Element: Fire
30% vs Nature units
-25% vs Water units
Excess Tokens:
1 Token → 300 Aether
Unlocked |
Background "Whoever fights monsters should see to it that in the process they do not become a monster. And if you gaze long enough into the pit, the pit will gaze back into you." -Friedrich |
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Abilities & Traits & | |
Attack Speed | Normal |
Attack Range | Melee/Ranged |
Damage | Fire/Physical |
Epic | Claws of Madness |
Buddy Synergy | None |
Combat Style | |
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Damage | (7/9) |
Toughness | (4/9) |
Team Support | (3/9) |
Crowd Control | (9/9) |
Synergy | (7/9) |
See Hero Rating for more details about this. |
Statistics | Total | Bonus1 | Traits2 | Epic | Base |
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Attack (ATK) | +212% | +130% | - | +20% | 1351 |
Defense (DEF) | +238% | +130% | - | +30% | 1286 |
Skill (SKL) | +160% | +130% | - | - | 1052 |
Max Health (HP) | +212% | +130% | - | +20% | 4676 |
Crit Chance (CRIT) | 39% | +34% | - | - | 5% |
Crit Multiplier | 200% | - | - | - | 200% |
Dodge Chance | 0% | - | - | - | 0% |
Damage Penetration | 0% | - | - | - | 0% |
Damage Reduction | 0% | - | - | - | 0% |
Chaos Damage Reduction | 0% | - | - | - | 0% |
1Bonus (ATK, DEF, SKL, HP) includes Hero Stars (★★★★★★) and Hero Rarity.
2Stats affecting Traits: None
Abilities (Active) | Traits (Passive) | ||
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Claws of Chaos | Demon King III | ||
Infernal Inferno | Scourge Hide III | ||
Incite Doom | Thick Skin | ||
Into the Pit | Reckoning of the Wicked | ||
Diabolical Fervor | |||
Lord of the Pit |
First Ascension |
Second Ascension |
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Abilities & Traits |
Abilities & Traits |
Required Hero Stars and Evos | |
Evo Cost Index: 7000 |
Evo Cost Index: 11200 |
Epic Emperor Zulkodd |
Effect: Chance to do a Melee Physical attack for 2x damage with 100% chance to Wound, reduces the highest health enemy to 50% of their current health.
Epic Passive: Epic Scourge Hide III | |
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Epic | Part 2 | Part 3 |
Claws of Madness | Doom Touch | Pit Horns |
If you have Emperor Zulkodd at level 50 or higher and fully ascended, you can make this hero Epic. Doing this raises it's Defense/Attack/Max Health by a set percentage, as well as adding a special effect to it's Basic Attack. | ||
Check Epic Heroes for more information. |
Emperor Zulkodd tokens: Events Heroic Summon |
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There are no Dungeons in which Emperor Zulkodd tokens are available. |
Rune Slots: (standard) | ||||||||||
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Abilities & Traits: & | |||||||||||
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Claws of Chaos
Infernal Inferno
Incite Doom
Into the Pit
Demon King (I/II/III)
Scourge Hide (I/II/III)
Thick Skin
Reckoning of the Wicked
Diabolical Fervor
Lord of the Pit
Epic Scourge Hide III
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Buffs & Debuffs: |
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ATK+ - buff (Attack) Target has increased ATK. Banished - effect (Disabled/Crowd Control/Death) All buffs are purged from target, then the target is banished from the battlefield for 2 turns. The banished character counts as being defeated when no other allies are active. Boosted Damage - effect (Damage) This hero deals boosted damage against certain targets or under certain circumstances. See the description of the respective Trait or Ability for details. If you see this icon during events, it means that the hero gets a special event buff. Burn Immune - immunity (Status Effect) Can't be burned and/or takes no damage from Burn debuffs. Damage Over Time caused by Burn debuffs doesn't occure but can take damage from Fire attacks. See also Fire Immune. Damage Reduction - effect (Damage/Damage Reduction) The damage suffered is mitigated by certain percent. Damage Reduction is capped at 90% and applied multiplicative. Demonfire - debuff (Damage over Time/Defense) Target has reduced DEF and takes Fire damage each turn for 3 turns. Cannot be cleansed. Energy Gain - effect (Energy) The hero gains some extra energy, which is required to use their special attacks/abilities. Extra Energy - effect (Energy) The hero starts the dungeon with extra energy, which is required to use their