Dungeon Boss Wiki
Advertisement
Chief NubNub
Slow Goblin Healer 
Silver Hero

Chief NubNub.png

Element: Nature.png Nature
30% vs Water.png Water units
-25% vs Fire.png Fire units


Excess Tokens:
1 Token → 10 Aether

Unlocked
NubNub token 0.png
Background
Was originally set to be the Bramblelurk tribe's first cook, but they misspelled CHEF and just went with it.
Abilities & Traits
Wand Icon.pngVoodoo Chant Icon.png & Spirit Resistance Icon.pngTribal Heart Icon.png
Attack Speed Slow
Attack Range Ranged
Damage Spirit
Epic Chief Of Staff
Buddy Synergy Cruel king token.png Cruel King Bramble
Combat Style Swing Red Icon.png Gauge 1.png Embarrassing Jab Icon.png
ThaliaPortrait Small.PNG
I guess maybe Nub Nub gets his healing powers from that awful goblin stench. Maybe he smells better at his next Ascension! -- Hey boss! Someone's been stealing my lunch from break room. I suspect Nub Nub!
Damage Intensify Burn Icon.png Gauge 3.png (3/9)
Toughness Hearty Taunt Icon.png Gauge 5.png (5/9)
Team Support IFF Targeting Icon.png Gauge 7.png (7/9)
Crowd Control Crowd Control Icon.png Gauge 1.png (1/9)
Synergy Lead By Example Icon.png Gauge 3.png (3/9)
See Hero Rating for more details about this.

Statistics Total Bonus1 Traits2 Epic Base
Attack (ATK) +152% +105% - +20% 1074
Defense (DEF) +173% +105% - +30% 1088
Skill (SKL) +110% +105% - - 1600
Max Health (HP) +152% +105% - +20% 4384
Crit Chance (CRIT) 46% +41% - - 5%
Crit Multiplier 200% - - - 200%
Dodge Chance 0% - - - 0%
Damage Penetration 0% - - - 0%
Damage Reduction 0% - - - 0%
Chaos Damage Reduction 0% - - - 0%

1Bonus (ATK, DEF, SKL, HP) includes Hero Stars (★★★★★★) and Hero Rarity.
2Stats affecting Traits: None

Resistances
Fire.png Fire
Burned Icon.png Burned
18%
18%
Nature.png Nature
Poisoned Icon.png Poisoned
Wounded Icon.png Wounded
33%
33%
33%
Water.png Water
Frozen Icon.png Frozen
Chilled Icon.png Chilled
Cryosleep Icon.png Cryosleep
Frostbitten Icon.png Frostbitten
0%
0%
0%
0%
0%
Light.png Light 0%
Electrical Storm Icon.png Lightning
Shocked Icon.png Shocked
Paralysis Icon.png Paralysis
0%
0%
0%
Dark.png Dark
Diseased Icon.png Diseased
Banished Icon.png Banished
0%
0%
0%
Wand Icon.png Spirit
Feared Icon.png Feared
Stoned.png Stoned
Possession Icon.png Possessed
Marked for Death Icon.png Marked
56%
56%
56%
56%
56%

Abilities (Active) Traits (Passive)
Wand Icon.png Wand Spirit Resistance Icon.png Spirit Resistance
Voodoo Chant Icon.png Voodoo Chant Tribal Heart Icon.png Tribal Heart II
Stout Team Icon.png Stout Team Heal to the Chief Icon.png Heal to the King II
Haste Ally Icon.png Haste Ally Mend Icon.png Mend

First Ascension
NubNub token 1.png
Second Ascension
Nubnub token 2.png
Abilities & Traits

Stout Team Icon.png & Heal to the Chief Icon.pngMend Icon.png

Abilities & Traits

Haste Ally Icon.png & Heal to the Chief Icon.pngTribal Heart Icon.png

Required Hero Stars and Evos

Evo Cost Index: 300

Evo Cost Index: 2350

Epic Chief NubNub
Nubnub token 2.png
Effect: Chance to cleanse allies, attack for 1.5x damage, and +DEF buff to Goblin allies.


Epic Part 2 Part 3
Chief Of Staff.png Head Honcho.png Headdress the Nation.png
Chief Of Staff Head Honcho Headdress the Nation
If you have Chief NubNub at level 50 or higher and fully ascended,
you can make this hero Epic.

