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Reduced Crit Icon.png

CRIT Choked - Negates target's CRIT Chance for 3 turns.

Type: debuff - Category: Attack

See also: | Attack Down Icon.png ATK reduced | Back Splash Icon.png Back Splashed | Blinded Icon.png Blinded | Chameleon Evasion Icon.png Chameleon Evasion | Chaos Bite Icon.png Chaos' Bite | Chilled Icon.png Chilled | Reduced Crit Icon.png CRIT Choked | Dazed Icon.png Dazed | Debilitated Icon.png Debilitated | Diseased Icon.png Diseased | Drenched Icon.png Drenched | Frostbitten Icon.png Frostbitten | Impaired Icon.png Impaired | Off-Balance Icon.png Off-Balance | Radiance Icon.png Radiance | Silenced Icon.png Silenced | Venom.png Venom | Weakened Icon.png Weakened


Heroes

The following heroes have or can inflict/apply CRIT Choked:

Strike Icon.png Strike! (Special Attack): Melee Water attack on all enemies with a chance to Slow and inflict Choked CRIT (reduces CRIT to 0%). Snow Day: +chance to Frostbite.


Jack Hammer Icon.png Jack Hammer (Special Attack): 4 Melee Physical attacks that inflict Choked CRIT (reduces CRIT chance to 0%). Deals 3x damage against Armored and Living Stone targets.


Conqueror's Strike Icon.png Conqueror's Strike (Special Attack): A Melee Dark attack for [??% ATK] base damage on all enemies, with a chance to apply Terror and inflict CRIT Choked for 2 turns.


Immunity

Constructs are immune to all debuffs.

The following heroes are immune to CRIT Choked:

Living Stone Icon.png Living Stone (Trait): Immune to all debuffs but can be healed normally.
Construct Icon.png Construct (Trait): Cannot be healed but is invulnerable to all Debuffs.
Construct Icon.png Construct (Trait): Cannot be healed but is invulnerable to all Debuffs.
Construct Icon.png Construct (Trait): Cannot be healed but is invulnerable to all Debuffs.
Ice Block Icon.png Dryad Ice (Trait): Starts dungeons in Ice Block, reducing damage taken (90% Damage Reduction) and Debuff immune until their first turn. Can't be stolen, copied, or purged.
You Can't Catch Me Icon.png You Can't Catch Me! (Trait): Flying allies can't have buffs removed or debuffs added by non-Flying enemies.
Ambush Tactics Icon.png Ambush Tactics (Special Attack): Ranged Physical attack on target enemy and all Ranged allies attack the same target, then gain Stealth and become Invulnerable for 1 turn. Starts Powered.
Ice Block Icon.png Ice Block (Trait): Starts dungeons in Ice Block, reducing damage taken (90% Damage Reduction) and Debuff immune until his first turn. Can't be stolen, copied, or purged.
Living Stone Icon.png Living Stone (Trait): Immune to all debuffs but can be healed normally.
Construct Icon.png Construct (Trait): Cannot be healed but is invulnerable to all Debuffs.
The Last Word Icon.png The Last Word (Trait): Slow allies and self take 30% reduced damage from Fast enemies. Slow allies revenge attacks twice. Slow allies can't have buffs removed or debuffs added by fast enemies.
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