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Ember Sanguine
Fast Arcane Healer 
Gold Hero

Ember Sanguine.png

Element: Fire.png Fire
30% vs Nature.png Nature units
-25% vs Water.png Water units


Excess Tokens:
1 Token → 30 Aether

Unlocked
Ember Sanguine token 0.png
Background
Able to separate a beneficial essence from the flame to aid her friends, Ember isn't opposed to getting a little retribution too.
Abilities & Traits
Wand Icon.pngFire Mend Icon.png & Cloak of Fire Icon.pngFeed the Flames Icon.pngFiery Renewal Icon.pngFire Priestess Icon.png
Attack Speed Fast
Attack Range Ranged
Damage Fire/Spirit
Epic No
Buddy Synergy None
Combat Style Swing Red Icon.png Gauge 3.png Embarrassing Jab Icon.png
ThaliaPortrait Small.PNG
'
Damage Intensify Burn Icon.png Gauge 6.png (6/9)
Toughness Hearty Taunt Icon.png Gauge 5.png (5/9)
Team Support IFF Targeting Icon.png Gauge 8.png (8/9)
Crowd Control Crowd Control Icon.png Gauge 6.png (6/9)
Synergy Lead By Example Icon.png Gauge 6.png (6/9)
See Hero Rating for more details about this.

Statistics Total Bonus1 Traits2 Epic Base
Attack (ATK) +84% +115% -20% - 1088
Defense (DEF) +130% +115% - - 1066
Skill (SKL) +183% +115% +23% - 1614
Max Health (HP) +130% +115% - - 4354
Crit Chance (CRIT) 50% +45% - - 5%
Crit Multiplier 200% - - - 200%
Dodge Chance 0% - - - 0%
Damage Penetration 0% - - - 0%
Damage Reduction 0% - - - 0%
Chaos Damage Reduction 0% - - - 0%

1Bonus (ATK, DEF, SKL, HP) includes Hero Stars (★★★★★★) and Hero Rarity.
2Stats affecting Traits: Fast Icon.png Fast

Resistances
Fire.png Fire
Burned Icon.png Burned
33%
Immune
Nature.png Nature
Poisoned Icon.png Poisoned
Wounded Icon.png Wounded
0%
0%
0%
Water.png Water
Frozen Icon.png Frozen
Chilled Icon.png Chilled
Cryosleep Icon.png Cryosleep
Frostbitten Icon.png Frostbitten
18%
18%
18%
18%
18%
Light.png Light 0%
Electrical Storm Icon.png Lightning
Shocked Icon.png Shocked
Paralysis Icon.png Paralysis
0%
0%
0%
Dark.png Dark
Diseased Icon.png Diseased
Banished Icon.png Banished
0%
0%
0%
Wand Icon.png Spirit
Feared Icon.png Feared
Stoned.png Stoned
Possession Icon.png Possessed
Marked for Death Icon.png Marked
6%
6%
6%
6%
6%

Abilities (Active) Traits (Passive)
Wand Icon.png Wand Cloak of Fire Icon.png Cloak of Fire
Fire Mend Icon.png Fire Mend Feed the Flames Icon.png Feed the Flames III
Cauterize Icon.png Cauterize Fiery Renewal Icon.png Fiery Renewal
Perpetual Flame Icon.png Perpetual Flame Fire Priestess Icon.png Fire Priestess III
Fast Icon.png Fast

First Ascension
Ember Sanguine token 1.png
Second Ascension
Ember Sanguine token 2.png
Abilities & Traits

Cauterize Icon.png & Feed the Flames Icon.pngFire Priestess Icon.png

Abilities & Traits

Perpetual Flame Icon.png & Fast Icon.pngFeed the Flames Icon.pngFire Priestess Icon.png

Required Hero Stars and Evos

Evo Cost Index: 13100

Evo Cost Index: 15600

Ember Sanguine has yet to discover their Epic.

I wonder what it will be...

Check Epic Heroes for more information.

