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Damage Reflection Icon.png

Damage Reduction - The damage suffered is mitigated by certain percent. Damage Reduction is capped at 90% and applied multiplicative.

Type: effect - Category: Damage, Damage Reduction

See also: | Armor Piercer Icon.png Armor-Piercing | Boosted Icon.png Boosted Damage | Chaos Damage Icon.png Chaos Damage | Chaos Reduction Icon.png Chaos Damage Reduction | Damage Reflection Icon.png Damage Reduction | Tenacity Icon.png Extra Attacks | Bog Blessing Icon.png Health Loss | Back Splash Icon.png Splash Damage | Kiss of Death Icon.png Unhealable Damage


Chaos Damage Reduction reduces the Damage taken by a certain percentage, up to a maximum of 90%. In the game there are several types of damage reduction like reduction of

  • Physical damage by Armored Icon.png Armored and Thick Skin Icon.png Thick Skin.
  • Magical and Elemental damage by Magical Icon.png Magical and other traits.
  • Chaos damage by Chaos Damage Reduction
  • damage caused by Melee attacks by the Flying Icon.png Flying trait
  • damage in PvPby Runes that have Damage Reduction in PvP.

Damage Reduction from different sources are applied one after the other.

Example

A hero that is

  • Armored Icon.png Armored (Takes 25% less damage from Physical attacks.) and
  • Flying Icon.png Flying II (Takes 50% less damage from Melee attacks.)

is hit by a 1000 damage Physical Melee attack.

The damage taken would be 1000 - 250 (Armored) = 750, then 750 - 375 (Flying II) = 375 damage, 62.5% total damage reduction.

The damage calculation is also called multiplicative because you can calculate it like this:
damage taken = base damage * (1-DR1) * (1-DR2) ...
For the example this is:
= 1000 * (1-0.25) * (1-0.5) = 1000 * 0.75 * 0.5 = 375 damage dealt.
The total damage reduction is 62.5%, not 75% as if they were added.


Heroes

The following heroes have or can inflict/apply Damage Reduction:

Rage Icon.png Rage (Trait): Gains Rage when hit. Rage modifies abilities, increases damage of their attacks and reduces taken damage. Stacks up to 5 times, resets each encounter, and cannot be copied or stolen.


That's A Moray.png That's a Moray (Trait): Marks the last target hit, and takes less damage from all unmarked enemies. When no mark is on the enemy team, take less damage from all sources.
Armored Icon.png Armored (Trait): Takes 25% less damage from Physical attacks.


Magical Icon.png Magical (Trait): Takes [25%/35%/50%] less damage from non-Physical attacks.
Graniteform Icon.png Graniteform (Trait): Starts dungeons as a statue, greatly reducing damage (-90%) taken, until his first turn. Cleanses all Debuffs but keeps Buffs when entering Graniteform. Cannot be stolen, copied, or purged.
Flying Icon.png Flying (Trait): Takes reduced damage from Melee attacks.


Armored Icon.png Armored (Trait): Takes 25% less damage from Physical attacks.


Magical Icon.png Magical (Trait): Takes [25%/35%/50%] less damage from non-Physical attacks.
Hardened Spirit Icon.png Hardened Spirit (Trait): Takes [60%] less damage from AOE attacks. Skill increases the % value.
Not Alone Icon.png Not Alone (Trait): This hero gains +10% Damage Reduction for each other living ally.
Armored Icon.png Armored (Trait): Takes 25% less damage from Physical attacks.
Flying Icon.png Flying (Trait): Takes reduced damage from Melee attacks.


Magical Icon.png Magical (Trait): Takes [25%/35%/50%] less damage from non-Physical attacks.
Demon's Bane Icon.png Demon's Bane (Trait): Takes reduced damage from Demon enemies and deals 2x damage to them.
Angelic Icon.png Angelic (Trait): Cannot be Poisoned, Burned, Frozen, Chilled, Envenomed, Shocked, or Diseased and starts dungeons with an [Aegis Shield].
Armored Icon.png Armored (Trait): Takes 25% less damage from Physical attacks.


