Dungeon Boss Wiki


Ember Sanguine
Fast Arcane Healer 
Gold Hero



Element: Fire
30% vs Nature units
-25% vs Water units


Excess Tokens:
1 Token → 30 Aether

Unlocked
Background
Able to separate a beneficial essence from the flame to aid her friends, Ember isn't opposed to getting a little retribution too.
Abilities & Traits
&
Attack Speed Fast
Attack Range Ranged
Damage Fire/Spirit
Epic No
Buddy Synergy None
Combat Style

'
Damage (6/9)
Toughness (5/9)
Team Support (8/9)
Crowd Control (6/9)
Synergy (6/9)
See Hero Rating for more details about this.

Statistics Total Bonus1 Traits2 Epic Base
Attack (ATK) +84% +115% -20% - 1088
Defense (DEF) +130% +115% - - 1066
Skill (SKL) +183% +115% +23% - 1614
Max Health (HP) +130% +115% - - 4354
Crit Chance (CRIT) 50% +45% - - 5%
Crit Multiplier 200% - - - 200%
Dodge Chance 0% - - - 0%
Damage Penetration 0% - - - 0%
Damage Reduction 0% - - - 0%
Chaos Damage Reduction 0% - - - 0%

1Bonus (ATK, DEF, SKL, HP) includes Hero Stars (★★★★★★) and Hero Rarity.
2Stats affecting Traits:  Fast

Resistances
Fire
Burned
33%
Immune
Nature
Poisoned
Wounded
0%
0%
0%
Water
Frozen
Chilled
Cryosleep
Frostbitten
18%
18%
18%
18%
18%
Light 0%
Lightning
Shocked
Paralysis
0%
0%
0%
Dark
Diseased
Banished
0%
0%
0%
Spirit
Feared
Stoned
Possessed
Marked
6%
6%
6%
6%
6%

Abilities (Active) Traits (Passive)
Wand Cloak of Fire
Fire Mend Feed the Flames III
Cauterize Fiery Renewal
Perpetual Flame Fire Priestess III
Fast

First Ascension
Second Ascension
Abilities & Traits

&

Abilities & Traits

&

Required Hero Stars and Evos

Evo Cost Index: 13100

Evo Cost Index: 15600

Ember Sanguine has yet to discover their Epic.

I wonder what it will be...

Check Epic Heroes for more information.

 Ember Sanguine tokens: War of the Crowns Tournament Daily Quests Treasure Room PvP Tournament Heroic Summon

There are no Dungeons in which Ember Sanguine tokens are available.

Rune Slots: (standard)
Ember Sanguine has the standard rune slots for a Fire hero.
Fire Fire Nature Light Dark
Abilities & Traits: &

Wand
Basic Attack (None)

A Basic Ranged Spirit attack.


Fire Mend
Special Attack (4 turns, AoE)

Buffs team +ATK, then does a Ranged Fire attack on all enemies that Lifesteals for the team.
Effects | ATK+ | Lifesteal


Cauterize
Special Attack (3 turns), requires 1st Ascension

Heals target ally and cleanses all debuffs on them. If targeted on an enemy, ranged fire attack that purges all buffs on hit. On killing blow or targeting a corpse, the corpse is removed. Ignores Taunt when targeting.
Effects | Heal | Cleanse | Purge | Remove Corpse | Taunt, Provoke & Aversion ignored


Perpetual Flame
Special Attack (5 turns), requires 2nd Ascension

Resurrects target ally and other Fire allies, then heals the team and also heals them each turn for 3 turns. Starts Powered.
Effects | Perpetual Flame | Heal | Resurrection | Starts Powered


Cloak of Fire
Trait (Passive)

Allies gain immunity to burn and take 50% less damage from fire attacks.
Effects | Damage Reduction | Burn Immune


Feed the Flames (I/II/III)
Trait (Passive), upgrades with Ascensions

I: Self and Fire allies heal 10% of the damage dealt.
1st Ascension:
II: Self and Fire allies heal 15% of the damage dealt.
2nd Ascension:
III: Self and Fire allies heal 25% of the damage dealt.


