Dungeon Boss Wiki
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Tag: categoryselect
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Tag: rte-source
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[[File:Element_ineffective.png|thumb]]
Every [[Heroes|Hero]] and [[Enemies|enemy]] is one of the five Elements in the game.
 
  +
Every [[Heroes|Hero]] and [[Enemies|enemy]] is one of the five Elements in the game. The elements are Nature, Fire, Water, Dark and Light. They are easily distinguished by the color of their attire or the color of their portraits. Element types not only play an essential part in synergy and elemental passive benefits like [[Willow Swift|Nature Heart]] or [[Ignus the Mad|Fire Crusade]], it also provides advantages and disadvantages over other elements.
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  +
When starting a fight in the dungeon, you will notice that arrows are either red or green. Red arrows indicate that your hero will deal less damage to that specific enemy. Green arrows indicate that you will deal damage without any modification with elemental types. 
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  +
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[[File:Super_effective.png|thumb|left|87px]]
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You will also notice that some enemies will have double green arrows over them. This means that your Hero has an elemental advantage over them and will deal bonus damage. The following have elemental advantages over the second: Nature beats Water, Water beats Fire, and Fire beats Nature. Dark and Light deal additional damage to each other. They will deal an additional 30% damage.
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It is important to note that you can not land critical hits on an enemy with an elemental disadvantage.  
 
==Bonus and penalty in battle==
 
==Bonus and penalty in battle==
The following table gives an overview about the bonus and penalty given when one element fights another.
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The following table gives an overview about the bonus and penalty given when one element fights another. The rows represent the elemental type of damage and the Defending columns represent the hero or the enemy that will recieve the damage. For example, a Fire source dealing damage to another Fire Hero will not gain any benefit and will deal 0% additional damage, wheras the same Fire source dealing it to Nature will deal an additional 30%.
 
{| class="article-table"
 
{| class="article-table"
 
!
 
!
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|-
 
|-
 
! style="text-align:center;" |[[:Category: Fire Heroes|Fire]]
 
! style="text-align:center;" |[[:Category: Fire Heroes|Fire]]
| style="text-align:center;" |+0%
+
| style="text-align:center;" | +0%
| style="text-align:center;color:green;" |+30%
+
| style="text-align:center;color:green;" | +30%
| style="text-align:center;color:red;" |-25%
+
| style="text-align:center;color:red;" | -25%
| style="text-align:center;" |+0%
+
| style="text-align:center;" | +0%
| style="text-align:center;" |+0%
+
| style="text-align:center;" | +0%
 
|-
 
|-
 
! style="text-align:center;" |[[:Category: Nature Heroes|Nature]]
 
! style="text-align:center;" |[[:Category: Nature Heroes|Nature]]
| style="text-align:center;color:red;" |-25%
+
| style="text-align:center;color:red;" | -25%
| style="text-align:center;" |+0%
+
| style="text-align:center;" | +0%
| style="text-align:center;color:green;" |+30%
+
| style="text-align:center;color:green;" | +30%
| style="text-align:center;" |+0%
+
| style="text-align:center;" | +0%
| style="text-align:center;" |+0%
+
| style="text-align:center;" | +0%
 
|-
 
|-
 
! style="text-align:center;" |[[:Category: Water Heroes|Water]]
 
! style="text-align:center;" |[[:Category: Water Heroes|Water]]
| style="text-align:center;color:green;" |+30%
+
| style="text-align:center;color:green;" | +30%
| style="text-align:center;color:red;" |-25%
+
| style="text-align:center;color:red;" | -25%
| style="text-align:center;" |+0%
+
| style="text-align:center;" | +0%
| style="text-align:center;" |+0%
+
| style="text-align:center;" | +0%
| style="text-align:center;" |+0%
+
| style="text-align:center;" | +0%
 
|-
 
|-
 
! style="text-align:center;" |[[:Category: Light Heroes|Light]]
 
