Dungeon Boss Wiki


Archon
Fast Spirit Warrior 
Legendary Hero



Element: Fire
30% vs Nature units
-25% vs Water units


Excess Tokens:
1 Token → 300 Aether

Unlocked
Background
His body fell on the battlefield, but his soul lingered on in the astral plane, still fighting a war that never ends...
Abilities & Traits
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Attack Speed Fast
Attack Range Melee/Ranged
Damage Physical
Epic Molten Sword
Buddy Synergy None
Combat Style

'
Damage (9/9)
Toughness (3/9)
Team Support (3/9)
Crowd Control (7/9)
Synergy (5/9)
See Hero Rating for more details about this.

Statistics Total Bonus1 Traits2 Epic Base
Attack (ATK) +259% +130% + 8% +30% 1315
Defense (DEF) +212% +130% - +20% 1322
Skill (SKL) +217% +130% +22% - 1074
Max Health (HP) +285% +130% +28% +20% 4588
Crit Chance (CRIT) 39% +34% - - 5%
Crit Multiplier 200% - - - 200%
Dodge Chance 0% - - - 0%
Damage Penetration 0% - - - 0%
Damage Reduction 0% - - - 0%
Chaos Damage Reduction 0% - - - 0%

1Bonus (ATK, DEF, SKL, HP) includes Hero Stars (★★★★★★) and Hero Rarity.
2Stats affecting Traits:  Warrior's Soul Fast

Resistances
Fire
Burned
33%
33%
Nature
Poisoned
Wounded
0%
0%
0%
Water
Frozen
Chilled
Cryosleep
Frostbitten
18%
18%
18%
18%
18%
Light 0%
Lightning
Shocked
Paralysis
0%
0%
0%
Dark
Diseased
Banished
0%
0%
0%
Spirit
Feared
Stoned
Possessed
Marked
6%
6%
6%
6%
6%

Abilities (Active) Traits (Passive)
Soulrend Armored
Burning Berserk Ethereal
Siphoning Sunder Fast
Cataclysmic Conflagration Silence Immune
Warrior's Soul III
Combat Prowess
Primordial Vigor
War Incarnate

First Ascension
Second Ascension
Abilities & Traits

&

Abilities & Traits

&

Required Hero Stars and Evos

Evo Cost Index: 5500

Evo Cost Index: 11200

Epic Archon
Effect: Chance to deal 2 Armor-Piercing Melee Physical attacks dealing 2x damage with 100% chance to Wound. If the enemy is killed, this attack is repeated on a random enemy.

Epic Passive:  Epic Combat Prowess

Epic Part 2 Part 3
Molten Sword Magma Blade Incandescent Fury
If you have Archon at level 50 or higher and fully ascended,
you can make this hero Epic.

Doing this raises it's Attack/Defense/Max Health by a set percentage,
as well as adding a special effect to it's Basic Attack.
Check Epic Heroes for more information.

 Archon tokens: Events Heroic Summon

There are no Dungeons in which Archon tokens are available.

Rune Slots: (standard)
Archon has the standard rune slots for a Fire hero.
Fire Fire Nature Light Dark
Abilities & Traits: &

Soulrend
Basic Attack (None)

A Basic Armor-Piercing Melee Physical attack.
Effects | Armor-Piercing


Burning Berserk
Special Attack (4 turns)

Melee Physical attack on target and 3 random enemies that inflicts Soulfire Burn on hit.
Effects | Soulfire Burned


Siphoning Sunder
Special Attack (4 turns), requires 1st Ascension

Steals 1 Buff from all enemies, then melee physical attack on single target. Damage multiplied for each buff on this hero.
Effects | Buff Steal


Cataclysmic Conflagration
Special Attack (4 turns, AoE), requires 2nd Ascension

Sacrifices self, dealing shield-piercing damage to all enemies with 100% base chance to purge all buffs and add Soulfire Burn to enemies hit. Removes all enemy corpses. Can't be dodged.
Effects | Soulfire Burned | Purge | Undodgeable | Shield-piercing | Remove Corpse


Armored
Trait (Passive)

Takes 25% less damage from Physical attacks.
Effects | Damage Reduction


Ethereal
Trait (Passive)

Gains 20% Damage Reduction and Ethereal Spirit on the first turn. The shield-like buff prevents that HP drops below 1. This effect cannot be stolen or purged. Shield-Piercing attacks ignore the Ethereal Spirit shield.
Effects | Ethereal Spirit | Damage Reduction


Fast
Trait (Passive)

Attacks first, but Attack is reduced by 20% and Skill is boosted by 20%. (Heroes sharing the same Speed go in order of positioning, left to right, as chosen at the beginning of the battle. See Attack Speed for details.)