Doing this raises it's Defense/Attack/Max Health by a set percentage,
as well as adding a special effect to it's Basic Attack.
Check Epic Heroes for more information.

NubNub token 0.png Chief NubNub tokens: Normal Mode Icon.png x1 Challenge Mode Icon.png x6 + Quests.png Daily Quests Treasure Room Chest.png Treasure Room Portal Summon Gem.png Heroic Summon
Normal Mode Icon.png Main Campaign Dungeons: (1)
Chapter Lvl. Energy Icon.png Rooms Enemies Area Evos Boss
1-6 Bramblelurk Keep 6 7 4 9 Crypt Light Evo Larva.png Chief JubJub
Challenge Mode Icon.png Challenge Mode Dungeons: (6)
Chapter Lvl. Energy Icon.png Rooms Enemies Area Evos Boss
4-2 Beastmen Village 5 4 Crypt Dark Evo Larva.png Merciless Argor
7-2 The Farm Lands 5 4 Forest Nature Evo Larva.pngNature Evo.pngSpirit.jpg Chi the Light Spirit
Epic Skull.png
10-2 Torture Chambers 5 3 Crypt Dark Evo Larva.pngDark Evo.pngBrawny.jpg Gamor Snorts
13-1 Captive Barracks 5 4 Crypt Dark Evo Larva.pngDark Evo.pngDark Evo Monarch.png Bluddblister
17-3 Silent Caves 5 4 Ice Cave Water Evo.pngWater Evo Monarch.pngColdfire.jpg June Song
Epic Skull.png
20-2 Aurora Glade 5 5 Forest Nature Evo Monarch.png Magnus
Rune Slots: Rune slot Nature.pngRune slot Nature.pngRune slot Water.pngRune slot Light.pngRune slot Dark.png (standard)
Chief NubNub has the standard rune slots for a Nature.png Nature hero.
Nature.png Nature Nature.png Nature Water.png Water Light.png Light Dark.png Dark
Rune slot Nature.png Rune slot Nature.png Rune slot Water.png Rune slot Light.png Rune slot Dark.png
Abilities & Traits: Wand Icon.pngVoodoo Chant Icon.pngStout Team Icon.pngHaste Ally Icon.png & Spirit Resistance Icon.pngTribal Heart Icon.pngHeal to the Chief Icon.pngMend Icon.png

Wand
Wand Icon.png
Basic Attack (None)

A Basic Ranged Spirit attack.


Voodoo Chant
Voodoo Chant Icon.png
Special Attack (5 turns)

Buff team +CRIT, heals the team and recovers HP for the team split over the next 3 turns.
Effects | Voodoo Chant Icon.png Voodoo Chant | Crit Up Icon.png CRIT+ | Heal Ally Icon.png Heal


Stout Team
Stout Team Icon.png
Special Attack (7 turns), requires NubNub token 1.png 1st Ascension

Buffs team +ATK and +DEF, amount doubles on Nature allies.
Effects | Stout Team Icon.png Stout Team | Bulwark Icon.png DEF+ | Attack Up Icon.png ATK+


Haste Ally
Haste Ally Icon.png
Special Attack (6 turns), requires Nubnub token 2.png 2nd Ascension

Grants an ally a second action on its next turn, plus an evasion buff that grants a [50.5% + 0.5%/lvl] chance to Dodge an attack until the end of its next turn.
Effects | Haste Icon.png Haste


Spirit Resistance
Spirit Resistance Icon.png
Trait (Passive)

Takes 50% less damage from Spirit attacks, and +50% resistance to Feared, Stoned, and Marked debuffs,


Tribal Heart (I/II)
Tribal Heart Icon.png
Trait (Passive), upgrades with Ascensions

I: Increase Health by 15% for all Goblin allies.
Nubnub token 2.png 2nd Ascension:
II: Increase Health by 25% for all Goblin allies.


Heal to the King (I/II)
Heal to the Chief Icon.png
Trait (Passive), upgrades with Ascensions

NubNub token 1.png 1st Ascension:
I: If on a team with Cruel King Bramble, heals all Goblins 5% each turn.
Nubnub token 2.png 2nd Ascension:
II: If on a team with Cruel King Bramble, heals all Goblins 10% each turn.


