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Balur
Dragon Caster 
Legendary Hero

Balur.png

Element: Light.png Light
30% vs Dark.png Dark units


Excess Tokens:
1 Token → 300 Aether

Unlocked
Balur token 0.png
Background
Born from the sun itself, the majestic creature can incinerate its enemies with a burning sunfire.
Abilities & Traits
Sunfire Blast Icon.pngEradicating Firebreath Icon.png & Fireborn Icon.pngFlying Icon.pngMystical Icon.pngSolar Scales Icon.png
Attack Speed Normal
Attack Range Ranged
Damage Light
Epic No
Buddy Synergy None
Combat Style Swing Red Icon.png Gauge 6.png Embarrassing Jab Icon.png
ThaliaPortrait Small.PNG
'
Damage Intensify Burn Icon.png N/A
Toughness Hearty Taunt Icon.png N/A
Team Support IFF Targeting Icon.png N/A
Crowd Control Crowd Control Icon.png N/A
Synergy Lead By Example Icon.png N/A
See Hero Rating for more details about this.

Statistics Total Bonus1 Traits2 Epic Base
Attack (ATK) +160% +130% - - 1000
Defense (DEF) +160% +130% - - 1000
Skill (SKL) +160% +130% - - 1000
Max Health (HP) +160% +130% - - 1000
Crit Chance (CRIT) 37% +32% - - 5%
Crit Multiplier 200% - - - 200%
Dodge Chance 0% - - - 0%
Damage Penetration 0% - - - 0%
Damage Reduction 0% - - - 0%
Chaos Damage Reduction 16% - +16% - 0%

1Bonus (ATK, DEF, SKL, HP) includes Hero Stars (★★★★★★) and Hero Rarity.
2Stats affecting Traits: Born of the Stars Icon.png Born of the Stars

Resistances
Fire.png Fire
Burned Icon.png Burned
Immune
Immune
Nature.png Nature
Poisoned Icon.png Poisoned
Wounded Icon.png Wounded
0%
0%
0%
Water.png Water
Frozen Icon.png Frozen
Chilled Icon.png Chilled
Cryosleep Icon.png Cryosleep
Frostbitten Icon.png Frostbitten
0%
0%
0%
0%
0%
Light.png Light 33%
Electrical Storm Icon.png Lightning
Shocked Icon.png Shocked
Paralysis Icon.png Paralysis
33%
33%
33%
Dark.png Dark
Diseased Icon.png Diseased
Banished Icon.png Banished
0%
0%
0%
Wand Icon.png Spirit
Feared Icon.png Feared
Stoned.png Stoned
Possession Icon.png Possessed
Marked for Death Icon.png Marked
6%
6%
6%
6%
6%

Abilities (Active) Traits (Passive)
Sunfire Blast Icon.png Sunfire Blast Fireborn Icon.png Fireborn
Eradicating Firebreath Icon.png Eradicating Firebreath Flying Icon.png Flying II
Solar Flare Icon.png Solar Flare Mystical Icon.png Mystical III
Rays of Light Icon.png Rays of Light Solar Scales Icon.png Solar Scales
Born of the Stars Icon.png Born of the Stars
Celestial Aurora Icon.png Celestial Aurora
Suns Presence Icon.png Sun's Presence

First Ascension
Balur token 1.png
Second Ascension
Balur token 2.png
Abilities & Traits

Solar Flare Icon.png & Born of the Stars Icon.pngFlying Icon.pngMystical Icon.png

Abilities & Traits

Rays of Light Icon.png & Celestial Aurora Icon.pngMystical Icon.pngSuns Presence Icon.png

Required Hero Stars and Evos

Evo Cost Index: 4900

Evo Cost Index: 11200

Balur has yet to discover their Epic.

I wonder what it will be...

Check Epic Heroes for more information.

Balur token 0.png Balur tokens: Hourglass.png Events Portal Summon Gem.png Heroic Summon

There are no Dungeons in which Balur tokens are available.

