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Crucible
Fast Construct Caster 
Legendary Hero

Crucible.png

Element: Fire.png Fire
30% vs Nature.png Nature units
-25% vs Water.png Water units


Excess Tokens:
1 Token → 300 Aether

Unlocked
Crucible token 0.png
Background
Forged by The Furnace, fueled by fury, this young creation knows only fire and rage.
Abilities & Traits
Heatwave Icon.pngSuperheated Blaze Icon.png & Armored Icon.pngConstruct Icon.pngFast Icon.pngMystical Icon.png
Attack Speed Fast
Attack Range Ranged
Damage Fire/Spirit
Epic Pyre Heart
Buddy Synergy None
Combat Style Swing Red Icon.png Gauge 6.png Embarrassing Jab Icon.png
ThaliaPortrait Small.PNG
Superheated can be applied to the whole team and ignited all at once for explosive results.
Damage Intensify Burn Icon.png N/A
Toughness Hearty Taunt Icon.png N/A
Team Support IFF Targeting Icon.png N/A
Crowd Control Crowd Control Icon.png N/A
Synergy Lead By Example Icon.png N/A
See Hero Rating for more details about this.

Statistics Total Bonus1 Traits2 Epic Base
Attack (ATK) +243% +130% + 2% +30% 1000
Defense (DEF) +298% +130% +33% +20% 1000
Skill (SKL) +217% +130% +22% - 1000
Max Health (HP) +212% +130% - +20% 1000
Crit Chance (CRIT) 37% +32% - - 5%
Crit Multiplier 200% - - - 200%
Dodge Chance 0% - - - 0%
Damage Penetration 0% - - - 0%
Damage Reduction 28% - +28% - 0%
Chaos Damage Reduction 0% - - - 0%

1Bonus (ATK, DEF, SKL, HP) includes Hero Stars (★★★★★★) and Hero Rarity.
2Stats affecting Traits: Fanning the Flames Icon.png Fanning the FlamesFast Icon.png Fast

Resistances
Fire.png Fire
Burned Icon.png Burned
33%
Immune
Nature.png Nature
Poisoned Icon.png Poisoned
Wounded Icon.png Wounded
0%
Immune
Immune
Water.png Water
Frozen Icon.png Frozen
Chilled Icon.png Chilled
Cryosleep Icon.png Cryosleep
Frostbitten Icon.png Frostbitten
18%
Immune
Immune
Immune
Immune
Light.png Light 0%
Electrical Storm Icon.png Lightning
Shocked Icon.png Shocked
Paralysis Icon.png Paralysis
Immune
Immune
Immune
Dark.png Dark
Diseased Icon.png Diseased
Banished Icon.png Banished
0%
Immune
Immune
Wand Icon.png Spirit
Feared Icon.png Feared
Stoned.png Stoned
Possession Icon.png Possessed
Marked for Death Icon.png Marked
6%
Immune
Immune
Immune
Immune

Abilities (Active) Traits (Passive)
Heatwave Icon.png Heatwave Armored Icon.png Armored
Superheated Blaze Icon.png Superheated Blaze Construct Icon.png Construct
Heated Glare Icon.png Heated Glare Fast Icon.png Fast
Spark of Chaos Icon.png Spark of Chaos Mystical Icon.png Mystical III
Stoked Fires Icon.png Stoked Fires
Fanning the Flames Icon.png Fanning the Flames
Pressurized Team Icon.png Pressurized Team

First Ascension
Crucible token 1.png
Second Ascension
Crucible token 2.png
Abilities & Traits

Heated Glare Icon.png & Mystical Icon.pngStoked Fires Icon.png

Abilities & Traits

Spark of Chaos Icon.png & Fanning the Flames Icon.pngMystical Icon.pngPressurized Team Icon.png

Required Hero Stars and Evos

Evo Cost Index: 6600

Evo Cost Index: 9700

Epic Crucible
Crucible token 2.png
Effect: Chance to attack all enemies for 2x damage with a chance to apply Superheated and Doom on hit.

Epic Passive: Epic Pressurized Team Icon.png Epic Pressurized Team
Release Date: August 18, 2020

Epic Part 2 Part 3
Pyre Heart.png 75px 75px
Pyre Heart ?? ??
If you have Crucible at level 50 or higher and fully ascended,
you can make this hero Epic.

