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Crucible
Fast Construct Caster 
Legendary Hero



Element: Fire
30% vs Nature units
-25% vs Water units


Excess Tokens:
1 Token → 300 Aether

Unlocked
Background
Forged by The Furnace, fueled by fury, this young creation knows only fire and rage.
Abilities & Traits
&
Attack Speed Fast
Attack Range Ranged
Damage Fire/Spirit
Epic Pyre Heart
Buddy Synergy None
Combat Style

Superheated can be applied to the whole team and ignited all at once for explosive results.
Damage N/A
Toughness N/A
Team Support N/A
Crowd Control N/A
Synergy N/A
See Hero Rating for more details about this.

Statistics Total Bonus1 Traits2 Epic Base
Attack (ATK) +243% +130% + 2% +30% 1000
Defense (DEF) +298% +130% +33% +20% 1000
Skill (SKL) +217% +130% +22% - 1000
Max Health (HP) +212% +130% - +20% 1000
Crit Chance (CRIT) 37% +32% - - 5%
Crit Multiplier 200% - - - 200%
Dodge Chance 0% - - - 0%
Damage Penetration 0% - - - 0%
Damage Reduction 28% - +28% - 0%
Chaos Damage Reduction 0% - - - 0%

1Bonus (ATK, DEF, SKL, HP) includes Hero Stars (★★★★★★) and Hero Rarity.
2Stats affecting Traits:  Fanning the Flames Fast

Resistances
Fire
Burned
33%
Immune
Nature
Poisoned
Wounded
0%
Immune
Immune
Water
Frozen
Chilled
Cryosleep
Frostbitten
18%
Immune
Immune
Immune
Immune
Light 0%
Lightning
Shocked
Paralysis
Immune
Immune
Immune
Dark
Diseased
Banished
0%
Immune
Immune
Spirit
Feared
Stoned
Possessed
Marked
6%
Immune
Immune
Immune
Immune

Abilities (Active) Traits (Passive)
Heatwave Armored
Superheated Blaze Construct
Heated Glare Fast
Spark of Chaos Mystical III
Stoked Fires
Fanning the Flames
Pressurized Team

First Ascension
Second Ascension
Abilities & Traits

&

Abilities & Traits

&

Required Hero Stars and Evos

Evo Cost Index: 6600

Evo Cost Index: 9700

Epic Crucible
Effect: Chance to attack all enemies for 2x damage with a chance to apply Superheated and Doom on hit.

Epic Passive:  Epic Pressurized Team
Release Date: August 18, 2020

Epic Part 2 Part 3
File:??.png File:??.png
Pyre Heart ?? ??
If you have Crucible at level 50 or higher and fully ascended,
you can make this hero Epic.

Doing this raises it's Attack/Max Health/Defense by a set percentage,
as well as adding a special effect to it's Basic Attack.
Check Epic Heroes for more information.

 Crucible tokens: Events Heroic Summon

There are no Dungeons in which Crucible tokens are available.

Rune Slots: (standard)
Crucible has the standard rune slots for a Fire hero.
Fire Fire Nature Light Dark
Abilities & Traits: &

Heatwave
Basic Attack (None)

Ranged Fire attack on target enemy with chance to apply Superheated on hit. The next attack on a Superheated target consumes all Superheated on that team, and deals bonus damage to them.
Effects | Superheated


Superheated Blaze
Special Attack (4 turns)

Ranged Fire attack on all enemies with chance to apply Superheated to all enemies.
Effects | Superheated


Heated Glare
Special Attack (3 turns), requires 1st Ascension

Ranged Spirit attack on target enemy. If the target was Superheated, applies an +ATK buff to all allies. Applies Superheated to the target.
Effects | Superheated | ATK+


Spark of Chaos
Special Attack (4 turns, AoE), requires 2nd Ascension

Ranged Fire attack on all enemies that applies Chaos Burn (Chaosfire).
Effects | Chaosfire (Chaos Burn)


Armored
Trait (Passive)

Takes 25% less damage from Physical attacks.
Effects | Damage Reduction


Construct
Trait (Passive)

Cannot be healed but is invulnerable to all Debuffs.
Effects | Invulnerable


Fast
Trait (Passive)

Attacks first, but Attack is reduced by 20% and Skill is boosted by 20%. (Heroes sharing the same Speed go in order of positioning, left to right, as chosen at the beginning of the battle. See Attack Speed for details.)