Rune Slots: Rune slot Light.pngRune slot Light.pngRune slot Fire.pngRune slot Nature.pngRune slot Water.png (standard)
Balur has the standard rune slots for a Light.png Light hero.
Light.png Light Light.png Light Fire.png Fire Nature.png Nature Water.png Water
Rune slot Light.png Rune slot Light.png Rune slot Fire.png Rune slot Nature.png Rune slot Water.png
Abilities & Traits: Sunfire Blast Icon.pngEradicating Firebreath Icon.pngSolar Flare Icon.pngRays of Light Icon.png & Fireborn Icon.pngFlying Icon.pngMystical Icon.pngSolar Scales Icon.pngBorn of the Stars Icon.pngCelestial Aurora Icon.pngSuns Presence Icon.png

Sunfire Blast
Sunfire Blast Icon.png
Basic Attack (None)

2 Ranged Light Attacks on target enemy for [??% ATK] base damage with 100% base chance to Sunfire Burn.
Effects | Sunfire Burn Icon.png Sunfire Burn


Eradicating Firebreath
Eradicating Firebreath Icon.png
Special Attack (4 turns)

Ranged Light Attack on target enemy for [??% ATK] base damage and chance to Sunfire Burn. The attack cannot be mitigated (but dodged and miss).
Effects | Sunfire Burn Icon.png Sunfire Burn


Solar Flare
Solar Flare Icon.png
Special Attack (4 turns, AoE), requires Balur token 1.png 1st Ascension

Shield-Piercing Ranged Light Attack on all enemies for [??% ATK] base damage with 100% chance to Blind. Consumes all stacks of Solar Scales, and deals additional damage based on the number of stacks consumed. Starts Powered.
Effects | Arcane Bolts Icon.png Shield-piercing | Quick Starter Icon.png Starts Powered | Blinded Icon.png Blinded


Rays of Light
Rays of Light Icon.png
Special Attack (6 turns, AoE), requires Balur token 2.png 2nd Ascension

A tether of light reaches outward from this Hero to all enemies. Transfers damage dealt to this Hero to enemies instead. The debuffs on this Hero and buffs on enemies are swapped.
Effects | Spirit Link Icon.png Spirit Linked | Spirit Link Icon.png Spirit Linked | Buff Steal Icon.png Buff Steal | Derision Icon.png Debuff Transfer | Perfect Swing Icon.png Undodgeable


Fireborn
Fireborn Icon.png
Trait (Passive)

Burn Immune, heals instead of taking damage from Fire attacks, and deals boosted damage to Burning targets.
Effects | Burn Immune Icon.png Burn Immune | Fire Immune Icon.png Fire Immune | Boosted Icon.png Boosted Damage


Flying (I/II)
Flying Icon.png
Trait (Passive), upgrades with Ascensions

I: Takes 25% less damage from Melee attacks.
Balur token 1.png 1st Ascension:
II: Takes 50% less damage from Melee attacks.


Effects | Damage Reflection Icon.png Damage Reduction


Mystical (I/II/III)
Mystical Icon.png
Trait (Passive), upgrades with Ascensions

I: 1.25x damage against Tanks and Slow targets.
Balur token 1.png 1st Ascension:
II: 1.5x damage against Tanks and Slow targets.
Balur token 2.png 2nd Ascension:
III: 1.75x damage against Tanks and Slow targets.


Effects | Boosted Icon.png Boosted Damage


Solar Scales
Solar Scales Icon.png
Trait (Passive)

Gains 1 stack of Solar Scales at the start of this Hero's turn and when any ally makes a Light attack. The buff stacks max 5 times, can't be stolen or copied. Dragon allies can't be Frozen and gain +5% Defense per stack of Solar Scales.
Effects | Solar Scales Icon.png Solar Scales


Born of the Stars
Born of the Stars Icon.png
Trait (Passive), requires Balur token 1.png 1st Ascension

All Light allies take reduced Chaos Damage.
Effects | Chaos Reduction Icon.png Chaos Damage Reduction


Celestial Aurora
Celestial Aurora Icon.png
Trait (Passive), requires Balur token 2.png 2nd Ascension

