Challenge Mode is a more difficult version of the original campaign with higher level bad guys and new twists! Good luck!
In Dungeon Boss there are three modes of the Champaign:
Normal mode: This mode is for Hero levels 1 to 60.
Challenge Mode: This mode offers challenges for Hero levels 30 to level 70. It is described here.
Boss Mode: Unlocked at Player Level 60, this is the place where you will run the hardest dungeons with the most dangerous enemies and sweetest loot such as Epics.
Age of Chaos: Unlocks at Player Level 70. In these infected lands you will find chaos and doom. Sounds dangerous? Let's go and have a look, boss!
The Challenge Mode unlocks at Player Level 30 and is for Heroes up to level 70.
In these Dungeons you can collect Orbs for the Blessing of the Seeker, Leonidus tokens (only a single token for each first completion of a dungeon), and tokens for rare Heroes.
This mode was release with the Major update of Dungeon Boss in March 2016 and was revamped early April 2016 (lowered stamina costs, double Player XP, quick loot changes).
Features and characteristics[]
A manual playthrough of a Challenge Mode Dungeon will get you twice (+10 XP) the Player XP you'd get from its Normal Mode counterpart. A Silver chest and a Hero token are guaranteed, along with orbs, and better loot.
Quick looting is also an option for Challenge Mode Dungeons, but Player XP is not doubled (+5 XP for each quick loot), a chance of getting a wooden chest exists (meaning you may not get a token), and there are lower gold and XP potion rewards.
Hero tokens are linked to the Normal Mode dungeons. That means you can either collect the token in the Normal Mode dungeon or in the Challenge Mode dungeon.
Twists and Challenges[]
Higher level Heroes have levels and abilities reduced. This includes a summoned friend's hero.
Challenge dungeons reduce Hero Levels and Ability Levels to a maximum value of the dungeon Recommended level + 2. Example: A level 60 Hero in a Level 30 Challenge dungeon will have Level and all Ability Levels reducted to Level 32
Many of the Challenge Mode dungeons are Epic dungeons, so you cannot summon a friend's Champion for help.
In some final dungeons of a chapter there are Element restrictions so you cannot benefit from Element advantages. You are not allowed to fight Kang-Kung with any Nature Hero in your team for example.
All badies are beefed up! They have more stars and more special abilities.
For every first completion of a Challenge Mode dungeon, you will get a Leonidus Token on top of the normal loot. For these Leonidus tokens, what chest you get isn't relevant because you will only get 1 Leonidus token per dungeon. These tokens are doubled if there is an active 2x token event (like Hero Token Bonanza) though.
There are also two quests for every Chapter of Challenge mode. Complete a chapter and the quests give an extra 7 Leonidus tokens each. Complete a chapter with all dungeons ★★★ (no Hero died) and the other quest will reward you 10 Leonidus tokens for each chapter.
Since there are 141 unique dungeons and 21 Chapters, you will gather 141+21*7+21*10 = 141+147+210 = 498 Leonidus tokens assuming you will finish all dungeons without there being a 2x token event. This will give you enough tokens to unlock (10+20+70 = 100 tokens) Leonidus as a 3★ hero, raise him to 4★ (100 tokens) and 5★ (150 tokens) and have 148/250 towards 6★.
Once you have completed Chapter 7 of the Challenge Mode there is also a chance to get a Daily Quest called The Challenger that gives you 1 Leonidus token. For this quest you have to complete 4 Challenge Mode dungeons. It's not necessary that you do a dungeon you haven't completed yet, running a previously completed dungeon will count as well. However, you can't quick loot dungeons for this quest.
Orbs[]
For every dungeon you complete in Challenge Mode, you will be rewarded with Orbs on top of the regular loot.
The amount of orbs you will get are dependant on the chest you get:
= 2x orbs
= 4x orbs
= 10x orbs
For every first completion of a dungeon, you'll get 15 extra orbs. There is also a quest for every Chapter of Challenge mode, these quests give an extra 100 orbs each.
Hero Tokens[]
In some dungeons in Challenge Mode you can get a token for a different Hero than compared to the same dungeon in Normal Mode. Note that the Hero tokens are linked. This means you can collect a token either in the Normal Mode or in the Challenge Mode of the same dungeon. If you want collect both tokens you have to spend gems for token refresh. Here is a list of all dungeons that offer different tokens: (Color highlighted dungeons marked by a are Epic Dungeons.)
