Dungeon Boss Wiki
Aria
Assassin Rogue 
Legendary Hero



Element: Light
30% vs Dark units


Excess Tokens:
1 Token → 300 Aether

Unlocked
Background
Aria is a master of staff and wind. Many an adversary have looked to land a mighty blow only to feel an added breeze and a bump on their head.
Abilities & Traits
&
Attack Speed Normal
Attack Range Melee
Damage Physical
Epic Staff of the Wind
Buddy Synergy None
Combat Style

'
Damage (8/9)
Toughness (8/9)
Team Support (2/9)
Crowd Control (7/9)
Synergy (5/9)
See Hero Rating for more details about this.

Statistics Total Bonus1 Traits2 Epic Base
Attack (ATK) +282% +130% + 17% +30% 1220
Defense (DEF) +204% +130% +17% - 1198
Skill (SKL) +160% +130% - - 1322
Max Health (HP) +212% +130% - +20% 4471
Crit Chance (CRIT) 50% +42% +11% - 5%
Crit Multiplier 200% - - - 200%
Dodge Chance 43% - +23% +20% 0%
Damage Penetration 0% - - - 0%
Damage Reduction 0% - - - 0%
Chaos Damage Reduction 0% - - - 0%

1Bonus (ATK, DEF, SKL, HP) includes Hero Stars (★★★★★★) and Hero Rarity.
2Stats affecting Traits:  Martial Artist Assassin Troupe

Resistances
Fire
Burned
0%
0%
Nature
Poisoned
Wounded
0%
0%
0%
Water
Frozen
Chilled
Cryosleep
Frostbitten
0%
0%
0%
0%
0%
Light 33%
Lightning
Shocked
Paralysis
33%
33%
33%
Dark
Diseased
Banished
0%
0%
0%
Spirit
Feared
Stoned
Possessed
Marked
6%
6%
6%
6%
6%

Abilities (Active) Traits (Passive)
Provoking Poke Can't Touch This
Sand in the Eyes Dodge This! III
Hurricane Flurry Martial Artist
Primed Twist Assassin Troupe
Acrobatic Technique
Dramatic Entrance

First Ascension
Second Ascension
Abilities & Traits

&

Abilities & Traits

&

Required Hero Stars and Evos

Evo Cost Index: 14600

Evo Cost Index: 16600

Epic Aria
Effect: Chance to deal 2x damage to the target enemy, or 4x on a counter.

Epic Passive:  Epic Acrobatic Technique

Epic Part 2 Part 3
Staff of the Wind Filigree Orb Quarterstaff
If you have Aria at level 50 or higher and fully ascended,
you can make this hero Epic.

Doing this raises it's Attack/Dodge Chance/Max Health by a set percentage,
as well as adding a special effect to it's Basic Attack.
Check Epic Heroes for more information.

 Aria tokens: Aether Shop Events

There are no Dungeons in which Aria tokens are available.

Rune Slots: (standard)
Aria has the standard rune slots for a Light hero.
Light Light Fire Nature Water
Abilities & Traits: &

Provoking Poke
Basic Attack (None)

Undodgeable Melee Physical attack that Provokes target enemy.
Effects | Provoked | Undodgeable


Sand in the Eyes
Special Attack (3 turns, AoE)

Melee Physical attack that knocks all enemies Off-Balanced. Can't be dodged.
Effects | Off-Balance | Undodgeable


Hurricane Flurry
Special Attack (4 turns, AoE), requires 1st Ascension

Undodgable Melee Physical attack on all enemies that Paralyzes them for 3 turns.
Effects | Paralysis | Undodgeable


Primed Twist
Special Attack (4 turns), requires 2nd Ascension

Enters a readied stance which gives her a chance to dodge attacks and adds to her retaliating damage. Starts Powered.
Effects | Primed | Starts Powered


Can't Touch This
Trait (Passive)

Extensive Training provides +40% chance to Dodge Ranged attacks and WILL dodge any attacker that is Paralyzed or Off-Balance.


Dodge This! (I/II/III)
Trait (Passive), upgrades with Ascensions

I: Counters once after dodging an attack, plus +50% countering damage.
1st Ascension:
II: Counters once after dodging an attack, plus +100% countering damage.
2nd Ascension:
III: Counters twice after dodging an attack, plus +100% countering damage.


Effects | Revenge Attacks


Martial Artist
Trait (Passive)

Increased CRIT (+10%) and Dodge chance (+20%).


Assassin Troupe
Trait (Passive), requires 1st Ascension

Allied Assassins gain +15% ATK and +15% DEF for each Assassin ally.


