
Every Hero and enemy is one of the five Elements in the game. The elements are Nature,
Fire,
Water,
Dark and
Light. They are easily distinguished by the colour of their attire or the colour of their portraits. Element types not only play an essential part in synergy and elemental passive benefits like Willow's
Nature Heart or The Furnace'
Legacy of Flame and Jasmine's 🎉 planner it also provides advantages and disadvantages over other elements so when starting a fight in the dungeon, you will notice that arrows are either red or green. Red arrows indicate that your hero will deal 25% less damage to that specific enemy. Green arrows indicate that you will deal damage without any modification with elemental types like the larvae and then you will also notice that some enemies will have double green arrows over them. This means that your Hero has an elemental advantage over them and will deal bonus damage. The following have elemental advantages over the second:
Nature beats
Water,
Water beats
Fire, and
Fire beats
Nature.
Dark and
Light deal additional damage to each other. They will deal an additional 30% damage & finally It is important to note that you can not land critical hits on an enemy with an elemental disadvantage. This means
Fire can't hit
Water,
Nature can't hit
Fire, and
Water can't hit
Nature except for
Dark and
Light can land critical s on each other.

Noxious Demon has the double green ⏩ on his head meaning Astrid should land a 🍢 spear strike on him.
Bonus and penalty in battle[]
The following table gives an overview about the bonus and penalty given when one element fights another. The rows represent the elemental type of damage and the Defending columns represent the hero or the enemy that will receive the damage. For example, a Fire source dealing damage to another
Fire Hero will not gain any benefit and will deal 0% additional damage, whereas the same
Fire source dealing it to
Nature will deal an additional 30% then
Water deals 30% hits against the
Fire then
Nature will deal an additional 30% to
Water but for
Light and
Dark it will deal 30% hits on the opposing side.
Psst! Guess what. ![]() |
Resistance for each element the heroes represent that deal damage to opposing enemies that are also coloured and represent them all.
![]() |
Every element has a increased resistance (30%) to the element specific negative status effect (d-buff) and an increased resistance (15%) to the opposing element specific d-buff, in addition every Hero has a 3% Spirit resistance. Each star ★ that a Hero gains increases the resistance a little bit (about 0.5%, primary element resistance for each star is: ★ = 30%, 2★ and 3★ = 31%, 4★ and 5★ = 32%, 6★ = 33%).
So Fire Heroes resist better Fire. They take less Fire damage and have a better chance to avoid being Burned. They also have some poison resistance because
Nature is the opposing element.
Light Heroes resist better Lighting and being Shocked but have no increased Disease resistance.
The following table shows the resistances for each Element.
Resistance | |||||||
---|---|---|---|---|---|---|---|
Element | Fire | Poison | Cold | Freeze | Lightning | Disease | Spirit |
![]() |
+30% | +15% | +0% | +0% | +0% | +0% | +3% |
![]() |
+0% | +30% | +15% | +15% | +0% | +0% | +3% |
![]() |
+15% | +0% | +30% | +30% | +0% | +0% | +3% |
![]() |
+0% | +0% | +0% | +0% | +30% | +0% | +3% |
![]() |
+0% | +0% | +0% | +0% | +0% | +30% | +3% |
Defending | ||||||
---|---|---|---|---|---|---|
A
t t a c k i n g |
![]() |
![]() |
![]() |
![]() |
![]() | |
![]() |
+0% | +30% | -25% | +0% | +0% | |
![]() |
-25% | +0% | +30% | +0% | +0% | |
![]() |
+30% | -25% | +0% | +0% | +0% | |
![]() |
+0% | +0% | +0% | +0% | +30% | |
![]() |
+0% | +0% | +0% | +30% | +0 |
Last section with excess text[]
![]() |