When this hero is killed, all allies' abilities become powered and all enemies lose 2 energy.
Effects | Blank Ability.png engery gain | Exhaustion Icon.png Energy Loss


Sun's Presence
Suns Presence Icon.png
Trait (Passive), requires Balur token 2.png 2nd Ascension

Purges all buffs from Dark enemies and applies Magnified Light to all enemies when entering a dungeon room.
Effects | Purge Icon.png Purge | Magnified Light Icon.png Magnified Light

Buffs & Debuffs: Blinded Icon.pngBoosted Icon.pngBuff Steal Icon.pngBurn Immune Icon.pngChaos Reduction Icon.pngDamage Reflection Icon.pngDerision Icon.pngExhaustion Icon.pngBlank Ability.pngFire Immune Icon.pngMagnified Light Icon.pngQuick Starter Icon.pngPurge Icon.pngArcane Bolts Icon.pngSolar Scales Icon.pngSpirit Link Icon.pngSpirit Link Icon.pngSunfire Burn Icon.pngPerfect Swing Icon.png

Blinded - debuff (Attack/Defense)
Blinded Icon.png
Target is blinded until the effect expires. During this effect, its ATK and DEF is lowered.

Boosted Damage - effect (Damage)
Boosted Icon.png
This hero deals boosted damage against certain targets or under certain circumstances. See the description of the respective Trait or Ability for details. If you see this icon during events, it means that the hero gets a special event buff.

Buff Steal - effect (Status Effect)
Buff Steal Icon.png
This effect instantly steals 1+ buffs from the target.

Burn Immune - immunity (Status Effect)
Burn Immune Icon.png
Can't be burned and/or takes no damage from Burn debuffs. Damage Over Time caused by Burn debuffs doesn't occure but can take damage from Fire attacks. See also Fire Immune.

Chaos Damage Reduction - effect (Damage)
Chaos Reduction Icon.png
Reduces a certain percentage of Chaos Damage taken.

Damage Reduction - effect (Damage/Damage Reduction)
Damage Reflection Icon.png
The damage suffered is mitigated by certain percent. Damage Reduction is capped at 90% and applied multiplicative.

Debuff Transfer - effect (Status Effect)
Derision Icon.png
One or more debuffs are transferd from this hero to the target enemy (See Ability's description for details).

Energy Loss - effect (Energy/Disable)
Exhaustion Icon.png
The attacked target loses some of the Energy that is required to use their Abilities.
Blank Ability.png engery gain

Fire Immune - immunity (Damage)
Fire Immune Icon.png
Doesn't take any damage from Fire attacks and Burn debuffs. But is not immune to Burned and those additional, negative side effects of Burned debuffs (DEF lowered, etc). See also Burn Immune.

Magnified Light - debuff (Mark/Damage)
Magnified Light Icon.png
Target takes 2x damage from Light characters. This debuff can be resisted by high Spirit Resistance.

Starts Powered - effect (Energy)
Quick Starter Icon.png
This Ability has full energy and can be used at the beginning of the battle.

Purge - effect (Status Effect)
Purge Icon.png
This effect instantly removes 1+ buffs from the target.

Shield-piercing - effect (Shield)
Arcane Bolts Icon.png
A shield-piercing attack ignores any magical shield like Aegis Shield, Ethereal, Unbridled Rage, as well as Damage Reflection Shields, Unbreakable Heart and Shrouded. In result an Aegis Shield doesn't collapse, Damage Reflection doesn't hurt the attacker, full damage is dealt to the target, and the target can die.

Solar Scales - buff (Defense/Damage/Stack)
Solar Scales Icon.png
Dragon allies can't be Frozen and gain +5% Defense per stack of Solar Scales. It stacks up to 5 times, and cannot be copied or stolen. It's consumed by certain special attacks to boost damage.

Spirit Linked - buff (Status Effect/Damage/Dodge/Special)
Spirit Link Icon.png
A link is established between the attacker and the target. On the attacker's side this Buff reflects all damage and debuffs back at the target as long the Spirit Link is active. On target's side this is a Debuff that steals all buffs and healing from the target. Lasts for 3 turns.

