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Ekko
Spirit Rogue 
Bronze Hero

Ekko.png

Element: Light.png Light
30% vs Dark.png Dark units


Excess Tokens:
1 Token → 5 Aether

Unlocked
Ekko token.png
Background
The diminutive stature on this magical light spirit ill prepares onlookers for shockingly big attacks.
Abilities & Traits
Swing Icon.pngEnergize Icon.png & Magical Icon.pngTeam Energy Vault Icon.pngWill of the Wisp Icon.png
Attack Speed Normal
Attack Range Melee/Ranged
Damage Lightning/Physical/Spirit
Epic Ghost Dynamo
Buddy Synergy None
Combat Style Swing Red Icon.png Gauge 5.png Embarrassing Jab Icon.png
ThaliaPortrait Small.PNG
Ekko and Dagrund Blacksmoke can restore Energy to their Allies.
Damage Intensify Burn Icon.png Gauge 6.png (6/9)
Toughness Hearty Taunt Icon.png Gauge 6.png (6/9)
Team Support IFF Targeting Icon.png Gauge 6.png (6/9)
Crowd Control Crowd Control Icon.png Gauge 6.png (6/9)
Synergy Lead By Example Icon.png Gauge 3.png (3/9)
See Hero Rating for more details about this.

Statistics Total Bonus1 Traits2 Epic Base
Attack (ATK) +100% +100% - - 1176
Defense (DEF) +160% +100% - +30% 1227
Skill (SKL) +140% +100% - +20% 1337
Max Health (HP) +140% +100% - +20% 4471
Crit Chance (CRIT) 38% +33% - - 5%
Crit Multiplier 200% - - - 200%
Dodge Chance 0% - - - 0%
Damage Penetration 0% - - - 0%
Damage Reduction 0% - - - 0%
Chaos Damage Reduction 0% - - - 0%

1Bonus (ATK, DEF, SKL, HP) includes Hero Stars (★★★★★★) and Hero Rarity.
2Stats affecting Traits: None

Resistances
Fire.png Fire
Burned Icon.png Burned
0%
0%
Nature.png Nature
Poisoned Icon.png Poisoned
Wounded Icon.png Wounded
0%
0%
0%
Water.png Water
Frozen Icon.png Frozen
Chilled Icon.png Chilled
Cryosleep Icon.png Cryosleep
Frostbitten Icon.png Frostbitten
0%
0%
0%
0%
0%
Light.png Light Immune
Electrical Storm Icon.png Lightning
Shocked Icon.png Shocked
Paralysis Icon.png Paralysis
Immune
Immune
75%
Dark.png Dark
Diseased Icon.png Diseased
Banished Icon.png Banished
0%
0%
0%
Wand Icon.png Spirit
Feared Icon.png Feared
Stoned.png Stoned
Possession Icon.png Possessed
Marked for Death Icon.png Marked
Immune
Immune
Immune
Immune
Immune

Abilities (Active) Traits (Passive)
Swing Icon.png Swing Magical Icon.png Magical
Energize Icon.png Energize Team Energy Vault Icon.png Team Energy Vault
Electrical Storm Icon.png Electrical Storm Will of the Wisp Icon.png Will of the Wisp II
Spectroblast Icon.png Spectroblast Ethereal Icon.png Ethereal

First Ascension
Ekko token 1.png
Second Ascension
Ekko token 2.png
Abilities & Traits

Electrical Storm Icon.png & Ethereal Icon.png

Abilities & Traits

Spectroblast Icon.png & Will of the Wisp Icon.png

Required Hero Stars and Evos

Evo Cost Index: 3080

Evo Cost Index: 4200

Epic Ekko
Ekko token 2.png
Effect: Chance to do a Ranged Lightning attack for 2x damage, Shock, and steal 2 Energy from the target.


Epic Part 2 Part 3
Ghost Dynamo.png Spiritforce.png Calamity Conduit.png
Ghost Dynamo Spiritforce Calamity Conduit
If you have Ekko at level 50 or higher and fully ascended,
you can make this hero Epic.

Doing this raises it's Defense/Max Health/Skill by a set percentage,
as well as adding a special effect to it's Basic Attack.
Check Epic Heroes for more information.

