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Alrakis Skullkeeper
Dragon Caster 
Legendary Hero

Alrakis Skullkeeper.png

Element: Dark.png Dark
30% vs Light.png Light units


Excess Tokens:
1 Token → 300 Aether

Unlocked
Alrakis Skullkeeper token 0.png
Background
"Alrakis was born in the Chaos, molded by it. The Jungle Spirits twisted his mind. In reply, he forged an armor from their Soulsteel." - Reyla the Lightbringer
Abilities & Traits
Chaos Missile Icon.pngOrder from Chaos Icon.png & Armored Icon.pngBorn of Chaos Icon.pngFlying Icon.pngMagical Icon.pngMystical Icon.pngNot Alone Icon.pngSilence Immune Icon.pngTempered Soul Icon.png
Attack Speed Normal
Attack Range Ranged
Damage Chaos/Dark/Spirit
Epic Staff of the Harbinger
Buddy Synergy None
Combat Style Swing Red Icon.png Gauge 7.png Embarrassing Jab Icon.png
ThaliaPortrait Small.PNG
'
Damage Intensify Burn Icon.png Gauge 8.png (8/9)
Toughness Hearty Taunt Icon.png Gauge 6.png (6/9)
Team Support IFF Targeting Icon.png Gauge 4.png (4/9)
Crowd Control Crowd Control Icon.png Gauge 3.png (3/9)
Synergy Lead By Example Icon.png Gauge 2.png (2/9)
See Hero Rating for more details about this.

Statistics Total Bonus1 Traits2 Epic Base
Attack (ATK) +212% +130% - +20% 1402
Defense (DEF) +238% +130% - +30% 1132
Skill (SKL) +160% +130% - - 1264
Max Health (HP) +212% +130% - +20% 4237
Crit Chance (CRIT) 45% +40% - - 5%
Crit Multiplier 200% - - - 200%
Dodge Chance 0% - - - 0%
Damage Penetration 0% - - - 0%
Damage Reduction 0% - - - 0%
Chaos Damage Reduction 28% - +28% - 0%

1Bonus (ATK, DEF, SKL, HP) includes Hero Stars (★★★★★★) and Hero Rarity.
2Stats affecting Traits: Born of Chaos Icon.png Born of ChaosTempered Soul Icon.png Tempered Soul

Resistances
Fire.png Fire
Burned Icon.png Burned
0%
0%
Nature.png Nature
Poisoned Icon.png Poisoned
Wounded Icon.png Wounded
0%
0%
0%
Water.png Water
Frozen Icon.png Frozen
Chilled Icon.png Chilled
Cryosleep Icon.png Cryosleep
Frostbitten Icon.png Frostbitten
0%
0%
0%
0%
0%
Light.png Light 0%
Electrical Storm Icon.png Lightning
Shocked Icon.png Shocked
Paralysis Icon.png Paralysis
0%
0%
0%
Dark.png Dark
Diseased Icon.png Diseased
Banished Icon.png Banished
33%
33%
33%
Wand Icon.png Spirit
Feared Icon.png Feared
Stoned.png Stoned
Possession Icon.png Possessed
Marked for Death Icon.png Marked
6%
6%
6%
6%
6%

Abilities (Active) Traits (Passive)
Chaos Missile Icon.png Chaos Missile Armored Icon.png Armored
Order from Chaos Icon.png Order from Chaos Born of Chaos Icon.png Born of Chaos
Corruption From Within Icon.png Corruption From Within Flying Icon.png Flying
Draconic Anger Icon.png Draconic Anger Magical Icon.png Magical
Mystical Icon.png Mystical III
Not Alone Icon.png Not Alone
Silence Immune Icon.png Silence Immune
Tempered Soul Icon.png Tempered Soul III
Hardened Spirit Icon.png Hardened Spirit
Draconic Heirloom Icon.png Draconic Heirloom
Protective Tendrils Icon.png Protective Tendrils

First Ascension
Alrakis Skullkeeper token 1.png
Second Ascension
Alrakis Skullkeeper token 2.png
Abilities & Traits

Corruption From Within Icon.png & Hardened Spirit Icon.pngMystical Icon.pngTempered Soul Icon.png

Abilities & Traits

Draconic Anger Icon.png & Draconic Heirloom Icon.pngMystical Icon.pngProtective Tendrils Icon.pngTempered Soul Icon.png

Required Hero Stars and Evos

Evo Cost Index: 8800

Evo Cost Index: 20800

Epic Alrakis Skullkeeper
Alrakis Skullkeeper token 2.png
Effect: Chance to deal 1.3x damage and lifesteals 20% of the damage dealt.

