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Banished Icon.png

Banished - All buffs are purged from target, then the target is banished from the battlefield for 2 turns. The banished character counts as being defeated when no other allies are active.

Type: effect - Category: Disabled, Crowd Control, Death

See also: | Bun Status Icon.png Bun Status | Banished Icon.png Banished


Into the Pit / Banished

If the target is immune to Banished Icon.png Banished it will be sent into the pit but return immediately with 50% health loss and all buffs removed.

The buff removal works against Flying enemies although Emperor Zulkodd does not fly.

Heroes

The following heroes have or can inflict/apply Banished:

Into the Pit Icon.png Into the Pit (Special Attack): Buffs team +ATK and Banishes target enemy, purging all Buffs and rendering them inactive for 2 turns, then returning them to the dungeon at 50% of their current HP (Epic Bosses cannot be Banished). Banished enemies count as being defeated when no other enemies are active. Starts Powered.


Immunity

Constructs heroes are immune to the Banished debuff. Boss enemies in Boss Invasion events and Age of Chaos Mode Icon.png Age of Chaos dungeons are completely immune to Banished Icon.png Banished and don't suffer the health loss. No animation is played either.

Protections buffs like Shrouded Icon.png Shrouded and Dragon Scales Icon.png Dragon Scales which grant immunity to debuffs for a few turns, also prevent the Banished effect.

The following heroes are immune to Banished:

Living Stone Icon.png Living Stone (Trait): Immune to all debuffs but can be healed normally.
Construct Icon.png Construct (Trait): Cannot be healed but is invulnerable to all Debuffs.
Construct Icon.png Construct (Trait): Cannot be healed but is invulnerable to all Debuffs.
Construct Icon.png Construct (Trait): Cannot be healed but is invulnerable to all Debuffs.
Ice Block Icon.png Dryad Ice (Trait): Starts dungeons in Ice Block, reducing damage taken (90% Damage Reduction) and Debuff immune until their first turn. Can't be stolen, copied, or purged.
You Can't Catch Me Icon.png You Can't Catch Me! (Trait): Flying allies can't have buffs removed or debuffs added by non-Flying enemies.
Ambush Tactics Icon.png Ambush Tactics (Special Attack): Ranged Physical attack on target enemy and all Ranged allies attack the same target, then gain Stealth and become Invulnerable for 1 turn. Starts Powered.
Ice Block Icon.png Ice Block (Trait): Starts dungeons in Ice Block, reducing damage taken (90% Damage Reduction) and Debuff immune until his first turn. Can't be stolen, copied, or purged.
Living Stone Icon.png Living Stone (Trait): Immune to all debuffs but can be healed normally.
Construct Icon.png Construct (Trait): Cannot be healed but is invulnerable to all Debuffs.
The Last Word Icon.png The Last Word (Trait): Slow allies and self take 30% reduced damage from Fast enemies. Slow allies revenge attacks twice. Slow allies can't have buffs removed or debuffs added by fast enemies.
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