There are 12 Materials that can be looted in the corresponding area type of the dungeon. The lesser material is used to craft greater material, Runes and Epics. There are 12 other materials that can be looted in Normal mode Dungeons.
Dungeon Type
Lootable Materials
Crypt
Pyre Embers
Grave Iron
Dark Forest
Ebony
Silver
Forest
Fresh Earth
Iron
Ice Cave
Pure Frost
Frozen Steel
Lava Cave
Brimstone
Flame Steel
Mountain
Spring Water
Pure Gold
Runes[]
All rune chests at the end of Challenge Mode dungeons contain Improved Runes. The rarity is either Common, Uncommon or Rare, with a maximum of 3 stars. The type is either Battle, Bulkwark, Focus or Resist.
Rune chests which sometimes can be found in any other room of a dungeon (except the boss room) may contain Improved Runes but have a little chance for Greater Runes. These runes have a chance for a higher rarity (Heroic or Legenary) and can have up to 5 stars.
You can salvage the runes found in dungeons and use the shard and binder to craft runes of better quality (Heroic or Legenary rarity, up to 5 stars) and other types like Power or Precision runes.
Dungeons[]
Chapter 1[]
Level range: to
Ch.
Dungeon
Size
Area Type
Rune
Loot
Boss
1-1
Voiceless Hunters
3
Forest
Battle (Nature)
Chompy
Those sneaky bats will attack first, unless you have fast Heroes. So yeah, I'd suggest that. Unless you like to get dive-bombed.
1-2
Tangle of Claws
3
Forest
Life (Nature)
JadeHowl
Don't let the wolves scare you. Well, unless they use Mauling. In which case, you're already dead.
1-3
Catacombs of Muck
3
Crypt
Bulkwark (Light)
Prunefingerz
PRO TIP: If you want to speed through a Dungeon, try Auto Battle! It's the big sword button in the Dungeons.
1-4
Feral Alliance
3
Forest
Resist (Nature)
Buttons, Kaptin Toecrusha
PRO TIP: Tap and hold on an enemy to check their Abilities or any buffs they may have active at that time.
1-5
Bramblelurk Trail
4
Forest
Life (Nature)
Bahdizzle Shambottom
PRO TIP: A shocked Hero will damage others when they are hit. Don't let them tell you that it tickles. It totally doesn't.
1-6
Bramblelurk Keep
4
Crypt
Focus (Light)
Chief JubJub
Psst! Guest what. Nature Heroes have way more resistance to Poison that the other Elements. Because, you know, green!
Chapter 2[]
Level range: to
Ch.
Dungeon
Size
Area Type
Rune
Loot
Boss
2-1
Molten Burrows
3
Lava Cave
Battle (Fire)
Terragor
I'll leave you with this bit of advice. Don't let Terragor pull of his Triple Slam ability. Words to live by. Or die by if you do it wrong.
2-2
Steaming Wasteland
4
Lava Cave
Focus (Fire)
Jord the Twisted
While Armored Heroes have higher DEF values, they HATE getting hit by Lighnting attacks.
2-3
Empty Cages
3
Crypt
Battle (Dark)
Taskmaster Girr
PRO TIP: Want to see your Heroes' hit points when in battle? Tapping anywhere on the screen will bring them up. Just for you!
2-4
Scorched Homestead
3
Lava Cave
Resist (Fire)
Derrick the Forsaken, Aldar the Mad
PRO TIP: Having a hard time with a Dungeon? Make sure you go and upgrade your Heroes' Abilities!
2-5
Lake of Slag
5
Lava Cave
Battle (Fire)
Plexor
Getting swimmer's ear in THIS lake is not something you ever really recover from.
2-6
Mage Tower
5
Crypt
Resist (Light)
Apprentice Volthael
Frost Apprentices are totally annoying as they can cause your Heroes' Abilities to not recharge. Jerks!
2-7
Pillar of Command
4
Crypt
Life (Dark)
Lord Maulzenvar, Patches
PRO TIP: Don't let Lord Maulzenvar cast Freeze on your Heroes. Water Heroes will have a better chance to resist this.