Epic Passive: Draconic Heirloom Icon.png Epic Draconic Heirloom
Release Date: May 28, 2020

Epic Part 2 Part 3
Staff of the Harbinger.png Eye of Ruin.png Chaos Thorns.png
Staff of the Harbinger Eye of Ruin Chaos Thorns
If you have Alrakis Skullkeeper at level 50 or higher and fully ascended,
you can make this hero Epic.

Doing this raises it's Defense/Attack/Max Health by a set percentage,
as well as adding a special effect to it's Basic Attack.
Check Epic Heroes for more information.

Alrakis Skullkeeper token 0.png Alrakis Skullkeeper tokens: Hourglass.png Events Vip Icon.png VIP Summon Portal Summon Gem.png Heroic Summon

There are no Dungeons in which Alrakis Skullkeeper tokens are available.

Rune Slots: Rune slot Dark.pngRune slot Dark.pngRune slot Fire.pngRune slot Nature.pngRune slot Water.png (standard)
Alrakis Skullkeeper has the standard rune slots for a Dark.png Dark hero.
Dark.png Dark Dark.png Dark Fire.png Fire Nature.png Nature Water.png Water
Rune slot Dark.png Rune slot Dark.png Rune slot Fire.png Rune slot Nature.png Rune slot Water.png
Abilities & Traits: Chaos Missile Icon.pngOrder from Chaos Icon.pngCorruption From Within Icon.pngDraconic Anger Icon.png & Armored Icon.pngBorn of Chaos Icon.pngFlying Icon.pngMagical Icon.pngMystical Icon.pngNot Alone Icon.pngSilence Immune Icon.pngTempered Soul Icon.pngHardened Spirit Icon.pngDraconic Heirloom Icon.pngProtective Tendrils Icon.png

Chaos Missile
Chaos Missile Icon.png
Basic Attack (None)

Basic Ranged Chaos attack on a single target. Chaos Damage is shield and armor-piercing and it cannot be dodged or parried. It ignores the five Elemental Resistances as well as Damage Reduction. But never scores a CRIT.
Effects | Arcane Bolts Icon.png Shield-piercing | Armor Piercer Icon.png Armor-Piercing | Perfect Swing Icon.png Undodgeable | Chaos Damage Icon.png Chaos Damage


Order from Chaos
Order from Chaos Icon.png
Special Attack (4 turns)

Cleanses target ally of the Doom debuff, then heals them. This Hero then does a ranged Dark attack on a random enemy. That enemy gains Doom, a debuff that prevents the target from recovering health or being resurrected for 3 turns.
Effects | Blank Ability.png cleanse doom | Doom Icon.png Doom | Heal Ally Icon.png Heal


Corruption From Within
Corruption From Within Icon.png
Special Attack (3 turns), requires Alrakis Skullkeeper token 1.png 1st Ascension

Ranged Spirit attack on all enemies. The initial target of the ability gains Corruption From Within for 2 turns, a debuff that reduces their ATK and DEF. In addition, whenever an enemy with Corruption From Within takes damage from an attack, all of their allies take Chaos splash damage. Targets (not affected yet by Corruption from Within) who take this splash damage have a 15% chance to gain Corruption From Within for 1 turn.
Effects | Corruption From Within Icon.png Corruption From Within


Draconic Anger
Draconic Anger Icon.png
Special Attack (6 turns, AoE), requires Alrakis Skullkeeper token 2.png 2nd Ascension

Ranged Spirit attack on all enemies. Enemies who have the Doom debuff receive additional Chaos Damage. All enemies gain the Doom debuff. Starts Powered.
Effects | Doom Icon.png Doom | Quick Starter Icon.png Starts Powered


Armored
Armored Icon.png
Trait (Passive)

Takes 25% less damage from Physical attacks.
Effects | Damage Reflection Icon.png Damage Reduction


Born of Chaos
Born of Chaos Icon.png
Trait (Passive)

This hero has a boosted (+10%) Chaos Damage Reduction.
Effects | Chaos Reduction Icon.png Chaos Damage Reduction


Flying (I)
Flying Icon.png
Trait (Passive)

I: Takes 25% less damage from Melee attacks.


Effects | Damage Reflection Icon.png Damage Reduction


Magical (I)
Magical Icon.png
Trait (Passive)

I: Takes 25% less damage from non-Physical attacks.


Effects | Damage Reflection Icon.png Damage Reduction


Mystical (I/II/III)
Mystical Icon.png
Trait (Passive), upgrades with Ascensions

I: 1.25x damage against Tanks and Slow targets.
Alrakis Skullkeeper token 1.png 1st Ascension:
II: 1.5x damage against Tanks and Slow targets.
Alrakis Skullkeeper token 2.png 2nd Ascension:
III: 1.75x damage against Tanks and Slow targets.


