Dungeon Boss Wiki


Dhaegon Stonecrusher
Fast Dwarf Warrior 
Legendary Hero



Element: Light
30% vs Dark units


Excess Tokens:
1 Token → 300 Aether

Unlocked
Background
Dhaegon Stonecrusher left his only son in order to seek out the evil that had taken root in the world. Betrayed by his best friend, he was ultimately captured and enslaved by the evil tree boss. His imprisonment has made him resistant to even the most debilitating effects. Recently set free by adventurers, he seeks only to join his son in glorious battle leaving only fallen evil in their wake.
Abilities & Traits
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Attack Speed Fast
Attack Range Melee
Damage Lightning/Physical
Epic Ragnarok
Buddy Synergy  Rogar Stonecrusher
Combat Style

Dhaegon is Rogar's daddy! All the Stonecrusher men are great fighters, and he's no different. Give him some extra stone-crushing power!
Damage (8/9)
Toughness (6/9)
Team Support (5/9)
Crowd Control (7/9)
Synergy (6/9)
See Hero Rating for more details about this.

Statistics Total Bonus1 Traits2 Epic Base
Attack (ATK) +186% +130% -20% +30% 1293
Defense (DEF) +212% +130% - +20% 1322
Skill (SKL) +217% +130% +22% - 1074
Max Health (HP) +212% +130% - +20% 4676
Crit Chance (CRIT) 39% +34% - - 5%
Crit Multiplier 200% - - - 200%
Dodge Chance 0% - - - 0%
Damage Penetration 28% - +28% - 0%
Damage Reduction 0% - - - 0%
Chaos Damage Reduction 0% - - - 0%

1Bonus (ATK, DEF, SKL, HP) includes Hero Stars (★★★★★★) and Hero Rarity.
2Stats affecting Traits:  Forgotten Might Fast

Resistances
Fire
Burned
0%
Immune
Nature
Poisoned
Wounded
0%
Immune
0%
Water
Frozen
Chilled
Cryosleep
Frostbitten
0%
Immune
0%
0%
0%
Light 33%
Lightning
Shocked
Paralysis
33%
Immune
33%
Dark
Diseased
Banished
0%
Immune
0%
Spirit
Feared
Stoned
Possessed
Marked
6%
6%
6%
6%
6%

Abilities (Active) Traits (Passive)
Static Strike Armored
Electrified Whirlwind Dwarven Resolve
Resounding Pounding Impervious
Thundersmash Dwarven Dynamo
Fast
Forgotten Might
Like Father, Like Son

First Ascension
Second Ascension
Abilities & Traits

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Abilities & Traits

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Required Hero Stars and Evos

Evo Cost Index: 2800

Evo Cost Index: 4920

Epic Dhaegon Stonecrusher
Effect: Chance to deal 1.3x Ranged Lightning damage to all enemies and Paralyze.

Epic Passive:  Epic Forgotten Might
Release Date: January 23, 2020

Epic Part 2 Part 3
Ragnarok Magnetic Mace Charge Gem
If you have Dhaegon Stonecrusher at level 50 or higher and fully ascended,
you can make this hero Epic.

Doing this raises it's Attack/Max Health/Defense by a set percentage,
as well as adding a special effect to it's Basic Attack.
Check Epic Heroes for more information.

 Dhaegon Stonecrusher tokens: x1 + Campaign Reward Treasure Room Heroic Summon
Main Campaign Dungeons: (1)
Chapter Lvl. Rooms Enemies Area Evos Boss
21-10 Garden of Evil 61 7 6 25 Dark Forest Root of All Evil
Rune Slots: (standard)
Dhaegon Stonecrusher has the standard rune slots for a Light hero.
Light Light Fire Nature Water
Abilities & Traits: &

Static Strike
Basic Attack (None)

A Basic Melee Physical attack with a 100% base chance to Shock the target.
Effects | Shocked


Electrified Whirlwind
Special Attack (4 turns, AoE)

