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Chief NubNub
Slow Goblin Healer 
Silver Hero



Element: Nature
30% vs Water units
-25% vs Fire units


Excess Tokens:
1 Token → 10 Aether

Unlocked
Background
Was originally set to be the Bramblelurk tribe's first cook, but they misspelled CHEF and just went with it.
Abilities & Traits
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Attack Speed Slow
Attack Range Ranged
Damage Spirit
Epic Chief Of Staff
Buddy Synergy  Cruel King Bramble
Combat Style

I guess maybe Nub Nub gets his healing powers from that awful goblin stench. Maybe he smells better at his next Ascension! -- Hey boss! Someone's been stealing my lunch from break room. I suspect Nub Nub!
Damage (3/9)
Toughness (5/9)
Team Support (7/9)
Crowd Control (1/9)
Synergy (3/9)
See Hero Rating for more details about this.

Statistics Total Bonus1 Traits2 Epic Base
Attack (ATK) +152% +105% - +20% 1074
Defense (DEF) +173% +105% - +30% 1088
Skill (SKL) +110% +105% - - 1600
Max Health (HP) +152% +105% - +20% 4384
Crit Chance (CRIT) 46% +41% - - 5%
Crit Multiplier 200% - - - 200%
Dodge Chance 0% - - - 0%
Damage Penetration 0% - - - 0%
Damage Reduction 0% - - - 0%
Chaos Damage Reduction 0% - - - 0%

1Bonus (ATK, DEF, SKL, HP) includes Hero Stars (★★★★★★) and Hero Rarity.
2Stats affecting Traits: None

Resistances
Fire
Burned
18%
18%
Nature
Poisoned
Wounded
33%
33%
33%
Water
Frozen
Chilled
Cryosleep
Frostbitten
0%
0%
0%
0%
0%
Light 0%
Lightning
Shocked
Paralysis
0%
0%
0%
Dark
Diseased
Banished
0%
0%
0%
Spirit
Feared
Stoned
Possessed
Marked
56%
56%
56%
56%
56%

Abilities (Active) Traits (Passive)
Wand Spirit Resistance
Voodoo Chant Tribal Heart II
Stout Team Heal to the King II
Haste Ally Mend

First Ascension
Second Ascension
Abilities & Traits

&

Abilities & Traits

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Required Hero Stars and Evos

Evo Cost Index: 300

Evo Cost Index: 2350

Epic Chief NubNub
Effect: Chance to cleanse allies, attack for 1.5x damage, and +DEF buff to Goblin allies.


Epic Part 2 Part 3
Chief Of Staff Head Honcho Headdress the Nation
If you have Chief NubNub at level 50 or higher and fully ascended,
you can make this hero Epic.

Doing this raises it's Defense/Attack/Max Health by a set percentage,
as well as adding a special effect to it's Basic Attack.
Check Epic Heroes for more information.

 Chief NubNub tokens: x1 x6 + Daily Quests Treasure Room Heroic Summon
Main Campaign Dungeons: (1)
Chapter Lvl. Rooms Enemies Area Evos Boss
1-6 Bramblelurk Keep 6 7 4 9 Crypt Chief JubJub
Challenge Mode Dungeons: (6)
Chapter Lvl. Rooms Enemies Area Evos Boss
4-2 Beastmen Village 5 4 Crypt Merciless Argor
7-2 The Farm Lands 5 4 Forest Chi the Light Spirit
10-2 Torture Chambers 5 3 Crypt Gamor Snorts
13-1 Captive Barracks 5 4 Crypt Bluddblister
17-3 Silent Caves 5 4 Ice Cave June Song
20-2 Aurora Glade 5 5 Forest Magnus
Rune Slots: (standard)
Chief NubNub has the standard rune slots for a Nature hero.
Nature Nature Water Light Dark
Abilities & Traits: &

Wand
Basic Attack (None)

A Basic Ranged Spirit attack.