Silence Immune
Trait (Passive)

Immune to Silence
Effects | Silenced Immune


Warrior's Soul (I/II)
Trait (Passive), upgrades with Ascensions

I: Warrior allies gain 10% Attack and Max Health.
1st Ascension:
II: Warrior allies gain 25% Attack and Max Health.


Effects | Max HP Boost | ATK+


Combat Prowess
Trait (Passive), requires 1st Ascension

Melee physical attacks have a 100% base chance to Impair on hit (reduces Crit and Epic proc chance to 0%).
Effects | Impaired


Primordial Vigor
Trait (Passive), requires 2nd Ascension

Starts with +1 Energy for each other Warrior or Spirit ally on the team.
Effects | Extra Energy


War Incarnate
Trait (Passive), requires 2nd Ascension

When this Hero is killed, all allies gain +10% attack buff, this Hero's corpse is removed, and the ally with the highest Attack becomes Soul-tethered. When a Soul-tethered ally is killed, this Hero is resurrected in that character's position. Soul-tether can't be stolen, copied, or purged.
Effects | Soul Tether


Epic Combat Prowess
Trait (Passive), requires Epic "Molten Sword"

Allied warriors gain 100% chance to apply Impair debuff on hit (This trait replaces 'Combat Prowess' when the Epic is unlocked.)

Buffs & Debuffs:

Armor-Piercing - effect (Damage/Damage Reduction)
Armor-Piercing attacks ignore the target enemy's Armor.

ATK+ - buff (Attack)
Target has increased ATK.

Buff Steal - effect (Status Effect)
This effect instantly steals 1+ buffs from the target.

Damage Reduction - effect (Damage/Damage Reduction)
The damage suffered is mitigated by certain percent. Damage Reduction is capped at 90% and applied multiplicative.

Ethereal Spirit - buff (Shield/Death)
Health does not drop below 1 for 1 turn. Cannot be stolen or purged.

Extra Energy - effect (Energy)
The hero starts the dungeon with extra energy, which is required to use their special attacks/abilities.

Impaired - debuff (Disable/Attack)
Reduces CRIT and Epic proc chance to 0%. NOTE: Can't be cleansed and doesn't wear off.

Max HP Boost - effect (Health)
Target's Max HP is boosted.

Purge - effect (Status Effect)
This effect instantly removes 1+ buffs from the target.

Remove Corpse - effect (Death)
The corpse of a dead enemy is removed, and cannot be revived. This counters resurrection.

Shield-piercing - effect (Shield)
A shield-piercing attack ignores any magical shield like Aegis Shield, Ethereal, Unbridled Rage, as well as Damage Reflection Shields, Unbreakable Heart and Shrouded. In result an Aegis Shield doesn't collapse, Damage Reflection doesn't hurt the attacker, full damage is dealt to the target, and the target can die.

Silenced Immune - immunity (Status Effect)
Can't be Silenced.

Soul Tether - buff (Special)
When this hero dies, the stored soul is restored, resurrecting that ally in this Hero's position. Can't be stolen, copied or purged

Soulfire Burned - debuff (Damage over Time/Health)
Target has reduced DEF and takes Unhealable Fire damage each turn for 3 turns.