Ekko token.png Ekko tokens: Normal Mode Icon.png x8 + Quests.png Daily Quests Treasure Room Chest.png Treasure Room Portal Summon Gem.png Heroic Summon Portal Summon Gold.png Great Summon
Normal Mode Icon.png Main Campaign Dungeons: (8)
Chapter Lvl. Energy Icon.png Rooms Enemies Area Evos Boss
3-3 Bonechilled Quarry 9 5 4 8 Ice Cave Water Evo Larva.png Morogar Championfoot
5-8 Spirit's Rest 13 5 6 23 Ice Cave Water Evo Larva.pngWater Evo.png Frostwing Monarch
9-3 The Black Fortress 25 5 4 14 Crypt Light Evo Larva.pngLight Evo.pngValkyrie.jpg Chaos Lord Victus
12-4 Check Point 33 5 5 12 Forest Nature Evo Larva.pngNature Evo.pngNature Evo Monarch.png Itsuki Bannin
15-5 Marauder Arena 39 5 4 7 Dark Forest Nature Evo Larva.pngNature Evo.pngNature Evo Monarch.png Torgo Arena Champ
18-3 Creon's Ice 49 5 4 16 Ice Cave Water Evo.pngWater Evo Monarch.png Hydro Osmium
20-1 Celestial Gate 53 5 4 15 Mountain Light Evo Monarch.png San Agatha
21-5 Hero's End 58 5 5 13 Crypt Dark Evo Monarch.png Withered Zerras
Rune Slots: Rune slot Light.pngRune slot Light.pngRune slot Fire.pngRune slot Nature.pngRune slot Water.png (standard)
Ekko has the standard rune slots for a Light.png Light hero.
Light.png Light Light.png Light Fire.png Fire Nature.png Nature Water.png Water
Rune slot Light.png Rune slot Light.png Rune slot Fire.png Rune slot Nature.png Rune slot Water.png
Abilities & Traits: Swing Icon.pngEnergize Icon.pngElectrical Storm Icon.pngSpectroblast Icon.png & Magical Icon.pngTeam Energy Vault Icon.pngWill of the Wisp Icon.pngEthereal Icon.png

Swing
Swing Icon.png
Basic Attack (None)

A Basic Melee Physical attack.


Energize
Energize Icon.png
Special Attack (6 turns)

Grants the team +2 Energy, Electric Skin, and buffs team +CRIT.
Effects | Critical Energy Icon.png Energy Gain | Electric Skin Icon.png Electric Skin | Crit Up Icon.png CRIT+


Electrical Storm
Electrical Storm Icon.png
Special Attack (6 turns), requires Ekko token 1.png 1st Ascension

Ranged Lightning attack on 3 random enemies (becomes 4 enemies at level 40) that deals 1.5x damage against Armored enemies with a chance to Shock.
Effects | Shocked Icon.png Shocked


Spectroblast
Spectroblast Icon.png
Special Attack (5 turns), requires Ekko token 2.png 2nd Ascension

Melee Spirit attack on target enemy with splash damage that deals 3x damage to Shocked targets.
Effects | Back Splash Icon.png Splash Damage


Magical (I)
Magical Icon.png
Trait (Passive)

I: Takes 25% less damage from non-Physical attacks.


Effects | Damage Reflection Icon.png Damage Reduction


Team Energy Vault
Team Energy Vault Icon.png
Trait (Passive)

Self and allies are immune to Exhaustion (=Energy Loss that is caused by use of abilities). Note: Passive traits like epic Malice "All Hope is Lost" can still drain energy.
Effects | Team Energy Vault Icon.png Exhaustion Immune


Will of the Wisp (I/II)
Will of the Wisp Icon.png
Trait (Passive), upgrades with Ascensions

I: Immune to Spirit, Lightning, and Light damage.
Ekko token 2.png 2nd Ascension:
II: Immune to Spirit, Lightning, and Light damage. Self and Light allies start dungeons with +1 Energy.


