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Emperor Zulkodd
Demon Warrior 
Legendary Hero

Emperor Zulkodd.png

Element: Fire.png Fire
30% vs Nature.png Nature units
-25% vs Water.png Water units


Excess Tokens:
1 Token → 300 Aether

Unlocked
Emperor Zulkodd token 0.png
Background
"Whoever fights monsters should see to it that in the process they do not become a monster. And if you gaze long enough into the pit, the pit will gaze back into you." -Friedrich
Abilities & Traits
Claws of Chaos Icon.pngInfernal Inferno Icon.png & Demon King Icon.pngScourge Hide Icon.pngThick Skin Icon.png
Attack Speed Normal
Attack Range Melee/Ranged
Damage Fire/Physical
Epic Claws of Madness
Buddy Synergy None
Combat Style Swing Red Icon.png Gauge 4.png Embarrassing Jab Icon.png
ThaliaPortrait Small.PNG
'
Damage Intensify Burn Icon.png Gauge 7.png (7/9)
Toughness Hearty Taunt Icon.png Gauge 4.png (4/9)
Team Support IFF Targeting Icon.png Gauge 3.png (3/9)
Crowd Control Crowd Control Icon.png Gauge 9.png (9/9)
Synergy Lead By Example Icon.png Gauge 7.png (7/9)
See Hero Rating for more details about this.

Statistics Total Bonus1 Traits2 Epic Base
Attack (ATK) +212% +130% - +20% 1351
Defense (DEF) +238% +130% - +30% 1286
Skill (SKL) +160% +130% - - 1052
Max Health (HP) +212% +130% - +20% 4676
Crit Chance (CRIT) 39% +34% - - 5%
Crit Multiplier 200% - - - 200%
Dodge Chance 0% - - - 0%
Damage Penetration 0% - - - 0%
Damage Reduction 0% - - - 0%
Chaos Damage Reduction 0% - - - 0%

1Bonus (ATK, DEF, SKL, HP) includes Hero Stars (★★★★★★) and Hero Rarity.
2Stats affecting Traits: None

Resistances
Fire.png Fire
Burned Icon.png Burned
33%
Immune
Nature.png Nature
Poisoned Icon.png Poisoned
Wounded Icon.png Wounded
0%
0%
0%
Water.png Water
Frozen Icon.png Frozen
Chilled Icon.png Chilled
Cryosleep Icon.png Cryosleep
Frostbitten Icon.png Frostbitten
18%
18%
18%
18%
18%
Light.png Light 0%
Electrical Storm Icon.png Lightning
Shocked Icon.png Shocked
Paralysis Icon.png Paralysis
0%
0%
0%
Dark.png Dark
Diseased Icon.png Diseased
Banished Icon.png Banished
0%
0%
0%
Wand Icon.png Spirit
Feared Icon.png Feared
Stoned.png Stoned
Possession Icon.png Possessed
Marked for Death Icon.png Marked
6%
6%
6%
6%
6%

Abilities (Active) Traits (Passive)
Claws of Chaos Icon.png Claws of Chaos Demon King Icon.png Demon King III
Infernal Inferno Icon.png Infernal Inferno Scourge Hide Icon.png Scourge Hide III
Incite Doom Icon.png Incite Doom Thick Skin Icon.png Thick Skin
Into the Pit Icon.png Into the Pit Reckoning of the Wicked Icon.png Reckoning of the Wicked
Diabolical Fervor Icon.png Diabolical Fervor
Lord of the Pit Icon.png Lord of the Pit

First Ascension
Emperor Zulkodd token 1.png
Second Ascension
Emperor Zulkodd token 2.png
Abilities & Traits

Incite Doom Icon.png & Demon King Icon.pngReckoning of the Wicked Icon.pngScourge Hide Icon.png

Abilities & Traits

Into the Pit Icon.png & Demon King Icon.pngDiabolical Fervor Icon.pngLord of the Pit Icon.pngScourge Hide Icon.png

Required Hero Stars and Evos

Evo Cost Index: 7000

Evo Cost Index: 11200

Epic Emperor Zulkodd
Emperor Zulkodd token 2.png
Effect: Chance to do a Melee Physical attack for 2x damage with 100% chance to Wound, reduces the highest health enemy to 50% of their current health.

