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Archon
Fast Spirit Warrior 
Legendary Hero

Archon.png

Element: Fire.png Fire
30% vs Nature.png Nature units
-25% vs Water.png Water units


Excess Tokens:
1 Token → 300 Aether

Unlocked
Archon token 0.png
Background
His body fell on the battlefield, but his soul lingered on in the astral plane, still fighting a war that never ends...
Abilities & Traits
Soulrend Icon.pngBurning Berserk Icon.png & Armored Icon.pngEthereal Icon.pngFast Icon.pngSilence Immune Icon.pngWarrior's Soul Icon.png
Attack Speed Fast
Attack Range Melee/Ranged
Damage Physical
Epic Molten Sword
Buddy Synergy None
Combat Style Swing Red Icon.png Gauge 5.png Embarrassing Jab Icon.png
ThaliaPortrait Small.PNG
'
Damage Intensify Burn Icon.png Gauge 9.png (9/9)
Toughness Hearty Taunt Icon.png Gauge 3.png (3/9)
Team Support IFF Targeting Icon.png Gauge 3.png (3/9)
Crowd Control Crowd Control Icon.png Gauge 7.png (7/9)
Synergy Lead By Example Icon.png Gauge 5.png (5/9)
See Hero Rating for more details about this.

Statistics Total Bonus1 Traits2 Epic Base
Attack (ATK) +259% +130% + 8% +30% 1315
Defense (DEF) +212% +130% - +20% 1322
Skill (SKL) +217% +130% +22% - 1074
Max Health (HP) +285% +130% +28% +20% 4588
Crit Chance (CRIT) 39% +34% - - 5%
Crit Multiplier 200% - - - 200%
Dodge Chance 0% - - - 0%
Damage Penetration 0% - - - 0%
Damage Reduction 0% - - - 0%
Chaos Damage Reduction 0% - - - 0%

1Bonus (ATK, DEF, SKL, HP) includes Hero Stars (★★★★★★) and Hero Rarity.
2Stats affecting Traits: Warrior's Soul Icon.png Warrior's SoulFast Icon.png Fast

Resistances
Fire.png Fire
Burned Icon.png Burned
33%
33%
Nature.png Nature
Poisoned Icon.png Poisoned
Wounded Icon.png Wounded
0%
0%
0%
Water.png Water
Frozen Icon.png Frozen
Chilled Icon.png Chilled
Cryosleep Icon.png Cryosleep
Frostbitten Icon.png Frostbitten
18%
18%
18%
18%
18%
Light.png Light 0%
Electrical Storm Icon.png Lightning
Shocked Icon.png Shocked
Paralysis Icon.png Paralysis
0%
0%
0%
Dark.png Dark
Diseased Icon.png Diseased
Banished Icon.png Banished
0%
0%
0%
Wand Icon.png Spirit
Feared Icon.png Feared
Stoned.png Stoned
Possession Icon.png Possessed
Marked for Death Icon.png Marked
6%
6%
6%
6%
6%

Abilities (Active) Traits (Passive)
Soulrend Icon.png Soulrend Armored Icon.png Armored
Burning Berserk Icon.png Burning Berserk Ethereal Icon.png Ethereal
Siphoning Sunder Icon.png Siphoning Sunder Fast Icon.png Fast
Cataclysmic Conflagration Icon.png Cataclysmic Conflagration Silence Immune Icon.png Silence Immune
Warrior's Soul Icon.png Warrior's Soul III
Combat Prowess Icon.png Combat Prowess
Primordial Vigor Icon.png Primordial Vigor
War Incarnate Icon.png War Incarnate

First Ascension
Archon token 1.png
Second Ascension
Archon token 2.png
Abilities & Traits

Siphoning Sunder Icon.png & Combat Prowess Icon.pngWarrior's Soul Icon.png

Abilities & Traits

Cataclysmic Conflagration Icon.png & Primordial Vigor Icon.pngWar Incarnate Icon.pngWarrior's Soul Icon.png

Required Hero Stars and Evos

Evo Cost Index: 5500

Evo Cost Index: 11200

Epic Archon
Archon token 2.png
Effect: Chance to deal 2 Armor-Piercing Melee Physical attacks dealing 2x damage with 100% chance to Wound. If the enemy is killed, this attack is repeated on a random enemy.

Epic Passive: Combat Prowess Icon.png Epic Combat Prowess

Epic Part 2 Part 3
Molten Sword.png Magma Blade.png Incandescent Fury.png
Molten Sword Magma Blade Incandescent Fury
If you have Archon at level 50 or higher and fully ascended,
you can make this hero Epic.

Doing this raises it's Attack/Defense/Max Health by a set percentage,
as well as adding a special effect to it's Basic Attack.
Check Epic Heroes for more information.