Armored Icon.png Armored (Trait): Takes 25% less damage from Physical attacks.
Ethereal Icon.png Ethereal (Trait): Gains 20% Damage Reduction and Ethereal Spirit on the first turn. The shield-like buff prevents that HP drops below 1. This effect cannot be stolen or purged. Shield-Piercing attacks ignore the Ethereal Spirit shield.


Aegis Wall Icon.png Aegis Wall (Special Attack): Heals and Shields the team, negating the next damage source received at the cost of the Shield expiring immediately. Debuffs can still be applied.
Armored Icon.png Armored (Trait): Takes 25% less damage from Physical attacks.


Rage Icon.png Rage (Trait): Gains Rage when hit. Rage modifies abilities, increases damage of their attacks and reduces taken damage. Stacks up to 5 times, resets each encounter, and cannot be copied or stolen.
Armored Icon.png Armored (Trait): Takes 25% less damage from Physical attacks.


Flying Icon.png Flying (Trait): Takes reduced damage from Melee attacks.


Armored Icon.png Armored (Trait): Takes 25% less damage from Physical attacks.
Flying Icon.png Flying (Trait): Takes reduced damage from Melee attacks.


Kindred Mourning.png Kindred Mourning (Trait): Becomes Invincible (immune to all damage) for 2 turns if an allied Reptile dies. Invincibility will only be applied if an allied Reptile of an equal or greater level dies.


Craw token 0.png Craw
Magical Icon.png Magical (Trait): Takes [25%/35%/50%] less damage from non-Physical attacks.


Armored Icon.png Armored (Trait): Takes 25% less damage from Physical attacks.
Fanning the Flames Icon.png Fanning the Flames (Trait): At 25% Pressure, allies gain 30% DEF. At 50% Pressure, allies gain 25% Damage Reduction. At 75% Pressure, allies gain 20% ATK. At 100% Pressure, allies become Hasted, Pressure drops back down to 60%. The Furnace does not lose Pressure from this.


Armored Icon.png Armored (Trait): Takes 25% less damage from Physical attacks.


Bushido Icon.png Honorbound (Trait): Takes 50% less damage from AOE attacks (attacks that hit all enemies), and buffs applied to this hero last an additional round.


Armored Icon.png Armored (Trait): Takes 25% less damage from Physical attacks.


Indomitable Will Icon.png Indomitable Will (Trait): Barbarian allies gain +15% Damage Reduction per stack of Rage.
Rage Icon.png Rage (Trait): Gains Rage when hit. Rage modifies abilities, increases damage of their attacks and reduces taken damage. Stacks up to 5 times, resets each encounter, and cannot be copied or stolen.
Armored Icon.png Armored (Trait): Takes 25% less damage from Physical attacks.
Unbridled Rage Icon.png Epic Unbridled Rage (Trait): Self and allied Barbarians are immune to Fear and if they would die, ignores death but grants a shield for a turn (like Ethereal Spirit, HP does not drop below 1). Ignores Shield Piercing & Chaos Damage, happens once per dungeon. (This trait replaces 'Unbridled Rage' when the Epic is unlocked.)
Unbridled Rage Icon.png Unbridled Rage (Trait): Self and allied Barbarians are immune to Fear and if they would die, ignores death but gains a shield for a turn (like Ethereal Spirit, HP does not drop below 1). Unbridled Rage happens once per dungeon.


Ekko token.png Ekko
Magical Icon.png Magical (Trait): Takes [25%/35%/50%] less damage from non-Physical attacks.
Ethereal Icon.png Ethereal (Trait): Gains 20% Damage Reduction and Ethereal Spirit on the first turn. The shield-like buff prevents that HP drops below 1. This effect cannot be stolen or purged. Shield-Piercing attacks ignore the Ethereal Spirit shield.


Magical Icon.png Magical (Trait): Takes [25%/35%/50%] less damage from non-Physical attacks.


Fire Priestess Icon.png Fire Priestess (Trait): This hero gains 10% damage reduction for each other fire hero on the team. Attacks have a [25/50/100]% chance to burn on hit. The percentage depends on the rank (I-III) of this trait. Each Ascension increases the boost.
Cloak of Fire Icon.png Cloak of Fire (Trait): Allies gain immunity to burn and take 50% less damage from fire attacks.


