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Debilitated Icon.png

Debilitated - Target has reduced ATK, DEF, SKL and CRIT Chance for 3 turns.

Type: debuff - Category: Defense, Attack

See also: | Blinded Icon.png Blinded | Burned Icon.png Burned | Chaosfire Icon.png Chaosfire (Chaos Burn) | Debilitated Icon.png Debilitated | Armor Break Icon.png DEF- | Demonfire Icon.png Demonfire | Dodge Down Icon.png Dodge Down | Sunfire Burn Icon.png Sunfire Burn | Blank Ability.png Various Debuffs | Weakened Icon.png Weakened


Debilitated stab.png

This effect is inflicted by heroes like Overlord token 0.png Overlord Executum using Void Taunt Icon.png Void Taunt and Void Strike Icon.png Void Strike. The effect reduces stats by a percentage, making the affected target less threatening in battle. Specifically, heroes that rely on high ATK and CRIT will have a tougher time dealing sufficient damage. Heroes that rely on defense will find that they are taking much more damage from all sources. When used offensively in battle, it can help a team quickly take down dangerous targets. When used defensively, it can prevent enemies from landing critical hits. Daeris token 0.png Shadow Queen Daeris can also inflict the Debilated debuff with her Debilitating Shot Icon.png Debilitating Shot ability.

Heroes

The following heroes have or can inflict/apply Debilitated:

Void Strike Icon.png Void Strike (Special Attack): Melee Physical attack with a chance to Debilitate, reducing ATK, DEF, SKL, and CRIT, then buffs team +DEF.
Void Taunt Icon.png Void Taunt (Special Attack): Taunts, forcing all enemies to target this Hero with attacks, and has a chance to Debilitate attackers when hit, reducing their ATK, DEF, SKL, and CRIT. Starts Powered.


Debilitating Shot Icon.png Debilitating Shot (Special Attack): Ranged Physical attack that Debilitates target enemy, reducing ATK, DEF, SKL, and CRIT Chance. Starts Powered.


Immunity

The following heroes are immune to Debilitated:

Living Stone Icon.png Living Stone (Trait): Immune to all debuffs but can be healed normally.
Construct Icon.png Construct (Trait): Cannot be healed but is invulnerable to all Debuffs.
Construct Icon.png Construct (Trait): Cannot be healed but is invulnerable to all Debuffs.
Construct Icon.png Construct (Trait): Cannot be healed but is invulnerable to all Debuffs.
Ice Block Icon.png Dryad Ice (Trait): Starts dungeons in Ice Block, reducing damage taken (90% Damage Reduction) and Debuff immune until their first turn. Can't be stolen, copied, or purged.
You Can't Catch Me Icon.png You Can't Catch Me! (Trait): Flying allies can't have buffs removed or debuffs added by non-Flying enemies.
Ambush Tactics Icon.png Ambush Tactics (Special Attack): Ranged Physical attack on target enemy and all Ranged allies attack the same target, then gain Stealth and become Invulnerable for 1 turn. Starts Powered.
Ice Block Icon.png Ice Block (Trait): Starts dungeons in Ice Block, reducing damage taken (90% Damage Reduction) and Debuff immune until his first turn. Can't be stolen, copied, or purged.
Living Stone Icon.png Living Stone (Trait): Immune to all debuffs but can be healed normally.
Construct Icon.png Construct (Trait): Cannot be healed but is invulnerable to all Debuffs.
The Last Word Icon.png The Last Word (Trait): Slow allies and self take 30% reduced damage from Fast enemies. Slow allies revenge attacks twice. Slow allies can't have buffs removed or debuffs added by fast enemies.
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