Ember Sanguine token 0.png Ember Sanguine tokens: Guild.png War of the Crowns Tournament Quests.png Daily Quests Treasure Room Chest.png Treasure Room Trophy Icon.png PvP Tournament Portal Summon Gem.png Heroic Summon

There are no Dungeons in which Ember Sanguine tokens are available.

Rune Slots: Rune slot Fire.pngRune slot Fire.pngRune slot Nature.pngRune slot Light.pngRune slot Dark.png (standard)
Ember Sanguine has the standard rune slots for a Fire.png Fire hero.
Fire.png Fire Fire.png Fire Nature.png Nature Light.png Light Dark.png Dark
Rune slot Fire.png Rune slot Fire.png Rune slot Nature.png Rune slot Light.png Rune slot Dark.png
Abilities & Traits: Wand Icon.pngFire Mend Icon.pngCauterize Icon.pngPerpetual Flame Icon.png & Cloak of Fire Icon.pngFeed the Flames Icon.pngFiery Renewal Icon.pngFire Priestess Icon.pngFast Icon.png

Wand
Wand Icon.png
Basic Attack (None)

A Basic Ranged Spirit attack.


Fire Mend
Fire Mend Icon.png
Special Attack (4 turns, AoE)

Buffs team +ATK, then does a Ranged Fire attack on all enemies that Lifesteals for the team.
Effects | Attack Up Icon.png ATK+ | Leech Icon.png Lifesteal


Cauterize
Cauterize Icon.png
Special Attack (3 turns), requires Ember Sanguine token 1.png 1st Ascension

Heals target ally and cleanses all debuffs on them. If targeted on an enemy, ranged fire attack that purges all buffs on hit. On killing blow or targeting a corpse, the corpse is removed. Ignores Taunt when targeting.
Effects | Heal Ally Icon.png Heal | Cleanse Icon.png Cleanse | Purge Icon.png Purge | Judgement Day Icon.png Remove Corpse | Turn a Blind Eye Icon.png Taunt, Provoke & Aversion ignored


Perpetual Flame
Perpetual Flame Icon.png
Special Attack (5 turns), requires Ember Sanguine token 2.png 2nd Ascension

Resurrects target ally and other Fire allies, then heals the team and also heals them each turn for 3 turns. Starts Powered.
Effects | Perpetual Flame Icon.png Perpetual Flame | Heal Ally Icon.png Heal | Angelic Resurrection Icon.png Resurrection | Quick Starter Icon.png Starts Powered


Cloak of Fire
Cloak of Fire Icon.png
Trait (Passive)

Allies gain immunity to burn and take 50% less damage from fire attacks.
Effects | Damage Reflection Icon.png Damage Reduction | Burn Immune Icon.png Burn Immune


Feed the Flames (I/II/III)
Feed the Flames Icon.png
Trait (Passive), upgrades with Ascensions

I: Self and Fire allies heal 10% of the damage dealt.
Ember Sanguine token 1.png 1st Ascension:
II: Self and Fire allies heal 15% of the damage dealt.
Ember Sanguine token 2.png 2nd Ascension:
III: Self and Fire allies heal 25% of the damage dealt.


Effects | Leech Icon.png Lifesteal


Fiery Renewal
Fiery Renewal Icon.png
Trait (Passive)

Whenever a Burn debuff is applied to an enemy, all allies gain +5% max health.
Effects | Health Boost Icon.png Max HP Boost


Fire Priestess (I/II/III)
Fire Priestess Icon.png
Trait (Passive), upgrades with Ascensions

I: 25% chance to burn on hit.
Ember Sanguine token 1.png 1st Ascension:
II: 50% chance to burn on hit.
Ember Sanguine token 2.png 2nd Ascension:
III: 100% chance to burn on hit.


Effects | Burned Icon.png Burned | Burning Touch Icon.png Burning Touch | Damage Reflection Icon.png Damage Reduction


Fast
Fast Icon.png
Trait (Passive), requires Ember Sanguine token 2.png 2nd Ascension

Attacks first, but Attack is reduced by 20% and Skill is boosted by 20%. (Heroes sharing the same Speed go in order of positioning, left to right, as chosen at the beginning of the battle. See Attack Speed for details.)

