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Bauble
Construct Healer 
Silver Hero

Bauble.png

Element: Light.png Light
30% vs Dark.png Dark units


Excess Tokens:
1 Token → 10 Aether

Unlocked
Bauble token 0.png
Background
"Bauble distinguishes friend from foe. Most of the times." - Therand's Notes.
Abilities & Traits
IFF Targeting Icon.pngUnstable Bomb Icon.png & Construct Icon.pngFlying Icon.png
Attack Speed Normal
Attack Range Melee/Ranged
Damage Physical
Epic No
Buddy Synergy None
Combat Style Swing Red Icon.png Gauge 3.png Embarrassing Jab Icon.png
ThaliaPortrait Small.PNG
Add a few gadgets to Bauble's 'Tool Chest' with a new ability, Positive Charge! Ascend him today and light up the sky! Then super charge Bauble with a new AOE ability Questionable Contrails! Finish what Therand started and ascend him today!.
Damage Intensify Burn Icon.png Gauge 3.png (3/9)
Toughness Hearty Taunt Icon.png Gauge 5.png (5/9)
Team Support IFF Targeting Icon.png Gauge 8.png (8/9)
Crowd Control Crowd Control Icon.png Gauge 7.png (7/9)
Synergy Lead By Example Icon.png Gauge 3.png (3/9)
See Hero Rating for more details about this.

Statistics Total Bonus1 Traits2 Epic Base
Attack (ATK) +110% +105% - -
Defense (DEF) +110% +105% - -
Skill (SKL) +110% +105% - - 0
Max Health (HP) +110% +105% - -
Crit Chance (CRIT) 5% +0% - - 5%
Crit Multiplier 200% - - - 200%
Dodge Chance 0% - - - 0%
Damage Penetration 0% - - - 0%
Damage Reduction 0% - - - 0%
Chaos Damage Reduction 0% - - - 0%

1Bonus (ATK, DEF, SKL, HP) includes Hero Stars (★★★★★★) and Hero Rarity.
2Stats affecting Traits: None

Resistances
Fire.png Fire
Burned Icon.png Burned
0%
Immune
Nature.png Nature
Poisoned Icon.png Poisoned
Wounded Icon.png Wounded
0%
Immune
Immune
Water.png Water
Frozen Icon.png Frozen
Chilled Icon.png Chilled
Cryosleep Icon.png Cryosleep
Frostbitten Icon.png Frostbitten
0%
Immune
Immune
Immune
Immune
Light.png Light 33%
Electrical Storm Icon.png Lightning
Shocked Icon.png Shocked
Paralysis Icon.png Paralysis
Immune
Immune
Immune
Dark.png Dark
Diseased Icon.png Diseased
Banished Icon.png Banished
0%
Immune
Immune
Wand Icon.png Spirit
Feared Icon.png Feared
Stoned.png Stoned
Possession Icon.png Possessed
Marked for Death Icon.png Marked
6%
Immune
Immune
Immune
Immune

Abilities (Active) Traits (Passive)
IFF Targeting Icon.png IFF Targeting Construct Icon.png Construct
Unstable Bomb Icon.png Unstable Bomb Flying Icon.png Flying II
Positive Charge Icon.png Positive Charge Armored Icon.png Armored
Questionable Contrails Icon.png Questionable Contrails Overclocked Icon.png Overclocked
Shifty Icon.png Shifty I
Volatile Components Icon.png Volatile Components

First Ascension
Bauble token 1.png
Second Ascension
Bauble token 2.png
Abilities & Traits

Positive Charge Icon.png & Armored Icon.pngFlying Icon.png

Abilities & Traits

Questionable Contrails Icon.png & Overclocked Icon.pngShifty Icon.pngVolatile Components Icon.png

Required Hero Stars and Evos

Evo Cost Index: 3900

Evo Cost Index: 8120

Bauble has yet to discover their Epic.

I wonder what it will be...

Check Epic Heroes for more information.

