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Emperor Zulkodd
Demon Warrior 
Legendary Hero



Element: Fire
30% vs Nature units
-25% vs Water units


Excess Tokens:
1 Token → 300 Aether

Unlocked
Background
"Whoever fights monsters should see to it that in the process they do not become a monster. And if you gaze long enough into the pit, the pit will gaze back into you." -Friedrich
Abilities & Traits
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Attack Speed Normal
Attack Range Melee/Ranged
Damage Fire/Physical
Epic Claws of Madness
Buddy Synergy None
Combat Style

'
Damage (7/9)
Toughness (4/9)
Team Support (3/9)
Crowd Control (9/9)
Synergy (7/9)
See Hero Rating for more details about this.

Statistics Total Bonus1 Traits2 Epic Base
Attack (ATK) +212% +130% - +20% 1351
Defense (DEF) +238% +130% - +30% 1286
Skill (SKL) +160% +130% - - 1052
Max Health (HP) +212% +130% - +20% 4676
Crit Chance (CRIT) 39% +34% - - 5%
Crit Multiplier 200% - - - 200%
Dodge Chance 0% - - - 0%
Damage Penetration 0% - - - 0%
Damage Reduction 0% - - - 0%
Chaos Damage Reduction 0% - - - 0%

1Bonus (ATK, DEF, SKL, HP) includes Hero Stars (★★★★★★) and Hero Rarity.
2Stats affecting Traits: None

Resistances
Fire
Burned
33%
Immune
Nature
Poisoned
Wounded
0%
0%
0%
Water
Frozen
Chilled
Cryosleep
Frostbitten
18%
18%
18%
18%
18%
Light 0%
Lightning
Shocked
Paralysis
0%
0%
0%
Dark
Diseased
Banished
0%
0%
0%
Spirit
Feared
Stoned
Possessed
Marked
6%
6%
6%
6%
6%

Abilities (Active) Traits (Passive)
Claws of Chaos Demon King III
Infernal Inferno Scourge Hide III
Incite Doom Thick Skin
Into the Pit Reckoning of the Wicked
Diabolical Fervor
Lord of the Pit

First Ascension
Second Ascension
Abilities & Traits

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Abilities & Traits

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Required Hero Stars and Evos

Evo Cost Index: 7000

Evo Cost Index: 11200

Epic Emperor Zulkodd
Effect: Chance to do a Melee Physical attack for 2x damage with 100% chance to Wound, reduces the highest health enemy to 50% of their current health.

Epic Passive:  Epic Scourge Hide III
Release Date: February 14, 2020

Epic Part 2 Part 3
Claws of Madness Doom Touch Pit Horns
If you have Emperor Zulkodd at level 50 or higher and fully ascended,
you can make this hero Epic.

Doing this raises it's Defense/Attack/Max Health by a set percentage,
as well as adding a special effect to it's Basic Attack.
Check Epic Heroes for more information.

 Emperor Zulkodd tokens: Events Heroic Summon

There are no Dungeons in which Emperor Zulkodd tokens are available.

Rune Slots: (standard)
Emperor Zulkodd has the standard rune slots for a Fire hero.
Fire Fire Nature Light Dark
Abilities & Traits: &

Claws of Chaos
Basic Attack (None)

A Basic Melee Physical attack that Wounds on hit.
Effects | Wounded


Infernal Inferno
Special Attack (5 turns)

Shield-Piercing Ranged Fire attack on all enemies that ignores Damage Reduction and inflicts Demonfire Burn on hit (damage over 2 turns, cannot be cleansed).
Effects | Demonfire | Shield-piercing


Incite Doom
Special Attack (4 turns), requires 1st Ascension

3 Melee Physical attacks on target enemy that deals 3x damage to non-Armored targets. If target dies, all other enemies' HP is set to 75% of their current HP.
Effects | Boosted Damage | Health Loss


Into the Pit
Special Attack (6 turns), requires 2nd Ascension

Buffs team +ATK and Banishes target enemy, purging all Buffs and rendering them inactive for 2 turns, then returning them to the dungeon at 50% of their current HP (Epic Bosses cannot be Banished). Banished enemies count as being defeated when no other enemies are active. Starts Powered.
Effects | Banished | Starts Powered | Health Loss | Purge


Demon King (I/II/III)
Trait (Passive), upgrades with Ascensions

I: Demon allies get 10% Attack and Heal instead taking damage from Burns.
1st Ascension:
II: Demon allies get 15% Attack and Heal instead taking damage from Burns.
2nd Ascension:
III: Demon allies get 25% Attack and Heal instead taking damage from Burns.