Thick Skin Icon.png Thick Skin (Trait): Takes 25% less damage from Physical attacks.


Flying Icon.png Flying (Trait): Takes reduced damage from Melee attacks.


Venom Defense Icon.png Venom Defense (Trait): Reduces [5%/7%/10%] damage taken per Venom debuff (on the attacker), [20%/40%/55%] chance to apply Venom to melee attackers. When killed, applies Venom to all enemies. The [%] values depend on the rank (I,II,III) of this trait.
Armored Icon.png Armored (Trait): Takes 25% less damage from Physical attacks.


Armored Icon.png Armored (Trait): Takes 25% less damage from Physical attacks.
Mammoth Guard Icon.png Mammoth Guard (Trait): Starts the battle with +DEF, Taunts, and reduces damage dealt to all allies. Effects are reduced as Momentum increases. Taunt is removed at 3 Momentum.


Bunny Allergy Icon.png Bunny Allergy (Trait): Deals 20% more damage for each Lil Bunny on the field. Takes 50% reduced damage from all non-Chaos source. Damage Reduction is reduced by 20% for each Lil Bunny on the field.
Magical Icon.png Magical (Trait): Takes [25%/35%/50%] less damage from non-Physical attacks.


Magical Icon.png Magical (Trait): Takes [25%/35%/50%] less damage from non-Physical attacks.


Armored Icon.png Armored (Trait): Takes 25% less damage from Physical attacks.
Crystallized Carapace Icon.png Crystallized Carapace (Special Attack): Taunts, gains 75% Damage Reduction, and heals allies the damage taken. Enemies who hit him have their attack lowered by [15]% (55% @ lvl 80) while the taunt is active. Starts Powered.


Armored Icon.png Armored (Trait): Takes 25% less damage from Physical attacks.


Bushido Icon.png Honorbound (Trait): Takes 50% less damage from AOE attacks (attacks that hit all enemies), and buffs applied to this hero last an additional round.
Master of Combat Icon.png Master of Combat (Trait): Armored Hero that cannot Miss or be Dodged.


Armored Icon.png Armored (Trait): Takes 25% less damage from Physical attacks.
Ethereal Icon.png Ethereal (Trait): Gains 20% Damage Reduction and Ethereal Spirit on the first turn. The shield-like buff prevents that HP drops below 1. This effect cannot be stolen or purged. Shield-Piercing attacks ignore the Ethereal Spirit shield.
The Face of Terror Icon.png The Face of Terror (Trait): [5%/10%/15%] Damage Reduction from enemies inflicted with Terror. The percentage depends on the rank of this trait (I-III).


Armored Icon.png Armored (Trait): Takes 25% less damage from Physical attacks.


Tit for Tat Icon.png Tit for Tat (Trait): Aegis Shield will be generated when damaged. Any CRIT taken on this Hero will cause them to CRIT on their next action, even if elementally disadvantaged.


Rage Icon.png Rage (Trait): Gains Rage when hit. Rage modifies abilities, increases damage of their attacks and reduces taken damage. Stacks up to 5 times, resets each encounter, and cannot be copied or stolen.


Armored Icon.png Armored (Trait): Takes 25% less damage from Physical attacks.
Monstrous Presence Icon.png Monstrous Presence (Trait): Monsters take reduced damage from debuffed characters (-10% per debuff), and cannot be retaliated against.


Elven Grace Icon.png Elven Grace (Trait): Takes significantly reduced damage from CRITs and deals 2x damage to Flying enemies.


Iris token 0.png Iris
Flying Icon.png Flying (Trait): Takes reduced damage from Melee attacks.


Bushido Icon.png Honorbound (Trait): Takes 50% less damage from AOE attacks (attacks that hit all enemies), and buffs applied to this hero last an additional round.
Veil of Voltage Icon.png Epic Veil of Voltage (Trait): All allies gain 25% Damage Reduction and gain +1 Energy whenever they deal damage to a shocked enemy. Honorbound allies gain double this effect and chance to shock on CRIT. (This trait replaces the trait 'Veil of Voltage' when the Epic is unlocked.)


