Spirit Rogue 
Bronze Hero


Element: Light Light
30% vs Dark Dark units

Token → Aether
Exchange Rate:

Ekko token
The diminutive stature on this magical light spirit ill prepares onlookers for shockingly big attacks.
Abilities & Traits
Swing IconEnergize Icon & Magical IconTeam Energy Vault IconWill of the Wisp Icon
Attack Speed Normal
Attack Range Melee/Ranged
Damage Lightning/Physical/Spirit
Epic Ghost Dynamo
Combat Style Swing Red Icon Gauge 5 Embarrassing Jab Icon
ThaliaPortrait Small
Ekko and Dagrund Blacksmoke can restore Energy to their Allies.
Damage Intensify Burn Icon Gauge 6 (6/9)
Toughness Hearty Taunt Icon Gauge 6 (6/9)
Team Support IFF Targeting Icon Gauge 6 (6/9)
Crowd Control Crowd Control Icon Gauge 6 (6/9)
Synergy Lead By Example Icon Gauge 3 (3/9)
See Hero Rating for more details about this.

Statistics Total Bonus1 Traits2 Epic Base
Attack (ATK) +100% +100% - - 1176
Defense (DEF) +160% +100% - +30% 1227
Skill (SKL) +140% +100% - +20% 1337
Max Health (HP) +140% +100% - +20% 4471
Crit Chance (CRIT) 38% +33% - - 5%
Crit Multiplier 200% - - - 200%
Dodge Chance 0% - - - 0%
Damage Penetration 0% - - - 0%
Damage Reduction 0% - - - 0%
Chaos Damage Reduction 0% - - - 0%

1Bonus (ATK, DEF, SKL, HP) includes Hero Stars (★★★★★★) and Hero Rarity.
2Stats affecting Traits: None

Fire Fire
Burned Icon Burned
Nature Nature
Poisoned Icon Poisoned
Wounded Icon Wounded
Water Water
Frozen Icon Frozen
Chilled Icon Chilled
Cryosleep Icon Cryosleep
Frostbitten Icon Frostbitten
Light Light Immune
Electrical Storm Icon Lightning
Shocked Icon Shocked
Paralysis Icon Paralysis
Dark Dark
Diseased Icon Diseased
Banished Icon Banished
Wand Icon Spirit
Feared Icon Feared
Stoned Stoned
Possession Icon Possessed
Marked for Death Icon Marked

Abilities (Active) Traits (Passive)
Swing Icon Swing Magical Icon Magical
Energize Icon Energize Team Energy Vault Icon Team Energy Vault
Electrical Storm Icon Electrical Storm Will of the Wisp Icon Will of the Wisp II
Spectroblast Icon Spectroblast Ethereal Icon Ethereal

First Ascension
Ekko token 1
Second Ascension
Ekko token 2
Abilities & Traits

Electrical Storm Icon & Ethereal Icon

Abilities & Traits

Spectroblast Icon & Will of the Wisp Icon

Required Hero Stars and Evos

Evo Cost Index: 3080

Evo Cost Index: 4200

Epic Ekko
Ekko token 2
Effect: Chance to do a Ranged Lightning attack for 2x damage, Shock, and steal 2 Energy from the target.

Epic Part 2 Part 3
Ghost Dynamo Spiritforce Calamity Conduit
Ghost Dynamo Spiritforce Calamity Conduit
If you have Ekko at level 50 or higher and fully ascended,
you can make this hero Epic.

Doing this raises it's Defense/Max Health/Skill by a set percentage,
as well as adding a special effect to it's Basic Attack.
Check Epic Heroes for more information.

