Dungeon Boss Wiki
Dagrund Blacksmoke
Dwarf Healer 
Gold Hero



Element: Dark
30% vs Light units


Excess Tokens:
1 Token → 30 Aether

Unlocked
Background
Was once King of the Cavern Dwarves, but, for reasons known only to him, now lives a life of solitude.
Abilities & Traits
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Attack Speed Normal
Attack Range Melee
Damage Physical
Epic Veth's Mace
Buddy Synergy  High King Valkin
Combat Style

Dagrund Blacksmoke buffs the ATK of all Caster allies.
Damage (5/9)
Toughness (6/9)
Team Support (8/9)
Crowd Control (1/9)
Synergy (5/9)
See Hero Rating for more details about this.

Statistics Total Bonus1 Traits2 Epic Base
Attack (ATK) +176% +115% - +20% 1052
Defense (DEF) +199% +115% - +30% 1088
Skill (SKL) +130% +115% - - 1622
Max Health (HP) +130% +115% - - 4384
Crit Chance (CRIT) 50% +46% - +10% 5%
Crit Multiplier 200% - - - 200%
Dodge Chance 0% - - - 0%
Damage Penetration 0% - - - 0%
Damage Reduction 0% - - - 0%
Chaos Damage Reduction 0% - - - 0%

1Bonus (ATK, DEF, SKL, HP) includes Hero Stars (★★★★★★) and Hero Rarity.
2Stats affecting Traits: None

Resistances
Fire
Burned
0%
0%
Nature
Poisoned
Wounded
0%
0%
0%
Water
Frozen
Chilled
Cryosleep
Frostbitten
0%
0%
0%
0%
0%
Light 0%
Lightning
Shocked
Paralysis
0%
0%
0%
Dark
Diseased
Banished
33%
33%
33%
Spirit
Feared
Stoned
Possessed
Marked
6%
6%
6%
6%
6%

Abilities (Active) Traits (Passive)
Swing Dwarven Resolve
Energy Rune Dwarven Vitality III
Dwarven Smack Down Shielding Soul
Dwarven EMT Cleansing Aura
Forgotten Lore

First Ascension
Second Ascension
Abilities & Traits

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Abilities & Traits

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Required Hero Stars and Evos

Evo Cost Index: 2420

Evo Cost Index: 7740

Epic Dagrund Blacksmoke
Effect: Chance to deal 3x damage and Lifesteal for the team.


Epic Part 2 Part 3
Veth's Mace Rune Post Boss Blades
If you have Dagrund Blacksmoke at level 50 or higher and fully ascended,
you can make this hero Epic.

Doing this raises it's Defense/Attack/Crit Chance by a set percentage,
as well as adding a special effect to it's Basic Attack.
Check Epic Heroes for more information.

 Dagrund Blacksmoke tokens: x1 + Daily Quests Treasure Room Heroic Summon


Challenge Mode Dungeons: (1)
Chapter Lvl. Rooms Enemies Area Evos Boss
17-5 The Rune Temple 7 5 Mountain Stone Master Kahal
Rune Slots: (standard)
Dagrund Blacksmoke has the standard rune slots for a Dark hero.
Dark Dark Fire Nature Water
Abilities & Traits: &

Swing
Basic Attack (None)

A Basic Melee Physical attack.


Energy Rune
Special Attack (5 turns)

Heals self and target ally (healing is doubled if applied on self), and +3 Energy on target ally.
Effects | Heal | Energy Gain


Dwarven Smack Down
Special Attack (4 turns), requires 1st Ascension

Melee Physical attack that purges all Buffs. Allied Dwarves then attack the same target.
Effects | Purge


Dwarven EMT
Special Attack (4 turns), requires 2nd Ascension

Heals or Repairs target ally, boosts the ally's Max HP and grants the ally Haste.
Effects | Max HP Boost | Haste | Heal | Repair


Dwarven Resolve
Trait (Passive)

Cannot Miss and enemies cannot Dodge this Hero's attacks. Boosted damage against targets with a high Dodge chance.
Effects | Undodgeable | Boosted Damage


Dwarven Vitality (I/II/III)
Trait (Passive), upgrades with Ascensions

I: Self and Dwarf allies gain 5% Max HP and will Lifesteal on hit.
1st Ascension:
II: Self and Dwarf allies gain +10% Max HP and will Lifesteal on hit.
2nd Ascension:
III: Self and Dwarf allies gain +25% Max HP and will Lifesteal on hit.


Effects | Lifesteal | Max HP Boost


Shielding Soul
Trait (Passive)

When killed, remaining allies gain an Aegis Shield.
Effects | Aegis Shield


Cleansing Aura
Trait (Passive), requires 1st Ascension

If the Hero can act at the end of the round, cleanses 1 Debuff on all allies.
Effects | Cleanse


Forgotten Lore
Trait (Passive), requires 2nd Ascension

When on a team with High King Valkin, heals all Dwarf allies every turn.
Effects | Heal | Buddy Synergy

Buffs & Debuffs:

Aegis Shield - buff (Shield)
This buff is consumed to negate the next source of damage dealt to the target.