2-8
Throne of Ash
6
Lava Cave
Resist (Fire)
General Eclipse
I've heard of this guy! Eclipse Bloodmoon! Bring the heavy hitters, Seeker! And a Revive Potion. Or 9.
Chapter 3[]
Level range: to
Ch.
Dungeon
Size
Area Type
Rune
Loot
Boss
3-1
Frostridge Pass
4
Ice Cave
Life (Water)
Bonepile Giant x3
PRO TIP: Heroes that have a physical attack will inflict bonus damage on the Undead.
3-2
Permafrost Mines
4
Ice Cave
Bulkwark (Water)
Norgen Hillwatch
The Dwarven Warrior, Norgen Hillwatch has a high immunity to Freezing. He claims this has nothing to do with all the grog.
3-3
Bonechilled Quarry
4
Ice Cave
Focus (Water)
Morogar Championfoot
Might want to leave any Undead type Heroes you have at home. Spring Prophets have boosted damage against them.
3-4
The Runeforge
3
Lava Cave
Battle (Fire)
Tiny
Golems are immune to lots of things; Disease, Burning, and Poison. But NOT flattery. That will get them every time.
3-5
Stonehelm Citadel
6
Crypt
Resist (Light)
Rukas Grimbelly
PRO TIP: Keep collecting those Hero Tokens! Use them to increase your Hero's stats!
Chapter 4[]
Level range: to
Ch.
Dungeon
Size
Area Type
Rune
Loot
Boss
4-1
The Land Beneath
3
Lava Cave
Focus (Fire)
Avaricious Snork
You've been keeping an eye out for those Sparkly Secrets hidden in the background of Dungeons, yeah? If you havent you really should.
4-2
Beastmen Village
4
Crypt
Bulkwark (Light)
Merciless Argor
The BOSS of this Dungeon is a Minotaur, they are known to have a high chance to CRIT on an attack.
4-3
Magma Fields
4
Lava Cave
Resist (Fire)
Yirishi Reborn
It has been said that Yirishi the Undying has died 1000 times, yet here he is. What gives? I guess his name is sort of a tip off.
4-4
Icy Core
4
Ice Cave
Focus (Water)
Urg Underbite, Grol Frostbite
PRO TIP: Health Potions not only taste like pomegranate juice (weird), they also can cure a Poisoned Hero! Hey!
4-5
Mercenary Fortress
4
Crypt
Life (Dark)
General Raza
Target Healers first. You don't want them Healing all those wounds you just inflicted. Maybe you do. Maybe that's your thing. Whatever.
4-6
Shimmering Caves
3
Ice Cave
Life (Water)
Nargle Slipjaw
PRO TIP: Nargle has boosted damage against Nature Heroes.
4-7
Icy Hollow
3
Ice Cave
Bulkwark (Water)
Yirishi Reborn
Yirishi is reborn and stronger than ever! Use SPIRIT type attacks to help take him out.
Chapter 5[]
Level range: to
Ch.
Dungeon
Size
Area Type
Rune
Loot
Boss
5-1
Crimson Woods
4
Forest
Battle (Nature)
Buttons
Crimson Hounds have Pack Spirit that increases ATK for any other Beasts on that Team. You see this happen, you bring out your pointy sharpy things!
5-2
War Torn Village
3
Lava Cave
Battle (Fire)
Cursed Blade
You've been collecting all the Evos right? You know, the happy-looking fellows! They are needed to Ascend your Heroes!
5-3
Jade Forest
3
Forest
Life (Nature)
Jasper Eight
PRO TIP: Ninjas can be totally tricky to hit, thanks to their boost to Dodge and, you know, being Ninjas.
5-4
Mystic Vale
4
Forest
Resist (Nature)
Ninshi Otsuka
SAFETY TIP: Samurai's attacks neer miss and can't be Dodged.
5-5
Shogunate Fortress
4
Crypt
Battle (Dark)
Amatsu Takeda
PRO TIP: Remember to stock up on Potions from the Shop. Good to have on hand if you find yourself in a sticky situation.
5-6
Silent Cavern
3
Ice Cave
Life (Water)
Sugimoto Shosino
PRO TIP: Sitting on some extra Gold? Why not use it at the Portal to get a new Hero?
5-7
Timeless Frost
4
Ice Cave
Bulkwark (Water)
Hashima
It bears repeating, but packs of wolves will have a stronger attack. It's kind of their thing.