Melee Lightning attack on all enemies with a chance to Shock, reduces the first enemy's energy by 1.
Effects | Shocked | Energy Loss


Resounding Pounding
Special Attack (3 turns), requires 1st Ascension

3 Melee Physical attacks on target enemy. If target was killed, Fears and lowers the ATK of all other enemies.
Effects | ATK reduced | Feared


Thundersmash
Special Attack (4 turns), requires 2nd Ascension

Melee Physical attack on target enemy with 85% splash damage that Paralyzes and Silences on hit.
Effects | Splash Damage | Silenced | Paralysis


Armored
Trait (Passive)

Takes 25% less damage from Physical attacks.
Effects | Damage Reduction


Dwarven Resolve
Trait (Passive)

Cannot Miss and enemies cannot Dodge this Hero's attacks. Boosted damage against targets with a high Dodge chance.
Effects | Undodgeable | Boosted Damage


Impervious
Trait (Passive)

Cannot be Poisoned, Burned, Frozen, Chilled, Envenomed, Shocked, nor Diseased.
Effects | Poison Immune | Burn Immune | Freeze Immune | Chill Immune | Venom Immune | Shock Immune | Disease Immune


Dwarven Dynamo
Trait (Passive), requires 1st Ascension

Self and Dwarf allies deal 2x damage against Shocked targets and gain +1 Energy on CRITs.
Effects | Energy Gain


Fast
Trait (Passive), requires 1st Ascension

Attacks first, but Attack is reduced by 20% and Skill is boosted by 20%. (Heroes sharing the same Speed go in order of positioning, left to right, as chosen at the beginning of the battle. See Attack Speed for details.)


Forgotten Might
Trait (Passive), requires 2nd Ascension

All Dwarf allies gains +25% Damage Penetration.
Effects | Boosted Damage


Like Father, Like Son
Trait (Passive), requires 2nd Ascension

When on a team with Rogar Stonecrusher, Rogar will make a corresponding follow-up on the same target (basic attack followed by basic attack, 1st Ability followed by 1st Ability, etc.) after any attack made by this Hero.
Effects | Extra Attacks | Buddy Synergy


Epic Forgotten Might
Trait (Passive), requires Epic "Ragnarok"

All allies gain +25% Damage Penetration. Dwarves gain 10% Chaos Damage. (This trait replaces 'Forgotten Might' when the Epic is unlocked.)
Effects | Boosted Damage | Chaos Damage

Buffs & Debuffs:

ATK reduced - debuff (Attack)
Target has reduced ATK.

Boosted Damage - effect (Damage)
This hero deals boosted damage against certain targets or under certain circumstances. See the description of the respective Trait or Ability for details. If you see this icon during events, it means that the hero gets a special event buff.

Buddy Synergy - efffect (Special)
If this hero is in a team with a certain other hero, then a trait will be unlocked or enables additional effects of a trait. (Sometimes more than one other hero is needed in the team.)

Burn Immune - immunity (Status Effect)
Can't be burned and/or takes no damage from Burn debuffs. Damage Over Time caused by Burn debuffs doesn't occure but can take damage from Fire attacks. See also Fire Immune.

Chill Immune - immunity (Status Effect)
Can't be Chilled which would stop the regeneration of the energy to use special attacks.

Damage Reduction - effect (Damage/Damage Reduction)
The damage suffered is mitigated by certain percent. Damage Reduction is capped at 90% and applied multiplicative.

Disease Immune - immunity (Status Effect)
Can't be Diseased.

Energy Gain - effect (Energy)
The hero gains some extra energy, which is required to use their special attacks/abilities.

Energy Loss - effect (Energy/Disable)
The attacked target loses some of the Energy that is required to use their Abilities.

