Dungeon Boss Wiki
Drakk the Warlord
Barbarian Warrior 
Legendary Hero



Element: Nature
30% vs Water units
-25% vs Fire units


Excess Tokens:
1 Token → 300 Aether

Unlocked
Background
Enjoys long walks over the skulls of his crushed enemies.
Abilities & Traits
&
Attack Speed Normal
Attack Range Melee
Damage Physical
Epic Bloodthirster
Buddy Synergy None
Combat Style

Watch Taunting enemies before your eyes with Drakk's passive ability You Dare Challenge Me?! today, Boss! -- This Legendary Barbarian Warlord's Passive Abilities Buff Barbarians allies making them immune to Fear. Avoid death for 1 turn, and 15% Damage Reduction per stack of Rage. Enough to conquer any dungeon, Boss!
Damage (8/9)
Toughness (7/9)
Team Support (1/9)
Crowd Control (6/9)
Synergy (8/9)
See Hero Rating for more details about this.

Statistics Total Bonus1 Traits2 Epic Base
Attack (ATK) +212% +130% - +20% 1329
Defense (DEF) +238% +130% - +30% 1293
Skill (SKL) +160% +130% - - 1052
Max Health (HP) +212% +130% - +20% 4734
Crit Chance (CRIT) 39% +34% - - 5%
Crit Multiplier 200% - - - 200%
Dodge Chance 0% - - - 0%
Damage Penetration 0% - - - 0%
Damage Reduction 0% - - - 0%
Chaos Damage Reduction 0% - - - 0%

1Bonus (ATK, DEF, SKL, HP) includes Hero Stars (★★★★★★) and Hero Rarity.
2Stats affecting Traits: None

Resistances
Fire
Burned
18%
18%
Nature
Poisoned
Wounded
33%
33%
33%
Water
Frozen
Chilled
Cryosleep
Frostbitten
0%
0%
0%
0%
0%
Light 0%
Lightning
Shocked
Paralysis
0%
0%
0%
Dark
Diseased
Banished
0%
0%
0%
Spirit
Feared
Stoned
Possessed
Marked
6%
Immune
6%
6%
6%

Abilities (Active) Traits (Passive)
Rage Swing Armored
Pillage! Rage
Wounding Cleave You Dare Challenge Me?!
Challenge Indomitable Will
Rage Revenge
Unbridled Rage

First Ascension
Second Ascension
Abilities & Traits

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Abilities & Traits

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Required Hero Stars and Evos

Evo Cost Index: 6000

Evo Cost Index: 13800

Epic Drakk the Warlord
Effect: Chance to deal 1.3x damage and Lifesteal for all allies a percentage of damage dealt.

Epic Passive:  Epic Unbridled Rage
Release Date: April 14, 2020

Epic Part 2 Part 3
Bloodthirster Hungry Steel Blood Channeler
If you have Drakk the Warlord at level 50 or higher and fully ascended,
you can make this hero Epic.

Doing this raises it's Defense/Max Health/Attack by a set percentage,
as well as adding a special effect to it's Basic Attack.
Check Epic Heroes for more information.

 Drakk the Warlord tokens: Events Heroic Summon

There are no Dungeons in which Drakk the Warlord tokens are available.

Rune Slots: (standard)
Drakk the Warlord has the standard rune slots for a Nature hero.
Nature Nature Water Light Dark
Abilities & Traits: &

Rage Swing
Basic Attack (None)

A Basic Melee Physical attack. Rage adds additional attacks on random enemies.
Effects | Extra Attacks


Pillage!
Special Attack (6 turns)

Melee Physical attack and all allies each attack a random enemy, with a chance to steal Buffs on hit. Rage increases the number of Buffs stolen.
Effects | Buff Steal


Wounding Cleave
Special Attack (6 turns), requires 1st Ascension

Armor-Piercing Melee Physical attack with a chance to Wound. Rage adds additional hits on random enemies.
Effects | Wounded | Armor-Piercing


Challenge
Special Attack (6 turns), requires 2nd Ascension

Challenges target enemy. Target enemy attacks, then this Hero attacks, plus the damage dealt by the enemy attack as additional damage. Rage adds 20% more damage per stack.
Effects | Revenge Attacks


Armored
Trait (Passive)