Bauble token 0.png Bauble tokens: Challenge Mode Icon.png x7 + Quests.png Daily Quests Treasure Room Chest.png Treasure Room Portal Summon Gem.png Heroic Summon


Challenge Mode Icon.png Challenge Mode Dungeons: (7)
Chapter Lvl. Energy Icon.png Rooms Enemies Area Evos Boss
4-1 The Land Beneath 5 3 Lava Cave Fire Evo Larva.png Avaricious Snork
6-5 Under Wood 5 4 Dark Forest Nature Evo Larva.pngNature Evo.png Gagos the Traitor King
10-3 Demon's Breath 5 4 Lava Cave Fire Evo Larva.pngFire Evo.png Carnage, Eragos
Epic Skull.png
13-2 The Furnace 5 5 Lava Cave Fire Evo.pngFire Evo Monarch.png Iron Smith Brutus
Epic Skull.png
16-3 Frozen Brimstone 5 3 Ice Cave Water Evo.pngWater Evo Monarch.png Laguna
18-4 Creon's Arena 5 3 Lava Cave Fire Evo.pngFire Evo Monarch.png Pallas
21-6 Splinter Wood 5 3 Dark Forest Nature Evo Monarch.png Viska
Epic Skull.png
Rune Slots: Rune slot Light.pngRune slot Light.pngRune slot Fire.pngRune slot Nature.pngRune slot Water.png (standard)
Bauble has the standard rune slots for a Light.png Light hero.
Light.png Light Light.png Light Fire.png Fire Nature.png Nature Water.png Water
Rune slot Light.png Rune slot Light.png Rune slot Fire.png Rune slot Nature.png Rune slot Water.png
Abilities & Traits: IFF Targeting Icon.pngUnstable Bomb Icon.pngPositive Charge Icon.pngQuestionable Contrails Icon.png & Construct Icon.pngFlying Icon.pngArmored Icon.pngOverclocked Icon.pngShifty Icon.pngVolatile Components Icon.png

IFF Targeting
IFF Targeting Icon.png
Basic Attack (None)

Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
Effects | Attack Up Icon.png ATK+ | Bulwark Icon.png DEF+ | Skill Up Icon.png SKL+ | IFF Targeting Icon.png Repair | Turn a Blind Eye Icon.png Taunt, Provoke & Aversion ignored | Critical Energy Icon.png Energy Gain


Unstable Bomb
Unstable Bomb Icon.png
Special Attack (5 turns)

Ranged Physical Attack on target enemy that applies up to 3 random status effects. Cooldown of this special attack is reduced for each status effect missed.
Effects | Frozen Icon.png Frozen | Diseased Icon.png Diseased | Poisoned Icon.png Poisoned | Shocked Icon.png Shocked | Burned Icon.png Burned


Positive Charge
Positive Charge Icon.png
Special Attack (4 turns), requires Bauble token 1.png 1st Ascension

Heals or repairs and adds electric skin to all allies.
Effects | Heal Ally Icon.png Heal | IFF Targeting Icon.png Repair | Electric Skin Icon.png Electric Skin


Questionable Contrails
Questionable Contrails Icon.png
Special Attack (6 turns), requires Bauble token 2.png 2nd Ascension

Ranged Light attack on all enemies that applies Burn, Poison, or Frostbite to each enemy, and buffs DEF of all allies.
Effects | Poisoned Icon.png Poisoned | Burned Icon.png Burned | Frostbitten Icon.png Frostbitten | Bulwark Icon.png DEF+


Construct
Construct Icon.png
Trait (Passive)

Cannot be healed but is invulnerable to all Debuffs.
Effects | Invulnerable Icon.png Invulnerable


Flying (I/II)
Flying Icon.png
Trait (Passive), upgrades with Ascensions

I: Takes 25% less damage from Melee attacks.
Bauble token 1.png 1st Ascension:
II: Takes 50% less damage from Melee attacks.


Effects | Damage Reflection Icon.png Damage Reduction


Armored
Armored Icon.png
Trait (Passive), requires Bauble token 1.png 1st Ascension

Takes 25% less damage from Physical attacks.
Effects | Damage Reflection Icon.png Damage Reduction


Overclocked
Overclocked Icon.png
Trait (Passive), requires Bauble token 2.png 2nd Ascension

Armored allies have a chance to Dodge Ranged attacks for their first turn.
Effects | Overclocked Icon.png Overclocked


Shifty (I)
Shifty Icon.png
Trait (Passive)

Bauble token 2.png 2nd Ascension:
I: +20% Dodge Chance.


