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Craw
Undead Healer 
Legendary Hero



Element: Dark
30% vs Light units


Excess Tokens:
1 Token → 300 Aether

Unlocked
Background
I foresaw my death. Death did not foresee me living.
Abilities & Traits
&
Attack Speed Normal
Attack Range Melee/Ranged
Damage Dark/Spirit
Epic Soulthresher
Buddy Synergy None
Combat Style

Do you want to live forever?!?! Well now you can with Craw's Immortal Life, Boss!
Damage (7/9)
Toughness (4/9)
Team Support (8/9)
Crowd Control (1/9)
Synergy (3/9)
See Hero Rating for more details about this.

Statistics Total Bonus1 Traits2 Epic Base
Attack (ATK) +160% +130% - - 1074
Defense (DEF) +238% +130% - +30% 1066
Skill (SKL) +212% +130% - +20% 1592
Max Health (HP) +212% +130% - +20% 4501
Crit Chance (CRIT) 50% +51% - - 5%
Crit Multiplier 200% - - - 200%
Dodge Chance 0% - - - 0%
Damage Penetration 0% - - - 0%
Damage Reduction 0% - - - 0%
Chaos Damage Reduction 0% - - - 0%

1Bonus (ATK, DEF, SKL, HP) includes Hero Stars (★★★★★★) and Hero Rarity.
2Stats affecting Traits: None

Resistances
Fire
Burned
0%
0%
Nature
Poisoned
Wounded
0%
Immune
Immune
Water
Frozen
Chilled
Cryosleep
Frostbitten
0%
0%
0%
0%
0%
Light 0%
Lightning
Shocked
Paralysis
0%
0%
0%
Dark
Diseased
Banished
33%
Immune
33%
Spirit
Feared
Stoned
Possessed
Marked
6%
6%
6%
6%
6%

Abilities (Active) Traits (Passive)
Wand Magical
Dark Designs Shard of Darkness III
Immortal Life Soulless Scourge
Future Sight Nevermore
Soul Ledger
Immortality Through Death

First Ascension
Second Ascension
Abilities & Traits

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Abilities & Traits

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Required Hero Stars and Evos

Evo Cost Index: 4800

Evo Cost Index: 7800

Epic Craw
Effect: Chance to attack for 3x damage, cleanse 1 debuff from all allies, and applies Foresight to all allies.

Epic Passive:  Epic Immortality Through Death
Release Date: July 15, 2020

Epic Part 2 Part 3
Soulthresher Thresher Skull Soul Remnants
If you have Craw at level 50 or higher and fully ascended,
you can make this hero Epic.

Doing this raises it's Defense/Skill/Max Health by a set percentage,
as well as adding a special effect to it's Basic Attack.
Check Epic Heroes for more information.

 Craw tokens: x1 + Daily Quests Treasure Room Heroic Summon


Challenge Mode Dungeons: (1)
Chapter Lvl. Rooms Enemies Area Evos Boss
11-7 Lair of the Lich 7 5 Crypt Lich
Rune Slots: (standard)
Craw has the standard rune slots for a Dark hero.
Dark Dark Fire Nature Water
Abilities & Traits: &

Wand
Basic Attack (None)

A Basic Ranged Spirit attack.


Dark Designs
Special Attack (3 turns, AoE)

Ranged Dark attack on all enemies that recovers HP split between all allies and grants the team Foresight.
Effects | Foresight | Heal


Immortal Life
Special Attack (2 turns), requires 1st Ascension

Melee Spirit attack that deals boosted damage based on Craw's Max HP and adds a Soul to Soul Ledger.
Effects | Boosted Damage


Future Sight
Special Attack (4 turns), requires 2nd Ascension

Recovers HP split between the team, buffs team +ATK by 2x, and adds Foresight to all allies. All allies then make an attack on a random enemy.
Effects | ATK+ | Foresight | Heal


Magical (I)
Trait (Passive)

I: Takes 25% less damage from non-Physical attacks.


Effects | Damage Reduction


Shard of Darkness (I/II/III)
Trait (Passive), upgrades with Ascensions

I: Allies start dungeons with 1 stack of Foresight.
1st Ascension:
II: Allies start dungeons with 2 stacks of Foresight.
2nd Ascension:
III: Allies start dungeons with 3 stacks of Foresight.


Effects | Foresight


Soulless Scourge
Trait (Passive)

Immune to Poison, Venom, Wound, and Disease. Lifesteals 25% of damage dealt.
Effects | Lifesteal | Poison Immune | Venom Immune | Wound Immune | Disease Immune


Nevermore
Trait (Passive), requires 1st Ascension

On death, Craw heals all allies and cleanses debuffs on them equal to the number of Souls +1.
Effects | Cleanse | Heal


Soul Ledger
Trait (Passive), requires 1st Ascension

Absorbs 1 Soul per use of Immortal Life (up to 5 Souls). For each Soul, +50% SKL, +30% DEF, and +30% Max HP.


