Gold Hero Element: Light
Token → 1:30
Aether Exchange Rate:
Dhaegon Stonecrusher has yet to discover their Epic.
I wonder what it will be...
for more information.
tokens: Dhaegon Stonecrusher x1 + Campaign Reward Treasure Room Heroic Summon
Main Campaign Dungeons: (1)
21-10 Garden of Evil
Root of All Evil
Rune Slots: (standard)
has the standard rune slots for a Dhaegon Stonecrusher Light hero.
Immunities & Damage Reduction: None & None
(2800) = + & (4920) = +
Fire Evo Monarch
Resounding Pounding (Special Attack/3 Turns)
Thundersmash (Special Attack/4 Turns)
Dwarven Dynamo (Trait/Passive)
Forgotten Might (Trait/Passive)
Like Father, Like Son (Trait/Passive)
Other Synergies of Heroes:
can get following passive buffs when teamed up with other Dhaegon Stonecrusher Heroes:
Armored Heroes get the following passive buffs:
(Trait) by Dwarven Forged Team
Armored allies gain +15% Damage Reduction from Ranged and Melee attacks.
(Trait) by Overclocked
Armored allies have a chance to Dodge Ranged attacks for their first turn.
(Trait) by Electric Conductor
Self and Armored allies' attacks on Shocked targets have a chance to spread the Shock to another random enemy.| can get following passive buffs when teamed up with other Dhaegon Stonecrusher Heroes:
All Heroes get the following passive buffs:
(Trait) by Adept Strikes
Allies and self gain Haste after using a single target Melee Physical attack once per round.
(Trait) by Critical Energy
Grants team +1 Energy on CRITs.
(Trait) by Cleansing Aura , Dagrund Blacksmoke
If the Hero can act at the end of the round, cleanses 1 Debuff on all allies.
(Trait) by Cloak of Fire
Allies gain immunity to burn and take 50% less damage from fire attacks.
(Special Attack) by Eyes of the Beholder
Buffs team +ATK, then does a Ranged Dark attack on enemies.
(Trait) by Fiery Renewal
Whenever a Burn debuff is applied to an enemy, all allies gain +5% max health.
(Special Attack) by Fire Nova
Ignus the Mad
Ranged Fire attack on all enemies, with Rage adding an additional chance to Burn. Grants team Burning Touch (chance to Burn on Basic attacks).
(Trait) by Frost-Tipped Blades
Grants the team a chance to Chill on Melee Physical attacks.
(Basic Attack) by IFF Targeting
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
(Trait) by Immunize , Mire
Each ally healed will gain Impervious (Cannot be Poisoned, Burned, Frozen, Chilled, Shocked, nor Diseased) for two turns.
(Trait) by Master Assassin
Self and allied single target abilities deal 100% more Damage on CRITs.
(Trait) by Mend
Heal Team for [50% ATK] on CRIT. Triggers when landing a critical hit from a basic attack.
(Trait) by Not Alone , Alrakis Skullkeeper
Lumin the Radiant
This hero gains +10% Damage Reduction for each other living ally.
(Trait) by Sanctified Spell Absorption
Allies take significantly reduced damage (-60%) from non-physical and chaos attacks.
(Trait) by Shielding Soul
When killed, remaining allies gain an Aegis Shield.
(Trait) by Spellseeker Weapons
Allies Melee attacks have a chance to purge a buff on basic attack and can’t be retaliated against.
(Trait) by Spread the Wealth
When at full HP, this Hero heals the team for a % of his HP every turn.
(Trait) by Team Energy Vault
Self and allies are immune to Exhaustion.
(Trait) by Team Precision
Grants team +CRIT Multiplier.
(Trait) by Venomous Embrace
Heals allies when Venom is applied on the enemies by Cobressa. The heal amount increases with the rank (I/II) of this trait. Enemies immune to Venom prevent the heal effect.
(Trait) by Shard of Darkness , Craw
Allies start dungeons with Foresight.
(Trait) by Tempered Soul
All allies and self gain an additional [5%/10%/15%] Chaos Damage Reduction (max 50%), depending on the rank of this trait (I/II/III). Skill increases the percent value.