Undodgeable - effect (Dodge/Attack)
All or specific attacks of this hero cannot be dodged. The attack always hits the target.
Immunities & Damage Reduction: Under construction, see above 'Buffs & Debuffs'
Ascensions: (5500) = + &
(11200) = +
First Ascension Second Ascension
Arcane Evo 2x Astral Evo 5x
Fire Evo 30x Fire Evo Monarch 60x
Incendiary Evo 5x Light Evo 40x
Light Evo Monarch 20x Mind's Eye Evo 8x
Siphoning Sunder (Special Attack/4 Turns) Cataclysmic Conflagration (Special Attack/4 Turns)
Combat Prowess (Trait/Passive) Primordial Vigor (Trait/Passive)
Warrior's Soul ii (Trait/Passive) War Incarnate (Trait/Passive)
Warrior's Soul iii (Trait/Passive)
Synergies of Spirit heroes (Family):
 Archon can get following passive buffs when teamed up with other Heroes:

Spirit Heroes get the following passive buffs:

 Spirits Pact (Trait) by  Moriko
All healing recieved is shared with Spirit allies.
 Unbound Stalwart (Trait) by  Moriko
If a Spirit ally dies heal all Spirit allies to 100% health.
 Primordial Vigor (Trait) by  Archon
Starts with +1 Energy for each other Warrior or Spirit ally on the team.
 Verdant Vitality (Special Attack) by  Mire
Recovers health split between all allies, applies Cleansing Regeneration to all allies for 3 turns, and all Spirit allies gain another turn of Ethereal Spirit (shield buff).
Synergies of Fire heroes (Element):
 Archon can get following passive buffs when teamed up with other Heroes:

Fire Heroes get the following passive buffs:

 Epic Scourge Hide III (Trait) by  Emperor Zulkodd
Cleanses 3 Debuffs on all Demon and Fire allies at the start of this Hero's turn. (This trait replaces the trait 'Scourge Hide III' when the Epic is unlocked.)
 Perpetual Flame (Special Attack) by  Ember Sanguine
Resurrects target ally and other Fire allies, then heals the team and also heals them each turn for 3 turns. Starts Powered.
 Feed the Flames (Trait) by  Ember Sanguine
Self and Fire allies heal a % of the damage dealt.
 Fiery Renewal (Trait) by  Ember Sanguine
Whenever a Burn debuff is applied to an enemy, all allies gain +5% max health.
 Fire Priestess (Trait) by  Ember Sanguine
This hero gains 10% damage reduction for each other fire hero on the team. Attacks have a [25/50/100]% chance to burn on hit. The percentage depends on the rank (I-III) of this trait. Each Ascension increases the boost.
 Legacy of Flame (Trait) by  The Furnace
Self and Fire allies gain +15% ATK, +15% HP, +10% DEF and +10% SKL.
 Spirit of Fire (Trait) by  Nitpick
+15% ATK for self and Fire allies.
 Stoked Fires (Trait) by  Crucible
Other Fire and Construct allies have a chance to apply Superheated on basic attacks.
 Fire Power (Trait) by  Ignus the Mad
Immune to Fire damage, and self and Fire allies deal boosted damage to Burning targets.
Synergies of Warrior heroes (Class):
 Archon can get following passive buffs when teamed up with other Heroes:

Warrior Heroes get the following passive buffs:

 Epic Combat Prowess (Trait) by  Archon
Allied warriors gain 100% chance to apply Impair debuff on hit (This trait replaces 'Combat Prowess' when the Epic is unlocked.)
 Warrior Heart (Trait) by  Bovus El Doro
Increase Health by [15%/20%/25%] for all Warrior allies and this character's Attack increases 10% for each other Warrior ally on the team. (Health boost increases with each Ascension.)
 Warrior's Chi (Special Attack) by  Sifu Jianzhi
Heals self, then grants self and allied Assassins and Warriors DEF+ buff, +1 Energy and Haste.
 Savage Rampage (Special Attack) by  Bovus El Doro
Melee Physical attack on target and 1 random enemy, plus additional attacks on random enemies equal to the number of Beast and/or Warrior allies on the team.
 Warrior's Soul (Trait) by  Archon
Warrior allies gain [5%/10%/25%] Attack and Max Health.
 Primordial Vigor (Trait) by  Archon
Starts with +1 Energy for each other Warrior or Spirit ally on the team.
 Valkyrie Valor (Trait) by  Shieldmaiden Astrid
If there is a Legendary Fire Warrior ally on the team, Astrid becomes Fast and other Warrior and Honorbound allies start dungeons with an Aegis Shield.
 Whispering Terror (Trait) by  Harbinger the Terror
Allied Warriors are immune to fear and cannot be retaliated against.
Other Synergies of Heroes:
 Archon can get following passive buffs when teamed up with other Heroes:

Armored Heroes get the following passive buffs:

 Dwarven Forged Team (Trait) by  The Furnace
Armored allies gain +15% Damage Reduction from Ranged and Melee attacks.
 Overclocked (Trait) by  Bauble
Armored allies have a chance to Dodge Ranged attacks for their first turn.
 Electric Conductor (Trait) by  Alexandros
Self and Armored allies' attacks on Shocked targets have a chance to spread the Shock to another random enemy.
 Archon can get following passive buffs when teamed up with other Heroes:

All Heroes get the following passive buffs:

 Adept Strikes (Trait) by  Serenity
Allies and self gain Haste after using a single target Melee Physical attack once per round.
 Critical Energy (Trait) by  Indigo
Grants team +1 Energy on CRITs.
 Cleansing Aura (Trait) by  Dagrund Blacksmoke, Kelpy Shells
If the Hero can act at the end of the round, cleanses 1 Debuff on all allies.
 Cloak of Fire (Trait) by  Ember Sanguine
Allies gain immunity to burn and take 50% less damage from fire attacks.
 Eyes of the Beholder (Special Attack) by  Iris
Buffs team +ATK, then does a Ranged Dark attack on enemies.
 Fiery Renewal (Trait) by  Ember Sanguine
Whenever a Burn debuff is applied to an enemy, all allies gain +5% max health.
 Fire Nova (Special Attack) by  Ignus the Mad
Ranged Fire attack on all enemies, with Rage adding an additional chance to Burn. Grants team Burning Touch (chance to Burn on Basic attacks).
 Frost-Tipped Blades (Trait) by  Samurai Takumi
Grants the team a chance to Chill on Melee Physical attacks.
 Icy Embrace (Trait) by  Icebloom
All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.
 IFF Targeting (Basic Attack) by  Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
 Immunize (Trait) by  Mire, Zen
Each ally healed will gain Impervious (Cannot be Poisoned, Burned, Frozen, Chilled, Shocked, nor Diseased) for two turns.
 Master Assassin (Trait) by  Black Diamond
Self and allied single target abilities deal 100% more Damage on CRITs.
 Mend (Trait) by  Chief NubNub
Heal Team for [50% ATK] on CRIT. Triggers when landing a critical hit from a basic attack.
 Not Alone (Trait) by  Alrakis Skullkeeper, Lumin the Radiant
This hero gains +10% Damage Reduction for each other living ally.
 Sanctified Spell Absorption (Trait) by  Serenity
Allies take significantly reduced damage from non-Physical (-60%) and Chaos attacks (-20%).
 Sanctified Swamp (Trait) by  Grettle
All allies take 50% reduced Chaos Damage.
 Shell Power (Trait) by  Grondar
Allied Heroes gain Shell protection (allies cannot be Burned, Frozen, Chilled, Paralyzed or Shocked).
 Shielding Soul (Trait) by  Dagrund Blacksmoke
When killed, remaining allies gain an Aegis Shield.
 Spellseeker Weapons (Trait) by  Serenity
Allies Melee attacks have a chance to purge a buff on basic attack and can’t be retaliated against by Melee attackers.
 Spread the Wealth (Trait) by  Augustus
When at full HP, this Hero heals the team for a % of his HP every turn.
 Team Energy Vault (Trait) by  Ekko
Self and allies are immune to Exhaustion (=Energy Loss that is caused by use of abilities). Note: Passive traits like epic Malice "All Hope is Lost" can still drain energy.
 Team Precision (Trait) by  Pignius Maximus
Boosted CRIT damage for all allies. CRIT Multiplier is increased by [50%], percentage increases slightly with SKL.
 Venomous Embrace (Trait) by  Cobressa
Heals allies when Venom is applied on the enemies by Cobressa. The heal amount increases with the rank (I/II) of this trait. Enemies immune to Venom prevent the heal effect.
 Shard of Darkness (Trait) by  Craw, Mire
Allies start dungeons with [1/2/3] stacks of Foresight.
 Tempered Soul (Trait) by  Alrakis Skullkeeper
All allies and self gain an additional [5%/10%/15%] Chaos Damage Reduction (max 50%), depending on the rank of this trait (I/II/III). Skill increases the percent value.
 The Calm Before (Special Attack) by  Jin Lei
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Counters:
 Archon can be countered by making use of the following traits and special attacks:

Spirit Heroes are vulnerable to:

 Fiery Soul (Trait) by  Solaris
Immune to Spirit and Fire damage. High resistance (75%) to Burn debuffs, Fear Immune, Possess Immune, Mark Immune, and Stone Immune.
 Will of the Wisp (Trait) by  Ekko
Immune to Spirit, Lightning, and Light attacks. High resistance (75%) to Paralysis. [Light allies start Dungeons with +1 extra energy]. The text in [brackets] is of rank II of this trait (I/II).
Warrior Heroes are vulnerable to:

 Warrior Hunter (Trait) by  Squinch
2x damage against Warriors.
Fire Heroes are vulnerable to:

 Fireborn (Trait) by
 Balur
 Ferno
 Spitfire
Burn Immune, heals instead of taking damage from Fire attacks, and deals boosted damage to Burning targets.
 Cloak of Fire (Trait) by  Ember Sanguine
Allies gain immunity to burn and take 50% less damage from fire attacks.
Revenant Heroes are vulnerable to:

 Cauterize (Special Attack) by  Ember Sanguine
Heals target ally and cleanses all debuffs on them. If targeted on an enemy, ranged fire attack that purges all buffs on hit. On killing blow or targeting a corpse, the corpse is removed. Ignores Taunt when targeting.
 Incinerate (Special Attack) by  Ignus the Mad
Ranged Fire attack with a chance to Burn. +20% damage for each stack of Rage. If target dies, the corpse is removed.
 Judgement Day (Trait) by
 Leonidus
 Lumin the Radiant
When dealing a death blow, the corpse is burned and can't be resurrected.
 Hoppy Ending (Trait) by  Hopper
Removes ememy corpses and heals for each corpse removed.
 Slam (Basic Attack) by  Phenol Thoxian
A Basic Melee Physical attack. If targeting a corpse, the corpse is removed.
 Taste for Brains (Special Attack) by  Lord Zomm
Ranged Dark attack that purges all Buffs, heals self and allied Undead and buffs their Max HP. When dealing a killing blow or targeting an enemy corpse, the corpse is removed.
 Toxic Form (Trait) by  Phenol Thoxian
Immune to Poison and Venom, Poisons on Basic Attacks and Poisons Melee attackers when hit. Removes corpses on killing blows.
 Draconic Anger (Special Attack) by  Alrakis Skullkeeper
Ranged Spirit attack on all enemies. Enemies who have the Doom debuff receive additional Chaos Damage. All enemies gain the Doom debuff. Starts Powered.
 Order from Chaos (Special Attack) by  Alrakis Skullkeeper
Cleanses target ally of the Doom debuff, then heals them. This Hero then does a ranged Dark attack on a random enemy. That enemy gains Doom, a debuff that prevents the target from recovering health or being resurrected for 3 turns.
Armored Heroes are vulnerable to:

 Arcane Bolts (Special Attack) by  Kobal the Pestilent
Armor-Piercing and Shield-Piercing Ranged Spirit attack on all enemies.
 Armor's Bane (Trait) by
 Mire
 Therand Fiddlestrom
Takes reduced damage from Armored enemies and deals 2x damage to Armored enemies.
 Demolitionist (Trait) by  Therand Fiddlestrom
Attacks ignore Armor and deal 2x damage to Construct enemies.
 Demolishing Smash (Special Attack) by  Phemus
Armor-Piercing and Shield-Piercing Melee Physical attack on target that Wounds target enemy. Starts Powered.
 Doom Bolt (Special Attack) by  Pontifex Mortis
Shield-Piercing Ranged Lightning attack that deals 1.5x damage against Armored tagets. If target dies, the corpse is removed.
 Electrical Storm (Special Attack) by  Ekko
Ranged Lightning attack on 3 random enemies (becomes 4 enemies at level 40) that deals 1.5x damage against Armored enemies with a chance to Shock.
 Electrified Whirlwind (Special Attack) by  Dhaegon Stonecrusher
Melee Lightning attack on all enemies with a chance to Shock, reduces the first enemy's energy by 1.
 Evasive Shot (Special Attack) by  Willow Swift
Armor-Piercing Ranged Physical attack that grants self Evasion.
 Feet of Fury (Special Attack) by  Sifu Jianzhi
5 Armor-Piercing Melee Physical attacks on target enemy.
 From the Shadows (Special Attack) by  Shadowblade
Critical Armor-Piercing Melee Physical attack that purges 1 buff and grants self Evasion.
 Frost Katana (Special Attack) by  Samurai Takumi
Armor-Piercing Melee Water attack on target enemy with splash damage, chance to apply Frostbite on all enemies hit.
 Iaijutsu Strike (Special Attack) by  Hansuke Undying
Armor-Piercing Melee Physical attack with a chance to Wound, and purges Taunt on the target enemy (if any).
 Jack Hammer (Special Attack) by  Hagrim Felhorn
4 Melee Physical attacks that inflict Choked CRIT (reduces CRIT chance to 0%). Deals 3x damage against Armored and Living Stone targets.
 Oxidized Team (Trait) by  Lily Blossom
Self and Nature allies deal 2x damage to Armored enemies.
 Plummeting Doom (Special Attack) by  Agnon
Armor-Piercing Melee Physical attack that Dazes the target and deals 5x damage to Tanks and enemies with high DEF.
 Purging Cleave (Special Attack) by  Bovus El Doro
Armor-Piercing Melee Physical attack that purges 3 Buffs on hit, and also purges 3 Buffs from all other enemies on a killing blow. Starts Powered.
 Sniper Shot (Special Attack) by  Willow Swift
Critical Armor-Piercing Ranged Physical attack that purges 1 Buff.
 Solar Shot (Special Attack) by  Deadeye
Armor piercing Ranged Physical attack for [92.5% ATK] base damage that Blinds the target (lowering their attack and defense, 73%@lvl 80) and reduces the target's energy by 1. Starts Powered.
 Terrorstorm (Special Attack) by  Agnon
Self and allied Constructs gain 1 Energy, then does a Ranged Lightning attack on all enemies with a chance to Fear. Deals boosted damage to Armored targets.
 Tooth And Nail (Special Attack) by  High King Valkin
3 Armor-Piercing Melee Physical attacks on target enemy, then gains Unbreakable Heart for 3 turns. Switches to 'To War!: Cavalry'.
 Wildfire Breath (Special Attack) by  Ferno
Armor-Piercing Ranged Fire attack with a chance to inflict Wildfire Burn. Purges all debuffs on Ferno.
 Wounding Cleave (Special Attack) by  Drakk the Warlord
Armor-Piercing Melee Physical attack with a chance to Wound. Rage adds additional hits on random enemies.
Skins: (1)
File:Archon default skin.png
Archon

Field Reaper Archon

About[]

 Archon was added into the game as part of the special event Archon’s Assault on 2019-03-20. At that time he was the 3rd Spirit hero available.

Background Story[]

Most Hated Hero:  Zen. Archon simply can't understand why Zen is so relaxed all the time. Being relaxed is boring! Life is about burning brightly with passion and vigor! Why would you want to sit around on a little cloud not being expressive?!

Notes and Tips[]

Archon has some very unique abilities which start to come into play with his first ascension. To make full use of his potential one needs to have him fully ascended, which is quite a challenge given the fact the he needs 5 stars for that.

First of all, his trait  Combat Prowess gives him the unique possibility to suppress the triggering of Epic Weapon effects. This effect currently is the only way to disable the triggering of epic weapons.

Second, with his final ascension, he gets the trait  War Incarnate which makes him a new kind of revenant. Basically this means, that when Archon dies he will be removed from the battleground, however kind of possessing the strongest ally and returning in his place, if the possessed hero dies. This effect can be triggered several times and can not be dodged with the typical corpse removal strategies or by purging, buff stealing and so on. This implies, that in a worst case (or best case, depending on your position) Archon has to be killed 4 times to be done with him for good.

HOWEVER, Doom can prevent the resurrection from  Archon soul tethering back to life.

Gallery[]