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Attack Speed is what determines the order of your heroes' attacks. The speeds are Fast, Normal, and Slow, where fast Heroes attack first, then normal, followed after by slow heroes. Any hero that is not identified as  Fast nor  Slow by the corresponding Traits on their hero card is normal speed. Knowing the order of attack is important when you plan a Dungeon Raid or check out the The Tower of Pwnage.

Attack Order in PvE[]

In Dungeons all  Fast heroes attack first, one by one as selected (left to right). Then all  Fast enemies strike back. This is the fast speed phase of the round.

After that, in the normal speed phase, all normal heroes can do an action, followed by all enemies.

Last but not least, in the slow speed phase, all  Slow heroes attack, followed by all  Slow enemies.

Attack Order in PvP[]

In Raids and The Tower of Pwnage, defenders always go first but all Heroes and enemies take turns attacking. Like in PvE mode, every round has 3 phases: fast, normal, slow phase.

First, the first  Fast defender attacks, followed by the first  Fast attacker. Then, the next  Fast defender attacks (if present and alive), followed by the next  Fast attacker. If one side (attacker or defender) has no fast heroes, it's the turn of all fast heroes of the other side before the normal heroes have their turn.

The normal speed phase works the same, just for normal speed heroes. First normal speed defender attacks, followed by first normal speed attacker. Then next normal speed defender, followed by next normal speed defender, etc.

Finally in the slow speed phase, the slow heroes can perform their actions, one by one, first slow defender begins.

The Impact of Selection Order[]

Important: All heroes attack in order of their speed and their selection order, from left to right. If you select a team of

Order of selection

then the effective order in which your heroes' turn is (left to right):

Order of attack

because  Shade and  Hopper are  Fast,  Craw is normal speed (he has not a fast nor a slow trait), and  Lord Zomm is  Slow.

Read more in My Dungeon, How Targeting Works (The AI Explained).

The Impact of Debuffs[]

Revenge Attacks happen immediately after the attacker landed their hit.

Frozen and dead characters always skip their turn, while characters that suffer Paralysis can lose their turn.

The Slowed debuff makes the target slow and attacking last for a few rounds.

Classes by Speed (Chart)[]

Fast (30)

Rogue (16)

Warrior (4)

Caster (4)

Healer (5)

Tank (1)
 Abigail the Brutal
 Black Diamond
 Deadeye
 Hopper
 Indigo
 Lupina
 Masuta Kira
 Miko the Marvelous
 Rocky the Shiitake
 Serenity
 Shadow Queen Daeris
 Shadowblade
 Sybil
 Torchy
 Vulcan
 Willow Swift
 Archon
 Dhaegon Stonecrusher
 Harbinger the Terror
 Undine
 Crucible
 Grettle
 Kai Makani
 Shade
 Ember Sanguine
 Kelpy Shells
 Lorelei
 Mire
 Zen
 Goretusk
Normal (67)

Rogue (7)

Warrior (23)

Caster (17)

Healer (7)

Tank (13)
 Aria
 Ekko
 Ella Ametryst
 Hagrim Felhorn
 King Yorick
 Lady Nimriel
 Viperia
 Admiral Kreel
 Agnon
 Bovus El Doro
 Drakk the Warlord
 Emperor Zulkodd
 Grog-Gnog
 Hansuke Undying
 High King Valkin
 Jabber Clenchjaw
 Jibber Clenchjaw
 Koros
 Malice
 Mangle Jaw
 Phemus
 Reyla the Lightbringer
 Rogar Stonecrusher
 Samurai Takumi
 Shieldmaiden Astrid
 Sifu Jianzhi
 Squinch
 Sun Wukong
 Tsume
 Zurk
 Alrakis Skullkeeper
 Balur
 Ferno
 Icebloom
 Icepick
 Ignus the Mad
 Iris
 Kobal the Pestilent
 Lily Blossom
 Lumin the Radiant
 Marrow
 Nitpick
 Niveous
 Pontifex Mortis
 Selwyn the Enduring
 Therand Fiddlestrom
 Zola
 Archangel Emily
 Bauble
 Cobressa
 Craw
 Dagrund Blacksmoke
 Solaris
 Yasmin Bloom
 Alexandros
 Balog the Loud
 Cruel King Bramble
 General Krexx
 IGOROK
 Julius
 Leonidus
 Overlord Executum
 Pignius Maximus
 Sir William
 Spitfire
 The Furnace
 Yokozuna
Slow (12)

Rogue (0)

Warrior (1)

Caster (3)

Healer (1)

Tank (7)
 Life Reaper Brom
 Jin Lei
 Lord Zomm
 Yan Luo
 Chief NubNub
 Grondar
 Jumbeaux
 Kozar Bonebreaker
 Moriko
 Phenol Thoxian
 Stone Fist
 Underlord Thraxx
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