Dungeon Boss Wiki

CRIT Choked - Negates target's CRIT Chance for 3 turns.

Type: debuff - Category: Attack

See also: | ATK reduced | Back Splashed | Blinded | Chameleon Evasion | Chaos' Bite | Chilled | CRIT Choked | Dazed | Debilitated | Diseased | Drenched | Frostbitten | Impaired | Off-Balance | Radiance | Silenced | Venom | Weakened


Heroes

The following heroes have or can inflict/apply CRIT Choked:

 Strike! (Special Attack): Melee Water attack on all enemies with a chance to Slow and inflict Choked CRIT (reduces CRIT to 0%). Snow Day: +chance to Frostbite.


 Jack Hammer (Special Attack): 4 Melee Physical attacks that inflict Choked CRIT (reduces CRIT chance to 0%). Deals 3x damage against Armored and Living Stone targets.


 Conqueror's Strike (Special Attack): A Melee Dark attack for [??% ATK] base damage on all enemies, with a chance to apply Terror and inflict CRIT Choked for 2 turns.


Immunity

Constructs are immune to all debuffs.

The following heroes are immune to CRIT Choked:

 Living Stone (Trait): Immune to all debuffs but can be healed normally.
 Construct (Trait): Cannot be healed but is invulnerable to all Debuffs.
 Construct (Trait): Cannot be healed but is invulnerable to all Debuffs.
 Construct (Trait): Cannot be healed but is invulnerable to all Debuffs.
 Dryad Ice (Trait): Starts dungeons in Ice Block, reducing damage taken (90% Damage Reduction) and Debuff immune until their first turn. Can't be stolen, copied, or purged.
 You Can't Catch Me! (Trait): Flying allies can't have buffs removed or debuffs added by non-Flying enemies.
 Ambush Tactics (Special Attack): Ranged Physical attack on target enemy and all Ranged allies attack the same target, then gain Stealth and become Invulnerable for 1 turn. Starts Powered.
 Ice Block (Trait): Starts dungeons in Ice Block, reducing damage taken (90% Damage Reduction) and Debuff immune until his first turn. Can't be stolen, copied, or purged.
 Living Stone (Trait): Immune to all debuffs but can be healed normally.
 Construct (Trait): Cannot be healed but is invulnerable to all Debuffs.
 The Last Word (Trait): Slow allies and self take 30% reduced damage from Fast enemies. Slow allies revenge attacks twice. Slow allies can't have buffs removed or debuffs added by fast enemies.