|
|
(5 intermediate revisions by 2 users not shown) |
Line 1: |
Line 1: |
|
{{Arrays and Vars}} |
|
{{Arrays and Vars}} |
− |
[[File:Challenge_Mode_Icon.png|thumb|right]] |
+ |
[[File:Challenge Mode enter map.jpg|700px]] |
− |
|
|
|
{{Tocright}} |
|
{{Tocright}} |
|
=About= |
|
=About= |
− |
{{Thalia|quote=Challenge Mode is a more difficult version of the original Champaign with higher level bad guys and new twists! Good luck!}}In Dungeon Boss there are three modes of the Champaign: |
+ |
{{Thalia|Challenge Mode is a more difficult version of the original campaign with higher level bad guys and new twists! Good luck!}}In Dungeon Boss there are three modes of the Champaign: |
|
* <span style="margin-left:8px">[[File:Normal Mode Icon.png|x30px]]</span> [[Dungeons|Normal mode]]: This mode is for Hero levels 1 to 60. |
|
* <span style="margin-left:8px">[[File:Normal Mode Icon.png|x30px]]</span> [[Dungeons|Normal mode]]: This mode is for Hero levels 1 to 60. |
|
* [[File:Challenge Mode Icon.png|x30px]] [[Challenge Mode]]: This mode offers challenges for Hero levels 30 to level 70. It is described here. |
|
* [[File:Challenge Mode Icon.png|x30px]] [[Challenge Mode]]: This mode offers challenges for Hero levels 30 to level 70. It is described here. |
|
* [[File:Boss Mode Icon.png|x30px]] [[Boss Mode]]: Unlocked at Player Level 60, this is the place where you will run the hardest dungeons with the most dangerous enemies and sweetest loot such as [[Epics]]. |
|
* [[File:Boss Mode Icon.png|x30px]] [[Boss Mode]]: Unlocked at Player Level 60, this is the place where you will run the hardest dungeons with the most dangerous enemies and sweetest loot such as [[Epics]]. |
|
+ |
* [[File:Age of Chaos Mode Icon.png|x30px]] [[Age of Chaos]]: Unlocks at Player Level 70. In these infected lands you will find chaos and doom. Sounds dangerous? Let's go and have a look, boss! |
|
|
|
|
|
The Challenge Mode unlocks at [[Leveling#Player_Level|Player Level 30]] and is for Heroes up to level 70. |
|
The Challenge Mode unlocks at [[Leveling#Player_Level|Player Level 30]] and is for Heroes up to level 70. |
Line 24: |
Line 24: |
|
Higher level Heroes have '''levels and abilities reduced'''. This includes a summoned [[File:Friends Hero Summon Icon.png|25px|link=]] [[Champion|friend's hero]]. |
|
Higher level Heroes have '''levels and abilities reduced'''. This includes a summoned [[File:Friends Hero Summon Icon.png|25px|link=]] [[Champion|friend's hero]]. |
|
|
|
|
− |
{{Thalia|quote=Challenge dungeons reduce Hero Levels and Ability Levels to a maximum value of the dungeon Recommended level + 2. '''Example''': A level 60 Hero in a Level 30 Challenge dungeon will have Level and all Ability Levels reducted to Level 32}} |
+ |
{{Thalia|Challenge dungeons reduce Hero Levels and Ability Levels to a maximum value of the dungeon Recommended level + 2. '''Example''': A level 60 Hero in a Level 30 Challenge dungeon will have Level and all Ability Levels reducted to Level 32}} |
|
Many of the Challenge Mode dungeons are [[File:Epic Skull.png|25px]] '''Epic dungeons''', so you cannot summon a friend's [[Champion]] for help. |
|
Many of the Challenge Mode dungeons are [[File:Epic Skull.png|25px]] '''Epic dungeons''', so you cannot summon a friend's [[Champion]] for help. |
|
In some final dungeons of a chapter there are '''Element restrictions''' so you cannot benefit from [[Element]] advantages. You are not allowed to fight [[Kang-Kung]] with any [[Nature Heroes|Nature Hero]] in your team for example. |
|
In some final dungeons of a chapter there are '''Element restrictions''' so you cannot benefit from [[Element]] advantages. You are not allowed to fight [[Kang-Kung]] with any [[Nature Heroes|Nature Hero]] in your team for example. |
Line 52: |
Line 52: |
|
''(Color highlighted dungeons marked by a [[File:Epic Skull.png|25px]] are [[Dungeons#Epic_Dungeons|Epic Dungeons]].)'' |
|
''(Color highlighted dungeons marked by a [[File:Epic Skull.png|25px]] are [[Dungeons#Epic_Dungeons|Epic Dungeons]].)'' |
|
|
|
|
− |
{| class="article-table sortable article-table-selected" border="0" cellpadding="1" cellspacing="1" |
+ |
{| class="article-table sortable article-table-selected" cellspacing="1" cellpadding="1" border="0" |
|
|- |
|
|- |
|
! # |
|
! # |
Line 139: |
Line 139: |
|
{{!}} style="{{#var:epic style}}" {{!}} {{#arrayindex:columns|0}} |
|
{{!}} style="{{#var:epic style}}" {{!}} {{#arrayindex:columns|0}} |
|
{{!}} style="{{#var:epic style}}" {{!}} {{#arrayindex:columns|1}} |
|
{{!}} style="{{#var:epic style}}" {{!}} {{#arrayindex:columns|1}} |
− |
{{!}} style="{{#var:epic style}}" {{!}} {{#arrayindex:columns|2}} |
+ |
{{!}} class="{{#replace:{{lc:{{#arrayindex:columns|2}}| |}}}}" style="{{#var:epic style}}" {{!}} {{#arrayindex:columns|2}} |
|
{{!}} style="{{#var:epic style}}" {{!}} {{#explode:{{#var:rune}}| |1}} {{#explode:{{#var:rune}}| |3}} |
|
{{!}} style="{{#var:epic style}}" {{!}} {{#explode:{{#var:rune}}| |1}} {{#explode:{{#var:rune}}| |3}} |
|
{{!}} style="{{#var:epic style}}" {{!}} {{#if:{{Hv|{{#arrayindex:columns|3}}|token 1}}|[[File:{{Hv|{{#arrayindex:columns|3}}|token 1}}|40px|link={{#arrayindex:columns|3}}]]|[[{{Hv|{{#arrayindex:columns|3}}|name}}]]}} <!-- |
|
{{!}} style="{{#var:epic style}}" {{!}} {{#if:{{Hv|{{#arrayindex:columns|3}}|token 1}}|[[File:{{Hv|{{#arrayindex:columns|3}}|token 1}}|40px|link={{#arrayindex:columns|3}}]]|[[{{Hv|{{#arrayindex:columns|3}}|name}}]]}} <!-- |
About
|
Challenge Mode is a more difficult version of the original campaign with higher level bad guys and new twists! Good luck!
|
In Dungeon Boss there are three modes of the Champaign:
- Normal mode: This mode is for Hero levels 1 to 60.
- Challenge Mode: This mode offers challenges for Hero levels 30 to level 70. It is described here.
- Boss Mode: Unlocked at Player Level 60, this is the place where you will run the hardest dungeons with the most dangerous enemies and sweetest loot such as Epics.
- Age of Chaos: Unlocks at Player Level 70. In these infected lands you will find chaos and doom. Sounds dangerous? Let's go and have a look, boss!
The Challenge Mode unlocks at Player Level 30 and is for Heroes up to level 70.
In these Dungeons you can collect Orbs for the Blessing of the Seeker, Leonidus tokens (only a single token for each first completion of a dungeon), and tokens for rare Heroes.
This mode was release with the Major update of Dungeon Boss in March 2016 and was revamped early April 2016 (lowered stamina costs, double Player XP, quick loot changes).