5-8
Spirit's Rest
6
Ice Cave
Life (Water)
Frostwing Monarch
Water Heroes have a better chance resisting Frozen and Chilled. You know, cause they are already blue! I made that last part up.
5-9
Frozen Wastes
3
Ice Cave
Focus (Water)
Frost Titan, Pinesap Titan
PRO TIP: Having trouble with a Dungeon? Try mixing up your Team!
5-10
Reflection Halls
5
Ice Cave
Bulkwark (Water)
Kang-Kung
So, how many times were you defeated?
Chapter 6[]
Level range: to
Ch.
Dungeon
Size
Area Type
Rune
Loot
Boss
6-1
Plagued Land
4
Lava Cave
Battle (Fire)
Uno Hexium
Shadowclan Mystics can boost the defense of other Goblins.
6-2
Dark Wood
3
Dark Forest
Battle (Dark)
Lord Barthus
there's some bad mojo here. If I had arm hair it would be standing up! Must be all the Undead lurking about!
6-3
Fire Rot
5
Lava Cave
Focus (Fire)
Lord Devoros, Quaestor Lucius
PRO TIP: I know you have your favorite Heroes, but try out some new ones! Never knkow when you might discover something cool!
6-4
Forsaken Keep
4
Crypt
Life (Dark)
Scarlet Bloodborne, Jade Envilyn
Dusk Stalkers take less damage from both Ranged and Melee attacks! Now that hardly seems fair!
6-5
Under Wood
4
Dark Forest
Life (Nature)
Gagos the Traitor King
PRO TIP: Tapping on a Hero's basic attack or Special ability icon will bring up targeting arrows, displaying if it will be a good or bad attack.
6-6
Necrotic Chambers
6
Crypt
Resist (Light)
Ferryman
You have any Heroes with the PWN Undead Ability? Now'd be a good time to bring them out.
Chapter 7[]
Level range: to
Ch.
Dungeon
Size
Area Type
Rune
Loot
Boss
7-1
Noble Village
3
Forest
Life (Nature)
Duchess Terra
Think twice about bringing Undead Heroes in here. Duchess Terra totally as it out for them.
7-2
The Farm Lands
4
Forest
Resist (Nature)
Chi the Light Spirit
PRO TIP: XP lets your heroes upgrade their basic atacks and special abilities. Higher level heroes increase your team power.
7-3
Supply Route
5
Crypt
Bulkwark (Dark)
Sir Adam, Rose Devereux
If your heroes don't have a pulse, you might want to tell them to stay home.
7-4
Elite Garrison
4
Crypt
Focus (Light)
Leoric the Brave
King Leoric and his knights. They are truly made of legend. I wonder what he looks like under there?
7-5
The Vanguard
6
Forest
Resist (Nature)
The Archangel
Contrary to popular belief, knights do NOT like to be shocked.
Chapter 8[]
Level range: to
Ch.
Dungeon
Size
Area Type
Rune
Loot
Boss
8-1
Blazing Farmlands
3
Lava Cave
Battle (Fire)
Rognog Blisterbut
Chance of Fire Heroes? High!
8-2
War Front
4
Dark Forest
Life (Dark)
Captain Dedric
Light heroes best tread lightly here. You see what I did there?
8-3
The Second Wave
5
Lava Cave
Focus (Fire)
Nalthune, Major Bradox
Hopefully this won't be as rough as the first wave. Remember that? No? ...Me either.
8-4
Frozen Crypts
3
Ice Cave
Life (Water)
Jubal Moss
More skeletons!? It's like these guys never die...Oh wait.
8-5
Goblin Hordes
3
Forest
Battle (Nature)
Hubuju Stumblebum
So what constitutes a horde number wise? Ideas? No?
8-6
The Infinite Army
6
Lava Cave
Focus (Fire)
Oson the Infinite
PRO TIP: Heroes can miss targets that are of a higher level. Get those hero levels up!
8-7
Hope's End
5
Lava Cave
Resist (Fire)
World Eater Tharox, Major Bradox
Whoa! I just peeked in there and I'll tell you this, it looks like a Blaggard and Firespike Warlock festival in there!
Chapter 9[]
Level range: to
Ch.
