Aegis Shield (buff): The next attack dealt this target is reduced to zero. The shield does not expire, but instead stays until a source of damage hits it. A Debuff from the attack will still take effect. Therefore Damage over Time debuffs remove the shield. Boosted Damage (effect): The target suffers boosted damage from the attack. A fly-out text of a multiplier or percentage paired with the icon of the trait or debuff that caused the extra damage is shown (Damage 1.75x [Mythical Icon], +140% [Feared Icon], etc.). Cleanse (effect): This instant effect removes one or more Debuffs from an ally. An animation indicates the effect. A few initial and automatic Debuffs cannot be cleansed (like Ferno's Aerial Superiority, and debuffs in Boss Mode dungeons). See Purge for how to remove Buffs. DEF+ (buff): Affected target has a boost to DEF stat, reducing the amount of damage they take for the next 3 turns. Additional application of the effect refreshes its duration. The amount DEF boosted is based on the level of the skill. Extra energy (effect): The hero starts the dungeon with extra energy, which is required to use their special attacks/abilities. Heal (effect): Some health (HP) of the target is restored, up to max health. Disease and other debuffs can lower the healing rate or prevent heal at all. The Skill (SKL) stat of the healer increases the heal effect. Constructs (except the Living ones) cannot be healed. They must be repaired. There is a chance to score CRIT Heals that heal 2x the amount of a normal heal. An animation of floating green "+" signs indicate the heal effect. Regeneration is a similar effect but recovers a little health over time. Purge (effect): This instant effect removes one or more Buffs from an enemy. A 'poof/vanish' animation indicates the effect. See Cleanse for how to remove Debuffs. Revenge attacks (effect): If the target (or an ally) is hit there is a chance for a Revenge attack, a basic attack. Buffs (like Pumped) or traits (like Slow) can grant Revenge attacks. Revenge attacks can trigger Epics but not another Revenge attack of the enemy to prevent endless loops.
All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Augustus can be countered by making use of the following traits and special attacks:
Furthermore Augustus can be found in Heroic Summons from the Portal. Tip: If you've collected 100 tokens but not yet unlocked Augustus it's better to have patience and spent gems for a Heroic Portal Summon. If you're lucky and the portal unlocks the Hero then your patience and the collected tokens will reward you a 4★ upgrade immediately. If you unlock the Hero first then any Portal unlocks will net you only 30 additional tokens (or 10 tokens when he is featured in portal).
On June 30, 2016Augustus got a permanent health boost and his (new) Demon Vendetta ability from the New Changes to Six Heroes update.