Dungeon Boss Wiki

Chaos' Bite - Target takes Chaos Damage when using Abilities.

Type: debuff - Category: Chaos, Attack, Damage

See also: | Chaos' Bite | Chaosfire (Chaos Burn)


Chaos' Bite is very similar to Frostbitten. The effects looks the same except for the icon. Chaos' Bite deals 20% of the target's Max Health Chaos Damage that ignores shields and damage reduction. The debuff also is not affected by the immunity of Frostbite Immune. Chaos Damage Reduction can mitigate the damage. A high Skill stat of the attacker can increase the percentage.

Heroes

The following heroes have or can inflict/apply Chaos' Bite:

 Cold Summons (Special Attack): Summons a horde of Ice Golems who attack each enemy for [??%] Melee Physical base damage and chance to add Chaos' Bite debuff. Revives any allied Dragons, then replaces dead allies with Ice Golems. Chaos Day modification: powers up minions.


Immunity

The following heroes are immune to Chaos' Bite:

 Living Stone (Trait): Immune to all debuffs but can be healed normally.
 Construct (Trait): Cannot be healed but is invulnerable to all Debuffs.
 Construct (Trait): Cannot be healed but is invulnerable to all Debuffs.
 Construct (Trait): Cannot be healed but is invulnerable to all Debuffs.
 Dryad Ice (Trait): Starts dungeons in Ice Block, reducing damage taken (90% Damage Reduction) and Debuff immune until their first turn. Can't be stolen, copied, or purged.
 You Can't Catch Me! (Trait): Flying allies can't have buffs removed or debuffs added by non-Flying enemies.
 Ambush Tactics (Special Attack): Ranged Physical attack on target enemy and all Ranged allies attack the same target, then gain Stealth and become Invulnerable for 1 turn. Starts Powered.
 Ice Block (Trait): Starts dungeons in Ice Block, reducing damage taken (90% Damage Reduction) and Debuff immune until his first turn. Can't be stolen, copied, or purged.
 Living Stone (Trait): Immune to all debuffs but can be healed normally.
 Construct (Trait): Cannot be healed but is invulnerable to all Debuffs.
 The Last Word (Trait): Slow allies and self take 30% reduced damage from Fast enemies. Slow allies revenge attacks twice. Slow allies can't have buffs removed or debuffs added by fast enemies.