Effects | Energize Icon.png Extra Energy | Spirit Immune Icon.png Spirit Immune | Lightning Immune Icon.png Lightning Immune | Light Immune Icon.png Light Immune | Fear Immune.png Fear Immune | Stone Immune.png Stone Immune | Possession Icon.png Possession Immune | Mark Immune Icon.png Marked Immune | Shock Immune Icon.png Shock Immune


Ethereal
Ethereal Icon.png
Trait (Passive), requires Ekko token 1.png 1st Ascension

Gains 20% Damage Reduction and Ethereal Spirit on the first turn. The shield-like buff prevents that HP drops below 1. This effect cannot be stolen or purged. Shield-Piercing attacks ignore the Ethereal Spirit shield.
Effects | Ethereal Icon.png Ethereal Spirit | Damage Reflection Icon.png Damage Reduction

Buffs & Debuffs: Crit Up Icon.pngDamage Reflection Icon.pngElectric Skin Icon.pngCritical Energy Icon.pngTeam Energy Vault Icon.pngEthereal Icon.pngEnergize Icon.pngFear Immune.pngLight Immune Icon.pngLightning Immune Icon.pngMark Immune Icon.pngPossession Icon.pngShock Immune Icon.pngShocked Icon.pngSpirit Immune Icon.pngBack Splash Icon.pngStone Immune.png

CRIT+ - buff (Attack)
Crit Up Icon.png
Target has a boosted CRIT Chance.

Damage Reduction - effect (Damage/Damage Reduction)
Damage Reflection Icon.png
The damage suffered is mitigated by certain percent. Damage Reduction is capped at 90% and applied multiplicative.

Electric Skin - buff (Skin/Defense)
Electric Skin Icon.png
Target has a chance to Shock Melee attackers when hit.

Energy Gain - effect (Energy)
Critical Energy Icon.png
The hero gains some extra energy, which is required to use their special attacks/abilities.

Exhaustion Immune - immunity (Energy/Protection)
Team Energy Vault Icon.png
This hero cannot lose any Energy that is required to use their special attacks.

Ethereal Spirit - buff (Shield/Death)
Ethereal Icon.png
Health does not drop below 1 for 1 turn. Cannot be stolen or purged.

Extra Energy - effect (Energy)
Energize Icon.png
The hero starts the dungeon with extra energy, which is required to use their special attacks/abilities.

Fear Immune - immunity (Status Effect)
Fear Immune.png
Immune to Feared debuff.

Light Immune - immunity (Damage)
Light Immune Icon.png
Doesn't take any damage from Light attacks.

Lightning Immune - immunity (Damage)
Lightning Immune Icon.png
Doesn't take any damage from Lightning.

Marked Immune - immunity (Status Effect)
Mark Immune Icon.png
Can't be Marked. Immune to all types of Mark debuffs.

Possession Immune - immunity (Death)
Possession Icon.png
The dead body of this hero cannot be possessed.

Shock Immune - immunity (Status Effect)
Shock Immune Icon.png
Shocked debuff cannot be applied, and doesn't take damage from Shocked allies.

Shocked - debuff (Damage/Damage over Time)
Shocked Icon.png
Target deals AoE Lightning damage to self and allies when attacked.

Spirit Immune - immunity (Damage)
Spirit Immune Icon.png
Doesn't take any damage from Spirit attacks.

Splash Damage - effect (Damage)
Back Splash Icon.png
An attack hits not only the target but also other enemies. They also suffer some damage (certain percent). This can collapse Shields or trigger Revenge attacks. Splash damage is not considered an AoE damage.

Stone Immune - immunity (Status Effect)
Stone Immune.png
Can't be turned into Stone (Statue). Constructs are immune to Stoned.
Immunities & Damage Reduction: Under construction, see above 'Buffs & Debuffs'
Ascensions: Light Evo Larva.pngLight Evo.pngNature Evo Larva.pngSpirit.jpg (3080) = Ekko token 1.png + Electrical Storm Icon.pngEthereal Icon.png &
Celestial.jpgLight Evo Monarch.pngNature Evo.png (4200) = Ekko token 2.png + Spectroblast Icon.pngWill of the Wisp Icon.png
First Ascension Second Ascension
Light Evo Larva.png Light Evo Larva 30x Celestial.jpg Astral Evo 4x
Light Evo.png Light Evo 9x Light Evo Monarch.png Light Evo Monarch 10x
Nature Evo Larva.png Nature Evo Larva 10x Nature Evo.png Nature Evo 30x
Spirit.jpg Spirit Evo 5x
Electrical Storm Icon.png Electrical Storm (Special Attack/6 Turns) Spectroblast Icon.png Spectroblast (Special Attack/5 Turns)
Ethereal Icon.png Ethereal (Trait/Passive) Will of the Wisp Icon.png Will of the Wisp ii (Trait/Passive)
Synergies of Spirit heroes (Family): Spirits Pact Icon.pngUnbound Stalwart Icon.pngPrimordial Vigor Icon.pngVerdant Vitality Icon.png
Ekko token.png Ekko can get following passive buffs when teamed up with other Heroes:

Spirit Heroes get the following passive buffs:

Spirits Pact Icon.png Spirits Pact (Trait) by Moriko token 0.png Moriko
All healing recieved is shared with Spirit allies.
Unbound Stalwart Icon.png Unbound Stalwart (Trait) by Moriko token 0.png Moriko
If a Spirit ally dies heal all Spirit allies to 100% health.
Primordial Vigor Icon.png Primordial Vigor (Trait) by Archon token 0.png Archon
Starts with +1 Energy for each other Warrior or Spirit ally on the team.
Verdant Vitality Icon.png Verdant Vitality (Special Attack) by Mire token 0.png Mire
Recovers health split between all allies, applies Cleansing Regeneration to all allies for 3 turns, and all Spirit allies gain another turn of Ethereal Spirit (shield buff).
Synergies of Light heroes (Element): Avatar of Light Icon.pngBorn of the Stars Icon.pngLight Assault Icon.pngLight Heart Icon.pngRighteous Follower Icon.pngSpeed of Light Team Icon.pngVeil of Voltage Icon.png
Ekko token.png Ekko can get following passive buffs when teamed up with other Heroes:

Light Heroes get the following passive buffs:

Avatar of Light Icon.png Avatar of Light (Trait) by Leonidus token 0.png Leonidus
Light allies are immune to Dark elemental bonuses.
Born of the Stars Icon.png Born of the Stars (Trait) by Balur token 0.png Balur
All Light allies take reduced Chaos Damage.
Light Assault Icon.png Light Assault (Trait) by Black Diamond token 0.png Black Diamond
Light Allies gain Martial Artist, buffing +10% CRIT and +20% Dodge chance.
Light Heart Icon.png Light Heart (Trait) by Lumin the Radiant token 0.png Lumin the Radiant,Zen token 0.png Zen
Increase Health by [15/25]% for all Light allies depending on the rank (I/II) of this trait.
Righteous Follower Icon.png Righteous Follower (Trait) by Deadeye token 0.png Deadeye
Do a follow-up basic attack after any attack from a Light or Honorbound ally.
Speed of Light Team Icon.png Speed of Light Team (Trait) by
+15% ATK, +15% DEF and +10% Dodge Chance for self and Light allies.
Will of the Wisp Icon.png Will of the Wisp II (Trait) by Ekko token.png Ekko
Immune to Spirit, Lightning, and Light attacks. High resistance (75%) to Paralysis. [Light allies start Dungeons with +1 extra energy]. The text in [brackets] is of rank II of this trait (I/II).
Veil of Voltage Icon.png Veil of Voltage (Trait) by Jin Lei token 0.png Jin Lei
All Light and Honorbound Heroes gain 10% Damage Reduction and gain +1 Energy whenever they deal damage to a Shocked enemy.
Synergies of Rogue heroes (Class):
Other Synergies of Heroes: Adept Strikes Icon.pngCritical Energy Icon.pngCleansing Aura Icon.pngCloak of Fire Icon.pngEyes of the Beholder Icon.pngFiery Renewal Icon.pngFire Nova Icon.pngFrost-tipped Blades Icon.pngIcy Embrace Icon.pngIFF Targeting Icon.pngImmunize Icon.pngMaster Assassin Icon.pngMend Icon.pngNot Alone Icon.pngSanctified Spell Absorption Icon.pngSanctified Swamp Icon.pngShell Power Icon.pngShielding Soul Icon.pngSpellseeker Weapons Icon.pngSpread the Wealth Icon.pngTeam Precision Icon.pngVenomous Embrace.pngShard of Darkness Icon.pngTempered Soul Icon.pngThe Calm Before Icon.png
Ekko token.png Ekko can get following passive buffs when teamed up with other Heroes:

All Heroes get the following passive buffs:

Adept Strikes Icon.png Adept Strikes (Trait) by Serenity token 0.png Serenity
Allies and self gain Haste after using a single target Melee Physical attack once per round.
Critical Energy Icon.png Critical Energy (Trait) by Indigo token.png Indigo
Grants team +1 Energy on CRITs.
Cleansing Aura Icon.png Cleansing Aura (Trait) by Dagrund token.png Dagrund Blacksmoke,Kelpy Shells token 0.png Kelpy Shells
If the Hero can act at the end of the round, cleanses 1 Debuff on all allies.
Cloak of Fire Icon.png Cloak of Fire (Trait) by Ember Sanguine token 0.png Ember Sanguine
Allies gain immunity to burn and take 50% less damage from fire attacks.
Eyes of the Beholder Icon.png Eyes of the Beholder (Special Attack) by Iris token 0.png Iris
Buffs team +ATK, then does a Ranged Dark attack on enemies.
Fiery Renewal Icon.png Fiery Renewal (Trait) by Ember Sanguine token 0.png Ember Sanguine
Whenever a Burn debuff is applied to an enemy, all allies gain +5% max health.
Fire Nova Icon.png Fire Nova (Special Attack) by Ignus.png Ignus the Mad
Ranged Fire attack on all enemies, with Rage adding an additional chance to Burn. Grants team Burning Touch (chance to Burn on Basic attacks).
Frost-tipped Blades Icon.png Frost-Tipped Blades (Trait) by Takumi token.png Samurai Takumi
Grants the team a chance to Chill on Melee Physical attacks.
Icy Embrace Icon.png Icy Embrace (Trait) by Icebloom token 0.png Icebloom
All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.
IFF Targeting Icon.png IFF Targeting (Basic Attack) by Bauble token 0.png Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
Immunize Icon.png Immunize (Trait) by Mire token 0.png Mire,Zen token 0.png Zen
Each ally healed will gain Impervious (Cannot be Poisoned, Burned, Frozen, Chilled, Shocked, nor Diseased) for two turns.
Master Assassin Icon.png Master Assassin (Trait) by Black Diamond token 0.png Black Diamond
Self and allied single target abilities deal 100% more Damage on CRITs.
Mend Icon.png Mend (Trait) by NubNub token 0.png Chief NubNub
Heal Team for [50% ATK] on CRIT. Triggers when landing a critical hit from a basic attack.
Not Alone Icon.png Not Alone (Trait) by Alrakis Skullkeeper token 0.png Alrakis Skullkeeper,Lumin the Radiant token 0.png Lumin the Radiant
This hero gains +10% Damage Reduction for each other living ally.
Sanctified Spell Absorption Icon.png Sanctified Spell Absorption (Trait) by Serenity token 0.png Serenity
Allies take significantly reduced damage from non-Physical (-60%) and Chaos attacks (-20%).
Sanctified Swamp Icon.png Sanctified Swamp (Trait) by Grettle token 0.png Grettle
All allies take 50% reduced Chaos Damage.
Shell Power Icon.png Shell Power (Trait) by Grondar token 0.png Grondar
Allied Heroes gain Shell protection (allies cannot be Burned, Frozen, Chilled, Paralyzed or Shocked).
Shielding Soul Icon.png Shielding Soul (Trait) by Dagrund token.png Dagrund Blacksmoke
When killed, remaining allies gain an Aegis Shield.
Spellseeker Weapons Icon.png Spellseeker Weapons (Trait) by Serenity token 0.png Serenity
Allies Melee attacks have a chance to purge a buff on basic attack and can’t be retaliated against by Melee attackers.
Spread the Wealth Icon.png Spread the Wealth (Trait) by Augustus the paladin token 0.png Augustus
When at full HP, this Hero heals the team for a % of his HP every turn.
Team Energy Vault Icon.png Team Energy Vault (Trait) by Ekko token.png Ekko
Self and allies are immune to Exhaustion (=Energy Loss that is caused by use of abilities). Note: Passive traits like epic Malice "All Hope is Lost" can still drain energy.
Team Precision Icon.png Team Precision (Trait) by Pignius token 0.png Pignius Maximus
Boosted CRIT damage for all allies. CRIT Multiplier is increased by [50%], percentage increases slightly with SKL.
Venomous Embrace.png Venomous Embrace (Trait) by Cobressa token 0.png Cobressa
Heals allies when Venom is applied on the enemies by Cobressa. The heal amount increases with the rank (I/II) of this trait. Enemies immune to Venom prevent the heal effect.
Shard of Darkness Icon.png Shard of Darkness (Trait) by Craw token 0.png Craw,Mire token 0.png Mire
Allies start dungeons with [1/2/3] stacks of Foresight.
Tempered Soul Icon.png Tempered Soul (Trait) by Alrakis Skullkeeper token 0.png Alrakis Skullkeeper
All allies and self gain an additional [5%/10%/15%] Chaos Damage Reduction (max 50%), depending on the rank of this trait (I/II/III). Skill increases the percent value.
The Calm Before Icon.png The Calm Before (Special Attack) by Jin Lei token 0.png Jin Lei
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Counters: Fiery Soul Icon.pngWill of the Wisp Icon.pngLight Hunter Icon.pngAngelic Icon.pngFlesh Shredder Icon.pngIncite Doom Icon.pngAura Eater Icon.png
Ekko token.png Ekko can be countered by making use of the following traits and special attacks:

Spirit Heroes are vulnerable to:

Fiery Soul Icon.png Fiery Soul (Trait) by Solaris token 0.png Solaris
Immune to Spirit and Fire damage. High resistance (75%) to Burn debuffs, Fear Immune, Possess Immune, Mark Immune, and Stone Immune.
Light Heroes are vulnerable to:

Light Hunter Icon.png Light Hunter (Trait) by Overlord token 0.png Overlord Executum
1.5x damage against Light enemies.
Angelic Icon.png Angelic (Trait) by Emily token 0.png Archangel Emily
Cannot be Poisoned, Burned, Frozen, Chilled, Envenomed, Shocked, or Diseased and starts dungeons with an [Aegis Shield].
Non-Armored Heroes are vulnerable to:

Flesh Shredder Icon.png Flesh Shredder (Trait) by
Jabber token 0.png Jabber Clenchjaw
Jibber token 0.png Jibber Clenchjaw
Mangle jaw token.png Mangle Jaw
2x damage against non-Armored targets.
Incite Doom Icon.png Incite Doom (Special Attack) by Emperor Zulkodd token 0.png Emperor Zulkodd
3 Melee Physical attacks on target enemy that deals 3x damage to non-Armored targets. If target dies, all other enemies' HP is set to 75% of their current HP.
Magical Heroes are vulnerable to:

Aura Eater Icon.png Aura Eater (Trait) by Koros token 0.png Koros
2x damage against Magical Heroes.
Skins: (2) Ekko token 2.pngSpooky Ekko token.pngVolt Striker Ekko token.png
Ekko default skin.png
Ekko

Spooky Ekko skin.png
Spooky Ekko

Volt Striker Ekko skin.png
Volt Striker Ekko

How to Use this Hero

Gradually increasing both Ekko's stars and Ascension will improve him more as a character. Eventually ascending him will turn him from a solid team buffer to a team buffer and powerful damage dealer, able to one shot most PvP enemies.

Skill Breakdown

Ekko token.png Ekko's role in a team is partly to deal damage, but more importantly to give huge team buffs. Ekko token.png Ekko has a number of unique and helpful traits that improve him as a character.

Traits

First off he has Spirit Immune Icon.png Spirit Immune, Lightning Immune Icon.png Lighting Immune, and Light Immune Icon.png Light Immune. This makes him completely immune to many attacks, such as NubNub token 0.png Chief NubNub's basic attack and all of Jin Lei token 0.png Jin Lei's attacks. Frankly it's a huge bonus, particularly to Casters and Healers, the majority of which are unable to harm Ekko at all without use of particular special powers.

He also has Team Energy Vault Icon.png Team Energy Vault, which gives your whole team a guaranteed 100% chance to resist energy drain (=immunity). Energy is neede to use special attacks. This effects Zurk token 0.png Zurk, Balog token.png Balog the Loud, The Furnace token 0.png The Furnace, and Ignus.png Ignus the Mad who can steal energy.