Effects | Boosted Icon.png Boosted Damage


Not Alone
Not Alone Icon.png
Trait (Passive)

This hero gains +10% Damage Reduction for each other living ally.
Effects | Damage Reflection Icon.png Damage Reduction


Silence Immune
Silence Immune Icon.png
Trait (Passive)

Immune to Silence
Effects | Silence Immune Icon.png Silenced Immune


Tempered Soul (I/II/III)
Tempered Soul Icon.png
Trait (Passive), upgrades with Ascensions

I: All allies and self gain an additional 5% Chaos Damage Reduction (max 50%). Skill increases the percent value.
Alrakis Skullkeeper token 1.png 1st Ascension:
II: All allies and self gain an additional 10% Chaos Damage Reduction (max 50%). Skill increases the percent value.
Alrakis Skullkeeper token 2.png 2nd Ascension:
III: All allies and self gain an additional 15% Chaos Damage Reduction (max 50%). Skill increases the percent value.


Effects | Chaos Reduction Icon.png Chaos Damage Reduction


Hardened Spirit
Hardened Spirit Icon.png
Trait (Passive), requires Alrakis Skullkeeper token 1.png 1st Ascension

Takes [60%] less damage from AOE attacks. Skill increases the % value.
Effects | Damage Reflection Icon.png Damage Reduction


Draconic Heirloom
Draconic Heirloom Icon.png
Trait (Passive), requires Alrakis Skullkeeper token 2.png 2nd Ascension

At the end of the allied round, this Hero makes a passive Ranged Chaos attack on all enemies. Enemies who have the Doom debuff receive 50% more damage. This effect continues after the Hero’s death, as long as their corpse is on the battlefield.
Effects | Tenacity Icon.png Extra Attacks | Chaos Damage Icon.png Chaos Damage


Protective Tendrils
Protective Tendrils Icon.png
Trait (Passive), requires Alrakis Skullkeeper token 2.png 2nd Ascension

After being hit by an attack, this Hero has a 20% base chance to make a Basic Revenge Attack and debuff the attacker with Corruption From Within for 1 turn.
Effects | Corruption From Within Icon.png Corruption From Within | Retaliation Icon.png Revenge Attacks


Epic Draconic Heirloom
Draconic Heirloom Icon.png
Trait (Passive), requires Staff of the Harbinger.png Epic "Staff of the Harbinger"

At the end of the round, this Hero makes an even more damaging ranged Chaos attack on all enemies. Enemies who have the Doom debuff receive 50% more damage. This effect continues after the Hero's death, as long as their corpse is on the battlefield. (This trait replaces the trait 'Draconic Heirloom' when the Epic is unlocked.)
Effects | Tenacity Icon.png Extra Attacks | Chaos Damage Icon.png Chaos Damage

Buffs & Debuffs: Armor Piercer Icon.pngBoosted Icon.pngChaos Damage Icon.pngChaos Reduction Icon.pngBlank Ability.pngCorruption From Within Icon.pngDamage Reflection Icon.pngDoom Icon.pngTenacity Icon.pngHeal Ally Icon.pngQuick Starter Icon.pngRetaliation Icon.pngArcane Bolts Icon.pngSilence Immune Icon.pngPerfect Swing Icon.png

Armor-Piercing - effect (Damage/Damage Reduction)
Armor Piercer Icon.png
Armor-Piercing attacks ignore the target enemy's Armor.

Boosted Damage - effect (Damage)
Boosted Icon.png
This hero deals boosted damage against certain targets or under certain circumstances. See the description of the respective Trait or Ability for details. If you see this icon during events, it means that the hero gets a special event buff.

Chaos Damage - effect (Damage)
Chaos Damage Icon.png
Deals a certain percentage of damage dealt as additional Chaos Damage that cannot be mitigated.

Chaos Damage Reduction - effect (Damage)
Chaos Reduction Icon.png
Reduces a certain percentage of Chaos Damage taken.
Blank Ability.png cleanse doom

Corruption From Within - Special Attack (Damage over Time/Attack/Defense)
Corruption From Within Icon.png
Decreases ATK & DEF. All hits against this hero deal Chaos Damage to them and all of their allies, with a 15% chance for this debuff to spread to one of their allies for 1 turn.

Damage Reduction - effect (Damage/Damage Reduction)
Damage Reflection Icon.png
The damage suffered is mitigated by certain percent. Damage Reduction is capped at 90% and applied multiplicative.