Ekko token Ekko tokens: Normal Mode Icon x8 + Quests Daily Quests Treasure Room Chest Treasure Room Portal Summon Gem Heroic Summon Portal Summon Gold Great Summon
Normal Mode Icon Main Campaign Dungeons: (8)
Chapter Lvl. Energy Icon Rooms Enemies Area Evos Boss
3-3 Bonechilled Quarry 9 5 4 8 Ice Cave Water Evo Larva Morogar Championfoot
5-8 Spirit's Rest 13 5 6 23 Ice Cave Water Evo LarvaWater Evo Frostwing Monarch
9-3 The Black Fortress 25 5 4 14 Crypt Light Evo LarvaLight EvoValkyrie Chaos Lord Victus
12-4 Check Point 33 5 5 12 Forest Nature Evo LarvaNature EvoNature Evo Monarch Itsuki Bannin
15-5 Marauder Arena 39 5 4 7 Dark Forest Nature Evo LarvaNature EvoNature Evo Monarch Torgo Arena Champ
18-3 Creon's Ice 49 5 4 16 Ice Cave Water EvoWater Evo Monarch Hydro Osmium
20-1 Celestial Gate 53 5 4 15 Mountain Light Evo Monarch San Agatha
21-5 Hero's End 58 5 5 13 Crypt Dark Evo Monarch Withered Zerras
Rune Slots: Rune slot LightRune slot LightRune slot FireRune slot NatureRune slot Water (standard)
Ekko has the standard rune slots for a Light Light hero.
Light Light Light Light Fire Fire Nature Nature Water Water
Rune slot Light Rune slot Light Rune slot Fire Rune slot Nature Rune slot Water
Abilities & Traits: Swing IconEnergize IconElectrical Storm IconSpectroblast Icon & Magical IconTeam Energy Vault IconWill of the Wisp IconEthereal Icon


Swing Icon
Basic Attack (None)

A Basic Melee Physical attack.


Energize Icon
Special Attack (6 turns)

Grants the team +2 Energy, Electric Skin, and buffs team +CRIT.
Effects | Critical Energy Icon Energy Gain | Electric Skin Icon Electric Skin | Crit Up Icon CRIT+

Electrical Storm

Electrical Storm Icon
Special Attack (6 turns), requires Ekko token 1 1st Ascension

Ranged Lightning attack on 3 random enemies (becomes 4 enemies at level 40) that deals 1.5x damage against Armored enemies with a chance to Shock.
Effects | Shocked Icon Shocked


Spectroblast Icon
Special Attack (5 turns), requires Ekko token 2 2nd Ascension

Melee Spirit attack on target enemy with splash damage that deals 3x damage to Shocked targets.
Effects | Back Splash Icon Splash Damage

Magical (I)

Magical Icon
Trait (Passive)

I: Takes 25% less damage from non-Physical attacks.

Effects | Damage Reflection Icon Damage Reduction

Team Energy Vault

Team Energy Vault Icon
Trait (Passive)

Self and allies are immune to Exhaustion (=energy loss that is caused by use of abilities). Note: Passive traits like epic Malice "All Hope is Lost" can still drain energy.
Effects | Team Energy Vault Icon Exhaustion Immune

Will of the Wisp (I/II)

Will of the Wisp Icon
Trait (Passive), upgrades with Ascensions

I: Immune to Spirit, Lightning, and Light damage.
Ekko token 2 2nd Ascension:
II: Immune to Spirit, Lightning, and Light damage. Self and Light allies start dungeons with +1 Energy.

Effects | Energize Icon Extra Energy | Spirit Immune Icon Spirit Immune | Lightning Immune Icon Lightning Immune | Light Immune Icon Light Immune | Fear Immune Fear Immune | Stone Immune Stone Immune | Possession Icon Possession Immune | Mark Immune Icon Marked Immune | Shock Immune Icon Shock Immune


Ethereal Icon
Trait (Passive), requires Ekko token 1 1st Ascension

Gains 20% Damage Reduction and Ethereal Spirit on the first turn. The shield-like buff prevents that HP drops below 1. This effect cannot be stolen or purged. Shield-Piercing attacks ignore the Ethereal Spirit shield.
Effects | Ethereal Icon Ethereal Spirit | Damage Reflection Icon Damage Reduction

Buffs & Debuffs: Crit Up IconDamage Reflection IconElectric Skin IconCritical Energy IconTeam Energy Vault IconEthereal IconEnergize IconFear ImmuneLight Immune IconLightning Immune IconMark Immune IconPossession IconShock Immune IconShocked IconSpirit Immune IconBack Splash IconStone Immune


Crit Up Icon
buff (Attack)
Target has a boosted CRIT Chance.

Damage Reduction

Damage Reflection Icon
effect (Damage/Damage Reduction)
The damage suffered is mitigated by certain percent. Damage Reduction is capped at 90% and applied multiplicative.

Electric Skin

Electric Skin Icon
buff (Skin/Defense)
Target has a chance to Shock Melee attackers when hit.

Energy Gain

Critical Energy Icon
effect (Energy)
The hero gains some extra energy, which is required to use their special attacks/abilities.