Volatile Components
Volatile Components Icon.png
Trait (Passive), requires Bauble token 2.png 2nd Ascension

If an attack kills this hero, deal revenge damage equal to the attack, up to max health.
Effects | Retaliation Icon.png Revenge Attacks

Buffs & Debuffs: Attack Up Icon.pngBurned Icon.pngDamage Reflection Icon.pngBulwark Icon.pngDiseased Icon.pngElectric Skin Icon.pngCritical Energy Icon.pngFrostbitten Icon.pngFrozen Icon.pngHeal Ally Icon.pngInvulnerable Icon.pngOverclocked Icon.pngPoisoned Icon.pngIFF Targeting Icon.pngRetaliation Icon.pngShocked Icon.pngSkill Up Icon.pngTurn a Blind Eye Icon.png

ATK+ - buff (Attack)
Attack Up Icon.png
Target has increased ATK.

Burned - debuff (Damage over Time/Defense)
Burned Icon.png
Target has reduced DEF and takes Fire damage each turn for 3 turns.

Damage Reduction - effect (Damage/Damage Reduction)
Damage Reflection Icon.png
The damage suffered is mitigated by certain percent. Damage Reduction is capped at 90% and applied multiplicative.

DEF+ - buff (Defense)
Bulwark Icon.png
Target has boosted DEF.

Diseased - debuff (Health/Attack)
Diseased Icon.png
Halves ATK and healing received, and negates their CRIT Chance.

Electric Skin - buff (Skin/Defense)
Electric Skin Icon.png
Target has a chance to Shock Melee attackers when hit.

Energy Gain - effect (Energy)
Critical Energy Icon.png
The hero gains some extra energy, which is required to use their special attacks/abilities.

Frostbitten - debuff (Attack/Damage)
Frostbitten Icon.png
Target loses 20% HP when using a Special attack. (Skill stat of the attacker can increase the percentage.)

Frozen - debuff (Disable)
Frozen Icon.png
Target cannot perform any actions for 1 turn, with the exception of Icebloom's Let It Snow, which Freezes enemies for 2 turns instead. Frozen targets cannot Dodge.

Heal - effect (Health)
Heal Ally Icon.png
Recovers HP for the target ally.

Invulnerable - buff (Status Effect)
Invulnerable Icon.png
Target is immune to all debuffs.

Overclocked - buff (Dodge)
Overclocked Icon.png
Target has a boosted Dodge Chance for 1 turn.

Poisoned - debuff (Damage over Time)
Poisoned Icon.png
Target takes Poison damage each turn for 3 turns.

Repair - effect (Health)
IFF Targeting Icon.png
Recovers HP for the target (Construct) ally. Pure Constructs cannot be healed and heal potions don't work on them. They must be repaired. Repair works on Construct and Living Stone allies as well.

Revenge Attacks - effect (Attack)
Retaliation Icon.png
If the target (or an ally) is hit there is a chance for a Revenge attack, a basic attack. Buffs (like Pumped) or traits (like Slow) can grant Revenge attacks. Revenge attacks can trigger Epics but not another Revenge attack of the enemy to prevent endless loops.

Shocked - debuff (Damage/Damage over Time)
Shocked Icon.png
Target deals AoE Lightning damage to self and allies when attacked.

SKL+ - buff (Health/Damage)
Skill Up Icon.png
Target has boosted SKL for 3 turns.

