ATK+ (buff): Affected target has an increased boost to ATK stats, increasing its damage and healing output of its abilities. Armor-piercing (effect): The attack pierces Armor, that is, it ignores the Damage Reduction granted by the target's Armored trait and deals full damage. DEF+ (buff): Affected target has a boost to DEF stat, reducing the amount of damage they take for the next 3 turns. Additional application of the effect refreshes its duration. The amount DEF boosted is based on the level of the skill. Purge (effect): This instant effect removes one or more Buffs from an enemy. A 'poof/vanish' animation indicates the effect. See Cleanse for how to remove Debuffs. Regeneration (buff): Affected target regains health over time for three turns plus an initial heal upon casting the ability. Additional application refreshes the duration of the regeneration. SKL+ (buff): Affected target has an increased Skill stat (SKL), improving the frequency of its critical hits and the effectiveness of healing abilities. Lasts for three turns. War Cry Wounded (debuff): Does damage over time and cannot be healed.
A basic Melee Physical attack doing [32% ATK] base damage. Upgrading increases base damage to [49.5% ATK].
Special Attack (5 turns)
Melee Physical attack on all enemies with a chance to Wound the initial target.
Special Attack (3 turns), requires 1st Ascension
Armor-piercing Melee Physical attack that purges 3 Buffs on hit. If target was killed, purges 3 Buffs on all other enemies. Starts Powered.
Special Attack (4 turns), requires 2nd Ascension
Melee Physical attack on target and additional attacks on random enemies equal to the amount of Beast and/or Warrior allies on the team.
Challenge Accepted (I)
I: 2x Boosted damage VS Taunting enemies.
Warrior Heart (I/II/III)
Trait (Passive), upgrades with Ascensions
I: Increases Health by 15% for all Warrior allies and this character's Attack increases 10% for each other Warrior ally on the team. 1st Ascension: II: Increases Health by 20% for all Warrior allies and this character's Attack increases 10% for each other Warrior ally on the team. 2nd Ascension: III: Increases Health by 25% for all Warrior allies and this character's Attack increases 10% for each other Warrior ally on the team.
Trait (Passive), requires 1st Ascension
When this Hero kills an enemy they gain a War Cry Buff which increases Attack, Defense, and Skill. In addition, this Hero also regenerates health at the end of each round.
Trait (Passive), requires 2nd Ascension
When on a team with Solaris, CRITs will add a follow up attack.
Trait (Passive), requires 2nd Ascension
Boosted damage to Ogres and chance to Retaliate any attack against another Beast.
Ranged Water attack on all enemies for [115% ATK] base damage and applies Snow Day to all allies, buffing +[35 + 0.5/Lvl]% DEF and modifying abilities of Beasts and Ogres. Starts powered. See Snow Day buff for details.
All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Bovus El Doro can be countered by making use of the following traits and special attacks:
Battlehorn Bovus is a skin for Bovus El Doro that was available on 7th May 2016 for 2 days in Heroic Portal Summons. The skin could also be unlocked during the special event Warrior's Way (August 17, 2018) by completing a series of 10 quests.