(Special Attack) by The Calm Before
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
can be countered by making use of the following traits and special attacks:
Warrior Heroes are vulnerable to:
(Trait) by Warrior Hunter
2x damage against Warriors.
Light Heroes are vulnerable to:
(Trait) by Light Hunter
1.5x damage against Light enemies.
(Trait) by Angelic
Cannot be Poisoned, Burned, Frozen, Chilled, Envenomed, Shocked, or Diseased and starts dungeons with an [Aegis Shield].
(Trait) by Will of the Wisp
Immune to Spirit, Lightning, and Light attacks. [Light allies start Dungeons with +1 extra energy]. The text in [brackets] is of rank II of this trait (I/II).
Armored Heroes are vulnerable to:
(Special Attack) by Arcane Bolts
Kobal the Pestilent
Armor-Piercing and Shield-Piercing Ranged Spirit attack on all enemies.
Therand Fiddlestrom Takes reduced damage from Armored enemies and deals 2x damage to Armored enemies.
(Trait) by Demolitionist
Attacks ignore Armor and deal 2x damage to Construct enemies.
(Special Attack) by Demolishing Smash
Armor-Piercing and Shield-Piercing Melee Physical attack on target that Wounds target enemy. Starts Powered.
(Special Attack) by Doom Bolt
Shield-Piercing Ranged Lightning attack that deals 1.5x damage against Armored tagets. If target dies, the corpse is removed.
(Special Attack) by Electrical Storm
Ranged Lightning attack on 3 random enemies (becomes 4 enemies at level 40) that deals 1.5x damage against Armored enemies with a chance to Shock.
(Special Attack) by Evasive Shot
Armor-Piercing Ranged Physical attack that grants self Evasion.
(Special Attack) by Feet of Fury
5 Armor-Piercing Melee Physical attacks on target enemy.
(Special Attack) by From the Shadows
Critical Armor-Piercing Melee Physical attack that purges 1 buff and grants self Evasion.
(Special Attack) by Frost Katana
Armor-Piercing Melee Water attack on target enemy with splash damage, chance to apply Frostbite on all enemies hit.
(Special Attack) by Iaijutsu Strike
Armor-Piercing Melee Physical attack with a chance to Wound, and purges Taunt on the target enemy (if any).
(Special Attack) by Jack Hammer
4 Melee Physical attacks that inflict Choked CRIT (reduces CRIT chance to 0%). Deals 3x damage against Armored and Living Stone targets.
(Trait) by Oxidized Team
Self and Nature allies deal 2x damage to Armored enemies.
(Special Attack) by Plummeting Doom
Armor-Piercing Melee Physical attack that Dazes the target and deals 5x damage to Tanks and enemies with high DEF.
(Special Attack) by Purging Cleave
Bovus El Doro
Armor-Piercing Melee Physical attack that purges 3 Buffs on hit, and also purges 3 Buffs from all other enemies on a killing blow. Starts Powered.
(Special Attack) by Sniper Shot
Critical Armor-Piercing Ranged Physical attack that purges 1 Buff.
(Special Attack) by Solar Shot
Armor piercing Ranged Physical attack for [92.5% ATK] base damage that Blinds the target (lowering their attack and defense, 73%@lvl 80) and reduces the target's energy by 1. Starts Powered.
(Special Attack) by Terrorstorm
Self and allied Constructs gain 1 Energy, then does a Ranged Lightning attack on all enemies with a chance to Fear. Deals boosted damage to Armored targets.
(Special Attack) by Tooth And Nail
High King Valkin
3 Armor-Piercing Melee Physical attacks on target enemy, then gains Unbreakable Heart for 3 turns. Switches to 'To War!: Cavalry'.
(Special Attack) by Wildfire Breath
Armor-Piercing Ranged Fire attack with a chance to inflict Wildfire Burn. Purges all debuffs on Ferno.
(Special Attack) by Wounding Cleave
Drakk the Warlord
Armor-Piercing Melee Physical attack with a chance to Wound. Rage adds additional hits on random enemies.
Tokens and Locations
Character unlocked upon the completion of Chapter 21. Subsequent completions of the dungeon level gives a chance for tokens.
Dhaegon became a legendary hero, was reworked, and got an epic (Ragnorok) and an Ultimate skin
Notes and Tips