Dungeon Boss Wiki
Archangel Emily
Healer 
Gold Hero



Element: Light
30% vs Dark units


Excess Tokens:
1 Token → 30 Aether

Unlocked
Background
Her golden fairness is no indication of frailty - she endures the enemy even while minding the welfare of her allies.
Abilities & Traits
&
Attack Speed Normal
Attack Range Melee
Damage Physical
Epic Angelic Blade
Buddy Synergy None
Combat Style

Archangel Emily can revive fallen Allies in battle.
Damage (4/9)
Toughness (7/9)
Team Support (9/9)
Crowd Control (3/9)
Synergy (1/9)
See Hero Rating for more details about this.

Statistics Total Bonus1 Traits2 Epic Base
Attack (ATK) +199% +115% - +30% 1044
Defense (DEF) +176% +115% - +20% 1096
Skill (SKL) +176% +115% - +20% 1636
Max Health (HP) +130% +115% - - 4325
Crit Chance (CRIT) 50% +46% - - 5%
Crit Multiplier 200% - - - 200%
Dodge Chance 0% - - - 0%
Damage Penetration 0% - - - 0%
Damage Reduction 0% - - - 0%
Chaos Damage Reduction 0% - - - 0%

1Bonus (ATK, DEF, SKL, HP) includes Hero Stars (★★★★★★) and Hero Rarity.
2Stats affecting Traits: None

Resistances
Fire
Burned
0%
Immune
Nature
Poisoned
Wounded
0%
Immune
0%
Water
Frozen
Chilled
Cryosleep
Frostbitten
0%
Immune
0%
0%
0%
Light 33%
Lightning
Shocked
Paralysis
33%
Immune
33%
Dark
Diseased
Banished
0%
Immune
0%
Spirit
Feared
Stoned
Possessed
Marked
6%
6%
6%
6%
6%

Abilities (Active) Traits (Passive)
Swing Angelic
Angelic Resurrection Armored
Cleansing Wave Magical
Divine Justice Demon's Bane
Divine Presence

First Ascension
Second Ascension
Abilities & Traits

&

Abilities & Traits

&

Required Hero Stars and Evos

Evo Cost Index: 3280

Evo Cost Index: 4200

Epic Archangel Emily
Effect: Chance to deal 2.5x damage, gain 2 Energy and heal self.


Epic Part 2 Part 3
Angelic Blade Energy Cube Heavenly Gem
If you have Archangel Emily at level 50 or higher and fully ascended,
you can make this hero Epic.

Doing this raises it's Attack/Defense/Skill by a set percentage,
as well as adding a special effect to it's Basic Attack.
Check Epic Heroes for more information.

 Archangel Emily tokens: x1 + Daily Quests Treasure Room Heroic Summon


Challenge Mode Dungeons: (1)
Chapter Lvl. Rooms Enemies Area Evos Boss
12-6 The Arena 7 3 Crypt Tank the Arena Champ
Rune Slots: (standard)
Archangel Emily has the standard rune slots for a Light hero.
Light Light Fire Nature Water
Abilities & Traits: &

Swing
Basic Attack (None)

A Basic Melee Physical attack.


Angelic Resurrection
Special Attack (6 turns)

Bring an ally back from the dead with a % of their HP, [Haste] and 3 [Energy].
Effects | Haste | Resurrection | Energy Gain


Cleansing Wave
Special Attack (4 turns), requires 1st Ascension

Recover health split between all allies and cleanses all debuffs on all allies.
Effects | Cleanse | Heal


Divine Justice
Special Attack (3 turns), requires 2nd Ascension

Melee Physical attack with splash damage, marking all enemies hit with Magnified Light (receives more damage from Light Heroes).
Effects | Magnified Light


Angelic
Trait (Passive)

Cannot be Poisoned, Burned, Frozen, Chilled, Envenomed, Shocked, or Diseased and starts dungeons with an [Aegis Shield].
Effects | Aegis Shield | Poison Immune | Burn Immune | Freeze Immune | Chill Immune | Venom Immune | Shock Immune | Disease Immune | Damage Reduction


Armored
Trait (Passive)

Takes 25% less damage from Physical attacks.
Effects | Damage Reduction


Magical (I)
Trait (Passive)

I: Takes 25% less damage from non-Physical attacks.


Effects | Damage Reduction


Demon's Bane
Trait (Passive), requires 1st Ascension

Takes reduced damage from Demon enemies and deals 2x damage to them.
Effects | Boosted Damage | Damage Reduction


Divine Presence
Trait (Passive), requires 2nd Ascension

Purges one buff from all enemies at the start of this Hero's turn.
Effects | Purge

Buffs & Debuffs:

Aegis Shield - buff (Shield)
This buff is consumed to negate the next source of damage dealt to the target.