Features and characteristics
A manual playthrough of a Challenge Mode Dungeon will get you twice (+10 XP) the Player XP you'd get from its Normal Mode counterpart. A Silver chest and a Hero token are guaranteed, along with orbs, and better loot.
Quick looting is also an option for Challenge Mode Dungeons, but Player XP is not doubled (+5 XP for each quick loot), a chance of getting a wooden chest exists (meaning you may not get a token), and there are lower gold and XP potion rewards.
Hero tokens are linked to the Normal Mode dungeons. That means you can either collect the token in the Normal Mode dungeon or in the Challenge Mode dungeon.
Twists and Challenges
Higher level Heroes have levels and abilities reduced. This includes a summoned friend's hero.
|
Challenge dungeons reduce Hero Levels and Ability Levels to a maximum value of the dungeon Recommended level + 2. Example: A level 60 Hero in a Level 30 Challenge dungeon will have Level and all Ability Levels reducted to Level 32
|
Many of the Challenge Mode dungeons are Epic dungeons, so you cannot summon a friend's Champion for help.
In some final dungeons of a chapter there are Element restrictions so you cannot benefit from Element advantages. You are not allowed to fight Kang-Kung with any Nature Hero in your team for example.
All badies are beefed up! They have more stars and more special abilities.
For every first completion of a Challenge Mode dungeon, you will get a Leonidus Token on top of the normal loot. For these Leonidus tokens, what chest you get isn't relevant because you will only get 1 Leonidus token per dungeon. These tokens are doubled if there is an active 2x token event (like Hero Token Bonanza) though.
There are also two quests for every Chapter of Challenge mode. Complete a chapter and the quests give an extra 7 Leonidus tokens each. Complete a chapter with all dungeons ★★★ (no Hero died) and the other quest will reward you 10 Leonidus tokens for each chapter.
Since there are 141 unique dungeons and 21 Chapters, you will gather 141+21*7+21*10 = 141+147+210 = 498 Leonidus tokens assuming you will finish all dungeons without there being a 2x token event. This will give you enough tokens to unlock (10+20+70 = 100 tokens) Leonidus as a 3★ hero, raise him to 4★ (100 tokens) and 5★ (150 tokens) and have 148/250 towards 6★.
Once you have completed Chapter 7 of the Challenge Mode there is also a chance to get a Daily Quest called The Challenger that gives you 1 Leonidus token. For this quest you have to complete 4 Challenge Mode dungeons. It's not necessary that you do a dungeon you haven't completed yet, running a previously completed dungeon will count as well. However, you can't quick loot dungeons for this quest.
Orbs
For every dungeon you complete in Challenge Mode, you will be rewarded with Orbs on top of the regular loot.
The amount of orbs you will get are dependant on the chest you get:
- = 2x orbs
- = 4x orbs
- = 10x orbs
For every first completion of a dungeon, you'll get 15 extra orbs. There is also a quest for every Chapter of Challenge mode, these quests give an extra 100 orbs each.
Hero Tokens
In some dungeons in Challenge Mode you can get a token for a different Hero than compared to the same dungeon in Normal Mode. Note that the Hero tokens are linked. This means you can collect a token either in the Normal Mode or in the Challenge Mode of the same dungeon. If you want collect both tokens you have to spend gems for token refresh. Here is a list of all dungeons that offer different tokens:
(Color highlighted dungeons marked by a are Epic Dungeons.)
#
|
|
Dungeon Name
|
Normal Mode
|
Challenge Mode
|
1-1
|
5
|
Voiceless Hunters
|
Rogar Stonecrusher
|
Alexandros
|
1-2
|
5
|
Tangle of Claws
|
Willow Swift
|
Samurai Takumi
|
1-3
|
5
|
Catacombs of Muck
|
Yasmin Bloom
|
Shadowblade
|
1-4
|
5
|
Feral Alliance
|
Jibber Clenchjaw
|
Pignius Maximus
|
1-5
|
5
|
Bramblelurk Trail
|
Kobal the Pestilent
|
Phemus
|
1-6
|
7
|
Bramblelurk Keep
|
Chief NubNub
|
Kozar Bonebreaker
|
2-1
|
5
|
Molten Burrows
|
Torchy
|
Bovus El Doro
|
2-2
|
5
|
Steaming Wasteland
|
Overlord Executum
|
King Yorick
|
2-3
|
5
|
Empty Cages
|
Jabber Clenchjaw
|
Marrow
|
2-4
|
5
|
Scorched Homestead
|
Squinch
|
Balog the Loud
|
2-5
|
5
|
Lake of Slag
|
Stone Fist
|
Mangle Jaw
|
2-6
|
5
|
Mage Tower
|
Augustus
|
Lady Nimriel
|
2-7
|
5
|
Pillar of Command
|
Zurk
|
Admiral Kreel
|
2-8
|
7
|
Throne of Ash
|
Ignus the Mad
|
Rocky the Shiitake
|
3-1
|
5
|
Frostridge Pass
|
Sir William
|
Phenol Thoxian
|
3-2
|
5
|
Permafrost Mines
|
Willow Swift
|
Yokozuna
|
3-3
|
5
|
Bonechilled Quarry
|
Ekko
|
Pignius Maximus
|
3-4
|
5
|
The Runeforge
|
Rogar Stonecrusher
|
Shadow Queen Daeris
|
3-5
|
7
|
Stonehelm Citadel
|
Life Reaper Brom
|
Sifu Jianzhi
|
4-1
|
5
|
The Land Beneath
|
Kobal the Pestilent
|
Bauble
|
4-2
|
5
|
Beastmen Village
|
Jabber Clenchjaw
|
Chief NubNub
|
4-3
|
5
|
Magma Fields
|
Torchy
|
Samurai Takumi
|
4-4
|
5
|
Icy Core
|
Yasmin Bloom
|
Ignus the Mad
|
4-5
|
5
|
Mercenary Fortress
|
Augustus
|
Shadowblade
|
4-6
|
5
|
Shimmering Caves
|
Stone Fist
|
Alexandros
|
4-7
|
7
|
Icy Hollow
|
Black Diamond
|
Nitpick
|
5-1
|
5
|
Crimson Woods
|
Squinch
|
Phemus
|
5-2
|
5
|
War Torn Village
|
Overlord Executum
|
Marrow
|
5-3
|
5
|
Jade Forest
|
Zurk
|
Balog the Loud
|
5-4
|
5
|
Mystic Vale
|
Jibber Clenchjaw
|
Bovus El Doro
|
5-5
|
5
|
Shogunate Fortress
|
Sir William
|
Black Diamond
|
5-6
|
5
|
Silent Cavern
|
Rogar Stonecrusher
|
Admiral Kreel
|
5-7
|
5
|
Timeless Frost
|
Willow Swift
|
Mangle Jaw
|
5-8
|
5
|
Spirit's Rest
|
Ekko
|
Life Reaper Brom
|
5-9
|
5
|
Frozen Wastes
|
Ella Ametryst
|
Lady Nimriel
|
5-10
|
7
|
Reflection Halls
|
King Yorick
|
Icebloom
|
6-1
|
5
|
Plagued Land
|
Kobal the Pestilent
|
Pignius Maximus
|
6-2
|
5
|
Dark Wood
|
Jabber Clenchjaw
|
Shadowblade
|
6-3
|
5
|
Fire Rot
|
Torchy
|
Phenol Thoxian
|
6-4
|
5
|
Forsaken Keep
|
Augustus
|
Yokozuna
|
6-5
