The Champion, a chosen Hero, can be shared with player's friends. The purpose of the champion is to bring in an additional hero to execute a special move and change the tide of battle. The choice which Hero to share can be made in the friend's list. Using a friend's champion in a campaign dungeon battle will reward both you and your friend with one Quick Loot Key.
Friends can be added in a variety of methods. Clicking on the name of the individual through the Chat feature will bring up the option to add that person as a friend. After clicking add friend, the other party has the option to either Accept as a friend or Decline the offer. Once both parties have committed to adding the friend, they will populate in the list of friends available to choose from. Visit Level Progression to find out how many friends could be added onto the list. Visit Shop to check out the VIP benefits for additional friends that be added into the list.
The shared champion can be modified by accessing the Friend button in the town homepage. Within the Profile tab, clicking 'Change Champion' will bring up your list of available heroes to choose from.
A friend's Hero can be summoned once a day for free in a dungeon battle by tapping the yellow Hero icon at the right bottom of the dungeon screen. It is the silhouette of the hero against the yellow background. Clicking it will bring up the list of your Friends' heroes. Choosing one will briefly describe the ability of the hero and who it targets. The summoned Hero uses his/her special ability against the Enemies or supports the party, e.g. with a healing buff, etc.
Once a hero is used in a dungeon battle, subsequent summons for another hero within the same battle will cost gems. In addition, Gems are required to summon that same Hero again within 24 hours. This cooldown time reset automatically after 24 hours.
Both players receive a Quick Loot Key when the hero is summoned and used in battle. These Keys are tallied up at the end of the dungeon run, and an in game mail is sent to the owner of the hero to claim their key.
After a friend's hero have been used, that friend stays on your list for at least 24 hours before any changes to their status can be made. During this time, using that same hero again will cost additional gems to use, and the friend cannot be defriended during this period.
Champion Skills[]
This is the list of available abilities found in the game for shared heroes. Each hero has a unique aspect, and will all provide some benefit in defeating specific bosses and enemies.
Hero | Skill | Description |
---|---|---|
Abigail the Brutal |
Furious Charge |
Buff team +ATK and does a Melee Physical attack. Self and Barbarian allies gain 2 Rage. |
Admiral Kreel |
Raging Rapids |
Melee Physical attack on target enemy with splash damage, with a chance to inflict Back Splash and 4 Venom stacks on all enemies hit. |
Agnon |
Plummeting Doom |
Armor-Piercing Melee Physical attack that Dazes the target and deals 5x damage to Tanks and enemies with high DEF. |
Alexandros |
Shield Slam |
Melee Physical attack with a chance to Provoke and knock the target Off-Balanced. |
Alrakis Skullkeeper |
Order from Chaos |
Cleanses target ally of the Doom debuff, then heals them. This Hero then does a ranged Dark attack on a random enemy. That enemy gains Doom, a debuff that prevents the target from recovering health or being resurrected for 3 turns. |
Archangel Emily |
Angelic Resurrection |
Bring an ally back from the dead with a % of their HP, [Haste] and 3 [Energy]. |
Archon |
Burning Berserk |
Melee Physical attack on target and 3 random enemies that inflicts Soulfire Burn on hit. |
Aria |
Sand in the Eyes |
Melee Physical attack that knocks all enemies Off-Balanced. Can't be dodged. |
Augustus |
Smite I |
Melee Physical attack that purges Buffs and deals boosted damage against Demons. |
Balog the Loud |
Cry Havoc |