Effects | Heal Ally Icon.png Heal | Brothers In Arms Icon.png Buddy Synergy


Mend
Mend Icon.png
Trait (Passive), requires NubNub token 1.png 1st Ascension

Heal Team for [50% ATK] on CRIT. Triggers when landing a critical hit from a basic attack.
Effects | Heal Ally Icon.png Heal

Buffs & Debuffs: Attack Up Icon.pngBrothers In Arms Icon.pngCrit Up Icon.pngBulwark Icon.pngHaste Icon.pngHeal Ally Icon.pngStout Team Icon.pngVoodoo Chant Icon.png

ATK+ - buff (Attack)
Attack Up Icon.png
Target has increased ATK.

Buddy Synergy - efffect (Special)
Brothers In Arms Icon.png
If this hero is in a team with a certain other hero, then a trait will be unlocked or enables additional effects of a trait. (Sometimes more than one other hero is needed in the team.)

CRIT+ - buff (Attack)
Crit Up Icon.png
Target has a boosted CRIT Chance.

DEF+ - buff (Defense)
Bulwark Icon.png
Target has boosted DEF.

Haste - buff (Speed)
Haste Icon.png
Target gains a second action and boosted Dodge Chance until the end of their next turn.

Heal - effect (Health)
Heal Ally Icon.png
Recovers HP for the target ally.

Stout Team - buff (Attack/Defense)
Stout Team Icon.png
Target has boosted ATK and DEF, this increase doubles on Nature targets.

Voodoo Chant - buff (Health)
Voodoo Chant Icon.png
Target has boosted CRIT and heals HP split over 3 turns.
Immunities & Damage Reduction: Under construction, see above 'Buffs & Debuffs'
Ascensions: Dark Evo Larva.pngNature Evo Larva.pngNature Evo.png (300) = NubNub token 1.png + Stout Team Icon.pngHeal to the Chief Icon.pngMend Icon.png &
Caveborn.jpgDark Evo Larva.pngNature Evo.png (2350) = Nubnub token 2.png + Haste Ally Icon.pngHeal to the Chief Icon.pngTribal Heart Icon.png
First Ascension Second Ascension
Dark Evo Larva.png Dark Evo Larva 5x Caveborn.jpg Caveborn Evo 4x
Nature Evo Larva.png Nature Evo Larva 15x Dark Evo Larva.png Dark Evo Larva 15x
Nature Evo.png Nature Evo 5x Nature Evo.png Nature Evo 10x
Stout Team Icon.png Stout Team (Special Attack/7 Turns) Haste Ally Icon.png Haste Ally (Special Attack/6 Turns)
Heal to the Chief Icon.png Heal to the King i (Trait/Passive) Heal to the Chief Icon.png Heal to the King ii (Trait/Passive)
Mend Icon.png Mend (Trait/Passive) Tribal Heart Icon.png Tribal Heart ii (Trait/Passive)
Synergies of Goblin heroes (Family): Critical Goblin Odor Icon.pngGoblin Alliance Icon.pngGoblin Cheerleader Icon.pngGood to be King Icon.pngPlaying Tricks Icon.png
NubNub token 0.png Chief NubNub can get following passive buffs when teamed up with other Heroes:

Goblin Heroes get the following passive buffs:

Critical Goblin Odor Icon.png Critical Goblin Odor (Trait) by Cruel king token.png Cruel King Bramble
Goblin allies attack a random enemy on CRIT.
Goblin Alliance Icon.png Goblin Alliance (Trait) by Kozar Bonebreaker token 0.png Kozar Bonebreaker
+10% DEF and 10% Max HP for each Goblin or Ogre ally and will jump in front of any single target attack targeting a Goblin ally.
Goblin Cheerleader Icon.png Goblin Cheerleader (Trait) by Zurk token 0.png Zurk
Once per round, on CRIT give Goblin allies Haste and +1 Energy.
Good to be King Icon.png Good to be King (Trait) by Cruel king token.png Cruel King Bramble
+ATK and +CRIT for self and Goblin allies.
Tribal Heart Icon.png Tribal Heart (Trait) by NubNub token 0.png Chief NubNub
+15% Max HP for self and Goblin allies.
Playing Tricks Icon.png Playing Tricks (Trait) by Miko the Marvelous token 0.png Miko the Marvelous
Ally Goblins start dungeon with Playing Tricks (the first debuff on a Goblin hero will be reflected back to the attacker. Can't be stolen, copied or purged).
Synergies of Nature heroes (Element): Nature's Fury Icon.pngNature Heart Icon.pngOxidized Sap.pngSpirit of Nature Icon.pngNature-guard.pngNature's Reclamation Icon.png
NubNub token 0.png Chief NubNub can get following passive buffs when teamed up with other Heroes:

Nature Heroes get the following passive buffs:

Nature's Fury Icon.png Nature's Fury (Trait) by Rocky token 0.png Rocky the Shiitake
Boosted CRIT Chance for self and Nature allies..
Nature Heart Icon.png Nature Heart (Trait) by Willow token 0.png Willow Swift
+15% Max HP for self and Nature allies.
Oxidized Sap.png Oxidized Team (Trait) by Lily Blossom token 0.png Lily Blossom
Self and Nature allies deal 2x damage to Armored enemies.
Spirit of Nature Icon.png Spirit of Nature (Trait) by Tsume token 0.png Tsume
+15% ATK for self and Nature allies.
Nature-guard.png Nature Guard (Trait) by Julius token icon.png Julius
+15% DEF for self and Nature allies.
Nature's Reclamation Icon.png Nature's Reclamation (Special Attack) by Mire token 0.png Mire
Ranged Spirit attack that drains 1 energy, steals all Buffs, and adds them to the caster. Adds 1 energy and increases DEF of all Spirit and Nature allies for 3 turns.
Synergies of Healer heroes (Class):
Other Synergies of Heroes: Adept Strikes Icon.pngCritical Energy Icon.pngCleansing Aura Icon.pngCloak of Fire Icon.pngEyes of the Beholder Icon.pngFiery Renewal Icon.pngFire Nova Icon.pngFrost-tipped Blades Icon.pngIcy Embrace Icon.pngIFF Targeting Icon.pngImmunize Icon.pngMaster Assassin Icon.pngNot Alone Icon.pngSanctified Spell Absorption Icon.pngSanctified Swamp Icon.pngShell Power Icon.pngShielding Soul Icon.pngSpellseeker Weapons Icon.pngSpread the Wealth Icon.pngTeam Energy Vault Icon.pngTeam Precision Icon.pngVenomous Embrace.pngShard of Darkness Icon.pngTempered Soul Icon.pngThe Calm Before Icon.png
NubNub token 0.png Chief NubNub can get following passive buffs when teamed up with other Heroes:

All Heroes get the following passive buffs:

Adept Strikes Icon.png Adept Strikes (Trait) by Serenity token 0.png Serenity
Allies and self gain Haste after using a single target Melee Physical attack once per round.
Critical Energy Icon.png Critical Energy (Trait) by Indigo token.png Indigo
Grants team +1 Energy on CRITs.
Cleansing Aura Icon.png Cleansing Aura (Trait) by Dagrund token.png Dagrund Blacksmoke,Kelpy Shells token 0.png Kelpy Shells
If the Hero can act at the end of the round, cleanses 1 Debuff on all allies.
Cloak of Fire Icon.png Cloak of Fire (Trait) by Ember Sanguine token 0.png Ember Sanguine
Allies gain immunity to burn and take 50% less damage from fire attacks.
Eyes of the Beholder Icon.png Eyes of the Beholder (Special Attack) by Iris token 0.png Iris
Buffs team +ATK, then does a Ranged Dark attack on enemies.
Fiery Renewal Icon.png Fiery Renewal (Trait) by Ember Sanguine token 0.png Ember Sanguine
Whenever a Burn debuff is applied to an enemy, all allies gain +5% max health.
Fire Nova Icon.png Fire Nova (Special Attack) by Ignus.png Ignus the Mad
Ranged Fire attack on all enemies, with Rage adding an additional chance to Burn. Grants team Burning Touch (chance to Burn on Basic attacks).
Frost-tipped Blades Icon.png Frost-Tipped Blades (Trait) by Takumi token.png Samurai Takumi
Grants the team a chance to Chill on Melee Physical attacks.
Icy Embrace Icon.png Icy Embrace (Trait) by Icebloom token 0.png Icebloom
All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.
IFF Targeting Icon.png IFF Targeting (Basic Attack) by Bauble token 0.png Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
Immunize Icon.png Immunize (Trait) by Mire token 0.png Mire,Zen token 0.png Zen
Each ally healed will gain Impervious (Cannot be Poisoned, Burned, Frozen, Chilled, Shocked, nor Diseased) for two turns.
Master Assassin Icon.png Master Assassin (Trait) by Black Diamond token 0.png Black Diamond
Self and allied single target abilities deal 100% more Damage on CRITs.
Mend Icon.png Mend (Trait) by NubNub token 0.png Chief NubNub
Heal Team for [50% ATK] on CRIT. Triggers when landing a critical hit from a basic attack.
Not Alone Icon.png Not Alone (Trait) by Alrakis Skullkeeper token 0.png Alrakis Skullkeeper,Lumin the Radiant token 0.png Lumin the Radiant
This hero gains +10% Damage Reduction for each other living ally.
Sanctified Spell Absorption Icon.png Sanctified Spell Absorption (Trait) by Serenity token 0.png Serenity
Allies take significantly reduced damage from non-Physical (-60%) and Chaos attacks (-20%).
Sanctified Swamp Icon.png Sanctified Swamp (Trait) by Grettle token 0.png Grettle
All allies take 50% reduced Chaos Damage.
Shell Power Icon.png Shell Power (Trait) by Grondar token 0.png Grondar
Allied Heroes gain Shell protection (allies cannot be Burned, Frozen, Chilled, Paralyzed or Shocked).
Shielding Soul Icon.png Shielding Soul (Trait) by Dagrund token.png Dagrund Blacksmoke
When killed, remaining allies gain an Aegis Shield.
Spellseeker Weapons Icon.png Spellseeker Weapons (Trait) by Serenity token 0.png Serenity
Allies Melee attacks have a chance to purge a buff on basic attack and can’t be retaliated against by Melee attackers.
Spread the Wealth Icon.png Spread the Wealth (Trait) by Augustus the paladin token 0.png Augustus
When at full HP, this Hero heals the team for a % of his HP every turn.
Team Energy Vault Icon.png Team Energy Vault (Trait) by Ekko token.png Ekko
Self and allies are immune to Exhaustion (=Energy Loss that is caused by use of abilities). Note: Passive traits like epic Malice "All Hope is Lost" can still drain energy.
Team Precision Icon.png Team Precision (Trait) by Pignius token 0.png Pignius Maximus
Boosted CRIT damage for all allies. CRIT Multiplier is increased by [50%], percentage increases slightly with SKL.
Venomous Embrace.png Venomous Embrace (Trait) by Cobressa token 0.png Cobressa
Heals allies when Venom is applied on the enemies by Cobressa. The heal amount increases with the rank (I/II) of this trait. Enemies immune to Venom prevent the heal effect.
Shard of Darkness Icon.png Shard of Darkness (Trait) by Craw token 0.png Craw,Mire token 0.png Mire
Allies start dungeons with [1/2/3] stacks of Foresight.
Tempered Soul Icon.png Tempered Soul (Trait) by Alrakis Skullkeeper token 0.png Alrakis Skullkeeper
All allies and self gain an additional [5%/10%/15%] Chaos Damage Reduction (max 50%), depending on the rank of this trait (I/II/III). Skill increases the percent value.
The Calm Before Icon.png The Calm Before (Special Attack) by Jin Lei token 0.png Jin Lei
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Counters: Mystical Icon.pngFlying in the Face Icon.pngGoblin Hunter Icon.pngFlesh Shredder Icon.pngIncite Doom Icon.png
NubNub token 0.png Chief NubNub can be countered by making use of the following traits and special attacks:

Slow Heroes are vulnerable to:

Mystical Icon.png Mystical (Trait) by
Alrakis Skullkeeper token 0.png Alrakis Skullkeeper
Balur token 0.png Balur
Crucible token 0.png Crucible
Ferno token 0.png Ferno
Icebloom token 0.png Icebloom
Icepick token 0.png Icepick
Ignus.png Ignus the Mad
Iris token 0.png Iris
Jin Lei token 0.png Jin Lei
Kai Makani token 0.png Kai Makani
Kobal token.png Kobal the Pestilent
Lily Blossom token 0.png Lily Blossom
Zomm token.png Lord Zomm
Lumin the Radiant token 0.png Lumin the Radiant
Marrow token 0.png Marrow
Nitpick token 0.png Nitpick
Niveous token 0.png Niveous
Pontifex token 0.png Pontifex Mortis
Selwyn token 0.png Selwyn the Enduring
Shade token 0.png Shade
Fiddlestrom token.png Therand Fiddlestrom
Yan Luo token 0.png Yan Luo
Zola token 0.png Zola
Boosted damage to Tanks and Slow targets.
Flying in the Face Icon.png Flying in the Face (Trait) by Leonidus token 0.png Leonidus
Cannot be Retaliated against.
Goblin Heroes are vulnerable to:

Goblin Hunter Icon.png Goblin's Exterminator (Trait) by Hagrim Felhorn token 0.png Hagrim Felhorn
Takes 25% less damage from Goblin enemies and deals 2x damage to Goblin enemies. When this Hero kills a Goblin, gain Haste and increased ATK.
Slow Heroes are vulnerable to:

Mystical Icon.png Mystical (Trait) by
Alrakis Skullkeeper token 0.png Alrakis Skullkeeper
Balur token 0.png Balur
Crucible token 0.png Crucible
Ferno token 0.png Ferno
Icebloom token 0.png Icebloom
Icepick token 0.png Icepick
Ignus.png Ignus the Mad
Iris token 0.png Iris
Jin Lei token 0.png Jin Lei
Kai Makani token 0.png Kai Makani
Kobal token.png Kobal the Pestilent
Lily Blossom token 0.png Lily Blossom
Zomm token.png Lord Zomm
Lumin the Radiant token 0.png Lumin the Radiant
Marrow token 0.png Marrow
Nitpick token 0.png Nitpick
Niveous token 0.png Niveous
Pontifex token 0.png Pontifex Mortis
Selwyn token 0.png Selwyn the Enduring
Shade token 0.png Shade
Fiddlestrom token.png Therand Fiddlestrom
Yan Luo token 0.png Yan Luo
Zola token 0.png Zola
Boosted damage to Tanks and Slow targets.
Flying in the Face Icon.png Flying in the Face (Trait) by Leonidus token 0.png Leonidus
Cannot be Retaliated against.
Non-Armored Heroes are vulnerable to:

Flesh Shredder Icon.png Flesh Shredder (Trait) by
Jabber token 0.png Jabber Clenchjaw
Jibber token 0.png Jibber Clenchjaw
Mangle jaw token.png Mangle Jaw
2x damage against non-Armored targets.
Incite Doom Icon.png Incite Doom (Special Attack) by Emperor Zulkodd token 0.png Emperor Zulkodd
3 Melee Physical attacks on target enemy that deals 3x damage to non-Armored targets. If target dies, all other enemies' HP is set to 75% of their current HP.
Skins: (2) Nubnub token 2.pngWar Chief NubNub token.pngChief ShrubShrub token.png
Chief NubNub default skin.png
Chief NubNub

War Chief NubNub skin.png
War Chief NubNub

Chief ShrubShrub skin.png
Chief ShrubShrub

How to Use this Hero

Chief NubNub is one of the healers with a low token unlock and early token availability, making him a useful hero for new adventurers. For those who do not want to use Yasmin Bloom as their primary healer, Chief NubNub is a very strong alternative.

His abilities involve strengthening his entire party with positive status effects like increased attack, defense, or critical hit chances and focusing on playing an offensive role. His healing abilities are geared towards healing the entire party over several turns while attacking the enemy and triggering Team Mend, a passive ability that heals the entire party upon a critical hit. With his healing focused on healing damage spread out over many party members, he works best in a team without a traditional tank.

Skill Breakdown

Voodoo Chant aoe.png

Voodoo Chant heals the entire party slowly over time. In other words, it's a heal and forget spell so that Chief Nub Nub can use his available turns to cast other buffs or attack specific enemies. Voodoo chant also adds an increased chance to land a critical hit, which benefit other heroes that rely on landing critical hits (such as IGOROK's Polar MasterShadowblade's Plague Spreader or his own Team Mend passive ability.) Part of the heal is activated when cast, and then heals again at the end of the turn. This is utilized efficiently when multiple team members are injured, and that healing them should begin at around 50% life to get the full benefit of the heal. Beware that this status effect can be removed by an enemy's purging attack, and that by removing the status effect will end the heal prematurely.


