Dungeon Boss Wiki
Advertisement
Dungeon Boss Wiki
Water.png

Water.png Water is one of the five elements all Heroes and Enemies in the game are of. The appearance is usually blue.

Water.png Water gets 30% damage bonus vs Fire.png Fire units and -25% damage penalty vs Nature.png Nature units. Nature.png Nature gets 30% bonus vs Water.png Water units.

Dark.png Dark and Light.png Light units are unaffected.

Synergies

Synergies of Water heroes: Water Guard Icon.pngWater Heart Icon.pngShattering Team Icon.pngWater Empowerment Icon.pngTorrential Tides Icon.pngWave Rider Icon.png

Water Heroes get the following passive buffs:

Water Guard Icon.png Water Guard (Trait) by William token.png Sir William
Increase DEF by [10%/15%/20%] for all Water allies. The boost increases with the rank (I/II/III) of this trait.
Water Heart Icon.png Water Heart (Trait) by Yasmin token 0.png Yasmin Bloom
+20% Max HP for self and Water allies.
Shattering Team Icon.png Shattering Team (Trait) by IGOROK token 0.png IGOROK
Boosts damage vs Frozen targets for all Water allies.
Water Empowerment Icon.png Elemental Empowerment (Water) (Trait) by Takumi token.png Samurai Takumi
ATK increases for each Water ally.
Torrential Tides Icon.png Torrential Tides (Trait) by Kai Makani token 0.png Kai Makani
Water allies gain +15% Damage Penetration.
Wave Rider Icon.png Wave Rider (Trait) by Kai Makani token 0.png Kai Makani
Starts dungeons with +1 Energy and +10% Max Health for EACH other Water ally on the team.

Vulnerabilities

Water heroes are vulnerable to:

All items (3)