Takes 25% less damage from Physical attacks.
Effects | Damage Reduction


Rage
Trait (Passive)

Gains Rage when hit. Rage modifies abilities, increases damage of their attacks and reduces taken damage. Stacks up to 5 times, resets each encounter, and cannot be copied or stolen.
Effects | Rage | Damage Reduction


You Dare Challenge Me?!
Trait (Passive), requires 1st Ascension

Immune to Taunt and Provoke, and deals 2x damage against Taunting enemies.
Effects | Taunt, Provoke and Aversion Immune


Indomitable Will
Trait (Passive), requires 2nd Ascension

Barbarian allies gain +15% Damage Reduction per stack of Rage.
Effects | Damage Reduction


Rage Revenge
Trait (Passive), requires 2nd Ascension

Chance to Revenge attacks. Rage adds additional Revenge attacks.
Effects | Extra Attacks | Revenge Attacks


Unbridled Rage
Trait (Passive), requires 2nd Ascension

Self and allied Barbarians are immune to Fear and if they would die, ignores death but gains a shield for a turn (like Ethereal Spirit, HP does not drop below 1). Unbridled Rage happens once per dungeon.
Effects | unbridled rage | Damage Reduction | Fear Immune


Epic Unbridled Rage
Trait (Passive), requires Epic "Bloodthirster"

Self and allied Barbarians are immune to Fear and if they would die, ignores death but grants a shield for a turn (like Ethereal Spirit, HP does not drop below 1). Ignores Shield Piercing & Chaos Damage, happens once per dungeon. (This trait replaces 'Unbridled Rage' when the Epic is unlocked.)
Effects | unbridled rage | Damage Reduction | Fear Immune


Undying Fury
Trait (Passive), requires Skin "Slasher Drakk"

Drakk cannot be healed when health drops below 13 and deals boosted (2x) damage.

Buffs & Debuffs:

Armor-Piercing - effect (Damage/Damage Reduction)
Armor-Piercing attacks ignore the target enemy's Armor.

Buff Steal - effect (Status Effect)
This effect instantly steals 1+ buffs from the target.

Damage Reduction - effect (Damage/Damage Reduction)
The damage suffered is mitigated by certain percent. Damage Reduction is capped at 90% and applied multiplicative.

Extra Attacks - effect (Attack/Damage)
The target or allies have the chance to do an extra basic attack. This can be a result of a buff (like Haste), or granted by a trait (like Valkin's Lead By Example). There are also a few rare runes that have a passive/4th stat (20% chance for an extra attack). An extra basic attack can trigger an Epic effect (with a few exceptions like Hog Wild). Note: There is no icon for this effect. It's used on this wiki page only.

Fear Immune - immunity (Status Effect)
Immune to Feared debuff.

Rage - buff (Damage/Damage Reduction/Stack)
Rage modifies abilities of Barbarians and boosts their ATK as well as Damage Reduction. It stacks up to 5 times, resets on each dungeon room, and cannot be copied or stolen; doing so will purge it.

Revenge Attacks - effect (Attack)
If the target (or an ally) is hit there is a chance for a Revenge attack, a basic attack. Buffs (like Pumped) or traits (like Slow) can grant Revenge attacks. Revenge attacks can trigger Epics but not another Revenge attack of the enemy to prevent endless loops.

Taunt, Provoke and Aversion Immune - immunity (Status Effect)
Ignores Taunt, Provoked, and Aversion and can choose another target to attack or the target with Aversion.
unbridled rage

Wounded - debuff (Damage over Time/Health)
Target cannot heal and takes damage each turn for 3 turns.
Immunities & Damage Reduction: Under construction, see above 'Buffs & Debuffs'
Ascensions: (6000) = + &
(13800) = +
First Ascension Second Ascension
Bushido Evo 4x Brawny Evo 8x
Dark Evo Monarch 15x Diamond Evo 4x
Fire Evo 20x Nature Evo Monarch 45x
Nature Evo Monarch 45x Subterranean Evo 6x
Wounding Cleave (Special Attack/6 Turns) Challenge (Special Attack/6 Turns)
You Dare Challenge Me?! (Trait/Passive) Indomitable Will (Trait/Passive)
Rage Revenge (Trait/Passive)
Unbridled Rage (Trait/Passive)
Synergies of Barbarian heroes (Family):
 Drakk the Warlord can get following passive buffs when teamed up with other Heroes:

Barbarian Heroes get the following passive buffs:

 Unbridled Rage (Trait) by  Drakk the Warlord
Self and allied Barbarians are immune to Fear and if they would die, ignores death but gains a shield for a turn (like Ethereal Spirit, HP does not drop below 1). Unbridled Rage happens once per dungeon.
 Indomitable Will (Trait) by  Drakk the Warlord
Barbarian allies gain +15% Damage Reduction per stack of Rage.
 Barbarian Assault (Trait) by  Balog the Loud
Self and Barbarian allies deal +20% damage for each stack of Rage.
 Toughen Up (Trait) by  Abigail the Brutal
Self and Barbarian allies gain +DEF for 1 turn whenever they gain Rage.
 Furious Charge (Special Attack) by  Abigail the Brutal
Buff team +ATK and does a Melee Physical attack. Self and Barbarian allies gain 2 Rage.
 Burning Mad (Trait) by  Ignus the Mad
Self and allied Barbarians gain Rage when dealing damage to Burning targets.
Synergies of Nature heroes (Element):
 Drakk the Warlord can get following passive buffs when teamed up with other Heroes:

Nature Heroes get the following passive buffs:

 Nature's Fury (Trait) by  Rocky the Shiitake
Boosted CRIT Chance for self and Nature allies..
 Nature Heart (Trait) by  Willow Swift
+15% Max HP for self and Nature allies.
 Oxidized Team (Trait) by  Lily Blossom
Self and Nature allies deal 2x damage to Armored enemies.
 Spirit of Nature (Trait) by  Tsume
+15% ATK for self and Nature allies.
 Nature Guard (Trait) by  Julius
+15% DEF for self and Nature allies.
 Nature's Reclamation (Special Attack) by  Mire
Ranged Spirit attack that drains 1 energy, steals all Buffs, and adds them to the caster. Adds 1 energy and increases DEF of all Spirit and Nature allies for 3 turns.
Synergies of Warrior heroes (Class):
 Drakk the Warlord can get following passive buffs when teamed up with other Heroes:

Warrior Heroes get the following passive buffs:

 Epic Combat Prowess (Trait) by  Archon
Allied warriors gain 100% chance to apply Impair debuff on hit (This trait replaces 'Combat Prowess' when the Epic is unlocked.)
 Warrior Heart (Trait) by  Bovus El Doro
Increase Health by [15%/20%/25%] for all Warrior allies and this character's Attack increases 10% for each other Warrior ally on the team. (Health boost increases with each Ascension.)
 Warrior's Chi (Special Attack) by  Sifu Jianzhi
Heals self, then grants self and allied Assassins and Warriors DEF+ buff, +1 Energy and Haste.
 Savage Rampage (Special Attack) by  Bovus El Doro
Melee Physical attack on target and 1 random enemy, plus additional attacks on random enemies equal to the number of Beast and/or Warrior allies on the team.
 Warrior's Soul (Trait) by  Archon
Warrior allies gain [5%/10%/25%] Attack and Max Health.
 Primordial Vigor (Trait) by  Archon
Starts with +1 Energy for each other Warrior or Spirit ally on the team.
 Valkyrie Valor (Trait) by  Shieldmaiden Astrid
If there is a Legendary Fire Warrior ally on the team, Astrid becomes Fast and other Warrior and Honorbound allies start dungeons with an Aegis Shield.
 Whispering Terror (Trait) by  Harbinger the Terror
Allied Warriors are immune to fear and cannot be retaliated against.
Other Synergies of Heroes:
 Drakk the Warlord can get following passive buffs when teamed up with other Heroes:

Armored Heroes get the following passive buffs:

 Dwarven Forged Team (Trait) by  The Furnace
Armored allies gain +15% Damage Reduction from Ranged and Melee attacks.
 Overclocked (Trait) by  Bauble
Armored allies have a chance to Dodge Ranged attacks for their first turn.
 Electric Conductor (Trait) by  Alexandros
Self and Armored allies' attacks on Shocked targets have a chance to spread the Shock to another random enemy.
 Drakk the Warlord can get following passive buffs when teamed up with other Heroes:

All Heroes get the following passive buffs:

 Adept Strikes (Trait) by  Serenity
Allies and self gain Haste after using a single target Melee Physical attack once per round.
 Critical Energy (Trait) by  Indigo
Grants team +1 Energy on CRITs.
 Cleansing Aura (Trait) by  Dagrund Blacksmoke, Kelpy Shells
If the Hero can act at the end of the round, cleanses 1 Debuff on all allies.
 Cloak of Fire (Trait) by  Ember Sanguine
Allies gain immunity to burn and take 50% less damage from fire attacks.
 Eyes of the Beholder (Special Attack) by  Iris
Buffs team +ATK, then does a Ranged Dark attack on enemies.
 Fiery Renewal (Trait) by  Ember Sanguine
Whenever a Burn debuff is applied to an enemy, all allies gain +5% max health.
 Fire Nova (Special Attack) by  Ignus the Mad
Ranged Fire attack on all enemies, with Rage adding an additional chance to Burn. Grants team Burning Touch (chance to Burn on Basic attacks).
 Frost-Tipped Blades (Trait) by  Samurai Takumi
Grants the team a chance to Chill on Melee Physical attacks.
 Icy Embrace (Trait) by  Icebloom
All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.
 IFF Targeting (Basic Attack) by  Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
 Immunize (Trait) by  Mire, Zen
Each ally healed will gain Impervious (Cannot be Poisoned, Burned, Frozen, Chilled, Shocked, nor Diseased) for two turns.
 Master Assassin (Trait) by  Black Diamond
Self and allied single target abilities deal 100% more Damage on CRITs.
 Mend (Trait) by  Chief NubNub
Heal Team for [50% ATK] on CRIT. Triggers when landing a critical hit from a basic attack.
 Not Alone (Trait) by  Alrakis Skullkeeper, Lumin the Radiant
This hero gains +10% Damage Reduction for each other living ally.
 Sanctified Spell Absorption (Trait) by  Serenity
Allies take significantly reduced damage from non-Physical (-60%) and Chaos attacks (-20%).
 Sanctified Swamp (Trait) by  Grettle
All allies take 50% reduced Chaos Damage.
 Shell Power (Trait) by  Grondar
Allied Heroes gain Shell protection (allies cannot be Burned, Frozen, Chilled, Paralyzed or Shocked).
 Shielding Soul (Trait) by  Dagrund Blacksmoke
When killed, remaining allies gain an Aegis Shield.
 Spellseeker Weapons (Trait) by  Serenity
Allies Melee attacks have a chance to purge a buff on basic attack and can’t be retaliated against by Melee attackers.
 Spread the Wealth (Trait) by  Augustus
When at full HP, this Hero heals the team for a % of his HP every turn.
 Team Energy Vault (Trait) by  Ekko
Self and allies are immune to Exhaustion (=Energy Loss that is caused by use of abilities). Note: Passive traits like epic Malice "All Hope is Lost" can still drain energy.
 Team Precision (Trait) by  Pignius Maximus
Boosted CRIT damage for all allies. CRIT Multiplier is increased by [50%], percentage increases slightly with SKL.
 Venomous Embrace (Trait) by  Cobressa
Heals allies when Venom is applied on the enemies by Cobressa. The heal amount increases with the rank (I/II) of this trait. Enemies immune to Venom prevent the heal effect.
 Shard of Darkness (Trait) by  Craw, Mire
Allies start dungeons with [1/2/3] stacks of Foresight.
 Tempered Soul (Trait) by  Alrakis Skullkeeper
All allies and self gain an additional [5%/10%/15%] Chaos Damage Reduction (max 50%), depending on the rank of this trait (I/II/III). Skill increases the percent value.
 The Calm Before (Special Attack) by  Jin Lei
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Counters:
 Drakk the Warlord can be countered by making use of the following traits and special attacks:

Warrior Heroes are vulnerable to:

 Warrior Hunter (Trait) by  Squinch
2x damage against Warriors.
Armored Heroes are vulnerable to:

 Arcane Bolts (Special Attack) by  Kobal the Pestilent
Armor-Piercing and Shield-Piercing Ranged Spirit attack on all enemies.
 Armor's Bane (Trait) by
 Mire
 Therand Fiddlestrom
Takes reduced damage from Armored enemies and deals 2x damage to Armored enemies.
 Demolitionist (Trait) by  Therand Fiddlestrom
Attacks ignore Armor and deal 2x damage to Construct enemies.
 Demolishing Smash (Special Attack) by  Phemus
Armor-Piercing and Shield-Piercing Melee Physical attack on target that Wounds target enemy. Starts Powered.
 Doom Bolt (Special Attack) by  Pontifex Mortis
Shield-Piercing Ranged Lightning attack that deals 1.5x damage against Armored tagets. If target dies, the corpse is removed.
 Electrical Storm (Special Attack) by  Ekko
Ranged Lightning attack on 3 random enemies (becomes 4 enemies at level 40) that deals 1.5x damage against Armored enemies with a chance to Shock.
 Electrified Whirlwind (Special Attack) by  Dhaegon Stonecrusher
Melee Lightning attack on all enemies with a chance to Shock, reduces the first enemy's energy by 1.
 Evasive Shot (Special Attack) by  Willow Swift
Armor-Piercing Ranged Physical attack that grants self Evasion.
 Feet of Fury (Special Attack) by  Sifu Jianzhi
5 Armor-Piercing Melee Physical attacks on target enemy.
 From the Shadows (Special Attack) by  Shadowblade
Critical Armor-Piercing Melee Physical attack that purges 1 buff and grants self Evasion.
 Frost Katana (Special Attack) by  Samurai Takumi
Armor-Piercing Melee Water attack on target enemy with splash damage, chance to apply Frostbite on all enemies hit.
 Iaijutsu Strike (Special Attack) by  Hansuke Undying
Armor-Piercing Melee Physical attack with a chance to Wound, and purges Taunt on the target enemy (if any).
 Jack Hammer (Special Attack) by  Hagrim Felhorn
4 Melee Physical attacks that inflict Choked CRIT (reduces CRIT chance to 0%). Deals 3x damage against Armored and Living Stone targets.
 Oxidized Team (Trait) by  Lily Blossom
Self and Nature allies deal 2x damage to Armored enemies.
 Plummeting Doom (Special Attack) by  Agnon
Armor-Piercing Melee Physical attack that Dazes the target and deals 5x damage to Tanks and enemies with high DEF.
 Purging Cleave (Special Attack) by  Bovus El Doro
Armor-Piercing Melee Physical attack that purges 3 Buffs on hit, and also purges 3 Buffs from all other enemies on a killing blow. Starts Powered.
 Sniper Shot (Special Attack) by  Willow Swift
Critical Armor-Piercing Ranged Physical attack that purges 1 Buff.
 Solar Shot (Special Attack) by  Deadeye
Armor piercing Ranged Physical attack for [92.5% ATK] base damage that Blinds the target (lowering their attack and defense, 73%@lvl 80) and reduces the target's energy by 1. Starts Powered.
 Terrorstorm (Special Attack) by  Agnon
Self and allied Constructs gain 1 Energy, then does a Ranged Lightning attack on all enemies with a chance to Fear. Deals boosted damage to Armored targets.
 Tooth And Nail (Special Attack) by  High King Valkin
3 Armor-Piercing Melee Physical attacks on target enemy, then gains Unbreakable Heart for 3 turns. Switches to 'To War!: Cavalry'.
 Wildfire Breath (Special Attack) by  Ferno
Armor-Piercing Ranged Fire attack with a chance to inflict Wildfire Burn. Purges all debuffs on Ferno.
Skins: (1)
Drakk the Warlord

Slasher Drakk
Ultimate Skin

The Age of  Drakk the Warlord began with the Age of Drakk Hero Calendar in April/May 2018. Drakk was featured during The Grand Tourney, a PvP Guild event. He is the 79th Hero in the game.

Barbarians in PvP[]

A known counter to the currently very popular defense combo  Shade and the 3 Barbarians  Drakk the Warlord,  Balog the Loud and  Abigail the Brutal is an attacking team of  Archangel Emily,  Ferno,  Agnon and  Goretusk.

Dungeon Boss on Youtube: 5/22/18 - Dungeon Boss - Anti-Barbarian + Shade Team | Rolla8

Notes and Tips[]

The Barbarian's  Rage and its effect is in-depth described on the Barbarian rage page. Check it out!  Drakk the Warlord's  Rage Revenge only hits the attacker.

Gallery[]