Silencing Ranged Spirit attack on all enemies that Provokes the target. Triggers Dogs of War if on a team with Abigail the Brutal. |
Balur |
Eradicating Firebreath |
Ranged Light Attack on target enemy for [??% ATK] base damage and chance to Sunfire Burn. The attack cannot be mitigated (but dodged and miss). |
Bauble |
Unstable Bomb |
Ranged Physical Attack on target enemy that applies up to 3 random status effects. Cooldown of this special attack is reduced for each status effect missed. |
Black Diamond |
Blade Storm |
Ranged Physical attack on all enemies. |
Bovus El Doro |
Stampede |
Melee Physical attack on all enemies with a chance to Wound the initial target. |
Chief NubNub |
Voodoo Chant |
Buff team +CRIT, heals the team and recovers HP for the team split over the next 3 turns. |
Cobressa |
Acid Spit |
2 Ranged Fire attacks on all enemies with a chance to inflict 4 Venom stacks. |
Craw |
Dark Designs |
Ranged Dark attack on all enemies that recovers HP split between all allies and grants the team Foresight. |
Crucible |
Superheated Blaze |
Ranged Fire attack on all enemies with chance to apply Superheated to all enemies. |
Cruel King Bramble |
Goblin Dance Party |
Buffs team +ATK and +CRIT. |
Dagrund Blacksmoke |
Energy Rune |
Heals self and target ally (healing is doubled if applied on self), and +3 Energy on target ally. |
Deadeye |
Bring It Down! |
Ranged physical attack for [85% ATK] base damage that marks the target (mark increases ranged damage dealt to that enemy), and all allies with ranged basic attacks do a follow-up attack against the target. |
Dhaegon Stonecrusher |
Electrified Whirlwind |
Melee Lightning attack on all enemies with a chance to Shock, reduces the first enemy's energy by 1. |
Drakk the Warlord |
Pillage! |
Melee Physical attack and all allies each attack a random enemy, with a chance to steal Buffs on hit. Rage increases the number of Buffs stolen. |
Ekko |
Energize |
Grants the team +2 Energy, Electric Skin, and buffs team +CRIT. |
Ella Ametryst |
Charm |
Ranged Physical attack that Charms the target into attacking their allies with Basic Attacks. Target enemy is also Dazed after the Charm effect has expired. The Charm never misses although the damage done can. |
Ember Sanguine |
Fire Mend |
Buffs team +ATK, then does a Ranged Fire attack on all enemies that Lifesteals for the team. |
Emperor Zulkodd |
Infernal Inferno |
Shield-Piercing Ranged Fire attack on all enemies that ignores Damage Reduction and inflicts Demonfire Burn on hit (damage over 2 turns, cannot be cleansed). |
Ferno |
Wildfire Breath |
Armor-Piercing Ranged Fire attack with a chance to inflict Wildfire Burn. Purges all debuffs on Ferno. |
General Krexx |
Tail Strike |
Melee Physical attack that Provokes the target and doubles the number of Venom stacks on the target (minimum 2 stacks are applied). |
Goretusk |
Sweeping Charge |
Melee Physical attack on all enemies with a chance to Freeze the initial target for 1 turn, gains Momentum. |
Grettle |
Lil Bunny |
Ranged Nature attack on target enemy for [??% ATK] base damage. Enemy becomes a "Lil Bunny!" for 3 turns. Ignores vigilance and bodyguard effects. |
Grog-Gnog |
Strike! |
Melee Water attack on all enemies with a chance to Slow and inflict Choked CRIT (reduces CRIT to 0%). Snow Day: +chance to Frostbite. |
Grondar |
Daunting Gleam |
3 Melee Physical attacks that lower defense by 25% for 2 turns. Gives allies and self Reflective Plate, a buff that reflects the next debuff on the hero back at the character who tried to apply it. Cannot be copied, purged of stolen. Lasts until consumed. |
Hagrim Felhorn |
Buzz Saw |
Melee Physical attack on target enemy with 75% splash damage that inflicts Nerve Damage on hit. Deals 3x damage to Flying and Plant enemies. |
Hansuke Undying |
Iaijutsu Strike |
Armor-Piercing Melee Physical attack with a chance to Wound, and purges Taunt on the target enemy (if any). |
Harbinger the Terror |