Dungeon
Size
Area Type
Rune
Loot
Boss
9-1
Undying Land
4
Lava Cave
Battle (Fire)
Count Rend
Singeclaw imps. Why did it have to be singleclaw imps? Thier burps smell like burnt goblin hair.
9-2
Sleepless Respite
3
Ice Cave
Bulkwark (Water)
Demora Ametryst
PRO TIP: DOn't let your new heroes fall too far behind. Keep them leveled up and their skills upgraded.
9-3
The Black Fortress
4
Crypt
Battle (Dark)
Chaos Lord Victus
Blood seargents. Those guys are tough! And yes, a little scary. I admit that.
9-4
Shadow Gate
4
Crypt
Bulkwark (Light)
Greater Frost Titan
Stay clear of the Amethyst Baroness, as she loves to use life steal. Unless you want a tattoo, then they are the best!
9-5
Unholy Capitol
6
Crypt
Focus (Light)
Overlord Absalom
This dungeon is made up of all nightmares and things that go bump in the night!
Chapter 10[]
Level range: to
Ch.
Dungeon
Size
Area Type
Rune
Loot
Boss
10-1
The Inferno
3
Lava Cave
Focus (Fire)
Insatiable Brogg
Beware the Feverish Guard. They do NOT play nice with Nature heroes.
10-2
Torture Chambers
3
Crypt
Battle (Dark)
Gamor Snorts
I would hate to be the clean up detail on this dungeon, what with Gamor Snorts the Crazed as the BOSS.
10-3
Demon's Breath
4
Lava Cave
Resist (Fire)
Carnage, Eragos
PRO TIP: THe greater the difference in a hero and an enemies level, the greater the chance to miss.
10-4
Cursed Tower
4
Crypt
Bulkwark (Light)
Eragos
PRO TIP: Higher level heroes increase your team's power. Keep increasing their levels!
10-5
Infernal Bastion
5
Crypt
Life (Dark)
Eragos, Zethos
We are outnumbered by ravenous demons around every corner and low chance of victory...Challenge accepted!
Chapter 11[]
Level range: to
Ch.
Dungeon
Size
Area Type
Rune
Loot
Boss
11-1
Undead Encampment
3
Ice Cave
Lazareth
This is the first step onto the path of the dreaded Lich! I'd say bring your magical heroes, if I were to guess.
11-2
Traitor's Retreat
4
Ice Cave
Focus (Water)
Emerald Zero
Don't forget to keep collecting those hero tokens! Use them to increase a heroes' core stats!
11-3
Defiled Sanctuary
5
Crypt
Battle (Dark)
Vetrix
PRO TIP: Don't forget about revive potions! They could turn a loss into a victory!
11-4
Summit of Power
5
Crypt
Bulkwark (Light)
Utica the Forgotten
You will notice a theme here. Undead. Bring physical attack heroes. And antiseptic wipes.
11-5
Plagued Sewers
5
Crypt
Life (Dark)
Mutters, Howling Mad Jibbers
With a dungeon named that, you surely don't need to be told to bring an extra health potion or two!
11-6
Festering Halls
5
Crypt
Bulkwark (Dark)
Utica the Forgotten
I'm so going to need a bath after all this plague and festering stuff.
11-7
Lair of the Lich
5
Crypt
Resist (Light)
Lich
Yep. You guessed it. The Lich! Let's do this. Or go buy more revive potions first. Maybe that.
Chapter 12[]
Level range: to
Ch.
Dungeon
Size
Area Type
Rune
Loot
Boss
12-1
Purged Lands
4
Lava Cave
Focus (Fire)
Omimoru
PRO TIP: Not only do some enemies never miss, they also have attacks that can't be Dodged! Yikes!
12-2
The Secret Passage
3
Crypt
Focus (Light)
Rabid Manhunter x2
PRO TIP: Vampire Bats will attack first and take less damage from Melee attacks! Hardly seems fair if you ask me.
12-3
Past the Wall
6
Forest
Battle (Nature)
Archmage Lumos
PRO TIP: Some enemies can take extra damage from a physical attack!
12-4
Check Point
5
Forest
Life (Nature)
Itsuki Bannin
PRO TIP: Only bring Water hereos in here if you want to see them get pummeled.
12-5
Warrior Village
5
Forest
Resist (Nature)
Rakishi
PRO TIP: Don't forget about Energy Potions! They'll make your Hero's Abilities instantly ready!
