Dungeon Boss Wiki
Cruel King Bramble
Goblin Tank 
Legendary Hero



Element: Nature
30% vs Water units
-25% vs Fire units


Excess Tokens:
1 Token → 300 Aether

Unlocked
Background
The hardest part of being King of the Bramblelurk Tribe is remembering to not eat the Queen's pets.
Abilities & Traits
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Attack Speed Normal
Attack Range Melee
Damage Physical
Epic The Main Clubba
Buddy Synergy None
Combat Style

Cruel King Bramble buffs passively all goblin allies. -- Got Goblins? Legendary King Bramble buffs damage-dealers Squinch and Zurk while NubNub picks up heals. Unlock the whole team NOW to dominate Campaigns, Boss!
Damage (6/9)
Toughness (5/9)
Team Support (6/9)
Crowd Control (3/9)
Synergy (7/9)
See Hero Rating for more details about this.

Statistics Total Bonus1 Traits2 Epic Base
Attack (ATK) +267% +130% + 11% +30% 1110
Defense (DEF) +217% +130% +22% - 1417
Skill (SKL) +212% +130% - +20% 979
Max Health (HP) +241% +130% +11% +20% 5407
Crit Chance (CRIT) 36% +31% - - 5%
Crit Multiplier 200% - - - 200%
Dodge Chance 0% - - - 0%
Damage Penetration 0% - - - 0%
Damage Reduction 0% - - - 0%
Chaos Damage Reduction 0% - - - 0%

1Bonus (ATK, DEF, SKL, HP) includes Hero Stars (★★★★★★) and Hero Rarity.
2Stats affecting Traits:  Long Live the King

Resistances
Fire
Burned
18%
18%
Nature
Poisoned
Wounded
33%
33%
33%
Water
Frozen
Chilled
Cryosleep
Frostbitten
0%
0%
0%
0%
0%
Light 0%
Lightning
Shocked
Paralysis
0%
0%
0%
Dark
Diseased
Banished
0%
0%
0%
Spirit
Feared
Stoned
Possessed
Marked
6%
6%
6%
6%
6%

Abilities (Active) Traits (Passive)
Swing Armored
Goblin Dance Party Good to be King II
Overlord's Blitz Long Live the King
Gimme Gimme Critical Goblin Odor

First Ascension
Second Ascension
Abilities & Traits

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Abilities & Traits

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Required Hero Stars and Evos

Evo Cost Index: 3300

Evo Cost Index: 7880

Epic Cruel King Bramble
Effect: Chance to deals 2x damage, start or refresh a Goblin Dance Party after the attack + Epic Passive: Critical Goblin Stench which makes all Goblin allies attack a random enemy when Bramble lands a critical hit.

Epic Passive:  Critical Goblin Stench

Epic Part 2 Part 3
The Main Clubba Fist Pumps Beat Stick
If you have Cruel King Bramble at level 50 or higher and fully ascended,
you can make this hero Epic.

Doing this raises it's Attack/Max Health/Skill by a set percentage,
as well as adding a special effect to it's Basic Attack.
Check Epic Heroes for more information.

 Cruel King Bramble tokens: Events Heroic Summon

There are no Dungeons in which Cruel King Bramble tokens are available.

Rune Slots: (standard)
Cruel King Bramble has the standard rune slots for a Nature hero.
Nature Nature Water Light Dark
Abilities & Traits: &

Swing
Basic Attack (None)

A Basic Melee Physical attack.


Goblin Dance Party
Special Attack (7 turns)

Buffs team +ATK and +CRIT.
Effects | Party Fever


Overlord's Blitz
Special Attack (5 turns), requires 1st Ascension

Melee Physical attack on target and 2 random enemies.


Gimme Gimme
Special Attack (5 turns), requires 2nd Ascension

Taunts and heals self and Goblin allies.
Effects | Taunt | Heal


Armored
Trait (Passive)

Takes 25% less damage from Physical attacks.
Effects | Damage Reduction


Good to be King (I/II)
Trait (Passive), upgrades with Ascensions

I: +15% ATK and CRIT for self and Goblin allies.
2nd Ascension:
II: +20% ATK and CRIT for self and Goblin allies.


