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Aria
Assassin Rogue 
Legendary Hero

Aria.png

Element: Light.png Light
30% vs Dark.png Dark units


Excess Tokens:
1 Token → 300 Aether

Unlocked
Aria token 0.png
Background
Aria is a master of staff and wind. Many an adversary have looked to land a mighty blow only to feel an added breeze and a bump on their head.
Abilities & Traits
Provoking Poke Icon.pngSand in the Eyes Icon.png & Cant Touch This Icon.pngDodge This Icon.pngMartial Artist Icon.png
Attack Speed Normal
Attack Range Melee
Damage Physical
Epic Staff of the Wind
Buddy Synergy None
Combat Style Swing Red Icon.png Gauge 6.png Embarrassing Jab Icon.png
ThaliaPortrait Small.PNG
'
Damage Intensify Burn Icon.png Gauge 8.png (8/9)
Toughness Hearty Taunt Icon.png Gauge 8.png (8/9)
Team Support IFF Targeting Icon.png Gauge 2.png (2/9)
Crowd Control Crowd Control Icon.png Gauge 7.png (7/9)
Synergy Lead By Example Icon.png Gauge 5.png (5/9)
See Hero Rating for more details about this.

Statistics Total Bonus1 Traits2 Epic Base
Attack (ATK) +282% +130% + 17% +30% 1220
Defense (DEF) +204% +130% +17% - 1198
Skill (SKL) +160% +130% - - 1322
Max Health (HP) +212% +130% - +20% 4471
Crit Chance (CRIT) 50% +42% +11% - 5%
Crit Multiplier 200% - - - 200%
Dodge Chance 43% - +23% +20% 0%
Damage Penetration 0% - - - 0%
Damage Reduction 0% - - - 0%
Chaos Damage Reduction 0% - - - 0%

1Bonus (ATK, DEF, SKL, HP) includes Hero Stars (★★★★★★) and Hero Rarity.
2Stats affecting Traits: Martial Artist Icon.png Martial ArtistAssassin Troupe Icon.png Assassin Troupe

Resistances
Fire.png Fire
Burned Icon.png Burned
0%
0%
Nature.png Nature
Poisoned Icon.png Poisoned
Wounded Icon.png Wounded
0%
0%
0%
Water.png Water
Frozen Icon.png Frozen
Chilled Icon.png Chilled
Cryosleep Icon.png Cryosleep
Frostbitten Icon.png Frostbitten
0%
0%
0%
0%
0%
Light.png Light 33%
Electrical Storm Icon.png Lightning
Shocked Icon.png Shocked
Paralysis Icon.png Paralysis
33%
33%
33%
Dark.png Dark
Diseased Icon.png Diseased
Banished Icon.png Banished
0%
0%
0%
Wand Icon.png Spirit
Feared Icon.png Feared
Stoned.png Stoned
Possession Icon.png Possessed
Marked for Death Icon.png Marked
6%
6%
6%
6%
6%

Abilities (Active) Traits (Passive)
Provoking Poke Icon.png Provoking Poke Cant Touch This Icon.png Can't Touch This
Sand in the Eyes Icon.png Sand in the Eyes Dodge This Icon.png Dodge This! III
Hurricane Flurry Icon.png Hurricane Flurry Martial Artist Icon.png Martial Artist
Primed Twist Icon.png Primed Twist Assassin Troupe Icon.png Assassin Troupe
Acrobatic Technique Icon.png Acrobatic Technique
Dramatic Entrance Icon.png Dramatic Entrance

First Ascension
Aria token 1.png
Second Ascension
Aria token 2.png
Abilities & Traits

Hurricane Flurry Icon.png & Assassin Troupe Icon.pngDodge This Icon.png

Abilities & Traits

Primed Twist Icon.png & Acrobatic Technique Icon.pngDodge This Icon.pngDramatic Entrance Icon.png

Required Hero Stars and Evos

Evo Cost Index: 14600

Evo Cost Index: 16600

Epic Aria
Aria token 2.png
Effect: Chance to deal 2x damage to the target enemy, or 4x on a counter.