12-6
The Arena
3
Crypt
Bulkwark (Light)
Tank the Arena Champ, Seaspray Busho
This Dungeon is famous for its denizens; they are all Champions. Time to bring your A game!
Chapter 13[]
Level range: to
Ch.
Dungeon
Size
Area Type
Rune
Loot
Boss
13-1
Captive Barracks
4
Crypt
Resist (Light)
Bluddblister
The prisoners here are ruling the roost now. Imprisonment hasn't done anything for their temperament.
13-2
The Furnace
5
Lava Cave
Battle (Fire)
Iron Smith Brutus
Not only do these Sun Dwarves have great tans, they also never miss!
13-3
Abandoned Pass
3
Ice Cave
Life (Water)
Wolvar Stalker
If I lived in this Dungeon, I'd abandon it as well! What with all these Champions about!
13-4
The Abyss
4
Lava Cave
Focus (Fire)
Aedric
PRO TIP: Some enemies can use Frenzy to ncrease their CRIT chance!
Chapter 14[]
Level range: to
Ch.
Dungeon
Size
Area Type
Rune
Loot
Boss
14-1
Flooded Camp
4
Forest
Life (Nature)
High Priestess Flora
PRO TIP: Some enemies can boost the stats of all their allies of the same Element.
14-2
Sacred Forest
4
Forest
Battle (Nature)
Tai Mei Senpai
The inhabitants of this Dungeon feel it is their duty to protect their forest. Tread lightly!
14-3
Scorched Ice
5
Ice Cave
Bulkwark (Water)
kobal the pestilent
The Archmage who lives here was once employed by the Lich. They must have some stories to tell!
14-4
Raiders Camp
4
Dark Forest
Battle (Nature)
Cobalt Ten
The Knights who call this Dungeon home are trained to hunt Demon type Heroes. And they are trained very well.
14-5
Pillaged Village
5
Lava Cave
Focus (Fire)
Hiroto Senshu
PRO TIP: Some enemies can regenerate some Health on each turn.
14-6
The Vault
6
Crypt
Battle (Dark)
Atlas Vanguard, Guard Captain Ori
PRO TIP: Some enemies are immune to Disease, Fire, and Poison!
14-7
Imperial Dungeon
4
Crypt
Focus (Light)
Hattori Ono, Nori Kanshu
Odd that both Fire and Water Elementals are teamed up together here. What are they up to?
14-8
Emperor's Palace
6
Crypt
Life (Dark)
Emperor Tao
This was once a beautiful land. The inhabitants here are furious about its current state and are happy to take it out on anyone that happens by.
Chapter 15[]
Level range: to
Ch.
Dungeon
Size
Area Type
Rune
Loot
Boss
15-1
Empty Crypts
3
Lava Cave
Resist (Fire)
Fallen Emperor, Ninshi Otsuka
PRO TIP: The Emerald Demon Princess can regain some of their Health when they damage your Heroes!
15-2
Marauder Lands
4
Ice Cave
Life (Water)
Marauder Lord
This region once again belongs to the Labyrinth Ox. They took it back from Sulfurious. Took some time and doing, but it's theirs again.
15-3
Trail of Bones
5
Ice Cave
Focus (Water)
Josiah
Rimefrost Demons! Those guys still owe me Gems!
15-4
Demon's Den
4
Lava Cave
Focus (Fire)
Aedric
PRO TIP: The Emerald Demon Princess can regain some of their Health when they damage your Heroes!
15-5
Marauder Arena
4
Dark Forest
Resist (Nature)
Torgo Arena Champ
The Great Merlin-O says this is one of the most brutal Dungeons yet!
15-6
Smoldering Trail
3
Lava Cave
Battle (Fire)
Snorgal le Swine
The Lich had put Demons and Beasts in charge of this Dungeon. Looks like they haven't heard the news about their BOSS yet.
15-7
Fire Lord Temple
6
Lava Cave
Focus (Fire)
Kasai
Kasai Fire Lord resides here. They say he is as honorable as he is deadly!
Chapter 16[]
Level range: to
Ch.
Dungeon
Size
Area Type
Rune
Loot
Boss
16-1
Tar Pits
5
Lava Cave
Resist (Fire)
Magmucus
These jellies, how could something so delicious looking be sooooo mean!?
