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Ranged Heroes are heroes that have ranged attacks. The difference between melee and ranged is often relevant due to the often appearance of enemy passives like Poison Skin Icon Poison Skin and whatnot. Whereas ranged attackers are not affected by such abilities, melee attackers are.

Synergies

Synergies of Ranged heroes: Pyrojectiles IconSun-tipped Arrows IconBring it Down Icon

Ranged Heroes get the following passive buffs:

Pyrojectiles Icon Pyrojectiles (Trait) by Nimriel token 0 Lady Nimriel
Self and allies have a chance to Burn on Ranged Physical attacks.
Sun-tipped Arrows Icon Sun-tipped Arrows (Trait) by Deadeye token 0 Deadeye
Allies' ranged physical attacks have a chance to purge a buff on hit.
Bring it Down Icon Bring It Down! (Special Attack) by Deadeye token 0 Deadeye
Ranged physical attack for [85% ATK] base damage that marks the target (mark increases ranged damage dealt to that enemy), and all allies with ranged basic attacks do a follow-up attack against the target.

Vulnerabilities

Ranged heroes are vulnerable to: Agile IconOverclocked IconCant Touch This IconCyclone Barrier Icon

Ranged Heroes are vulnerable to:

Agile Icon Agile (Trait) by
Lupina token Lupina
Mangle jaw token Mangle Jaw
Willow token 0 Willow Swift
25% chance to Dodge Ranged attacks.
Overclocked Icon Overclocked (Trait) by Bauble token 0 Bauble
Armored allies have a chance to Dodge Ranged attacks for their first turn.
Cant Touch This Icon Can't Touch This (Trait) by Aria token 0 Aria
Extensive Training provides +40% chance to Dodge Ranged attacks and WILL dodge any attacker that is Paralyzed or Off-Balance.
Cyclone Barrier Icon Cyclone Barrier (Trait) by Selwyn token 0 Selwyn the Enduring
Reflects 50% of Ranged attack damage back at the attacker and will cleanse one Debuff at the end of each round.

All items (73)

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