|
5
|
Under Wood
|
Yasmin Bloom
|
Bauble
|
6-6
|
7
|
Necrotic Chambers
|
Shadow Queen Daeris
|
Malice
|
7-1
|
5
|
Noble Village
|
Zurk
|
Samurai Takumi
|
7-2
|
5
|
The Farm Lands
|
Stone Fist
|
Chief NubNub
|
7-3
|
5
|
Supply Route
|
Squinch
|
Balog the Loud
|
7-4
|
5
|
Elite Garrison
|
Ella Ametryst
|
Ignus the Mad
|
7-5
|
7
|
The Vanguard
|
Augustus
|
Masuta Kira
|
8-1
|
5
|
Blazing Farmlands
|
Rogar Stonecrusher
|
Marrow
|
8-2
|
5
|
War Front
|
Overlord Executum
|
Bovus El Doro
|
8-3
|
5
|
The Second Wave
|
Willow Swift
|
King Yorick
|
8-4
|
5
|
Frozen Crypts
|
Sir William
|
Life Reaper Brom
|
8-5
|
5
|
Goblin Hordes
|
Jabber Clenchjaw
|
Mangle Jaw
|
8-6
|
5
|
The Infinite Army
|
Jibber Clenchjaw
|
Lady Nimriel
|
8-7
|
7
|
Hope's End
|
Phemus
|
Tsume
|
9-1
|
5
|
Undying Land
|
Torchy
|
Phenol Thoxian
|
9-2
|
5
|
Sleepless Respite
|
Zurk
|
Black Diamond
|
9-3
|
5
|
The Black Fortress
|
Ekko
|
Pignius Maximus
|
9-4
|
5
|
Shadow Gate
|
Kobal the Pestilent
|
Shadow Queen Daeris
|
9-5
|
7
|
Unholy Capitol
|
Admiral Kreel
|
Icepick
|
10-1
|
5
|
The Inferno
|
Willow Swift
|
Yokozuna
|
10-2
|
5
|
Torture Chambers
|
Ella Ametryst
|
Chief NubNub
|
10-3
|
5
|
Demon's Breath
|
Yasmin Bloom
|
Bauble
|
10-4
|
5
|
Cursed Tower
|
Augustus
|
Shadowblade
|
10-5
|
7
|
Infernal Bastion
|
Ignus the Mad
|
Cobressa
|
11-1
|
5
|
Undead Encampment
|
Jabber Clenchjaw
|
Life Reaper Brom
|
11-2
|
5
|
Traitor's Retreat
|
Jibber Clenchjaw
|
Mangle Jaw
|
11-3
|
5
|
Defiled Sanctuary
|
Overlord Executum
|
Alexandros
|
11-4
|
5
|
Summit of Power
|
Squinch
|
Samurai Takumi
|
11-5
|
5
|
Plagued Sewers
|
Kobal the Pestilent
|
Phemus
|
11-6
|
5
|
Festering Halls
|
Stone Fist
|
Shadow Queen Daeris
|
11-7
|
7
|
Lair of the Lich
|
Balog the Loud
|
Craw
|
12-1
|
5
|
Purged Lands
|
Rogar Stonecrusher
|
Shadowblade
|
12-2
|
5
|
The Secret Passage
|
Zurk
|
King Yorick
|
12-3
|
5
|
Past the Wall
|
Ella Ametryst
|
Black Diamond
|
12-4
|
5
|
Check Point
|
Ekko
|
Bovus El Doro
|
12-5
|
5
|
Warrior Village
|
Sir William
|
Lady Nimriel
|
12-6
|
7
|
The Arena
|
Marrow
|
Archangel Emily
|
13-1
|
5
|
Captive Barracks
|
Overlord Executum
|
Chief NubNub
|
13-2
|
5
|
The Furnace
|
Torchy
|
Bauble
|
13-3
|
5
|
Abandoned Pass
|
Yasmin Bloom
|
Balog the Loud
|
13-4
|
7
|
The Abyss
|
Phenol Thoxian
|
Viperia
|
14-1
|
5
|
Flooded Camp
|
Willow Swift
|
Yokozuna
|
14-2
|
5
|
Sacred Forest
|
Jibber Clenchjaw
|
Phemus
|
14-3
|
5
|
Scorched Ice
|
Stone Fist
|
Pignius Maximus
|
14-4
|
5
|
Raiders Camp
|
Kobal the Pestilent
|
Alexandros
|
14-5
|
5
|
Pillaged Village
|
Squinch
|
Life Reaper Brom
|
14-6
|
5
|
The Vault
|
Augustus
|
Shadow Queen Daeris
|
14-7
|
5
|
Imperial Dungeon
|
Ella Ametryst
|
Marrow
|
14-8
|
7
|
Emperor's Palace
|
Admiral Kreel
|
Selwyn the Enduring
|
15-1
|
5
|
Empty Crypts
|
Jabber Clenchjaw
|
Samurai Takumi
|
15-2
|
5
|
Marauder Lands
|
Sir William
|
Mangle Jaw
|
15-3
|
5
|
Trail of Bones
|
Yasmin Bloom
|
Shadowblade
|
15-4
|
5
|
Demon's Den
|
Ella Ametryst
|
Bovus El Doro
|
15-5
|
5
|
Marauder Arena
|
Ekko
|
King Yorick
|
15-6
|
5
|
Smoldering Trail
|
Rogar Stonecrusher
|
Black Diamond
|
15-7
|
7
|
Fire Lord Temple
|
Ignus the Mad
|
Abigail the Brutal
|
16-1
|
5
|
Tar Pits
|
Overlord Executum
|
Admiral Kreel
|
16-2
|
5
|
Sulfur Marsh
|
Zurk
|
Yokozuna
|
16-3
|
5
|
Frozen Brimstone
|
Stone Fist
|
Bauble
|
16-4
|
5
|
Frost Fire Chasm
|
Jibber Clenchjaw
|
Pignius Maximus
|
16-5
|
5
|
Temple Ruins
|
Augustus
|
Balog the Loud
|
16-6
|
5
|
Barren Wastes
|
Sir William
|
Alexandros
|
16-7
|
5
|
Bone Blight
|
Willow Swift
|
Life Reaper Brom
|
16-8
|
5
|
Scorching Ruins
|
Torchy
|
Phenol Thoxian
|
16-9
|
5
|
Blazing Inferno
|
Kobal the Pestilent
|
Ignus the Mad
|
16-10
|
7
|
Devourer of Flames
|
Lady Nimriel
|
Ferno
|
17-1
|
5
|
Harrowing Cliffs
|
Ella Ametryst
|
Mangle Jaw
|
17-2
|
5
|
Singing Peaks
|
Jabber Clenchjaw
|
Samurai Takumi
|
17-3
|
5
|
Silent Caves
|
Yasmin Bloom
|
Chief NubNub
|
17-4
|
5
|
Rune Shrine
|
Squinch
|
Black Diamond
|
17-5
|
7
|
The Rune Temple
|
Marrow
|
Dagrund Blacksmoke
|
18-1
|
5
|
Creon's Trees
|
Overlord Executum
|
Bovus El Doro
|
18-2
|
5
|
Creon's Rocks
|
Rogar Stonecrusher
|
Shadow Queen Daeris
|
18-3
|
5
|
Creon's Ice
|
Ekko
|
King Yorick
|
18-4
|
5
|
Creon's Arena
|
Stone Fist
|
Bauble
|
18-5
|
7
|
Creon's Home
|
Phemus
|
Koros
|
19-1
|
5
|
Cursed Hillside
|
Jibber Clenchjaw
|
Balog the Loud
|
19-2
|
5
|
Whisper Wood
|
Zurk
|
Admiral Kreel
|
19-3
|
5
|
Razor Wind Pass
|
Sir William
|
Alexandros
|
19-4
|
5
|
Coarse Climb
|
Augustus
|
Phenol Thoxian
|
19-5
|
5
|
Blistering Summit
|
Torchy
|
Lady Nimriel
|
19-6
|
5
|
Demon's Hoard
|
Kobal the Pestilent
|
Pignius Maximus
|
19-7
|
7
|
Deadly Descent
|
Shadowblade
|
Indigo
|
20-1
|
5
|
Celestial Gate
|
Ekko
|
Marrow
|
20-2
|
5
|
Aurora Glade
|
Willow Swift
|
Chief NubNub
|
20-3
|
5
|
Spirit's Sanctuary
|
Ella Ametryst
|
Ignus the Mad
|
20-4
|
5
|
Sky Temple
|
Jibber Clenchjaw
|
Samurai Takumi
|
20-5
|
5
|
Trial of Strength
|
Squinch
|
Life Reaper Brom
|
20-6
|
5
|
Trial of Heart
|
Rogar Stonecrusher
|
Phemus
|
20-7
|
5
|
Trial of Wisdom
|
Yasmin Bloom
|
King Yorick
|
20-8
|
7
|
Pinnacle
|
Yokozuna
|
Leonidus
|
21-1
|
5
|
Dread Wastes
|
Torchy
|
Admiral Kreel
|
21-2
|
5
|
Corrupted Caverns
|
Augustus
|
Mangle Jaw
|
21-3
|
5
|
Witherbloom
|
Stone Fist
|
Bovus El Doro
|
21-4
|
5
|
Scarred Lands
|
Squinch
|
Black Diamond
|
21-5
|
5
|
Hero's End
|
Ekko
|
Lady Nimriel
|
21-6
|
5
|
Splinter Wood
|
Jabber Clenchjaw
|
Bauble
|
21-7
|
5
|
Vile Thorn
|
Zurk
|
Yokozuna
|
21-8
|
5
|
Timbersaw
|
Sir William
|
Phenol Thoxian
|
21-9
|
5
|
Path of Darkness
|
Overlord Executum
|
Shadow Queen Daeris
|
21-10
|
7
|
Garden of Evil
|
Dhaegon Stonecrusher
|
Hopper
|
Materials
There are 12 Materials that can be looted in the corresponding area type of the dungeon. The lesser material is used to craft greater material, Runes and Epics. There are 12 other materials that can be looted in Normal mode Dungeons.