Archon token 0.png Archon tokens: Hourglass.png Events Portal Summon Gem.png Heroic Summon

There are no Dungeons in which Archon tokens are available.

Rune Slots: Rune slot Fire.pngRune slot Fire.pngRune slot Nature.pngRune slot Light.pngRune slot Dark.png (standard)
Archon has the standard rune slots for a Fire.png Fire hero.
Fire.png Fire Fire.png Fire Nature.png Nature Light.png Light Dark.png Dark
Rune slot Fire.png Rune slot Fire.png Rune slot Nature.png Rune slot Light.png Rune slot Dark.png
Abilities & Traits: Soulrend Icon.pngBurning Berserk Icon.pngSiphoning Sunder Icon.pngCataclysmic Conflagration Icon.png & Armored Icon.pngEthereal Icon.pngFast Icon.pngSilence Immune Icon.pngWarrior's Soul Icon.pngCombat Prowess Icon.pngPrimordial Vigor Icon.pngWar Incarnate Icon.png

Soulrend
Soulrend Icon.png
Basic Attack (None)

A Basic Armor-Piercing Melee Physical attack.
Effects | Armor Piercer Icon.png Armor-Piercing


Burning Berserk
Burning Berserk Icon.png
Special Attack (4 turns)

Melee Physical attack on target and 3 random enemies that inflicts Soulfire Burn on hit.
Effects | Soulfire Burn Icon.png Soulfire Burned


Siphoning Sunder
Siphoning Sunder Icon.png
Special Attack (4 turns), requires Archon token 1.png 1st Ascension

Steals 1 Buff from all enemies, then melee physical attack on single target. Damage multiplied for each buff on this hero.
Effects | Buff Steal Icon.png Buff Steal


Cataclysmic Conflagration
Cataclysmic Conflagration Icon.png
Special Attack (4 turns, AoE), requires Archon token 2.png 2nd Ascension

Sacrifices self, dealing shield-piercing damage to all enemies with 100% base chance to purge all buffs and add Soulfire Burn to enemies hit. Removes all enemy corpses. Can't be dodged.
Effects | Soulfire Burn Icon.png Soulfire Burned | Purge Icon.png Purge | Perfect Swing Icon.png Undodgeable | Arcane Bolts Icon.png Shield-piercing | Judgement Day Icon.png Remove Corpse


Armored
Armored Icon.png
Trait (Passive)

Takes 25% less damage from Physical attacks.
Effects | Damage Reflection Icon.png Damage Reduction


Ethereal
Ethereal Icon.png
Trait (Passive)

Gains 20% Damage Reduction and Ethereal Spirit on the first turn. The shield-like buff prevents that HP drops below 1. This effect cannot be stolen or purged. Shield-Piercing attacks ignore the Ethereal Spirit shield.
Effects | Ethereal Icon.png Ethereal Spirit | Damage Reflection Icon.png Damage Reduction


Fast
Fast Icon.png
Trait (Passive)

Attacks first, but Attack is reduced by 20% and Skill is boosted by 20%. (Heroes sharing the same Speed go in order of positioning, left to right, as chosen at the beginning of the battle. See Attack Speed for details.)


Silence Immune
Silence Immune Icon.png
Trait (Passive)

Immune to Silence
Effects | Silence Immune Icon.png Silenced Immune


Warrior's Soul (I/II)
Warrior's Soul Icon.png
Trait (Passive), upgrades with Ascensions

I: Warrior allies gain 10% Attack and Max Health.
Archon token 1.png 1st Ascension:
II: Warrior allies gain 25% Attack and Max Health.


Effects | Health Boost Icon.png Max HP Boost | Attack Up Icon.png ATK+


Combat Prowess
Combat Prowess Icon.png
Trait (Passive), requires Archon token 1.png 1st Ascension

Melee physical attacks have a 100% base chance to Impair on hit (reduces Crit and Epic proc chance to 0%).
Effects | Impaired Icon.png Impaired


Primordial Vigor
Primordial Vigor Icon.png
Trait (Passive), requires Archon token 2.png 2nd Ascension

Starts with +1 Energy for each other Warrior or Spirit ally on the team.
Effects | Energize Icon.png Extra Energy


War Incarnate
War Incarnate Icon.png
Trait (Passive), requires Archon token 2.png 2nd Ascension

When this Hero is killed, all allies gain +10% attack buff, this Hero's corpse is removed, and the ally with the highest Attack becomes Soul-tethered. When a Soul-tethered ally is killed, this Hero is resurrected in that character's position. Soul-tether can't be stolen, copied, or purged.
Effects | Soul Tether Icon.png Soul Tether


Epic Combat Prowess
Combat Prowess Icon.png
Trait (Passive), requires Molten Sword.png Epic "Molten Sword"

Allied warriors gain 100% chance to apply Impair debuff on hit (This trait replaces 'Combat Prowess' when the Epic is unlocked.)