Conqueror's Strike |
A Melee Dark attack for [??% ATK] base damage on all enemies, with a chance to apply Terror and inflict CRIT Choked for 2 turns. |
High King Valkin |
To War! (Artillery) |
Ranged Water attack on all enemies with a chance to Freeze. |
Hopper |
Just a Taste |
Melee Physical Bite attack on all enemies with a chance to Mark the enemy with the most HP. Marked enemies take 2x damage from Bite attacks. |
Icebloom |
Let it Snow |
Ranged Water attack on all enemies with a chance to Freeze allies and enemies, allies are Frozen for 1 turn whereas enemies are Frozen for 2 turns. The Frozen Debuff cannot be Dodged. |
Icepick |
Hailstorm |
Ranged Water attack on all enemies that hits twice, with a chance to Frostbite. |
Ignus the Mad |
Fire Nova |
Ranged Fire attack on all enemies, with Rage adding an additional chance to Burn. Grants team Burning Touch (chance to Burn on Basic attacks). |
IGOROK |
Polar Pounding |
Ranged Water attack on all enemies with a chance to Freeze. |
Indigo |
Rapid Fire |
3 Ranged Physical attacks on target enemy with a 20% chance of triggering an extra attack each hit, and a chance to Silence each hit. Maximum of 5 attacks, and the duration of Silence can stack each time it is applied. |
Iris |
Eyes of the Beholder I |
Buffs team +ATK, then does a Ranged Dark attack on enemies. |
Jabber Clenchjaw |
Beast Mode |
Buffs +ATK for self and allied Beasts, then does 4 Melee Physical attacks on target enemy. |
Jibber Clenchjaw |
Lightning Fury |
3 Melee Physical attacks on each enemy. |
Jin Lei |
Storm of the Ancestors |
Shield-piercing ranged lightning attack on all enemies, consumes all stacks of Storm Power, dealing 10% more damage for each Stack of Storm Power. Adds a Buff to all allies that increases their damage to Shocked or Paralyzed targets. |
Julius |
Barrel Toss |
Ranged Physical attack on all enemies that inflicts a random Debuff on each enemy hit, then buffs team +DEF. |
Jumbeaux |
Ace |
Ranged Nature attack on all enemies that Poisons on hit and Grows allied Plants. |
Kai Makani |
Surf's Up! I |
Undodgeable Ranged Water attack on all enemies and causes all AOE attacks to do less damage. Any active Taunt abilies on enemies will be purged. |
Kelpy Shells |
Waterlogged Field |
Ranged Water attack on all enemies, lifestealing for all allies. Reduces enemy healing and a chance to add Drenched for 3 turns. |
King Yorick |
Marked for Death |
Marks target enemy, increasing taken damage and reducing healing for all enemies by 50%. |
Kobal the Pestilent |
Pandemic Swarm |
Ranged Dark attack on all enemies with a chance to Disease. |
Koros |
Purging Pyre |
Purges 3 Buffs, then does a Ranged Fire attack on all enemies with a chance to Burn. Consuming Burns reduces the cooldown of this ability. |
Kozar Bonebreaker |
Home Run |
Ranged Physical attack on all enemies that lowers their DEF. |
Lady Nimriel |
Get Over Here |
Ranged Physical attack that deals 2x damage to Flying enemies and Dazes the target. |
Leonidus |
Sun Worship |
Ranged Light attack on all enemies with a chance to inflict Magnified Light (takes 2x Light damage). |
Life Reaper Brom |
Doom Blade |
Melee Dark attack on all enemies that deals unhealable damage. |
Lily Blossom |
Sapping Vines |
Ranged Nature attack on all enemies for [40% ATK] base damage and absorbs health for allies, reduces enemy healing, and Grows allies Plants for 3 turns. |
Lord Zomm |
Taste for Brains |
Ranged Dark attack that purges all Buffs, heals self and allied Undead and buffs their Max HP. When dealing a killing blow or targeting an enemy corpse, the corpse is removed. |
Lorelei |
Gift of Flight |
Ranged Light attack on all enemies that grants Flying and heals split between all allies. Knocks enemies Off-Balance and this attack is Undodgeable. |
Lumin the Radiant |
Radiant Burst |
Ranged Light attack on all enemies with a chance to inflict Magnified Light and Fear. |
Lupina |