Boosted Damage - effect (Damage)
This hero deals boosted damage against certain targets or under certain circumstances. See the description of the respective Trait or Ability for details. If you see this icon during events, it means that the hero gets a special event buff.

Buddy Synergy - efffect (Special)
If this hero is in a team with a certain other hero, then a trait will be unlocked or enables additional effects of a trait. (Sometimes more than one other hero is needed in the team.)

Cleanse - effect (Status Effect)
This effect instantly removes 1+ debuff(s) from the target ally.

Energy Gain - effect (Energy)
The hero gains some extra energy, which is required to use their special attacks/abilities.

Haste - buff (Speed)
Target gains a second action and boosted Dodge Chance until the end of their next turn.

Heal - effect (Health)
Recovers HP for the target ally.

Lifesteal - effect (Health)
Target heals, or recovers HP, for a % of the damage dealt during an attack.

Max HP Boost - effect (Health)
Target's Max HP is boosted.

Purge - effect (Status Effect)
This effect instantly removes 1+ buffs from the target.

Repair - effect (Health)
Recovers HP for the target (Construct) ally. Pure Constructs cannot be healed and heal potions don't work on them. They must be repaired. Repair works on Construct and Living Stone allies as well.

Undodgeable - effect (Dodge/Attack)
All or specific attacks of this hero cannot be dodged. The attack always hits the target.
Immunities & Damage Reduction: Under construction, see above 'Buffs & Debuffs'
Ascensions: (2420) = + &
(7740) = +
First Ascension Second Ascension
Arcane Evo 1x Dark Evo Monarch 31x
Dark Evo Monarch 15x Runed Evo 8x
Dark Evo 46x Shadow Evo 2x
Water Evo 5x Water Evo 45x
Dwarven Smack Down (Special Attack/4 Turns) Dwarven EMT (Special Attack/4 Turns)
Cleansing Aura (Trait/Passive) Dwarven Vitality iii (Trait/Passive)
Dwarven Vitality ii (Trait/Passive) Forgotten Lore (Trait/Passive)
Synergies of Dwarf heroes (Family):
 Dagrund Blacksmoke can get following passive buffs when teamed up with other Heroes:

Dwarf Heroes get the following passive buffs:

 Forgotten Might (Trait) by  Dhaegon Stonecrusher
All Dwarf allies gains +25% Damage Penetration.
 Dwarven High King (Trait) by  High King Valkin
Dwarf allies gain +ATK and +DEF.
 Dwarven Vitality (Trait) by  Dagrund Blacksmoke
Self and Dwarf allies' Max HP is boosted by % and Lifesteal a % of the damage dealt.
 Dwarven Dynamo (Trait) by  Dhaegon Stonecrusher
Self and Dwarf allies deal 2x damage against Shocked targets and gain +1 Energy on CRITs.
 Lead By Example (Trait) by  High King Valkin
Dwarf allies follow-up any attack made by this Hero with a Basic Attack.
Synergies of Dark heroes (Element):
 Dagrund Blacksmoke can get following passive buffs when teamed up with other Heroes:

Dark Heroes get the following passive buffs:

 Dark Shroud (Trait) by  Shade
Shade and Dark allies take reduced damage and are immune to all Debuffs for their first turn.
 Dark Deception (Trait) by  Kobal the Pestilent
Kobal and Dark allies start dungeons with +1 Energy. This ability replaces Quick Starter.
 Haunted Past (Special Attack) by  Shade
Ranged Spirit Attack that Haunts the enemy team, with a chance to Fear the initial target (Haunted enemies receive 2x damage from Dark Heroes).
Synergies of Healer heroes (Class):
Other Synergies of Heroes:
 Dagrund Blacksmoke can get following passive buffs when teamed up with other Heroes:

All Heroes get the following passive buffs:

 Adept Strikes (Trait) by  Serenity
Allies and self gain Haste after using a single target Melee Physical attack once per round.
 Critical Energy (Trait) by  Indigo
Grants team +1 Energy on CRITs.
 Cleansing Aura (Trait) by  Dagrund Blacksmoke, Kelpy Shells
If the Hero can act at the end of the round, cleanses 1 Debuff on all allies.
 Cloak of Fire (Trait) by  Ember Sanguine
Allies gain immunity to burn and take 50% less damage from fire attacks.
 Eyes of the Beholder (Special Attack) by  Iris
Buffs team +ATK, then does a Ranged Dark attack on enemies.
 Fiery Renewal (Trait) by  Ember Sanguine
Whenever a Burn debuff is applied to an enemy, all allies gain +5% max health.
 Fire Nova (Special Attack) by  Ignus the Mad
Ranged Fire attack on all enemies, with Rage adding an additional chance to Burn. Grants team Burning Touch (chance to Burn on Basic attacks).
 Frost-Tipped Blades (Trait) by  Samurai Takumi
Grants the team a chance to Chill on Melee Physical attacks.
 Icy Embrace (Trait) by  Icebloom
All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.
 IFF Targeting (Basic Attack) by  Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
 Immunize (Trait) by  Mire, Zen
Each ally healed will gain Impervious (Cannot be Poisoned, Burned, Frozen, Chilled, Shocked, nor Diseased) for two turns.
 Master Assassin (Trait) by  Black Diamond
Self and allied single target abilities deal 100% more Damage on CRITs.
 Mend (Trait) by  Chief NubNub
Heal Team for [50% ATK] on CRIT. Triggers when landing a critical hit from a basic attack.
 Not Alone (Trait) by  Alrakis Skullkeeper, Lumin the Radiant
This hero gains +10% Damage Reduction for each other living ally.
 Sanctified Spell Absorption (Trait) by  Serenity
Allies take significantly reduced damage from non-Physical (-60%) and Chaos attacks (-20%).
 Sanctified Swamp (Trait) by  Grettle
All allies take 50% reduced Chaos Damage.
 Shell Power (Trait) by  Grondar
Allied Heroes gain Shell protection (allies cannot be Burned, Frozen, Chilled, Paralyzed or Shocked).
 Shielding Soul (Trait) by  Dagrund Blacksmoke
When killed, remaining allies gain an Aegis Shield.
 Spellseeker Weapons (Trait) by  Serenity
Allies Melee attacks have a chance to purge a buff on basic attack and can’t be retaliated against by Melee attackers.
 Spread the Wealth (Trait) by  Augustus
When at full HP, this Hero heals the team for a % of his HP every turn.
 Team Energy Vault (Trait) by  Ekko
Self and allies are immune to Exhaustion (=Energy Loss that is caused by use of abilities). Note: Passive traits like epic Malice "All Hope is Lost" can still drain energy.
 Team Precision (Trait) by  Pignius Maximus
Boosted CRIT damage for all allies. CRIT Multiplier is increased by [50%], percentage increases slightly with SKL.
 Venomous Embrace (Trait) by  Cobressa
Heals allies when Venom is applied on the enemies by Cobressa. The heal amount increases with the rank (I/II) of this trait. Enemies immune to Venom prevent the heal effect.
 Shard of Darkness (Trait) by  Craw, Mire
Allies start dungeons with [1/2/3] stacks of Foresight.
 Tempered Soul (Trait) by  Alrakis Skullkeeper
All allies and self gain an additional [5%/10%/15%] Chaos Damage Reduction (max 50%), depending on the rank of this trait (I/II/III). Skill increases the percent value.
 The Calm Before (Special Attack) by  Jin Lei
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Counters:
 Dagrund Blacksmoke can be countered by making use of the following traits and special attacks:

Dark Heroes are vulnerable to:

 Avatar of Light (Trait) by  Leonidus
Light allies are immune to Dark elemental bonuses.
Non-Armored Heroes are vulnerable to:

 Flesh Shredder (Trait) by
 Jabber Clenchjaw
 Jibber Clenchjaw
 Mangle Jaw
2x damage against non-Armored targets.
 Incite Doom (Special Attack) by  Emperor Zulkodd
3 Melee Physical attacks on target enemy that deals 3x damage to non-Armored targets. If target dies, all other enemies' HP is set to 75% of their current HP.

Veth's Mace - Dagrund's Epic[]

Using blueprints given to him by a dear friend,  Dagrund Blacksmoke has just finished forging his Epic, a mace with the power to both hurt his enemies and heal his allies!

Dagrund's Epic increases his defense, attack, and crit chance. During an Epic Attack, he does 3x base damage, and then lifesteals for all allies.

In addition, the following changes had been made to Dagrund on July 4, 2017. These are separate from his Epic.

Hero Updates[]

  • Dwarven Update (older)
    •  Energy Rune's cooldown has been reduced from 7 to 6, and Dagrund now heals himself in addition to the targeted ally.
    •  Smack Down has been replaced with  Dwarven Smack Down, which has all Dwarf allies do a basic attack on the same target.
    •  Dwarven Heart (I/II/III): A new passive that increases the health of all Dwarven allies by 15%/25%/40%.
    • At his second Ascension,  Caster Spirit becomes Caster Spirit II, which increases the attack of Caster allies by 25% (Caster Spirit I still increases it by 15%).
    • At his first and second Ascension, Dagrund gets  Forgotten Lore (I/II) respectively. If on a team with  High King Valkin, Dagrund will heal all Dwarf allies by 10%/15% each turn.
    • Dagrund's base defense, health, and skill have all been buffed!

Notes and Tips[]

Dagrund's calm meditation has truely saved lives. Now he'll save even more working as a Dwarven EMT!

 Dagrund Blacksmoke and  Bauble are the only Heroes that can repair Constructs.  Dagrund Blacksmoke repairs and raises their maximum health up to 250% by his  Dwarven EMT ability (2nd Ascension). His first ability  Energy Rune cannot be used on Constructs, except  Stone Fist.

EMT stands for Emergency Medical Technician.

Gallery[]