Acrobatic Technique
Trait (Passive), requires 2nd Ascension

Assassin allies take 25% reduced damage from melee attacks. Enemies deal 25% reduced damage while Provoked, Paralyzed, or Off-Balance.


Dramatic Entrance
Trait (Passive), requires 2nd Ascension

All enemies start the dungeon Off-Balance for the first turn.
Effects | Off-Balance


Epic Acrobatic Technique
Trait (Passive), requires Epic "Staff of the Wind"

Allies gain 25% reduced damage from melee attacks. Assassin allies gain another 25% damage reduction from melee attacks. Enemies deal 25% less damage when Dazed, Paralysed or Off-balance. Also, Aria's Epic gives a chance to deal 4x damage on a counter. (This trait replaces 'Acrobatic Technique' when the Epic is unlocked.)

Buffs & Debuffs:

Off-Balance - debuff (Attack)
Target has reduced ATK and their attacks have a higher chance to be Dodged.

Paralysis - debuff (Disable/Damage over Time)
Target has a chance to lose next turn and take damage. Paralyzed targets cannot Dodge, follow-up, or Revenge attack. This debuff can be resisted by a high Light Resistance.

Starts Powered - effect (Energy)
This Ability has full energy and can be used at the beginning of the battle.

Primed - buff (Attack/Defense)
Increased Dodge Chance and deals boosted damage on Revenge attacks.

Provoked - debuff (Crowd Control)
Target is forced to attack the provoker for the next 3 turns.

Revenge Attacks - effect (Attack)
If the target (or an ally) is hit there is a chance for a Revenge attack, a basic attack. Buffs (like Pumped) or traits (like Slow) can grant Revenge attacks. Revenge attacks can trigger Epics but not another Revenge attack of the enemy to prevent endless loops.

Undodgeable - effect (Dodge/Attack)
All or specific attacks of this hero cannot be dodged. The attack always hits the target.
Immunities & Damage Reduction: Under construction, see above 'Buffs & Debuffs'
Ascensions: (14600) = + &
(16600) = +
First Ascension Second Ascension
Caveborn Evo 8x Brawny Evo 10x
Jewelled Evo 6x Coldfire Evo 8x
Spirit Evo 12x Shadow Evo 2x
Subterranean Evo 2x Stormwind Evo 12x
Hurricane Flurry (Special Attack/4 Turns) Primed Twist (Special Attack/4 Turns)
Assassin Troupe (Trait/Passive) Acrobatic Technique (Trait/Passive)
Dodge This! ii (Trait/Passive) Dodge This! iii (Trait/Passive)
Dramatic Entrance (Trait/Passive)
Synergies of Assassin heroes (Family):
 Aria can get following passive buffs when teamed up with other Heroes:

Assassin Heroes get the following passive buffs:

 Acrobatic Technique (Trait) by  Aria
Assassin allies take 25% reduced damage from melee attacks. Enemies deal 25% reduced damage while Provoked, Paralyzed, or Off-Balance.
 Assassin Troupe (Trait) by  Aria
Allied Assassins gain +15% ATK and +15% DEF for each Assassin ally.
 Stealth Technique (Trait) by  Masuta Kira
Assassin allies have a chance to enter Stealth (takes -50% damage until the hero's next turn) at the start of the dungeon and at the end of their action.
 Secret Technique (Trait) by  Sifu Jianzhi
All Assassin allies gain Shield Piercing on basic attacks.
 Forbidden Technique (Trait) by  Shadowblade
Self and allied Assassins start dungeons with Evasion lasting 1 turn.
 Surprise Technique (Trait) by  Black Diamond
All Assassin allies gain a chance to apply Off-Balance on basic attacks.
 Warrior's Chi (Special Attack) by  Sifu Jianzhi
Heals self, then grants self and allied Assassins and Warriors DEF+ buff, +1 Energy and Haste.
 Null-Magic Technique (Trait) by  Serenity
Other Assassin allies have a chance to apply Null-Magic on a basic attack, a status that prevents the next buff added.
 Epic Spell Absorption (Trait) by  Serenity
Allies take significantly reduced damage from non-Physical (-60%) and Chaos attacks (-20%). Assassin allies take even less damage (-70% and -30%, respectively). (This trait replaces 'Sanctified Spell Absorption' when the Epic is unlocked.)
Synergies of Light heroes (Element):
 Aria can get following passive buffs when teamed up with other Heroes:

Light Heroes get the following passive buffs:

 Avatar of Light (Trait) by  Leonidus
Light allies are immune to Dark elemental bonuses.
 Born of the Stars (Trait) by  Balur
All Light allies take 50% reduced Chaos Damage.
 Light Assault (Trait) by  Black Diamond
Light Allies gain Martial Artist, buffing +10% CRIT and +20% Dodge chance.
 Light Heart (Trait) by  Lumin the Radiant, Zen
Increase Health by [15/25]% for all Light allies depending on the rank (I/II) of this trait.
 Righteous Follower (Trait) by  Deadeye
Do a follow-up basic attack after any attack from a Light or Honorbound ally.
 Speed of Light Team (Trait) by
+15% ATK, +15% DEF and +10% Dodge Chance for self and Light allies.
 Will of the Wisp II (Trait) by  Ekko
Immune to Spirit, Lightning, and Light attacks. High resistance (75%) to Paralysis. [Light allies start Dungeons with +1 extra energy]. The text in [brackets] is of rank II of this trait (I/II).
 Veil of Voltage (Trait) by  Jin Lei
All Light and Honorbound Heroes gain 10% Damage Reduction and gain +1 Energy whenever they deal damage to a Shocked enemy.
Synergies of Rogue heroes (Class):
Other Synergies of Heroes:
 Aria can get following passive buffs when teamed up with other Heroes:

All Heroes get the following passive buffs:

 Adept Strikes (Trait) by  Serenity
Allies and self gain Haste after using a single target Melee Physical attack once per round.
 Critical Energy (Trait) by  Indigo
Grants team +1 Energy on CRITs.
 Cleansing Aura (Trait) by  Dagrund Blacksmoke, Kelpy Shells
If the Hero can act at the end of the round, cleanses 1 Debuff on all allies.
 Cloak of Fire (Trait) by  Ember Sanguine
Allies gain immunity to burn and take 50% less damage from fire attacks.
 Eyes of the Beholder (Special Attack) by  Iris
Buffs team +ATK, then does a Ranged Dark attack on enemies.
 Fiery Renewal (Trait) by  Ember Sanguine
Whenever a Burn debuff is applied to an enemy, all allies gain +5% max health.
 Fire Nova (Special Attack) by  Ignus the Mad
Ranged Fire attack on all enemies, with Rage adding an additional chance to Burn. Grants team Burning Touch (chance to Burn on Basic attacks).
 Frost-Tipped Blades (Trait) by  Samurai Takumi
Grants the team a chance to Chill on Melee Physical attacks.
 Icy Embrace (Trait) by  Icebloom
All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.
 IFF Targeting (Basic Attack) by  Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
 Immunize (Trait) by  Mire, Zen
Each ally healed will gain Impervious (Cannot be Poisoned, Burned, Frozen, Chilled, Shocked, nor Diseased) for two turns.
 Master Assassin (Trait) by  Black Diamond
Self and allied single target abilities deal 100% more Damage on CRITs.
 Mend (Trait) by  Chief NubNub
Heal Team for [50% ATK] on CRIT. Triggers when landing a critical hit from a basic attack.
 Not Alone (Trait) by  Alrakis Skullkeeper, Lumin the Radiant
This hero gains +10% Damage Reduction for each other living ally.
 Sanctified Spell Absorption (Trait) by  Serenity
Allies take significantly reduced damage from non-Physical (-60%) and Chaos attacks (-20%).
 Sanctified Swamp (Trait) by  Grettle
All allies take 50% reduced Chaos Damage.
 Shell Power (Trait) by  Grondar
Allied Heroes gain Shell protection (allies cannot be Burned, Frozen, Chilled, Paralyzed or Shocked).
 Shielding Soul (Trait) by  Dagrund Blacksmoke
When killed, remaining allies gain an Aegis Shield.
 Spellseeker Weapons (Trait) by  Serenity
Allies Melee attacks have a chance to purge a buff on basic attack and can’t be retaliated against by Melee attackers.
 Spread the Wealth (Trait) by  Augustus
When at full HP, this Hero heals the team for a % of his HP every turn.
 Team Energy Vault (Trait) by  Ekko
Self and allies are immune to Exhaustion (=Energy Loss that is caused by use of abilities). Note: Passive traits like epic Malice "All Hope is Lost" can still drain energy.
 Team Precision (Trait) by  Pignius Maximus
Boosted CRIT damage for all allies. CRIT Multiplier is increased by [50%], percentage increases slightly with SKL.
 Venomous Embrace (Trait) by  Cobressa
Heals allies when Venom is applied on the enemies by Cobressa. The heal amount increases with the rank (I/II) of this trait. Enemies immune to Venom prevent the heal effect.
 Shard of Darkness (Trait) by  Craw, Mire
Allies start dungeons with [1/2/3] stacks of Foresight.
 Tempered Soul (Trait) by  Alrakis Skullkeeper
All allies and self gain an additional [5%/10%/15%] Chaos Damage Reduction (max 50%), depending on the rank of this trait (I/II/III). Skill increases the percent value.
 The Calm Before (Special Attack) by  Jin Lei
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Counters:
 Aria can be countered by making use of the following traits and special attacks:

Light Heroes are vulnerable to:

 Light Hunter (Trait) by  Overlord Executum
1.5x damage against Light enemies.
 Angelic (Trait) by  Archangel Emily
Cannot be Poisoned, Burned, Frozen, Chilled, Envenomed, Shocked, or Diseased and starts dungeons with an [Aegis Shield].
 Will of the Wisp (Trait) by  Ekko
Immune to Spirit, Lightning, and Light attacks. High resistance (75%) to Paralysis. [Light allies start Dungeons with +1 extra energy]. The text in [brackets] is of rank II of this trait (I/II).
Dodger Heroes are vulnerable to:

 Dwarven Resolve (Trait) by
 Dagrund Blacksmoke
 Dhaegon Stonecrusher
 Hagrim Felhorn
 High King Valkin
 Rogar Stonecrusher
 Therand Fiddlestrom
Cannot Miss and enemies cannot Dodge this Hero's attacks. Boosted damage against targets with a high Dodge chance.
 Perfect Swing (Trait) by
Cannot Miss and enemies cannot Dodge this Hero's attacks.
 Master of Combat (Trait) by
 Hansuke Undying
 Samurai Takumi
Armored Hero that cannot Miss or be Dodged.
 Toxic Spittle (Special Attack) by
Ranged Poison attack with a chance to Poison.
Provoker Heroes are vulnerable to:

 Turn a Blind Eye (Trait) by
 Deadeye
 Mire
 Phemus
 Shade
 Viperia
Immune to Taunt and Provoke.
Non-Armored Heroes are vulnerable to:

 Flesh Shredder (Trait) by
 Jabber Clenchjaw
 Jibber Clenchjaw
 Mangle Jaw
2x damage against non-Armored targets.
 Incite Doom (Special Attack) by  Emperor Zulkodd
3 Melee Physical attacks on target enemy that deals 3x damage to non-Armored targets. If target dies, all other enemies' HP is set to 75% of their current HP.
Skins: (1)
Aria

Aria du Cirque

 Aria is an acrobatic master Assassin that (almost) perfectly dodges every attack and strikes back instantly. She is the second most expensive hero in the game (in terms of resources). The one hero more expensive to ascend is Sun Wukong. Her tokens are primary available in the Aether Shop and both of her Ascensions require exclusively rare Celestial Evos ( Ember Sanguine is very similar to her in this regard).

Skill Breakdown[]

All of  Aria's attacks never miss. Her basic attack  Provoking Poke always hits and provokes the target ( Provoked). She has a 100% chance (guarantee) to dodge every attack when the attacker is Off-Balance or paralyzed ( Paralysis) and the attacker has no  Perfect Swing or a similar trait like  Dwarven Resolve and  Master of Combat. Aria's attacks cannot be dodged, even if she is Dazed or Off-Balance. In conclusion

In conclusion, it can be said that Aria is overpowered against opponents who she can debuff and who cannot hit her because of that. While on the other hand Dwarfs and other heroes like the Honorbound Samurais Hansuke and Takumi can hit and beat her.

Aria in PvP[]

Beside the counter heroes mentioned above there are more ways to counter her in defenses:

Tokens[]

Since her debut Aria's tokens were sold in the Aether Shop exclusively. In 2018 she was several time featured in the Portal. But since the release of the New Portal Update (Feb-2019) she is "Aether Shop exclusive" again and the only hero in the Aether Shop left.  Ember Sanguine and all other heroes moved to the portal.

Because of the incredible amount of excess tokens that are needed to buy some of her tokens it requires a several weeks (Forum: Finishing Aria) to raise her star and ascension level.

Stars Tokens Aether Tokens total Aether total
★ (unlock) 10 5,000 10 5,000
★★ 20 10,000 30 15,000
★★★ 70 35,000 100 50,000
★★★★ 100 50,000 200 100,000
★★★★★ 150 75,000 350 175,000
★★★★★★ 250 125,000 600 300,000

Notes and Tips[]

If Aria is teamed up with  Shieldmaiden Astrid,  Jin Lei, or  Marrow whose special attacks can inflict off-balance and paralysis, Aria can dodge perfectly ("tank") any enemy who has no  Perfect Swing. If she should "tank" just watch out for enemies that are immune to debuffs like Constructs.

Gallery[]