Dungeon Type
|
Lootable Materials
|
|
Crypt
|
Pyre Embers
|
Grave Iron
|
Dark Forest
|
Ebony
|
Silver
|
Forest
|
Fresh Earth
|
Iron
|
Ice Cave
|
Pure Frost
|
Frozen Steel
|
Lava Cave
|
Brimstone
|
Flame Steel
|
Mountain
|
Spring Water
|
Pure Gold
|
Runes
All rune chests at the end of Challenge Mode dungeons contain Improved Runes. The rarity is either Common, Uncommon or Rare, with a maximum of 3 stars. The type is either Battle, Bulkwark, Focus or Resist.
Rune chests which sometimes can be found in any other room of a dungeon (except the boss room) may contain Improved Runes but have a little chance for Greater Runes. These runes have a chance for a higher rarity (Heroic or Legenary) and can have up to 5 stars.
You can salvage the runes found in dungeons and use the shard and binder to craft runes of better quality (Heroic or Legenary rarity, up to 5 stars) and other types like Power or Precision runes.
Dungeons
Chapter 1
Level range: to
Ch.
|
Dungeon
|
Size
|
Area Type
|
Rune
|
Loot
|
Boss
|
1-1
|
Voiceless Hunters
|
3
|
Forest
|
Battle (Nature)
|
|
Chompy
|
|
Those sneaky bats will attack first, unless you have fast Heroes. So yeah, I'd suggest that. Unless you like to get dive-bombed.
|
1-2
|
Tangle of Claws
|
3
|
Forest
|
Life (Nature)
|
|
JadeHowl
|
|
Don't let the wolves scare you. Well, unless they use Mauling. In which case, you're already dead.
|
1-3
|
Catacombs of Muck
|
3
|
Crypt
|
Bulkwark (Light)
|
|
Prunefingerz
|
|
PRO TIP: If you want to speed through a Dungeon, try Auto Battle! It's the big sword button in the Dungeons.
|
1-4
|
Feral Alliance
|
3
|
Forest
|
Resist (Nature)
|
|
Buttons, Kaptin Toecrusha
|
|
PRO TIP: Tap and hold on an enemy to check their Abilities or any buffs they may have active at that time.
|
1-5
|
Bramblelurk Trail
|
4
|
Forest
|
Life (Nature)
|
|
Bahdizzle Shambottom
|
|
PRO TIP: A shocked Hero will damage others when they are hit. Don't let them tell you that it tickles. It totally doesn't.
|
1-6
|
Bramblelurk Keep
|
4
|
Crypt
|
Focus (Light)
|
|
Chief JubJub
|
|
Psst! Guest what. Nature Heroes have way more resistance to Poison that the other Elements. Because, you know, green!
|
Chapter 2
Level range: to
Ch.
|
Dungeon
|
Size
|
Area Type
|
Rune
|
Loot
|
Boss
|
2-1
|
Molten Burrows
|
3
|
Lava Cave
|
Battle (Fire)
|
|
Terragor
|
|
I'll leave you with this bit of advice. Don't let Terragor pull of his Triple Slam ability. Words to live by. Or die by if you do it wrong.
|
2-2
|
Steaming Wasteland
|
4
|
Lava Cave
|
Focus (Fire)
|
|
Jord the Twisted
|
|
While Armored Heroes have higher DEF values, they HATE getting hit by Lighnting attacks.
|
2-3
|
Empty Cages
|
3
|
Crypt
|
Battle (Dark)
|
|
Taskmaster Girr
|
|
PRO TIP: Want to see your Heroes' hit points when in battle? Tapping anywhere on the screen will bring them up. Just for you!
|
2-4
|
Scorched Homestead
|
3
|
Lava Cave
|
Resist (Fire)
|
|
Derrick the Forsaken, Aldar the Mad
|
|
PRO TIP: Having a hard time with a Dungeon? Make sure you go and upgrade your Heroes' Abilities!
|
2-5
|
Lake of Slag
|
5
|
Lava Cave
|
Battle (Fire)
|
|
Plexor
|
|
Getting swimmer's ear in THIS lake is not something you ever really recover from.
|
2-6
|
Mage Tower
|
5
|
Crypt
|
Resist (Light)
|
|
Apprentice Volthael
|
|
Frost Apprentices are totally annoying as they can cause your Heroes' Abilities to not recharge. Jerks!
|
2-7
|
Pillar of Command
|
4
|
Crypt
|
Life (Dark)
|
|
Lord Maulzenvar, Patches
|
|
PRO TIP: Don't let Lord Maulzenvar cast Freeze on your Heroes. Water Heroes will have a better chance to resist this.
|
2-8
|
Throne of Ash
|
6
|
Lava Cave
|
Resist (Fire)
|
|
General Eclipse
|
|
I've heard of this guy! Eclipse Bloodmoon! Bring the heavy hitters, Seeker! And a Revive Potion. Or 9.
|
Chapter 3
Level range: to
Ch.
|
Dungeon
|
Size
|
Area Type
|
Rune
|
Loot
|
Boss
|
3-1
|
Frostridge Pass
|
4
|
Ice Cave
|
Life (Water)
|
|
Bonepile Giant x3
|
|
PRO TIP: Heroes that have a physical attack will inflict bonus damage on the Undead.
|
3-2
|
Permafrost Mines
|
4
|
Ice Cave
|
Bulkwark (Water)
|
|
Norgen Hillwatch
|
|
The Dwarven Warrior, Norgen Hillwatch has a high immunity to Freezing. He claims this has nothing to do with all the grog.