Doing this raises it's Attack/Max Health/Defense by a set percentage,
as well as adding a special effect to it's Basic Attack.
Check Epic Heroes for more information.

Crucible token 0.png Crucible tokens: Hourglass.png Events Portal Summon Gem.png Heroic Summon

There are no Dungeons in which Crucible tokens are available.

Rune Slots: Rune slot Fire.pngRune slot Fire.pngRune slot Nature.pngRune slot Light.pngRune slot Dark.png (standard)
Crucible has the standard rune slots for a Fire.png Fire hero.
Fire.png Fire Fire.png Fire Nature.png Nature Light.png Light Dark.png Dark
Rune slot Fire.png Rune slot Fire.png Rune slot Nature.png Rune slot Light.png Rune slot Dark.png
Abilities & Traits: Heatwave Icon.pngSuperheated Blaze Icon.pngHeated Glare Icon.pngSpark of Chaos Icon.png & Armored Icon.pngConstruct Icon.pngFast Icon.pngMystical Icon.pngStoked Fires Icon.pngFanning the Flames Icon.pngPressurized Team Icon.png

Heatwave
Heatwave Icon.png
Basic Attack (None)

Ranged Fire attack on target enemy with chance to apply Superheated on hit. The next attack on a Superheated target consumes all Superheated on that team, and deals bonus damage to them.
Effects | Superheated Icon.png Superheated


Superheated Blaze
Superheated Blaze Icon.png
Special Attack (4 turns)

Ranged Fire attack on all enemies with chance to apply Superheated to all enemies.
Effects | Superheated Icon.png Superheated


Heated Glare
Heated Glare Icon.png
Special Attack (3 turns), requires Crucible token 1.png 1st Ascension

Ranged Spirit attack on target enemy. If the target was Superheated, applies an +ATK buff to all allies. Applies Superheated to the target.
Effects | Superheated Icon.png Superheated | Attack Up Icon.png ATK+


Spark of Chaos
Spark of Chaos Icon.png
Special Attack (4 turns, AoE), requires Crucible token 2.png 2nd Ascension

Ranged Fire attack on all enemies that applies Chaos Burn (Chaosfire).
Effects | Chaosfire Icon.png Chaosfire (Chaos Burn)


Armored
Armored Icon.png
Trait (Passive)

Takes 25% less damage from Physical attacks.
Effects | Damage Reflection Icon.png Damage Reduction


Construct
Construct Icon.png
Trait (Passive)

Cannot be healed but is invulnerable to all Debuffs.
Effects | Invulnerable Icon.png Invulnerable


Fast
Fast Icon.png
Trait (Passive)

Attacks first, but Attack is reduced by 20% and Skill is boosted by 20%. (Heroes sharing the same Speed go in order of positioning, left to right, as chosen at the beginning of the battle. See Attack Speed for details.)


Mystical (I/II/III)
Mystical Icon.png
Trait (Passive), upgrades with Ascensions

I: 1.25x damage against Tanks and Slow targets.
Crucible token 1.png 1st Ascension:
II: 1.5x damage against Tanks and Slow targets.
Crucible token 2.png 2nd Ascension:
III: 1.75x damage against Tanks and Slow targets.


Effects | Boosted Icon.png Boosted Damage


Stoked Fires
Stoked Fires Icon.png
Trait (Passive), requires Crucible token 1.png 1st Ascension

Other Fire and Construct allies have a chance to apply Superheated on basic attacks.
Effects | Superheated Icon.png Superheated


Fanning the Flames
Fanning the Flames Icon.png
Trait (Passive), requires Crucible token 2.png 2nd Ascension

At 25% Pressure, allies gain 30% DEF. At 50% Pressure, allies gain 25% Damage Reduction. At 75% Pressure, allies gain 20% ATK. At 100% Pressure, allies become Hasted, Pressure drops back down to 60%. The Furnace does not lose Pressure from this.
Effects | Bulwark Icon.png DEF+ | Damage Reflection Icon.png Damage Reduction | Attack Up Icon.png ATK+ | Haste Icon.png Haste


Pressurized Team
Pressurized Team Icon.png
Trait (Passive), requires Crucible token 2.png 2nd Ascension

