Dungeon Boss Wiki

Water is one of the five elements all Heroes and Enemies in the game are of. The appearance is usually blue.

Water gets 30% damage bonus vs Fire units and -25% damage penalty vs Nature units. Nature gets 30% bonus vs Water units.

Dark and Light units are unaffected.

Synergies[]

Synergies of Water heroes:

Water Heroes get the following passive buffs:

 Water Guard (Trait) by  Sir William
Increase DEF by [10%/15%/20%] for all Water allies. The boost increases with the rank (I/II/III) of this trait.
 Water Heart (Trait) by  Yasmin Bloom
+20% Max HP for self and Water allies.
 Shattering Team (Trait) by  IGOROK
Boosts damage vs Frozen targets for all Water allies.
 Elemental Empowerment (Water) (Trait) by  Samurai Takumi
ATK increases for each Water ally.
 Torrential Tides (Trait) by  Kai Makani
Water allies gain +15% Damage Penetration.
 Wave Rider (Trait) by  Kai Makani
Starts dungeons with +1 Energy and +10% Max Health for EACH other Water ally on the team.

Vulnerabilities[]

Water heroes are vulnerable to:

All items (3)