Dungeon Boss Wiki
Bauble
Construct Healer 
Silver Hero



Element: Light
30% vs Dark units


Excess Tokens:
1 Token → 10 Aether

Unlocked
Background
"Bauble distinguishes friend from foe. Most of the times." - Therand's Notes.
Abilities & Traits
&
Attack Speed Normal
Attack Range Melee/Ranged
Damage Physical
Epic No
Buddy Synergy None
Combat Style

Add a few gadgets to Bauble's 'Tool Chest' with a new ability, Positive Charge! Ascend him today and light up the sky! Then super charge Bauble with a new AOE ability Questionable Contrails! Finish what Therand started and ascend him today!.
Damage (3/9)
Toughness (5/9)
Team Support (8/9)
Crowd Control (7/9)
Synergy (3/9)
See Hero Rating for more details about this.

Statistics Total Bonus1 Traits2 Epic Base
Attack (ATK) +110% +105% - -
Defense (DEF) +110% +105% - -
Skill (SKL) +110% +105% - - 0
Max Health (HP) +110% +105% - -
Crit Chance (CRIT) 5% +0% - - 5%
Crit Multiplier 200% - - - 200%
Dodge Chance 0% - - - 0%
Damage Penetration 0% - - - 0%
Damage Reduction 0% - - - 0%
Chaos Damage Reduction 0% - - - 0%

1Bonus (ATK, DEF, SKL, HP) includes Hero Stars (★★★★★★) and Hero Rarity.
2Stats affecting Traits: None

Resistances
Fire
Burned
0%
Immune
Nature
Poisoned
Wounded
0%
Immune
Immune
Water
Frozen
Chilled
Cryosleep
Frostbitten
0%
Immune
Immune
Immune
Immune
Light 33%
Lightning
Shocked
Paralysis
Immune
Immune
Immune
Dark
Diseased
Banished
0%
Immune
Immune
Spirit
Feared
Stoned
Possessed
Marked
6%
Immune
Immune
Immune
Immune

Abilities (Active) Traits (Passive)
IFF Targeting Construct
Unstable Bomb Flying II
Positive Charge Armored
Questionable Contrails Overclocked
Shifty I
Volatile Components

First Ascension
Second Ascension
Abilities & Traits

&

Abilities & Traits

&

Required Hero Stars and Evos

Evo Cost Index: 3900

Evo Cost Index: 8120

Bauble has yet to discover their Epic.

I wonder what it will be...

Check Epic Heroes for more information.

 Bauble tokens: x7 + Daily Quests Treasure Room Heroic Summon


Challenge Mode Dungeons: (7)
Chapter Lvl. Rooms Enemies Area Evos Boss
4-1 The Land Beneath 5 3 Lava Cave Avaricious Snork
6-5 Under Wood 5 4 Dark Forest Gagos the Traitor King
10-3 Demon's Breath 5 4 Lava Cave Carnage, Eragos
13-2 The Furnace 5 5 Lava Cave Iron Smith Brutus
16-3 Frozen Brimstone 5 3 Ice Cave Laguna
18-4 Creon's Arena 5 3 Lava Cave Pallas
21-6 Splinter Wood 5 3 Dark Forest Viska
Rune Slots: (standard)
Bauble has the standard rune slots for a Light hero.
Light Light Fire Nature Water
Abilities & Traits: &

IFF Targeting
Basic Attack (None)

Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
Effects | ATK+ | DEF+ | SKL+ | Repair | Taunt, Provoke & Aversion ignored | Energy Gain


Unstable Bomb
Special Attack (5 turns)

Ranged Physical Attack on target enemy that applies up to 3 random status effects. Cooldown of this special attack is reduced for each status effect missed.
Effects | Frozen | Diseased | Poisoned | Shocked | Burned


Positive Charge
Special Attack (4 turns), requires 1st Ascension

Heals or repairs and adds electric skin to all allies.
Effects | Heal | Repair | Electric Skin


Questionable Contrails
Special Attack (6 turns), requires 2nd Ascension

Ranged Light attack on all enemies that applies Burn, Poison, or Frostbite to each enemy, and buffs DEF of all allies.
Effects | Poisoned | Burned | Frostbitten | DEF+


Construct
Trait (Passive)

Cannot be healed but is invulnerable to all Debuffs.
Effects | Invulnerable


Flying (I/II)
Trait (Passive), upgrades with Ascensions

I: Takes 25% less damage from Melee attacks.
1st Ascension:
II: Takes 50% less damage from Melee attacks.