Boosted Damage - effect (Damage)
This hero deals boosted damage against certain targets or under certain circumstances. See the description of the respective Trait or Ability for details. If you see this icon during events, it means that the hero gets a special event buff.

Burn Immune - immunity (Status Effect)
Can't be burned and/or takes no damage from Burn debuffs. Damage Over Time caused by Burn debuffs doesn't occure but can take damage from Fire attacks. See also Fire Immune.

Chill Immune - immunity (Status Effect)
Can't be Chilled which would stop the regeneration of the energy to use special attacks.

Cleanse - effect (Status Effect)
This effect instantly removes 1+ debuff(s) from the target ally.

Damage Reduction - effect (Damage/Damage Reduction)
The damage suffered is mitigated by certain percent. Damage Reduction is capped at 90% and applied multiplicative.

Disease Immune - immunity (Status Effect)
Can't be Diseased.

Energy Gain - effect (Energy)
The hero gains some extra energy, which is required to use their special attacks/abilities.

Freeze Immune - immunity (Status Effect)
Can't be Frozen.

Haste - buff (Speed)
Target gains a second action and boosted Dodge Chance until the end of their next turn.

Heal - effect (Health)
Recovers HP for the target ally.

Magnified Light - debuff (Mark/Damage)
Target takes 2x damage from Light characters. This debuff can be resisted by high Spirit Resistance.

Poison Immune - immunity (Status Effect)
Can't be Poisoned. (See also Venom Immune.)

Purge - effect (Status Effect)
This effect instantly removes 1+ buffs from the target.

Resurrection - effect (Death/Health)
A dead ally is revived and brought back to life with some health.

Shock Immune - immunity (Status Effect)
Shocked debuff cannot be applied, and doesn't take damage from Shocked allies.

Venom Immune - immunity (Status Effect)
Venom can't be applied to this hero. (See also Poision Immune.)
Immunities & Damage Reduction: Under construction, see above 'Buffs & Debuffs'
Ascensions: (3280) = + &
(4200) = +
First Ascension Second Ascension
Light Evo Larva 32x Astral Evo 4x
Light Evo 12x Light Evo Monarch 10x
Nature Evo 11x Nature Evo 30x
Valkyrie Evo 5x
Cleansing Wave (Special Attack/4 Turns) Divine Justice (Special Attack/3 Turns)
Demon's Bane (Trait/Passive) Divine Presence (Trait/Passive)
Synergies of heroes (Family):
Synergies of Light heroes (Element):
 Archangel Emily can get following passive buffs when teamed up with other Heroes:

Light Heroes get the following passive buffs:

 Avatar of Light (Trait) by  Leonidus
Light allies are immune to Dark elemental bonuses.
 Born of the Stars (Trait) by  Balur
All Light allies take 50% reduced Chaos Damage.
 Light Assault (Trait) by  Black Diamond
Light Allies gain Martial Artist, buffing +10% CRIT and +20% Dodge chance.
 Light Heart (Trait) by  Lumin the Radiant, Zen
Increase Health by [15/25]% for all Light allies depending on the rank (I/II) of this trait.
 Righteous Follower (Trait) by  Deadeye
Do a follow-up basic attack after any attack from a Light or Honorbound ally.
 Speed of Light Team (Trait) by
+15% ATK, +15% DEF and +10% Dodge Chance for self and Light allies.
 Will of the Wisp II (Trait) by  Ekko
Immune to Spirit, Lightning, and Light attacks. High resistance (75%) to Paralysis. [Light allies start Dungeons with +1 extra energy]. The text in [brackets] is of rank II of this trait (I/II).
 Veil of Voltage (Trait) by  Jin Lei
All Light and Honorbound Heroes gain 10% Damage Reduction and gain +1 Energy whenever they deal damage to a Shocked enemy.
Synergies of Healer heroes (Class):
Other Synergies of Heroes:
 Archangel Emily can get following passive buffs when teamed up with other Heroes:

Armored Heroes get the following passive buffs:

 Dwarven Forged Team (Trait) by  The Furnace
Armored allies gain +15% Damage Reduction from Ranged and Melee attacks.
 Overclocked (Trait) by  Bauble
Armored allies have a chance to Dodge Ranged attacks for their first turn.
 Electric Conductor (Trait) by  Alexandros
Self and Armored allies' attacks on Shocked targets have a chance to spread the Shock to another random enemy.
 Archangel Emily can get following passive buffs when teamed up with other Heroes:

All Heroes get the following passive buffs:

 Adept Strikes (Trait) by  Serenity
Allies and self gain Haste after using a single target Melee Physical attack once per round.
 Critical Energy (Trait) by  Indigo
Grants team +1 Energy on CRITs.
 Cleansing Aura (Trait) by  Dagrund Blacksmoke, Kelpy Shells
If the Hero can act at the end of the round, cleanses 1 Debuff on all allies.
 Cloak of Fire (Trait) by  Ember Sanguine
Allies gain immunity to burn and take 50% less damage from fire attacks.
 Eyes of the Beholder (Special Attack) by  Iris
Buffs team +ATK, then does a Ranged Dark attack on enemies.
 Fiery Renewal (Trait) by  Ember Sanguine
Whenever a Burn debuff is applied to an enemy, all allies gain +5% max health.
 Fire Nova (Special Attack) by  Ignus the Mad
Ranged Fire attack on all enemies, with Rage adding an additional chance to Burn. Grants team Burning Touch (chance to Burn on Basic attacks).
 Frost-Tipped Blades (Trait) by  Samurai Takumi
Grants the team a chance to Chill on Melee Physical attacks.
 Icy Embrace (Trait) by  Icebloom
All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.
 IFF Targeting (Basic Attack) by  Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
 Immunize (Trait) by  Mire, Zen
Each ally healed will gain Impervious (Cannot be Poisoned, Burned, Frozen, Chilled, Shocked, nor Diseased) for two turns.
 Master Assassin (Trait) by  Black Diamond
Self and allied single target abilities deal 100% more Damage on CRITs.
 Mend (Trait) by  Chief NubNub
Heal Team for [50% ATK] on CRIT. Triggers when landing a critical hit from a basic attack.
 Not Alone (Trait) by  Alrakis Skullkeeper, Lumin the Radiant
This hero gains +10% Damage Reduction for each other living ally.
 Sanctified Spell Absorption (Trait) by  Serenity
Allies take significantly reduced damage from non-Physical (-60%) and Chaos attacks (-20%).
 Sanctified Swamp (Trait) by  Grettle
All allies take 50% reduced Chaos Damage.
 Shell Power (Trait) by  Grondar
Allied Heroes gain Shell protection (allies cannot be Burned, Frozen, Chilled, Paralyzed or Shocked).
 Shielding Soul (Trait) by  Dagrund Blacksmoke
When killed, remaining allies gain an Aegis Shield.
 Spellseeker Weapons (Trait) by  Serenity
Allies Melee attacks have a chance to purge a buff on basic attack and can’t be retaliated against by Melee attackers.
 Spread the Wealth (Trait) by  Augustus
When at full HP, this Hero heals the team for a % of his HP every turn.
 Team Energy Vault (Trait) by  Ekko
Self and allies are immune to Exhaustion (=Energy Loss that is caused by use of abilities). Note: Passive traits like epic Malice "All Hope is Lost" can still drain energy.
 Team Precision (Trait) by  Pignius Maximus
Boosted CRIT damage for all allies. CRIT Multiplier is increased by [50%], percentage increases slightly with SKL.
 Venomous Embrace (Trait) by  Cobressa
Heals allies when Venom is applied on the enemies by Cobressa. The heal amount increases with the rank (I/II) of this trait. Enemies immune to Venom prevent the heal effect.
 Shard of Darkness (Trait) by  Craw, Mire
Allies start dungeons with [1/2/3] stacks of Foresight.
 Tempered Soul (Trait) by  Alrakis Skullkeeper
All allies and self gain an additional [5%/10%/15%] Chaos Damage Reduction (max 50%), depending on the rank of this trait (I/II/III). Skill increases the percent value.
 The Calm Before (Special Attack) by  Jin Lei
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Counters:
 Archangel Emily can be countered by making use of the following traits and special attacks:

Light Heroes are vulnerable to:

 Light Hunter (Trait) by  Overlord Executum
1.5x damage against Light enemies.
 Will of the Wisp (Trait) by  Ekko
Immune to Spirit, Lightning, and Light attacks. High resistance (75%) to Paralysis. [Light allies start Dungeons with +1 extra energy]. The text in [brackets] is of rank II of this trait (I/II).
Armored Heroes are vulnerable to:

 Arcane Bolts (Special Attack) by  Kobal the Pestilent
Armor-Piercing and Shield-Piercing Ranged Spirit attack on all enemies.
 Armor's Bane (Trait) by
 Mire
 Therand Fiddlestrom
Takes reduced damage from Armored enemies and deals 2x damage to Armored enemies.
 Demolitionist (Trait) by  Therand Fiddlestrom
Attacks ignore Armor and deal 2x damage to Construct enemies.
 Demolishing Smash (Special Attack) by  Phemus
Armor-Piercing and Shield-Piercing Melee Physical attack on target that Wounds target enemy. Starts Powered.
 Doom Bolt (Special Attack) by  Pontifex Mortis
Shield-Piercing Ranged Lightning attack that deals 1.5x damage against Armored tagets. If target dies, the corpse is removed.
 Electrical Storm (Special Attack) by  Ekko
Ranged Lightning attack on 3 random enemies (becomes 4 enemies at level 40) that deals 1.5x damage against Armored enemies with a chance to Shock.
 Electrified Whirlwind (Special Attack) by  Dhaegon Stonecrusher
Melee Lightning attack on all enemies with a chance to Shock, reduces the first enemy's energy by 1.
 Evasive Shot (Special Attack) by  Willow Swift
Armor-Piercing Ranged Physical attack that grants self Evasion.
 Feet of Fury (Special Attack) by  Sifu Jianzhi
5 Armor-Piercing Melee Physical attacks on target enemy.
 From the Shadows (Special Attack) by  Shadowblade
Critical Armor-Piercing Melee Physical attack that purges 1 buff and grants self Evasion.
 Frost Katana (Special Attack) by  Samurai Takumi
Armor-Piercing Melee Water attack on target enemy with splash damage, chance to apply Frostbite on all enemies hit.
 Iaijutsu Strike (Special Attack) by  Hansuke Undying
Armor-Piercing Melee Physical attack with a chance to Wound, and purges Taunt on the target enemy (if any).
 Jack Hammer (Special Attack) by  Hagrim Felhorn
4 Melee Physical attacks that inflict Choked CRIT (reduces CRIT chance to 0%). Deals 3x damage against Armored and Living Stone targets.
 Oxidized Team (Trait) by  Lily Blossom
Self and Nature allies deal 2x damage to Armored enemies.
 Plummeting Doom (Special Attack) by  Agnon
Armor-Piercing Melee Physical attack that Dazes the target and deals 5x damage to Tanks and enemies with high DEF.
 Purging Cleave (Special Attack) by  Bovus El Doro
Armor-Piercing Melee Physical attack that purges 3 Buffs on hit, and also purges 3 Buffs from all other enemies on a killing blow. Starts Powered.
 Sniper Shot (Special Attack) by  Willow Swift
Critical Armor-Piercing Ranged Physical attack that purges 1 Buff.
 Solar Shot (Special Attack) by  Deadeye
Armor piercing Ranged Physical attack for [92.5% ATK] base damage that Blinds the target (lowering their attack and defense, 73%@lvl 80) and reduces the target's energy by 1. Starts Powered.
 Terrorstorm (Special Attack) by  Agnon
Self and allied Constructs gain 1 Energy, then does a Ranged Lightning attack on all enemies with a chance to Fear. Deals boosted damage to Armored targets.
 Tooth And Nail (Special Attack) by  High King Valkin
3 Armor-Piercing Melee Physical attacks on target enemy, then gains Unbreakable Heart for 3 turns. Switches to 'To War!: Cavalry'.
 Wildfire Breath (Special Attack) by  Ferno
Armor-Piercing Ranged Fire attack with a chance to inflict Wildfire Burn. Purges all debuffs on Ferno.
 Wounding Cleave (Special Attack) by  Drakk the Warlord
Armor-Piercing Melee Physical attack with a chance to Wound. Rage adds additional hits on random enemies.
Magical Heroes are vulnerable to:

 Aura Eater (Trait) by  Koros
2x damage against Magical Heroes.
Skins: (1)
Archangel Emily

Hawk Angel Emily

How to Use this Hero

Archangel Emily can be used not only to revive allies but can be used together with Astrid Yasmin & Ella for more damage when fighting the other bosses

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Skill Breakdown

Synergy With Other Heroes

When paired with Shieldmaiden Astrid Yasmin "Elemental" Bloom and Ella Ametryst the divine healer ends 👆 getting healed thanks to Healing 🖐s formerly Caring for the 🤮 easy healing fast so that enemies take forever to defeat them.

Uses in Campaign

Same thing when paired with Shieldmaiden Astrid Yasmin "Elemental" Bloom and Ella Ametryst the divine healer ends 👆 getting healed thanks to Healing 🖐s formerly Caring for the 🤮 easy healing fast so that enemies take forever to defeat them however Emily is 👌 for removing the demons that are like young Ellas or Tsume or ascended ones easy to wipe out & get 3 ✨ ⏩.

Notes and Tips

Hawk Angel Emily is a Skin for Emily that was available on 15th April 2016 in Heroic Portal Summon for one day. It is now and then available from event quest rewards or as in-app purchase.

Hero Updates

  • Since the recent update on December 18, 2018 Invulnerable has been replaced with  Impervious which is included in  Angelic. That is, Emily cannot be Poisoned, Burned, Frozen, Chilled, envenomed by Venom, Shocked, nor Diseased, and she was Light immune. But now she can be Feared and marked with debuffs like Haunted again.
  • During the special Event "Light Vs Dark" on 18th, May 2018 Emily got a revamp replacing several of her abilities and traits. One of these was  Invulnerable that made her immune to all debuffs.

Gallery