Buffs & Debuffs: Attack Up Icon.pngBurn Immune Icon.pngBurned Icon.pngBurning Touch Icon.pngCleanse Icon.pngDamage Reflection Icon.pngHeal Ally Icon.pngLeech Icon.pngHealth Boost Icon.pngPerpetual Flame Icon.pngQuick Starter Icon.pngPurge Icon.pngJudgement Day Icon.pngAngelic Resurrection Icon.pngTurn a Blind Eye Icon.png

ATK+ - buff (Attack)
Attack Up Icon.png
Target has increased ATK.

Burn Immune - immunity (Status Effect)
Burn Immune Icon.png
Can't be burned and/or takes no damage from Burn debuffs. Damage Over Time caused by Burn debuffs doesn't occure but can take damage from Fire attacks. See also Fire Immune.

Burned - debuff (Damage over Time/Defense)
Burned Icon.png
Target has reduced DEF and takes Fire damage each turn for 3 turns.

Burning Touch - buff (Touch/Damage over Time)
Burning Touch Icon.png
Chance to Burn on Basic attacks.

Cleanse - effect (Status Effect)
Cleanse Icon.png
This effect instantly removes 1+ debuff(s) from the target ally.

Damage Reduction - effect (Damage/Damage Reduction)
Damage Reflection Icon.png
The damage suffered is mitigated by certain percent. Damage Reduction is capped at 90% and applied multiplicative.

Heal - effect (Health)
Heal Ally Icon.png
Recovers HP for the target ally.

Lifesteal - effect (Health)
Leech Icon.png
Target heals, or recovers HP, for a % of the damage dealt during an attack.

Max HP Boost - effect (Health)
Health Boost Icon.png
Target's Max HP is boosted.

Perpetual Flame - buff (Health)
Perpetual Flame Icon.png
Heals the target over 3 turns.

Starts Powered - effect (Energy)
Quick Starter Icon.png
This Ability has full energy and can be used at the beginning of the battle.

Purge - effect (Status Effect)
Purge Icon.png
This effect instantly removes 1+ buffs from the target.

Remove Corpse - effect (Death)
Judgement Day Icon.png
The corpse of a dead enemy is removed, and cannot be revived. This counters resurrection.

Resurrection - effect (Death/Health)
Angelic Resurrection Icon.png
A dead ally is revived and brought back to life with some health.

Taunt, Provoke & Aversion ignored - effect (Crowd Control)
Turn a Blind Eye Icon.png
This ability ignores Taunt, Provoke, and Aversion. Arrows on the top of the enemies indicate valid targets.
Immunities & Damage Reduction: Under construction, see above 'Buffs & Debuffs'
Ascensions: Celestial.jpgEarth Sisters.jpgIncendiary.jpgValkyrie.jpg (13100) = Ember Sanguine token 1.png + Cauterize Icon.pngFeed the Flames Icon.pngFire Priestess Icon.png &
Brawny.jpgInfinity.jpgMind's Eye.jpgMoonlight.jpg (15600) = Ember Sanguine token 2.png + Perpetual Flame Icon.pngFast Icon.pngFeed the Flames Icon.pngFire Priestess Icon.png
First Ascension Second Ascension
Celestial.jpg Astral Evo 2x Brawny.jpg Brawny Evo 10x
Earth Sisters.jpg Earth Sisters Evo 5x Infinity.jpg Infinity Evo 2x
Incendiary.jpg Incendiary Evo 8x Mind's Eye.jpg Mind's Eye Evo 8x
Valkyrie.jpg Valkyrie Evo 10x Moonlight.jpg Moonlight Evo 10x
Cauterize Icon.png Cauterize (Special Attack/3 Turns) Perpetual Flame Icon.png Perpetual Flame (Special Attack/5 Turns)
Feed the Flames Icon.png Feed the Flames ii (Trait/Passive) Fast Icon.png Fast (Trait/Passive)
Fire Priestess Icon.png Fire Priestess ii (Trait/Passive) Feed the Flames Icon.png Feed the Flames iii (Trait/Passive)
Fire Priestess Icon.png Fire Priestess iii (Trait/Passive)
Synergies of Arcane heroes (Family): Arcane Assault Icon.pngFairy Dust Icon.png
Ember Sanguine token 0.png Ember Sanguine can get following passive buffs when teamed up with other Heroes:

Arcane Heroes get the following passive buffs:

Arcane Assault Icon.png Arcane Assault (Trait) by Pontifex token 0.png Pontifex Mortis
Self and Arcane allies deal 1.25x damage and gain 1 Energy on killing blows.
Fairy Dust Icon.png Fairy Dust (Trait) by Lorelei token 0.png Lorelei
Arcane Heroes' attacks have a chance to buff other allies' ATK.
Synergies of Fire heroes (Element): Scourge Hide Icon.pngLegacy of Flame Icon.pngSpirit of Fire Icon.pngStoked Fires Icon.pngFire Power Icon.png
Ember Sanguine token 0.png Ember Sanguine can get following passive buffs when teamed up with other Heroes:

Fire Heroes get the following passive buffs:

Scourge Hide Icon.png Epic Scourge Hide III (Trait) by Emperor Zulkodd token 0.png Emperor Zulkodd
Cleanses 3 Debuffs on all Demon and Fire allies at the start of this Hero's turn. (This trait replaces the trait 'Scourge Hide III' when the Epic is unlocked.)
Perpetual Flame Icon.png Perpetual Flame (Special Attack) by Ember Sanguine token 0.png Ember Sanguine
Resurrects target ally and other Fire allies, then heals the team and also heals them each turn for 3 turns. Starts Powered.
Feed the Flames Icon.png Feed the Flames (Trait) by Ember Sanguine token 0.png Ember Sanguine
Self and Fire allies heal a % of the damage dealt.
Fiery Renewal Icon.png Fiery Renewal (Trait) by Ember Sanguine token 0.png Ember Sanguine
Whenever a Burn debuff is applied to an enemy, all allies gain +5% max health.
Fire Priestess Icon.png Fire Priestess (Trait) by Ember Sanguine token 0.png Ember Sanguine
This hero gains 10% damage reduction for each other fire hero on the team. Attacks have a [25/50/100]% chance to burn on hit. The percentage depends on the rank (I-III) of this trait. Each Ascension increases the boost.
Legacy of Flame Icon.png Legacy of Flame (Trait) by The Furnace token 0.png The Furnace
Self and Fire allies gain +15% ATK, +15% HP, +10% DEF and +10% SKL.
Spirit of Fire Icon.png Spirit of Fire (Trait) by Nitpick token 0.png Nitpick
+15% ATK for self and Fire allies.
Stoked Fires Icon.png Stoked Fires (Trait) by Crucible token 0.png Crucible
Other Fire and Construct allies have a chance to apply Superheated on basic attacks.
Fire Power Icon.png Fire Power (Trait) by Ignus.png Ignus the Mad
Immune to Fire damage, and self and Fire allies deal boosted damage to Burning targets.
Synergies of Healer heroes (Class):
Other Synergies of Heroes: Adept Strikes Icon.pngCritical Energy Icon.pngCleansing Aura Icon.pngEyes of the Beholder Icon.pngFire Nova Icon.pngFrost-tipped Blades Icon.pngIcy Embrace Icon.pngIFF Targeting Icon.pngImmunize Icon.pngMaster Assassin Icon.pngMend Icon.pngNot Alone Icon.pngSanctified Spell Absorption Icon.pngSanctified Swamp Icon.pngShell Power Icon.pngShielding Soul Icon.pngSpellseeker Weapons Icon.pngSpread the Wealth Icon.pngTeam Energy Vault Icon.pngTeam Precision Icon.pngVenomous Embrace.pngShard of Darkness Icon.pngTempered Soul Icon.pngThe Calm Before Icon.png
Ember Sanguine token 0.png Ember Sanguine can get following passive buffs when teamed up with other Heroes:

All Heroes get the following passive buffs:

Adept Strikes Icon.png Adept Strikes (Trait) by Serenity token 0.png Serenity
Allies and self gain Haste after using a single target Melee Physical attack once per round.
Critical Energy Icon.png Critical Energy (Trait) by Indigo token.png Indigo
Grants team +1 Energy on CRITs.
Cleansing Aura Icon.png Cleansing Aura (Trait) by Dagrund token.png Dagrund Blacksmoke,Kelpy Shells token 0.png Kelpy Shells
If the Hero can act at the end of the round, cleanses 1 Debuff on all allies.
Cloak of Fire Icon.png Cloak of Fire (Trait) by Ember Sanguine token 0.png Ember Sanguine
Allies gain immunity to burn and take 50% less damage from fire attacks.
Eyes of the Beholder Icon.png Eyes of the Beholder (Special Attack) by Iris token 0.png Iris
Buffs team +ATK, then does a Ranged Dark attack on enemies.
Fiery Renewal Icon.png Fiery Renewal (Trait) by Ember Sanguine token 0.png Ember Sanguine
Whenever a Burn debuff is applied to an enemy, all allies gain +5% max health.
Fire Nova Icon.png Fire Nova (Special Attack) by Ignus.png Ignus the Mad
Ranged Fire attack on all enemies, with Rage adding an additional chance to Burn. Grants team Burning Touch (chance to Burn on Basic attacks).
Frost-tipped Blades Icon.png Frost-Tipped Blades (Trait) by Takumi token.png Samurai Takumi
Grants the team a chance to Chill on Melee Physical attacks.
Icy Embrace Icon.png Icy Embrace (Trait) by Icebloom token 0.png Icebloom
All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.
IFF Targeting Icon.png IFF Targeting (Basic Attack) by Bauble token 0.png Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
Immunize Icon.png Immunize (Trait) by Mire token 0.png Mire,Zen token 0.png Zen
Each ally healed will gain Impervious (Cannot be Poisoned, Burned, Frozen, Chilled, Shocked, nor Diseased) for two turns.
Master Assassin Icon.png Master Assassin (Trait) by Black Diamond token 0.png Black Diamond
Self and allied single target abilities deal 100% more Damage on CRITs.
Mend Icon.png Mend (Trait) by NubNub token 0.png Chief NubNub
Heal Team for [50% ATK] on CRIT. Triggers when landing a critical hit from a basic attack.
Not Alone Icon.png Not Alone (Trait) by Alrakis Skullkeeper token 0.png Alrakis Skullkeeper,Lumin the Radiant token 0.png Lumin the Radiant
This hero gains +10% Damage Reduction for each other living ally.
Sanctified Spell Absorption Icon.png Sanctified Spell Absorption (Trait) by Serenity token 0.png Serenity
Allies take significantly reduced damage from non-Physical (-60%) and Chaos attacks (-20%).
Sanctified Swamp Icon.png Sanctified Swamp (Trait) by Grettle token 0.png Grettle
All allies take 50% reduced Chaos Damage.
Shell Power Icon.png Shell Power (Trait) by Grondar token 0.png Grondar
Allied Heroes gain Shell protection (allies cannot be Burned, Frozen, Chilled, Paralyzed or Shocked).
Shielding Soul Icon.png Shielding Soul (Trait) by Dagrund token.png Dagrund Blacksmoke
When killed, remaining allies gain an Aegis Shield.
Spellseeker Weapons Icon.png Spellseeker Weapons (Trait) by Serenity token 0.png Serenity
Allies Melee attacks have a chance to purge a buff on basic attack and can’t be retaliated against by Melee attackers.
Spread the Wealth Icon.png Spread the Wealth (Trait) by Augustus the paladin token 0.png Augustus
When at full HP, this Hero heals the team for a % of his HP every turn.
Team Energy Vault Icon.png Team Energy Vault (Trait) by Ekko token.png Ekko
Self and allies are immune to Exhaustion (=Energy Loss that is caused by use of abilities). Note: Passive traits like epic Malice "All Hope is Lost" can still drain energy.
Team Precision Icon.png Team Precision (Trait) by Pignius token 0.png Pignius Maximus
Boosted CRIT damage for all allies. CRIT Multiplier is increased by [50%], percentage increases slightly with SKL.
Venomous Embrace.png Venomous Embrace (Trait) by Cobressa token 0.png Cobressa
Heals allies when Venom is applied on the enemies by Cobressa. The heal amount increases with the rank (I/II) of this trait. Enemies immune to Venom prevent the heal effect.
Shard of Darkness Icon.png Shard of Darkness (Trait) by Craw token 0.png Craw,Mire token 0.png Mire
Allies start dungeons with [1/2/3] stacks of Foresight.
Tempered Soul Icon.png Tempered Soul (Trait) by Alrakis Skullkeeper token 0.png Alrakis Skullkeeper
All allies and self gain an additional [5%/10%/15%] Chaos Damage Reduction (max 50%), depending on the rank of this trait (I/II/III). Skill increases the percent value.
The Calm Before Icon.png The Calm Before (Special Attack) by Jin Lei token 0.png Jin Lei
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Counters: Fireborn Icon.pngCloak of Fire Icon.pngFlesh Shredder Icon.pngIncite Doom Icon.png
Ember Sanguine token 0.png Ember Sanguine can be countered by making use of the following traits and special attacks:

Fire Heroes are vulnerable to:

Fireborn Icon.png Fireborn (Trait) by
Balur token 0.png Balur
Ferno token 0.png Ferno
Spitfire token 0.png Spitfire
Burn Immune, heals instead of taking damage from Fire attacks, and deals boosted damage to Burning targets.
Non-Armored Heroes are vulnerable to:

Flesh Shredder Icon.png Flesh Shredder (Trait) by
Jabber token 0.png Jabber Clenchjaw
Jibber token 0.png Jibber Clenchjaw
Mangle jaw token.png Mangle Jaw
2x damage against non-Armored targets.
Incite Doom Icon.png Incite Doom (Special Attack) by Emperor Zulkodd token 0.png Emperor Zulkodd
3 Melee Physical attacks on target enemy that deals 3x damage to non-Armored targets. If target dies, all other enemies' HP is set to 75% of their current HP.

Notes and Tips

Ember Sanguine token 0.png Ember Sanguine tokens are available during special portal events and in the Aether Shop exclusively. Because of the incredible amount of excess tokens needed to buy a few of her tokens she is at the moment out of reach for the majority of players. Ember is also sometimes in the heroic summon in all-star events.

Only her second ascension makes her Fast Icon.png fast, and is otherwise a Normal Attack hero.

On 9/20/18, Ember Sanguine token 0.png Ember Sanguine was updated. This is what changed.

  • Attack-, Defense-, Health+, Skill +
  • Fire Mend now buffs allies attack, then does a ranged attack on all enemies and heals allies based on a percentage of the damage dealt by that attack. Cooldown has been reduced from 6 to 4.
  • Cauterize now cleanses all debuffs on a target ally and then heals them. If targeting an enemy, this ability will do a ranged fire attack on them that purges all buffs on hit. On a killing blow or targeting a corpse, the corpse will be removed. Cooldown has been reduced from 5 to 3.
  • Perpetual Flame has now resurrects all dead Fire allies, then buffs ALL allies, heals them, and heals them more each turn for 3 turns. This ability starts powered.
  • Ember no longer has the Pwn Undead passive.
  • Ember no longer has the Turn a Blind Eye passive.
  • Ember no longer has the Master Healer passive.
  • Ember now gets the Cloak of Fire passive, which give all allies immunity to Burn and lets them take 50% less damage from Fire attacks.
  • Ember now gets the Feed the Flames passive, which allows Fire allies to heal based on the amount of damage they deal to enemies. This amount increases as Ember is ascended (10% unascended, 15% ascended once, 25% ascended twice).
  • Ember now gets the Fire Priestess ability, which gives her attacks a base chance to burn enemies on a hit (25% unascended, 50% ascended, 100% ascended twice). In addition, after being ascended once, the ability also gives Ember an amount of damage reduction for each other Fire ally on her team (5% per ally when ascended once, 10% per ally when ascended twice).
  • Fiery Renewal now increases the max health of all allies by 5% when an enemy becomes burned. It still has its previous functionality of increasing healing for fire allies.

Gallery

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