|
3-3
|
Bonechilled Quarry
|
4
|
Ice Cave
|
Focus (Water)
|
|
Morogar Championfoot
|
|
Might want to leave any Undead type Heroes you have at home. Spring Prophets have boosted damage against them.
|
3-4
|
The Runeforge
|
3
|
Lava Cave
|
Battle (Fire)
|
|
Tiny
|
|
Golems are immune to lots of things; Disease, Burning, and Poison. But NOT flattery. That will get them every time.
|
3-5
|
Stonehelm Citadel
|
6
|
Crypt
|
Resist (Light)
|
|
Rukas Grimbelly
|
|
PRO TIP: Keep collecting those Hero Tokens! Use them to increase your Hero's stats!
|
Chapter 4
Level range: to
Ch.
|
Dungeon
|
Size
|
Area Type
|
Rune
|
Loot
|
Boss
|
4-1
|
The Land Beneath
|
3
|
Lava Cave
|
Focus (Fire)
|
|
Avaricious Snork
|
|
You've been keeping an eye out for those Sparkly Secrets hidden in the background of Dungeons, yeah? If you havent you really should.
|
4-2
|
Beastmen Village
|
4
|
Crypt
|
Bulkwark (Light)
|
|
Merciless Argor
|
|
The BOSS of this Dungeon is a Minotaur, they are known to have a high chance to CRIT on an attack.
|
4-3
|
Magma Fields
|
4
|
Lava Cave
|
Resist (Fire)
|
|
Yirishi Reborn
|
|
It has been said that Yirishi the Undying has died 1000 times, yet here he is. What gives? I guess his name is sort of a tip off.
|
4-4
|
Icy Core
|
4
|
Ice Cave
|
Focus (Water)
|
|
Urg Underbite, Grol Frostbite
|
|
PRO TIP: Health Potions not only taste like pomegranate juice (weird), they also can cure a Poisoned Hero! Hey!
|
4-5
|
Mercenary Fortress
|
4
|
Crypt
|
Life (Dark)
|
|
General Raza
|
|
Target Healers first. You don't want them Healing all those wounds you just inflicted. Maybe you do. Maybe that's your thing. Whatever.
|
4-6
|
Shimmering Caves
|
3
|
Ice Cave
|
Life (Water)
|
|
Nargle Slipjaw
|
|
PRO TIP: Nargle has boosted damage against Nature Heroes.
|
4-7
|
Icy Hollow
|
3
|
Ice Cave
|
Bulkwark (Water)
|
|
Yirishi Reborn
|
|
Yirishi is reborn and stronger than ever! Use SPIRIT type attacks to help take him out.
|
Chapter 5
Level range: to
Ch.
|
Dungeon
|
Size
|
Area Type
|
Rune
|
Loot
|
Boss
|
5-1
|
Crimson Woods
|
4
|
Forest
|
Battle (Nature)
|
|
Buttons
|
|
Crimson Hounds have Pack Spirit that increases ATK for any other Beasts on that Team. You see this happen, you bring out your pointy sharpy things!
|
5-2
|
War Torn Village
|
3
|
Lava Cave
|
Battle (Fire)
|
|
Cursed Blade
|
|
You've been collecting all the Evos right? You know, the happy-looking fellows! They are needed to Ascend your Heroes!
|
5-3
|
Jade Forest
|
3
|
Forest
|
Life (Nature)
|
|
Jasper Eight
|
|
PRO TIP: Ninjas can be totally tricky to hit, thanks to their boost to Dodge and, you know, being Ninjas.
|
5-4
|
Mystic Vale
|
4
|
Forest
|
Resist (Nature)
|
|
Ninshi Otsuka
|
|
SAFETY TIP: Samurai's attacks neer miss and can't be Dodged.
|
5-5
|
Shogunate Fortress
|
4
|
Crypt
|
Battle (Dark)
|
|
Amatsu Takeda
|
|
PRO TIP: Remember to stock up on Potions from the Shop. Good to have on hand if you find yourself in a sticky situation.
|
5-6
|
Silent Cavern
|
3
|
Ice Cave
|
Life (Water)
|
|
Sugimoto Shosino
|
|
PRO TIP: Sitting on some extra Gold? Why not use it at the Portal to get a new Hero?
|
5-7
|
Timeless Frost
|
4
|
Ice Cave
|
Bulkwark (Water)
|
|
Hashima
|
|
It bears repeating, but packs of wolves will have a stronger attack. It's kind of their thing.
|
5-8
|
Spirit's Rest
|
6
|
Ice Cave
|
Life (Water)
|
|
Frostwing Monarch
|
|
Water Heroes have a better chance resisting Frozen and Chilled. You know, cause they are already blue! I made that last part up.
|
5-9
|
Frozen Wastes
|
3
|
Ice Cave
|
Focus (Water)
|
|
Frost Titan, Pinesap Titan
|
|
PRO TIP: Having trouble with a Dungeon? Try mixing up your Team!
|
5-10
|
Reflection Halls
|
5
|
Ice Cave
|
Bulkwark (Water)
|
|
Kang-Kung
|
|
So, how many times were you defeated?
|
Chapter 6
Level range: to
Ch.
|
Dungeon
|
Size
|
Area Type
|
Rune
|
Loot
|
Boss
|
6-1
|
Plagued Land
|
4
|
Lava Cave
|
Battle (Fire)
|
|
Uno Hexium
|
|
Shadowclan Mystics can boost the defense of other Goblins.
|
6-2
|
Dark Wood
|
3
|
Dark Forest
|
Battle (Dark)
|
|
Lord Barthus
|
|
there's some bad mojo here. If I had arm hair it would be standing up! Must be all the Undead lurking about!
|
6-3
|
Fire Rot
|
5
|
Lava Cave
|
Focus (Fire)
|
|
Lord Devoros, Quaestor Lucius
|
|
PRO TIP: I know you have your favorite Heroes, but try out some new ones! Never knkow when you might discover something cool!
|
6-4
|
Forsaken Keep
|
4
|
Crypt
|
Life (Dark)
|
|
Scarlet Bloodborne, Jade Envilyn
|
|
Dusk Stalkers take less damage from both Ranged and Melee attacks! Now that hardly seems fair!
|
6-5
|
Under Wood
|
4
|
Dark Forest
|
Life (Nature)
|
|
Gagos the Traitor King
|
|
PRO TIP: Tapping on a Hero's basic attack or Special ability icon will bring up targeting arrows, displaying if it will be a good or bad attack.
|
6-6
|
Necrotic Chambers
|
6
|
Crypt
|
Resist (Light)
|
|
Ferryman
|
|
You have any Heroes with the PWN Undead Ability? Now'd be a good time to bring them out.
|
Chapter 7
Level range: to
Ch.
|
Dungeon
|
Size
|
Area Type
|
Rune
|
Loot
|
Boss
|
7-1
|
Noble Village
|
3
|
Forest
|
Life (Nature)
|
|
Duchess Terra
|
|
Think twice about bringing Undead Heroes in here. Duchess Terra totally as it out for them.
|
7-2
|
The Farm Lands
|
4
|
Forest
|
Resist (Nature)
|
|
Chi the Light Spirit
|
|
PRO TIP: XP lets your heroes upgrade their basic atacks and special abilities. Higher level heroes increase your team power.
|
7-3
|
Supply Route
|
5
|
Crypt
|
Bulkwark (Dark)
|
|
Sir Adam, Rose Devereux
|
|
If your heroes don't have a pulse, you might want to tell them to stay home.
|
7-4
|
Elite Garrison
|
4
|
Crypt
|
Focus (Light)
|
|
Leoric the Brave
|
|
King Leoric and his knights. They are truly made of legend. I wonder what he looks like under there?