Epic Passive: Scourge Hide Icon.png Epic Scourge Hide III
Release Date: February 14, 2020

Epic Part 2 Part 3
Claws of Madness.png Doom Touch.png Pit Horns.png
Claws of Madness Doom Touch Pit Horns
If you have Emperor Zulkodd at level 50 or higher and fully ascended,
you can make this hero Epic.

Doing this raises it's Defense/Attack/Max Health by a set percentage,
as well as adding a special effect to it's Basic Attack.
Check Epic Heroes for more information.

Emperor Zulkodd token 0.png Emperor Zulkodd tokens: Hourglass.png Events Portal Summon Gem.png Heroic Summon

There are no Dungeons in which Emperor Zulkodd tokens are available.

Rune Slots: Rune slot Fire.pngRune slot Fire.pngRune slot Nature.pngRune slot Light.pngRune slot Dark.png (standard)
Emperor Zulkodd has the standard rune slots for a Fire.png Fire hero.
Fire.png Fire Fire.png Fire Nature.png Nature Light.png Light Dark.png Dark
Rune slot Fire.png Rune slot Fire.png Rune slot Nature.png Rune slot Light.png Rune slot Dark.png
Abilities & Traits: Claws of Chaos Icon.pngInfernal Inferno Icon.pngIncite Doom Icon.pngInto the Pit Icon.png & Demon King Icon.pngScourge Hide Icon.pngThick Skin Icon.pngReckoning of the Wicked Icon.pngDiabolical Fervor Icon.pngLord of the Pit Icon.png

Claws of Chaos
Claws of Chaos Icon.png
Basic Attack (None)

A Basic Melee Physical attack that Wounds on hit.
Effects | Wounded Icon.png Wounded


Infernal Inferno
Infernal Inferno Icon.png
Special Attack (5 turns)

Shield-Piercing Ranged Fire attack on all enemies that ignores Damage Reduction and inflicts Demonfire Burn on hit (damage over 2 turns, cannot be cleansed).
Effects | Demonfire Icon.png Demonfire | Arcane Bolts Icon.png Shield-piercing


Incite Doom
Incite Doom Icon.png
Special Attack (4 turns), requires Emperor Zulkodd token 1.png 1st Ascension

3 Melee Physical attacks on target enemy that deals 3x damage to non-Armored targets. If target dies, all other enemies' HP is set to 75% of their current HP.
Effects | Boosted Icon.png Boosted Damage | Bog Blessing Icon.png Health Loss


Into the Pit
Into the Pit Icon.png
Special Attack (6 turns), requires Emperor Zulkodd token 2.png 2nd Ascension

Buffs team +ATK and Banishes target enemy, purging all Buffs and rendering them inactive for 2 turns, then returning them to the dungeon at 50% of their current HP (Epic Bosses cannot be Banished). Banished enemies count as being defeated when no other enemies are active. Starts Powered.
Effects | Banished Icon.png Banished | Quick Starter Icon.png Starts Powered | Bog Blessing Icon.png Health Loss | Purge Icon.png Purge


Demon King (I/II/III)
Demon King Icon.png
Trait (Passive), upgrades with Ascensions

I: Demon allies get 10% Attack and Heal instead taking damage from Burns.
Emperor Zulkodd token 1.png 1st Ascension:
II: Demon allies get 15% Attack and Heal instead taking damage from Burns.
Emperor Zulkodd token 2.png 2nd Ascension:
III: Demon allies get 25% Attack and Heal instead taking damage from Burns.


Effects | Attack Up Icon.png ATK+ | Burn Immune Icon.png Burn Immune


Scourge Hide (I/II/III)
Scourge Hide Icon.png
Trait (Passive), upgrades with Ascensions

I: Cleanses 1 Debuff on self at the start of this Hero's turn.
Emperor Zulkodd token 1.png 1st Ascension:
II: Cleanses 2 Debuffs on self at the start of this Hero's turn.
Emperor Zulkodd token 2.png 2nd Ascension:
III: Cleanses 3 Debuffs on self at the start of this Hero's turn.