! style="text-align:center;" |[[:Category: Light Heroes|Light]]
| style="text-align:center;" |+0%
+
| style="text-align:center;" | +0%
| style="text-align:center;" |+0%
+
| style="text-align:center;" | +0%
| style="text-align:center;" |+0%
+
| style="text-align:center;" | +0%
| style="text-align:center;" |+0%
+
| style="text-align:center;" | +0%
| style="text-align:center;color:green;" |+30%
+
| style="text-align:center;color:green;" | +30%
 
|-
 
|-
 
! style="text-align:center;" |[[:Category: Dark Heroes|Dark]]
 
! style="text-align:center;" |[[:Category: Dark Heroes|Dark]]
| style="text-align:center;" |+0%
+
| style="text-align:center;" | +0%
| style="text-align:center;" |+0%
+
| style="text-align:center;" | +0%
| style="text-align:center;" |+0%
+
| style="text-align:center;" | +0%
| style="text-align:center;color:green;" |+30%
+
| style="text-align:center;color:green;" | +30%
| style="text-align:center;" |+0
+
| style="text-align:center;" | +0
 
|}
 
|}
   
 
==Resistances==
 
==Resistances==
Every element has some increased resistance (32% and more).
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Every element has some increased resistance (32% and more).
 
{| style="width: 600px;" border="0" cellpadding="1" cellspacing="1"
 
{| style="width: 600px;" border="0" cellpadding="1" cellspacing="1"
 
|-
 
|-
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Dark and light heroes cannot land a critical hit on each other.
 
Dark and light heroes cannot land a critical hit on each other.
 
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]
 
[[Category:Game Mechanics]]
 
[[Category:Game Mechanics]]

Revision as of 21:32, 22 November 2015

Element ineffective

Every Hero and enemy is one of the five Elements in the game. The elements are Nature, Fire, Water, Dark and Light. They are easily distinguished by the color of their attire or the color of their portraits. Element types not only play an essential part in synergy and elemental passive benefits like Nature Heart or Fire Crusade, it also provides advantages and disadvantages over other elements.

When starting a fight in the dungeon, you will notice that arrows are either red or green. Red arrows indicate that your hero will deal less damage to that specific enemy. Green arrows indicate that you will deal damage without any modification with elemental types. 


Super effective

You will also notice that some enemies will have double green arrows over them. This means that your Hero has an elemental advantage over them and will deal bonus damage. The following have elemental advantages over the second: Nature beats Water, Water beats Fire, and Fire beats Nature. Dark and Light deal additional damage to each other. They will deal an additional 30% damage.

It is important to note that you can not land critical hits on an enemy with an elemental disadvantage.  

Bonus and penalty in battle

The following table gives an overview about the bonus and penalty given when one element fights another. The rows represent the elemental type of damage and the Defending columns represent the hero or the enemy that will recieve the damage. For example, a Fire source dealing damage to another Fire Hero will not gain any benefit and will deal 0% additional damage, wheras the same Fire source dealing it to Nature will deal an additional 30%.

Defending
A

t

t

a

c

k

i

n

g

Fire Nature Water Light Dark
Fire +0% +30% -25% +0% +0%
Nature -25% +0% +30% +0% +0%
Water +30% -25% +0% +0% +0%
Light +0% +0% +0% +0% +30%
Dark +0% +0% +0% +30% +0

Resistances

Every element has some increased resistance (32% and more).

ThaliaPortrait Small
Psst! Guess what. Nature Heroes have way more resistance to Poison than the other Elements. Because, you know, green!

Fire Heroes resist better Fire. They take less Fire damage and have a better chance to avoid being Burned.

ThaliaPortrait Small
Water Heroes have a better chance resisting Frozen and Chilled. You know, cause they are already blue! I made that last part up.

Light Heroes resist better Lighting and being Shocked.

Dark Heroes are more resistant vs Disease and its damage effect.

Dark and light heroes cannot land a critical hit on each other.