|
7-5
|
The Vanguard
|
6
|
Forest
|
Resist (Nature)
|
|
The Archangel
|
|
Contrary to popular belief, knights do NOT like to be shocked.
|
Chapter 8
Level range: to
Ch.
|
Dungeon
|
Size
|
Area Type
|
Rune
|
Loot
|
Boss
|
8-1
|
Blazing Farmlands
|
3
|
Lava Cave
|
Battle (Fire)
|
|
Rognog Blisterbut
|
|
Chance of Fire Heroes? High!
|
8-2
|
War Front
|
4
|
Dark Forest
|
Life (Dark)
|
|
Captain Dedric
|
|
Light heroes best tread lightly here. You see what I did there?
|
8-3
|
The Second Wave
|
5
|
Lava Cave
|
Focus (Fire)
|
|
Nalthune, Major Bradox
|
|
Hopefully this won't be as rough as the first wave. Remember that? No? ...Me either.
|
8-4
|
Frozen Crypts
|
3
|
Ice Cave
|
Life (Water)
|
|
Jubal Moss
|
|
More skeletons!? It's like these guys never die...Oh wait.
|
8-5
|
Goblin Hordes
|
3
|
Forest
|
Battle (Nature)
|
|
Hubuju Stumblebum
|
|
So what constitutes a horde number wise? Ideas? No?
|
8-6
|
The Infinite Army
|
6
|
Lava Cave
|
Focus (Fire)
|
|
Oson the Infinite
|
|
PRO TIP: Heroes can miss targets that are of a higher level. Get those hero levels up!
|
8-7
|
Hope's End
|
5
|
Lava Cave
|
Resist (Fire)
|
|
World Eater Tharox, Major Bradox
|
|
Whoa! I just peeked in there and I'll tell you this, it looks like a Blaggard and Firespike Warlock festival in there!
|
Chapter 9
Level range: to
Ch.
|
Dungeon
|
Size
|
Area Type
|
Rune
|
Loot
|
Boss
|
9-1
|
Undying Land
|
4
|
Lava Cave
|
Battle (Fire)
|
|
Count Rend
|
|
Singeclaw imps. Why did it have to be singleclaw imps? Thier burps smell like burnt goblin hair.
|
9-2
|
Sleepless Respite
|
3
|
Ice Cave
|
Bulkwark (Water)
|
|
Demora Ametryst
|
|
PRO TIP: DOn't let your new heroes fall too far behind. Keep them leveled up and their skills upgraded.
|
9-3
|
The Black Fortress
|
4
|
Crypt
|
Battle (Dark)
|
|
Chaos Lord Victus
|
|
Blood seargents. Those guys are tough! And yes, a little scary. I admit that.
|
9-4
|
Shadow Gate
|
4
|
Crypt
|
Bulkwark (Light)
|
|
Greater Frost Titan
|
|
Stay clear of the Amethyst Baroness, as she loves to use life steal. Unless you want a tattoo, then they are the best!
|
9-5
|
Unholy Capitol
|
6
|
Crypt
|
Focus (Light)
|
|
Overlord Absalom
|
|
This dungeon is made up of all nightmares and things that go bump in the night!
|
Chapter 10
Level range: to
Ch.
|
Dungeon
|
Size
|
Area Type
|
Rune
|
Loot
|
Boss
|
10-1
|
The Inferno
|
3
|
Lava Cave
|
Focus (Fire)
|
|
Insatiable Brogg
|
|
Beware the Feverish Guard. They do NOT play nice with Nature heroes.
|
10-2
|
Torture Chambers
|
3
|
Crypt
|
Battle (Dark)
|
|
Gamor Snorts
|
|
I would hate to be the clean up detail on this dungeon, what with Gamor Snorts the Crazed as the BOSS.
|
10-3
|
Demon's Breath
|
4
|
Lava Cave
|
Resist (Fire)
|
|
Carnage, Eragos
|
|
PRO TIP: THe greater the difference in a hero and an enemies level, the greater the chance to miss.
|
10-4
|
Cursed Tower
|
4
|
Crypt
|
Bulkwark (Light)
|
|
Eragos
|
|
PRO TIP: Higher level heroes increase your team's power. Keep increasing their levels!
|
10-5
|
Infernal Bastion
|
5
|
Crypt
|
Life (Dark)
|
|
Eragos, Zethos
|
|
We are outnumbered by ravenous demons around every corner and low chance of victory...Challenge accepted!
|
Chapter 11
Level range: to
Ch.
|
Dungeon
|
Size
|
Area Type
|
Rune
|
Loot
|
Boss
|
11-1
|
Undead Encampment
|
3
|
Ice Cave
|
|
|
Lazareth
|
|
This is the first step onto the path of the dreaded Lich! I'd say bring your magical heroes, if I were to guess.
|
11-2
|
Traitor's Retreat
|
4
|
Ice Cave
|
Focus (Water)
|
|
Emerald Zero
|
|
Don't forget to keep collecting those hero tokens! Use them to increase a heroes' core stats!
|
11-3
|
Defiled Sanctuary
|
5
|
Crypt
|
Battle (Dark)
|
|
Vetrix
|
|
PRO TIP: Don't forget about revive potions! They could turn a loss into a victory!
|
11-4
|
Summit of Power
|
5
|
Crypt
|
Bulkwark (Light)
|
|
Utica the Forgotten
|
|
You will notice a theme here. Undead. Bring physical attack heroes. And antiseptic wipes.
|
11-5
|
Plagued Sewers
|
5
|
Crypt
|
Life (Dark)
|
|
Mutters, Howling Mad Jibbers
|
|
With a dungeon named that, you surely don't need to be told to bring an extra health potion or two!
|
11-6
|
Festering Halls
|
5
|
Crypt
|
Bulkwark (Dark)
|
|
Utica the Forgotten
|
|
I'm so going to need a bath after all this plague and festering stuff.
|
11-7
|
Lair of the Lich
|
5
|
Crypt
|
Resist (Light)
|
|
Lich
|
|
Yep. You guessed it. The Lich! Let's do this. Or go buy more revive potions first. Maybe that.
|
Chapter 12
Level range: to
Ch.
|
Dungeon
|
Size
|
Area Type
|
Rune
|
Loot
|
Boss
|
12-1
|
Purged Lands
|
4
|
Lava Cave
|
Focus (Fire)
|
|
Omimoru
|
|
PRO TIP: Not only do some enemies never miss, they also have attacks that can't be Dodged! Yikes!
|
12-2
|
The Secret Passage
|
3
|
Crypt
|
Focus (Light)
|
|
Rabid Manhunter x2
|
|
PRO TIP: Vampire Bats will attack first and take less damage from Melee attacks! Hardly seems fair if you ask me.
|
12-3
|
Past the Wall
|
6
|
Forest
|
Battle (Nature)
|
|
Archmage Lumos
|
|
PRO TIP: Some enemies can take extra damage from a physical attack!
|
12-4
|
Check Point
|
5
|
Forest
|
Life (Nature)
|
|
Itsuki Bannin
|
|
PRO TIP: Only bring Water hereos in here if you want to see them get pummeled.
|
12-5
|
Warrior Village
|
5
|
Forest
|
Resist (Nature)
|
|
Rakishi
|
|
PRO TIP: Don't forget about Energy Potions! They'll make your Hero's Abilities instantly ready!
|
12-6
|
The Arena
|
3
|
Crypt
|
Bulkwark (Light)
|
|
Tank the Arena Champ, Seaspray Busho
|
|
This Dungeon is famous for its denizens; they are all Champions. Time to bring your A game!
|
Chapter 13
Level range: to
Ch.