Exhaustion Immune

Team Energy Vault Icon
immunity (Energy/Protection)
This hero cannot lose any Energy that is required to use their special attacks.

Ethereal Spirit

Ethereal Icon
buff (Shield/Death)
Health does not drop below 1 for 1 turn. Cannot be stolen or purged.

Extra Energy

Energize Icon
effect (Energy)
The hero starts the dungeon with extra energy, which is required to use their special attacks/abilities.

Fear Immune

Fear Immune
immunity (Status Effect)
Immune to Feared debuff.

Light Immune

Light Immune Icon
immunity (Damage)
Doesn't take any damage from Light attacks.

Lightning Immune

Lightning Immune Icon
immunity (Damage)
Doesn't take any damage from Lightning.

Marked Immune

Mark Immune Icon
immunity (Status Effect)
Can't be Marked. Immune to all types of Mark debuffs.

Possession Immune

Possession Icon
immunity (Death)
The dead body of this hero cannot be possessed.

Shock Immune

Shock Immune Icon
immunity (Status Effect)
Shocked debuff cannot be applied, and doesn't take damage from Shocked allies.


Shocked Icon
debuff (Damage/Damage over Time)
Target deals AoE Lightning damage to self and allies when attacked.

Spirit Immune

Spirit Immune Icon
immunity (Damage)
Doesn't take any damage from Spirit attacks.

Splash Damage

Back Splash Icon
effect (Damage)
An attack hits not only the target but also other enemies. They also suffer some damage (certain percent). This can collapse Shields or trigger Revenge attacks. Splash damage is not considered an AoE damage.

Stone Immune

Stone Immune
immunity (Status Effect)
Can't be turned into Stone (Statue). Constructs are immune to Stoned.
Immunities & Damage Reduction: Under construction, see above 'Buffs & Debuffs'
Ascensions: Light Evo LarvaLight EvoNature Evo LarvaSpirit (3080) = Ekko token 1 + Electrical Storm IconEthereal Icon &
CelestialLight Evo MonarchNature Evo (4200) = Ekko token 2 + Spectroblast IconWill of the Wisp Icon
First Ascension Second Ascension
Light Evo Larva Light Evo Larva 30x Celestial Astral Evo 4x
Light Evo Light Evo 9x Light Evo Monarch Light Evo Monarch 10x
Nature Evo Larva Nature Evo Larva 10x Nature Evo Nature Evo 30x
Spirit Spirit Evo 5x
Electrical Storm Icon Electrical Storm (Special Attack/6 Turns) Spectroblast Icon Spectroblast (Special Attack/5 Turns)
Ethereal Icon Ethereal (Trait/Passive) Will of the Wisp Icon Will of the Wisp ii (Trait/Passive)
Synergies of Spirit heroes (Family): Primordial Vigor IconVerdant Vitality Icon
Ekko token Ekko can get following passive buffs when teamed up with other Heroes:

Spirit Heroes get the following passive buffs:

Primordial Vigor Icon Primordial Vigor (Trait) by Archon token 0 Archon
Starts with +1 Energy for each other Warrior or Spirit ally on the team.
Verdant Vitality Icon Verdant Vitality (Special Attack) by Mire token 0 Mire
Recovers health split between all allies, applies Cleansing Regeneration to all allies for 3 turns, and all Spirit allies gain another turn of Ethereal Spirit (shield buff).
Synergies of Light heroes (Element): Avatar of Light IconLight Assault IconLight Heart IconRighteous Follower IconSpeed of Light Team IconVeil of Voltage Icon
Ekko token Ekko can get following passive buffs when teamed up with other Heroes:

Light Heroes get the following passive buffs:

Avatar of Light Icon Avatar of Light (Trait) by Leonidus token 0 Leonidus
Light allies are immune to Dark elemental bonuses.
Light Assault Icon Light Assault (Trait) by Black Diamond token 0 Black Diamond
Light Allies gain Martial Artist, buffing +10% CRIT and +20% Dodge chance.
Light Heart Icon Light Heart (Trait) by Zen token 0 Zen
Increase Health by [15/25]% for all Light allies depending on the rank (I/II) of this trait.
Righteous Follower Icon Righteous Follower (Trait) by Deadeye token 0 Deadeye
Do a follow-up basic attack after any attack from a Light or Honorbound ally.
Speed of Light Team Icon Speed of Light Team (Trait) by
+15% ATK, +15% DEF and +10% Dodge Chance for self and Light allies.
Will of the Wisp Icon Will of the Wisp II (Trait) by Ekko token Ekko
Immune to Spirit, Lightning, and Light attacks. High resistance (75%) to Paralysis. [Light allies start Dungeons with +1 extra energy]. The text in [brackets] is of rank II of this trait (I/II).
Veil of Voltage Icon Veil of Voltage (Trait) by Jin Lei token 0 Jin Lei
All Light and Honorbound Heroes gain 10% Damage Reduction and gain +1 Energy whenever they deal damage to a Shocked enemy.
Synergies of Rogue heroes (Class):
Other Synergies of Heroes: Adept Strikes IconCritical Energy IconCleansing Aura IconCloak of Fire IconEyes of the Beholder IconFiery Renewal IconFire Nova IconFrost-tipped Blades IconIcy Embrace IconIFF Targeting IconImmunize IconMaster Assassin IconMend IconNot Alone IconSanctified Spell Absorption IconShell Power IconShielding Soul IconSpellseeker Weapons IconSpread the Wealth IconTeam Precision IconVenomous EmbraceShard of Darkness IconTempered Soul IconThe Calm Before Icon
Ekko token Ekko can get following passive buffs when teamed up with other Heroes:

All Heroes get the following passive buffs:

Adept Strikes Icon Adept Strikes (Trait) by Serenity token 0 Serenity
Allies and self gain Haste after using a single target Melee Physical attack once per round.
Critical Energy Icon Critical Energy (Trait) by Indigo token Indigo
Grants team +1 Energy on CRITs.
Cleansing Aura Icon Cleansing Aura (Trait) by Dagrund token Dagrund Blacksmoke,Kelpy Shells token 0 Kelpy Shells
If the Hero can act at the end of the round, cleanses 1 Debuff on all allies.
Cloak of Fire Icon Cloak of Fire (Trait) by Ember Sanguine token 0 Ember Sanguine
Allies gain immunity to burn and take 50% less damage from fire attacks.
Eyes of the Beholder Icon Eyes of the Beholder (Special Attack) by Iris token 0 Iris
Buffs team +ATK, then does a Ranged Dark attack on enemies.
Fiery Renewal Icon Fiery Renewal (Trait) by Ember Sanguine token 0 Ember Sanguine
Whenever a Burn debuff is applied to an enemy, all allies gain +5% max health.
Fire Nova Icon Fire Nova (Special Attack) by Ignus Ignus the Mad
Ranged Fire attack on all enemies, with Rage adding an additional chance to Burn. Grants team Burning Touch (chance to Burn on Basic attacks).
Frost-tipped Blades Icon Frost-Tipped Blades (Trait) by Takumi token Samurai Takumi
Grants the team a chance to Chill on Melee Physical attacks.
Icy Embrace Icon Icy Embrace (Trait) by Icebloom token 0 Icebloom
All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.
IFF Targeting Icon IFF Targeting (Basic Attack) by Bauble token 0 Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
Immunize Icon Immunize (Trait) by Mire token 0 Mire,Zen token 0 Zen
Each ally healed will gain Impervious (Cannot be Poisoned, Burned, Frozen, Chilled, Shocked, nor Diseased) for two turns.
Master Assassin Icon Master Assassin (Trait) by Black Diamond token 0 Black Diamond
Self and allied single target abilities deal 100% more Damage on CRITs.
Mend Icon Mend (Trait) by NubNub token 0 Chief NubNub
Heal Team for [50% ATK] on CRIT. Triggers when landing a critical hit from a basic attack.
Not Alone Icon Not Alone (Trait) by Alrakis Skullkeeper token 0 Alrakis Skullkeeper,Lumin the Radiant token 0 Lumin the Radiant
This hero gains +10% Damage Reduction for each other living ally.
Sanctified Spell Absorption Icon Sanctified Spell Absorption (Trait) by Serenity token 0 Serenity
Allies take significantly reduced damage from non-Physical (-60%) and Chaos attacks (-20%).
Shell Power Icon Shell Power (Trait) by Grondar token 0 Grondar
Allied Heroes gain Shell protection (allies cannot be Burned, Frozen, Chilled, Paralyzed or Shocked).
Shielding Soul Icon Shielding Soul (Trait) by Dagrund token Dagrund Blacksmoke
When killed, remaining allies gain an Aegis Shield.
Spellseeker Weapons Icon Spellseeker Weapons (Trait) by Serenity token 0 Serenity
Allies Melee attacks have a chance to purge a buff on basic attack and can’t be retaliated against by Melee attackers.
Spread the Wealth Icon Spread the Wealth (Trait) by Augustus the paladin token 0 Augustus
When at full HP, this Hero heals the team for a % of his HP every turn.
Team Energy Vault Icon Team Energy Vault (Trait) by Ekko token Ekko
Self and allies are immune to Exhaustion (=energy loss that is caused by use of abilities). Note: Passive traits like epic Malice "All Hope is Lost" can still drain energy.
Team Precision Icon Team Precision (Trait) by Pignius token 0 Pignius Maximus
Boosted CRIT damage for all allies. CRIT Multiplier is increased by [50%], percentage increases slightly with SKL.
Venomous Embrace Venomous Embrace (Trait) by Cobressa token 0 Cobressa
Heals allies when Venom is applied on the enemies by Cobressa. The heal amount increases with the rank (I/II) of this trait. Enemies immune to Venom prevent the heal effect.
Shard of Darkness Icon Shard of Darkness (Trait) by Craw token 0 Craw,Mire token 0 Mire
Allies start dungeons with Foresight.
Tempered Soul Icon Tempered Soul (Trait) by Alrakis Skullkeeper token 0 Alrakis Skullkeeper
All allies and self gain an additional [5%/10%/15%] Chaos Damage Reduction (max 50%), depending on the rank of this trait (I/II/III). Skill increases the percent value.
The Calm Before Icon The Calm Before (Special Attack) by Jin Lei token 0 Jin Lei
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Counters: Fiery Soul IconWill of the Wisp IconLight Hunter IconAngelic IconFlesh Shredder IconIncite Doom IconAura Eater Icon
Ekko token Ekko can be countered by making use of the following traits and special attacks:

Spirit Heroes are vulnerable to:

Fiery Soul Icon Fiery Soul (Trait) by Solaris token 0 Solaris
Immune to Spirit and Fire damage. High resistance (75%) to Burn debuffs.
Light Heroes are vulnerable to:

Light Hunter Icon Light Hunter (Trait) by Overlord token 0 Overlord Executum
1.5x damage against Light enemies.
Angelic Icon Angelic (Trait) by Emily token 0 Archangel Emily
Cannot be Poisoned, Burned, Frozen, Chilled, Envenomed, Shocked, or Diseased and starts dungeons with an [Aegis Shield].
Non-Armored Heroes are vulnerable to:

Flesh Shredder Icon Flesh Shredder (Trait) by
Jabber token 0 Jabber Clenchjaw
Jibber token 0 Jibber Clenchjaw
Mangle jaw token Mangle Jaw
2x damage against non-Armored targets.
Incite Doom Icon Incite Doom (Special Attack) by Emperor Zulkodd token 0 Emperor Zulkodd
3 Melee Physical attacks on target enemy that deals 3x damage to non-Armored targets. If target dies, all other enemies' HP is set to 75% of their current HP.
Magical Heroes are vulnerable to:

Aura Eater Icon Aura Eater (Trait) by Koros token 0 Koros
2x damage against Magical Heroes.
Skins: (2) Ekko token 2Spooky Ekko tokenVolt Striker Ekko token
Ekko default skin

Spooky Ekko skin
Spooky Ekko

Volt Striker Ekko skin
Volt Striker Ekko

How to Use this Hero

Gradually increasing both Ekko's stars and Ascension will improve him more as a character. Eventually ascending him will turn him from a solid team buffer to a team buffer and powerful damage dealer, able to one shot most PvP enemies.

Skill Breakdown

Ekko token Ekko's role in a team is partly to deal damage, but more importantly to give huge team buffs. Ekko token Ekko has a number of unique and helpful traits that improve him as a character.


First off he has Spirit Immune Icon Spirit Immune, Lightning Immune Icon Lighting Immune, and Light Immune Icon Light Immune. This makes him completely immune to many attacks, such as NubNub token 0 Chief NubNub's basic attack and all of Jin Lei token 0 Jin Lei's attacks. Frankly it's a huge bonus, particularly to Casters and Healers, the majority of which are unable to harm Ekko at all without use of particular special powers.

He also has Team Energy Vault Icon Team Energy Vault, which gives your whole team a guaranteed 100% chance to resist energy drain (=immunity). Energy is neede to use special attacks. This effects Zurk token 0 Zurk, Balog token Balog the Loud, The Furnace token 0 The Furnace, and Ignus Ignus the Mad who can steal energy.