Long Live the King
Trait (Passive)

The king gains +20% Defense, +10% Attack and +10% Max Health


Critical Goblin Odor
Trait (Passive), requires 1st Ascension

Goblin allies attack a random enemy on CRIT.
Effects | Extra Attacks


Critical Goblin Stench
Trait (Passive), requires Epic "The Main Clubba"

Goblin allies attack a random enemy when Bramble lands a CRIT. (This trait replaces 'Critical Goblin Odor' when Bramble's Epic is unlocked.)
Effects | Extra Attacks

Buffs & Debuffs:

Damage Reduction - effect (Damage/Damage Reduction)
The damage suffered is mitigated by certain percent. Damage Reduction is capped at 90% and applied multiplicative.

Extra Attacks - effect (Attack/Damage)
The target or allies have the chance to do an extra basic attack. This can be a result of a buff (like Haste), or granted by a trait (like Valkin's Lead By Example). There are also a few rare runes that have a passive/4th stat (20% chance for an extra attack). An extra basic attack can trigger an Epic effect (with a few exceptions like Hog Wild). Note: There is no icon for this effect. It's used on this wiki page only.

Heal - effect (Health)
Recovers HP for the target ally.

Party Fever - buff (Attack)
Target has boosted ATK and CRIT for 3 turns.

Taunt - buff (Crowd Control)
Target has boosted DEF and forces all enemies to attack them for 3 turns.
Immunities & Damage Reduction: Under construction, see above 'Buffs & Debuffs'
Ascensions: (3300) = + &
(7880) = +
First Ascension Second Ascension
Dark Evo 5x Coldfire Evo 8x
Nature Evo Monarch 16x Dark Evo 48x
Nature Evo 48x Infinity Evo 2x
Subterranean Evo 2x Nature Evo Monarch 33x
Overlord's Blitz (Special Attack/5 Turns) Gimme Gimme (Special Attack/5 Turns)
Critical Goblin Odor (Trait/Passive) Good to be King ii (Trait/Passive)
Synergies of Goblin heroes (Family):
 Cruel King Bramble can get following passive buffs when teamed up with other Heroes:

Goblin Heroes get the following passive buffs:

 Critical Goblin Odor (Trait) by  Cruel King Bramble
Goblin allies attack a random enemy on CRIT.
 Goblin Alliance (Trait) by  Kozar Bonebreaker
+10% DEF and 10% Max HP for each Goblin or Ogre ally and will jump in front of any single target attack targeting a Goblin ally.
 Goblin Cheerleader (Trait) by  Zurk
Once per round, on CRIT give Goblin allies Haste and +1 Energy.
 Good to be King (Trait) by  Cruel King Bramble
+ATK and +CRIT for self and Goblin allies.
 Tribal Heart (Trait) by  Chief NubNub
+15% Max HP for self and Goblin allies.
 Playing Tricks (Trait) by  Miko the Marvelous
Ally Goblins start dungeon with Playing Tricks (the first debuff on a Goblin hero will be reflected back to the attacker. Can't be stolen, copied or purged).
Synergies of Nature heroes (Element):
 Cruel King Bramble can get following passive buffs when teamed up with other Heroes:

Nature Heroes get the following passive buffs:

 Nature's Fury (Trait) by  Rocky the Shiitake
Boosted CRIT Chance for self and Nature allies..
 Nature Heart (Trait) by  Willow Swift
+15% Max HP for self and Nature allies.
 Oxidized Team (Trait) by  Lily Blossom
Self and Nature allies deal 2x damage to Armored enemies.
 Spirit of Nature (Trait) by  Tsume
+15% ATK for self and Nature allies.
 Nature Guard (Trait) by  Julius
+15% DEF for self and Nature allies.
 Nature's Reclamation (Special Attack) by  Mire
Ranged Spirit attack that drains 1 energy, steals all Buffs, and adds them to the caster. Adds 1 energy and increases DEF of all Spirit and Nature allies for 3 turns.
Synergies of Tank heroes (Class):
Other Synergies of Heroes:
 Cruel King Bramble can get following passive buffs when teamed up with other Heroes:

Goblin King Heroes get the following passive buffs:

 Heal to the King (Trait) by  Chief NubNub
If on a team with Cruel King Bramble, heals all Goblins [5/10]% each turn. The % heal depends on rank (I/II) of this trait.
 Royal Crit Fire (Trait) by  Squinch
When on a team with Cruel King Bramble, attacks Burn on CRIT.
 Cruel King Bramble can get following passive buffs when teamed up with other Heroes:

Armored Heroes get the following passive buffs:

 Dwarven Forged Team (Trait) by  The Furnace
Armored allies gain +15% Damage Reduction from Ranged and Melee attacks.
 Overclocked (Trait) by  Bauble
Armored allies have a chance to Dodge Ranged attacks for their first turn.
 Electric Conductor (Trait) by  Alexandros
Self and Armored allies' attacks on Shocked targets have a chance to spread the Shock to another random enemy.
 Cruel King Bramble can get following passive buffs when teamed up with other Heroes:

All Heroes get the following passive buffs:

 Adept Strikes (Trait) by  Serenity
Allies and self gain Haste after using a single target Melee Physical attack once per round.
 Critical Energy (Trait) by  Indigo
Grants team +1 Energy on CRITs.
 Cleansing Aura (Trait) by  Dagrund Blacksmoke, Kelpy Shells
If the Hero can act at the end of the round, cleanses 1 Debuff on all allies.
 Cloak of Fire (Trait) by  Ember Sanguine
Allies gain immunity to burn and take 50% less damage from fire attacks.
 Eyes of the Beholder (Special Attack) by  Iris
Buffs team +ATK, then does a Ranged Dark attack on enemies.
 Fiery Renewal (Trait) by  Ember Sanguine
Whenever a Burn debuff is applied to an enemy, all allies gain +5% max health.
 Fire Nova (Special Attack) by  Ignus the Mad
Ranged Fire attack on all enemies, with Rage adding an additional chance to Burn. Grants team Burning Touch (chance to Burn on Basic attacks).
 Frost-Tipped Blades (Trait) by  Samurai Takumi
Grants the team a chance to Chill on Melee Physical attacks.
 Icy Embrace (Trait) by  Icebloom
All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.
 IFF Targeting (Basic Attack) by  Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
 Immunize (Trait) by  Mire, Zen
Each ally healed will gain Impervious (Cannot be Poisoned, Burned, Frozen, Chilled, Shocked, nor Diseased) for two turns.
 Master Assassin (Trait) by  Black Diamond
Self and allied single target abilities deal 100% more Damage on CRITs.
 Mend (Trait) by  Chief NubNub
Heal Team for [50% ATK] on CRIT. Triggers when landing a critical hit from a basic attack.
 Not Alone (Trait) by  Alrakis Skullkeeper, Lumin the Radiant
This hero gains +10% Damage Reduction for each other living ally.
 Sanctified Spell Absorption (Trait) by  Serenity
Allies take significantly reduced damage from non-Physical (-60%) and Chaos attacks (-20%).
 Sanctified Swamp (Trait) by  Grettle
All allies take 50% reduced Chaos Damage.
 Shell Power (Trait) by  Grondar
Allied Heroes gain Shell protection (allies cannot be Burned, Frozen, Chilled, Paralyzed or Shocked).
 Shielding Soul (Trait) by  Dagrund Blacksmoke
When killed, remaining allies gain an Aegis Shield.
 Spellseeker Weapons (Trait) by  Serenity
Allies Melee attacks have a chance to purge a buff on basic attack and can’t be retaliated against by Melee attackers.
 Spread the Wealth (Trait) by  Augustus
When at full HP, this Hero heals the team for a % of his HP every turn.
 Team Energy Vault (Trait) by  Ekko
Self and allies are immune to Exhaustion (=Energy Loss that is caused by use of abilities). Note: Passive traits like epic Malice "All Hope is Lost" can still drain energy.
 Team Precision (Trait) by  Pignius Maximus
Boosted CRIT damage for all allies. CRIT Multiplier is increased by [50%], percentage increases slightly with SKL.
 Venomous Embrace (Trait) by  Cobressa
Heals allies when Venom is applied on the enemies by Cobressa. The heal amount increases with the rank (I/II) of this trait. Enemies immune to Venom prevent the heal effect.
 Shard of Darkness (Trait) by  Craw, Mire
Allies start dungeons with [1/2/3] stacks of Foresight.
 Tempered Soul (Trait) by  Alrakis Skullkeeper
All allies and self gain an additional [5%/10%/15%] Chaos Damage Reduction (max 50%), depending on the rank of this trait (I/II/III). Skill increases the percent value.
 The Calm Before (Special Attack) by  Jin Lei
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Counters:
 Cruel King Bramble can be countered by making use of the following traits and special attacks:

Goblin Heroes are vulnerable to:

 Goblin's Exterminator (Trait) by  Hagrim Felhorn
Takes 25% less damage from Goblin enemies and deals 2x damage to Goblin enemies. When this Hero kills a Goblin, gain Haste and increased ATK.
Tank Heroes are vulnerable to:

 Mystical (Trait) by
 Alrakis Skullkeeper
 Balur
 Crucible
 Ferno
 Icebloom
 Icepick
 Ignus the Mad
 Iris
 Jin Lei
 Kai Makani
 Kobal the Pestilent
 Lily Blossom
 Lord Zomm
 Lumin the Radiant
 Marrow
 Nitpick
 Niveous
 Pontifex Mortis
 Selwyn the Enduring
 Shade
 Therand Fiddlestrom
 Yan Luo
 Zola
Boosted damage to Tanks and Slow targets.
 Plummeting Doom (Special Attack) by  Agnon
Armor-Piercing Melee Physical attack that Dazes the target and deals 5x damage to Tanks and enemies with high DEF.
Taunter Heroes are vulnerable to:

 Challenge Accepted (Trait) by
 Admiral Kreel
 Bovus El Doro
 Julius
 Squinch
Boosted damage against Taunting enemies.
 Envious Rampage (Special Attack) by  Malice
Melee Physical attack on target and 2 random enemies that Lifesteals and has a chance to steal a Buff on hit.
 From the Shadows (Special Attack) by  Shadowblade
Critical Armor-Piercing Melee Physical attack that purges 1 buff and grants self Evasion.
 Smite (Special Attack) by  Augustus
Melee Physical attack that purges Buffs and deals boosted damage against Demons.
 Sniper Shot (Special Attack) by  Willow Swift
Critical Armor-Piercing Ranged Physical attack that purges 1 Buff.
 Soul Shred (Special Attack) by  Tsume
Ranged Physical attack on all enemies twice that purges 1 Buff on hit.
 Theft of Grace (Special Attack) by  Malice
Melee Spirit attack for [150% ATK] base damage, will purge up to [1/2/3] buffs on target and add [1/2/3] elemental buffs to all allies. The number of purged and added buffs depends on the rank (I/II/III) of this special attack. The elemental buffs are I=Hunter, II=Resistance, III=Touch. The elemental buffs will be the same type as the target. Example: If a Dark enemy is attacked the buffs will be: Dark Rancor I, Disease Resistance, and Disease Touch.
 Turn a Blind Eye (Trait) by
 Deadeye
 Mire
 Phemus
 Shade
 Viperia
Immune to Taunt and Provoke.
Armored Heroes are vulnerable to:

 Arcane Bolts (Special Attack) by  Kobal the Pestilent
Armor-Piercing and Shield-Piercing Ranged Spirit attack on all enemies.
 Armor's Bane (Trait) by
 Mire
 Therand Fiddlestrom
Takes reduced damage from Armored enemies and deals 2x damage to Armored enemies.
 Demolitionist (Trait) by  Therand Fiddlestrom
Attacks ignore Armor and deal 2x damage to Construct enemies.
 Demolishing Smash (Special Attack) by  Phemus
Armor-Piercing and Shield-Piercing Melee Physical attack on target that Wounds target enemy. Starts Powered.
 Doom Bolt (Special Attack) by  Pontifex Mortis
Shield-Piercing Ranged Lightning attack that deals 1.5x damage against Armored tagets. If target dies, the corpse is removed.
 Electrical Storm (Special Attack) by  Ekko
Ranged Lightning attack on 3 random enemies (becomes 4 enemies at level 40) that deals 1.5x damage against Armored enemies with a chance to Shock.
 Electrified Whirlwind (Special Attack) by  Dhaegon Stonecrusher
Melee Lightning attack on all enemies with a chance to Shock, reduces the first enemy's energy by 1.
 Evasive Shot (Special Attack) by  Willow Swift
Armor-Piercing Ranged Physical attack that grants self Evasion.
 Feet of Fury (Special Attack) by  Sifu Jianzhi
5 Armor-Piercing Melee Physical attacks on target enemy.
 From the Shadows (Special Attack) by  Shadowblade
Critical Armor-Piercing Melee Physical attack that purges 1 buff and grants self Evasion.
 Frost Katana (Special Attack) by  Samurai Takumi
Armor-Piercing Melee Water attack on target enemy with splash damage, chance to apply Frostbite on all enemies hit.
 Iaijutsu Strike (Special Attack) by  Hansuke Undying
Armor-Piercing Melee Physical attack with a chance to Wound, and purges Taunt on the target enemy (if any).
 Jack Hammer (Special Attack) by  Hagrim Felhorn
4 Melee Physical attacks that inflict Choked CRIT (reduces CRIT chance to 0%). Deals 3x damage against Armored and Living Stone targets.
 Oxidized Team (Trait) by  Lily Blossom
Self and Nature allies deal 2x damage to Armored enemies.
 Plummeting Doom (Special Attack) by  Agnon
Armor-Piercing Melee Physical attack that Dazes the target and deals 5x damage to Tanks and enemies with high DEF.
 Purging Cleave (Special Attack) by  Bovus El Doro
Armor-Piercing Melee Physical attack that purges 3 Buffs on hit, and also purges 3 Buffs from all other enemies on a killing blow. Starts Powered.
 Sniper Shot (Special Attack) by  Willow Swift
Critical Armor-Piercing Ranged Physical attack that purges 1 Buff.
 Solar Shot (Special Attack) by  Deadeye
Armor piercing Ranged Physical attack for [92.5% ATK] base damage that Blinds the target (lowering their attack and defense, 73%@lvl 80) and reduces the target's energy by 1. Starts Powered.
 Terrorstorm (Special Attack) by  Agnon
Self and allied Constructs gain 1 Energy, then does a Ranged Lightning attack on all enemies with a chance to Fear. Deals boosted damage to Armored targets.
 Tooth And Nail (Special Attack) by  High King Valkin
3 Armor-Piercing Melee Physical attacks on target enemy, then gains Unbreakable Heart for 3 turns. Switches to 'To War!: Cavalry'.
 Wildfire Breath (Special Attack) by  Ferno
Armor-Piercing Ranged Fire attack with a chance to inflict Wildfire Burn. Purges all debuffs on Ferno.
 Wounding Cleave (Special Attack) by  Drakk the Warlord
Armor-Piercing Melee Physical attack with a chance to Wound. Rage adds additional hits on random enemies.
Skins: (1)
Cruel King Bramble

Crowned King Bramble

Notes and Tips[]

LongLiveTheKing Display

Long Live The King's bonus displayed despite its trait icon missing.

 Long Live the King has a display bug. While the trait and its icon are not displayed in-game, the trait still functions normally. By checking  Cruel King Bramble's Stats and tap and holding onto either Attack, Defense, or Max Health, "Long Live The King" will be displayed along with the other stat boosts.

During a Goblin Raid Party event, between the 10th and 12th of December, Cruel King Bramble tokens were available by completing the 3 available Goblin Raid waves.

 Cruel King Bramble used to be known as King Blehgerstumps.

Gallery[]