Chaos Howl |
Spirit howl on all enemies with a chance to Fear. |
Malice |
Theft of Grace I |
Melee Spirit attack for [150% ATK] base damage, will purge up to [1/2/3] buffs on target and add [1/2/3] elemental buffs to all allies. The number of purged and added buffs depends on the rank (I/II/III) of this special attack. The elemental buffs are I=Hunter, II=Resistance, III=Touch. The elemental buffs will be the same type as the target. Example: If a Dark enemy is attacked the buffs will be: Dark Rancor I, Disease Resistance, and Disease Touch. |
Mangle Jaw |
Hot Coals |
Ranged Fire attack on all enemies with a chance to Burn, as well as Slow non-Flying enemies. As long as the coals are present, enemies can Burn on any turn if not immediately after this attack. |
Marrow |
Lure |
Undodgable Melee Light attack on target enemy that Consumes all Buffs, healing and gaining 1 Energy for each Buff Consumed, and Paralyzes target enemy for 3 turns. |
Masuta Kira |
Death Blossom |
Ranged Physical attack on all enemies that purges 1 buff on hit. |
Miko the Marvelous |
Chaotic Bounce |
Ranged Water attack on target enemy for [??% ATK] base damage with a ball, and then a number of additional attacks (bounces) on random enemies based on Bounce Attack trait. Enemy Heroes take damage and bonus damage based on total hits per Hero. Applies frozen to all enemies hit. If only 1 enemy Hero is alive, bounces will not occur. |
Mire |
Verdant Vitality |
Recovers health split between all allies, applies Cleansing Regeneration to all allies for 3 turns, and all Spirit allies gain another turn of Ethereal Spirit (shield buff). |
Moriko |
Sapling Siege |
Summons saplings that attack all enemies for [??% ATK] base damage, and lower defense for 2 turns. |
Nitpick |
Meteor Storm |
Ranged Fire attack on all enemies twice with a chance to Burn. |
Niveous |
Cold Summons |
Summons a horde of Ice Golems who attack each enemy for [??%] Melee Physical base damage and chance to add Chaos' Bite debuff. Revives any allied Dragons, then replaces dead allies with Ice Golems. Chaos Day modification: powers up minions. |
Overlord Executum |
Vigilance |
Enters a defensive stance in which he has a chance to jump in front of any ally being attacked, with a chance to parry and halve the attacker's CRIT. |
Phemus |
Earthquake |
Undodgeable Ranged Physical attack with splash damage, enemies hit become Off-Balanced. |
Phenol Thoxian |
Slime Shot |
Ranged Nature attack on all enemies with a chance to Poison, and Provokes the initial target. |
Pignius Maximus |
Sucker Punch |
Melee Physical attack that deals +100% damage for each Debuff on the target. |
Pontifex Mortis |
Chaos Storm |
Ranged Dark attack on all enemies with a chance to Freeze, Burn, Disease, Wound, or Paralyze. |
Reyla the Lightbringer |
Hail of Arrows |
Ranged Physical attack on all enemies that knocks them Off-Balance and purges all buffs. |
Rocky the Shiitake |
Spore Cloud |
Grants team Haste, giving a second action and +Dodge Chance. |
Rogar Stonecrusher |
Whirlwind |
Melee Physical attack on all enemies. |
Samurai Takumi |
Frost Katana |
Armor-Piercing Melee Water attack on target enemy with splash damage, chance to apply Frostbite on all enemies hit. |
Selwyn the Enduring |
Northern Gale |
Ranged Water attack on all enemies with a chance to Freeze. |
Serenity |
Void Assault |
Melee Physical Attack on each enemy with a chance to Wound and add Null-Magic to each enemy, preventing the next buff on the enemy. This ability is considered single target. |
Shade |
Haunted Past |
Ranged Spirit Attack that Haunts the enemy team, with a chance to Fear the initial target (Haunted enemies receive 2x damage from Dark Heroes). |
Shadow Queen Daeris |
Purple Rain of Sorrows |
Ranged Physical attack on all enemies that deals unhealable damage. |
Shadowblade |
From the Shadows |
Critical Armor-Piercing Melee Physical attack that purges 1 buff and grants self Evasion. |
