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Chilled Icon.png

Chilled - Stops the cooldown of Special attacks for 3 turns.

Type: debuff - Category: Disable, Attack

See also: | Chilled Icon.png Chilled | Cryosleep Icon.png Cryosleep | Frozen Icon.png Frozen | Impaired Icon.png Impaired | Magic Prism Icon.png Magic Prism | Paralysis Icon.png Paralysis | Silenced Icon.png Silenced | Spirit Link Icon.png Spirit Linked

Chilled aoe.png

The effect is noticed by a brief shimmering blue aura around the target. Abilties are frosted over, signifying that those skills do not regain energy for the duration of the Chill. Chilled abilities not on cooldown could be executed for that one time, but subsequent turns will not regain energy.

The Debuff blocks the charging of energy over time as well as the energy gain from Traits like Indigo token.png Indigo's Critical Energy Icon.png Critical Energy, Malice Token.png Malice's Demonic Pride Icon.png Demonic Pride Team and Ekko token.png Ekko's Epic attacks.

However, energy can still be obtained through Energy Potion Icon.png Energy Potions and the use of Abilities like Ekko token.png Ekko's Energize Icon.png Energize and Dagrund token.png Dagrund Blacksmoke's Energy Rune Icon.png Energy Rune.

IGOROK token 0.png IGOROK's Arctic Rush Icon.png Arctic Assault deals 1.5x damage to Chilled enemies.

Heroes

The following heroes have or can inflict/apply Chilled:

Snowy Smash Icon.png Snowy Smash (Basic Attack): A Basic Melee Physical attack with a chance to Chill, Frostbite if target is Chilled, or Freeze if target is Frostbitten.


Chilling Barrage Icon.png Chilling Barrage (Special Attack): Ranged Physical attack on all enemies with a chance to Chill.


Barrel Toss Icon.png Barrel Toss (Special Attack): Ranged Physical attack on all enemies that inflicts a random Debuff on each enemy hit, then buffs team +DEF.


Chilling Skin.png Chilling Skin (Trait): Chance to Chill Melee attackers when hit.
Chilled to the Bone Icon.png Chilled to the Bone (Trait): Self and Undead allies have a chance to Chill on Basic Attacks.


Frost-tipped Blades Icon.png Frost-Tipped Blades (Trait): Grants the team a chance to Chill on Melee Physical attacks.


Chilling Blast Icon.png Chilling Blast (Special Attack): Ranged Water attack that deals 2x damage against Frozen targets, with a chance to Chill.


Stone Cold Icon.png Stone Cold (Trait): Chance to Chill Melee attackers when hit and chance to Chill on hit.


Tinkerer's Tricks Icon.png Tinkerer's Tricks (Trait): All attacks have a chance to apply one of the following debuffs to each enemy hit: Chilled, Burned, Shocked, Diseased, or Poisoned. Only one of these debuffs will be applied per hit, and is applied to each enemy individually. This means that if you use Helmet Missiles, one enemy could get burned, another could be poisoned, and another might not be debuffed at all (resisted or immune).


Immunity

The following heroes are immune to Chilled:

Angelic Icon.png Angelic (Trait): Cannot be Poisoned, Burned, Frozen, Chilled, Envenomed, Shocked, or Diseased and starts dungeons with an [Aegis Shield].
Impervious Icon.png Impervious (Trait): Cannot be Poisoned, Burned, Frozen, Chilled, Envenomed, Shocked, nor Diseased.
Insulated Woolies Icon.png Insulated Woolies (Trait): Cannot be Frozen, Chilled or Frostbitten.
Insulated Woolies Icon.png Insulated Woolies (Trait): Cannot be Frozen, Chilled or Frostbitten.
Shell Power Icon.png Shell Power (Trait): Allied Heroes gain Shell protection (allies cannot be Burned, Frozen, Chilled, Paralyzed or Shocked).
Impervious Icon.png Impervious (Trait): Cannot be Poisoned, Burned, Frozen, Chilled, Envenomed, Shocked, nor Diseased.
Insulated Woolies Icon.png Insulated Woolies (Trait): Cannot be Frozen, Chilled or Frostbitten.
Insulated Woolies Icon.png Insulated Monsters (Trait): Self and allied Monsters gain Insulated Woolies (Immune to Freeze, Frostbite and Chill).
Insulated Woolies Icon.png Insulated Woolies (Trait): Cannot be Frozen, Chilled or Frostbitten.
Cold as Death Icon.png Cold as Death (Trait): Cannot be Frozen, Chilled, or Frostbitten.
Living Stone Icon.png Living Stone (Trait): Immune to all debuffs but can be healed normally.
Construct Icon.png Construct (Trait): Cannot be healed but is invulnerable to all Debuffs.
Construct Icon.png Construct (Trait): Cannot be healed but is invulnerable to all Debuffs.
Construct Icon.png Construct (Trait): Cannot be healed but is invulnerable to all Debuffs.
Ice Block Icon.png Dryad Ice (Trait): Starts dungeons in Ice Block, reducing damage taken (90% Damage Reduction) and Debuff immune until their first turn. Can't be stolen, copied, or purged.
You Can't Catch Me Icon.png You Can't Catch Me! (Trait): Flying allies can't have buffs removed or debuffs added by non-Flying enemies.
Ambush Tactics Icon.png Ambush Tactics (Special Attack): Ranged Physical attack on target enemy and all Ranged allies attack the same target, then gain Stealth and become Invulnerable for 1 turn. Starts Powered.
Ice Block Icon.png Ice Block (Trait): Starts dungeons in Ice Block, reducing damage taken (90% Damage Reduction) and Debuff immune until his first turn. Can't be stolen, copied, or purged.
Living Stone Icon.png Living Stone (Trait): Immune to all debuffs but can be healed normally.
Construct Icon.png Construct (Trait): Cannot be healed but is invulnerable to all Debuffs.
The Last Word Icon.png The Last Word (Trait): Slow allies and self take 30% reduced damage from Fast enemies. Slow allies revenge attacks twice. Slow allies can't have buffs removed or debuffs added by fast enemies.
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