Extra Attacks - effect (Attack/Damage)
The target or allies have the chance to do an extra basic attack. This can be a result of a buff (like Haste), or granted by a trait (like Valkin's Lead By Example). There are also a few rare runes that have a passive/4th stat (20% chance for an extra attack). An extra basic attack can trigger an Epic effect (with a few exceptions like Hog Wild). Note: There is no icon for this effect. It's used on this wiki page only.

Feared - debuff (Damage)
Target takes increased damage and each hit dealt to the target has a chance to make the target flee when on 20% HP and below.

Freeze Immune - immunity (Status Effect)
Can't be Frozen.

Paralysis - debuff (Disable/Damage over Time)
Target has a chance to lose next turn and take damage. Paralyzed targets cannot Dodge, follow-up, or Revenge attack. This debuff can be resisted by a high Light Resistance.

Poison Immune - immunity (Status Effect)
Can't be Poisoned. (See also Venom Immune.)

Shock Immune - immunity (Status Effect)
Shocked debuff cannot be applied, and doesn't take damage from Shocked allies.

Shocked - debuff (Damage/Damage over Time)
Target deals AoE Lightning damage to self and allies when attacked.

Silenced - debuff (Disable/Attack)
Target cannot use Special attacks.

Splash Damage - effect (Damage)
An attack hits not only the target but also other enemies. They also suffer some damage (certain percent). This can collapse Shields or trigger Revenge attacks. Splash damage is not considered an AoE damage.

Undodgeable - effect (Dodge/Attack)
All or specific attacks of this hero cannot be dodged. The attack always hits the target.

Venom Immune - immunity (Status Effect)
Venom can't be applied to this hero. (See also Poision Immune.)
Immunities & Damage Reduction: Under construction, see above 'Buffs & Debuffs'
Ascensions: (2800) = + &
(4920) = +
First Ascension Second Ascension
Fire Evo 5x Astral Evo 5x
Incendiary Evo 5x Fire Evo Monarch 8x
Light Evo 5x Light Evo 30x
Nature Evo 5x
Resounding Pounding (Special Attack/3 Turns) Thundersmash (Special Attack/4 Turns)
Dwarven Dynamo (Trait/Passive) Forgotten Might (Trait/Passive)
Fast (Trait/Passive) Like Father, Like Son (Trait/Passive)
Synergies of Dwarf heroes (Family):
 Dhaegon Stonecrusher can get following passive buffs when teamed up with other Heroes:

Dwarf Heroes get the following passive buffs:

 Forgotten Might (Trait) by  Dhaegon Stonecrusher
All Dwarf allies gains +25% Damage Penetration.
 Dwarven High King (Trait) by  High King Valkin
Dwarf allies gain +ATK and +DEF.
 Dwarven Vitality (Trait) by  Dagrund Blacksmoke
Self and Dwarf allies' Max HP is boosted by % and Lifesteal a % of the damage dealt.
 Dwarven Dynamo (Trait) by  Dhaegon Stonecrusher
Self and Dwarf allies deal 2x damage against Shocked targets and gain +1 Energy on CRITs.
 Lead By Example (Trait) by  High King Valkin
Dwarf allies follow-up any attack made by this Hero with a Basic Attack.
Synergies of Light heroes (Element):
 Dhaegon Stonecrusher can get following passive buffs when teamed up with other Heroes:

Light Heroes get the following passive buffs:

 Avatar of Light (Trait) by  Leonidus
Light allies are immune to Dark elemental bonuses.
 Born of the Stars (Trait) by  Balur
All Light allies take 50% reduced Chaos Damage.
 Light Assault (Trait) by  Black Diamond
Light Allies gain Martial Artist, buffing +10% CRIT and +20% Dodge chance.
 Light Heart (Trait) by  Lumin the Radiant, Zen
Increase Health by [15/25]% for all Light allies depending on the rank (I/II) of this trait.
 Righteous Follower (Trait) by  Deadeye
Do a follow-up basic attack after any attack from a Light or Honorbound ally.
 Speed of Light Team (Trait) by
+15% ATK, +15% DEF and +10% Dodge Chance for self and Light allies.
 Will of the Wisp II (Trait) by  Ekko
Immune to Spirit, Lightning, and Light attacks. High resistance (75%) to Paralysis. [Light allies start Dungeons with +1 extra energy]. The text in [brackets] is of rank II of this trait (I/II).
 Veil of Voltage (Trait) by  Jin Lei
All Light and Honorbound Heroes gain 10% Damage Reduction and gain +1 Energy whenever they deal damage to a Shocked enemy.
Synergies of Warrior heroes (Class):
 Dhaegon Stonecrusher can get following passive buffs when teamed up with other Heroes:

Warrior Heroes get the following passive buffs:

 Epic Combat Prowess (Trait) by  Archon
Allied warriors gain 100% chance to apply Impair debuff on hit (This trait replaces 'Combat Prowess' when the Epic is unlocked.)
 Warrior Heart (Trait) by  Bovus El Doro
Increase Health by [15%/20%/25%] for all Warrior allies and this character's Attack increases 10% for each other Warrior ally on the team. (Health boost increases with each Ascension.)
 Warrior's Chi (Special Attack) by  Sifu Jianzhi
Heals self, then grants self and allied Assassins and Warriors DEF+ buff, +1 Energy and Haste.
 Savage Rampage (Special Attack) by  Bovus El Doro
Melee Physical attack on target and 1 random enemy, plus additional attacks on random enemies equal to the number of Beast and/or Warrior allies on the team.
 Warrior's Soul (Trait) by  Archon
Warrior allies gain [5%/10%/25%] Attack and Max Health.
 Primordial Vigor (Trait) by  Archon
Starts with +1 Energy for each other Warrior or Spirit ally on the team.
 Valkyrie Valor (Trait) by  Shieldmaiden Astrid
If there is a Legendary Fire Warrior ally on the team, Astrid becomes Fast and other Warrior and Honorbound allies start dungeons with an Aegis Shield.
 Whispering Terror (Trait) by  Harbinger the Terror
Allied Warriors are immune to fear and cannot be retaliated against.
Other Synergies of Heroes:
 Dhaegon Stonecrusher can get following passive buffs when teamed up with other Heroes:

Armored Heroes get the following passive buffs:

 Dwarven Forged Team (Trait) by  The Furnace
Armored allies gain +15% Damage Reduction from Ranged and Melee attacks.
 Overclocked (Trait) by  Bauble
Armored allies have a chance to Dodge Ranged attacks for their first turn.
 Electric Conductor (Trait) by  Alexandros
Self and Armored allies' attacks on Shocked targets have a chance to spread the Shock to another random enemy.
 Dhaegon Stonecrusher can get following passive buffs when teamed up with other Heroes:

All Heroes get the following passive buffs:

 Adept Strikes (Trait) by  Serenity
Allies and self gain Haste after using a single target Melee Physical attack once per round.
 Critical Energy (Trait) by  Indigo
Grants team +1 Energy on CRITs.
 Cleansing Aura (Trait) by  Dagrund Blacksmoke, Kelpy Shells
If the Hero can act at the end of the round, cleanses 1 Debuff on all allies.
 Cloak of Fire (Trait) by  Ember Sanguine
Allies gain immunity to burn and take 50% less damage from fire attacks.
 Eyes of the Beholder (Special Attack) by  Iris
Buffs team +ATK, then does a Ranged Dark attack on enemies.
 Fiery Renewal (Trait) by  Ember Sanguine
Whenever a Burn debuff is applied to an enemy, all allies gain +5% max health.
 Fire Nova (Special Attack) by  Ignus the Mad
Ranged Fire attack on all enemies, with Rage adding an additional chance to Burn. Grants team Burning Touch (chance to Burn on Basic attacks).
 Frost-Tipped Blades (Trait) by  Samurai Takumi
Grants the team a chance to Chill on Melee Physical attacks.
 IFF Targeting (Basic Attack) by  Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
 Immunize (Trait) by  Mire, Zen
Each ally healed will gain Impervious (Cannot be Poisoned, Burned, Frozen, Chilled, Shocked, nor Diseased) for two turns.
 Master Assassin (Trait) by  Black Diamond
Self and allied single target abilities deal 100% more Damage on CRITs.
 Mend (Trait) by  Chief NubNub
Heal Team for [50% ATK] on CRIT. Triggers when landing a critical hit from a basic attack.
 Not Alone (Trait) by  Alrakis Skullkeeper, Lumin the Radiant
This hero gains +10% Damage Reduction for each other living ally.
 Sanctified Spell Absorption (Trait) by  Serenity
Allies take significantly reduced damage from non-Physical (-60%) and Chaos attacks (-20%).
 Sanctified Swamp (Trait) by  Grettle
All allies take 50% reduced Chaos Damage.
 Shell Power (Trait) by  Grondar
Allied Heroes gain Shell protection (allies cannot be Burned, Frozen, Chilled, Paralyzed or Shocked).
 Shielding Soul (Trait) by  Dagrund Blacksmoke
When killed, remaining allies gain an Aegis Shield.
 Spellseeker Weapons (Trait) by  Serenity
Allies Melee attacks have a chance to purge a buff on basic attack and can’t be retaliated against by Melee attackers.
 Spread the Wealth (Trait) by  Augustus
When at full HP, this Hero heals the team for a % of his HP every turn.
 Team Energy Vault (Trait) by  Ekko
Self and allies are immune to Exhaustion (=Energy Loss that is caused by use of abilities). Note: Passive traits like epic Malice "All Hope is Lost" can still drain energy.
 Team Precision (Trait) by  Pignius Maximus
Boosted CRIT damage for all allies. CRIT Multiplier is increased by [50%], percentage increases slightly with SKL.
 Venomous Embrace (Trait) by  Cobressa
Heals allies when Venom is applied on the enemies by Cobressa. The heal amount increases with the rank (I/II) of this trait. Enemies immune to Venom prevent the heal effect.
 Shard of Darkness (Trait) by  Craw, Mire
Allies start dungeons with [1/2/3] stacks of Foresight.
 Tempered Soul (Trait) by  Alrakis Skullkeeper
All allies and self gain an additional [5%/10%/15%] Chaos Damage Reduction (max 50%), depending on the rank of this trait (I/II/III). Skill increases the percent value.
 The Calm Before (Special Attack) by  Jin Lei
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Counters:
 Dhaegon Stonecrusher can be countered by making use of the following traits and special attacks:

Warrior Heroes are vulnerable to:

 Warrior Hunter (Trait) by  Squinch
2x damage against Warriors.
Light Heroes are vulnerable to:

 Light Hunter (Trait) by  Overlord Executum
1.5x damage against Light enemies.
 Angelic (Trait) by  Archangel Emily
Cannot be Poisoned, Burned, Frozen, Chilled, Envenomed, Shocked, or Diseased and starts dungeons with an [Aegis Shield].
 Will of the Wisp (Trait) by  Ekko
Immune to Spirit, Lightning, and Light attacks. High resistance (75%) to Paralysis. [Light allies start Dungeons with +1 extra energy]. The text in [brackets] is of rank II of this trait (I/II).
Armored Heroes are vulnerable to:

 Arcane Bolts (Special Attack) by  Kobal the Pestilent
Armor-Piercing and Shield-Piercing Ranged Spirit attack on all enemies.
 Armor's Bane (Trait) by
 Mire
 Therand Fiddlestrom
Takes reduced damage from Armored enemies and deals 2x damage to Armored enemies.
 Demolitionist (Trait) by  Therand Fiddlestrom
Attacks ignore Armor and deal 2x damage to Construct enemies.
 Demolishing Smash (Special Attack) by  Phemus
Armor-Piercing and Shield-Piercing Melee Physical attack on target that Wounds target enemy. Starts Powered.
 Doom Bolt (Special Attack) by  Pontifex Mortis
Shield-Piercing Ranged Lightning attack that deals 1.5x damage against Armored tagets. If target dies, the corpse is removed.
 Electrical Storm (Special Attack) by  Ekko
Ranged Lightning attack on 3 random enemies (becomes 4 enemies at level 40) that deals 1.5x damage against Armored enemies with a chance to Shock.
 Evasive Shot (Special Attack) by  Willow Swift
Armor-Piercing Ranged Physical attack that grants self Evasion.
 Feet of Fury (Special Attack) by  Sifu Jianzhi
5 Armor-Piercing Melee Physical attacks on target enemy.
 From the Shadows (Special Attack) by  Shadowblade
Critical Armor-Piercing Melee Physical attack that purges 1 buff and grants self Evasion.
 Frost Katana (Special Attack) by  Samurai Takumi
Armor-Piercing Melee Water attack on target enemy with splash damage, chance to apply Frostbite on all enemies hit.
 Iaijutsu Strike (Special Attack) by  Hansuke Undying
Armor-Piercing Melee Physical attack with a chance to Wound, and purges Taunt on the target enemy (if any).
 Jack Hammer (Special Attack) by  Hagrim Felhorn
4 Melee Physical attacks that inflict Choked CRIT (reduces CRIT chance to 0%). Deals 3x damage against Armored and Living Stone targets.
 Oxidized Team (Trait) by  Lily Blossom
Self and Nature allies deal 2x damage to Armored enemies.
 Plummeting Doom (Special Attack) by  Agnon
Armor-Piercing Melee Physical attack that Dazes the target and deals 5x damage to Tanks and enemies with high DEF.
 Purging Cleave (Special Attack) by  Bovus El Doro
Armor-Piercing Melee Physical attack that purges 3 Buffs on hit, and also purges 3 Buffs from all other enemies on a killing blow. Starts Powered.
 Sniper Shot (Special Attack) by  Willow Swift
Critical Armor-Piercing Ranged Physical attack that purges 1 Buff.
 Solar Shot (Special Attack) by  Deadeye
Armor piercing Ranged Physical attack for [92.5% ATK] base damage that Blinds the target (lowering their attack and defense, 73%@lvl 80) and reduces the target's energy by 1. Starts Powered.
 Terrorstorm (Special Attack) by  Agnon
Self and allied Constructs gain 1 Energy, then does a Ranged Lightning attack on all enemies with a chance to Fear. Deals boosted damage to Armored targets.
 Tooth And Nail (Special Attack) by  High King Valkin
3 Armor-Piercing Melee Physical attacks on target enemy, then gains Unbreakable Heart for 3 turns. Switches to 'To War!: Cavalry'.
 Wildfire Breath (Special Attack) by  Ferno
Armor-Piercing Ranged Fire attack with a chance to inflict Wildfire Burn. Purges all debuffs on Ferno.
 Wounding Cleave (Special Attack) by  Drakk the Warlord
Armor-Piercing Melee Physical attack with a chance to Wound. Rage adds additional hits on random enemies.
Skins: (1)
Dhaegon Stonecrusher

Storm-Forged Dhaegon
Ultimate Skin

Tokens and Locations[]

Character unlocked upon the completion of Chapter 21. Subsequent completions of the dungeon level gives a chance for tokens.

Notes[]

On 2020-01-23,  Dhaegon Stonecrusher was once again reworked during the Sunderstorm Saga event. With the revision he went from a Gold hero to a Legendary hero who attacks quickly thanks to his new  Fast trait.

At the same time, he also received his Epic, Ragnarok, and an Ultimate Skin, Storm-Forged Dhaegon that protects him with  Mantle of the Storm from ranged attacks and gives him a second chance in case of death.

Gallery[]

Notes and Tips[]