Effects | ATK+ | Burn Immune


Scourge Hide (I/II/III)
Trait (Passive), upgrades with Ascensions

I: Cleanses 1 Debuff on self at the start of this Hero's turn.
1st Ascension:
II: Cleanses 2 Debuffs on self at the start of this Hero's turn.
2nd Ascension:
III: Cleanses 3 Debuffs on self at the start of this Hero's turn.


Effects | Cleanse (self)


Thick Skin
Trait (Passive)

Takes 25% less damage from Physical attacks.
Effects | Damage Reduction


Reckoning of the Wicked
Trait (Passive), requires 1st Ascension

Self and Demon allies ignore Taunt and Provoke, and cannot be Retaliated against.
Effects | Taunt, Provoke and Aversion Immune | Retaliation Immune


Diabolical Fervor
Trait (Passive), requires 2nd Ascension

If at least 1 other ally is a Demon, this Hero becomes Fast, and self and allied Demons start dungeons with +1 Energy.
Effects | Extra Energy | Fast (Speed Change)


Lord of the Pit
Trait (Passive), requires 2nd Ascension

If a Demon or Fire ally dies, this Hero's HP is set to 100% and all abilities become Powered.
Effects | Heal | Energy Gain


Epic Scourge Hide III
Trait (Passive), requires Epic "Claws of Madness"

Cleanses 3 Debuffs on all Demon and Fire allies at the start of this Hero's turn. (This trait replaces the trait 'Scourge Hide III' when the Epic is unlocked.)
Effects | Cleanse

Buffs & Debuffs:

ATK+ - buff (Attack)
Target has increased ATK.

Banished - effect (Disabled/Crowd Control/Death)
All buffs are purged from target, then the target is banished from the battlefield for 2 turns. The banished character counts as being defeated when no other allies are active.

Boosted Damage - effect (Damage)
This hero deals boosted damage against certain targets or under certain circumstances. See the description of the respective Trait or Ability for details. If you see this icon during events, it means that the hero gets a special event buff.

Burn Immune - immunity (Status Effect)
Can't be burned and/or takes no damage from Burn debuffs. Damage Over Time caused by Burn debuffs doesn't occure but can take damage from Fire attacks. See also Fire Immune.

Damage Reduction - effect (Damage/Damage Reduction)
The damage suffered is mitigated by certain percent. Damage Reduction is capped at 90% and applied multiplicative.

Demonfire - debuff (Damage over Time/Defense)
Target has reduced DEF and takes Fire damage each turn for 3 turns. Cannot be cleansed.

Energy Gain - effect (Energy)
The hero gains some extra energy, which is required to use their special attacks/abilities.

Extra Energy - effect (Energy)
The hero starts the dungeon with extra energy, which is required to use their special attacks/abilities.

Fast (Speed Change) - effect (Speed)
When teamed up with a certain other hero this hero can get the Fast trait.

Heal - effect (Health)
Recovers HP for the target ally.

Health Loss - effect (Health/Damage)
The affected target loses a percentage of their health. This is indicated by the decreasing fill level of the health bar. Usually this effect is not immediately fatal. The lost health can recovered by healing, repair, regeneration or life-steal.

Starts Powered - effect (Energy)
This Ability has full energy and can be used at the beginning of the battle.

Purge - effect (Status Effect)
This effect instantly removes 1+ buffs from the target.

Retaliation Immune - immunity (Protection/Defense)
Immune to retaliation, revenge, and any counter attacks.

Cleanse (self) - effect (Status Effect)
This hero can remove 1+ debuff(s) from self.