|
Dungeon
|
Size
|
Area Type
|
Rune
|
Loot
|
Boss
|
13-1
|
Captive Barracks
|
4
|
Crypt
|
Resist (Light)
|
|
Bluddblister
|
|
The prisoners here are ruling the roost now. Imprisonment hasn't done anything for their temperament.
|
13-2
|
The Furnace
|
5
|
Lava Cave
|
Battle (Fire)
|
|
Iron Smith Brutus
|
|
Not only do these Sun Dwarves have great tans, they also never miss!
|
13-3
|
Abandoned Pass
|
3
|
Ice Cave
|
Life (Water)
|
|
Wolvar Stalker
|
|
If I lived in this Dungeon, I'd abandon it as well! What with all these Champions about!
|
13-4
|
The Abyss
|
4
|
Lava Cave
|
Focus (Fire)
|
|
Aedric
|
|
PRO TIP: Some enemies can use Frenzy to ncrease their CRIT chance!
|
Chapter 14
Level range: to
Ch.
|
Dungeon
|
Size
|
Area Type
|
Rune
|
Loot
|
Boss
|
14-1
|
Flooded Camp
|
4
|
Forest
|
Life (Nature)
|
|
High Priestess Flora
|
|
PRO TIP: Some enemies can boost the stats of all their allies of the same Element.
|
14-2
|
Sacred Forest
|
4
|
Forest
|
Battle (Nature)
|
|
Tai Mei Senpai
|
|
The inhabitants of this Dungeon feel it is their duty to protect their forest. Tread lightly!
|
14-3
|
Scorched Ice
|
5
|
Ice Cave
|
Bulkwark (Water)
|
|
kobal the pestilent
|
|
The Archmage who lives here was once employed by the Lich. They must have some stories to tell!
|
14-4
|
Raiders Camp
|
4
|
Dark Forest
|
Battle (Nature)
|
|
Cobalt Ten
|
|
The Knights who call this Dungeon home are trained to hunt Demon type Heroes. And they are trained very well.
|
14-5
|
Pillaged Village
|
5
|
Lava Cave
|
Focus (Fire)
|
|
Hiroto Senshu
|
|
PRO TIP: Some enemies can regenerate some Health on each turn.
|
14-6
|
The Vault
|
6
|
Crypt
|
Battle (Dark)
|
|
Atlas Vanguard, Guard Captain Ori
|
|
PRO TIP: Some enemies are immune to Disease, Fire, and Poison!
|
14-7
|
Imperial Dungeon
|
4
|
Crypt
|
Focus (Light)
|
|
Hattori Ono, Nori Kanshu
|
|
Odd that both Fire and Water Elementals are teamed up together here. What are they up to?
|
14-8
|
Emperor's Palace
|
6
|
Crypt
|
Life (Dark)
|
|
Emperor Tao
|
|
This was once a beautiful land. The inhabitants here are furious about its current state and are happy to take it out on anyone that happens by.
|
Chapter 15
Level range: to
Ch.
|
Dungeon
|
Size
|
Area Type
|
Rune
|
Loot
|
Boss
|
15-1
|
Empty Crypts
|
3
|
Lava Cave
|
Resist (Fire)
|
|
Fallen Emperor, Ninshi Otsuka
|
|
PRO TIP: The Emerald Demon Princess can regain some of their Health when they damage your Heroes!
|
15-2
|
Marauder Lands
|
4
|
Ice Cave
|
Life (Water)
|
|
Marauder Lord
|
|
This region once again belongs to the Labyrinth Ox. They took it back from Sulfurious. Took some time and doing, but it's theirs again.
|
15-3
|
Trail of Bones
|
5
|
Ice Cave
|
Focus (Water)
|
|
Josiah
|
|
Rimefrost Demons! Those guys still owe me Gems!
|
15-4
|
Demon's Den
|
4
|
Lava Cave
|
Focus (Fire)
|
|
Aedric
|
|
PRO TIP: The Emerald Demon Princess can regain some of their Health when they damage your Heroes!
|
15-5
|
Marauder Arena
|
4
|
Dark Forest
|
Resist (Nature)
|
|
Torgo Arena Champ
|
|
The Great Merlin-O says this is one of the most brutal Dungeons yet!
|
15-6
|
Smoldering Trail
|
3
|
Lava Cave
|
Battle (Fire)
|
|
Snorgal le Swine
|
|
The Lich had put Demons and Beasts in charge of this Dungeon. Looks like they haven't heard the news about their BOSS yet.
|
15-7
|
Fire Lord Temple
|
6
|
Lava Cave
|
Focus (Fire)
|
|
Kasai
|
|
Kasai Fire Lord resides here. They say he is as honorable as he is deadly!
|
Chapter 16
Level range: to
Ch.
|
Dungeon
|
Size
|
Area Type
|
Rune
|
Loot
|
Boss
|
16-1
|
Tar Pits
|
5
|
Lava Cave
|
Resist (Fire)
|
|
Magmucus
|
|
These jellies, how could something so delicious looking be sooooo mean!?
|
16-2
|
Sulfur Marsh
|
4
|
Dark Forest
|
Life (Nature)
|
|
Headcrusha
|
|
Bog of eternal stench was already taken as a name, but I think this works just as well.
|
16-3
|
Frozen Brimstone
|
3
|
Ice Cave
|
Focus (Water)
|
|
Laguna
|
|
This whole region belongs to the great Sulfurious and his many followers. You're in HIS neighborhood now.
|
16-4
|
Frost Fire Chasm
|
4
|
Ice Cave
|
Bulkwark (Water)
|
|
Ash the Inferno, Ferro the Blizzard
|
|
PRO TIP: Save your Friend's Hero Abilites for when you really need them and maximuze their effects!
|
16-5
|
Temple Ruins
|
6
|
Crypt
|
Bulkwark (Light)
|
|
Asrogar the Ancient
|
|
There are several more Dungeons that must be cleared before Sulfurious can even be reached. Stay strong, SEeker!
|
16-6
|
Barren Wastes
|
5
|
Lava Cave
|
Battle (Fire)
|
|
Mutters
|
|
Sulfurious must be desperate for troops! IT's widely known he doesn't like things with fur on them, so why does he have THEM here?
|
16-7
|
Bone Blight
|
5
|
Lava Cave
|
Focus (Fire)
|
|
Utica the Forgotten
|
|
The Undead just don't know how to stay down, do they?
|
16-8
|
Scorching Ruins
|
3
|
Lava Cave
|
Resist (Fire)
|
|
Avaricious Snork
|
|
PRO TIP: Don't forget about Honor Scrolls! Spend them at the Portal!
|
16-9
|
Blazing Inferno
|
6
|
Lava Cave
|
Focus (Fire)
|
|
Bloodtusk, Hunkar
|
|
The enemy's strength and numbers are increasing! SUlfurious must be getting close! Won't be long now.
|
16-10
|
Devourer of Flames
|
4
|
Lava Cave
|
Resist (Fire)
|
|
Sulfurious
|
|
Sulfurious! He's here! Eh, I'll be over here. Way over here. You let me know when you're done.
|
Chapter 17
Level range: to
Ch.
|
Dungeon
|
Size
|
Area Type
|
Rune
|
Loot
|
Boss
|
17-1
|
Harrowing Cliffs
|
3
|
Mountain
|
Life (Water)
|
|
Water Snake, White Crane
|
|
You feel like you're being watched? Well, you probably are. But the only way out is through!
|
17-2
|
Singing Peaks
|
4
|
Mountain
|
Focus (Water)
|
|
Luminus Thundershout
|
|
PRO TIP: SOme enemies can remove a Hero's Buff.
|
17-3
|
Silent Caves
|
4
|
Ice Cave
|
Bulkwark (Water)
|
|
June Song
|
|
These Dungeons are getting tougher! Keep your Heroes and Abilities maxed out!