Effects | Damage Reduction


Armored
Trait (Passive), requires 1st Ascension

Takes 25% less damage from Physical attacks.
Effects | Damage Reduction


Overclocked
Trait (Passive), requires 2nd Ascension

Armored allies have a chance to Dodge Ranged attacks for their first turn.
Effects | Overclocked


Shifty (I)
Trait (Passive)

2nd Ascension:
I: +20% Dodge Chance.


Volatile Components
Trait (Passive), requires 2nd Ascension

If an attack kills this hero, deal revenge damage equal to the attack, up to max health.
Effects | Revenge Attacks

Buffs & Debuffs:

ATK+ - buff (Attack)
Target has increased ATK.

Burned - debuff (Damage over Time/Defense)
Target has reduced DEF and takes Fire damage each turn for 3 turns.

Damage Reduction - effect (Damage/Damage Reduction)
The damage suffered is mitigated by certain percent. Damage Reduction is capped at 90% and applied multiplicative.

DEF+ - buff (Defense)
Target has boosted DEF.

Diseased - debuff (Health/Attack)
Halves ATK and healing received, and negates their CRIT Chance.

Electric Skin - buff (Skin/Defense)
Target has a chance to Shock Melee attackers when hit.

Energy Gain - effect (Energy)
The hero gains some extra energy, which is required to use their special attacks/abilities.

Frostbitten - debuff (Attack/Damage)
Target loses 20% HP when using a Special attack. (Skill stat of the attacker can increase the percentage.)

Frozen - debuff (Disable)
Target cannot perform any actions for 1 turn, with the exception of Icebloom's Let It Snow, which Freezes enemies for 2 turns instead. Frozen targets cannot Dodge.

Heal - effect (Health)
Recovers HP for the target ally.

Invulnerable - buff (Status Effect)
Target is immune to all debuffs.

Overclocked - buff (Dodge)
Target has a boosted Dodge Chance for 1 turn.

Poisoned - debuff (Damage over Time)
Target takes Poison damage each turn for 3 turns.

Repair - effect (Health)
Recovers HP for the target (Construct) ally. Pure Constructs cannot be healed and heal potions don't work on them. They must be repaired. Repair works on Construct and Living Stone allies as well.

Revenge Attacks - effect (Attack)
If the target (or an ally) is hit there is a chance for a Revenge attack, a basic attack. Buffs (like Pumped) or traits (like Slow) can grant Revenge attacks. Revenge attacks can trigger Epics but not another Revenge attack of the enemy to prevent endless loops.

Shocked - debuff (Damage/Damage over Time)
Target deals AoE Lightning damage to self and allies when attacked.

SKL+ - buff (Health/Damage)
Target has boosted SKL for 3 turns.

Taunt, Provoke & Aversion ignored - effect (Crowd Control)
This ability ignores Taunt, Provoke, and Aversion. Arrows on the top of the enemies indicate valid targets.
Immunities & Damage Reduction: Under construction, see above 'Buffs & Debuffs'
Ascensions: (3900) = + &
(8120) = +
First Ascension Second Ascension
Infinity Evo 2x Fire Evo 40x
Light Evo 33x Incendiary Evo 8x
Nature Evo Monarch 35x Light Evo Monarch 33x
Water Evo 12x Runed Evo 4x
Positive Charge (Special Attack/4 Turns) Questionable Contrails (Special Attack/6 Turns)
Armored (Trait/Passive) Overclocked (Trait/Passive)
Flying ii (Trait/Passive) Shifty i (Trait/Passive)
Volatile Components (Trait/Passive)
Synergies of Construct heroes (Family):
 Bauble can get following passive buffs when teamed up with other Heroes:

Construct Heroes get the following passive buffs:

 Dwarven EMT (Special Attack) by  Dagrund Blacksmoke
Heals or Repairs target ally, boosts the ally's Max HP and grants the ally Haste.
 IFF Targeting (Basic Attack) by  Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
 Stoked Fires (Trait) by  Crucible
Other Fire and Construct allies have a chance to apply Superheated on basic attacks.
 Terrorstorm (Special Attack) by  Agnon
Self and allied Constructs gain 1 Energy, then does a Ranged Lightning attack on all enemies with a chance to Fear. Deals boosted damage to Armored targets.
Synergies of Light heroes (Element):
 Bauble can get following passive buffs when teamed up with other Heroes:

Light Heroes get the following passive buffs:

 Avatar of Light (Trait) by  Leonidus
Light allies are immune to Dark elemental bonuses.
 Born of the Stars (Trait) by  Balur
All Light allies take 50% reduced Chaos Damage.
 Light Assault (Trait) by  Black Diamond
Light Allies gain Martial Artist, buffing +10% CRIT and +20% Dodge chance.
 Light Heart (Trait) by  Lumin the Radiant, Zen
Increase Health by [15/25]% for all Light allies depending on the rank (I/II) of this trait.
 Righteous Follower (Trait) by  Deadeye
Do a follow-up basic attack after any attack from a Light or Honorbound ally.
 Speed of Light Team (Trait) by
+15% ATK, +15% DEF and +10% Dodge Chance for self and Light allies.
 Will of the Wisp II (Trait) by  Ekko
Immune to Spirit, Lightning, and Light attacks. High resistance (75%) to Paralysis. [Light allies start Dungeons with +1 extra energy]. The text in [brackets] is of rank II of this trait (I/II).
 Veil of Voltage (Trait) by  Jin Lei
All Light and Honorbound Heroes gain 10% Damage Reduction and gain +1 Energy whenever they deal damage to a Shocked enemy.
Synergies of Healer heroes (Class):
Other Synergies of Heroes:
 Bauble can get following passive buffs when teamed up with other Heroes:

Flying Heroes get the following passive buffs:

 Dark Skies (Trait) by  Agnon
Agnon and flying allies deal 2x damage to non-flying enemies.
 Updraft (Trait) by  Ferno
Flying allies gain +1 Energy at the end of each round.
 Aerial Superiority (Trait) by  Ferno
All non-flying heroes have significantly reduced attack until Ferno's first turn, or the end of the first round. Ignores immunities to debuffs.
 Sunlit Flight (Trait) by  Lorelei
Flying allies heal at the end of each round.
 You Can't Catch Me! (Trait) by  Lorelei
Flying allies can't have buffs removed or debuffs added by non-Flying enemies.
 Bauble can get following passive buffs when teamed up with other Heroes:

Armored Heroes get the following passive buffs:

 Dwarven Forged Team (Trait) by  The Furnace
Armored allies gain +15% Damage Reduction from Ranged and Melee attacks.
 Overclocked (Trait) by  Bauble
Armored allies have a chance to Dodge Ranged attacks for their first turn.
 Electric Conductor (Trait) by  Alexandros
Self and Armored allies' attacks on Shocked targets have a chance to spread the Shock to another random enemy.
 Bauble can get following passive buffs when teamed up with other Heroes:

All Heroes get the following passive buffs:

 Adept Strikes (Trait) by  Serenity
Allies and self gain Haste after using a single target Melee Physical attack once per round.
 Critical Energy (Trait) by  Indigo
Grants team +1 Energy on CRITs.
 Cleansing Aura (Trait) by  Dagrund Blacksmoke, Kelpy Shells
If the Hero can act at the end of the round, cleanses 1 Debuff on all allies.
 Cloak of Fire (Trait) by  Ember Sanguine
Allies gain immunity to burn and take 50% less damage from fire attacks.
 Eyes of the Beholder (Special Attack) by  Iris
Buffs team +ATK, then does a Ranged Dark attack on enemies.
 Fire Nova (Special Attack) by  Ignus the Mad
Ranged Fire attack on all enemies, with Rage adding an additional chance to Burn. Grants team Burning Touch (chance to Burn on Basic attacks).
 Frost-Tipped Blades (Trait) by  Samurai Takumi
Grants the team a chance to Chill on Melee Physical attacks.
 IFF Targeting (Basic Attack) by  Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
 Immunize (Trait) by  Mire, Zen
Each ally healed will gain Impervious (Cannot be Poisoned, Burned, Frozen, Chilled, Shocked, nor Diseased) for two turns.
 Master Assassin (Trait) by  Black Diamond
Self and allied single target abilities deal 100% more Damage on CRITs.
 Not Alone (Trait) by  Alrakis Skullkeeper, Lumin the Radiant
This hero gains +10% Damage Reduction for each other living ally.
 Sanctified Spell Absorption (Trait) by  Serenity
Allies take significantly reduced damage from non-Physical (-60%) and Chaos attacks (-20%).
 Sanctified Swamp (Trait) by  Grettle
All allies take 50% reduced Chaos Damage.
 Shell Power (Trait) by  Grondar
Allied Heroes gain Shell protection (allies cannot be Burned, Frozen, Chilled, Paralyzed or Shocked).
 Shielding Soul (Trait) by  Dagrund Blacksmoke
When killed, remaining allies gain an Aegis Shield.
 Spellseeker Weapons (Trait) by  Serenity
Allies Melee attacks have a chance to purge a buff on basic attack and can’t be retaliated against by Melee attackers.
 Team Energy Vault (Trait) by  Ekko
Self and allies are immune to Exhaustion (=Energy Loss that is caused by use of abilities). Note: Passive traits like epic Malice "All Hope is Lost" can still drain energy.
 Team Precision (Trait) by  Pignius Maximus
Boosted CRIT damage for all allies. CRIT Multiplier is increased by [50%], percentage increases slightly with SKL.
 Venomous Embrace (Trait) by  Cobressa
Heals allies when Venom is applied on the enemies by Cobressa. The heal amount increases with the rank (I/II) of this trait. Enemies immune to Venom prevent the heal effect.
 Shard of Darkness (Trait) by  Craw, Mire
Allies start dungeons with [1/2/3] stacks of Foresight.
 Tempered Soul (Trait) by  Alrakis Skullkeeper
All allies and self gain an additional [5%/10%/15%] Chaos Damage Reduction (max 50%), depending on the rank of this trait (I/II/III). Skill increases the percent value.
 The Calm Before (Special Attack) by  Jin Lei
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Counters:
 Bauble can be countered by making use of the following traits and special attacks:

Construct Heroes are vulnerable to:

 Demolitionist (Trait) by  Therand Fiddlestrom
Attacks ignore Armor and deal 2x damage to Construct enemies.
Light Heroes are vulnerable to:

 Light Hunter (Trait) by  Overlord Executum
1.5x damage against Light enemies.
 Angelic (Trait) by  Archangel Emily
Cannot be Poisoned, Burned, Frozen, Chilled, Envenomed, Shocked, or Diseased and starts dungeons with an [Aegis Shield].
 Will of the Wisp (Trait) by  Ekko
Immune to Spirit, Lightning, and Light attacks. High resistance (75%) to Paralysis. [Light allies start Dungeons with +1 extra energy]. The text in [brackets] is of rank II of this trait (I/II).
Dodger Heroes are vulnerable to:

 Dwarven Resolve (Trait) by
 Dagrund Blacksmoke
 Dhaegon Stonecrusher
 Hagrim Felhorn
 High King Valkin
 Rogar Stonecrusher
 Therand Fiddlestrom
Cannot Miss and enemies cannot Dodge this Hero's attacks. Boosted damage against targets with a high Dodge chance.
 Perfect Swing (Trait) by
Cannot Miss and enemies cannot Dodge this Hero's attacks.
 Master of Combat (Trait) by
 Hansuke Undying
 Samurai Takumi
Armored Hero that cannot Miss or be Dodged.
 Provoking Poke (Basic Attack) by  Aria
Undodgeable Melee Physical attack that Provokes target enemy.
 Toxic Spittle (Special Attack) by
Ranged Poison attack with a chance to Poison.
Armored Heroes are vulnerable to:

 Arcane Bolts (Special Attack) by  Kobal the Pestilent
Armor-Piercing and Shield-Piercing Ranged Spirit attack on all enemies.
 Armor's Bane (Trait) by
 Mire
 Therand Fiddlestrom
Takes reduced damage from Armored enemies and deals 2x damage to Armored enemies.
 Demolitionist (Trait) by  Therand Fiddlestrom
Attacks ignore Armor and deal 2x damage to Construct enemies.
 Demolishing Smash (Special Attack) by  Phemus
Armor-Piercing and Shield-Piercing Melee Physical attack on target that Wounds target enemy. Starts Powered.
 Doom Bolt (Special Attack) by  Pontifex Mortis
Shield-Piercing Ranged Lightning attack that deals 1.5x damage against Armored tagets. If target dies, the corpse is removed.
 Electrical Storm (Special Attack) by  Ekko
Ranged Lightning attack on 3 random enemies (becomes 4 enemies at level 40) that deals 1.5x damage against Armored enemies with a chance to Shock.
 Electrified Whirlwind (Special Attack) by  Dhaegon Stonecrusher
Melee Lightning attack on all enemies with a chance to Shock, reduces the first enemy's energy by 1.
 Evasive Shot (Special Attack) by  Willow Swift
Armor-Piercing Ranged Physical attack that grants self Evasion.
 Feet of Fury (Special Attack) by  Sifu Jianzhi
5 Armor-Piercing Melee Physical attacks on target enemy.
 From the Shadows (Special Attack) by  Shadowblade
Critical Armor-Piercing Melee Physical attack that purges 1 buff and grants self Evasion.
 Frost Katana (Special Attack) by  Samurai Takumi
Armor-Piercing Melee Water attack on target enemy with splash damage, chance to apply Frostbite on all enemies hit.
 Iaijutsu Strike (Special Attack) by  Hansuke Undying
Armor-Piercing Melee Physical attack with a chance to Wound, and purges Taunt on the target enemy (if any).
 Jack Hammer (Special Attack) by  Hagrim Felhorn
4 Melee Physical attacks that inflict Choked CRIT (reduces CRIT chance to 0%). Deals 3x damage against Armored and Living Stone targets.
 Oxidized Team (Trait) by  Lily Blossom
Self and Nature allies deal 2x damage to Armored enemies.
 Plummeting Doom (Special Attack) by  Agnon
Armor-Piercing Melee Physical attack that Dazes the target and deals 5x damage to Tanks and enemies with high DEF.
 Purging Cleave (Special Attack) by  Bovus El Doro
Armor-Piercing Melee Physical attack that purges 3 Buffs on hit, and also purges 3 Buffs from all other enemies on a killing blow. Starts Powered.
 Sniper Shot (Special Attack) by  Willow Swift
Critical Armor-Piercing Ranged Physical attack that purges 1 Buff.
 Solar Shot (Special Attack) by  Deadeye
Armor piercing Ranged Physical attack for [92.5% ATK] base damage that Blinds the target (lowering their attack and defense, 73%@lvl 80) and reduces the target's energy by 1. Starts Powered.
 Terrorstorm (Special Attack) by  Agnon
Self and allied Constructs gain 1 Energy, then does a Ranged Lightning attack on all enemies with a chance to Fear. Deals boosted damage to Armored targets.
 Tooth And Nail (Special Attack) by  High King Valkin
3 Armor-Piercing Melee Physical attacks on target enemy, then gains Unbreakable Heart for 3 turns. Switches to 'To War!: Cavalry'.
 Wildfire Breath (Special Attack) by  Ferno
Armor-Piercing Ranged Fire attack with a chance to inflict Wildfire Burn. Purges all debuffs on Ferno.
 Wounding Cleave (Special Attack) by  Drakk the Warlord
Armor-Piercing Melee Physical attack with a chance to Wound. Rage adds additional hits on random enemies.


Looks like there is a new Hero in Town! It's called  Bauble. This Light Hero Construct, created by Therand in a wild experiment, glides over and bombs targets from above! This pivotal support Hero has increased value in Dungeon Raids with passive abilities like  Overclocked, granting Armored allies a large chance to dodge range attacks for the first turn!


Notes and Tips[]

 Bauble and  Dagrund Blacksmoke are the only Heroes that can repair Constructs.

Bauble gets his armor and tail with his first Ascension.  Flying and  Armored Bauble is very well-protected against Physical Melee attacks (-75% damage). Runes with damage reduction can lower the damage even more, up to 100% vs Physical Melee damage.