Immortality Through Death
Trait (Passive), requires 2nd Ascension

Self and Undead allies Lifesteal 25% more damage and gain Foresight at the start of every turn.
Effects | Lifesteal | Foresight


Epic Immortality Through Death
Trait (Passive), requires Epic "Soulthresher"

Allies gain 25% lifesteal and Foresight at the start of each turn. Undead allies gain double of each. (This trait replaces the trait 'Immortality Through Death' when the Epic is unlocked.)
Effects | Lifesteal | Foresight

Buffs & Debuffs:

ATK+ - buff (Attack)
Target has increased ATK.

Boosted Damage - effect (Damage)
This hero deals boosted damage against certain targets or under certain circumstances. See the description of the respective Trait or Ability for details. If you see this icon during events, it means that the hero gets a special event buff.

Cleanse - effect (Status Effect)
This effect instantly removes 1+ debuff(s) from the target ally.

Damage Reduction - effect (Damage/Damage Reduction)
The damage suffered is mitigated by certain percent. Damage Reduction is capped at 90% and applied multiplicative.

Disease Immune - immunity (Status Effect)
Can't be Diseased.

Foresight - buff (Status Effect/Protection/Stack)
Prevents the next debuff applied to a Hero. Lasts until consumed or purged, and cannot be stolen. NOTE: Foresight from Runes stacks with Foresight buff and can't be stolen, copied or purged.

Heal - effect (Health)
Recovers HP for the target ally.

Lifesteal - effect (Health)
Target heals, or recovers HP, for a % of the damage dealt during an attack.

Poison Immune - immunity (Status Effect)
Can't be Poisoned. (See also Venom Immune.)

Venom Immune - immunity (Status Effect)
Venom can't be applied to this hero. (See also Poision Immune.)

Wound Immune - immunity (Status Effect)
Immune to Wounded debuff.
Immunities & Damage Reduction: Under construction, see above 'Buffs & Debuffs'
Ascensions: (4800) = + &
(7800) = +
First Ascension Second Ascension
Arcane Evo 4x Dark Evo Monarch 35x
Dark Evo 25x Moonlight Evo 8x
Nature Evo 15x Shadow Evo 2x
Water Evo Monarch 20x Water Evo 40x
Immortal Life (Special Attack/2 Turns) Future Sight (Special Attack/4 Turns)
Nevermore (Trait/Passive) Immortality Through Death (Trait/Passive)
Shard of Darkness ii (Trait/Passive) Shard of Darkness iii (Trait/Passive)
Soul Ledger (Trait/Passive)
Synergies of Undead heroes (Family):
 Craw can get following passive buffs when teamed up with other Heroes:

Undead Heroes get the following passive buffs:

 Undead Fervor (Trait) by
Increase ATK + DEF for all Undead allies.
 Taste for Brains (Special Attack) by  Lord Zomm
Ranged Dark attack that purges all Buffs, heals self and allied Undead and buffs their Max HP. When dealing a killing blow or targeting an enemy corpse, the corpse is removed.
 Lord of the Undead (Trait) by  Lord Zomm
Self and Undead allies gain +25% Max HP and have a chance to Disease Melee attackers when hit.
 Undead Guard (Trait) by  Overlord Executum
Increases DEF by [15%/30%] for all Undead allies. The boost depends on the rank (I/II) of this trait.
 Chilled to the Bone (Trait) by  King Yorick
Self and Undead allies have a chance to Chill on Basic Attacks.
 Relentless Horde (Trait) by  Hansuke Undying
Self and Undead allies attack a random enemy on killing blows, once each turn.
 Immortality Through Death (Trait) by  Craw
Self and Undead allies Lifesteal 25% more damage and gain Foresight at the start of every turn.
Synergies of Dark heroes (Element):
 Craw can get following passive buffs when teamed up with other Heroes:

Dark Heroes get the following passive buffs:

 Dark Shroud (Trait) by  Shade
Shade and Dark allies take reduced damage and are immune to all Debuffs for their first turn.
 Dark Deception (Trait) by  Kobal the Pestilent
Kobal and Dark allies start dungeons with +1 Energy. This ability replaces Quick Starter.
 Haunted Past (Special Attack) by  Shade
Ranged Spirit Attack that Haunts the enemy team, with a chance to Fear the initial target (Haunted enemies receive 2x damage from Dark Heroes).
Synergies of Healer heroes (Class):
Other Synergies of Heroes:
 Craw can get following passive buffs when teamed up with other Heroes:

All Heroes get the following passive buffs:

 Adept Strikes (Trait) by  Serenity
Allies and self gain Haste after using a single target Melee Physical attack once per round.
 Critical Energy (Trait) by  Indigo
Grants team +1 Energy on CRITs.
 Cleansing Aura (Trait) by  Dagrund Blacksmoke, Kelpy Shells
If the Hero can act at the end of the round, cleanses 1 Debuff on all allies.
 Cloak of Fire (Trait) by  Ember Sanguine
Allies gain immunity to burn and take 50% less damage from fire attacks.
 Eyes of the Beholder (Special Attack) by  Iris
Buffs team +ATK, then does a Ranged Dark attack on enemies.
 Fiery Renewal (Trait) by  Ember Sanguine
Whenever a Burn debuff is applied to an enemy, all allies gain +5% max health.
 Fire Nova (Special Attack) by  Ignus the Mad
Ranged Fire attack on all enemies, with Rage adding an additional chance to Burn. Grants team Burning Touch (chance to Burn on Basic attacks).
 Frost-Tipped Blades (Trait) by  Samurai Takumi
Grants the team a chance to Chill on Melee Physical attacks.
 Icy Embrace (Trait) by  Icebloom
All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.
 IFF Targeting (Basic Attack) by  Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
 Immunize (Trait) by  Mire, Zen
Each ally healed will gain Impervious (Cannot be Poisoned, Burned, Frozen, Chilled, Shocked, nor Diseased) for two turns.
 Master Assassin (Trait) by  Black Diamond
Self and allied single target abilities deal 100% more Damage on CRITs.
 Mend (Trait) by  Chief NubNub
Heal Team for [50% ATK] on CRIT. Triggers when landing a critical hit from a basic attack.
 Not Alone (Trait) by  Alrakis Skullkeeper, Lumin the Radiant
This hero gains +10% Damage Reduction for each other living ally.
 Sanctified Spell Absorption (Trait) by  Serenity
Allies take significantly reduced damage from non-Physical (-60%) and Chaos attacks (-20%).
 Sanctified Swamp (Trait) by  Grettle
All allies take 50% reduced Chaos Damage.
 Shell Power (Trait) by  Grondar
Allied Heroes gain Shell protection (allies cannot be Burned, Frozen, Chilled, Paralyzed or Shocked).
 Shielding Soul (Trait) by  Dagrund Blacksmoke
When killed, remaining allies gain an Aegis Shield.
 Spellseeker Weapons (Trait) by  Serenity
Allies Melee attacks have a chance to purge a buff on basic attack and can’t be retaliated against by Melee attackers.
 Spread the Wealth (Trait) by  Augustus
When at full HP, this Hero heals the team for a % of his HP every turn.
 Team Energy Vault (Trait) by  Ekko
Self and allies are immune to Exhaustion (=Energy Loss that is caused by use of abilities). Note: Passive traits like epic Malice "All Hope is Lost" can still drain energy.
 Team Precision (Trait) by  Pignius Maximus
Boosted CRIT damage for all allies. CRIT Multiplier is increased by [50%], percentage increases slightly with SKL.
 Venomous Embrace (Trait) by  Cobressa
Heals allies when Venom is applied on the enemies by Cobressa. The heal amount increases with the rank (I/II) of this trait. Enemies immune to Venom prevent the heal effect.
 Shard of Darkness (Trait) by  Craw, Mire
Allies start dungeons with [1/2/3] stacks of Foresight.
 Tempered Soul (Trait) by  Alrakis Skullkeeper
All allies and self gain an additional [5%/10%/15%] Chaos Damage Reduction (max 50%), depending on the rank of this trait (I/II/III). Skill increases the percent value.
 The Calm Before (Special Attack) by  Jin Lei
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Counters:
 Craw can be countered by making use of the following traits and special attacks:

Undead Heroes are vulnerable to:

 PWN Undead (Trait) by
 Masuta Kira
 Yasmin Bloom
[1.5x/2.0x] Boosted damage vs Undead targets. The muliplier depends on the rank (I/II) of this trait.
 Protector of the Realm (Trait) by  Sir William
Takes less damage from Beast, Demon, Monster, and Undead enemies and deals 2x damage to those enemy types.
Dark Heroes are vulnerable to:

 Avatar of Light (Trait) by  Leonidus
Light allies are immune to Dark elemental bonuses.
Non-Armored Heroes are vulnerable to:

 Flesh Shredder (Trait) by
 Jabber Clenchjaw
 Jibber Clenchjaw
 Mangle Jaw
2x damage against non-Armored targets.
 Incite Doom (Special Attack) by  Emperor Zulkodd
3 Melee Physical attacks on target enemy that deals 3x damage to non-Armored targets. If target dies, all other enemies' HP is set to 75% of their current HP.
Magical Heroes are vulnerable to:

 Aura Eater (Trait) by  Koros
2x damage against Magical Heroes.

Notes and Tips[]

 Craw was awarded to some players on October 29, 2018 as a reward for the Guild Point Trials event.

 Craw is an Undead Dark Healer that focuses on setting up a strategy for his team. He can enhance his healing and max health by collecting souls of his enemies! And rather than cleansing Debuffs, Craw will focus on preventing negative status Effects being applied to his team with a new Buff called Foresight, which sticks around until it's purged or consumed to prevent a debuff. And he can stack it up for multiple debuff defenses!  Craw is the cunning leader you want on your team to foil your enemies plans.

In PvP,  Craw used to counter  Jin Lei's initial Silenced auto debuff until Foresight Runes became more available in the game.

In Age of Chaos dungeons  Craw can be a valuable team member because he can prevent the Doom debuff (that is in these dungeons permanent) with Foresight.

Gallery[]

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