Fire and Construct allies gain Pressure, if attacked by a Fire character or is hit by CRIT, Pressure increases. If attacked by a Water character, Pressure decreases. Stacks from 0 to 100.
Effects | Pressure Icon.png Pressure


Epic Pressurized Team
Epic Pressurized Team Icon.png
Trait (Passive), requires Pyre Heart.png Epic "Pyre Heart"

All allies gain Pressure. Fire and Construct start with 60% Pressure. If attacked by a Fire character or is hit by CRIT, Pressure increases. If attacked by a Water character, Pressure decreases. Stacks from 0 to 100. (This trait replaces the trait 'Pressurized Team' when the Epic is unlocked.)
Effects | Pressure Icon.png Pressure

Buffs & Debuffs: Attack Up Icon.pngBoosted Icon.pngChaosfire Icon.pngDamage Reflection Icon.pngBulwark Icon.pngHaste Icon.pngInvulnerable Icon.pngPressure Icon.pngSuperheated Icon.png

ATK+ - buff (Attack)
Attack Up Icon.png
Target has increased ATK.

Boosted Damage - effect (Damage)
Boosted Icon.png
This hero deals boosted damage against certain targets or under certain circumstances. See the description of the respective Trait or Ability for details. If you see this icon during events, it means that the hero gets a special event buff.

Chaosfire (Chaos Burn) - debuff (Damage over Time/Defense/Chaos)
Chaosfire Icon.png
Target has reduced DEF and takes Chaos Burn damage every round. Can't be cleansed.

Damage Reduction - effect (Damage/Damage Reduction)
Damage Reflection Icon.png
The damage suffered is mitigated by certain percent. Damage Reduction is capped at 90% and applied multiplicative.

DEF+ - buff (Defense)
Bulwark Icon.png
Target has boosted DEF.

Haste - buff (Speed)
Haste Icon.png
Target gains a second action and boosted Dodge Chance until the end of their next turn.

Invulnerable - buff (Status Effect)
Invulnerable Icon.png
Target is immune to all debuffs.

Pressure - buff (Damage/Stack)
Pressure Icon.png
The higher Pressure is the more damage deals The Furnace. If Crucible (with 'Fanning the Flames' trait) is on team Pressure has the following effect: At 25% Pressure, allies gain 30% DEF. At 50% Pressure, allies gain 25% Damage Reduction. At 75% Pressure, allies gain 20% ATK. At 100% Pressure, allies become Hasted, Pressure drops back down to 60%. The Furnace does not lose Pressure from this.'

Superheated - debuff (Damage)
Superheated Icon.png
The next attack on the target consumes all Superheated on this team and deals bonus damage to those targets.
Immunities & Damage Reduction: Under construction, see above 'Buffs & Debuffs'
Ascensions: Arcane.jpgFire Evo.pngNature Evo Monarch.pngRuned.jpg (6600) = Crucible token 1.png + Heated Glare Icon.pngMystical Icon.pngStoked Fires Icon.png &
Coldfire.jpgFire Evo Monarch.pngIncendiary.jpgLight Evo.png (9700) = Crucible token 2.png + Spark of Chaos Icon.pngFanning the Flames Icon.pngMystical Icon.pngPressurized Team Icon.png
First Ascension Second Ascension
Arcane.jpg Arcane Evo 5x Coldfire.jpg Coldfire Evo 5x
Fire Evo.png Fire Evo 30x Fire Evo Monarch.png Fire Evo Monarch 60x
Nature Evo Monarch.png Nature Evo Monarch 25x Incendiary.jpg Incendiary Evo 8x
Runed.jpg Runed Evo 2x Light Evo.png Light Evo 40x
Heated Glare Icon.png Heated Glare (Special Attack/3 Turns) Spark of Chaos Icon.png Spark of Chaos (Special Attack/4 Turns)
Mystical Icon.png Mystical ii (Trait/Passive) Fanning the Flames Icon.png Fanning the Flames (Trait/Passive)
Stoked Fires Icon.png Stoked Fires (Trait/Passive) Mystical Icon.png Mystical iii (Trait/Passive)
Pressurized Team Icon.png Pressurized Team (Trait/Passive)
Synergies of Construct heroes (Family): Dwarven EMT Icon.pngIFF Targeting Icon.pngTerrorstorm Icon.png
Crucible token 0.png Crucible can get following passive buffs when teamed up with other Heroes:

