Dungeon Boss Wiki
Deadeye
Fast Honorbound Rogue 
Gold Hero



Element: Light
30% vs Dark units


Excess Tokens:
1 Token → 30 Aether

Unlocked
Background
When a mission left him optically challenged, he swore revenge on the Demon Lord, Bloodgeon, for taking away his perfect vision.
Abilities & Traits
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Attack Speed Fast
Attack Range Ranged
Damage Physical
Epic No
Buddy Synergy None
Combat Style

Unlock Deadeye's 1st Ascension and help this Samurai reach his true potential! -- Unlock Deadeye's 2nd Ascension and become a true Master Archer!
Damage (7/9)
Toughness (4/9)
Team Support (6/9)
Crowd Control (5/9)
Synergy (5/9)
See Hero Rating for more details about this.

Statistics Total Bonus1 Traits2 Epic Base
Attack (ATK) +84% +115% -20% - 1191
Defense (DEF) +130% +115% - - 1220
Skill (SKL) +183% +115% +23% - 1315
Max Health (HP) +130% +115% - - 4530
Crit Chance (CRIT) 42% +37% - - 5%
Crit Multiplier 200% - - - 200%
Dodge Chance 0% - - - 0%
Damage Penetration 0% - - - 0%
Damage Reduction 0% - - - 0%
Chaos Damage Reduction 0% - - - 0%

1Bonus (ATK, DEF, SKL, HP) includes Hero Stars (★★★★★★) and Hero Rarity.
2Stats affecting Traits:  Fast

Resistances
Fire
Burned
0%
0%
Nature
Poisoned
Wounded
0%
0%
0%
Water
Frozen
Chilled
Cryosleep
Frostbitten
0%
0%
0%
0%
0%
Light 33%
Lightning
Shocked
Paralysis
33%
33%
33%
Dark
Diseased
Banished
0%
0%
0%
Spirit
Feared
Stoned
Possessed
Marked
6%
6%
6%
6%
6%

Abilities (Active) Traits (Passive)
Shoot Fast
Bring It Down! Honorbound
Solar Shot Turn a Blind Eye
Surgical Volley Righteous Follower
Sun-tipped Arrows

First Ascension
Second Ascension
Abilities & Traits

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Abilities & Traits

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Required Hero Stars and Evos

Evo Cost Index: 4400

Evo Cost Index: 10000

Deadeye has yet to discover their Epic.

I wonder what it will be...

Check Epic Heroes for more information.

 Deadeye tokens: Daily Quests Events Treasure Room PvP Tournament Heroic Summon

There are no Dungeons in which Deadeye tokens are available.

Rune Slots: (standard)
Deadeye has the standard rune slots for a Light hero.
Light Light Fire Nature Water
Abilities & Traits: &

Shoot
Basic Attack (None)

A Basic Ranged Physical attack.


Bring It Down!
Special Attack (4 turns)

Ranged physical attack for [85% ATK] base damage that marks the target (mark increases ranged damage dealt to that enemy), and all allies with ranged basic attacks do a follow-up attack against the target.
Effects | Marked Target | Extra Attacks


Solar Shot
Special Attack (4 turns), requires 1st Ascension

Armor piercing Ranged Physical attack for [92.5% ATK] base damage that Blinds the target (lowering their attack and defense, 73%@lvl 80) and reduces the target's energy by 1. Starts Powered.
Effects | Blinded | Starts Powered | Energy Loss


Surgical Volley
Special Attack (3 turns, AoE), requires 2nd Ascension

Ranged physical attack on all enemies for [72.5% ATK] base damage with a chance to apply Nerve Damage (preventing healing for 3 turns).
Effects | Nerve Damage


Fast
Trait (Passive)

Attacks first, but Attack is reduced by 20% and Skill is boosted by 20%. (Heroes sharing the same Speed go in order of positioning, left to right, as chosen at the beginning of the battle. See Attack Speed for details.)


