Balog loves to crush his enemies and see them driven before him with his mighty shout! -- The open steppe, fleet horses, and falcons at your wrist are good, but Balog knows that Tokens and Evos are the best things!
Energy Loss (effect): The attacked target loses some of the Energy that is required to use its special Ability. Extra attacks (effect): The target or allies have the chance to do an extra basic attack. This can be a result of a buff (like Haste), or granted by a trait (like Valkin's Lead By Example). There are also a few rare runes that have a passive/4th stat (20% chance for an extra attack). An extra basic attack can trigger an Epic effect (with a few exceptions like Hog Wild). Note: There is no icon for this effect. It's used on this wiki page only. Max Health Boost (effect): Target's max base health is boosted by a percentage. Additional application of the effect increases max health further but is capped at 200%. This effect is a side effect of some forms of Taunt, Heals and Passives (traits). Starts Powered (effect): This Ability has full energy and can be used at the beginning of the battle. Provoked (debuff): An enemy has provoked the target. If attacking, provoked character must target the provoker next turn. The provoked target and the provoker are indicated by a rotating round sign. Provoked takes priority over Taunt. Rage (buff): Rage modifies abilities of Barbarians (boosted damage, damage reduction and extra attacks). It stacks up to 5 times, and reset on each dungeon room. Silenced (debuff): Target can't use special abilities for three turns and is forced to use basic attacks. Subsequent application of the effect refreshes its duration. Taunt (buff): Enemies are forced to use single targeting abilities on the taunting target for three turns. Subsequent applications of the effect refreshes its duration. Several kinds of Taunt add another buff, for instance Reflecting Taunt adds Damage Reflection, Burning Taunt adds Burning Skin.
All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Balog the Loud can be countered by making use of the following traits and special attacks:
Melee Spirit attack for [150% ATK] base damage, will purge [1/2/3] buffs and add [1/2/3] elemental buffs. The number of purged and added buffs depends on the rank (I/II/III) of this special attack. The elemental buffs are I=Hunter, II=Resistance, III=Touch. The elemental buffs will be the same type as the target. Example: If a Dark enemy is attacked the buffs will be: Dark Rancor I, Disease Resistance, and Disease Touch.
Balog the Loud was an event hero. During an event that featured him his tokens could be collected to unlock him and to increase his star level. Usually there is also a Portal Event during the Special Event so that there is an increased chance to summon him.