Shield-piercing - effect (Shield)
A shield-piercing attack ignores any magical shield like Aegis Shield, Ethereal, Unbridled Rage, as well as Damage Reflection Shields, Unbreakable Heart and Shrouded. In result an Aegis Shield doesn't collapse, Damage Reflection doesn't hurt the attacker, full damage is dealt to the target, and the target can die.

Taunt, Provoke and Aversion Immune - immunity (Status Effect)
Ignores Taunt, Provoked, and Aversion and can choose another target to attack or the target with Aversion.

Wounded - debuff (Damage over Time/Health)
Target cannot heal and takes damage each turn for 3 turns.
Immunities & Damage Reduction: Under construction, see above 'Buffs & Debuffs'
Ascensions: (7000) = + &
(11200) = +
First Ascension Second Ascension
Arcane Evo 5x Crypt Evo 5x
Dark Evo Monarch 20x Dark Evo 40x
Fire Evo 30x Fire Evo Monarch 60x
Shadow Evo 2x Incendiary Evo 8x
Incite Doom (Special Attack/4 Turns) Into the Pit (Special Attack/6 Turns)
Demon King ii (Trait/Passive) Demon King iii (Trait/Passive)
Reckoning of the Wicked (Trait/Passive) Diabolical Fervor (Trait/Passive)
Scourge Hide ii (Trait/Passive) Lord of the Pit (Trait/Passive)
Scourge Hide iii (Trait/Passive)
Synergies of Demon heroes (Family):
 Emperor Zulkodd can get following passive buffs when teamed up with other Heroes:

Demon Heroes get the following passive buffs:

 Demonic Pride Team (Trait) by  Malice
Allied Demons gain energy on each enemy death.
 Epic Scourge Hide III (Trait) by  Emperor Zulkodd
Cleanses 3 Debuffs on all Demon and Fire allies at the start of this Hero's turn. (This trait replaces the trait 'Scourge Hide III' when the Epic is unlocked.)
 Vicious (Trait) by  Tsume
In PvP, self and allied Demons buff +ATK on CRIT.
 Tenacious Fiends (Trait) by  Ella Ametryst
In PvP, self and Demon allies gain +Dodge Chance, this chance increases as their HP decreases.
 Spine Chilling (Trait) by  Nitpick
Self and Demon allies have a chance to Fear on Basic attacks, chance increases as the enemy's HP decreases.
 Demon King (Trait) by  Emperor Zulkodd
Demon allies get [10/15/25]% Attack and Heal instead taking damage from Burns. The percent value depends on the rank (I-III) of this trait.
 Diabolical Fervor (Trait) by  Emperor Zulkodd
If at least 1 other ally is a Demon, this Hero becomes Fast, and self and allied Demons start dungeons with +1 Energy.
 Lord of the Pit (Trait) by  Emperor Zulkodd
If a Demon or Fire ally dies, this Hero's HP is set to 100% and all abilities become Powered.
 Reckoning of the Wicked (Trait) by  Emperor Zulkodd
Self and Demon allies ignore Taunt and Provoke, and cannot be Retaliated against.
Synergies of Fire heroes (Element):
 Emperor Zulkodd can get following passive buffs when teamed up with other Heroes:

Fire Heroes get the following passive buffs:

 Epic Scourge Hide III (Trait) by  Emperor Zulkodd
Cleanses 3 Debuffs on all Demon and Fire allies at the start of this Hero's turn. (This trait replaces the trait 'Scourge Hide III' when the Epic is unlocked.)
 Perpetual Flame (Special Attack) by  Ember Sanguine
Resurrects target ally and other Fire allies, then heals the team and also heals them each turn for 3 turns. Starts Powered.
 Feed the Flames (Trait) by  Ember Sanguine
Self and Fire allies heal a % of the damage dealt.
 Fiery Renewal (Trait) by  Ember Sanguine
Whenever a Burn debuff is applied to an enemy, all allies gain +5% max health.
 Fire Priestess (Trait) by  Ember Sanguine
This hero gains 10% damage reduction for each other fire hero on the team. Attacks have a [25/50/100]% chance to burn on hit. The percentage depends on the rank (I-III) of this trait. Each Ascension increases the boost.
 Legacy of Flame (Trait) by  The Furnace
Self and Fire allies gain +15% ATK, +15% HP, +10% DEF and +10% SKL.
 Spirit of Fire (Trait) by  Nitpick
+15% ATK for self and Fire allies.
 Stoked Fires (Trait) by  Crucible
Other Fire and Construct allies have a chance to apply Superheated on basic attacks.
 Fire Power (Trait) by  Ignus the Mad
Immune to Fire damage, and self and Fire allies deal boosted damage to Burning targets.
Synergies of Warrior heroes (Class):
 Emperor Zulkodd can get following passive buffs when teamed up with other Heroes:

Warrior Heroes get the following passive buffs:

 Epic Combat Prowess (Trait) by  Archon
Allied warriors gain 100% chance to apply Impair debuff on hit (This trait replaces 'Combat Prowess' when the Epic is unlocked.)
 Warrior Heart (Trait) by  Bovus El Doro
Increase Health by [15%/20%/25%] for all Warrior allies and this character's Attack increases 10% for each other Warrior ally on the team. (Health boost increases with each Ascension.)
 Warrior's Chi (Special Attack) by  Sifu Jianzhi
Heals self, then grants self and allied Assassins and Warriors DEF+ buff, +1 Energy and Haste.
 Savage Rampage (Special Attack) by  Bovus El Doro
Melee Physical attack on target and 1 random enemy, plus additional attacks on random enemies equal to the number of Beast and/or Warrior allies on the team.
 Warrior's Soul (Trait) by  Archon
Warrior allies gain [5%/10%/25%] Attack and Max Health.
 Primordial Vigor (Trait) by  Archon
Starts with +1 Energy for each other Warrior or Spirit ally on the team.
 Valkyrie Valor (Trait) by  Shieldmaiden Astrid
If there is a Legendary Fire Warrior ally on the team, Astrid becomes Fast and other Warrior and Honorbound allies start dungeons with an Aegis Shield.
 Whispering Terror (Trait) by  Harbinger the Terror
Allied Warriors are immune to fear and cannot be retaliated against.
Other Synergies of Heroes:
 Emperor Zulkodd can get following passive buffs when teamed up with other Heroes:

All Heroes get the following passive buffs:

 Adept Strikes (Trait) by  Serenity
Allies and self gain Haste after using a single target Melee Physical attack once per round.
 Critical Energy (Trait) by  Indigo
Grants team +1 Energy on CRITs.
 Cleansing Aura (Trait) by  Dagrund Blacksmoke, Kelpy Shells
If the Hero can act at the end of the round, cleanses 1 Debuff on all allies.
 Cloak of Fire (Trait) by  Ember Sanguine
Allies gain immunity to burn and take 50% less damage from fire attacks.
 Eyes of the Beholder (Special Attack) by  Iris
Buffs team +ATK, then does a Ranged Dark attack on enemies.
 Fiery Renewal (Trait) by  Ember Sanguine
Whenever a Burn debuff is applied to an enemy, all allies gain +5% max health.
 Fire Nova (Special Attack) by  Ignus the Mad
Ranged Fire attack on all enemies, with Rage adding an additional chance to Burn. Grants team Burning Touch (chance to Burn on Basic attacks).
 Frost-Tipped Blades (Trait) by  Samurai Takumi
Grants the team a chance to Chill on Melee Physical attacks.
 Icy Embrace (Trait) by  Icebloom
All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.
 IFF Targeting (Basic Attack) by  Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
 Immunize (Trait) by  Mire, Zen
Each ally healed will gain Impervious (Cannot be Poisoned, Burned, Frozen, Chilled, Shocked, nor Diseased) for two turns.
 Master Assassin (Trait) by  Black Diamond
Self and allied single target abilities deal 100% more Damage on CRITs.
 Mend (Trait) by  Chief NubNub
Heal Team for [50% ATK] on CRIT. Triggers when landing a critical hit from a basic attack.
 Not Alone (Trait) by  Alrakis Skullkeeper, Lumin the Radiant
This hero gains +10% Damage Reduction for each other living ally.
 Sanctified Spell Absorption (Trait) by  Serenity
Allies take significantly reduced damage from non-Physical (-60%) and Chaos attacks (-20%).
 Sanctified Swamp (Trait) by  Grettle
All allies take 50% reduced Chaos Damage.
 Shell Power (Trait) by  Grondar
Allied Heroes gain Shell protection (allies cannot be Burned, Frozen, Chilled, Paralyzed or Shocked).
 Shielding Soul (Trait) by  Dagrund Blacksmoke
When killed, remaining allies gain an Aegis Shield.
 Spellseeker Weapons (Trait) by  Serenity
Allies Melee attacks have a chance to purge a buff on basic attack and can’t be retaliated against by Melee attackers.
 Spread the Wealth (Trait) by  Augustus
When at full HP, this Hero heals the team for a % of his HP every turn.
 Team Energy Vault (Trait) by  Ekko
Self and allies are immune to Exhaustion (=Energy Loss that is caused by use of abilities). Note: Passive traits like epic Malice "All Hope is Lost" can still drain energy.
 Team Precision (Trait) by  Pignius Maximus
Boosted CRIT damage for all allies. CRIT Multiplier is increased by [50%], percentage increases slightly with SKL.
 Venomous Embrace (Trait) by  Cobressa
Heals allies when Venom is applied on the enemies by Cobressa. The heal amount increases with the rank (I/II) of this trait. Enemies immune to Venom prevent the heal effect.
 Shard of Darkness (Trait) by  Craw, Mire
Allies start dungeons with [1/2/3] stacks of Foresight.
 Tempered Soul (Trait) by  Alrakis Skullkeeper
All allies and self gain an additional [5%/10%/15%] Chaos Damage Reduction (max 50%), depending on the rank of this trait (I/II/III). Skill increases the percent value.
 The Calm Before (Special Attack) by  Jin Lei
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Counters:
 Emperor Zulkodd can be countered by making use of the following traits and special attacks:

Demon Heroes are vulnerable to:

 Demon Hunter (Trait) by  Augustus
2x damage against Demons.
 Holy Shroud (Trait) by  Augustus
Takes 25% less damage from demons.
 Smite (Special Attack) by  Augustus
Melee Physical attack that purges Buffs and deals boosted damage against Demons.
 Demon's Bane (Trait) by  Archangel Emily
Takes reduced damage from Demon enemies and deals 2x damage to them.
 Protector of the Realm (Trait) by  Sir William
Takes less damage from Beast, Demon, Monster, and Undead enemies and deals 2x damage to those enemy types.
Warrior Heroes are vulnerable to:

 Warrior Hunter (Trait) by  Squinch
2x damage against Warriors.
Fire Heroes are vulnerable to:

 Fireborn (Trait) by
 Balur
 Ferno
 Spitfire
Burn Immune, heals instead of taking damage from Fire attacks, and deals boosted damage to Burning targets.
 Cloak of Fire (Trait) by  Ember Sanguine
Allies gain immunity to burn and take 50% less damage from fire attacks.
Non-Armored Heroes are vulnerable to:

 Flesh Shredder (Trait) by
 Jabber Clenchjaw
 Jibber Clenchjaw
 Mangle Jaw
2x damage against non-Armored targets.
Skins: (1)
Emperor Zulkodd

Krampus Zulkodd

How to Use this Hero[]

Skill Breakdown[]

When fully ascended  Emperor Zulkodd can make enemies disapear with his Banished debuff. The banished target is inactive for the duration of the debuff.  Into the Pit can be resisted, especially by Dark Heroes, dodged, and parried by Samurais ( Samurai Takumi and  Hansuke Undying). Constructs are immune to Banished but still suffer the 50% health loss.

Banished characters will die if their allies are defeated and the debuff is still active. If the target is the last enemy alive then  Into the Pit will instantly kill the target.

Synergy With Other Heroes[]

 Emperor Zulkodd has synergies with Demons and Fire Heroes.

Uses in PVP[]

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Notes and Tips[]

The Lord of the Pit  Emperor Zulkodd appeared the first time during Winterfest 2018. He is a Legendary Fire Demon and the 85th hero in Dungeon Boss. He could be unlocked by 60,000 Wreaths at 1★. Following events rewarded more tokens to increase the star rating.

Gallery[]

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