demon enemies lose 1 Energy on each enemy death. Can't be stolen, copied or purged. (This trait is added when the Epic is unlocked.) |
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![]() Granite Harbinger |
![]() Stone Etcher |
Boosted Damage (3x) against Stoned (petrified) targets. Stoned targets are statues that have an highly increased DEF stat. |
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![]() Scorn |
![]() Epic Immortal Bond |
All allies gain 25% Damage Reduction and 20% ATK against Silenced targets. Dark and Honorbound allies gain double this bonus, and gain Shrouded for one turn. (This trait replaces 'Immortal Bond' when the Epic is unlocked.) |
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![]() Bloodthirster |
![]() Epic Unbridled Rage |
Self and allied Barbarians are immune to Fear and if they would die, ignores death but grants a shield for a turn (like Ethereal Spirit, HP does not drop below 1). Ignores Shield Piercing & Chaos Damage, happens once per dungeon. (This trait replaces 'Unbridled Rage' when the Epic is unlocked.) |
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![]() Spell Eaters |
![]() Epic Spell Absorption |
Allies take significantly reduced damage from non-physical and Chaos attacks. Assassin allies take even less. |