Critical Melee Physical attack and additional attacks on random enemies per killing blow during the attack.
Effects | Extra Attacks
Assassin's Wrath
Special Attack (5 turns), requires 2nd Ascension
Buffs team +CRIT, then does a Critical Melee Physical attack.
Effects | CRIT+
Fast
Trait (Passive)
Attacks first, but Attack is reduced by 20% and Skill is boosted by 20%. (Heroes sharing the same Speed go in order of positioning, left to right, as chosen at the beginning of the battle. See Attack Speed for details.)
Martial Artist
Trait (Passive)
Increased CRIT (+10%) and Dodge chance (+20%).
Weak Spot
Trait (Passive)
Increased CRIT Multiplier by [50%], percentage increases slightly with SKL. (Does not stack with the buff of the same name.)
Effects | Weak Spot
Light Assault
Trait (Passive), requires 1st Ascension
Light Allies gain Martial Artist, buffing +10% CRIT and +20% Dodge chance.
Master Assassin
Trait (Passive), requires 2nd Ascension
Self and allied single target abilities deal 100% more Damage on CRITs.
Surprise Technique
Trait (Passive), requires 2nd Ascension
All Assassin allies gain a chance to apply Off-Balance on basic attacks.
The target or allies have the chance to do an extra basic attack. This can be a result of a buff (like Haste), or granted by a trait (like Valkin's Lead By Example). There are also a few rare runes that have a passive/4th stat (20% chance for an extra attack). An extra basic attack can trigger an Epic effect (with a few exceptions like Hog Wild). Note: There is no icon for this effect. It's used on this wiki page only.
Weak Spot - buff (Attack/Damage)
+50% CRIT Multiplier.
Immunities & Damage Reduction: Under construction, see above 'Buffs & Debuffs'
Assassin allies have a chance to enter Stealth (takes -50% damage until the hero's next turn) at the start of the dungeon and at the end of their action.
Allies take significantly reduced damage from non-Physical (-60%) and Chaos attacks (-20%). Assassin allies take even less damage (-70% and -30%, respectively). (This trait replaces 'Sanctified Spell Absorption' when the Epic is unlocked.)
Immune to Spirit, Lightning, and Light attacks. High resistance (75%) to Paralysis. [Light allies start Dungeons with +1 extra energy]. The text in [brackets] is of rank II of this trait (I/II).
All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
Self and allies are immune to Exhaustion (=Energy Loss that is caused by use of abilities). Note: Passive traits like epic Malice "All Hope is Lost" can still drain energy.
Heals allies when Venom is applied on the enemies by Cobressa. The heal amount increases with the rank (I/II) of this trait. Enemies immune to Venom prevent the heal effect.
All allies and self gain an additional [5%/10%/15%] Chaos Damage Reduction (max 50%), depending on the rank of this trait (I/II/III). Skill increases the percent value.
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Counters:
Black Diamond can be countered by making use of the following traits and special attacks:
Immune to Spirit, Lightning, and Light attacks. High resistance (75%) to Paralysis. [Light allies start Dungeons with +1 extra energy]. The text in [brackets] is of rank II of this trait (I/II).
3 Melee Physical attacks on target enemy that deals 3x damage to non-Armored targets. If target dies, all other enemies' HP is set to 75% of their current HP.
Put her in the first slot/make her move first in Campaign instead of a raid so she can use her Blade Storm as soon as possible not only that use her to cause massive carnage when destroying all her foes or use Black Phantom to scare them all.
Notes and Tips[]
Her 2nd and 3rd special attacks, Assassinate and Assassin's Wrath, guarantee a CRIT directly excellent.