Voodoo Chant
Special Attack (5 turns)

Buff team +CRIT, heals the team and recovers HP for the team split over the next 3 turns.
Effects | Voodoo Chant | CRIT+ | Heal


Stout Team
Special Attack (7 turns), requires 1st Ascension

Buffs team +ATK and +DEF, amount doubles on Nature allies.
Effects | Stout Team | DEF+ | ATK+


Haste Ally
Special Attack (6 turns), requires 2nd Ascension

Grants an ally a second action on its next turn, plus an evasion buff that grants a [50.5% + 0.5%/lvl] chance to Dodge an attack until the end of its next turn.
Effects | Haste


Spirit Resistance
Trait (Passive)

Takes 50% less damage from Spirit attacks, and +50% resistance to Feared, Stoned, and Marked debuffs,


Tribal Heart (I/II)
Trait (Passive), upgrades with Ascensions

I: Increase Health by 15% for all Goblin allies.
2nd Ascension:
II: Increase Health by 25% for all Goblin allies.


Heal to the King (I/II)
Trait (Passive), upgrades with Ascensions

1st Ascension:
I: If on a team with Cruel King Bramble, heals all Goblins 5% each turn.
2nd Ascension:
II: If on a team with Cruel King Bramble, heals all Goblins 10% each turn.


Effects | Heal | Buddy Synergy


Mend
Trait (Passive), requires 1st Ascension

Heal Team for [50% ATK] on CRIT. Triggers when landing a critical hit from a basic attack.
Effects | Heal

Buffs & Debuffs:

ATK+ - buff (Attack)
Target has increased ATK.

Buddy Synergy - efffect (Special)
If this hero is in a team with a certain other hero, then a trait will be unlocked or enables additional effects of a trait. (Sometimes more than one other hero is needed in the team.)

CRIT+ - buff (Attack)
Target has a boosted CRIT Chance.

DEF+ - buff (Defense)
Target has boosted DEF.

Haste - buff (Speed)
Target gains a second action and boosted Dodge Chance until the end of their next turn.

Heal - effect (Health)
Recovers HP for the target ally.

Stout Team - buff (Attack/Defense)
Target has boosted ATK and DEF, this increase doubles on Nature targets.

Voodoo Chant - buff (Health)
Target has boosted CRIT and heals HP split over 3 turns.
Immunities & Damage Reduction: Under construction, see above 'Buffs & Debuffs'
Ascensions: (300) = + &
(2350) = +
First Ascension Second Ascension
Dark Evo Larva 5x Caveborn Evo 4x
Nature Evo Larva 15x Dark Evo Larva 15x
Nature Evo 5x Nature Evo 10x
Stout Team (Special Attack/7 Turns) Haste Ally (Special Attack/6 Turns)
Heal to the King i (Trait/Passive) Heal to the King ii (Trait/Passive)
Mend (Trait/Passive) Tribal Heart ii (Trait/Passive)
Synergies of Goblin heroes (Family):
 Chief NubNub can get following passive buffs when teamed up with other Heroes:

Goblin Heroes get the following passive buffs:

 Critical Goblin Odor (Trait) by  Cruel King Bramble
Goblin allies attack a random enemy on CRIT.
 Goblin Alliance (Trait) by  Kozar Bonebreaker
+10% DEF and 10% Max HP for each Goblin or Ogre ally and will jump in front of any single target attack targeting a Goblin ally.
 Goblin Cheerleader (Trait) by  Zurk
Once per round, on CRIT give Goblin allies Haste and +1 Energy.
 Good to be King (Trait) by  Cruel King Bramble
+ATK and +CRIT for self and Goblin allies.
 Tribal Heart (Trait) by  Chief NubNub
+15% Max HP for self and Goblin allies.
 Playing Tricks (Trait) by  Miko the Marvelous
Ally Goblins start dungeon with Playing Tricks (the first debuff on a Goblin hero will be reflected back to the attacker. Can't be stolen, copied or purged).
Synergies of Nature heroes (Element):
 Chief NubNub can get following passive buffs when teamed up with other Heroes:

Nature Heroes get the following passive buffs:

 Nature's Fury (Trait) by  Rocky the Shiitake
Boosted CRIT Chance for self and Nature allies..
 Nature Heart (Trait) by  Willow Swift
+15% Max HP for self and Nature allies.
 Oxidized Team (Trait) by  Lily Blossom
Self and Nature allies deal 2x damage to Armored enemies.
 Spirit of Nature (Trait) by  Tsume
+15% ATK for self and Nature allies.
 Nature Guard (Trait) by  Julius
+15% DEF for self and Nature allies.
 Nature's Reclamation (Special Attack) by  Mire
Ranged Spirit attack that drains 1 energy, steals all Buffs, and adds them to the caster. Adds 1 energy and increases DEF of all Spirit and Nature allies for 3 turns.
Synergies of Healer heroes (Class):
Other Synergies of Heroes:
 Chief NubNub can get following passive buffs when teamed up with other Heroes:

All Heroes get the following passive buffs:

 Adept Strikes (Trait) by  Serenity
Allies and self gain Haste after using a single target Melee Physical attack once per round.
 Critical Energy (Trait) by  Indigo
Grants team +1 Energy on CRITs.
 Cleansing Aura (Trait) by  Dagrund Blacksmoke, Kelpy Shells
If the Hero can act at the end of the round, cleanses 1 Debuff on all allies.
 Cloak of Fire (Trait) by  Ember Sanguine
Allies gain immunity to burn and take 50% less damage from fire attacks.
 Eyes of the Beholder (Special Attack) by  Iris
Buffs team +ATK, then does a Ranged Dark attack on enemies.
 Fiery Renewal (Trait) by  Ember Sanguine
Whenever a Burn debuff is applied to an enemy, all allies gain +5% max health.
 Fire Nova (Special Attack) by  Ignus the Mad
Ranged Fire attack on all enemies, with Rage adding an additional chance to Burn. Grants team Burning Touch (chance to Burn on Basic attacks).
 Frost-Tipped Blades (Trait) by  Samurai Takumi
Grants the team a chance to Chill on Melee Physical attacks.
 Icy Embrace (Trait) by  Icebloom
All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.
 IFF Targeting (Basic Attack) by  Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
 Immunize (Trait) by  Mire, Zen
Each ally healed will gain Impervious (Cannot be Poisoned, Burned, Frozen, Chilled, Shocked, nor Diseased) for two turns.
 Master Assassin (Trait) by  Black Diamond
Self and allied single target abilities deal 100% more Damage on CRITs.
 Mend (Trait) by  Chief NubNub
Heal Team for [50% ATK] on CRIT. Triggers when landing a critical hit from a basic attack.
 Not Alone (Trait) by  Alrakis Skullkeeper, Lumin the Radiant
This hero gains +10% Damage Reduction for each other living ally.
 Sanctified Spell Absorption (Trait) by  Serenity
Allies take significantly reduced damage from non-Physical (-60%) and Chaos attacks (-20%).
 Sanctified Swamp (Trait) by  Grettle
All allies take 50% reduced Chaos Damage.
 Shell Power (Trait) by  Grondar
Allied Heroes gain Shell protection (allies cannot be Burned, Frozen, Chilled, Paralyzed or Shocked).
 Shielding Soul (Trait) by  Dagrund Blacksmoke
When killed, remaining allies gain an Aegis Shield.
 Spellseeker Weapons (Trait) by  Serenity
Allies Melee attacks have a chance to purge a buff on basic attack and can’t be retaliated against by Melee attackers.
 Spread the Wealth (Trait) by  Augustus
When at full HP, this Hero heals the team for a % of his HP every turn.
 Team Energy Vault (Trait) by  Ekko
Self and allies are immune to Exhaustion (=Energy Loss that is caused by use of abilities). Note: Passive traits like epic Malice "All Hope is Lost" can still drain energy.
 Team Precision (Trait) by  Pignius Maximus
Boosted CRIT damage for all allies. CRIT Multiplier is increased by [50%], percentage increases slightly with SKL.
 Venomous Embrace (Trait) by  Cobressa
Heals allies when Venom is applied on the enemies by Cobressa. The heal amount increases with the rank (I/II) of this trait. Enemies immune to Venom prevent the heal effect.
 Shard of Darkness (Trait) by  Craw, Mire
Allies start dungeons with [1/2/3] stacks of Foresight.
 Tempered Soul (Trait) by  Alrakis Skullkeeper
All allies and self gain an additional [5%/10%/15%] Chaos Damage Reduction (max 50%), depending on the rank of this trait (I/II/III). Skill increases the percent value.
 The Calm Before (Special Attack) by  Jin Lei
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Counters:
 Chief NubNub can be countered by making use of the following traits and special attacks:

Slow Heroes are vulnerable to:

 Mystical (Trait) by
 Alrakis Skullkeeper
 Balur
 Crucible
 Ferno
 Icebloom
 Icepick
 Ignus the Mad
 Iris
 Jin Lei
 Kai Makani
 Kobal the Pestilent
 Lily Blossom
 Lord Zomm
 Lumin the Radiant
 Marrow
 Nitpick
 Niveous
 Pontifex Mortis
 Selwyn the Enduring
 Shade
 Therand Fiddlestrom
 Yan Luo
 Zola
Boosted damage to Tanks and Slow targets.
 Flying in the Face (Trait) by  Leonidus
Cannot be Retaliated against.
Goblin Heroes are vulnerable to:

 Goblin's Exterminator (Trait) by  Hagrim Felhorn
Takes 25% less damage from Goblin enemies and deals 2x damage to Goblin enemies. When this Hero kills a Goblin, gain Haste and increased ATK.
Slow Heroes are vulnerable to:

 Mystical (Trait) by
 Alrakis Skullkeeper
 Balur
 Crucible
 Ferno
 Icebloom
 Icepick
 Ignus the Mad
 Iris
 Jin Lei
 Kai Makani
 Kobal the Pestilent
 Lily Blossom
 Lord Zomm
 Lumin the Radiant
 Marrow
 Nitpick
 Niveous
 Pontifex Mortis
 Selwyn the Enduring
 Shade
 Therand Fiddlestrom
 Yan Luo
 Zola
Boosted damage to Tanks and Slow targets.
 Flying in the Face (Trait) by  Leonidus
Cannot be Retaliated against.
Non-Armored Heroes are vulnerable to:

 Flesh Shredder (Trait) by
 Jabber Clenchjaw
 Jibber Clenchjaw
 Mangle Jaw
2x damage against non-Armored targets.
 Incite Doom (Special Attack) by  Emperor Zulkodd
3 Melee Physical attacks on target enemy that deals 3x damage to non-Armored targets. If target dies, all other enemies' HP is set to 75% of their current HP.
Skins: (2)
Chief NubNub

War Chief NubNub

Chief ShrubShrub

How to Use this Hero[]

Chief NubNub is one of the healers with a low token unlock and early token availability, making him a useful hero for new adventurers. For those who do not want to use Yasmin Bloom as their primary healer, Chief NubNub is a very strong alternative.

His abilities involve strengthening his entire party with positive status effects like increased attack, defense, or critical hit chances and focusing on playing an offensive role. His healing abilities are geared towards healing the entire party over several turns while attacking the enemy and triggering Team Mend, a passive ability that heals the entire party upon a critical hit. With his healing focused on healing damage spread out over many party members, he works best in a team without a traditional tank.

Skill Breakdown[]

Voodoo Chant aoe

Voodoo Chant heals the entire party slowly over time. In other words, it's a heal and forget spell so that Chief Nub Nub can use his available turns to cast other buffs or attack specific enemies. Voodoo chant also adds an increased chance to land a critical hit, which benefit other heroes that rely on landing critical hits (such as IGOROK's Polar MasterShadowblade's Plague Spreader or his own Team Mend passive ability.) Part of the heal is activated when cast, and then heals again at the end of the turn. This is utilized efficiently when multiple team members are injured, and that healing them should begin at around 50% life to get the full benefit of the heal. Beware that this status effect can be removed by an enemy's purging attack, and that by removing the status effect will end the heal prematurely.