Effects | Cleanse Icon.png Cleanse (self)


Thick Skin
Thick Skin Icon.png
Trait (Passive)

Takes 25% less damage from Physical attacks.
Effects | Damage Reflection Icon.png Damage Reduction


Reckoning of the Wicked
Reckoning of the Wicked Icon.png
Trait (Passive), requires Emperor Zulkodd token 1.png 1st Ascension

Self and Demon allies ignore Taunt and Provoke, and cannot be Retaliated against.
Effects | Turn a Blind Eye Icon.png Taunt, Provoke and Aversion Immune | Flying in the Face Icon.png Retaliation Immune


Diabolical Fervor
Diabolical Fervor Icon.png
Trait (Passive), requires Emperor Zulkodd token 2.png 2nd Ascension

If at least 1 other ally is a Demon, this Hero becomes Fast, and self and allied Demons start dungeons with +1 Energy.
Effects | Energize Icon.png Extra Energy | Fast Icon.png Fast (Speed Change)


Lord of the Pit
Lord of the Pit Icon.png
Trait (Passive), requires Emperor Zulkodd token 2.png 2nd Ascension

If a Demon or Fire ally dies, this Hero's HP is set to 100% and all abilities become Powered.
Effects | Heal Ally Icon.png Heal | Critical Energy Icon.png Energy Gain


Epic Scourge Hide III
Scourge Hide Icon.png
Trait (Passive), requires Claws of Madness.png Epic "Claws of Madness"

Cleanses 3 Debuffs on all Demon and Fire allies at the start of this Hero's turn. (This trait replaces the trait 'Scourge Hide III' when the Epic is unlocked.)
Effects | Cleanse Icon.png Cleanse

Buffs & Debuffs: Attack Up Icon.pngBanished Icon.pngBoosted Icon.pngBurn Immune Icon.pngDamage Reflection Icon.pngDemonfire Icon.pngCritical Energy Icon.pngEnergize Icon.pngFast Icon.pngHeal Ally Icon.pngBog Blessing Icon.pngQuick Starter Icon.pngPurge Icon.pngFlying in the Face Icon.pngCleanse Icon.pngArcane Bolts Icon.pngTurn a Blind Eye Icon.pngWounded Icon.png

ATK+ - buff (Attack)
Attack Up Icon.png
Target has increased ATK.

Banished - effect (Disabled/Crowd Control/Death)
Banished Icon.png
All buffs are purged from target, then the target is banished from the battlefield for 2 turns. The banished character counts as being defeated when no other allies are active.

Boosted Damage - effect (Damage)
Boosted Icon.png
This hero deals boosted damage against certain targets or under certain circumstances. See the description of the respective Trait or Ability for details. If you see this icon during events, it means that the hero gets a special event buff.

Burn Immune - immunity (Status Effect)
Burn Immune Icon.png
Can't be burned and/or takes no damage from Burn debuffs. Damage Over Time caused by Burn debuffs doesn't occure but can take damage from Fire attacks. See also Fire Immune.

Damage Reduction - effect (Damage/Damage Reduction)
Damage Reflection Icon.png
The damage suffered is mitigated by certain percent. Damage Reduction is capped at 90% and applied multiplicative.

Demonfire - debuff (Damage over Time/Defense)
Demonfire Icon.png
Target has reduced DEF and takes Fire damage each turn for 3 turns. Cannot be cleansed.

Energy Gain - effect (Energy)
Critical Energy Icon.png
The hero gains some extra energy, which is required to use their special attacks/abilities.

Extra Energy - effect (Energy)
Energize Icon.png
The hero starts the dungeon with extra energy, which is required to use their special attacks/abilities.

Fast (Speed Change) - effect (Speed)
Fast Icon.png
When teamed up with a certain other hero this hero can get the Fast trait.

Heal - effect (Health)
Heal Ally Icon.png
Recovers HP for the target ally.