|
17-4
|
Rune Shrine
|
5
|
Mountain
|
Focus (Fire)
|
|
Flame Master Nyx
|
|
They tell me the denizens here don't take kindly to strangers trespassing on their sacred ground; or to anything at all really.
|
17-5
|
The Rune Temple
|
5
|
Mountain
|
Bulkwark (Water)
|
|
Stone Master Kahal
|
|
Many Rune Masters come here to be in absolute silence. The punishment for breaking that silence? DEATH! Use your whisper voice!
|
Chapter 18
Level range: to
Ch.
|
Dungeon
|
Size
|
Area Type
|
Rune
|
Loot
|
Boss
|
18-1
|
Creon's Trees
|
3
|
Forest
|
Resist (Nature)
|
|
Deimos, Erebus
|
|
Creon rules these lands, so, Creon names these lands!...Trouble is Creon names everything after Creon.
|
18-2
|
Creon's Rocks
|
5
|
Mountain
|
Bulkwark (Water)
|
|
Ivar Petrock
|
|
PRO TIP: Some enemies are immune to Taunt.
|
18-3
|
Creon's Ice
|
4
|
Ice Cave
|
Life (Water)
|
|
Hydro Osmium
|
|
I read that Creon puts all his food here to freeze for later. Can't wait to meet this charming fellow.
|
18-4
|
Creon's Arena
|
3
|
Lava Cave
|
Battle (Fire)
|
|
Pallas
|
|
Creon's strongest fighters come here for his entertainment. Get ready, looks like you're next!
|
18-5
|
Creon's Home
|
4
|
Crypt
|
Life (Dark)
|
|
Creon
|
|
Make sure to take your shoes off. It's only polite.
|
Chapter 19
Level range: to
Ch.
|
Dungeon
|
Size
|
Area Type
|
Rune
|
Loot
|
Boss
|
19-1
|
Cursed Hillside
|
4
|
Mountain
|
Life (Water)
|
|
Nasty Essence x2
|
|
You know, they used to be OK, these Wisps. Kids used to try and catch them. Something's gone and made them totally unpleasant to be around.
|
19-2
|
Whisper Wood
|
4
|
Dark Forest
|
Life (Nature)
|
|
Toxic Shiitake
|
|
PRO TIP: Cleanse any Debuffs on your Heroes before too many stack up.
|
19-3
|
Razor Wind Pass
|
5
|
Forest
|
Resist (Nature)
|
|
Skirra
|
|
They say the wind blows so hard through this pass that it electrically charges the air. Not at all an unpleasant thing under different circumstances.
|
19-4
|
Coarse Climb
|
4
|
Mountain
|
Bulkwark (Water)
|
|
Jade Demon Karu
|
|
High up in the mountains is said to live powerful Demons. Seeking to corrupt the incorruptible.
|
19-5
|
Blistering Summit
|
3
|
Lava Cave
|
Battle (Fire)
|
|
War Demon Saru
|
|
The BOSS here hates everyone equally. So it's only natural that all of his Abilities affect multiple targets!
|
19-6
|
Demon's Hoard
|
4
|
Crypt
|
Bulkwark (Light)
|
|
Okori Tempest
|
|
PRO TIP: Some enemies get stronger as they take damage.
|
19-7
|
Deadly Descent
|
4
|
Ice Cave
|
Focus (Water)
|
|
Asha Jakki
|
|
Maybe putting an end to these fiends will end the corruption that's spreading across the lands. Can't hurt to try.
|
Chapter 20
Level range: to
Ch.
|
Dungeon
|
Size
|
Area Type
|
Rune
|
Loot
|
Boss
|
20-1
|
Celestial Gate
|
4
|
Mountain
|
Life (Water)
|
|
San Agatha
|
|
The Light that burns twice as bright also hits twice as hard.
|
20-2
|
Aurora Glade
|
5
|
Forest
|
Battle (Nature)
|
|
Magnus
|
|
Roaming here are great Protectors who guard an ancient evil. Your Hero's strength will be tested before you are allowed to pass.
|
20-3
|
Spirit's Sanctuary
|
4
|
Forest
|
Resist (Nature)
|
|
Seikatsu the Life Spirit
|
|
Spirits of every type come here to rest and relax on the mountaintops. Far aware from those the bad guys who do nothing but fight.
|
20-4
|
Sky Temple
|
6
|
Mountain
|
Resist (Light)
|
|
San Andria
|
|
PRO TIP: Some enemies can take NO damage from Lightning or shock attacks.
|
20-5
|
Trial of Strength
|
4
|
Crypt
|
Resist (Light)
|
|
Capra
|
|
Word round the Dungeons are that the Protectors have found you worthy of taking their three trials, which no mortal has ever lived through!
|
20-6
|
Trial of Heart
|
4
|
Lava Cave
|
Battle (Fire)
|
|
Moros
|
|
One of the oldest Protectors has succumbed to corruption! Let's hope you're not too late!
|
20-7
|
Trial of Wisdom
|
4
|
Ice Cave
|
Bulkwark (Water)
|
|
alexandros
|
|
This is it, last trial! You totally got this, BOSS!
|
20-8
|
Pinnacle
|
5
|
Mountain
|
Focus (Water)
|
|
Akriel, Aquarius
|
|
Grats on completing the Trials! Looks like the Councilors will decide if you may pass. Or spend eternity in turmoil. Either or.
|
Chapter 21
Level range: to
Ch.
|
Dungeon
|
Size
|
Area Type
|
Rune
|
Loot
|
Boss
|
21-1
|
Dread Wastes
|
4
|
Lava Cave
|
Battle (Fire)
|
|
Oddblob
|
|
PRO TIP: Heroes are all Evil. Wai, what? No. Sorry, I'm getting a contact corruption from all this evil type business.
|
21-2
|
Corrupted Caverns
|
3
|
Ice Cave
|
Bulkwark (Water)
|
|
Black Hand Matriarch
|
|
PRO TIP: Play with your eyes closed! ..BLEH! No! Don't do that! I'm not feeling well myself...
|
21-3
|
Witherbloom
|
4
|
Ice Cave
|
Life (Water)
|
|
Lalonna Tyr
|
|
PRO TIP: You should totally let the bad guys win... All the time. Yeahhhhhhh.
|
21-4
|
Scarred Lands
|
4
|
Lava Cave
|
Resist (Fire)
|
|
Queen Mariel
|
|
EVIL WHISPER: All your PRO TIPS belong to me now!
|
21-5
|
Hero's End
|
5
|
Crypt
|
Focus (Light)
|
|
Withered Zerras
|
|
EVIL WHISPER: All your PRO TIPS STILL belong to me.
|
21-6
|
Splinter Wood
|
3
|
Dark Forest
|
Battle (Nature)
|
|
Viska
|
|
EVIL WHISPER: Yep. Your PRO TIPS? Mine.
|
21-7
|
Vile Thorn
|
4
|
Dark Forest
|
Resist (Nature)
|
|
Doomcap
|
|
EVIL WHISPER: Do you even still read these at this point?
|
21-8
|
Timbersaw
|
4
|
Dark Forest
|
Battle (Dark)
|
|
Noxious Shiitake
|
|
EVIL WHISPER: I could totally tell you to do the wrong thing, but that would be... EVIL!
|
21-9
|
Path of Darkness
|
5
|
Dark Forest
|
Life (Dark)
|
|
Utica the Forgotten
|
|
EVIL WHISPER: Please finish this Dungeon. I would LOVE to meet you in person... One more Dungeon.
|
21-10
|
Garden of Evil
|
6
|
Dark Forest
|
Bulkwark (Dark)
|
|
Root of All Evil
|
|
EVIL WHISPER: ENOUGH! COME NOW and face your DOOM!
|