Buffs & Debuffs: Armor Piercer Icon.pngAttack Up Icon.pngBuff Steal Icon.pngDamage Reflection Icon.pngEthereal Icon.pngEnergize Icon.pngImpaired Icon.pngHealth Boost Icon.pngPurge Icon.pngJudgement Day Icon.pngArcane Bolts Icon.pngSilence Immune Icon.pngSoul Tether Icon.pngSoulfire Burn Icon.pngPerfect Swing Icon.png

Armor-Piercing - effect (Damage/Damage Reduction)
Armor Piercer Icon.png
Armor-Piercing attacks ignore the target enemy's Armor.

ATK+ - buff (Attack)
Attack Up Icon.png
Target has increased ATK.

Buff Steal - effect (Status Effect)
Buff Steal Icon.png
This effect instantly steals 1+ buffs from the target.

Damage Reduction - effect (Damage/Damage Reduction)
Damage Reflection Icon.png
The damage suffered is mitigated by certain percent. Damage Reduction is capped at 90% and applied multiplicative.

Ethereal Spirit - buff (Shield/Death)
Ethereal Icon.png
Health does not drop below 1 for 1 turn. Cannot be stolen or purged.

Extra Energy - effect (Energy)
Energize Icon.png
The hero starts the dungeon with extra energy, which is required to use their special attacks/abilities.

Impaired - debuff (Disable/Attack)
Impaired Icon.png
Reduces CRIT and Epic proc chance to 0%. NOTE: Can't be cleansed and doesn't wear off.

Max HP Boost - effect (Health)
Health Boost Icon.png
Target's Max HP is boosted.

Purge - effect (Status Effect)
Purge Icon.png
This effect instantly removes 1+ buffs from the target.

Remove Corpse - effect (Death)
Judgement Day Icon.png
The corpse of a dead enemy is removed, and cannot be revived. This counters resurrection.

Shield-piercing - effect (Shield)
Arcane Bolts Icon.png
A shield-piercing attack ignores any magical shield like Aegis Shield, Ethereal, Unbridled Rage, as well as Damage Reflection Shields, Unbreakable Heart and Shrouded. In result an Aegis Shield doesn't collapse, Damage Reflection doesn't hurt the attacker, full damage is dealt to the target, and the target can die.

Silenced Immune - immunity (Status Effect)
Silence Immune Icon.png
Can't be Silenced.

Soul Tether - buff (Special)
Soul Tether Icon.png
When this hero dies, the stored soul is restored, resurrecting that ally in this Hero's position. Can't be stolen, copied or purged

Soulfire Burned - debuff (Damage over Time/Health)
Soulfire Burn Icon.png
Target has reduced DEF and takes Unhealable Fire damage each turn for 3 turns.

Undodgeable - effect (Dodge/Attack)
Perfect Swing Icon.png
All or specific attacks of this hero cannot be dodged. The attack always hits the target.
Immunities & Damage Reduction: Under construction, see above 'Buffs & Debuffs'
Ascensions: Arcane.jpgFire Evo.pngIncendiary.jpgLight Evo Monarch.png (5500) = Archon token 1.png + Siphoning Sunder Icon.pngCombat Prowess Icon.pngWarrior's Soul Icon.png &
Celestial.jpgFire Evo Monarch.pngLight Evo.pngMind's Eye.jpg (11200) = Archon token 2.png + Cataclysmic Conflagration Icon.pngPrimordial Vigor Icon.pngWar Incarnate Icon.pngWarrior's Soul Icon.png
First Ascension Second Ascension
Arcane.jpg Arcane Evo 2x Celestial.jpg Astral Evo 5x
Fire Evo.png Fire Evo 30x Fire Evo Monarch.png Fire Evo Monarch 60x
Incendiary.jpg Incendiary Evo 5x Light Evo.png Light Evo 40x
Light Evo Monarch.png Light Evo Monarch 20x Mind's Eye.jpg Mind's Eye Evo 8x
Siphoning Sunder Icon.png Siphoning Sunder (Special Attack/4 Turns) Cataclysmic Conflagration Icon.png Cataclysmic Conflagration (Special Attack/4 Turns)
Combat Prowess Icon.png Combat Prowess (Trait/Passive) Primordial Vigor Icon.png Primordial Vigor (Trait/Passive)
Warrior's Soul Icon.png Warrior's Soul ii (Trait/Passive) War Incarnate Icon.png War Incarnate (Trait/Passive)
Warrior's Soul Icon.png Warrior's Soul iii (Trait/Passive)
Synergies of Spirit heroes (Family): Spirits Pact Icon.pngUnbound Stalwart Icon.pngVerdant Vitality Icon.png
Archon token 0.png Archon can get following passive buffs when teamed up with other Heroes:

Spirit Heroes get the following passive buffs:

Spirits Pact Icon.png Spirits Pact (Trait) by Moriko token 0.png Moriko
All healing recieved is shared with Spirit allies.
Unbound Stalwart Icon.png Unbound Stalwart (Trait) by Moriko token 0.png Moriko
If a Spirit ally dies heal all Spirit allies to 100% health.
Primordial Vigor Icon.png Primordial Vigor (Trait) by Archon token 0.png Archon
Starts with +1 Energy for each other Warrior or Spirit ally on the team.
Verdant Vitality Icon.png Verdant Vitality (Special Attack) by Mire token 0.png Mire
Recovers health split between all allies, applies Cleansing Regeneration to all allies for 3 turns, and all Spirit allies gain another turn of Ethereal Spirit (shield buff).
Synergies of Fire heroes (Element): Scourge Hide Icon.pngPerpetual Flame Icon.pngFeed the Flames Icon.pngFiery Renewal Icon.pngFire Priestess Icon.pngLegacy of Flame Icon.pngSpirit of Fire Icon.pngStoked Fires Icon.pngFire Power Icon.png
Archon token 0.png Archon can get following passive buffs when teamed up with other Heroes:

Fire Heroes get the following passive buffs:

Scourge Hide Icon.png Epic Scourge Hide III (Trait) by Emperor Zulkodd token 0.png Emperor Zulkodd
Cleanses 3 Debuffs on all Demon and Fire allies at the start of this Hero's turn. (This trait replaces the trait 'Scourge Hide III' when the Epic is unlocked.)
Perpetual Flame Icon.png Perpetual Flame (Special Attack) by Ember Sanguine token 0.png Ember Sanguine
Resurrects target ally and other Fire allies, then heals the team and also heals them each turn for 3 turns. Starts Powered.
Feed the Flames Icon.png Feed the Flames (Trait) by Ember Sanguine token 0.png Ember Sanguine
Self and Fire allies heal a % of the damage dealt.
Fiery Renewal Icon.png Fiery Renewal (Trait) by Ember Sanguine token 0.png Ember Sanguine
Whenever a Burn debuff is applied to an enemy, all allies gain +5% max health.
Fire Priestess Icon.png Fire Priestess (Trait) by Ember Sanguine token 0.png Ember Sanguine
This hero gains 10% damage reduction for each other fire hero on the team. Attacks have a [25/50/100]% chance to burn on hit. The percentage depends on the rank (I-III) of this trait. Each Ascension increases the boost.
Legacy of Flame Icon.png Legacy of Flame (Trait) by The Furnace token 0.png The Furnace
Self and Fire allies gain +15% ATK, +15% HP, +10% DEF and +10% SKL.
Spirit of Fire Icon.png Spirit of Fire (Trait) by Nitpick token 0.png Nitpick
+15% ATK for self and Fire allies.
Stoked Fires Icon.png Stoked Fires (Trait) by Crucible token 0.png Crucible
Other Fire and Construct allies have a chance to apply Superheated on basic attacks.
Fire Power Icon.png Fire Power (Trait) by Ignus.png Ignus the Mad
Immune to Fire damage, and self and Fire allies deal boosted damage to Burning targets.
Synergies of Warrior heroes (Class): Warrior Heart Icon.pngWarrior's Chi Icon.pngGrisly Rampage Icon.pngValkyrie Valor Icon.pngWhispering Terror Icon.png
Archon token 0.png Archon can get following passive buffs when teamed up with other Heroes:

Warrior Heroes get the following passive buffs:

Combat Prowess Icon.png Epic Combat Prowess (Trait) by Archon token 0.png Archon
Allied warriors gain 100% chance to apply Impair debuff on hit (This trait replaces 'Combat Prowess' when the Epic is unlocked.)
Warrior Heart Icon.png Warrior Heart (Trait) by Bovus token 0.png Bovus El Doro
Increase Health by [15%/20%/25%] for all Warrior allies and this character's Attack increases 10% for each other Warrior ally on the team. (Health boost increases with each Ascension.)
Warrior's Chi Icon.png Warrior's Chi (Special Attack) by Sifu token.png Sifu Jianzhi
Heals self, then grants self and allied Assassins and Warriors DEF+ buff, +1 Energy and Haste.
Grisly Rampage Icon.png Savage Rampage (Special Attack) by Bovus token 0.png Bovus El Doro
Melee Physical attack on target and 1 random enemy, plus additional attacks on random enemies equal to the number of Beast and/or Warrior allies on the team.
Warrior's Soul Icon.png Warrior's Soul (Trait) by Archon token 0.png Archon
Warrior allies gain [5%/10%/25%] Attack and Max Health.
Primordial Vigor Icon.png Primordial Vigor (Trait) by Archon token 0.png Archon
Starts with +1 Energy for each other Warrior or Spirit ally on the team.
Valkyrie Valor Icon.png Valkyrie Valor (Trait) by Shieldmaiden Astrid token 0.png Shieldmaiden Astrid
If there is a Legendary Fire Warrior ally on the team, Astrid becomes Fast and other Warrior and Honorbound allies start dungeons with an Aegis Shield.
Whispering Terror Icon.png Whispering Terror (Trait) by Harbinger token 0.png Harbinger the Terror
Allied Warriors are immune to fear and cannot be retaliated against.
Other Synergies of Heroes: Dwarven Forged Team Icon.pngOverclocked Icon.pngElectric Conductor Icon.pngAdept Strikes Icon.pngCritical Energy Icon.pngCleansing Aura Icon.pngCloak of Fire Icon.pngEyes of the Beholder Icon.pngFiery Renewal Icon.pngFire Nova Icon.pngFrost-tipped Blades Icon.pngIcy Embrace Icon.pngIFF Targeting Icon.pngImmunize Icon.pngMaster Assassin Icon.pngMend Icon.pngNot Alone Icon.pngSanctified Spell Absorption Icon.pngSanctified Swamp Icon.pngShell Power Icon.pngShielding Soul Icon.pngSpellseeker Weapons Icon.pngSpread the Wealth Icon.pngTeam Energy Vault Icon.pngTeam Precision Icon.pngVenomous Embrace.pngShard of Darkness Icon.pngTempered Soul Icon.pngThe Calm Before Icon.png
Archon token 0.png Archon can get following passive buffs when teamed up with other Heroes:

Armored Heroes get the following passive buffs:

Dwarven Forged Team Icon.png Dwarven Forged Team (Trait) by The Furnace token 0.png The Furnace
Armored allies gain +15% Damage Reduction from Ranged and Melee attacks.
Overclocked Icon.png Overclocked (Trait) by Bauble token 0.png Bauble
Armored allies have a chance to Dodge Ranged attacks for their first turn.
Electric Conductor Icon.png Electric Conductor (Trait) by Alexandros.png Alexandros
Self and Armored allies' attacks on Shocked targets have a chance to spread the Shock to another random enemy.
Archon token 0.png Archon can get following passive buffs when teamed up with other Heroes:

All Heroes get the following passive buffs:

Adept Strikes Icon.png Adept Strikes (Trait) by Serenity token 0.png Serenity
Allies and self gain Haste after using a single target Melee Physical attack once per round.
Critical Energy Icon.png Critical Energy (Trait) by Indigo token.png Indigo
Grants team +1 Energy on CRITs.
Cleansing Aura Icon.png Cleansing Aura (Trait) by Dagrund token.png Dagrund Blacksmoke,Kelpy Shells token 0.png Kelpy Shells
If the Hero can act at the end of the round, cleanses 1 Debuff on all allies.
Cloak of Fire Icon.png Cloak of Fire (Trait) by Ember Sanguine token 0.png Ember Sanguine
Allies gain immunity to burn and take 50% less damage from fire attacks.
Eyes of the Beholder Icon.png Eyes of the Beholder (Special Attack) by Iris token 0.png Iris
Buffs team +ATK, then does a Ranged Dark attack on enemies.
Fiery Renewal Icon.png Fiery Renewal (Trait) by Ember Sanguine token 0.png Ember Sanguine
Whenever a Burn debuff is applied to an enemy, all allies gain +5% max health.
Fire Nova Icon.png Fire Nova (Special Attack) by Ignus.png Ignus the Mad
Ranged Fire attack on all enemies, with Rage adding an additional chance to Burn. Grants team Burning Touch (chance to Burn on Basic attacks).
Frost-tipped Blades Icon.png Frost-Tipped Blades (Trait) by Takumi token.png Samurai Takumi
Grants the team a chance to Chill on Melee Physical attacks.
Icy Embrace Icon.png Icy Embrace (Trait) by Icebloom token 0.png Icebloom
All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.
IFF Targeting Icon.png IFF Targeting (Basic Attack) by Bauble token 0.png Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
Immunize Icon.png Immunize (Trait) by Mire token 0.png Mire,Zen token 0.png Zen
Each ally healed will gain Impervious (Cannot be Poisoned, Burned, Frozen, Chilled, Shocked, nor Diseased) for two turns.
Master Assassin Icon.png Master Assassin (Trait) by Black Diamond token 0.png Black Diamond
Self and allied single target abilities deal 100% more Damage on CRITs.
Mend Icon.png Mend (Trait) by NubNub token 0.png Chief NubNub
Heal Team for [50% ATK] on CRIT. Triggers when landing a critical hit from a basic attack.
Not Alone Icon.png Not Alone (Trait) by Alrakis Skullkeeper token 0.png Alrakis Skullkeeper,Lumin the Radiant token 0.png Lumin the Radiant
This hero gains +10% Damage Reduction for each other living ally.
Sanctified Spell Absorption Icon.png Sanctified Spell Absorption (Trait) by Serenity token 0.png Serenity
Allies take significantly reduced damage from non-Physical (-60%) and Chaos attacks (-20%).
Sanctified Swamp Icon.png Sanctified Swamp (Trait) by Grettle token 0.png Grettle
All allies take 50% reduced Chaos Damage.
Shell Power Icon.png Shell Power (Trait) by Grondar token 0.png Grondar
Allied Heroes gain Shell protection (allies cannot be Burned, Frozen, Chilled, Paralyzed or Shocked).
Shielding Soul Icon.png Shielding Soul (Trait) by Dagrund token.png Dagrund Blacksmoke
When killed, remaining allies gain an Aegis Shield.
Spellseeker Weapons Icon.png Spellseeker Weapons (Trait) by Serenity token 0.png Serenity
Allies Melee attacks have a chance to purge a buff on basic attack and can’t be retaliated against by Melee attackers.
Spread the Wealth Icon.png Spread the Wealth (Trait) by Augustus the paladin token 0.png Augustus
When at full HP, this Hero heals the team for a % of his HP every turn.
Team Energy Vault Icon.png Team Energy Vault (Trait) by Ekko token.png Ekko
Self and allies are immune to Exhaustion (=Energy Loss that is caused by use of abilities). Note: Passive traits like epic Malice "All Hope is Lost" can still drain energy.
Team Precision Icon.png Team Precision (Trait) by Pignius token 0.png Pignius Maximus
Boosted CRIT damage for all allies. CRIT Multiplier is increased by [50%], percentage increases slightly with SKL.
Venomous Embrace.png Venomous Embrace (Trait) by Cobressa token 0.png Cobressa
Heals allies when Venom is applied on the enemies by Cobressa. The heal amount increases with the rank (I/II) of this trait. Enemies immune to Venom prevent the heal effect.
Shard of Darkness Icon.png Shard of Darkness (Trait) by Craw token 0.png Craw,Mire token 0.png Mire
Allies start dungeons with [1/2/3] stacks of Foresight.
Tempered Soul Icon.png Tempered Soul (Trait) by Alrakis Skullkeeper token 0.png Alrakis Skullkeeper
All allies and self gain an additional [5%/10%/15%] Chaos Damage Reduction (max 50%), depending on the rank of this trait (I/II/III). Skill increases the percent value.
The Calm Before Icon.png The Calm Before (Special Attack) by Jin Lei token 0.png Jin Lei
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Counters: Fiery Soul Icon.pngWill of the Wisp Icon.pngWarrior Hunter Icon.pngFireborn Icon.pngCloak of Fire Icon.pngCauterize Icon.pngIncinerate Icon.pngJudgement Day Icon.pngHoppy Ending Icon.pngSlam Icon.pngTaste for Brains Icon.pngToxic Form Icon.pngCataclysmic Conflagration Icon.pngDraconic Anger Icon.pngOrder from Chaos Icon.pngArcane Bolts Icon.pngArmor's Bane Icon.pngDemolitionist Icon.pngDemolishing Smash Icon.pngDoom Bolt Icon.pngElectrical Storm Icon.pngElectrified Whirlwind Icon.pngEvasive Shot Icon.pngFeet of Fury Icon.pngFrom the Shadows Icon.pngFrost Katana Icon.pngIaijutsu Strike Icon.pngJack Hammer Icon.pngOxidized Sap.pngPlummeting Doom Icon.pngPurging Smash Icon.pngSniper Shot Icon.pngSolar Shot Icon.pngTerrorstorm Icon.pngTooth And Nail Icon.pngWildfire Breath Icon.pngWounding Cleave Icon.png
Archon token 0.png Archon can be countered by making use of the following traits and special attacks:

Spirit Heroes are vulnerable to:

Fiery Soul Icon.png Fiery Soul (Trait) by Solaris token 0.png Solaris
Immune to Spirit and Fire damage. High resistance (75%) to Burn debuffs, Fear Immune, Possess Immune, Mark Immune, and Stone Immune.
Will of the Wisp Icon.png Will of the Wisp (Trait) by Ekko token.png Ekko
Immune to Spirit, Lightning, and Light attacks. High resistance (75%) to Paralysis. [Light allies start Dungeons with +1 extra energy]. The text in [brackets] is of rank II of this trait (I/II).
Warrior Heroes are vulnerable to:

Warrior Hunter Icon.png Warrior Hunter (Trait) by Squinch token 0.png Squinch
2x damage against Warriors.
Fire Heroes are vulnerable to:

Fireborn Icon.png Fireborn (Trait) by
Balur token 0.png Balur
Ferno token 0.png Ferno
Spitfire token 0.png Spitfire
Burn Immune, heals instead of taking damage from Fire attacks, and deals boosted damage to Burning targets.
Cloak of Fire Icon.png Cloak of Fire (Trait) by Ember Sanguine token 0.png Ember Sanguine
Allies gain immunity to burn and take 50% less damage from fire attacks.
Revenant Heroes are vulnerable to:

Cauterize Icon.png Cauterize (Special Attack) by Ember Sanguine token 0.png Ember Sanguine
Heals target ally and cleanses all debuffs on them. If targeted on an enemy, ranged fire attack that purges all buffs on hit. On killing blow or targeting a corpse, the corpse is removed. Ignores Taunt when targeting.
Incinerate Icon.png Incinerate (Special Attack) by Ignus.png Ignus the Mad
Ranged Fire attack with a chance to Burn. +20% damage for each stack of Rage. If target dies, the corpse is removed.
Judgement Day Icon.png Judgement Day (Trait) by
Leonidus token 0.png Leonidus
Lumin the Radiant token 0.png Lumin the Radiant
When dealing a death blow, the corpse is burned and can't be resurrected.
Hoppy Ending Icon.png Hoppy Ending (Trait) by Hopper token 0.png Hopper
Removes ememy corpses and heals for each corpse removed.
Slam Icon.png Slam (Basic Attack) by Phenol token 0.png Phenol Thoxian
A Basic Melee Physical attack. If targeting a corpse, the corpse is removed.
Taste for Brains Icon.png Taste for Brains (Special Attack) by Zomm token.png Lord Zomm
Ranged Dark attack that purges all Buffs, heals self and allied Undead and buffs their Max HP. When dealing a killing blow or targeting an enemy corpse, the corpse is removed.
Toxic Form Icon.png Toxic Form (Trait) by Phenol token 0.png Phenol Thoxian
Immune to Poison and Venom, Poisons on Basic Attacks and Poisons Melee attackers when hit. Removes corpses on killing blows.
Draconic Anger Icon.png Draconic Anger (Special Attack) by Alrakis Skullkeeper token 0.png Alrakis Skullkeeper
Ranged Spirit attack on all enemies. Enemies who have the Doom debuff receive additional Chaos Damage. All enemies gain the Doom debuff. Starts Powered.
Order from Chaos Icon.png Order from Chaos (Special Attack) by Alrakis Skullkeeper token 0.png Alrakis Skullkeeper
Cleanses target ally of the Doom debuff, then heals them. This Hero then does a ranged Dark attack on a random enemy. That enemy gains Doom, a debuff that prevents the target from recovering health or being resurrected for 3 turns.
Armored Heroes are vulnerable to:

Arcane Bolts Icon.png Arcane Bolts (Special Attack) by Kobal token.png Kobal the Pestilent
Armor-Piercing and Shield-Piercing Ranged Spirit attack on all enemies.
Armor's Bane Icon.png Armor's Bane (Trait) by
Mire token 0.png Mire
Fiddlestrom token.png Therand Fiddlestrom
Takes reduced damage from Armored enemies and deals 2x damage to Armored enemies.
Demolitionist Icon.png Demolitionist (Trait) by Fiddlestrom token.png Therand Fiddlestrom
Attacks ignore Armor and deal 2x damage to Construct enemies.
Demolishing Smash Icon.png Demolishing Smash (Special Attack) by Phemus token 0.png Phemus
Armor-Piercing and Shield-Piercing Melee Physical attack on target that Wounds target enemy. Starts Powered.
Doom Bolt Icon.png Doom Bolt (Special Attack) by Pontifex token 0.png Pontifex Mortis
Shield-Piercing Ranged Lightning attack that deals 1.5x damage against Armored tagets. If target dies, the corpse is removed.
Electrical Storm Icon.png Electrical Storm (Special Attack) by Ekko token.png Ekko
Ranged Lightning attack on 3 random enemies (becomes 4 enemies at level 40) that deals 1.5x damage against Armored enemies with a chance to Shock.
Electrified Whirlwind Icon.png Electrified Whirlwind (Special Attack) by Dhaegon Stonecrusher token icon.png Dhaegon Stonecrusher
Melee Lightning attack on all enemies with a chance to Shock, reduces the first enemy's energy by 1.
Evasive Shot Icon.png Evasive Shot (Special Attack) by Willow token 0.png Willow Swift
Armor-Piercing Ranged Physical attack that grants self Evasion.
Feet of Fury Icon.png Feet of Fury (Special Attack) by Sifu token.png Sifu Jianzhi
5 Armor-Piercing Melee Physical attacks on target enemy.
From the Shadows Icon.png From the Shadows (Special Attack) by Shadowblade token 0.png Shadowblade
Critical Armor-Piercing Melee Physical attack that purges 1 buff and grants self Evasion.
Frost Katana Icon.png Frost Katana (Special Attack) by Takumi token.png Samurai Takumi
Armor-Piercing Melee Water attack on target enemy with splash damage, chance to apply Frostbite on all enemies hit.
Iaijutsu Strike Icon.png Iaijutsu Strike (Special Attack) by Hansuke Undying token 0.png Hansuke Undying
Armor-Piercing Melee Physical attack with a chance to Wound, and purges Taunt on the target enemy (if any).
Jack Hammer Icon.png Jack Hammer (Special Attack) by Hagrim Felhorn token 0.png Hagrim Felhorn
4 Melee Physical attacks that inflict Choked CRIT (reduces CRIT chance to 0%). Deals 3x damage against Armored and Living Stone targets.
Oxidized Sap.png Oxidized Team (Trait) by Lily Blossom token 0.png Lily Blossom
Self and Nature allies deal 2x damage to Armored enemies.
Plummeting Doom Icon.png Plummeting Doom (Special Attack) by Agnon token 0.png Agnon
Armor-Piercing Melee Physical attack that Dazes the target and deals 5x damage to Tanks and enemies with high DEF.
Purging Smash Icon.png Purging Cleave (Special Attack) by Bovus token 0.png Bovus El Doro
Armor-Piercing Melee Physical attack that purges 3 Buffs on hit, and also purges 3 Buffs from all other enemies on a killing blow. Starts Powered.
Sniper Shot Icon.png Sniper Shot (Special Attack) by Willow token 0.png Willow Swift
Critical Armor-Piercing Ranged Physical attack that purges 1 Buff.
Solar Shot Icon.png Solar Shot (Special Attack) by Deadeye token 0.png Deadeye
Armor piercing Ranged Physical attack for [92.5% ATK] base damage that Blinds the target (lowering their attack and defense, 73%@lvl 80) and reduces the target's energy by 1. Starts Powered.
Terrorstorm Icon.png Terrorstorm (Special Attack) by Agnon token 0.png Agnon
Self and allied Constructs gain 1 Energy, then does a Ranged Lightning attack on all enemies with a chance to Fear. Deals boosted damage to Armored targets.
Tooth And Nail Icon.png Tooth And Nail (Special Attack) by High King Valkin token 0.png High King Valkin
3 Armor-Piercing Melee Physical attacks on target enemy, then gains Unbreakable Heart for 3 turns. Switches to 'To War!: Cavalry'.
Wildfire Breath Icon.png Wildfire Breath (Special Attack) by Ferno token 0.png Ferno
Armor-Piercing Ranged Fire attack with a chance to inflict Wildfire Burn. Purges all debuffs on Ferno.
Wounding Cleave Icon.png Wounding Cleave (Special Attack) by Drakk the Warlord token 0.png Drakk the Warlord
Armor-Piercing Melee Physical attack with a chance to Wound. Rage adds additional hits on random enemies.
Skins: (1) Archon token 2.pngField Reaper Archon token.png
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Archon

Field Reaper Archon skin.png
Field Reaper Archon

About

Archon token 0.png Archon was added into the game as part of the special event Archon’s Assault on 2019-03-20. At that time he was the 3rd Spirit hero available.

Background Story

Most Hated Hero: Zen token 0.png Zen. Archon simply can't understand why Zen is so relaxed all the time. Being relaxed is boring! Life is about burning brightly with passion and vigor! Why would you want to sit around on a little cloud not being expressive?!

Notes and Tips

Archon has some very unique abilities which start to come into play with his first ascension. To make full use of his potential one needs to have him fully ascended, which is quite a challenge given the fact the he needs 5 stars for that.

First of all, his trait Combat Prowess Icon.png Combat Prowess gives him the unique possibility to suppress the triggering of Epic Weapon effects. This effect currently is the only way to disable the triggering of epic weapons.

Second, with his final ascension, he gets the trait War Incarnate Icon.png War Incarnate which makes him a new kind of revenant. Basically this means, that when Archon dies he will be removed from the battleground, however kind of possessing the strongest ally and returning in his place, if the possessed hero dies. This effect can be triggered several times and can not be dodged with the typical corpse removal strategies or by purging, buff stealing and so on. This implies, that in a worst case (or best case, depending on your position) Archon has to be killed 4 times to be done with him for good.

HOWEVER, Doom Icon.png Doom can prevent the resurrection from Archon token 0.png Archon soul tethering back to life.

Gallery

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