16-2
Sulfur Marsh
4
Dark Forest
Life (Nature)
Headcrusha
Bog of eternal stench was already taken as a name, but I think this works just as well.
16-3
Frozen Brimstone
3
Ice Cave
Focus (Water)
Laguna
This whole region belongs to the great Sulfurious and his many followers. You're in HIS neighborhood now.
16-4
Frost Fire Chasm
4
Ice Cave
Bulkwark (Water)
Ash the Inferno, Ferro the Blizzard
PRO TIP: Save your Friend's Hero Abilites for when you really need them and maximuze their effects!
16-5
Temple Ruins
6
Crypt
Bulkwark (Light)
Asrogar the Ancient
There are several more Dungeons that must be cleared before Sulfurious can even be reached. Stay strong, SEeker!
16-6
Barren Wastes
5
Lava Cave
Battle (Fire)
Mutters
Sulfurious must be desperate for troops! IT's widely known he doesn't like things with fur on them, so why does he have THEM here?
16-7
Bone Blight
5
Lava Cave
Focus (Fire)
Utica the Forgotten
The Undead just don't know how to stay down, do they?
16-8
Scorching Ruins
3
Lava Cave
Resist (Fire)
Avaricious Snork
PRO TIP: Don't forget about Honor Scrolls! Spend them at the Portal!
16-9
Blazing Inferno
6
Lava Cave
Focus (Fire)
Bloodtusk, Hunkar
The enemy's strength and numbers are increasing! SUlfurious must be getting close! Won't be long now.
16-10
Devourer of Flames
4
Lava Cave
Resist (Fire)
Sulfurious
Sulfurious! He's here! Eh, I'll be over here. Way over here. You let me know when you're done.
Chapter 17[]
Level range: to
Ch.
Dungeon
Size
Area Type
Rune
Loot
Boss
17-1
Harrowing Cliffs
3
Mountain
Life (Water)
Water Snake, White Crane
You feel like you're being watched? Well, you probably are. But the only way out is through!
17-2
Singing Peaks
4
Mountain
Focus (Water)
Luminus Thundershout
PRO TIP: SOme enemies can remove a Hero's Buff.
17-3
Silent Caves
4
Ice Cave
Bulkwark (Water)
June Song
These Dungeons are getting tougher! Keep your Heroes and Abilities maxed out!
17-4
Rune Shrine
5
Mountain
Focus (Fire)
Flame Master Nyx
They tell me the denizens here don't take kindly to strangers trespassing on their sacred ground; or to anything at all really.
17-5
The Rune Temple
5
Mountain
Bulkwark (Water)
Stone Master Kahal
Many Rune Masters come here to be in absolute silence. The punishment for breaking that silence? DEATH! Use your whisper voice!
Chapter 18[]
Level range: to
Ch.
Dungeon
Size
Area Type
Rune
Loot
Boss
18-1
Creon's Trees
3
Forest
Resist (Nature)
Deimos, Erebus
Creon rules these lands, so, Creon names these lands!...Trouble is Creon names everything after Creon.
18-2
Creon's Rocks
5
Mountain
Bulkwark (Water)
Ivar Petrock
PRO TIP: Some enemies are immune to Taunt.
18-3
Creon's Ice
4
Ice Cave
Life (Water)
Hydro Osmium
I read that Creon puts all his food here to freeze for later. Can't wait to meet this charming fellow.
18-4
Creon's Arena
3
Lava Cave
Battle (Fire)
Pallas
Creon's strongest fighters come here for his entertainment. Get ready, looks like you're next!
18-5
Creon's Home
4
Crypt
Life (Dark)
Creon
Make sure to take your shoes off. It's only polite.
Chapter 19[]
Level range: to
Ch.
Dungeon
Size
Area Type
Rune
Loot
Boss
19-1
Cursed Hillside
4
Mountain
Life (Water)
Nasty Essence x2
You know, they used to be OK, these Wisps. Kids used to try and catch them. Something's gone and made them totally unpleasant to be around.
19-2
Whisper Wood
4
Dark Forest
Life (Nature)
Toxic Shiitake
PRO TIP: Cleanse any Debuffs on your Heroes before too many stack up.
19-3
Razor Wind Pass
5
Forest
Resist (Nature)
Skirra
They say the wind blows so hard through this pass that it electrically charges the air. Not at all an unpleasant thing under different circumstances.