Ekko also has Magical Icon.png Magical I (25% damage reduction from magical attacks) and Ethereal Icon.png Ethereal. This grants him another 20% damage reduction and protects him from killing blows in the first round. However shield-piercing attacks can still kill Ekko immediately, and debuffs like Burned Icon.png Burned and Poisoned Icon.png Poisoned can kill him at the end of round one when the shield wears off and the damage of the debuff is dealt.

Abilities

Ekko's Energize Icon.png Energize is one of the best team buffing powers in the game. It does three helpful things. It gives your whole team Electric Skin Icon.png Electric Skin, Crit Up Icon.png CRIT+ and +2 energy. Electric Skin gives any enemy melee attacker a chance to become Shocked Icon.png Shocked. CRIT up is immensely helpful and if combined with a powerful one shot character or an AOE character, it can result in an enemy team or a boss being devestated by immense amounts of CRITS. Just watch out for opposing elements. And the +2 energy gives the whole team +2 energy to their powers on cool down. Likewise, if at the start of a Dungeon, energize can be used to quickly gain the player access to all their abilities. 

Eletrical Storm

Electrical Storm Icon.png Electrical Storm is an effective power if used in the right situations. It deals 2 kind of damages. It's direct Lightning damage to all targets hit. The amount of this damage depends on Ekko's Attack stat. Additionally there is a good chance to shock the targets. When an shocked enemy is hit again the Shocked Icon.png Shocked debuff will deal damage to the target's allies. The amount of this damage depends on Ekko's Skill stat.

Electrical Storm is best used when Ekko is fully ascended, to give him a target for Intensify Shock Icon.png Intensify Shock. However, it is also effective against a group of Armored targets, or a single boss, as it deals damage to the boss and shocks him a great deal, too. This is most effective against the Lich

Shock is ineffective vs enemies immune to shock for 2 reasons: First they can't be shocked (debuff is not applied), and second they take no damage from other shocked enemies. You will see "0 damage" popping up in that case. For example High King Valkin token 0.png High King Valkin, Jin Lei token 0.png Jin Lei, Emily token 0.png Archangel Emily and all Constructs are Shock Immune Icon.png Shock Immune due their traits.

Intensify Shock Icon.png Intensify Shock is Ekko's ticket to becoming a full time damage dealer. Ekko already hits pretty hard, and dealing x3 damage on a shocked target will result in a powerful swing. In addition, if he is energized, he is also almost guaranteed to get a CRIT. Combining all of these together nearly certainly results in a dead target. This power is also very effective on Tsume. As well as most likely one shotting the dreaded demon, the shocked hits all enemies in the area. As shocked attacks technically count as the person who was shocked attacking their allies, killing Tsume means his whole team will suffer from a shocked attack with the bonus of maximum Savage Fury. This often results in the whole enemy team either dead or critically wounded. 

Synergy With Other Heroes

Ekko's Energize will help any character, but the CRIT up with benefit people in particular who give Debuffs with CRITS. Lupina's Grill Master or Alexandros's Shocking Touch are all good examples of this.

Black Diamond's Light Crusader helps Ekko have an even higher CRIT chance, as well as any other Light Heroes on the team. 

As a general rule, Ekko's Energize will really help any hero in the game.

Uses in PVP

Ekko is a very under-appreciated character in PvP. Mainly because he is a fantastic counter for many of the more popular characters in PvP. As explained before, he is one of the best counters for Bovus and also the most reliable and at full ascension can counter Tsume well. Also, thanks to Spirit and Lighting Immune, Ekko is completely immune to Pontifex Mortis and NubNub, another two feared characters in PvP. As a result, Ekko is a fantastic addition to take on any PvP team. His one weakness in PvP is his low health, however the new buff, Heroes Revamped!, Ekko also has increased health, making him even more powerful. I

Notes and Tips

Raid tip: Use Ekko when you see NubNub token 0.png Chief NubNub on the opposing team, since NubNub's attack is a spirit attack. Ekko is Spirit Immune Icon.png Spirit Immune. Also, take advantage of this ability when facing casters, since many have spirit attacks.

Ekko token.png Ekko is immune to be Possession Icon.png Possessed like all Spirits and Constructs. His Spirit Immune Icon.png Spirit Immune trait makes him highly resist (75%) the debuffs Feared Icon.png Feared, Stoned.png Stoned and Marked for Death Icon.png Marked for Death.

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