Effects | Lifesteal


Fiery Renewal
Trait (Passive)

Whenever a Burn debuff is applied to an enemy, all allies gain +5% max health.
Effects | Max HP Boost


Fire Priestess (I/II/III)
Trait (Passive), upgrades with Ascensions

I: 25% chance to burn on hit.
1st Ascension:
II: 50% chance to burn on hit.
2nd Ascension:
III: 100% chance to burn on hit.


Effects | Burned | Burning Touch | Damage Reduction


Fast
Trait (Passive), requires 2nd Ascension

Attacks first, but Attack is reduced by 20% and Skill is boosted by 20%. (Heroes sharing the same Speed go in order of positioning, left to right, as chosen at the beginning of the battle. See Attack Speed for details.)

Buffs & Debuffs:

ATK+ - buff (Attack)
Target has increased ATK.

Burn Immune - immunity (Status Effect)
Can't be burned and/or takes no damage from Burn debuffs. Damage Over Time caused by Burn debuffs doesn't occure but can take damage from Fire attacks. See also Fire Immune.

Burned - debuff (Damage over Time/Defense)
Target has reduced DEF and takes Fire damage each turn for 3 turns.

Burning Touch - buff (Touch/Damage over Time)
Chance to Burn on Basic attacks.

Cleanse - effect (Status Effect)
This effect instantly removes 1+ debuff(s) from the target ally.

Damage Reduction - effect (Damage/Damage Reduction)
The damage suffered is mitigated by certain percent. Damage Reduction is capped at 90% and applied multiplicative.

Heal - effect (Health)
Recovers HP for the target ally.

Lifesteal - effect (Health)
Target heals, or recovers HP, for a % of the damage dealt during an attack.

Max HP Boost - effect (Health)
Target's Max HP is boosted.

Perpetual Flame - buff (Health)
Heals the target over 3 turns.

Starts Powered - effect (Energy)
This Ability has full energy and can be used at the beginning of the battle.

Purge - effect (Status Effect)
This effect instantly removes 1+ buffs from the target.

Remove Corpse - effect (Death)
The corpse of a dead enemy is removed, and cannot be revived. This counters resurrection.

Resurrection - effect (Death/Health)
A dead ally is revived and brought back to life with some health.

Taunt, Provoke & Aversion ignored - effect (Crowd Control)
This ability ignores Taunt, Provoke, and Aversion. Arrows on the top of the enemies indicate valid targets.
Immunities & Damage Reduction: Under construction, see above 'Buffs & Debuffs'
Ascensions: (13100) = + &
(15600) = +
First Ascension Second Ascension
Astral Evo 2x Brawny Evo 10x
Earth Sisters Evo 5x Infinity Evo 2x
Incendiary Evo 8x Mind's Eye Evo 8x
Valkyrie Evo 10x Moonlight Evo 10x
Cauterize (Special Attack/3 Turns) Perpetual Flame (Special Attack/5 Turns)
Feed the Flames ii (Trait/Passive) Fast (Trait/Passive)
Fire Priestess ii (Trait/Passive) Feed the Flames iii (Trait/Passive)
Fire Priestess iii (Trait/Passive)
Synergies of Arcane heroes (Family):
 Ember Sanguine can get following passive buffs when teamed up with other Heroes:

Arcane Heroes get the following passive buffs:

 Arcane Assault (Trait) by  Pontifex Mortis
Self and Arcane allies deal 1.25x damage and gain 1 Energy on killing blows.
 Fairy Dust (Trait) by  Lorelei
Arcane Heroes' attacks have a chance to buff other allies' ATK.
Synergies of Fire heroes (Element):
 Ember Sanguine can get following passive buffs when teamed up with other Heroes:

Fire Heroes get the following passive buffs:

 Epic Scourge Hide III (Trait) by  Emperor Zulkodd
Cleanses 3 Debuffs on all Demon and Fire allies at the start of this Hero's turn. (This trait replaces the trait 'Scourge Hide III' when the Epic is unlocked.)
 Perpetual Flame (Special Attack) by  Ember Sanguine
Resurrects target ally and other Fire allies, then heals the team and also heals them each turn for 3 turns. Starts Powered.
 Feed the Flames (Trait) by  Ember Sanguine
Self and Fire allies heal a % of the damage dealt.
 Fiery Renewal (Trait) by  Ember Sanguine
Whenever a Burn debuff is applied to an enemy, all allies gain +5% max health.
 Fire Priestess (Trait) by  Ember Sanguine
This hero gains 10% damage reduction for each other fire hero on the team. Attacks have a [25/50/100]% chance to burn on hit. The percentage depends on the rank (I-III) of this trait. Each Ascension increases the boost.
 Legacy of Flame (Trait) by  The Furnace
Self and Fire allies gain +15% ATK, +15% HP, +10% DEF and +10% SKL.
 Spirit of Fire (Trait) by  Nitpick
+15% ATK for self and Fire allies.
 Stoked Fires (Trait) by  Crucible
Other Fire and Construct allies have a chance to apply Superheated on basic attacks.
 Fire Power (Trait) by  Ignus the Mad
Immune to Fire damage, and self and Fire allies deal boosted damage to Burning targets.
Synergies of Healer heroes (Class):
Other Synergies of Heroes:
 Ember Sanguine can get following passive buffs when teamed up with other Heroes:

All Heroes get the following passive buffs:

 Adept Strikes (Trait) by  Serenity
Allies and self gain Haste after using a single target Melee Physical attack once per round.
 Critical Energy (Trait) by  Indigo
Grants team +1 Energy on CRITs.
 Cleansing Aura (Trait) by  Dagrund Blacksmoke, Kelpy Shells
If the Hero can act at the end of the round, cleanses 1 Debuff on all allies.
 Cloak of Fire (Trait) by  Ember Sanguine
Allies gain immunity to burn and take 50% less damage from fire attacks.
 Eyes of the Beholder (Special Attack) by  Iris
Buffs team +ATK, then does a Ranged Dark attack on enemies.
 Fiery Renewal (Trait) by  Ember Sanguine
Whenever a Burn debuff is applied to an enemy, all allies gain +5% max health.
 Fire Nova (Special Attack) by  Ignus the Mad
Ranged Fire attack on all enemies, with Rage adding an additional chance to Burn. Grants team Burning Touch (chance to Burn on Basic attacks).
 Frost-Tipped Blades (Trait) by  Samurai Takumi
Grants the team a chance to Chill on Melee Physical attacks.
 Icy Embrace (Trait) by  Icebloom
All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.
 IFF Targeting (Basic Attack) by  Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
 Immunize (Trait) by  Mire, Zen
Each ally healed will gain Impervious (Cannot be Poisoned, Burned, Frozen, Chilled, Shocked, nor Diseased) for two turns.
 Master Assassin (Trait) by  Black Diamond
Self and allied single target abilities deal 100% more Damage on CRITs.
 Mend (Trait) by  Chief NubNub
Heal Team for [50% ATK] on CRIT. Triggers when landing a critical hit from a basic attack.
 Not Alone (Trait) by  Alrakis Skullkeeper, Lumin the Radiant
This hero gains +10% Damage Reduction for each other living ally.
 Sanctified Spell Absorption (Trait) by  Serenity
Allies take significantly reduced damage from non-Physical (-60%) and Chaos attacks (-20%).
 Sanctified Swamp (Trait) by  Grettle
All allies take 50% reduced Chaos Damage.
 Shell Power (Trait) by  Grondar
Allied Heroes gain Shell protection (allies cannot be Burned, Frozen, Chilled, Paralyzed or Shocked).
 Shielding Soul (Trait) by  Dagrund Blacksmoke
When killed, remaining allies gain an Aegis Shield.
 Spellseeker Weapons (Trait) by  Serenity
Allies Melee attacks have a chance to purge a buff on basic attack and can’t be retaliated against by Melee attackers.
 Spread the Wealth (Trait) by  Augustus
When at full HP, this Hero heals the team for a % of his HP every turn.
 Team Energy Vault (Trait) by  Ekko
Self and allies are immune to Exhaustion (=Energy Loss that is caused by use of abilities). Note: Passive traits like epic Malice "All Hope is Lost" can still drain energy.
 Team Precision (Trait) by  Pignius Maximus
Boosted CRIT damage for all allies. CRIT Multiplier is increased by [50%], percentage increases slightly with SKL.
 Venomous Embrace (Trait) by  Cobressa
Heals allies when Venom is applied on the enemies by Cobressa. The heal amount increases with the rank (I/II) of this trait. Enemies immune to Venom prevent the heal effect.
 Shard of Darkness (Trait) by  Craw, Mire
Allies start dungeons with [1/2/3] stacks of Foresight.
 Tempered Soul (Trait) by  Alrakis Skullkeeper
All allies and self gain an additional [5%/10%/15%] Chaos Damage Reduction (max 50%), depending on the rank of this trait (I/II/III). Skill increases the percent value.
 The Calm Before (Special Attack) by  Jin Lei
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Counters:
 Ember Sanguine can be countered by making use of the following traits and special attacks:

Fire Heroes are vulnerable to:

 Fireborn (Trait) by
 Balur
 Ferno
 Spitfire
Burn Immune, heals instead of taking damage from Fire attacks, and deals boosted damage to Burning targets.
Non-Armored Heroes are vulnerable to:

 Flesh Shredder (Trait) by
 Jabber Clenchjaw
 Jibber Clenchjaw
 Mangle Jaw
2x damage against non-Armored targets.
 Incite Doom (Special Attack) by  Emperor Zulkodd
3 Melee Physical attacks on target enemy that deals 3x damage to non-Armored targets. If target dies, all other enemies' HP is set to 75% of their current HP.

Notes and Tips[]

 Ember Sanguine tokens are available during special portal events and in the Aether Shop exclusively. Because of the incredible amount of excess tokens needed to buy a few of her tokens she is at the moment out of reach for the majority of players. Ember is also sometimes in the heroic summon in all-star events.

Only her second ascension makes her fast, and is otherwise a Normal Attack hero.

On 9/20/18,  Ember Sanguine was updated. This is what changed.

  • Attack-, Defense-, Health+, Skill +
  • Fire Mend now buffs allies attack, then does a ranged attack on all enemies and heals allies based on a percentage of the damage dealt by that attack. Cooldown has been reduced from 6 to 4.
  • Cauterize now cleanses all debuffs on a target ally and then heals them. If targeting an enemy, this ability will do a ranged fire attack on them that purges all buffs on hit. On a killing blow or targeting a corpse, the corpse will be removed. Cooldown has been reduced from 5 to 3.
  • Perpetual Flame has now resurrects all dead Fire allies, then buffs ALL allies, heals them, and heals them more each turn for 3 turns. This ability starts powered.
  • Ember no longer has the Pwn Undead passive.
  • Ember no longer has the Turn a Blind Eye passive.
  • Ember no longer has the Master Healer passive.
  • Ember now gets the Cloak of Fire passive, which give all allies immunity to Burn and lets them take 50% less damage from Fire attacks.
  • Ember now gets the Feed the Flames passive, which allows Fire allies to heal based on the amount of damage they deal to enemies. This amount increases as Ember is ascended (10% unascended, 15% ascended once, 25% ascended twice).
  • Ember now gets the Fire Priestess ability, which gives her attacks a base chance to burn enemies on a hit (25% unascended, 50% ascended, 100% ascended twice). In addition, after being ascended once, the ability also gives Ember an amount of damage reduction for each other Fire ally on her team (5% per ally when ascended once, 10% per ally when ascended twice).
  • Fiery Renewal now increases the max health of all allies by 5% when an enemy becomes burned. It still has its previous functionality of increasing healing for fire allies.

Gallery[]