19-4
Coarse Climb
4
Mountain
Bulkwark (Water)
Jade Demon Karu
High up in the mountains is said to live powerful Demons. Seeking to corrupt the incorruptible.
19-5
Blistering Summit
3
Lava Cave
Battle (Fire)
War Demon Saru
The BOSS here hates everyone equally. So it's only natural that all of his Abilities affect multiple targets!
19-6
Demon's Hoard
4
Crypt
Bulkwark (Light)
Okori Tempest
PRO TIP: Some enemies get stronger as they take damage.
19-7
Deadly Descent
4
Ice Cave
Focus (Water)
Asha Jakki
Maybe putting an end to these fiends will end the corruption that's spreading across the lands. Can't hurt to try.
Chapter 20[]
Level range: to
Ch.
Dungeon
Size
Area Type
Rune
Loot
Boss
20-1
Celestial Gate
4
Mountain
Life (Water)
San Agatha
The Light that burns twice as bright also hits twice as hard.
20-2
Aurora Glade
5
Forest
Battle (Nature)
Magnus
Roaming here are great Protectors who guard an ancient evil. Your Hero's strength will be tested before you are allowed to pass.
20-3
Spirit's Sanctuary
4
Forest
Resist (Nature)
Seikatsu the Life Spirit
Spirits of every type come here to rest and relax on the mountaintops. Far aware from those the bad guys who do nothing but fight.
20-4
Sky Temple
6
Mountain
Resist (Light)
San Andria
PRO TIP: Some enemies can take NO damage from Lightning or shock attacks.
20-5
Trial of Strength
4
Crypt
Resist (Light)
Capra
Word round the Dungeons are that the Protectors have found you worthy of taking their three trials, which no mortal has ever lived through!
20-6
Trial of Heart
4
Lava Cave
Battle (Fire)
Moros
One of the oldest Protectors has succumbed to corruption! Let's hope you're not too late!
20-7
Trial of Wisdom
4
Ice Cave
Bulkwark (Water)
alexandros
This is it, last trial! You totally got this, BOSS!
20-8
Pinnacle
5
Mountain
Focus (Water)
Akriel, Aquarius
Grats on completing the Trials! Looks like the Councilors will decide if you may pass. Or spend eternity in turmoil. Either or.
Chapter 21[]
Level range: to
Ch.
Dungeon
Size
Area Type
Rune
Loot
Boss
21-1
Dread Wastes
4
Lava Cave
Battle (Fire)
Oddblob
PRO TIP: Heroes are all Evil. Wai, what? No. Sorry, I'm getting a contact corruption from all this evil type business.
21-2
Corrupted Caverns
3
Ice Cave
Bulkwark (Water)
Black Hand Matriarch
PRO TIP: Play with your eyes closed! ..BLEH! No! Don't do that! I'm not feeling well myself...
21-3
Witherbloom
4
Ice Cave
Life (Water)
Lalonna Tyr
PRO TIP: You should totally let the bad guys win... All the time. Yeahhhhhhh.
21-4
Scarred Lands
4
Lava Cave
Resist (Fire)
Queen Mariel
EVIL WHISPER: All your PRO TIPS belong to me now!
21-5
Hero's End
5
Crypt
Focus (Light)
Withered Zerras
EVIL WHISPER: All your PRO TIPS STILL belong to me.
21-6
Splinter Wood
3
Dark Forest
Battle (Nature)
Viska
EVIL WHISPER: Yep. Your PRO TIPS? Mine.
21-7
Vile Thorn
4
Dark Forest
Resist (Nature)
Doomcap
EVIL WHISPER: Do you even still read these at this point?
21-8
Timbersaw
4
Dark Forest
Battle (Dark)
Noxious Shiitake
EVIL WHISPER: I could totally tell you to do the wrong thing, but that would be... EVIL!
21-9
Path of Darkness
5
Dark Forest
Life (Dark)
Utica the Forgotten
EVIL WHISPER: Please finish this Dungeon. I would LOVE to meet you in person... One more Dungeon.
21-10
Garden of Evil
6
Dark Forest
Bulkwark (Dark)
Root of All Evil
EVIL WHISPER: ENOUGH! COME NOW and face your DOOM!