Epic Passive: Acrobatic Technique Icon.png Epic Acrobatic Technique

Epic Part 2 Part 3
Staff of the Wind.png Filigree Orb.png Quarterstaff.png
Staff of the Wind Filigree Orb Quarterstaff
If you have Aria at level 50 or higher and fully ascended,
you can make this hero Epic.

Doing this raises it's Attack/Dodge Chance/Max Health by a set percentage,
as well as adding a special effect to it's Basic Attack.
Check Epic Heroes for more information.

Aria token 0.png Aria tokens: Aether Tokens.png Aether Shop Hourglass.png Events

There are no Dungeons in which Aria tokens are available.

Rune Slots: Rune slot Light.pngRune slot Light.pngRune slot Fire.pngRune slot Nature.pngRune slot Water.png (standard)
Aria has the standard rune slots for a Light.png Light hero.
Light.png Light Light.png Light Fire.png Fire Nature.png Nature Water.png Water
Rune slot Light.png Rune slot Light.png Rune slot Fire.png Rune slot Nature.png Rune slot Water.png
Abilities & Traits: Provoking Poke Icon.pngSand in the Eyes Icon.pngHurricane Flurry Icon.pngPrimed Twist Icon.png & Cant Touch This Icon.pngDodge This Icon.pngMartial Artist Icon.pngAssassin Troupe Icon.pngAcrobatic Technique Icon.pngDramatic Entrance Icon.png

Provoking Poke
Provoking Poke Icon.png
Basic Attack (None)

Undodgeable Melee Physical attack that Provokes target enemy.
Effects | Provoked Icon.png Provoked | Perfect Swing Icon.png Undodgeable


Sand in the Eyes
Sand in the Eyes Icon.png
Special Attack (3 turns, AoE)

Melee Physical attack that knocks all enemies Off-Balanced. Can't be dodged.
Effects | Off-Balance Icon.png Off-Balance | Perfect Swing Icon.png Undodgeable


Hurricane Flurry
Hurricane Flurry Icon.png
Special Attack (4 turns, AoE), requires Aria token 1.png 1st Ascension

Undodgable Melee Physical attack on all enemies that Paralyzes them for 3 turns.
Effects | Paralysis Icon.png Paralysis | Perfect Swing Icon.png Undodgeable


Primed Twist
Primed Twist Icon.png
Special Attack (4 turns), requires Aria token 2.png 2nd Ascension

Enters a readied stance which gives her a chance to dodge attacks and adds to her retaliating damage. Starts Powered.
Effects | Primed Icon.png Primed | Quick Starter Icon.png Starts Powered


Can't Touch This
Cant Touch This Icon.png
Trait (Passive)

Extensive Training provides +40% chance to Dodge Ranged attacks and WILL dodge any attacker that is Paralyzed or Off-Balance.


Dodge This! (I/II/III)
Dodge This Icon.png
Trait (Passive), upgrades with Ascensions

I: Counters once after dodging an attack, plus +50% countering damage.
Aria token 1.png 1st Ascension:
II: Counters once after dodging an attack, plus +100% countering damage.
Aria token 2.png 2nd Ascension:
III: Counters twice after dodging an attack, plus +100% countering damage.


Effects | Retaliation Icon.png Revenge Attacks


Martial Artist
Martial Artist Icon.png
Trait (Passive)

Increased CRIT (+10%) and Dodge chance (+20%).


Assassin Troupe
Assassin Troupe Icon.png
Trait (Passive), requires Aria token 1.png 1st Ascension

Allied Assassins gain +15% ATK and +15% DEF for each Assassin ally.


Acrobatic Technique
Acrobatic Technique Icon.png
Trait (Passive), requires Aria token 2.png 2nd Ascension

Assassin allies take 25% reduced damage from melee attacks. Enemies deal 25% reduced damage while Provoked, Paralyzed, or Off-Balance.