special attacks/abilities. Fast (Speed Change) - effect (Speed) When teamed up with a certain other hero this hero can get the Fast trait. Heal - effect (Health) Recovers HP for the target ally. Health Loss - effect (Health/Damage) The affected target loses a percentage of their health. This is indicated by the decreasing fill level of the health bar. Usually this effect is not immediately fatal. The lost health can recovered by healing, repair, regeneration or life-steal. Starts Powered - effect (Energy) This Ability has full energy and can be used at the beginning of the battle. Purge - effect (Status Effect) This effect instantly removes 1+ buffs from the target. Retaliation Immune - immunity (Protection/Defense) Immune to retaliation, revenge, and any counter attacks. Cleanse (self) - effect (Status Effect) This hero can remove 1+ debuff(s) from self. Shield-piercing - effect (Shield) A shield-piercing attack ignores any magical shield like Aegis Shield, Ethereal, Unbridled Rage, as well as Damage Reflection Shields, Unbreakable Heart and Shrouded. In result an Aegis Shield doesn't collapse, Damage Reflection doesn't hurt the attacker, full damage is dealt to the target, and the target can die. Taunt, Provoke and Aversion Immune - immunity (Status Effect) Ignores Taunt, Provoked, and Aversion and can choose another target to attack or the target with Aversion. Wounded - debuff (Damage over Time/Health) Target cannot heal and takes damage each turn for 3 turns.
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Immunities & Damage Reduction: Under construction, see above 'Buffs & Debuffs' |
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Ascensions: (7000) = + & (11200) = + | |||||
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First Ascension | Second Ascension | ||||
Arcane Evo | 5x | Crypt Evo | 5x | ||
Dark Evo Monarch | 20x | Dark Evo | 40x | ||
Fire Evo | 30x | Fire Evo Monarch | 60x | ||
Shadow Evo | 2x | Incendiary Evo | 8x | ||
Incite Doom (Special Attack/4 Turns) | Into the Pit (Special Attack/6 Turns) | ||||
Demon King ii (Trait/Passive) | Demon King iii (Trait/Passive) | ||||
Reckoning of the Wicked (Trait/Passive) | Diabolical Fervor (Trait/Passive) | ||||
Scourge Hide ii (Trait/Passive) | Lord of the Pit (Trait/Passive) | ||||
Scourge Hide iii (Trait/Passive) |
Synergies of Demon heroes (Family): |
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Emperor Zulkodd can get following passive buffs when teamed up with other Heroes:
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Synergies of Fire heroes (Element): |
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Emperor Zulkodd can get following passive buffs when teamed up with other Heroes:
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Synergies of Warrior heroes (Class): |
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Emperor Zulkodd can get following passive buffs when teamed up with other Heroes:
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Other Synergies of Heroes: |
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Emperor Zulkodd can get following passive buffs when teamed up with other Heroes:
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Counters: |
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Emperor Zulkodd can be countered by making use of the following traits and special attacks:
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Skins: (1) |
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How to Use this Hero[]
Skill Breakdown[]
When fully ascended Emperor Zulkodd can make enemies disapear with his Banished debuff. The banished target is inactive for the duration of the debuff. Into the Pit can be resisted, especially by Dark Heroes, dodged, and parried by Samurais ( Samurai Takumi and Hansuke Undying). Constructs are immune to Banished but still suffer the 50% health loss.
Banished characters will die if their allies are defeated and the debuff is still active. If the target is the last enemy alive then Into the Pit will instantly kill the target.
Synergy With Other Heroes[]
Emperor Zulkodd has synergies with Demons and Fire Heroes.
Uses in PVP[]
Notes and Tips[]
The Lord of the Pit Emperor Zulkodd appeared the first time during Winterfest 2018. He is a Legendary Fire Demon and the 85th hero in Dungeon Boss. He could be unlocked by 60,000 Wreaths at 1★. Following events rewarded more tokens to increase the star rating.