Mystical (I/II/III)
Trait (Passive), upgrades with Ascensions

I: 1.25x damage against Tanks and Slow targets.
1st Ascension:
II: 1.5x damage against Tanks and Slow targets.
2nd Ascension:
III: 1.75x damage against Tanks and Slow targets.


Effects | Boosted Damage


Stoked Fires
Trait (Passive), requires 1st Ascension

Other Fire and Construct allies have a chance to apply Superheated on basic attacks.
Effects | Superheated


Fanning the Flames
Trait (Passive), requires 2nd Ascension

At 25% Pressure, allies gain 30% DEF. At 50% Pressure, allies gain 25% Damage Reduction. At 75% Pressure, allies gain 20% ATK. At 100% Pressure, allies become Hasted, Pressure drops back down to 60%. The Furnace does not lose Pressure from this.
Effects | DEF+ | Damage Reduction | ATK+ | Haste


Pressurized Team
Trait (Passive), requires 2nd Ascension

Fire and Construct allies gain Pressure, if attacked by a Fire character or is hit by CRIT, Pressure increases. If attacked by a Water character, Pressure decreases. Stacks from 0 to 100.
Effects | Pressure


Epic Pressurized Team
Trait (Passive), requires Epic "Pyre Heart"

All allies gain Pressure. Fire and Construct start with 60% Pressure. If attacked by a Fire character or is hit by CRIT, Pressure increases. If attacked by a Water character, Pressure decreases. Stacks from 0 to 100. (This trait replaces the trait 'Pressurized Team' when the Epic is unlocked.)
Effects | Pressure

Buffs & Debuffs:

ATK+ - buff (Attack)
Target has increased ATK.

Boosted Damage - effect (Damage)
This hero deals boosted damage against certain targets or under certain circumstances. See the description of the respective Trait or Ability for details. If you see this icon during events, it means that the hero gets a special event buff.

Chaosfire (Chaos Burn) - debuff (Damage over Time/Defense/Chaos)
Target has reduced DEF and takes Chaos Burn damage every round. Can't be cleansed.

Damage Reduction - effect (Damage/Damage Reduction)
The damage suffered is mitigated by certain percent. Damage Reduction is capped at 90% and applied multiplicative.

DEF+ - buff (Defense)
Target has boosted DEF.

Haste - buff (Speed)
Target gains a second action and boosted Dodge Chance until the end of their next turn.

Invulnerable - buff (Status Effect)
Target is immune to all debuffs.

Pressure - buff (Damage/Stack)
The higher Pressure is the more damage deals The Furnace. If Crucible (with 'Fanning the Flames' trait) is on team Pressure has the following effect: At 25% Pressure, allies gain 30% DEF. At 50% Pressure, allies gain 25% Damage Reduction. At 75% Pressure, allies gain 20% ATK. At 100% Pressure, allies become Hasted, Pressure drops back down to 60%. The Furnace does not lose Pressure from this.'

Superheated - debuff (Damage)
The next attack on the target consumes all Superheated on this team and deals bonus damage to those targets.
Immunities & Damage Reduction: Under construction, see above 'Buffs & Debuffs'
Ascensions: (6600) = + &
(9700) = +
First Ascension Second Ascension
Arcane Evo 5x Coldfire Evo 5x
Fire Evo 30x Fire Evo Monarch 60x
Nature Evo Monarch 25x Incendiary Evo 8x
Runed Evo 2x Light Evo 40x
Heated Glare (Special Attack/3 Turns) Spark of Chaos (Special Attack/4 Turns)
Mystical ii (Trait/Passive) Fanning the Flames (Trait/Passive)
Stoked Fires (Trait/Passive) Mystical iii (Trait/Passive)
Pressurized Team (Trait/Passive)
Synergies of Construct heroes (Family):
 Crucible can get following passive buffs when teamed up with other Heroes:

Construct Heroes get the following passive buffs:

 Dwarven EMT (Special Attack) by  Dagrund Blacksmoke
Heals or Repairs target ally, boosts the ally's Max HP and grants the ally Haste.
 IFF Targeting (Basic Attack) by  Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
 Stoked Fires (Trait) by  Crucible
Other Fire and Construct allies have a chance to apply Superheated on basic attacks.
 Terrorstorm (Special Attack) by  Agnon
Self and allied Constructs gain 1 Energy, then does a Ranged Lightning attack on all enemies with a chance to Fear. Deals boosted damage to Armored targets.
Synergies of Fire heroes (Element):
 Crucible can get following passive buffs when teamed up with other Heroes:

Fire Heroes get the following passive buffs:

 Epic Scourge Hide III (Trait) by  Emperor Zulkodd
Cleanses 3 Debuffs on all Demon and Fire allies at the start of this Hero's turn. (This trait replaces the trait 'Scourge Hide III' when the Epic is unlocked.)
 Perpetual Flame (Special Attack) by  Ember Sanguine
Resurrects target ally and other Fire allies, then heals the team and also heals them each turn for 3 turns. Starts Powered.
 Feed the Flames (Trait) by  Ember Sanguine
Self and Fire allies heal a % of the damage dealt.
 Fire Priestess (Trait) by  Ember Sanguine
This hero gains 10% damage reduction for each other fire hero on the team. Attacks have a [25/50/100]% chance to burn on hit. The percentage depends on the rank (I-III) of this trait. Each Ascension increases the boost.
 Legacy of Flame (Trait) by  The Furnace
Self and Fire allies gain +15% ATK, +15% HP, +10% DEF and +10% SKL.
 Spirit of Fire (Trait) by  Nitpick
+15% ATK for self and Fire allies.
 Stoked Fires (Trait) by  Crucible
Other Fire and Construct allies have a chance to apply Superheated on basic attacks.
 Fire Power (Trait) by  Ignus the Mad
Immune to Fire damage, and self and Fire allies deal boosted damage to Burning targets.
Synergies of Caster heroes (Class):
 Crucible can get following passive buffs when teamed up with other Heroes:

Caster Heroes get the following passive buffs:

 IFF Targeting (Basic Attack) by  Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
 Arcane Winds (Trait) by  Selwyn the Enduring
When on a team with Pontifex Mortis, Selwyn and allied Casters gain +1 Energy at the end of each round.
 Intellect (Trait) by  Iris
Gains 1 stack of Intellect for each Buff applied on Iris, each stack granting +5% SKL. When at 5 stacks, Intellect is removed and allied Monsters and Casters gain Hive Mind (+25% Damage Penetration, +25% Damage Reduction, and +25% SKL).
Other Synergies of Heroes:
 Crucible can get following passive buffs when teamed up with other Heroes:

Armored Heroes get the following passive buffs:

 Dwarven Forged Team (Trait) by  The Furnace
Armored allies gain +15% Damage Reduction from Ranged and Melee attacks.
 Overclocked (Trait) by  Bauble
Armored allies have a chance to Dodge Ranged attacks for their first turn.
 Electric Conductor (Trait) by  Alexandros
Self and Armored allies' attacks on Shocked targets have a chance to spread the Shock to another random enemy.
 Crucible can get following passive buffs when teamed up with other Heroes:

All Heroes get the following passive buffs:

 Adept Strikes (Trait) by  Serenity
Allies and self gain Haste after using a single target Melee Physical attack once per round.
 Critical Energy (Trait) by  Indigo
Grants team +1 Energy on CRITs.
 Cleansing Aura (Trait) by  Dagrund Blacksmoke, Kelpy Shells
If the Hero can act at the end of the round, cleanses 1 Debuff on all allies.
 Cloak of Fire (Trait) by  Ember Sanguine
Allies gain immunity to burn and take 50% less damage from fire attacks.
 Eyes of the Beholder (Special Attack) by  Iris
Buffs team +ATK, then does a Ranged Dark attack on enemies.
 Fire Nova (Special Attack) by  Ignus the Mad
Ranged Fire attack on all enemies, with Rage adding an additional chance to Burn. Grants team Burning Touch (chance to Burn on Basic attacks).
 Frost-Tipped Blades (Trait) by  Samurai Takumi
Grants the team a chance to Chill on Melee Physical attacks.
 IFF Targeting (Basic Attack) by  Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
 Immunize (Trait) by  Mire, Zen
Each ally healed will gain Impervious (Cannot be Poisoned, Burned, Frozen, Chilled, Shocked, nor Diseased) for two turns.
 Master Assassin (Trait) by  Black Diamond
Self and allied single target abilities deal 100% more Damage on CRITs.
 Not Alone (Trait) by  Alrakis Skullkeeper, Lumin the Radiant
This hero gains +10% Damage Reduction for each other living ally.
 Sanctified Spell Absorption (Trait) by  Serenity
Allies take significantly reduced damage from non-Physical (-60%) and Chaos attacks (-20%).
 Sanctified Swamp (Trait) by  Grettle
All allies take 50% reduced Chaos Damage.
 Shell Power (Trait) by  Grondar
Allied Heroes gain Shell protection (allies cannot be Burned, Frozen, Chilled, Paralyzed or Shocked).
 Shielding Soul (Trait) by  Dagrund Blacksmoke
When killed, remaining allies gain an Aegis Shield.
 Spellseeker Weapons (Trait) by  Serenity
Allies Melee attacks have a chance to purge a buff on basic attack and can’t be retaliated against by Melee attackers.
 Team Energy Vault (Trait) by  Ekko
Self and allies are immune to Exhaustion (=Energy Loss that is caused by use of abilities). Note: Passive traits like epic Malice "All Hope is Lost" can still drain energy.
 Team Precision (Trait) by  Pignius Maximus
Boosted CRIT damage for all allies. CRIT Multiplier is increased by [50%], percentage increases slightly with SKL.
 Venomous Embrace (Trait) by  Cobressa
Heals allies when Venom is applied on the enemies by Cobressa. The heal amount increases with the rank (I/II) of this trait. Enemies immune to Venom prevent the heal effect.
 Shard of Darkness (Trait) by  Craw, Mire
Allies start dungeons with [1/2/3] stacks of Foresight.
 Tempered Soul (Trait) by  Alrakis Skullkeeper
All allies and self gain an additional [5%/10%/15%] Chaos Damage Reduction (max 50%), depending on the rank of this trait (I/II/III). Skill increases the percent value.
 The Calm Before (Special Attack) by  Jin Lei
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Counters:
 Crucible can be countered by making use of the following traits and special attacks:

Construct Heroes are vulnerable to:

 Demolitionist (Trait) by  Therand Fiddlestrom
Attacks ignore Armor and deal 2x damage to Construct enemies.
Caster Heroes are vulnerable to:

 Caster Hunter (Trait) by  Zurk
2x damage against Casters.
 Crush the Nerds (Special Attack) by  Zurk
Melee Physical attack that deals 2x damage against Casters.
Fire Heroes are vulnerable to:

 Fireborn (Trait) by
 Balur
 Ferno
 Spitfire
Burn Immune, heals instead of taking damage from Fire attacks, and deals boosted damage to Burning targets.
 Cloak of Fire (Trait) by  Ember Sanguine
Allies gain immunity to burn and take 50% less damage from fire attacks.
Armored Heroes are vulnerable to:

 Arcane Bolts (Special Attack) by  Kobal the Pestilent
Armor-Piercing and Shield-Piercing Ranged Spirit attack on all enemies.
 Armor's Bane (Trait) by
 Mire
 Therand Fiddlestrom
Takes reduced damage from Armored enemies and deals 2x damage to Armored enemies.
 Demolitionist (Trait) by  Therand Fiddlestrom
Attacks ignore Armor and deal 2x damage to Construct enemies.
 Demolishing Smash (Special Attack) by  Phemus
Armor-Piercing and Shield-Piercing Melee Physical attack on target that Wounds target enemy. Starts Powered.
 Doom Bolt (Special Attack) by  Pontifex Mortis
Shield-Piercing Ranged Lightning attack that deals 1.5x damage against Armored tagets. If target dies, the corpse is removed.
 Electrical Storm (Special Attack) by  Ekko
Ranged Lightning attack on 3 random enemies (becomes 4 enemies at level 40) that deals 1.5x damage against Armored enemies with a chance to Shock.
 Electrified Whirlwind (Special Attack) by  Dhaegon Stonecrusher
Melee Lightning attack on all enemies with a chance to Shock, reduces the first enemy's energy by 1.
 Evasive Shot (Special Attack) by  Willow Swift
Armor-Piercing Ranged Physical attack that grants self Evasion.
 Feet of Fury (Special Attack) by  Sifu Jianzhi
5 Armor-Piercing Melee Physical attacks on target enemy.
 From the Shadows (Special Attack) by  Shadowblade
Critical Armor-Piercing Melee Physical attack that purges 1 buff and grants self Evasion.
 Frost Katana (Special Attack) by  Samurai Takumi
Armor-Piercing Melee Water attack on target enemy with splash damage, chance to apply Frostbite on all enemies hit.
 Iaijutsu Strike (Special Attack) by  Hansuke Undying
Armor-Piercing Melee Physical attack with a chance to Wound, and purges Taunt on the target enemy (if any).
 Jack Hammer (Special Attack) by  Hagrim Felhorn
4 Melee Physical attacks that inflict Choked CRIT (reduces CRIT chance to 0%). Deals 3x damage against Armored and Living Stone targets.
 Oxidized Team (Trait) by  Lily Blossom
Self and Nature allies deal 2x damage to Armored enemies.
 Plummeting Doom (Special Attack) by  Agnon
Armor-Piercing Melee Physical attack that Dazes the target and deals 5x damage to Tanks and enemies with high DEF.
 Purging Cleave (Special Attack) by  Bovus El Doro
Armor-Piercing Melee Physical attack that purges 3 Buffs on hit, and also purges 3 Buffs from all other enemies on a killing blow. Starts Powered.
 Sniper Shot (Special Attack) by  Willow Swift
Critical Armor-Piercing Ranged Physical attack that purges 1 Buff.
 Solar Shot (Special Attack) by  Deadeye
Armor piercing Ranged Physical attack for [92.5% ATK] base damage that Blinds the target (lowering their attack and defense, 73%@lvl 80) and reduces the target's energy by 1. Starts Powered.
 Terrorstorm (Special Attack) by  Agnon
Self and allied Constructs gain 1 Energy, then does a Ranged Lightning attack on all enemies with a chance to Fear. Deals boosted damage to Armored targets.
 Tooth And Nail (Special Attack) by  High King Valkin
3 Armor-Piercing Melee Physical attacks on target enemy, then gains Unbreakable Heart for 3 turns. Switches to 'To War!: Cavalry'.
 Wildfire Breath (Special Attack) by  Ferno
Armor-Piercing Ranged Fire attack with a chance to inflict Wildfire Burn. Purges all debuffs on Ferno.
 Wounding Cleave (Special Attack) by  Drakk the Warlord
Armor-Piercing Melee Physical attack with a chance to Wound. Rage adds additional hits on random enemies.

Notes and Tips[]

 Crucible joined on May 13, 2020 during the Trial by Fire Hero Calendar event (2020). The Caster Fire Construct is the 102nd Hero in the game.

Gallery[]

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