Stout Team aoe.png

Stout Team provides an edge for heroes by increasing their survivability and damage output with an increased ATK and DEF. This is an essential skill in dealing with hard hitting enemies like bosses or other PvP matches. The increased defense helps Chief NubNub with healing duties by reducing the amount Voodoo Chant has to heal over time. It also speeds up the damage that your team can deal so that healing does not get drawn out. By spreading out the abilities between Voodoo Chant and Stout Team, you can keep your party from taking significant damage, and ultimately allowing Chief NubNub to strategically use these spells when necessary. In addition, the extra benefit of using Stout Team on Nature allies makes him a strong addition in an all Nature team.


Haste Ally provides a single ally an additional action following its normal action on the next turn. By strategically casting it on an ally, it gains an additional chance to unleash all of its devastating attacks on the opposing team. For example, Chief NubNub can cast Haste Ally on Squinch. When it is his turn, Squinch can cast Playing with Fire, which will attempt to inflict Burn status effects on the entire enemy team while buffing his team with the Pyromaniac buff. He can then follow up with either Cheap Shot for a quick kill, or use Burning Chop to reapply the burning effect on a different target. To increase the likelihood that the ally survives until its next turn, its Dodge chance is temporarily increased.

Synergy With Other Heroes

Chief Nub Nub's Stout Team increases its effectiveness by 2x with other Nature allies. If your team consists of other Nature based passives such as Willow Swift's Nature Heart (Health boosted by 15%), Tsume's Nature fury (increased attack by 15%), Rocky (increased CRIT by up to 20%) or Bovus (increased health), you can easily integrate him into a strong team. 

Chief Nub Nub is also classified as a Goblin, and so heroes like Cruel King Bramble, Squinch, and Zurk can all benefit from his Goblin passive Tribal Heart (increased health by up to 25%). Cruel King Bramble increases ATK, CRIT and SKILL with his Tribal Leader and Goblin Crusade passives, respectively. With an all goblin team, you as an adventurer will enjoy the positive experiences with passives crossing between each goblin within that team. 

Uses in PVP

Chief NubNub works well in a team composition of high health and defense teams. Using him in a team requires a mindset that your party members will outlive the others. The priority of hero selection should be heroes that can take a couple of hits. Bovus El Doro not only has a significant amount of life and defense, but his special also delays the entire enemies party by 1 turn, forcing them to use their special attacks one turn later. His Nature status will also benefit from an enhanced Stout Team. Including in this list is Cruel King Bramble. The Chief NubNub/Cruel King Bramble battery ensures that they will not be as easy to defeat due to passively increased health, attack and defense.

The benefit of using him is that Dazed effects do not affect the accuracy of his healing abilities. Therefore, Yokozuna or Lady Nimriel will most likely not be a problem for your team if you can still heal at the end of the turn. When raiding with Chief NubNub, be sure that you have a way to keep Chief NubNub from being killed or being locked out from using his attack. For example, an enemy team with IGOROK or Selwyn the Enduring will most likely Freeze your Chief NubNub. You will need heroes that can focus on taking him out first or else your healer will not keep your heroes alive. 

When using him to defend your dungeon, you will eventually find many teams using Fast heroes to neutralize either Chief NubNub's ability to heal or some of your other hard hitting heroes, leaving your team crippled in terms of damage output. You may want to adjust your composition to either increase the life total of Chief NubNub or put in Heroes like Yokozuna (increases your teams' defense and reduces enemies' accuracy simultaneously). You can also add in Willow Swift, as she will surely increase your team's survivabililty and will become an advantage should your enemies leave her unchecked. If you have Julius on your team, then his presence will certainly change the tide of your battles. With his increased damage output at full health, Chief NubNub can essentially keep him at full life for multiple turns.

Notes and Tips

  • Casting Haste Ally on someone will not immediately give that ally an attack before the end of the party's turn. Instead, it receives a second action on the next turn. If it was frozen, then its status effect and extra attack is lost. The ally does not gain energy between its two actions.

Gallery

Advertisement