Construct Heroes get the following passive buffs:

Dwarven EMT Icon.png Dwarven EMT (Special Attack) by Dagrund token.png Dagrund Blacksmoke
Heals or Repairs target ally, boosts the ally's Max HP and grants the ally Haste.
IFF Targeting Icon.png IFF Targeting (Basic Attack) by Bauble token 0.png Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
Stoked Fires Icon.png Stoked Fires (Trait) by Crucible token 0.png Crucible
Other Fire and Construct allies have a chance to apply Superheated on basic attacks.
Terrorstorm Icon.png Terrorstorm (Special Attack) by Agnon token 0.png Agnon
Self and allied Constructs gain 1 Energy, then does a Ranged Lightning attack on all enemies with a chance to Fear. Deals boosted damage to Armored targets.
Synergies of Fire heroes (Element): Scourge Hide Icon.pngPerpetual Flame Icon.pngFeed the Flames Icon.pngFire Priestess Icon.pngLegacy of Flame Icon.pngSpirit of Fire Icon.pngFire Power Icon.png
Crucible token 0.png Crucible can get following passive buffs when teamed up with other Heroes:

Fire Heroes get the following passive buffs:

Scourge Hide Icon.png Epic Scourge Hide III (Trait) by Emperor Zulkodd token 0.png Emperor Zulkodd
Cleanses 3 Debuffs on all Demon and Fire allies at the start of this Hero's turn. (This trait replaces the trait 'Scourge Hide III' when the Epic is unlocked.)
Perpetual Flame Icon.png Perpetual Flame (Special Attack) by Ember Sanguine token 0.png Ember Sanguine
Resurrects target ally and other Fire allies, then heals the team and also heals them each turn for 3 turns. Starts Powered.
Feed the Flames Icon.png Feed the Flames (Trait) by Ember Sanguine token 0.png Ember Sanguine
Self and Fire allies heal a % of the damage dealt.
Fire Priestess Icon.png Fire Priestess (Trait) by Ember Sanguine token 0.png Ember Sanguine
This hero gains 10% damage reduction for each other fire hero on the team. Attacks have a [25/50/100]% chance to burn on hit. The percentage depends on the rank (I-III) of this trait. Each Ascension increases the boost.
Legacy of Flame Icon.png Legacy of Flame (Trait) by The Furnace token 0.png The Furnace
Self and Fire allies gain +15% ATK, +15% HP, +10% DEF and +10% SKL.
Spirit of Fire Icon.png Spirit of Fire (Trait) by Nitpick token 0.png Nitpick
+15% ATK for self and Fire allies.
Stoked Fires Icon.png Stoked Fires (Trait) by Crucible token 0.png Crucible
Other Fire and Construct allies have a chance to apply Superheated on basic attacks.
Fire Power Icon.png Fire Power (Trait) by Ignus.png Ignus the Mad
Immune to Fire damage, and self and Fire allies deal boosted damage to Burning targets.
Synergies of Caster heroes (Class): IFF Targeting Icon.pngArcane Winds Icon.pngIntellect Icon.png
Crucible token 0.png Crucible can get following passive buffs when teamed up with other Heroes:

Caster Heroes get the following passive buffs:

IFF Targeting Icon.png IFF Targeting (Basic Attack) by Bauble token 0.png Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
Arcane Winds Icon.png Arcane Winds (Trait) by Selwyn token 0.png Selwyn the Enduring
When on a team with Pontifex Mortis, Selwyn and allied Casters gain +1 Energy at the end of each round.
Intellect Icon.png Intellect (Trait) by Iris token 0.png Iris
Gains 1 stack of Intellect for each Buff applied on Iris, each stack granting +5% SKL. When at 5 stacks, Intellect is removed and allied Monsters and Casters gain Hive Mind (+25% Damage Penetration, +25% Damage Reduction, and +25% SKL).
Other Synergies of Heroes: Dwarven Forged Team Icon.pngOverclocked Icon.pngElectric Conductor Icon.pngAdept Strikes Icon.pngCritical Energy Icon.pngCleansing Aura Icon.pngCloak of Fire Icon.pngEyes of the Beholder Icon.pngFire Nova Icon.pngFrost-tipped Blades Icon.pngIFF Targeting Icon.pngImmunize Icon.pngMaster Assassin Icon.pngNot Alone Icon.pngSanctified Spell Absorption Icon.pngSanctified Swamp Icon.pngShell Power Icon.pngShielding Soul Icon.pngSpellseeker Weapons Icon.pngTeam Energy Vault Icon.pngTeam Precision Icon.pngVenomous Embrace.pngShard of Darkness Icon.pngTempered Soul Icon.pngThe Calm Before Icon.png
Crucible token 0.png Crucible can get following passive buffs when teamed up with other Heroes:

Armored Heroes get the following passive buffs:

Dwarven Forged Team Icon.png Dwarven Forged Team (Trait) by The Furnace token 0.png The Furnace
Armored allies gain +15% Damage Reduction from Ranged and Melee attacks.
Overclocked Icon.png Overclocked (Trait) by Bauble token 0.png Bauble
Armored allies have a chance to Dodge Ranged attacks for their first turn.
Electric Conductor Icon.png Electric Conductor (Trait) by Alexandros.png Alexandros
Self and Armored allies' attacks on Shocked targets have a chance to spread the Shock to another random enemy.
Crucible token 0.png Crucible can get following passive buffs when teamed up with other Heroes:

All Heroes get the following passive buffs:

Adept Strikes Icon.png Adept Strikes (Trait) by Serenity token 0.png Serenity
Allies and self gain Haste after using a single target Melee Physical attack once per round.
Critical Energy Icon.png Critical Energy (Trait) by Indigo token.png Indigo
Grants team +1 Energy on CRITs.
Cleansing Aura Icon.png Cleansing Aura (Trait) by Dagrund token.png Dagrund Blacksmoke,Kelpy Shells token 0.png Kelpy Shells
If the Hero can act at the end of the round, cleanses 1 Debuff on all allies.
Cloak of Fire Icon.png Cloak of Fire (Trait) by Ember Sanguine token 0.png Ember Sanguine
Allies gain immunity to burn and take 50% less damage from fire attacks.
Eyes of the Beholder Icon.png Eyes of the Beholder (Special Attack) by Iris token 0.png Iris
Buffs team +ATK, then does a Ranged Dark attack on enemies.
Fire Nova Icon.png Fire Nova (Special Attack) by Ignus.png Ignus the Mad
Ranged Fire attack on all enemies, with Rage adding an additional chance to Burn. Grants team Burning Touch (chance to Burn on Basic attacks).
Frost-tipped Blades Icon.png Frost-Tipped Blades (Trait) by Takumi token.png Samurai Takumi
Grants the team a chance to Chill on Melee Physical attacks.
IFF Targeting Icon.png IFF Targeting (Basic Attack) by Bauble token 0.png Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
Immunize Icon.png Immunize (Trait) by Mire token 0.png Mire,Zen token 0.png Zen
Each ally healed will gain Impervious (Cannot be Poisoned, Burned, Frozen, Chilled, Shocked, nor Diseased) for two turns.
Master Assassin Icon.png Master Assassin (Trait) by Black Diamond token 0.png Black Diamond
Self and allied single target abilities deal 100% more Damage on CRITs.
Not Alone Icon.png Not Alone (Trait) by Alrakis Skullkeeper token 0.png Alrakis Skullkeeper,Lumin the Radiant token 0.png Lumin the Radiant
This hero gains +10% Damage Reduction for each other living ally.
Sanctified Spell Absorption Icon.png Sanctified Spell Absorption (Trait) by Serenity token 0.png Serenity
Allies take significantly reduced damage from non-Physical (-60%) and Chaos attacks (-20%).
Sanctified Swamp Icon.png Sanctified Swamp (Trait) by Grettle token 0.png Grettle
All allies take 50% reduced Chaos Damage.
Shell Power Icon.png Shell Power (Trait) by Grondar token 0.png Grondar
Allied Heroes gain Shell protection (allies cannot be Burned, Frozen, Chilled, Paralyzed or Shocked).
Shielding Soul Icon.png Shielding Soul (Trait) by Dagrund token.png Dagrund Blacksmoke
When killed, remaining allies gain an Aegis Shield.
Spellseeker Weapons Icon.png Spellseeker Weapons (Trait) by Serenity token 0.png Serenity
Allies Melee attacks have a chance to purge a buff on basic attack and can’t be retaliated against by Melee attackers.
Team Energy Vault Icon.png Team Energy Vault (Trait) by Ekko token.png Ekko
Self and allies are immune to Exhaustion (=Energy Loss that is caused by use of abilities). Note: Passive traits like epic Malice "All Hope is Lost" can still drain energy.
Team Precision Icon.png Team Precision (Trait) by Pignius token 0.png Pignius Maximus
Boosted CRIT damage for all allies. CRIT Multiplier is increased by [50%], percentage increases slightly with SKL.
Venomous Embrace.png Venomous Embrace (Trait) by Cobressa token 0.png Cobressa
Heals allies when Venom is applied on the enemies by Cobressa. The heal amount increases with the rank (I/II) of this trait. Enemies immune to Venom prevent the heal effect.
Shard of Darkness Icon.png Shard of Darkness (Trait) by Craw token 0.png Craw,Mire token 0.png Mire
Allies start dungeons with [1/2/3] stacks of Foresight.
Tempered Soul Icon.png Tempered Soul (Trait) by Alrakis Skullkeeper token 0.png Alrakis Skullkeeper
All allies and self gain an additional [5%/10%/15%] Chaos Damage Reduction (max 50%), depending on the rank of this trait (I/II/III). Skill increases the percent value.
The Calm Before Icon.png The Calm Before (Special Attack) by Jin Lei token 0.png Jin Lei
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Counters: Demolitionist Icon.pngCaster Hunter Icon.pngCrush the Nerds Icon.pngFireborn Icon.pngCloak of Fire Icon.pngArcane Bolts Icon.pngArmor's Bane Icon.pngDemolishing Smash Icon.pngDoom Bolt Icon.pngElectrical Storm Icon.pngElectrified Whirlwind Icon.pngEvasive Shot Icon.pngFeet of Fury Icon.pngFrom the Shadows Icon.pngFrost Katana Icon.pngIaijutsu Strike Icon.pngJack Hammer Icon.pngOxidized Sap.pngPlummeting Doom Icon.pngPurging Smash Icon.pngSniper Shot Icon.pngSolar Shot Icon.pngTerrorstorm Icon.pngTooth And Nail Icon.pngWildfire Breath Icon.pngWounding Cleave Icon.png
Crucible token 0.png Crucible can be countered by making use of the following traits and special attacks:

Construct Heroes are vulnerable to:

Demolitionist Icon.png Demolitionist (Trait) by Fiddlestrom token.png Therand Fiddlestrom
Attacks ignore Armor and deal 2x damage to Construct enemies.
Caster Heroes are vulnerable to:

Caster Hunter Icon.png Caster Hunter (Trait) by Zurk token 0.png Zurk
2x damage against Casters.
Crush the Nerds Icon.png Crush the Nerds (Special Attack) by Zurk token 0.png Zurk
Melee Physical attack that deals 2x damage against Casters.
Fire Heroes are vulnerable to:

Fireborn Icon.png Fireborn (Trait) by
Balur token 0.png Balur
Ferno token 0.png Ferno
Spitfire token 0.png Spitfire
Burn Immune, heals instead of taking damage from Fire attacks, and deals boosted damage to Burning targets.
Cloak of Fire Icon.png Cloak of Fire (Trait) by Ember Sanguine token 0.png Ember Sanguine
Allies gain immunity to burn and take 50% less damage from fire attacks.
Armored Heroes are vulnerable to:

Arcane Bolts Icon.png Arcane Bolts (Special Attack) by Kobal token.png Kobal the Pestilent
Armor-Piercing and Shield-Piercing Ranged Spirit attack on all enemies.
Armor's Bane Icon.png Armor's Bane (Trait) by
Mire token 0.png Mire
Fiddlestrom token.png Therand Fiddlestrom
Takes reduced damage from Armored enemies and deals 2x damage to Armored enemies.
Demolitionist Icon.png Demolitionist (Trait) by Fiddlestrom token.png Therand Fiddlestrom
Attacks ignore Armor and deal 2x damage to Construct enemies.
Demolishing Smash Icon.png Demolishing Smash (Special Attack) by Phemus token 0.png Phemus
Armor-Piercing and Shield-Piercing Melee Physical attack on target that Wounds target enemy. Starts Powered.
Doom Bolt Icon.png Doom Bolt (Special Attack) by Pontifex token 0.png Pontifex Mortis
Shield-Piercing Ranged Lightning attack that deals 1.5x damage against Armored tagets. If target dies, the corpse is removed.
Electrical Storm Icon.png Electrical Storm (Special Attack) by Ekko token.png Ekko
Ranged Lightning attack on 3 random enemies (becomes 4 enemies at level 40) that deals 1.5x damage against Armored enemies with a chance to Shock.
Electrified Whirlwind Icon.png Electrified Whirlwind (Special Attack) by Dhaegon Stonecrusher token icon.png Dhaegon Stonecrusher
Melee Lightning attack on all enemies with a chance to Shock, reduces the first enemy's energy by 1.
Evasive Shot Icon.png Evasive Shot (Special Attack) by Willow token 0.png Willow Swift
Armor-Piercing Ranged Physical attack that grants self Evasion.
Feet of Fury Icon.png Feet of Fury (Special Attack) by Sifu token.png Sifu Jianzhi
5 Armor-Piercing Melee Physical attacks on target enemy.
From the Shadows Icon.png From the Shadows (Special Attack) by Shadowblade token 0.png Shadowblade
Critical Armor-Piercing Melee Physical attack that purges 1 buff and grants self Evasion.
