Dungeon Boss Wiki

Drenched - AoE attacks deal less damage.

Type: debuff - Category: Attack

See also: | ATK reduced | Back Splashed | Blinded | Chameleon Evasion | Chaos' Bite | Chilled | CRIT Choked | Dazed | Debilitated | Diseased | Drenched | Frostbitten | Impaired | Off-Balance | Radiance | Silenced | Venom | Weakened


Heroes

The following heroes have or can inflict/apply Drenched:

 Old Faithful (Special Attack): Ranged Water attack on target enemy with 25% splash damage that purges all Venom from the target for boosted damage to enemies hit, chance to Drench enemies hit.


 Surf's Up! (Special Attack): Undodgeable Ranged Water attack on all enemies and causes all AOE attacks to do less damage. Any active Taunt abilies on enemies will be purged.


 Waterlogged Field (Special Attack): Ranged Water attack on all enemies, lifestealing for all allies. Reduces enemy healing and a chance to add Drenched for 3 turns.
 Wash Out (Basic Attack): Basic Ranged Water attack on target enemy with a chance to add Drenched on CRIT.


 Puppet Master (Special Attack): Select an enemy Hero and make a Clone of it by replacing an ally for 1 turn. Does a Melee Physical attack on the enemy and applies Drenched for 2 turns. The Clone has the same stats as the copied enemy but no passives, all abilities are powered. This ability ignores Taunt and Provoke. If the Clone is killed, the ally immediately returns to battle.


The following heroes are immune to Drenched:

 Living Stone (Trait): Immune to all debuffs but can be healed normally.
 Construct (Trait): Cannot be healed but is invulnerable to all Debuffs.
 Construct (Trait): Cannot be healed but is invulnerable to all Debuffs.
 Construct (Trait): Cannot be healed but is invulnerable to all Debuffs.
 Dryad Ice (Trait): Starts dungeons in Ice Block, reducing damage taken (90% Damage Reduction) and Debuff immune until their first turn. Can't be stolen, copied, or purged.
 You Can't Catch Me! (Trait): Flying allies can't have buffs removed or debuffs added by non-Flying enemies.
 Ambush Tactics (Special Attack): Ranged Physical attack on target enemy and all Ranged allies attack the same target, then gain Stealth and become Invulnerable for 1 turn. Starts Powered.
 Ice Block (Trait): Starts dungeons in Ice Block, reducing damage taken (90% Damage Reduction) and Debuff immune until his first turn. Can't be stolen, copied, or purged.
 Living Stone (Trait): Immune to all debuffs but can be healed normally.
 Construct (Trait): Cannot be healed but is invulnerable to all Debuffs.
 The Last Word (Trait): Slow allies and self take 30% reduced damage from Fast enemies. Slow allies revenge attacks twice. Slow allies can't have buffs removed or debuffs added by fast enemies.