Shieldmaiden Astrid |
Boomerang Shield |
Ranged Physical attack on all enemies that knocks them Off-Balanced, lowering their ATK and increasing their chance to Miss. Damage from this Special Attack increases with each Ascension. |
Sifu Jianzhi |
Feet of Fury |
5 Armor-Piercing Melee Physical attacks on target enemy. |
Sir William |
Bring It On |
Taunts, forcing all enemies to target this Hero with attacks, buffs DEF, and gains a Pumped Buff (will Revenge all attacks done on him). |
Solaris |
Fire Bird |
Ranged Fire attack on all enemies with a chance to Burn, heals all allies and doubles the heal on a killing blow. Snow Day: also purges all Buffs from all enemies. |
Spitfire |
Demonfire Bite |
Melee Physical Bite attack with a 100% base chance to inflict Demonfire Burn. Gives +1 Energy to all Flying allies. |
Squinch |
Playing with Fire |
Melee Fire attack on all enemies with a chance to Burn, and grants team Pyromania (1.5x damage against Burning targets). |
Stone Fist |
Fist of Justice |
Ranged Physical attack on target with splash damage that Weakens all enemies hit (-ATK and -DEF). |
Sun Wukong |
Whirling Staff |
Melee Physical attack on all enemies. Apllies Monkey Business to all allies, preventing the next attack with a Sun Wukong clone and retaliating if the clone survives. Snow Day: Purges a buff from all enemies. |
Sybil |
Tongue Lash |
Ranged Nature attack on all enemies that never misses and can't be dodged. Purges all buffs on each enemy hit and adds one random buff for each purged buff on all allies. These buffs last until this Hero's next turn. |
The Furnace |
Under Pressure |
Ranged Fire attack for [150% ATK] base damage at normal Pressure, plus extra damage depending on the Pressure built up. Attack all enemies if Pressure is high. |
Therand Fiddlestrom |
Thermal Detonator |
Ranged Physical attack on target enemy, then on all enemies that Dazes the initial target. |
Torchy |
Bat Out of Hell |
3 Ranged Fire attacks with a chance to Burn each hit. |
Tsume |
Soul Shred |
Ranged Physical attack on all enemies twice that purges 1 Buff on hit. |
Underlord Thraxx |
Rough 'Em Up |
Melee Physical attack on all enemies for [??% ATK] base damage, each enemy is attacked by a random ally. |
Undine |
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Viperia |
Snakes on the Plains I |
[2/3/3] Melee physical attacks on all enemies for [?% ATK] base damage that purges [1/1/2] buffs from each target with a chance to add Venom. The number of attacks and purged buffs depend on the rank (I-III) of this special attack. |
Vulcan |
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Willow Swift |
Sniper Shot |
Critical Armor-Piercing Ranged Physical attack that purges 1 Buff. |
Yan Luo |
Gloom Cage |
Undodgable Ranged Dark attack that reduces ATK of Melee enemies by 50% for 3 turns and deals 2x damage against Ranged enemies. Reduces target's Dodge Chance to 0% for 3 turns (Caged). The Basic attack of the target determines if it is a Ranged or Melee enemy. |
Yasmin Bloom |
Team Mend |
Recovers HP split between the team. |
Yokozuna |
Sumo Stomp |
Ranged Physical attack on all enemies that Daze on hit, then buffs team +DEF. |
Zen |
Safe Haven |
Cleanses all debuffs from target ally and grants them Invincibility for 1 turn. |
Zola |
Icy Glare |
Ranged Water attack on all enemies with a chance to Freeze or Stone each target. Purges all Venom on the targets for boosted damage. |
Zurk |
Dragon Punch |
Melee Physical attack that Dazes the target. |
Notes and Tips[]
To encourage other friends to use your champion in battle, choose a popular hero that does a lot of area attacks on the entire enemy party, or a hero that adds a buff to your entire party. In addition, keep it leveled up to your maximum player level.
Acquire a large variety of friend heroes to choose from, so that there is a large arsenal of abilities to strategize with.