Dramatic Entrance
Dramatic Entrance Icon.png
Trait (Passive), requires Aria token 2.png 2nd Ascension

All enemies start the dungeon Off-Balance for the first turn.
Effects | Off-Balance Icon.png Off-Balance


Epic Acrobatic Technique
Acrobatic Technique Icon.png
Trait (Passive), requires Staff of the Wind.png Epic "Staff of the Wind"

Allies gain 25% reduced damage from melee attacks. Assassin allies gain another 25% damage reduction from melee attacks. Enemies deal 25% less damage when Dazed, Paralysed or Off-balance. Also, Aria's Epic gives a chance to deal 4x damage on a counter. (This trait replaces 'Acrobatic Technique' when the Epic is unlocked.)

Buffs & Debuffs: Off-Balance Icon.pngParalysis Icon.pngQuick Starter Icon.pngPrimed Icon.pngProvoked Icon.pngRetaliation Icon.pngPerfect Swing Icon.png

Off-Balance - debuff (Attack)
Off-Balance Icon.png
Target has reduced ATK and their attacks have a higher chance to be Dodged.

Paralysis - debuff (Disable/Damage over Time)
Paralysis Icon.png
Target has a chance to lose next turn and take damage. Paralyzed targets cannot Dodge, follow-up, or Revenge attack. This debuff can be resisted by a high Light Resistance.

Starts Powered - effect (Energy)
Quick Starter Icon.png
This Ability has full energy and can be used at the beginning of the battle.

Primed - buff (Attack/Defense)
Primed Icon.png
Increased Dodge Chance and deals boosted damage on Revenge attacks.

Provoked - debuff (Crowd Control)
Provoked Icon.png
Target is forced to attack the provoker for the next 3 turns.

Revenge Attacks - effect (Attack)
Retaliation Icon.png
If the target (or an ally) is hit there is a chance for a Revenge attack, a basic attack. Buffs (like Pumped) or traits (like Slow) can grant Revenge attacks. Revenge attacks can trigger Epics but not another Revenge attack of the enemy to prevent endless loops.

Undodgeable - effect (Dodge/Attack)
Perfect Swing Icon.png
All or specific attacks of this hero cannot be dodged. The attack always hits the target.
Immunities & Damage Reduction: Under construction, see above 'Buffs & Debuffs'
Ascensions: Caveborn.jpgJewelled.jpgSpirit.jpgSubterranean.jpg (14600) = Aria token 1.png + Hurricane Flurry Icon.pngAssassin Troupe Icon.pngDodge This Icon.png &
Brawny.jpgColdfire.jpgShadow.jpgStormwind.jpg (16600) = Aria token 2.png + Primed Twist Icon.pngAcrobatic Technique Icon.pngDodge This Icon.pngDramatic Entrance Icon.png
First Ascension Second Ascension
Caveborn.jpg Caveborn Evo 8x Brawny.jpg Brawny Evo 10x
Jewelled.jpg Jewelled Evo 6x Coldfire.jpg Coldfire Evo 8x
Spirit.jpg Spirit Evo 12x Shadow.jpg Shadow Evo 2x
Subterranean.jpg Subterranean Evo 2x Stormwind.jpg Stormwind Evo 12x
Hurricane Flurry Icon.png Hurricane Flurry (Special Attack/4 Turns) Primed Twist Icon.png Primed Twist (Special Attack/4 Turns)
Assassin Troupe Icon.png Assassin Troupe (Trait/Passive) Acrobatic Technique Icon.png Acrobatic Technique (Trait/Passive)
Dodge This Icon.png Dodge This! ii (Trait/Passive) Dodge This Icon.png Dodge This! iii (Trait/Passive)
Dramatic Entrance Icon.png Dramatic Entrance (Trait/Passive)
Synergies of Assassin heroes (Family): Stealth Technique Icon.pngSecret Technique Icon.pngForbidden Technique Icon.pngSurprise Technique Icon.pngWarrior's Chi Icon.pngNull-Magic Technique Icon.pngSanctified Spell Absorption Icon.png
Aria token 0.png Aria can get following passive buffs when teamed up with other Heroes:

Assassin Heroes get the following passive buffs:

Acrobatic Technique Icon.png Acrobatic Technique (Trait) by Aria token 0.png Aria
Assassin allies take 25% reduced damage from melee attacks. Enemies deal 25% reduced damage while Provoked, Paralyzed, or Off-Balance.
Assassin Troupe Icon.png Assassin Troupe (Trait) by Aria token 0.png Aria
Allied Assassins gain +15% ATK and +15% DEF for each Assassin ally.
Stealth Technique Icon.png Stealth Technique (Trait) by Masuta token 0.png Masuta Kira
Assassin allies have a chance to enter Stealth (takes -50% damage until the hero's next turn) at the start of the dungeon and at the end of their action.
Secret Technique Icon.png Secret Technique (Trait) by Sifu token.png Sifu Jianzhi
All Assassin allies gain Shield Piercing on basic attacks.
Forbidden Technique Icon.png Forbidden Technique (Trait) by Shadowblade token 0.png Shadowblade
Self and allied Assassins start dungeons with Evasion lasting 1 turn.
Surprise Technique Icon.png Surprise Technique (Trait) by Black Diamond token 0.png Black Diamond
All Assassin allies gain a chance to apply Off-Balance on basic attacks.
Warrior's Chi Icon.png Warrior's Chi (Special Attack) by Sifu token.png Sifu Jianzhi
Heals self, then grants self and allied Assassins and Warriors DEF+ buff, +1 Energy and Haste.
Null-Magic Technique Icon.png Null-Magic Technique (Trait) by Serenity token 0.png Serenity
Other Assassin allies have a chance to apply Null-Magic on a basic attack, a status that prevents the next buff added.
Sanctified Spell Absorption Icon.png Epic Spell Absorption (Trait) by Serenity token 0.png Serenity
Allies take significantly reduced damage from non-Physical (-60%) and Chaos attacks (-20%). Assassin allies take even less damage (-70% and -30%, respectively). (This trait replaces 'Sanctified Spell Absorption' when the Epic is unlocked.)
Synergies of Light heroes (Element): Avatar of Light Icon.pngBorn of the Stars Icon.pngLight Assault Icon.pngLight Heart Icon.pngRighteous Follower Icon.pngSpeed of Light Team Icon.pngWill of the Wisp Icon.pngVeil of Voltage Icon.png
Aria token 0.png Aria can get following passive buffs when teamed up with other Heroes:

Light Heroes get the following passive buffs:

Avatar of Light Icon.png Avatar of Light (Trait) by Leonidus token 0.png Leonidus
Light allies are immune to Dark elemental bonuses.
Born of the Stars Icon.png Born of the Stars (Trait) by Balur token 0.png Balur
All Light allies take reduced Chaos Damage.
Light Assault Icon.png Light Assault (Trait) by Black Diamond token 0.png Black Diamond
Light Allies gain Martial Artist, buffing +10% CRIT and +20% Dodge chance.
Light Heart Icon.png Light Heart (Trait) by Lumin the Radiant token 0.png Lumin the Radiant,Zen token 0.png Zen
Increase Health by [15/25]% for all Light allies depending on the rank (I/II) of this trait.
Righteous Follower Icon.png Righteous Follower (Trait) by Deadeye token 0.png Deadeye
Do a follow-up basic attack after any attack from a Light or Honorbound ally.
Speed of Light Team Icon.png Speed of Light Team (Trait) by
+15% ATK, +15% DEF and +10% Dodge Chance for self and Light allies.
Will of the Wisp Icon.png Will of the Wisp II (Trait) by Ekko token.png Ekko
Immune to Spirit, Lightning, and Light attacks. High resistance (75%) to Paralysis. [Light allies start Dungeons with +1 extra energy]. The text in [brackets] is of rank II of this trait (I/II).
Veil of Voltage Icon.png Veil of Voltage (Trait) by Jin Lei token 0.png Jin Lei
All Light and Honorbound Heroes gain 10% Damage Reduction and gain +1 Energy whenever they deal damage to a Shocked enemy.
Synergies of Rogue heroes (Class):
Other Synergies of Heroes: Adept Strikes Icon.pngCritical Energy Icon.pngCleansing Aura Icon.pngCloak of Fire Icon.pngEyes of the Beholder Icon.pngFiery Renewal Icon.pngFire Nova Icon.pngFrost-tipped Blades Icon.pngIcy Embrace Icon.pngIFF Targeting Icon.pngImmunize Icon.pngMaster Assassin Icon.pngMend Icon.pngNot Alone Icon.pngSanctified Spell Absorption Icon.pngSanctified Swamp Icon.pngShell Power Icon.pngShielding Soul Icon.pngSpellseeker Weapons Icon.pngSpread the Wealth Icon.pngTeam Energy Vault Icon.pngTeam Precision Icon.pngVenomous Embrace.pngShard of Darkness Icon.pngTempered Soul Icon.pngThe Calm Before Icon.png
Aria token 0.png Aria can get following passive buffs when teamed up with other Heroes:

All Heroes get the following passive buffs:

Adept Strikes Icon.png Adept Strikes (Trait) by Serenity token 0.png Serenity
Allies and self gain Haste after using a single target Melee Physical attack once per round.
Critical Energy Icon.png Critical Energy (Trait) by Indigo token.png Indigo
Grants team +1 Energy on CRITs.
Cleansing Aura Icon.png Cleansing Aura (Trait) by Dagrund token.png Dagrund Blacksmoke,Kelpy Shells token 0.png Kelpy Shells
If the Hero can act at the end of the round, cleanses 1 Debuff on all allies.
Cloak of Fire Icon.png Cloak of Fire (Trait) by Ember Sanguine token 0.png Ember Sanguine
Allies gain immunity to burn and take 50% less damage from fire attacks.
Eyes of the Beholder Icon.png Eyes of the Beholder (Special Attack) by Iris token 0.png Iris
Buffs team +ATK, then does a Ranged Dark attack on enemies.
Fiery Renewal Icon.png Fiery Renewal (Trait) by Ember Sanguine token 0.png Ember Sanguine
Whenever a Burn debuff is applied to an enemy, all allies gain +5% max health.
Fire Nova Icon.png Fire Nova (Special Attack) by Ignus.png Ignus the Mad
Ranged Fire attack on all enemies, with Rage adding an additional chance to Burn. Grants team Burning Touch (chance to Burn on Basic attacks).
Frost-tipped Blades Icon.png Frost-Tipped Blades (Trait) by Takumi token.png Samurai Takumi
Grants the team a chance to Chill on Melee Physical attacks.
Icy Embrace Icon.png Icy Embrace (Trait) by Icebloom token 0.png Icebloom
All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.
IFF Targeting Icon.png IFF Targeting (Basic Attack) by Bauble token 0.png Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
Immunize Icon.png Immunize (Trait) by Mire token 0.png Mire,Zen token 0.png Zen
Each ally healed will gain Impervious (Cannot be Poisoned, Burned, Frozen, Chilled, Shocked, nor Diseased) for two turns.
Master Assassin Icon.png Master Assassin (Trait) by Black Diamond token 0.png Black Diamond
Self and allied single target abilities deal 100% more Damage on CRITs.
Mend Icon.png Mend (Trait) by NubNub token 0.png Chief NubNub
Heal Team for [50% ATK] on CRIT. Triggers when landing a critical hit from a basic attack.
Not Alone Icon.png Not Alone (Trait) by Alrakis Skullkeeper token 0.png Alrakis Skullkeeper,Lumin the Radiant token 0.png Lumin the Radiant
This hero gains +10% Damage Reduction for each other living ally.
Sanctified Spell Absorption Icon.png Sanctified Spell Absorption (Trait) by Serenity token 0.png Serenity
Allies take significantly reduced damage from non-Physical (-60%) and Chaos attacks (-20%).
Sanctified Swamp Icon.png Sanctified Swamp (Trait) by Grettle token 0.png Grettle
All allies take 50% reduced Chaos Damage.
Shell Power Icon.png Shell Power (Trait) by Grondar token 0.png Grondar
Allied Heroes gain Shell protection (allies cannot be Burned, Frozen, Chilled, Paralyzed or Shocked).
Shielding Soul Icon.png Shielding Soul (Trait) by Dagrund token.png Dagrund Blacksmoke
When killed, remaining allies gain an Aegis Shield.
Spellseeker Weapons Icon.png Spellseeker Weapons (Trait) by Serenity token 0.png Serenity
Allies Melee attacks have a chance to purge a buff on basic attack and can’t be retaliated against by Melee attackers.
Spread the Wealth Icon.png Spread the Wealth (Trait) by Augustus the paladin token 0.png Augustus
When at full HP, this Hero heals the team for a % of his HP every turn.
Team Energy Vault Icon.png Team Energy Vault (Trait) by Ekko token.png Ekko
Self and allies are immune to Exhaustion (=Energy Loss that is caused by use of abilities). Note: Passive traits like epic Malice "All Hope is Lost" can still drain energy.
Team Precision Icon.png Team Precision (Trait) by Pignius token 0.png Pignius Maximus
Boosted CRIT damage for all allies. CRIT Multiplier is increased by [50%], percentage increases slightly with SKL.
Venomous Embrace.png Venomous Embrace (Trait) by Cobressa token 0.png Cobressa
Heals allies when Venom is applied on the enemies by Cobressa. The heal amount increases with the rank (I/II) of this trait. Enemies immune to Venom prevent the heal effect.
Shard of Darkness Icon.png Shard of Darkness (Trait) by Craw token 0.png Craw,Mire token 0.png Mire
Allies start dungeons with [1/2/3] stacks of Foresight.
Tempered Soul Icon.png Tempered Soul (Trait) by Alrakis Skullkeeper token 0.png Alrakis Skullkeeper
All allies and self gain an additional [5%/10%/15%] Chaos Damage Reduction (max 50%), depending on the rank of this trait (I/II/III). Skill increases the percent value.
The Calm Before Icon.png The Calm Before (Special Attack) by Jin Lei token 0.png Jin Lei
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Counters: Light Hunter Icon.pngAngelic Icon.pngWill of the Wisp Icon.pngDwarven Resolve Icon.pngPerfect Swing Icon.pngMaster of Combat Icon.pngProvoking Poke Icon.pngToxic Spittle Icon.pngTurn a Blind Eye Icon.pngFlesh Shredder Icon.pngIncite Doom Icon.png
Aria token 0.png Aria can be countered by making use of the following traits and special attacks:

Light Heroes are vulnerable to:

Light Hunter Icon.png Light Hunter (Trait) by Overlord token 0.png Overlord Executum
1.5x damage against Light enemies.
Angelic Icon.png Angelic (Trait) by Emily token 0.png Archangel Emily
Cannot be Poisoned, Burned, Frozen, Chilled, Envenomed, Shocked, or Diseased and starts dungeons with an [Aegis Shield].
Will of the Wisp Icon.png Will of the Wisp (Trait) by Ekko token.png Ekko
Immune to Spirit, Lightning, and Light attacks. High resistance (75%) to Paralysis. [Light allies start Dungeons with +1 extra energy]. The text in [brackets] is of rank II of this trait (I/II).
Dodger Heroes are vulnerable to:

Dwarven Resolve Icon.png Dwarven Resolve (Trait) by
Dagrund token.png Dagrund Blacksmoke
Dhaegon Stonecrusher token icon.png Dhaegon Stonecrusher
Hagrim Felhorn token 0.png Hagrim Felhorn
High King Valkin token 0.png High King Valkin
Rogar token 0.png Rogar Stonecrusher
Fiddlestrom token.png Therand Fiddlestrom
Cannot Miss and enemies cannot Dodge this Hero's attacks. Boosted damage against targets with a high Dodge chance.
Perfect Swing Icon.png Perfect Swing (Trait) by
Cannot Miss and enemies cannot Dodge this Hero's attacks.
Master of Combat Icon.png Master of Combat (Trait) by
Hansuke Undying token 0.png Hansuke Undying
Takumi token.png Samurai Takumi
Armored Hero that cannot Miss or be Dodged.
Toxic Spittle Icon.png Toxic Spittle (Special Attack) by
Ranged Poison attack with a chance to Poison.
Provoker Heroes are vulnerable to:

Turn a Blind Eye Icon.png Turn a Blind Eye (Trait) by
Deadeye token 0.png Deadeye
Mire token 0.png Mire
Phemus token 0.png Phemus
Shade token 0.png Shade
Viperia token 0.png Viperia
Immune to Taunt and Provoke.
Non-Armored Heroes are vulnerable to:

Flesh Shredder Icon.png Flesh Shredder (Trait) by
Jabber token 0.png Jabber Clenchjaw
Jibber token 0.png Jibber Clenchjaw
Mangle jaw token.png Mangle Jaw
2x damage against non-Armored targets.
Incite Doom Icon.png Incite Doom (Special Attack) by Emperor Zulkodd token 0.png Emperor Zulkodd
3 Melee Physical attacks on target enemy that deals 3x damage to non-Armored targets. If target dies, all other enemies' HP is set to 75% of their current HP.
Skins: (1) Aria token 2.pngAria du Cirque token.png
Aria default skin.png
Aria

Aria du Cirque skin.png
Aria du Cirque

Aria token 0.png Aria is an acrobatic master Assassin that (almost) perfectly dodges every attack and strikes back instantly. She is the second most expensive hero in the game (in terms of resources). The one hero more expensive to ascend is Sun Wukong. Her tokens are primary available in the Aether Shop and both of her Ascensions require exclusively rare Celestial Evos (Ember Sanguine token 0.png Ember Sanguine is very similar to her in this regard).

Skill Breakdown

All of Aria token 0.png Aria's attacks never miss. Her basic attack Provoking Poke Icon.png Provoking Poke always hits and provokes the target (Provoked Icon.png Provoked). She has a 100% chance (guarantee) to dodge every attack when the attacker is Off-Balance Icon.png Off-Balance or paralyzed (Paralysis Icon.png Paralysis) and the attacker has no Perfect Swing Icon.png Perfect Swing or a similar trait like Dwarven Resolve Icon.png Dwarven Resolve and Master of Combat Icon.png Master of Combat. Aria's attacks cannot be dodged, even if she is Dazed Icon.png Dazed or Off-Balance Icon.png Off-Balance. In conclusion

In conclusion, it can be said that Aria is overpowered against opponents who she can debuff and who cannot hit her because of that. While on the other hand Dwarfs and other heroes like the Honorbound Samurais Hansuke and Takumi can hit and beat her.

Aria in PvP

Beside the counter heroes mentioned above there are more ways to counter her in defenses:

Tokens

Since her debut Aria's tokens were sold in the Aether Shop exclusively. In 2018 she was several time featured in the Portal. But since the release of the New Portal Update (Feb-2019) she is "Aether Shop exclusive" again and the only hero in the Aether Shop left. Ember Sanguine token 0.png Ember Sanguine and all other heroes moved to the portal.

Because of the incredible amount of excess tokens that are needed to buy some of her tokens it requires a several weeks (Forum: Finishing Aria) to raise her star and ascension level.

Stars Tokens Aether Tokens total Aether total
★ (unlock) 10 5,000 10 5,000
★★ 20 10,000 30 15,000
★★★ 70 35,000 100 50,000
★★★★ 100 50,000 200 100,000
★★★★★ 150 75,000 350 175,000
★★★★★★ 250 125,000 600 300,000

Notes and Tips

If Aria is teamed up with Shieldmaiden Astrid token 0.png Shieldmaiden Astrid, Jin Lei token 0.png Jin Lei, or Marrow token 0.png Marrow whose special attacks can inflict off-balance and paralysis, Aria can dodge perfectly ("tank") any enemy who has no Perfect Swing Icon.png Perfect Swing. If she should "tank" just watch out for enemies that are immune to debuffs like Constructs.

Gallery

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