Taunt, Provoke & Aversion ignored - effect (Crowd Control)
Turn a Blind Eye Icon.png
This ability ignores Taunt, Provoke, and Aversion. Arrows on the top of the enemies indicate valid targets.
Immunities & Damage Reduction: Under construction, see above 'Buffs & Debuffs'
Ascensions: Infinity.jpgLight Evo.pngNature Evo Monarch.pngWater Evo.png (3900) = Bauble token 1.png + Positive Charge Icon.pngArmored Icon.pngFlying Icon.png &
Fire Evo.pngIncendiary.jpgLight Evo Monarch.pngRuned.jpg (8120) = Bauble token 2.png + Questionable Contrails Icon.pngOverclocked Icon.pngShifty Icon.pngVolatile Components Icon.png
First Ascension Second Ascension
Infinity.jpg Infinity Evo 2x Fire Evo.png Fire Evo 40x
Light Evo.png Light Evo 33x Incendiary.jpg Incendiary Evo 8x
Nature Evo Monarch.png Nature Evo Monarch 35x Light Evo Monarch.png Light Evo Monarch 33x
Water Evo.png Water Evo 12x Runed.jpg Runed Evo 4x
Positive Charge Icon.png Positive Charge (Special Attack/4 Turns) Questionable Contrails Icon.png Questionable Contrails (Special Attack/6 Turns)
Armored Icon.png Armored (Trait/Passive) Overclocked Icon.png Overclocked (Trait/Passive)
Flying Icon.png Flying ii (Trait/Passive) Shifty Icon.png Shifty i (Trait/Passive)
Volatile Components Icon.png Volatile Components (Trait/Passive)
Synergies of Construct heroes (Family): Dwarven EMT Icon.pngStoked Fires Icon.pngTerrorstorm Icon.png
Bauble token 0.png Bauble can get following passive buffs when teamed up with other Heroes:

Construct Heroes get the following passive buffs:

Dwarven EMT Icon.png Dwarven EMT (Special Attack) by Dagrund token.png Dagrund Blacksmoke
Heals or Repairs target ally, boosts the ally's Max HP and grants the ally Haste.
IFF Targeting Icon.png IFF Targeting (Basic Attack) by Bauble token 0.png Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
Stoked Fires Icon.png Stoked Fires (Trait) by Crucible token 0.png Crucible
Other Fire and Construct allies have a chance to apply Superheated on basic attacks.
Terrorstorm Icon.png Terrorstorm (Special Attack) by Agnon token 0.png Agnon
Self and allied Constructs gain 1 Energy, then does a Ranged Lightning attack on all enemies with a chance to Fear. Deals boosted damage to Armored targets.
Synergies of Light heroes (Element): Avatar of Light Icon.pngBorn of the Stars Icon.pngLight Assault Icon.pngLight Heart Icon.pngRighteous Follower Icon.pngSpeed of Light Team Icon.pngWill of the Wisp Icon.pngVeil of Voltage Icon.png
Bauble token 0.png Bauble can get following passive buffs when teamed up with other Heroes:

Light Heroes get the following passive buffs:

Avatar of Light Icon.png Avatar of Light (Trait) by Leonidus token 0.png Leonidus
Light allies are immune to Dark elemental bonuses.
Born of the Stars Icon.png Born of the Stars (Trait) by Balur token 0.png Balur
All Light allies take reduced Chaos Damage.
Light Assault Icon.png Light Assault (Trait) by Black Diamond token 0.png Black Diamond
Light Allies gain Martial Artist, buffing +10% CRIT and +20% Dodge chance.
Light Heart Icon.png Light Heart (Trait) by Lumin the Radiant token 0.png Lumin the Radiant,Zen token 0.png Zen
Increase Health by [15/25]% for all Light allies depending on the rank (I/II) of this trait.
Righteous Follower Icon.png Righteous Follower (Trait) by Deadeye token 0.png Deadeye
Do a follow-up basic attack after any attack from a Light or Honorbound ally.
Speed of Light Team Icon.png Speed of Light Team (Trait) by
+15% ATK, +15% DEF and +10% Dodge Chance for self and Light allies.
Will of the Wisp Icon.png Will of the Wisp II (Trait) by Ekko token.png Ekko
Immune to Spirit, Lightning, and Light attacks. High resistance (75%) to Paralysis. [Light allies start Dungeons with +1 extra energy]. The text in [brackets] is of rank II of this trait (I/II).
Veil of Voltage Icon.png Veil of Voltage (Trait) by Jin Lei token 0.png Jin Lei
All Light and Honorbound Heroes gain 10% Damage Reduction and gain +1 Energy whenever they deal damage to a Shocked enemy.
Synergies of Healer heroes (Class):
Other Synergies of Heroes: Dark Skies Icon.pngUpdraft Icon.pngAerial Superiority Icon.pngSunlit Flight Icon.pngYou Can't Catch Me Icon.pngDwarven Forged Team Icon.pngElectric Conductor Icon.pngAdept Strikes Icon.pngCritical Energy Icon.pngCleansing Aura Icon.pngCloak of Fire Icon.pngEyes of the Beholder Icon.pngFire Nova Icon.pngFrost-tipped Blades Icon.pngImmunize Icon.pngMaster Assassin Icon.pngNot Alone Icon.pngSanctified Spell Absorption Icon.pngSanctified Swamp Icon.pngShell Power Icon.pngShielding Soul Icon.pngSpellseeker Weapons Icon.pngTeam Energy Vault Icon.pngTeam Precision Icon.pngVenomous Embrace.pngShard of Darkness Icon.pngTempered Soul Icon.pngThe Calm Before Icon.png
Bauble token 0.png Bauble can get following passive buffs when teamed up with other Heroes:

Flying Heroes get the following passive buffs:

Dark Skies Icon.png Dark Skies (Trait) by Agnon token 0.png Agnon
Agnon and flying allies deal 2x damage to non-flying enemies.
Updraft Icon.png Updraft (Trait) by Ferno token 0.png Ferno
Flying allies gain +1 Energy at the end of each round.
Aerial Superiority Icon.png Aerial Superiority (Trait) by Ferno token 0.png Ferno
All non-flying heroes have significantly reduced attack until Ferno's first turn, or the end of the first round. Ignores immunities to debuffs.
Sunlit Flight Icon.png Sunlit Flight (Trait) by Lorelei token 0.png Lorelei
Flying allies heal at the end of each round.
You Can't Catch Me Icon.png You Can't Catch Me! (Trait) by Lorelei token 0.png Lorelei
Flying allies can't have buffs removed or debuffs added by non-Flying enemies.
Bauble token 0.png Bauble can get following passive buffs when teamed up with other Heroes:

Armored Heroes get the following passive buffs:

Dwarven Forged Team Icon.png Dwarven Forged Team (Trait) by The Furnace token 0.png The Furnace
Armored allies gain +15% Damage Reduction from Ranged and Melee attacks.
Overclocked Icon.png Overclocked (Trait) by Bauble token 0.png Bauble
Armored allies have a chance to Dodge Ranged attacks for their first turn.
Electric Conductor Icon.png Electric Conductor (Trait) by Alexandros.png Alexandros
Self and Armored allies' attacks on Shocked targets have a chance to spread the Shock to another random enemy.
Bauble token 0.png Bauble can get following passive buffs when teamed up with other Heroes:

All Heroes get the following passive buffs:

Adept Strikes Icon.png Adept Strikes (Trait) by Serenity token 0.png Serenity
Allies and self gain Haste after using a single target Melee Physical attack once per round.
Critical Energy Icon.png Critical Energy (Trait) by Indigo token.png Indigo
Grants team +1 Energy on CRITs.
Cleansing Aura Icon.png Cleansing Aura (Trait) by Dagrund token.png Dagrund Blacksmoke,Kelpy Shells token 0.png Kelpy Shells
If the Hero can act at the end of the round, cleanses 1 Debuff on all allies.
Cloak of Fire Icon.png Cloak of Fire (Trait) by Ember Sanguine token 0.png Ember Sanguine
Allies gain immunity to burn and take 50% less damage from fire attacks.
Eyes of the Beholder Icon.png Eyes of the Beholder (Special Attack) by Iris token 0.png Iris
Buffs team +ATK, then does a Ranged Dark attack on enemies.
Fire Nova Icon.png Fire Nova (Special Attack) by Ignus.png Ignus the Mad
Ranged Fire attack on all enemies, with Rage adding an additional chance to Burn. Grants team Burning Touch (chance to Burn on Basic attacks).
Frost-tipped Blades Icon.png Frost-Tipped Blades (Trait) by Takumi token.png Samurai Takumi
Grants the team a chance to Chill on Melee Physical attacks.
IFF Targeting Icon.png IFF Targeting (Basic Attack) by Bauble token 0.png Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
Immunize Icon.png Immunize (Trait) by Mire token 0.png Mire,Zen token 0.png Zen
Each ally healed will gain Impervious (Cannot be Poisoned, Burned, Frozen, Chilled, Shocked, nor Diseased) for two turns.
Master Assassin Icon.png Master Assassin (Trait) by Black Diamond token 0.png Black Diamond
Self and allied single target abilities deal 100% more Damage on CRITs.
Not Alone Icon.png Not Alone (Trait) by Alrakis Skullkeeper token 0.png Alrakis Skullkeeper,Lumin the Radiant token 0.png Lumin the Radiant
This hero gains +10% Damage Reduction for each other living ally.
Sanctified Spell Absorption Icon.png Sanctified Spell Absorption (Trait) by Serenity token 0.png Serenity
Allies take significantly reduced damage from non-Physical (-60%) and Chaos attacks (-20%).
Sanctified Swamp Icon.png Sanctified Swamp (Trait) by Grettle token 0.png Grettle
All allies take 50% reduced Chaos Damage.
Shell Power Icon.png Shell Power (Trait) by Grondar token 0.png Grondar
Allied Heroes gain Shell protection (allies cannot be Burned, Frozen, Chilled, Paralyzed or Shocked).
Shielding Soul Icon.png Shielding Soul (Trait) by Dagrund token.png Dagrund Blacksmoke
When killed, remaining allies gain an Aegis Shield.
Spellseeker Weapons Icon.png Spellseeker Weapons (Trait) by Serenity token 0.png Serenity
Allies Melee attacks have a chance to purge a buff on basic attack and can’t be retaliated against by Melee attackers.
Team Energy Vault Icon.png Team Energy Vault (Trait) by Ekko token.png Ekko
Self and allies are immune to Exhaustion (=Energy Loss that is caused by use of abilities). Note: Passive traits like epic Malice "All Hope is Lost" can still drain energy.
Team Precision Icon.png Team Precision (Trait) by Pignius token 0.png Pignius Maximus
Boosted CRIT damage for all allies. CRIT Multiplier is increased by [50%], percentage increases slightly with SKL.
Venomous Embrace.png Venomous Embrace (Trait) by Cobressa token 0.png Cobressa
Heals allies when Venom is applied on the enemies by Cobressa. The heal amount increases with the rank (I/II) of this trait. Enemies immune to Venom prevent the heal effect.
Shard of Darkness Icon.png Shard of Darkness (Trait) by Craw token 0.png Craw,Mire token 0.png Mire
Allies start dungeons with [1/2/3] stacks of Foresight.
Tempered Soul Icon.png Tempered Soul (Trait) by Alrakis Skullkeeper token 0.png Alrakis Skullkeeper
All allies and self gain an additional [5%/10%/15%] Chaos Damage Reduction (max 50%), depending on the rank of this trait (I/II/III). Skill increases the percent value.
The Calm Before Icon.png The Calm Before (Special Attack) by Jin Lei token 0.png Jin Lei
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Counters: Demolitionist Icon.pngLight Hunter Icon.pngAngelic Icon.pngWill of the Wisp Icon.pngDwarven Resolve Icon.pngPerfect Swing Icon.pngMaster of Combat Icon.pngProvoking Poke Icon.pngToxic Spittle Icon.pngArcane Bolts Icon.pngArmor's Bane Icon.pngDemolishing Smash Icon.pngDoom Bolt Icon.pngElectrical Storm Icon.pngElectrified Whirlwind Icon.pngEvasive Shot Icon.pngFeet of Fury Icon.pngFrom the Shadows Icon.pngFrost Katana Icon.pngIaijutsu Strike Icon.pngJack Hammer Icon.pngOxidized Sap.pngPlummeting Doom Icon.pngPurging Smash Icon.pngSniper Shot Icon.pngSolar Shot Icon.pngTerrorstorm Icon.pngTooth And Nail Icon.pngWildfire Breath Icon.pngWounding Cleave Icon.png
Bauble token 0.png Bauble can be countered by making use of the following traits and special attacks:

Construct Heroes are vulnerable to:

Demolitionist Icon.png Demolitionist (Trait) by Fiddlestrom token.png Therand Fiddlestrom
Attacks ignore Armor and deal 2x damage to Construct enemies.
Light Heroes are vulnerable to:

Light Hunter Icon.png Light Hunter (Trait) by Overlord token 0.png Overlord Executum
1.5x damage against Light enemies.
Angelic Icon.png Angelic (Trait) by Emily token 0.png Archangel Emily
Cannot be Poisoned, Burned, Frozen, Chilled, Envenomed, Shocked, or Diseased and starts dungeons with an [Aegis Shield].
Will of the Wisp Icon.png Will of the Wisp (Trait) by Ekko token.png Ekko
Immune to Spirit, Lightning, and Light attacks. High resistance (75%) to Paralysis. [Light allies start Dungeons with +1 extra energy]. The text in [brackets] is of rank II of this trait (I/II).
Dodger Heroes are vulnerable to:

Dwarven Resolve Icon.png Dwarven Resolve (Trait) by
Dagrund token.png Dagrund Blacksmoke
Dhaegon Stonecrusher token icon.png Dhaegon Stonecrusher
Hagrim Felhorn token 0.png Hagrim Felhorn
High King Valkin token 0.png High King Valkin
Rogar token 0.png Rogar Stonecrusher
Fiddlestrom token.png Therand Fiddlestrom
Cannot Miss and enemies cannot Dodge this Hero's attacks. Boosted damage against targets with a high Dodge chance.
Perfect Swing Icon.png Perfect Swing (Trait) by
Cannot Miss and enemies cannot Dodge this Hero's attacks.
Master of Combat Icon.png Master of Combat (Trait) by
Hansuke Undying token 0.png Hansuke Undying
Takumi token.png Samurai Takumi
Armored Hero that cannot Miss or be Dodged.
Provoking Poke Icon.png Provoking Poke (Basic Attack) by Aria token 0.png Aria
Undodgeable Melee Physical attack that Provokes target enemy.
Toxic Spittle Icon.png Toxic Spittle (Special Attack) by
Ranged Poison attack with a chance to Poison.
Armored Heroes are vulnerable to:

Arcane Bolts Icon.png Arcane Bolts (Special Attack) by Kobal token.png Kobal the Pestilent
Armor-Piercing and Shield-Piercing Ranged Spirit attack on all enemies.
Armor's Bane Icon.png Armor's Bane (Trait) by
Mire token 0.png Mire
Fiddlestrom token.png Therand Fiddlestrom
Takes reduced damage from Armored enemies and deals 2x damage to Armored enemies.
Demolitionist Icon.png Demolitionist (Trait) by Fiddlestrom token.png Therand Fiddlestrom
Attacks ignore Armor and deal 2x damage to Construct enemies.
Demolishing Smash Icon.png Demolishing Smash (Special Attack) by Phemus token 0.png Phemus
Armor-Piercing and Shield-Piercing Melee Physical attack on target that Wounds target enemy. Starts Powered.
Doom Bolt Icon.png Doom Bolt (Special Attack) by Pontifex token 0.png Pontifex Mortis
Shield-Piercing Ranged Lightning attack that deals 1.5x damage against Armored tagets. If target dies, the corpse is removed.
Electrical Storm Icon.png Electrical Storm (Special Attack) by Ekko token.png Ekko
Ranged Lightning attack on 3 random enemies (becomes 4 enemies at level 40) that deals 1.5x damage against Armored enemies with a chance to Shock.
Electrified Whirlwind Icon.png Electrified Whirlwind (Special Attack) by Dhaegon Stonecrusher token icon.png Dhaegon Stonecrusher
Melee Lightning attack on all enemies with a chance to Shock, reduces the first enemy's energy by 1.
Evasive Shot Icon.png Evasive Shot (Special Attack) by Willow token 0.png Willow Swift
Armor-Piercing Ranged Physical attack that grants self Evasion.
Feet of Fury Icon.png Feet of Fury (Special Attack) by Sifu token.png Sifu Jianzhi
5 Armor-Piercing Melee Physical attacks on target enemy.
From the Shadows Icon.png From the Shadows (Special Attack) by Shadowblade token 0.png Shadowblade
Critical Armor-Piercing Melee Physical attack that purges 1 buff and grants self Evasion.
Frost Katana Icon.png Frost Katana (Special Attack) by Takumi token.png Samurai Takumi
Armor-Piercing Melee Water attack on target enemy with splash damage, chance to apply Frostbite on all enemies hit.
Iaijutsu Strike Icon.png Iaijutsu Strike (Special Attack) by Hansuke Undying token 0.png Hansuke Undying
Armor-Piercing Melee Physical attack with a chance to Wound, and purges Taunt on the target enemy (if any).
Jack Hammer Icon.png Jack Hammer (Special Attack) by Hagrim Felhorn token 0.png Hagrim Felhorn
4 Melee Physical attacks that inflict Choked CRIT (reduces CRIT chance to 0%). Deals 3x damage against Armored and Living Stone targets.
Oxidized Sap.png Oxidized Team (Trait) by Lily Blossom token 0.png Lily Blossom
Self and Nature allies deal 2x damage to Armored enemies.
Plummeting Doom Icon.png Plummeting Doom (Special Attack) by Agnon token 0.png Agnon
Armor-Piercing Melee Physical attack that Dazes the target and deals 5x damage to Tanks and enemies with high DEF.
Purging Smash Icon.png Purging Cleave (Special Attack) by Bovus token 0.png Bovus El Doro
Armor-Piercing Melee Physical attack that purges 3 Buffs on hit, and also purges 3 Buffs from all other enemies on a killing blow. Starts Powered.
Sniper Shot Icon.png Sniper Shot (Special Attack) by Willow token 0.png Willow Swift
Critical Armor-Piercing Ranged Physical attack that purges 1 Buff.
Solar Shot Icon.png Solar Shot (Special Attack) by Deadeye token 0.png Deadeye
Armor piercing Ranged Physical attack for [92.5% ATK] base damage that Blinds the target (lowering their attack and defense, 73%@lvl 80) and reduces the target's energy by 1. Starts Powered.
Terrorstorm Icon.png Terrorstorm (Special Attack) by Agnon token 0.png Agnon
Self and allied Constructs gain 1 Energy, then does a Ranged Lightning attack on all enemies with a chance to Fear. Deals boosted damage to Armored targets.
Tooth And Nail Icon.png Tooth And Nail (Special Attack) by High King Valkin token 0.png High King Valkin
3 Armor-Piercing Melee Physical attacks on target enemy, then gains Unbreakable Heart for 3 turns. Switches to 'To War!: Cavalry'.
Wildfire Breath Icon.png Wildfire Breath (Special Attack) by Ferno token 0.png Ferno
Armor-Piercing Ranged Fire attack with a chance to inflict Wildfire Burn. Purges all debuffs on Ferno.
Wounding Cleave Icon.png Wounding Cleave (Special Attack) by Drakk the Warlord token 0.png Drakk the Warlord
Armor-Piercing Melee Physical attack with a chance to Wound. Rage adds additional hits on random enemies.


ThaliaPortrait Small.PNG Looks like there is a new Hero in Town! It's called Bauble token 0.png Bauble. This Light Hero Construct, created by Therand in a wild experiment, glides over and bombs targets from above! This pivotal support Hero has increased value in Dungeon Raids with passive abilities like Overclocked Icon.png Overclocked, granting Armored allies a large chance to dodge range attacks for the first turn!


Notes and Tips

Bauble token 0.png Bauble and Dagrund token.png Dagrund Blacksmoke are the only Heroes that can repair Constructs.

Bauble gets his armor and tail with his first Ascension. Flying Icon.png Flying and Armored Icon.png Armored Bauble is very well-protected against Physical Melee attacks (-75% damage). Runes with damage reduction can lower the damage even more, up to 100% vs Physical Melee damage.

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