Honorbound
Trait (Passive)

Takes 50% less damage from AOE attacks (attacks that hit all enemies), and buffs applied to this hero last an additional round.
Effects | Damage Reduction | buff extended


Turn a Blind Eye
Trait (Passive)

Immune to Taunt and Provoke.
Effects | Taunt, Provoke and Aversion Immune


Righteous Follower
Trait (Passive), requires 1st Ascension

Do a follow-up basic attack after any attack from a Light or Honorbound ally.
Effects | Extra Attacks


Sun-tipped Arrows
Trait (Passive), requires 2nd Ascension

Allies' ranged physical attacks have a chance to purge a buff on hit.
Effects | Purge

Buffs & Debuffs:

Blinded - debuff (Attack/Defense)
Target is blinded until the effect expires. During this effect, its ATK and DEF is lowered.
buff extended

Damage Reduction - effect (Damage/Damage Reduction)
The damage suffered is mitigated by certain percent. Damage Reduction is capped at 90% and applied multiplicative.

Energy Loss - effect (Energy/Disable)
The attacked target loses some of the Energy that is required to use their Abilities.

Extra Attacks - effect (Attack/Damage)
The target or allies have the chance to do an extra basic attack. This can be a result of a buff (like Haste), or granted by a trait (like Valkin's Lead By Example). There are also a few rare runes that have a passive/4th stat (20% chance for an extra attack). An extra basic attack can trigger an Epic effect (with a few exceptions like Hog Wild). Note: There is no icon for this effect. It's used on this wiki page only.

Marked Target - debuff (Mark/Damage)
The marked target takes at least 100% more damage (=2x damage) from Ranged attacks for three turns. The damage boost (percent) depends of the level of the marker and the Skill stat. This debuff can be reisted by high Spirit Resistance.

Nerve Damage - debuff (Health)
Target cannot heal for 3 turns.

Starts Powered - effect (Energy)
This Ability has full energy and can be used at the beginning of the battle.

Purge - effect (Status Effect)
This effect instantly removes 1+ buffs from the target.

Taunt, Provoke and Aversion Immune - immunity (Status Effect)
Ignores Taunt, Provoked, and Aversion and can choose another target to attack or the target with Aversion.
Immunities & Damage Reduction: Under construction, see above 'Buffs & Debuffs'
Ascensions: (4400) = + &
(10000) = +
First Ascension Second Ascension
Fire Evo 20x Astral Evo 2x
Jewelled Evo 5x Bushido Evo 8x
Light Evo Monarch 30x Fire Evo 40x
Nature Evo 15x Light Evo Monarch 30x
Solar Shot (Special Attack/4 Turns) Surgical Volley (Special Attack/3 Turns)
Righteous Follower (Trait/Passive) Sun-tipped Arrows (Trait/Passive)
Synergies of Honorbound heroes (Family):
 Deadeye can get following passive buffs when teamed up with other Heroes:

Honorbound Heroes get the following passive buffs:

 Phalanx Formation (Trait) by  Shieldmaiden Astrid
Grants team +5% DEF for each Warrior or Honorbound ally.
 Proven Honor (Trait) by  Samurai Takumi
Self and Honorbound allies Revenge after being hit by Melee attacks.
 Righteous Follower (Trait) by  Deadeye
Do a follow-up basic attack after any attack from a Light or Honorbound ally.
 Valkyrie Valor (Trait) by  Shieldmaiden Astrid
If there is a Legendary Fire Warrior ally on the team, Astrid becomes Fast and other Warrior and Honorbound allies start dungeons with an Aegis Shield.
 Veil of Voltage (Trait) by  Jin Lei
All Light and Honorbound Heroes gain 10% Damage Reduction and gain +1 Energy whenever they deal damage to a Shocked enemy.
Synergies of Light heroes (Element):
 Deadeye can get following passive buffs when teamed up with other Heroes:

Light Heroes get the following passive buffs:

 Avatar of Light (Trait) by  Leonidus
Light allies are immune to Dark elemental bonuses.
 Born of the Stars (Trait) by  Balur
All Light allies take 50% reduced Chaos Damage.
 Light Assault (Trait) by  Black Diamond
Light Allies gain Martial Artist, buffing +10% CRIT and +20% Dodge chance.
 Light Heart (Trait) by  Lumin the Radiant, Zen
Increase Health by [15/25]% for all Light allies depending on the rank (I/II) of this trait.
 Righteous Follower (Trait) by  Deadeye
Do a follow-up basic attack after any attack from a Light or Honorbound ally.
 Speed of Light Team (Trait) by
+15% ATK, +15% DEF and +10% Dodge Chance for self and Light allies.
 Will of the Wisp II (Trait) by  Ekko
Immune to Spirit, Lightning, and Light attacks. High resistance (75%) to Paralysis. [Light allies start Dungeons with +1 extra energy]. The text in [brackets] is of rank II of this trait (I/II).
 Veil of Voltage (Trait) by  Jin Lei
All Light and Honorbound Heroes gain 10% Damage Reduction and gain +1 Energy whenever they deal damage to a Shocked enemy.
Synergies of Rogue heroes (Class):
Other Synergies of Heroes:
 Deadeye can get following passive buffs when teamed up with other Heroes:

Ranged Heroes get the following passive buffs:

 Darting Defense (Trait) by  Reyla the Lightbringer
Ranged Allies take 25% reduced damage from basic and epic attacks.
 Pyrojectiles (Trait) by  Lady Nimriel
Self and allies have a chance to Burn on Ranged Physical attacks.
 Sun-tipped Arrows (Trait) by  Deadeye
Allies' ranged physical attacks have a chance to purge a buff on hit.
 Bring It Down! (Special Attack) by  Deadeye
Ranged physical attack for [85% ATK] base damage that marks the target (mark increases ranged damage dealt to that enemy), and all allies with ranged basic attacks do a follow-up attack against the target.
 Deadeye can get following passive buffs when teamed up with other Heroes:

All Heroes get the following passive buffs:

 Adept Strikes (Trait) by  Serenity
Allies and self gain Haste after using a single target Melee Physical attack once per round.
 Critical Energy (Trait) by  Indigo
Grants team +1 Energy on CRITs.
 Cleansing Aura (Trait) by  Dagrund Blacksmoke, Kelpy Shells
If the Hero can act at the end of the round, cleanses 1 Debuff on all allies.
 Cloak of Fire (Trait) by  Ember Sanguine
Allies gain immunity to burn and take 50% less damage from fire attacks.
 Eyes of the Beholder (Special Attack) by  Iris
Buffs team +ATK, then does a Ranged Dark attack on enemies.
 Fiery Renewal (Trait) by  Ember Sanguine
Whenever a Burn debuff is applied to an enemy, all allies gain +5% max health.
 Fire Nova (Special Attack) by  Ignus the Mad
Ranged Fire attack on all enemies, with Rage adding an additional chance to Burn. Grants team Burning Touch (chance to Burn on Basic attacks).
 Frost-Tipped Blades (Trait) by  Samurai Takumi
Grants the team a chance to Chill on Melee Physical attacks.
 Icy Embrace (Trait) by  Icebloom
All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.
 IFF Targeting (Basic Attack) by  Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
 Immunize (Trait) by  Mire, Zen
Each ally healed will gain Impervious (Cannot be Poisoned, Burned, Frozen, Chilled, Shocked, nor Diseased) for two turns.
 Master Assassin (Trait) by  Black Diamond
Self and allied single target abilities deal 100% more Damage on CRITs.
 Mend (Trait) by  Chief NubNub
Heal Team for [50% ATK] on CRIT. Triggers when landing a critical hit from a basic attack.
 Not Alone (Trait) by  Alrakis Skullkeeper, Lumin the Radiant
This hero gains +10% Damage Reduction for each other living ally.
 Sanctified Spell Absorption (Trait) by  Serenity
Allies take significantly reduced damage from non-Physical (-60%) and Chaos attacks (-20%).
 Sanctified Swamp (Trait) by  Grettle
All allies take 50% reduced Chaos Damage.
 Shell Power (Trait) by  Grondar
Allied Heroes gain Shell protection (allies cannot be Burned, Frozen, Chilled, Paralyzed or Shocked).
 Shielding Soul (Trait) by  Dagrund Blacksmoke
When killed, remaining allies gain an Aegis Shield.
 Spellseeker Weapons (Trait) by  Serenity
Allies Melee attacks have a chance to purge a buff on basic attack and can’t be retaliated against by Melee attackers.
 Spread the Wealth (Trait) by  Augustus
When at full HP, this Hero heals the team for a % of his HP every turn.
 Team Energy Vault (Trait) by  Ekko
Self and allies are immune to Exhaustion (=Energy Loss that is caused by use of abilities). Note: Passive traits like epic Malice "All Hope is Lost" can still drain energy.
 Team Precision (Trait) by  Pignius Maximus
Boosted CRIT damage for all allies. CRIT Multiplier is increased by [50%], percentage increases slightly with SKL.
 Venomous Embrace (Trait) by  Cobressa
Heals allies when Venom is applied on the enemies by Cobressa. The heal amount increases with the rank (I/II) of this trait. Enemies immune to Venom prevent the heal effect.
 Shard of Darkness (Trait) by  Craw, Mire
Allies start dungeons with [1/2/3] stacks of Foresight.
 Tempered Soul (Trait) by  Alrakis Skullkeeper
All allies and self gain an additional [5%/10%/15%] Chaos Damage Reduction (max 50%), depending on the rank of this trait (I/II/III). Skill increases the percent value.
 The Calm Before (Special Attack) by  Jin Lei
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Counters:
 Deadeye can be countered by making use of the following traits and special attacks:

Light Heroes are vulnerable to:

 Light Hunter (Trait) by  Overlord Executum
1.5x damage against Light enemies.
 Angelic (Trait) by  Archangel Emily
Cannot be Poisoned, Burned, Frozen, Chilled, Envenomed, Shocked, or Diseased and starts dungeons with an [Aegis Shield].
 Will of the Wisp (Trait) by  Ekko
Immune to Spirit, Lightning, and Light attacks. High resistance (75%) to Paralysis. [Light allies start Dungeons with +1 extra energy]. The text in [brackets] is of rank II of this trait (I/II).
Ranged Heroes are vulnerable to:

 Agile (Trait) by
 Lupina
 Mangle Jaw
 Willow Swift
25% chance to Dodge Ranged attacks.
 Overclocked (Trait) by  Bauble
Armored allies have a chance to Dodge Ranged attacks for their first turn.
 Can't Touch This (Trait) by  Aria
Extensive Training provides +40% chance to Dodge Ranged attacks and WILL dodge any attacker that is Paralyzed or Off-Balance.
 Cyclone Barrier (Trait) by  Selwyn the Enduring
Reflects 50% of Ranged attack damage back at the attacker and will cleanse one Debuff at the end of each round.
Non-Armored Heroes are vulnerable to:

 Flesh Shredder (Trait) by
 Jabber Clenchjaw
 Jibber Clenchjaw
 Mangle Jaw
2x damage against non-Armored targets.
 Incite Doom (Special Attack) by  Emperor Zulkodd
3 Melee Physical attacks on target enemy that deals 3x damage to non-Armored targets. If target dies, all other enemies' HP is set to 75% of their current HP.
Skins: (1)
Deadeye

Cupid Deadeye

Sun-tipped Arrows Synergy[]

The following heroes benefit from  Deadeye's  Sun-tipped Arrows trait when on team with Deadeye and use the listed attack (Ranged, Physical). Their attacks will have a purge on hit effect. The same allies can also benefit from  Lady Nimriel's  Pyrojectiles and burn the target.

Allies with a Ranged, Physical basic attack will join Deadeye's  Bring It Down! attack.

The following attacks are Ranged and do Physical damage:
 Cobressa's  Serpent Spear
 Stone Fist's  Fist of Justice
 Bauble's  Unstable Bomb
 Yokozuna's  Sumo Stomp
 Tsume's  Soul Shred
 Masuta Kira's  Death Blossom
 Sybil's  Make It Rain, Chroma Shift
 Kozar Bonebreaker's  Home Run
 Deadeye's  Bring It Down!, Surgical Volley, Solar Shot, Shoot (Basic Attack)
 Shadow Queen Daeris's  Purple Rain of Sorrows, Vampiric Barrage, Paranoia Shot (Basic Attack)
 Sun Wukong's  Headband Trap
 Shadowblade's  Vampiric Shurikens
 Viperia's  Death Bites
 Shieldmaiden Astrid's  Boomerang Shield
 Black Diamond's  Blade Storm
 Indigo's  Sloth Shot, Shoot (Basic Attack), Rapid Fire, Chilling Barrage
 Phemus's  Earthquake
 Therand Fiddlestrom's  Helmet Missiles, Throw Wrench/Dynamite/Barrel (Basic Attack), Thermal Detonator
 Willow Swift's  Arrow Barrage, Evasive Shot, Sniper Shot, Shoot (Basic Attack)
 Julius's  Barrel Toss
 Lady Nimriel's  Get Over Here, Shoot (Basic Attack)
 Reyla the Lightbringer's  Bright Shot (Basic Attack), Ambush Tactics, Hail of Arrows

Hero Updates[]

Trivia[]

Deadeye seems to have been inspired by Deadshot, from DC Comics. Deadeye and Deadshot seem to share many similarities other than the fact that Deadeye prefers to use a bow over a modern ranged weapon.

Gallery[]