Ice Block Icon.png Dryad Ice (Trait): Starts dungeons in Ice Block, reducing damage taken (90% Damage Reduction) and Debuff immune until their first turn. Can't be stolen, copied, or purged.


Magical Icon.png Magical (Trait): Takes [25%/35%/50%] less damage from non-Physical attacks.


Thick Skin Icon.png Thick Skin (Trait): Takes 25% less damage from Physical attacks.


Elven Grace Icon.png Elven Grace (Trait): Takes significantly reduced damage from CRITs and deals 2x damage to Flying enemies.
Magical Icon.png Magical (Trait): Takes [25%/35%/50%] less damage from non-Physical attacks.


Magical Icon.png Magical (Trait): Takes [25%/35%/50%] less damage from non-Physical attacks.
The Guardian Icon.png The Guardian (Special Attack): Forces enemies to target single attacks on this char and adds an anti-magic aura to team, 9% (scales) damage reduction from magic attacks. Starts Powered.


Magical Icon.png Magical (Trait): Takes [25%/35%/50%] less damage from non-Physical attacks.


Magical Icon.png Magical (Trait): Takes [25%/35%/50%] less damage from non-Physical attacks.
Flying Icon.png Flying (Trait): Takes reduced damage from Melee attacks.


Not Alone Icon.png Not Alone (Trait): This hero gains +10% Damage Reduction for each other living ally.


Armored Icon.png Armored (Trait): Takes 25% less damage from Physical attacks.


Magical Icon.png Magical (Trait): Takes [25%/35%/50%] less damage from non-Physical attacks.


Mire token 0.png Mire
Hardened Spirit Icon.png Hardened Spirit (Trait): Takes [60%] less damage from AOE attacks. Skill increases the % value.
Armor's Bane Icon.png Armor's Bane (Trait): Takes reduced damage from Armored enemies and deals 2x damage to Armored enemies.
Ethereal Icon.png Ethereal (Trait): Gains 20% Damage Reduction and Ethereal Spirit on the first turn. The shield-like buff prevents that HP drops below 1. This effect cannot be stolen or purged. Shield-Piercing attacks ignore the Ethereal Spirit shield.


Ethereal Icon.png Ethereal (Trait): Gains 20% Damage Reduction and Ethereal Spirit on the first turn. The shield-like buff prevents that HP drops below 1. This effect cannot be stolen or purged. Shield-Piercing attacks ignore the Ethereal Spirit shield.


Magical Icon.png Magical (Trait): Takes [25%/35%/50%] less damage from non-Physical attacks.


Magical Icon.png Magical (Trait): Takes [25%/35%/50%] less damage from non-Physical attacks.
Dragon Scales Icon.png Dragon Scales (Trait): All Dragon allies are immune to Debuffs for the first round, and take reduced damage from Chaos, Basic, and Epic attacks.
Flying Icon.png Flying (Trait): Takes reduced damage from Melee attacks.


Armored Icon.png Armored (Trait): Takes 25% less damage from Physical attacks.


Armored Icon.png Armored (Trait): Takes 25% less damage from Physical attacks.


Armored Icon.png Armored (Trait): Takes 25% less damage from Physical attacks.


Elven Grace Icon.png Elven Grace (Trait): Takes significantly reduced damage from CRITs and deals 2x damage to Flying enemies.
Darting Defense Icon.png Darting Defense (Trait): Ranged Allies take 25% reduced damage from basic and epic attacks.


Magical Icon.png Magical (Trait): Takes [25%/35%/50%] less damage from non-Physical attacks.


Armored Icon.png Armored (Trait): Takes 25% less damage from Physical attacks.


Bushido Icon.png Honorbound (Trait): Takes 50% less damage from AOE attacks (attacks that hit all enemies), and buffs applied to this hero last an additional round.
Master of Combat Icon.png Master of Combat (Trait): Armored Hero that cannot Miss or be Dodged.