Spirit Linked - debuff (Disable/Damage/Status Effect/Dodge)
Spirit Link Icon.png
A link is established between the attacker and the target. On the target's side this Debuff redirects all damage and debuffs from the attacker to the target as long the Spirit Link is active. On the attacker's side this is a Buff that transfers all buffs and healing from the target to the attacker. Lasts for 3 turns.

Sunfire Burn - debuff (Damage over Time/Defense)
Sunfire Burn Icon.png
Permanently reduces target's Defense by 10% and deals damage each turn.

Undodgeable - effect (Dodge/Attack)
Perfect Swing Icon.png
All or specific attacks of this hero cannot be dodged. The attack always hits the target.
Immunities & Damage Reduction: Under construction, see above 'Buffs & Debuffs'
Ascensions: Earth Sisters.jpgJewelled.jpgLight Evo.pngNature Evo Monarch.png (4900) = Balur token 1.png + Solar Flare Icon.pngBorn of the Stars Icon.pngFlying Icon.pngMystical Icon.png &
Light Evo Monarch.pngNature Evo.pngShadow.jpgValkyrie.jpg (11200) = Balur token 2.png + Rays of Light Icon.pngCelestial Aurora Icon.pngMystical Icon.pngSuns Presence Icon.png
First Ascension Second Ascension
Earth Sisters.jpg Earth Sisters Evo 5x Light Evo Monarch.png Light Evo Monarch 60x
Jewelled.jpg Jewelled Evo 2x Nature Evo.png Nature Evo 40x
Light Evo.png Light Evo 30x Shadow.jpg Shadow Evo 5x
Nature Evo Monarch.png Nature Evo Monarch 20x Valkyrie.jpg Valkyrie Evo 8x
Solar Flare Icon.png Solar Flare (Special Attack/4 Turns) Rays of Light Icon.png Rays of Light (Special Attack/6 Turns)
Born of the Stars Icon.png Born of the Stars (Trait/Passive) Celestial Aurora Icon.png Celestial Aurora (Trait/Passive)
Flying Icon.png Flying ii (Trait/Passive) Mystical Icon.png Mystical iii (Trait/Passive)
Mystical Icon.png Mystical ii (Trait/Passive) Suns Presence Icon.png Sun's Presence (Trait/Passive)
Synergies of Dragon heroes (Family): Draconic Empowerment Icon.pngDragon Scales Icon.png
Balur token 0.png Balur can get following passive buffs when teamed up with other Heroes:

Dragon Heroes get the following passive buffs:

Draconic Empowerment Icon.png Draconic Empowerment (Trait) by Niveous token 0.png Niveous
Immune to Lightning and Fire. Whenever another Dragon or Summon attacks an enemy, this hero has a chance to make a follow-up Basic Attack on that enemy.
Dragon Scales Icon.png Dragon Scales (Trait) by Niveous token 0.png Niveous
All Dragon allies are immune to Debuffs for the first round, and take reduced damage from Chaos, Basic, and Epic attacks.
Solar Scales Icon.png Solar Scales (Trait) by Balur token 0.png Balur
Gains 1 stack of Solar Scales at the start of this Hero's turn and when any ally makes a Light attack. The buff stacks max 5 times, can't be stolen or copied. Dragon allies can't be Frozen and gain +5% Defense per stack of Solar Scales.
Synergies of Light heroes (Element): Avatar of Light Icon.pngLight Assault Icon.pngLight Heart Icon.pngRighteous Follower Icon.pngSpeed of Light Team Icon.pngWill of the Wisp Icon.pngVeil of Voltage Icon.png
Balur token 0.png Balur can get following passive buffs when teamed up with other Heroes:

Light Heroes get the following passive buffs:

Avatar of Light Icon.png Avatar of Light (Trait) by Leonidus token 0.png Leonidus
Light allies are immune to Dark elemental bonuses.
Born of the Stars Icon.png Born of the Stars (Trait) by Balur token 0.png Balur
All Light allies take reduced Chaos Damage.
Light Assault Icon.png Light Assault (Trait) by Black Diamond token 0.png Black Diamond
Light Allies gain Martial Artist, buffing +10% CRIT and +20% Dodge chance.
Light Heart Icon.png Light Heart (Trait) by Lumin the Radiant token 0.png Lumin the Radiant,Zen token 0.png Zen
Increase Health by [15/25]% for all Light allies depending on the rank (I/II) of this trait.
Righteous Follower Icon.png Righteous Follower (Trait) by Deadeye token 0.png Deadeye
Do a follow-up basic attack after any attack from a Light or Honorbound ally.
Speed of Light Team Icon.png Speed of Light Team (Trait) by
+15% ATK, +15% DEF and +10% Dodge Chance for self and Light allies.
Will of the Wisp Icon.png Will of the Wisp II (Trait) by Ekko token.png Ekko
Immune to Spirit, Lightning, and Light attacks. High resistance (75%) to Paralysis. [Light allies start Dungeons with +1 extra energy]. The text in [brackets] is of rank II of this trait (I/II).
Veil of Voltage Icon.png Veil of Voltage (Trait) by Jin Lei token 0.png Jin Lei
All Light and Honorbound Heroes gain 10% Damage Reduction and gain +1 Energy whenever they deal damage to a Shocked enemy.
Synergies of Caster heroes (Class): IFF Targeting Icon.pngArcane Winds Icon.pngIntellect Icon.png
Balur token 0.png Balur can get following passive buffs when teamed up with other Heroes:

Caster Heroes get the following passive buffs:

IFF Targeting Icon.png IFF Targeting (Basic Attack) by Bauble token 0.png Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
Arcane Winds Icon.png Arcane Winds (Trait) by Selwyn token 0.png Selwyn the Enduring
When on a team with Pontifex Mortis, Selwyn and allied Casters gain +1 Energy at the end of each round.
Intellect Icon.png Intellect (Trait) by Iris token 0.png Iris
Gains 1 stack of Intellect for each Buff applied on Iris, each stack granting +5% SKL. When at 5 stacks, Intellect is removed and allied Monsters and Casters gain Hive Mind (+25% Damage Penetration, +25% Damage Reduction, and +25% SKL).
Other Synergies of Heroes: Dark Skies Icon.pngUpdraft Icon.pngAerial Superiority Icon.pngSunlit Flight Icon.pngYou Can't Catch Me Icon.pngAdept Strikes Icon.pngCritical Energy Icon.pngCleansing Aura Icon.pngCloak of Fire Icon.pngEyes of the Beholder Icon.pngFiery Renewal Icon.pngFire Nova Icon.pngFrost-tipped Blades Icon.pngIcy Embrace Icon.pngIFF Targeting Icon.pngImmunize Icon.pngMaster Assassin Icon.pngMend Icon.pngNot Alone Icon.pngSanctified Spell Absorption Icon.pngSanctified Swamp Icon.pngShell Power Icon.pngShielding Soul Icon.pngSpellseeker Weapons Icon.pngSpread the Wealth Icon.pngTeam Energy Vault Icon.pngTeam Precision Icon.pngVenomous Embrace.pngShard of Darkness Icon.pngTempered Soul Icon.pngThe Calm Before Icon.png
Balur token 0.png Balur can get following passive buffs when teamed up with other Heroes:

Flying Heroes get the following passive buffs:

Dark Skies Icon.png Dark Skies (Trait) by Agnon token 0.png Agnon
Agnon and flying allies deal 2x damage to non-flying enemies.
Updraft Icon.png Updraft (Trait) by Ferno token 0.png Ferno
Flying allies gain +1 Energy at the end of each round.
Aerial Superiority Icon.png Aerial Superiority (Trait) by Ferno token 0.png Ferno
All non-flying heroes have significantly reduced attack until Ferno's first turn, or the end of the first round. Ignores immunities to debuffs.
Sunlit Flight Icon.png Sunlit Flight (Trait) by Lorelei token 0.png Lorelei
Flying allies heal at the end of each round.
You Can't Catch Me Icon.png You Can't Catch Me! (Trait) by Lorelei token 0.png Lorelei
Flying allies can't have buffs removed or debuffs added by non-Flying enemies.
Balur token 0.png Balur can get following passive buffs when teamed up with other Heroes:

All Heroes get the following passive buffs:

Adept Strikes Icon.png Adept Strikes (Trait) by Serenity token 0.png Serenity
Allies and self gain Haste after using a single target Melee Physical attack once per round.
Critical Energy Icon.png Critical Energy (Trait) by Indigo token.png Indigo
Grants team +1 Energy on CRITs.
Cleansing Aura Icon.png Cleansing Aura (Trait) by Dagrund token.png Dagrund Blacksmoke,Kelpy Shells token 0.png Kelpy Shells
If the Hero can act at the end of the round, cleanses 1 Debuff on all allies.
Cloak of Fire Icon.png Cloak of Fire (Trait) by Ember Sanguine token 0.png Ember Sanguine
Allies gain immunity to burn and take 50% less damage from fire attacks.
Eyes of the Beholder Icon.png Eyes of the Beholder (Special Attack) by Iris token 0.png Iris
Buffs team +ATK, then does a Ranged Dark attack on enemies.
Fiery Renewal Icon.png Fiery Renewal (Trait) by Ember Sanguine token 0.png Ember Sanguine
Whenever a Burn debuff is applied to an enemy, all allies gain +5% max health.
Fire Nova Icon.png Fire Nova (Special Attack) by Ignus.png Ignus the Mad
Ranged Fire attack on all enemies, with Rage adding an additional chance to Burn. Grants team Burning Touch (chance to Burn on Basic attacks).
Frost-tipped Blades Icon.png Frost-Tipped Blades (Trait) by Takumi token.png Samurai Takumi
Grants the team a chance to Chill on Melee Physical attacks.
Icy Embrace Icon.png Icy Embrace (Trait) by Icebloom token 0.png Icebloom
All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.
IFF Targeting Icon.png IFF Targeting (Basic Attack) by Bauble token 0.png Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
Immunize Icon.png Immunize (Trait) by Mire token 0.png Mire,Zen token 0.png Zen
Each ally healed will gain Impervious (Cannot be Poisoned, Burned, Frozen, Chilled, Shocked, nor Diseased) for two turns.
Master Assassin Icon.png Master Assassin (Trait) by Black Diamond token 0.png Black Diamond
Self and allied single target abilities deal 100% more Damage on CRITs.
Mend Icon.png Mend (Trait) by NubNub token 0.png Chief NubNub
Heal Team for [50% ATK] on CRIT. Triggers when landing a critical hit from a basic attack.
Not Alone Icon.png Not Alone (Trait) by Alrakis Skullkeeper token 0.png Alrakis Skullkeeper,Lumin the Radiant token 0.png Lumin the Radiant
This hero gains +10% Damage Reduction for each other living ally.
Sanctified Spell Absorption Icon.png Sanctified Spell Absorption (Trait) by Serenity token 0.png Serenity
Allies take significantly reduced damage from non-Physical (-60%) and Chaos attacks (-20%).
Sanctified Swamp Icon.png Sanctified Swamp (Trait) by Grettle token 0.png Grettle
All allies take 50% reduced Chaos Damage.
Shell Power Icon.png Shell Power (Trait) by Grondar token 0.png Grondar
Allied Heroes gain Shell protection (allies cannot be Burned, Frozen, Chilled, Paralyzed or Shocked).
Shielding Soul Icon.png Shielding Soul (Trait) by Dagrund token.png Dagrund Blacksmoke
When killed, remaining allies gain an Aegis Shield.
Spellseeker Weapons Icon.png Spellseeker Weapons (Trait) by Serenity token 0.png Serenity
Allies Melee attacks have a chance to purge a buff on basic attack and can’t be retaliated against by Melee attackers.
Spread the Wealth Icon.png Spread the Wealth (Trait) by Augustus the paladin token 0.png Augustus
When at full HP, this Hero heals the team for a % of his HP every turn.
Team Energy Vault Icon.png Team Energy Vault (Trait) by Ekko token.png Ekko
Self and allies are immune to Exhaustion (=Energy Loss that is caused by use of abilities). Note: Passive traits like epic Malice "All Hope is Lost" can still drain energy.
Team Precision Icon.png Team Precision (Trait) by Pignius token 0.png Pignius Maximus
Boosted CRIT damage for all allies. CRIT Multiplier is increased by [50%], percentage increases slightly with SKL.
Venomous Embrace.png Venomous Embrace (Trait) by Cobressa token 0.png Cobressa
Heals allies when Venom is applied on the enemies by Cobressa. The heal amount increases with the rank (I/II) of this trait. Enemies immune to Venom prevent the heal effect.
Shard of Darkness Icon.png Shard of Darkness (Trait) by Craw token 0.png Craw,Mire token 0.png Mire
Allies start dungeons with [1/2/3] stacks of Foresight.
Tempered Soul Icon.png Tempered Soul (Trait) by Alrakis Skullkeeper token 0.png Alrakis Skullkeeper
All allies and self gain an additional [5%/10%/15%] Chaos Damage Reduction (max 50%), depending on the rank of this trait (I/II/III). Skill increases the percent value.
The Calm Before Icon.png The Calm Before (Special Attack) by Jin Lei token 0.png Jin Lei
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Counters: Caster Hunter Icon.pngCrush the Nerds Icon.pngLight Hunter Icon.pngAngelic Icon.pngWill of the Wisp Icon.pngElven Grace Icon.pngGet Over Here Icon.pngFlesh Shredder Icon.pngIncite Doom Icon.png
Balur token 0.png Balur can be countered by making use of the following traits and special attacks:

Caster Heroes are vulnerable to:

Caster Hunter Icon.png Caster Hunter (Trait) by Zurk token 0.png Zurk
2x damage against Casters.
Crush the Nerds Icon.png Crush the Nerds (Special Attack) by Zurk token 0.png Zurk
Melee Physical attack that deals 2x damage against Casters.
Light Heroes are vulnerable to:

Light Hunter Icon.png Light Hunter (Trait) by Overlord token 0.png Overlord Executum
1.5x damage against Light enemies.
Angelic Icon.png Angelic (Trait) by Emily token 0.png Archangel Emily
Cannot be Poisoned, Burned, Frozen, Chilled, Envenomed, Shocked, or Diseased and starts dungeons with an [Aegis Shield].
Will of the Wisp Icon.png Will of the Wisp (Trait) by Ekko token.png Ekko
Immune to Spirit, Lightning, and Light attacks. High resistance (75%) to Paralysis. [Light allies start Dungeons with +1 extra energy]. The text in [brackets] is of rank II of this trait (I/II).
Flying Heroes are vulnerable to:

Elven Grace Icon.png Elven Grace (Trait) by
Indigo token.png Indigo
Nimriel token 0.png Lady Nimriel
Reyla token 0.png Reyla the Lightbringer
Daeris token 0.png Shadow Queen Daeris
Willow token 0.png Willow Swift
Takes significantly reduced damage from CRITs and deals 2x damage to Flying enemies.
Get Over Here Icon.png Get Over Here (Special Attack) by Nimriel token 0.png Lady Nimriel
Ranged Physical attack that deals 2x damage to Flying enemies and Dazes the target.
Non-Armored Heroes are vulnerable to:

Flesh Shredder Icon.png Flesh Shredder (Trait) by
Jabber token 0.png Jabber Clenchjaw
Jibber token 0.png Jibber Clenchjaw
Mangle jaw token.png Mangle Jaw
2x damage against non-Armored targets.
Incite Doom Icon.png Incite Doom (Special Attack) by Emperor Zulkodd token 0.png Emperor Zulkodd
3 Melee Physical attacks on target enemy that deals 3x damage to non-Armored targets. If target dies, all other enemies' HP is set to 75% of their current HP.

How to Use this Hero

Skill Breakdown

Synergy With Other Heroes

Uses in PVP

Notes and Tips

Balur token 0.png Balur joined Dungeon Boss during the Winterfest 2020 event in a Hero Calendar. He is the 109th Hero in the game.

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