Stout Team aoe

Stout Team provides an edge for heroes by increasing their survivability and damage output with an increased ATK and DEF. This is an essential skill in dealing with hard hitting enemies like bosses or other PvP matches. The increased defense helps Chief NubNub with healing duties by reducing the amount Voodoo Chant has to heal over time. It also speeds up the damage that your team can deal so that healing does not get drawn out. By spreading out the abilities between Voodoo Chant and Stout Team, you can keep your party from taking significant damage, and ultimately allowing Chief NubNub to strategically use these spells when necessary. In addition, the extra benefit of using Stout Team on Nature allies makes him a strong addition in an all Nature team.


Haste Ally provides a single ally an additional action following its normal action on the next turn. By strategically casting it on an ally, it gains an additional chance to unleash all of its devastating attacks on the opposing team. For example, Chief NubNub can cast Haste Ally on Squinch. When it is his turn, Squinch can cast Playing with Fire, which will attempt to inflict Burn status effects on the entire enemy team while buffing his team with the Pyromaniac buff. He can then follow up with either Cheap Shot for a quick kill, or use Burning Chop to reapply the burning effect on a different target. To increase the likelihood that the ally survives until its next turn, its Dodge chance is temporarily increased.

Synergy With Other Heroes[]

Chief Nub Nub's Stout Team increases its effectiveness by 2x with other Nature allies. If your team consists of other Nature based passives such as Willow Swift's Nature Heart (Health boosted by 15%), Tsume's Nature fury (increased attack by 15%), Rocky (increased CRIT by up to 20%) or Bovus (increased health), you can easily integrate him into a strong team. 

Chief Nub Nub is also classified as a Goblin, and so heroes like Cruel King Bramble, Squinch, and Zurk can all benefit from his Goblin passive Tribal Heart (increased health by up to 25%). Cruel King Bramble increases ATK, CRIT and SKILL with his Tribal Leader and Goblin Crusade passives, respectively. With an all goblin team, you as an adventurer will enjoy the positive experiences with passives crossing between each goblin within that team. 

Uses in PVP[]

Chief NubNub works well in a team composition of high health and defense teams. Using him in a team requires a mindset that your party members will outlive the others. The priority of hero selection should be heroes that can take a couple of hits. Bovus El Doro not only has a significant amount of life and defense, but his special also delays the entire enemies party by 1 turn, forcing them to use their special attacks one turn later. His Nature status will also benefit from an enhanced Stout Team. Including in this list is Cruel King Bramble. The Chief NubNub/Cruel King Bramble battery ensures that they will not be as easy to defeat due to passively increased health, attack and defense.

The benefit of using him is that Dazed effects do not affect the accuracy of his healing abilities. Therefore, Yokozuna or Lady Nimriel will most likely not be a problem for your team if you can still heal at the end of the turn. When raiding with Chief NubNub, be sure that you have a way to keep Chief NubNub from being killed or being locked out from using his attack. For example, an enemy team with IGOROK or Selwyn the Enduring will most likely Freeze your Chief NubNub. You will need heroes that can focus on taking him out first or else your healer will not keep your heroes alive. 

When using him to defend your dungeon, you will eventually find many teams using Fast heroes to neutralize either Chief NubNub's ability to heal or some of your other hard hitting heroes, leaving your team crippled in terms of damage output. You may want to adjust your composition to either increase the life total of Chief NubNub or put in Heroes like Yokozuna (increases your teams' defense and reduces enemies' accuracy simultaneously). You can also add in Willow Swift, as she will surely increase your team's survivabililty and will become an advantage should your enemies leave her unchecked. If you have Julius on your team, then his presence will certainly change the tide of your battles. With his increased damage output at full health, Chief NubNub can essentially keep him at full life for multiple turns.

Notes and Tips[]

  • Casting Haste Ally on someone will not immediately give that ally an attack before the end of the party's turn. Instead, it receives a second action on the next turn. If it was frozen, then its status effect and extra attack is lost. The ally does not gain energy between its two actions.

Gallery[]

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