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Dazed Icon.png

Dazed - Target has an increased chance to Miss when attacking.

Type: debuff - Category: Attack

See also: | Attack Down Icon.png ATK reduced | Back Splash Icon.png Back Splashed | Blinded Icon.png Blinded | Chameleon Evasion Icon.png Chameleon Evasion | Chaos Bite Icon.png Chaos' Bite | Chilled Icon.png Chilled | Reduced Crit Icon.png CRIT Choked | Dazed Icon.png Dazed | Debilitated Icon.png Debilitated | Diseased Icon.png Diseased | Drenched Icon.png Drenched | Frostbitten Icon.png Frostbitten | Impaired Icon.png Impaired | Off-Balance Icon.png Off-Balance | Radiance Icon.png Radiance | Silenced Icon.png Silenced | Venom.png Venom | Weakened Icon.png Weakened


Dazed aoe.png

This debuff is easily distinguished by a circle of stars above the head of the affected target. Accuracy is greatly diminished, making it more likely to miss an attack on the opposing team. Since this effect lasts for two turns, it is very effective at neutralizing the attacks of very strong heroes, and is most likely the deciding factor in a PvP match.

Inflicting Daze in campaign maps will help your Healers keep up with healing duties. On the other hand, Dwarves and other Samurai heroes with the Perfect Swing Icon.png Perfect Swing -like passive are unfazed by the Dazed debuff. In addition, special abilities that heal and buff their own team are not affected by Daze.

Heroes

The following heroes have or can inflict/apply Dazed:

Plummeting Doom Icon.png Plummeting Doom (Special Attack): Armor-Piercing Melee Physical attack that Dazes the target and deals 5x damage to Tanks and enemies with high DEF.


Charm Icon.png Charm (Special Attack): Ranged Physical attack that Charms the target into attacking their allies with Basic Attacks. Target enemy is also Dazed after the Charm effect has expired. The Charm never misses although the damage done can.
Kiss of Death Icon.png Kiss of Death (Special Attack): Melee Physical attack that Dazes the target and deals 2.5x damage if the target has 50% HP and below.


A Real Stunner Icon.png A Real Stunner (Trait): Chance to Daze on Basic Attacks.


Barrel Toss Icon.png Barrel Toss (Special Attack): Ranged Physical attack on all enemies that inflicts a random Debuff on each enemy hit, then buffs team +DEF.
Astounding Pounding Icon.png Astounding Pounding (Special Attack): Melee Physical attack with a chance to Daze or Provoke.


Pummel Icon.png Pummel (Special Attack): 3 Melee Physical attacks on target enemy that Daze on CRIT, starts Powered.


Get Over Here Icon.png Get Over Here (Special Attack): Ranged Physical attack that deals 2x damage to Flying enemies and Dazes the target.


Jack in the Box Icon.png Jack in the Box (Trait): When in a team with Cruel King Bramble all Goblins in the team have increased dodge chance and have a chance to apply paralyzed or dazed on hit. This hero can't be cloned.


Thermal Detonator Icon.png Thermal Detonator (Special Attack): Ranged Physical attack on target enemy, then on all enemies that Dazes the initial target.


Sumo Stomp Icon.png Sumo Stomp (Special Attack): Ranged Physical attack on all enemies that Daze on hit, then buffs team +DEF.


Zurk token 0.png Zurk
Dragon Punch Icon.png Dragon Punch (Special Attack): Melee Physical attack that Dazes the target.



Epic Heroes with Dazed:

Skullduggery.png Skullduggery (Epic): Chance to Charm the target, who attacks all other enemies, then does a Melee Physical attack for 2x damage.


Stonecrusher.png Stonecrusher (Epic): Chance to deal 3x damage and Daze on hit.


Axe of Tor.png Axe of Tor (Epic): Chance to attack up to 3 enemies for 1.5x damage, Daze, and Burn.


Immunity

Aria token 0.png Aria, all Dwarfs and the Samurai of the Honorbound heroes are virtually immune to Dazed Icon.png Dazed effect because they have traits similar to Perfect Swing Icon.png Perfect Swing and never miss.

Constructs are immune to all debuffs.

The following heroes are immune to Dazed:

Living Stone Icon.png Living Stone (Trait): Immune to all debuffs but can be healed normally.
Construct Icon.png Construct (Trait): Cannot be healed but is invulnerable to all Debuffs.
Construct Icon.png Construct (Trait): Cannot be healed but is invulnerable to all Debuffs.
Construct Icon.png Construct (Trait): Cannot be healed but is invulnerable to all Debuffs.
Ice Block Icon.png Dryad Ice (Trait): Starts dungeons in Ice Block, reducing damage taken (90% Damage Reduction) and Debuff immune until their first turn. Can't be stolen, copied, or purged.
You Can't Catch Me Icon.png You Can't Catch Me! (Trait): Flying allies can't have buffs removed or debuffs added by non-Flying enemies.
Ambush Tactics Icon.png Ambush Tactics (Special Attack): Ranged Physical attack on target enemy and all Ranged allies attack the same target, then gain Stealth and become Invulnerable for 1 turn. Starts Powered.
Ice Block Icon.png Ice Block (Trait): Starts dungeons in Ice Block, reducing damage taken (90% Damage Reduction) and Debuff immune until his first turn. Can't be stolen, copied, or purged.
Living Stone Icon.png Living Stone (Trait): Immune to all debuffs but can be healed normally.
Construct Icon.png Construct (Trait): Cannot be healed but is invulnerable to all Debuffs.
The Last Word Icon.png The Last Word (Trait): Slow allies and self take 30% reduced damage from Fast enemies. Slow allies revenge attacks twice. Slow allies can't have buffs removed or debuffs added by fast enemies.
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