Ice Block Icon.png Ice Block (Trait): Starts dungeons in Ice Block, reducing damage taken (90% Damage Reduction) and Debuff immune until his first turn. Can't be stolen, copied, or purged.


Sanctified Spell Absorption Icon.png Sanctified Spell Absorption (Trait): Allies take significantly reduced damage from non-Physical (-60%) and Chaos attacks (-20%).
Sanctified Spell Absorption Icon.png Epic Spell Absorption (Trait): Allies take significantly reduced damage from non-Physical (-60%) and Chaos attacks (-20%). Assassin allies take even less damage (-70% and -30%, respectively). (This trait replaces 'Sanctified Spell Absorption' when the Epic is unlocked.)


Ethereal Icon.png Ethereal (Trait): Gains 20% Damage Reduction and Ethereal Spirit on the first turn. The shield-like buff prevents that HP drops below 1. This effect cannot be stolen or purged. Shield-Piercing attacks ignore the Ethereal Spirit shield.


Elven Grace Icon.png Elven Grace (Trait): Takes significantly reduced damage from CRITs and deals 2x damage to Flying enemies.
Magical Icon.png Magical (Trait): Takes [25%/35%/50%] less damage from non-Physical attacks.


Bushido Icon.png Honorbound (Trait): Takes 50% less damage from AOE attacks (attacks that hit all enemies), and buffs applied to this hero last an additional round.
Armored Icon.png Armored (Trait): Takes 25% less damage from Physical attacks.
Just a Scratch Icon.png Just a Scratch (Trait): Any Melee attacker that has lower ATK than Astrid's DEF only deals 1 damage to her and grant her a stack of +20% ATK. Maximum 10 stacks, cannot expire.


Wushu Icon.png Way of the Monk (Trait): Immune to CRITs and starts dungeons with an Aegis Shield.


Protector of the Realm Icon.png Protector of the Realm (Trait): Takes less damage from Beast, Demon, Monster, and Undead enemies and deals 2x damage to those enemy types.
Tit for Tat Icon.png Tit for Tat (Trait): Aegis Shield will be generated when damaged. Any CRIT taken on this Hero will cause them to CRIT on their next action, even if elementally disadvantaged.
Armored Icon.png Armored (Trait): Takes 25% less damage from Physical attacks.


Magical Icon.png Magical (Trait): Takes [25%/35%/50%] less damage from non-Physical attacks.
Flying Icon.png Flying (Trait): Takes reduced damage from Melee attacks.


Magical Icon.png Magical (Trait): Takes [25%/35%/50%] less damage from non-Physical attacks.
Tit for Tat Icon.png Tit for Tat (Trait): Aegis Shield will be generated when damaged. Any CRIT taken on this Hero will cause them to CRIT on their next action, even if elementally disadvantaged.
Chaos Shield Icon.png Chaos Shield (Trait): Takes 40% less damage from non-Chaos attacks.
Flying Icon.png Flying (Trait): Takes reduced damage from Melee attacks.


Armored Icon.png Armored (Trait): Takes 25% less damage from Physical attacks.


Magical Icon.png Magical (Trait): Takes [25%/35%/50%] less damage from non-Physical attacks.


Magical Icon.png Magical (Trait): Takes [25%/35%/50%] less damage from non-Physical attacks.
Stone Skin Icon.png Stone Skin (Trait): Takes 50% reduced damage from all non-Chaos sources. Immune to being Stoned, Burned, Frozen, and Shocked.
Armored Icon.png Armored (Trait): Takes 25% less damage from Physical attacks.


Hidden Power Icon.png Hidden Power (Trait): Gains 25% Damage Reduction for 1 turn whenever a debuff is applied on this Hero.
Blending In Icon.png Blending In (Trait): Immune to damage and Silence during the first round. Can't be Stolen, Copied or Purged.
Venom Defense Icon.png Venom Defense (Trait): Reduces [5%/7%/10%] damage taken per Venom debuff (on the attacker), [20%/40%/55%] chance to apply Venom to melee attackers. When killed, applies Venom to all enemies. The [%] values depend on the rank (I,II,III) of this trait.