Ekko also has Magical Icon Magical I (25% damage reduction from magical attacks) and Ethereal Icon Ethereal. This grants him another 20% damage reduction and protects him from killing blows in the first round. However shield-piercing attacks can still kill Ekko immediately, and debuffs like Burned Icon Burned and Poisoned Icon Poisoned can kill him at the end of round one when the shield wears off and the damage of the debuff is dealt.


Ekko's Energize Icon Energize is one of the best team buffing powers in the game. It does three helpful things. It gives your whole team Electric Skin Icon Electric Skin, Crit Up Icon CRIT+ and +2 energy. Electric Skin gives any enemy melee attacker a chance to become Shocked Icon Shocked. CRIT up is immensely helpful and if combined with a powerful one shot character or an AOE character, it can result in an enemy team or a boss being devestated by immense amounts of CRITS. Just watch out for opposing elements. And the +2 energy gives the whole team +2 energy to their powers on cool down. Likewise, if at the start of a Dungeon, energize can be used to quickly gain the player access to all their abilities. 

Eletrical Storm example

Eletrical Storm

Electrical Storm Icon Electrical Storm is an effective power if used in the right situations. It deals 2 kind of damages. It's direct Lightning damage to all targets hit. The amount of this damage depends on Ekko's Attack stat. Additionally there is a good chance to shock the targets. When an shocked enemy is hit again the Shocked Icon Shocked debuff will deal damage to the target's allies. The amount of this damage depends on Ekko's Skill stat.

Electrical Storm is best used when Ekko is fully ascended, to give him a target for Intensify Shock Icon Intensify Shock. However, it is also effective against a group of Armored targets, or a single boss, as it deals damage to the boss and shocks him a great deal, too. This is most effective against the Lich

Shock is ineffective vs enemies immune to shock for 2 reasons: First they can't be shocked (debuff is not applied), and second they take no damage from other shocked enemies. You will see "0 damage" popping up in that case. For example High King Valkin token 0 High King Valkin, Jin Lei token 0 Jin Lei, Emily token 0 Archangel Emily and all Constructs are Shock Immune Icon Shock Immune due their traits.

Intensify Shock Icon Intensify Shock is Ekko's ticket to becoming a full time damage dealer. Ekko already hits pretty hard, and dealing x3 damage on a shocked target will result in a powerful swing. In addition, if he is energized, he is also almost guaranteed to get a CRIT. Combining all of these together nearly certainly results in a dead target. This power is also very effective on Tsume. As well as most likely one shotting the dreaded demon, the shocked hits all enemies in the area. As shocked attacks technically count as the person who was shocked attacking their allies, killing Tsume means his whole team will suffer from a shocked attack with the bonus of maximum Savage Fury. This often results in the whole enemy team either dead or critically wounded. 

Synergy With Other Heroes

Ekko's Energize will help any character, but the CRIT up with benefit people in particular who give Debuffs with CRITS. Lupina's Grill Master or Alexandros's Shocking Touch are all good examples of this.

Black Diamond's Light Crusader helps Ekko have an even higher CRIT chance, as well as any other Light Heroes on the team. 

As a general rule, Ekko's Energize will really help any hero in the game.

Uses in PVP

Ekko is a very under-appreciated character in PvP. Mainly because he is a fantastic counter for many of the more popular characters in PvP. As explained before, he is one of the best counters for Bovus and also the most reliable and at full ascension can counter Tsume well. Also, thanks to Spirit and Lighting Immune, Ekko is completely immune to Pontifex Mortis and NubNub, another two feared characters in PvP. As a result, Ekko is a fantastic addition to take on any PvP team. His one weakness in PvP is his low health, however the new buff, Heroes Revamped!, Ekko also has increased health, making him even more powerful. I

Notes and Tips

Raid tip: Use Ekko when you see NubNub token 0 Chief NubNub on the opposing team, since NubNub's attack is a spirit attack. Ekko is Spirit Immune Icon Spirit Immune. Also, take advantage of this ability when facing casters, since many have spirit attacks.

Ekko token Ekko is immune to be Possession Icon Possessed like all Spirits and Constructs. His Spirit Immune Icon Spirit Immune trait makes him highly resist (75%) the debuffs Feared Icon Feared, Stoned Stoned and Marked for Death Icon Marked for Death.


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