Cruel King Bramble buffs passively all goblin allies. -- Got Goblins? Legendary King Bramble buffs damage-dealers Squinch and Zurk while NubNub picks up heals. Unlock the whole team NOW to dominate Campaigns, Boss!
If you have Cruel King Bramble at level 50 or higher and fully ascended, you can make this hero Epic.
Doing this raises it's Attack/Max Health/Skill by a set percentage, as well as adding a special effect to it's Basic Attack.
Effect: Chance to deals 2x damage, start or refresh a Goblin Dance Party after the attack + Epic Passive: Critical Goblin Stench which makes all Goblin allies attack a random enemy when Bramble lands a critical hit.
Extra attacks (effect): The target or allies have the chance to do an extra basic attack. This can be a result of a buff (like Haste), or granted by a trait (like Valkin's Lead By Example). There are also a few rare runes that have a passive/4th stat (20% chance for an extra attack). An extra basic attack can trigger an Epic effect (with a few exceptions like Hog Wild). Note: There is no icon for this effect. It's used on this wiki page only. Heal (effect): Some health (HP) of the target is restored, up to max health. Disease and other debuffs can lower the healing rate or prevent heal at all. The Skill (SKL) stat of the healer increases the heal effect. Constructs (except the Living ones) cannot be healed. They must be repaired. There is a chance to score CRIT Heals that heal 2x the amount of a normal heal. An animation of floating green "+" signs indicate the heal effect. Regeneration is a similar effect but recovers a little health over time. Party Fever (buff): Affected target has increased ATK and CRIT for three turns. Additional application of the effect refreshes the duration. Taunt (buff): Enemies are forced to use single targeting abilities on the taunting target for three turns. Subsequent applications of the effect refreshes its duration. Several kinds of Taunt add another buff, for instance Reflecting Taunt adds Damage Reflection, Burning Taunt adds Burning Skin.
All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Cruel King Bramble can be countered by making use of the following traits and special attacks:
Melee Spirit attack for [150% ATK] base damage, will purge [1/2/3] buffs and add [1/2/3] elemental buffs. The number of purged and added buffs depends on the rank (I/II/III) of this special attack. The elemental buffs are I=Hunter, II=Resistance, III=Touch. The elemental buffs will be the same type as the target. Example: If a Dark enemy is attacked the buffs will be: Dark Rancor I, Disease Resistance, and Disease Touch.