Dwarven Forged Team Icon.png Dwarven Forged Team (Trait): Armored allies gain +15% Damage Reduction from Ranged and Melee attacks.
Armored Icon.png Armored (Trait): Takes 25% less damage from Physical attacks.


Armor's Bane Icon.png Armor's Bane (Trait): Takes reduced damage from Armored enemies and deals 2x damage to Armored enemies.


Flying Icon.png Flying (Trait): Takes reduced damage from Melee attacks.


Magical Icon.png Magical (Trait): Takes [25%/35%/50%] less damage from non-Physical attacks.


The Last Word Icon.png The Last Word (Trait): Slow allies and self take 30% reduced damage from Fast enemies. Slow allies revenge attacks twice. Slow allies can't have buffs removed or debuffs added by fast enemies.
Thick Skin Icon.png Thick Skin (Trait): Takes 25% less damage from Physical attacks.


Ethereal Icon.png Ethereal (Trait): Gains 20% Damage Reduction and Ethereal Spirit on the first turn. The shield-like buff prevents that HP drops below 1. This effect cannot be stolen or purged. Shield-Piercing attacks ignore the Ethereal Spirit shield.


Kindred Mourning.png Kindred Mourning (Trait): Becomes Invincible (immune to all damage) for 2 turns if an allied Reptile dies. Invincibility will only be applied if an allied Reptile of an equal or greater level dies.
Death Bites.png Death Bites (Special Attack): Ranged Physical attack on all enemies that consumes up to 5 Venom stacks and deals 20% more damage for each Venom stack removed. Will grant 'Invincibility' on a killing blow.


Ethereal Icon.png Ethereal (Trait): Gains 20% Damage Reduction and Ethereal Spirit on the first turn. The shield-like buff prevents that HP drops below 1. This effect cannot be stolen or purged. Shield-Piercing attacks ignore the Ethereal Spirit shield.


Elven Grace Icon.png Elven Grace (Trait): Takes significantly reduced damage from CRITs and deals 2x damage to Flying enemies.


Bushido Icon.png Honorbound (Trait): Takes 50% less damage from AOE attacks (attacks that hit all enemies), and buffs applied to this hero last an additional round.
Fog of War Icon.png Fog of War (Special Attack): Ranged Dark attack on all enemies that Diseases on hit, and self and allies receive -50% damage from Epic attacks for 3 turns.


Magical Icon.png Magical (Trait): Takes [25%/35%/50%] less damage from non-Physical attacks.
Aegis Bandage Icon.png Aegis Bandage (Special Attack): Heals the team and Shields target ally, negating the next damage source received at the cost of the Shield expiring immediately. Debuffs will still be applied.


Bushido Icon.png Honorbound (Trait): Takes 50% less damage from AOE attacks (attacks that hit all enemies), and buffs applied to this hero last an additional round.
Thick Skin Icon.png Thick Skin (Trait): Takes 25% less damage from Physical attacks.


Zen token 0.png Zen
Safe Haven Icon.png Safe Haven (Special Attack): Cleanses all debuffs from target ally and grants them Invincibility for 1 turn.
Flying Icon.png Flying (Trait): Takes reduced damage from Melee attacks.


Zola token 0.png Zola
Tangled Triad Icon.png Tangled Triad (Trait): If on a team with 2 or more allied Gorgons, self and Gorgon allies start dungeons with Invincibility for their first turn.
Kindred Mourning.png Kindred Mourning (Trait): Becomes Invincible (immune to all damage) for 2 turns if an allied Reptile dies. Invincibility will only be applied if an allied Reptile of an equal or greater level dies.
Ageless Immortals Icon.png Ageless Immortals (Trait): Reptile allies gain 1 turn of Invincibility when purging Venom.



Ultimate Skins with Damage Reduction:

Oak Form Icon.png Oak Form (Trait): Starts dungeons in Oak Form, reducing damage taken (-90%) and debuff immune until her first turn. Can't be stolen, copied, or purged. If Lily would be killed for the first time, enters Oak Form instead and heals 25% of the Max Health.


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