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Damage Reflection Icon

Damage Reflection - Target reflects a % of the damage received back at the attacker.

Type: buff - Category: Shield, Damage, Defense

See also: | Aegis Shield Icon Aegis Shield | Invincibility Icon Blending In | Damage Reflection Icon Damage Reflection | Ethereal Icon Ethereal Spirit | Invincibility Icon Invincibility | Shrouded Icon Shrouded | Unbreakable Heart Icon Unbreakable Heart

Some heroes can reflect some percentage of the damage dealt to them back at the attacker. Damage Reflection is considered a shield. It has no effect on attackers that use shield-piercing attacks.

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(image, visual appearance)

Damage Reflection
Source Hero Reflection % Extra
Cyclone Barrier Icon Cyclone Barrier Selwyn token 0 Selwyn the Enduring 50% Only ranged damage, only self
One With Nature One With Nature Lily Blossom token 0 Lily Blossom 40-80% (depends on level) Active ability, only for 3 turns, affects all allies.
Reflecting Shield Icon Reflecting Shield Alexandros Alexandros 50% Affects all allies, only for 3 turns, activates when entering a dungeon.
Scaled Response Icon Scaled Response Grondar token 0 Grondar 50-65% (Depends on the number of Reptile allies) Only self, +5% reflection for each other reptile on the team, up to an extra 15%
Plant rune N/A ? Only 20% chance, only melee attackers, only self

Heroes

The following heroes have or can inflict/apply Damage Reflection:

Reflecting Shield Icon Reflecting Shield (Trait): Self and allies start dungeons reflecting [50%/70%] of damage taken back at attackers for 3 rounds. The value depends on the rank (I/II) of this trait.


Scaled Response Icon Scaled Response (Trait): Reflects 50% of damage taken and 5% more for each allied Reptile.


One With Nature One With Nature (Special Attack): Allies gain Damage Reflection and life steal for [40% base+0.5%/level] of damage on all attacks for 3 turns. Grows allied Plants. Nature allies become Plants until end of dungeon.


Reflecting Shield Icon Reflecting Shield (Trait): Self and allies start dungeons reflecting [50%/70%] of damage taken back at attackers for 3 rounds. The value depends on the rank (I/II) of this trait.


Unbridled Loyalty Icon Unbridled Loyalty (Special Attack): Buffs allies for 3 turns, redirecting [51%] damage to Moriko. When damage is retaliated this way, Moriko lifesteal reflects a part of the damage back to the attacker. Starts Powered.
The Forest Remembers Icon The Forest Remembers (Trait): After taking damage 3 times Moriko will parry the next attack and deal damage equal to his missing health to the attacker.


Cyclone Barrier Icon Cyclone Barrier (Trait): Reflects 50% of Ranged attack damage back at the attacker and will cleanse one Debuff at the end of each round.


Shield-Piercing Attacks

The following heroes are immune to Damage Reflection:

Chaos Missile Icon Chaos Missile (Basic Attack): Basic Ranged Chaos attack on a single target. Chaos Damage is shield and armor-piercing and it cannot be dodged or parried. It ignores the five Elemental Resistances as well as Damage Reduction. But never scores a CRIT.
Cataclysmic Conflagration Icon Cataclysmic Conflagration (Special Attack): Sacrifices self, dealing shield-piercing damage to all enemies with 100% base chance to purge all buffs and add Soulfire Burn to enemies hit. Removes all enemy corpses. Can't be dodged.
Solar Flare Icon Solar Flare (Special Attack): Shield-Piercing Ranged Light Attack on all enemies for [??% ATK] base damage with 100% chance to Blind. Consumes all stacks of Solar Scales, and deals additional damage based on the number of stacks consumed. Starts Powered.
Infernal Inferno Icon Infernal Inferno (Special Attack): Shield-Piercing Ranged Fire attack on all enemies that ignores Damage Reduction and inflicts Demonfire Burn on hit (damage over 2 turns, cannot be cleansed).
Iris token 0 Iris
Windows to the Soul Icon Windows to the Soul (Trait): All attacks are Shield-Piercing and will heal [25%/50%] of damage dealt (% healing increased with Skill). The percentage value depends on the rank (I-II) of the trait.
Storm of the Ancestors Icon Storm of the Ancestors (Special Attack): Shield-piercing ranged lightning attack on all enemies, consumes all stacks of Storm Power, dealing 10% more damage for each Stack of Storm Power. Adds a Buff to all allies that increases their damage to Shocked or Paralyzed targets.
Arcane Bolts Icon Arcane Bolts (Special Attack): Armor-Piercing and Shield-Piercing Ranged Spirit attack on all enemies.
Chaos Missile Icon Chaos Missile (Basic Attack): Basic Ranged Chaos attack on a single target. Chaos Damage is shield and armor-piercing and it cannot be dodged or parried. It ignores the five Elemental Resistances as well as Damage Reduction. But never scores a CRIT.
Demolishing Smash Icon Demolishing Smash (Special Attack): Armor-Piercing and Shield-Piercing Melee Physical attack on target that Wounds target enemy. Starts Powered.
Doom Bolt Icon Doom Bolt (Special Attack): Shield-Piercing Ranged Lightning attack that deals 1.5x damage against Armored tagets. If target dies, the corpse is removed.
Murky Shield Icon Murky Shield (Special Attack): Shield-Piercing Ranged Dark attack that grants self Murky Shield, becoming Paralysis and Silence Immune for 3 turns. Enemies cannot Revenge while Murky Shield is activated.
Living Stone Icon Living Stone (Trait): Immune to all debuffs but can be healed normally.
Construct Icon Construct (Trait): Cannot be healed but is invulnerable to all Debuffs.
Construct Icon Construct (Trait): Cannot be healed but is invulnerable to all Debuffs.
Construct Icon Construct (Trait): Cannot be healed but is invulnerable to all Debuffs.
Ice Block Icon Dryad Ice (Trait): Starts dungeons in Ice Block, reducing damage taken (90% Damage Reduction) and Debuff immune until their first turn. Can't be stolen, copied, or purged.
You Can't Catch Me Icon You Can't Catch Me! (Trait): Flying allies can't have buffs removed or debuffs added by non-Flying enemies.
Ambush Tactics Icon Ambush Tactics (Special Attack): Ranged Physical attack on target enemy and all Ranged allies attack the same target, then gain Stealth and become Invulnerable for 1 turn. Starts Powered.
Ice Block Icon Ice Block (Trait): Starts dungeons in Ice Block, reducing damage taken (90% Damage Reduction) and Debuff immune until his first turn. Can't be stolen, copied, or purged.
Living Stone Icon Living Stone (Trait): Immune to all debuffs but can be healed normally.
Construct Icon Construct (Trait): Cannot be healed but is invulnerable to all Debuffs.
The Last Word Icon The Last Word (Trait): Slow allies and self take 30% reduced damage from Fast enemies. Slow allies revenge attacks twice. Slow allies can't have buffs removed or debuffs added by fast enemies.
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