Health Loss - effect (Health/Damage)
Bog Blessing Icon.png
The affected target loses a percentage of their health. This is indicated by the decreasing fill level of the health bar. Usually this effect is not immediately fatal. The lost health can recovered by healing, repair, regeneration or life-steal.

Starts Powered - effect (Energy)
Quick Starter Icon.png
This Ability has full energy and can be used at the beginning of the battle.

Purge - effect (Status Effect)
Purge Icon.png
This effect instantly removes 1+ buffs from the target.

Retaliation Immune - immunity (Protection/Defense)
Flying in the Face Icon.png
Immune to retaliation, revenge, and any counter attacks.

Cleanse (self) - effect (Status Effect)
Cleanse Icon.png
This hero can remove 1+ debuff(s) from self.

Shield-piercing - effect (Shield)
Arcane Bolts Icon.png
A shield-piercing attack ignores any magical shield like Aegis Shield, Ethereal, Unbridled Rage, as well as Damage Reflection Shields, Unbreakable Heart and Shrouded. In result an Aegis Shield doesn't collapse, Damage Reflection doesn't hurt the attacker, full damage is dealt to the target, and the target can die.

Taunt, Provoke and Aversion Immune - immunity (Status Effect)
Turn a Blind Eye Icon.png
Ignores Taunt, Provoked, and Aversion and can choose another target to attack or the target with Aversion.

Wounded - debuff (Damage over Time/Health)
Wounded Icon.png
Target cannot heal and takes damage each turn for 3 turns.
Immunities & Damage Reduction: Under construction, see above 'Buffs & Debuffs'
Ascensions: Arcane.jpgDark Evo Monarch.pngFire Evo.pngShadow.jpg (7000) = Emperor Zulkodd token 1.png + Incite Doom Icon.pngDemon King Icon.pngReckoning of the Wicked Icon.pngScourge Hide Icon.png &
Crypt.jpgDark Evo.pngFire Evo Monarch.pngIncendiary.jpg (11200) = Emperor Zulkodd token 2.png + Into the Pit Icon.pngDemon King Icon.pngDiabolical Fervor Icon.pngLord of the Pit Icon.pngScourge Hide Icon.png
First Ascension Second Ascension
Arcane.jpg Arcane Evo 5x Crypt.jpg Crypt Evo 5x
Dark Evo Monarch.png Dark Evo Monarch 20x Dark Evo.png Dark Evo 40x
Fire Evo.png Fire Evo 30x Fire Evo Monarch.png Fire Evo Monarch 60x
Shadow.jpg Shadow Evo 2x Incendiary.jpg Incendiary Evo 8x
Incite Doom Icon.png Incite Doom (Special Attack/4 Turns) Into the Pit Icon.png Into the Pit (Special Attack/6 Turns)
Demon King Icon.png Demon King ii (Trait/Passive) Demon King Icon.png Demon King iii (Trait/Passive)
Reckoning of the Wicked Icon.png Reckoning of the Wicked (Trait/Passive) Diabolical Fervor Icon.png Diabolical Fervor (Trait/Passive)
Scourge Hide Icon.png Scourge Hide ii (Trait/Passive) Lord of the Pit Icon.png Lord of the Pit (Trait/Passive)
Scourge Hide Icon.png Scourge Hide iii (Trait/Passive)
Synergies of Demon heroes (Family): Demonic Pride Icon.pngVicious Icon.pngTenacious Fiends Icon.pngSpine Chilling Icon.png
Emperor Zulkodd token 0.png Emperor Zulkodd can get following passive buffs when teamed up with other Heroes:

Demon Heroes get the following passive buffs:

Demonic Pride Icon.png Demonic Pride Team (Trait) by Malice Token.png Malice
Allied Demons gain energy on each enemy death.
Scourge Hide Icon.png Epic Scourge Hide III (Trait) by Emperor Zulkodd token 0.png Emperor Zulkodd
Cleanses 3 Debuffs on all Demon and Fire allies at the start of this Hero's turn. (This trait replaces the trait 'Scourge Hide III' when the Epic is unlocked.)
Vicious Icon.png Vicious (Trait) by Tsume token 0.png Tsume
In PvP, self and allied Demons buff +ATK on CRIT.
Tenacious Fiends Icon.png Tenacious Fiends (Trait) by Ella token 0.png Ella Ametryst
In PvP, self and Demon allies gain +Dodge Chance, this chance increases as their HP decreases.
Spine Chilling Icon.png Spine Chilling (Trait) by Nitpick token 0.png Nitpick
Self and Demon allies have a chance to Fear on Basic attacks, chance increases as the enemy's HP decreases.
Demon King Icon.png Demon King (Trait) by Emperor Zulkodd token 0.png Emperor Zulkodd
Demon allies get [10/15/25]% Attack and Heal instead taking damage from Burns. The percent value depends on the rank (I-III) of this trait.
Diabolical Fervor Icon.png Diabolical Fervor (Trait) by Emperor Zulkodd token 0.png Emperor Zulkodd
If at least 1 other ally is a Demon, this Hero becomes Fast, and self and allied Demons start dungeons with +1 Energy.
Lord of the Pit Icon.png Lord of the Pit (Trait) by Emperor Zulkodd token 0.png Emperor Zulkodd
If a Demon or Fire ally dies, this Hero's HP is set to 100% and all abilities become Powered.
Reckoning of the Wicked Icon.png Reckoning of the Wicked (Trait) by Emperor Zulkodd token 0.png Emperor Zulkodd
Self and Demon allies ignore Taunt and Provoke, and cannot be Retaliated against.
Synergies of Fire heroes (Element): Perpetual Flame Icon.pngFeed the Flames Icon.pngFiery Renewal Icon.pngFire Priestess Icon.pngLegacy of Flame Icon.pngSpirit of Fire Icon.pngStoked Fires Icon.pngFire Power Icon.png
Emperor Zulkodd token 0.png Emperor Zulkodd can get following passive buffs when teamed up with other Heroes:

Fire Heroes get the following passive buffs:

Scourge Hide Icon.png Epic Scourge Hide III (Trait) by Emperor Zulkodd token 0.png Emperor Zulkodd
Cleanses 3 Debuffs on all Demon and Fire allies at the start of this Hero's turn. (This trait replaces the trait 'Scourge Hide III' when the Epic is unlocked.)
Perpetual Flame Icon.png Perpetual Flame (Special Attack) by Ember Sanguine token 0.png Ember Sanguine
Resurrects target ally and other Fire allies, then heals the team and also heals them each turn for 3 turns. Starts Powered.
Feed the Flames Icon.png Feed the Flames (Trait) by Ember Sanguine token 0.png Ember Sanguine
Self and Fire allies heal a % of the damage dealt.
Fiery Renewal Icon.png Fiery Renewal (Trait) by Ember Sanguine token 0.png Ember Sanguine
Whenever a Burn debuff is applied to an enemy, all allies gain +5% max health.
Fire Priestess Icon.png Fire Priestess (Trait) by Ember Sanguine token 0.png Ember Sanguine
This hero gains 10% damage reduction for each other fire hero on the team. Attacks have a [25/50/100]% chance to burn on hit. The percentage depends on the rank (I-III) of this trait. Each Ascension increases the boost.
Legacy of Flame Icon.png Legacy of Flame (Trait) by The Furnace token 0.png The Furnace
Self and Fire allies gain +15% ATK, +15% HP, +10% DEF and +10% SKL.
Spirit of Fire Icon.png Spirit of Fire (Trait) by Nitpick token 0.png Nitpick
+15% ATK for self and Fire allies.
Stoked Fires Icon.png Stoked Fires (Trait) by Crucible token 0.png Crucible
Other Fire and Construct allies have a chance to apply Superheated on basic attacks.
Fire Power Icon.png Fire Power (Trait) by Ignus.png Ignus the Mad
Immune to Fire damage, and self and Fire allies deal boosted damage to Burning targets.
Synergies of Warrior heroes (Class): Combat Prowess Icon.pngWarrior Heart Icon.pngWarrior's Chi Icon.pngGrisly Rampage Icon.pngWarrior's Soul Icon.pngPrimordial Vigor Icon.pngValkyrie Valor Icon.pngWhispering Terror Icon.png
Emperor Zulkodd token 0.png Emperor Zulkodd can get following passive buffs when teamed up with other Heroes:

Warrior Heroes get the following passive buffs:

Combat Prowess Icon.png Epic Combat Prowess (Trait) by Archon token 0.png Archon
Allied warriors gain 100% chance to apply Impair debuff on hit (This trait replaces 'Combat Prowess' when the Epic is unlocked.)
Warrior Heart Icon.png Warrior Heart (Trait) by Bovus token 0.png Bovus El Doro
Increase Health by [15%/20%/25%] for all Warrior allies and this character's Attack increases 10% for each other Warrior ally on the team. (Health boost increases with each Ascension.)
Warrior's Chi Icon.png Warrior's Chi (Special Attack) by Sifu token.png Sifu Jianzhi
Heals self, then grants self and allied Assassins and Warriors DEF+ buff, +1 Energy and Haste.
Grisly Rampage Icon.png Savage Rampage (Special Attack) by Bovus token 0.png Bovus El Doro
Melee Physical attack on target and 1 random enemy, plus additional attacks on random enemies equal to the number of Beast and/or Warrior allies on the team.
Warrior's Soul Icon.png Warrior's Soul (Trait) by Archon token 0.png Archon
Warrior allies gain [5%/10%/25%] Attack and Max Health.
Primordial Vigor Icon.png Primordial Vigor (Trait) by Archon token 0.png Archon
Starts with +1 Energy for each other Warrior or Spirit ally on the team.
Valkyrie Valor Icon.png Valkyrie Valor (Trait) by Shieldmaiden Astrid token 0.png Shieldmaiden Astrid
If there is a Legendary Fire Warrior ally on the team, Astrid becomes Fast and other Warrior and Honorbound allies start dungeons with an Aegis Shield.
Whispering Terror Icon.png Whispering Terror (Trait) by Harbinger token 0.png Harbinger the Terror
Allied Warriors are immune to fear and cannot be retaliated against.
Other Synergies of Heroes: Adept Strikes Icon.pngCritical Energy Icon.pngCleansing Aura Icon.pngCloak of Fire Icon.pngEyes of the Beholder Icon.pngFiery Renewal Icon.pngFire Nova Icon.pngFrost-tipped Blades Icon.pngIcy Embrace Icon.pngIFF Targeting Icon.pngImmunize Icon.pngMaster Assassin Icon.pngMend Icon.pngNot Alone Icon.pngSanctified Spell Absorption Icon.pngSanctified Swamp Icon.pngShell Power Icon.pngShielding Soul Icon.pngSpellseeker Weapons Icon.pngSpread the Wealth Icon.pngTeam Energy Vault Icon.pngTeam Precision Icon.pngVenomous Embrace.pngShard of Darkness Icon.pngTempered Soul Icon.pngThe Calm Before Icon.png
Emperor Zulkodd token 0.png Emperor Zulkodd can get following passive buffs when teamed up with other Heroes:

All Heroes get the following passive buffs:

Adept Strikes Icon.png Adept Strikes (Trait) by Serenity token 0.png Serenity
Allies and self gain Haste after using a single target Melee Physical attack once per round.
Critical Energy Icon.png Critical Energy (Trait) by Indigo token.png Indigo
Grants team +1 Energy on CRITs.
Cleansing Aura Icon.png Cleansing Aura (Trait) by Dagrund token.png Dagrund Blacksmoke,Kelpy Shells token 0.png Kelpy Shells
If the Hero can act at the end of the round, cleanses 1 Debuff on all allies.
Cloak of Fire Icon.png Cloak of Fire (Trait) by Ember Sanguine token 0.png Ember Sanguine
Allies gain immunity to burn and take 50% less damage from fire attacks.
Eyes of the Beholder Icon.png Eyes of the Beholder (Special Attack) by Iris token 0.png Iris
Buffs team +ATK, then does a Ranged Dark attack on enemies.
Fiery Renewal Icon.png Fiery Renewal (Trait) by Ember Sanguine token 0.png Ember Sanguine
Whenever a Burn debuff is applied to an enemy, all allies gain +5% max health.
Fire Nova Icon.png Fire Nova (Special Attack) by Ignus.png Ignus the Mad
Ranged Fire attack on all enemies, with Rage adding an additional chance to Burn. Grants team Burning Touch (chance to Burn on Basic attacks).
Frost-tipped Blades Icon.png Frost-Tipped Blades (Trait) by Takumi token.png Samurai Takumi
Grants the team a chance to Chill on Melee Physical attacks.
Icy Embrace Icon.png Icy Embrace (Trait) by Icebloom token 0.png Icebloom
All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.
IFF Targeting Icon.png IFF Targeting (Basic Attack) by Bauble token 0.png Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
Immunize Icon.png Immunize (Trait) by Mire token 0.png Mire,Zen token 0.png Zen
Each ally healed will gain Impervious (Cannot be Poisoned, Burned, Frozen, Chilled, Shocked, nor Diseased) for two turns.
Master Assassin Icon.png Master Assassin (Trait) by Black Diamond token 0.png Black Diamond
Self and allied single target abilities deal 100% more Damage on CRITs.
Mend Icon.png Mend (Trait) by NubNub token 0.png Chief NubNub
Heal Team for [50% ATK] on CRIT. Triggers when landing a critical hit from a basic attack.
Not Alone Icon.png Not Alone (Trait) by Alrakis Skullkeeper token 0.png Alrakis Skullkeeper,Lumin the Radiant token 0.png Lumin the Radiant
This hero gains +10% Damage Reduction for each other living ally.
Sanctified Spell Absorption Icon.png Sanctified Spell Absorption (Trait) by Serenity token 0.png Serenity
Allies take significantly reduced damage from non-Physical (-60%) and Chaos attacks (-20%).
Sanctified Swamp Icon.png Sanctified Swamp (Trait) by Grettle token 0.png Grettle
All allies take 50% reduced Chaos Damage.
Shell Power Icon.png Shell Power (Trait) by Grondar token 0.png Grondar
Allied Heroes gain Shell protection (allies cannot be Burned, Frozen, Chilled, Paralyzed or Shocked).
Shielding Soul Icon.png Shielding Soul (Trait) by Dagrund token.png Dagrund Blacksmoke
When killed, remaining allies gain an Aegis Shield.
Spellseeker Weapons Icon.png Spellseeker Weapons (Trait) by Serenity token 0.png Serenity
Allies Melee attacks have a chance to purge a buff on basic attack and can’t be retaliated against by Melee attackers.
Spread the Wealth Icon.png Spread the Wealth (Trait) by Augustus the paladin token 0.png Augustus
When at full HP, this Hero heals the team for a % of his HP every turn.
Team Energy Vault Icon.png Team Energy Vault (Trait) by Ekko token.png Ekko
Self and allies are immune to Exhaustion (=Energy Loss that is caused by use of abilities). Note: Passive traits like epic Malice "All Hope is Lost" can still drain energy.
Team Precision Icon.png Team Precision (Trait) by Pignius token 0.png Pignius Maximus
Boosted CRIT damage for all allies. CRIT Multiplier is increased by [50%], percentage increases slightly with SKL.
Venomous Embrace.png Venomous Embrace (Trait) by Cobressa token 0.png Cobressa
Heals allies when Venom is applied on the enemies by Cobressa. The heal amount increases with the rank (I/II) of this trait. Enemies immune to Venom prevent the heal effect.
Shard of Darkness Icon.png Shard of Darkness (Trait) by Craw token 0.png Craw,Mire token 0.png Mire
Allies start dungeons with [1/2/3] stacks of Foresight.
Tempered Soul Icon.png Tempered Soul (Trait) by Alrakis Skullkeeper token 0.png Alrakis Skullkeeper
All allies and self gain an additional [5%/10%/15%] Chaos Damage Reduction (max 50%), depending on the rank of this trait (I/II/III). Skill increases the percent value.
The Calm Before Icon.png The Calm Before (Special Attack) by Jin Lei token 0.png Jin Lei
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Counters: Demon Hunter Icon.pngHoly Shroud Icon.pngSmite Icon.pngDemon's Bane Icon.pngProtector of the Realm Icon.pngWarrior Hunter Icon.pngFireborn Icon.pngCloak of Fire Icon.pngFlesh Shredder Icon.pngIncite Doom Icon.png
Emperor Zulkodd token 0.png Emperor Zulkodd can be countered by making use of the following traits and special attacks:

Demon Heroes are vulnerable to:

Demon Hunter Icon.png Demon Hunter (Trait) by Augustus the paladin token 0.png Augustus
2x damage against Demons.
Holy Shroud Icon.png Holy Shroud (Trait) by Augustus the paladin token 0.png Augustus
Takes 25% less damage from demons.
Smite Icon.png Smite (Special Attack) by Augustus the paladin token 0.png Augustus
Melee Physical attack that purges Buffs and deals boosted damage against Demons.
Demon's Bane Icon.png Demon's Bane (Trait) by Emily token 0.png Archangel Emily
Takes reduced damage from Demon enemies and deals 2x damage to them.
Protector of the Realm Icon.png Protector of the Realm (Trait) by William token.png Sir William
Takes less damage from Beast, Demon, Monster, and Undead enemies and deals 2x damage to those enemy types.
Warrior Heroes are vulnerable to:

Warrior Hunter Icon.png Warrior Hunter (Trait) by Squinch token 0.png Squinch
2x damage against Warriors.
Fire Heroes are vulnerable to:

Fireborn Icon.png Fireborn (Trait) by
Balur token 0.png Balur
Ferno token 0.png Ferno
Spitfire token 0.png Spitfire
Burn Immune, heals instead of taking damage from Fire attacks, and deals boosted damage to Burning targets.
Cloak of Fire Icon.png Cloak of Fire (Trait) by Ember Sanguine token 0.png Ember Sanguine
Allies gain immunity to burn and take 50% less damage from fire attacks.
Non-Armored Heroes are vulnerable to:

Flesh Shredder Icon.png Flesh Shredder (Trait) by
Jabber token 0.png Jabber Clenchjaw
Jibber token 0.png Jibber Clenchjaw
Mangle jaw token.png Mangle Jaw
2x damage against non-Armored targets.
Skins: (1) Emperor Zulkodd token 2.pngKrampus Zulkodd token.png
Emperor Zulkodd default skin.png
Emperor Zulkodd

Krampus Zulkodd skin.png
Krampus Zulkodd

How to Use this Hero

Skill Breakdown

When fully ascended Emperor Zulkodd token 0.png Emperor Zulkodd can make enemies disapear with his Banished Icon.png Banished debuff. The banished target is inactive for the duration of the debuff. Into the Pit Icon.png Into the Pit can be resisted, especially by Dark.png Dark Heroes, Evading Icon.png dodged, and parried by Samurais (Takumi token.png Samurai Takumi and Hansuke Undying token 0.png Hansuke Undying). Constructs are immune to Banished Icon.png Banished but still suffer the 50% health loss.

Banished Icon.png Banished characters will die if their allies are defeated and the debuff is still active. If the target is the last enemy alive then Into the Pit Icon.png Into the Pit will instantly kill the target.

Synergy With Other Heroes

Emperor Zulkodd token 0.png Emperor Zulkodd has synergies with Demons and Fire.png Fire Heroes.

Uses in PVP

ThaliaPortrait Small.PNG
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Notes and Tips

The Lord of the Pit Emperor Zulkodd token 0.png Emperor Zulkodd appeared the first time during Winterfest 2018. He is a Legendary Fire Demon and the 85th hero in Dungeon Boss. He could be unlocked by 60,000 Wreaths at 1★. Following events rewarded more tokens to increase the star rating.

Gallery

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