Frost Katana Icon.png Frost Katana (Special Attack) by Takumi token.png Samurai Takumi
Armor-Piercing Melee Water attack on target enemy with splash damage, chance to apply Frostbite on all enemies hit.
Iaijutsu Strike Icon.png Iaijutsu Strike (Special Attack) by Hansuke Undying token 0.png Hansuke Undying
Armor-Piercing Melee Physical attack with a chance to Wound, and purges Taunt on the target enemy (if any).
Jack Hammer Icon.png Jack Hammer (Special Attack) by Hagrim Felhorn token 0.png Hagrim Felhorn
4 Melee Physical attacks that inflict Choked CRIT (reduces CRIT chance to 0%). Deals 3x damage against Armored and Living Stone targets.
Oxidized Sap.png Oxidized Team (Trait) by Lily Blossom token 0.png Lily Blossom
Self and Nature allies deal 2x damage to Armored enemies.
Plummeting Doom Icon.png Plummeting Doom (Special Attack) by Agnon token 0.png Agnon
Armor-Piercing Melee Physical attack that Dazes the target and deals 5x damage to Tanks and enemies with high DEF.
Purging Smash Icon.png Purging Cleave (Special Attack) by Bovus token 0.png Bovus El Doro
Armor-Piercing Melee Physical attack that purges 3 Buffs on hit, and also purges 3 Buffs from all other enemies on a killing blow. Starts Powered.
Sniper Shot Icon.png Sniper Shot (Special Attack) by Willow token 0.png Willow Swift
Critical Armor-Piercing Ranged Physical attack that purges 1 Buff.
Solar Shot Icon.png Solar Shot (Special Attack) by Deadeye token 0.png Deadeye
Armor piercing Ranged Physical attack for [92.5% ATK] base damage that Blinds the target (lowering their attack and defense, 73%@lvl 80) and reduces the target's energy by 1. Starts Powered.
Terrorstorm Icon.png Terrorstorm (Special Attack) by Agnon token 0.png Agnon
Self and allied Constructs gain 1 Energy, then does a Ranged Lightning attack on all enemies with a chance to Fear. Deals boosted damage to Armored targets.
Tooth And Nail Icon.png Tooth And Nail (Special Attack) by High King Valkin token 0.png High King Valkin
3 Armor-Piercing Melee Physical attacks on target enemy, then gains Unbreakable Heart for 3 turns. Switches to 'To War!: Cavalry'.
Wildfire Breath Icon.png Wildfire Breath (Special Attack) by Ferno token 0.png Ferno
Armor-Piercing Ranged Fire attack with a chance to inflict Wildfire Burn. Purges all debuffs on Ferno.
Wounding Cleave Icon.png Wounding Cleave (Special Attack) by Drakk the Warlord token 0.png Drakk the Warlord
Armor-Piercing Melee Physical attack with a chance to Wound. Rage adds additional hits on random enemies.

Notes and Tips

Crucible token 0.png Crucible joined on May 13, 2020 during the Trial by Fire Hero Calendar event (2020). The Caster Fire Construct is the 102nd Hero in the game.

Gallery

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