Doom - debuff (Death/Health/Crowd Control)
Doom Icon.png
Target cannot be healed and not revived. Debuff can't be purged or reflected. Note: It lasts for 3 turns in PvP. In Age Of Chaos dungeons is doesn't expire. Alrakis Skullkeeper can remove it.

Extra Attacks - effect (Attack/Damage)
Tenacity Icon.png
The target or allies have the chance to do an extra basic attack. This can be a result of a buff (like Haste), or granted by a trait (like Valkin's Lead By Example). There are also a few rare runes that have a passive/4th stat (20% chance for an extra attack). An extra basic attack can trigger an Epic effect (with a few exceptions like Hog Wild). Note: There is no icon for this effect. It's used on this wiki page only.

Heal - effect (Health)
Heal Ally Icon.png
Recovers HP for the target ally.

Starts Powered - effect (Energy)
Quick Starter Icon.png
This Ability has full energy and can be used at the beginning of the battle.

Revenge Attacks - effect (Attack)
Retaliation Icon.png
If the target (or an ally) is hit there is a chance for a Revenge attack, a basic attack. Buffs (like Pumped) or traits (like Slow) can grant Revenge attacks. Revenge attacks can trigger Epics but not another Revenge attack of the enemy to prevent endless loops.

Shield-piercing - effect (Shield)
Arcane Bolts Icon.png
A shield-piercing attack ignores any magical shield like Aegis Shield, Ethereal, Unbridled Rage, as well as Damage Reflection Shields, Unbreakable Heart and Shrouded. In result an Aegis Shield doesn't collapse, Damage Reflection doesn't hurt the attacker, full damage is dealt to the target, and the target can die.

Silenced Immune - immunity (Status Effect)
Silence Immune Icon.png
Can't be Silenced.

Undodgeable - effect (Dodge/Attack)
Perfect Swing Icon.png
All or specific attacks of this hero cannot be dodged. The attack always hits the target.
Immunities & Damage Reduction: Under construction, see above 'Buffs & Debuffs'
Ascensions: Arcane.jpgDark Evo Monarch.pngFire Evo Monarch.pngLight Evo Monarch.png (8800) = Alrakis Skullkeeper token 1.png + Corruption From Within Icon.pngHardened Spirit Icon.pngMystical Icon.pngTempered Soul Icon.png &
Crypt.jpgRuned.jpgShadow.jpgStormwind.jpg (20800) = Alrakis Skullkeeper token 2.png + Draconic Anger Icon.pngDraconic Heirloom Icon.pngMystical Icon.pngProtective Tendrils Icon.pngTempered Soul Icon.png
First Ascension Second Ascension
Arcane.jpg Arcane Evo 5x Crypt.jpg Crypt Evo 8x
Dark Evo Monarch.png Dark Evo Monarch 40x Runed.jpg Runed Evo 8x
Fire Evo Monarch.png Fire Evo Monarch 40x Shadow.jpg Shadow Evo 8x
Light Evo Monarch.png Light Evo Monarch 40x Stormwind.jpg Stormwind Evo 8x
Corruption From Within Icon.png Corruption From Within (Special Attack/3 Turns) Draconic Anger Icon.png Draconic Anger (Special Attack/6 Turns)
Hardened Spirit Icon.png Hardened Spirit (Trait/Passive) Draconic Heirloom Icon.png Draconic Heirloom (Trait/Passive)
Mystical Icon.png Mystical ii (Trait/Passive) Mystical Icon.png Mystical iii (Trait/Passive)
Tempered Soul Icon.png Tempered Soul ii (Trait/Passive) Protective Tendrils Icon.png Protective Tendrils (Trait/Passive)
Tempered Soul Icon.png Tempered Soul iii (Trait/Passive)
Synergies of Dragon heroes (Family): Draconic Empowerment Icon.pngDragon Scales Icon.pngSolar Scales Icon.png
Alrakis Skullkeeper token 0.png Alrakis Skullkeeper can get following passive buffs when teamed up with other Heroes:

Dragon Heroes get the following passive buffs:

Draconic Empowerment Icon.png Draconic Empowerment (Trait) by Niveous token 0.png Niveous
Immune to Lightning and Fire. Whenever another Dragon or Summon attacks an enemy, this hero has a chance to make a follow-up Basic Attack on that enemy.
Dragon Scales Icon.png Dragon Scales (Trait) by Niveous token 0.png Niveous
All Dragon allies are immune to Debuffs for the first round, and take reduced damage from Chaos, Basic, and Epic attacks.
Solar Scales Icon.png Solar Scales (Trait) by Balur token 0.png Balur
Gains 1 stack of Solar Scales at the start of this Hero's turn and when any ally makes a Light attack. The buff stacks max 5 times, can't be stolen or copied. Dragon allies can't be Frozen and gain +5% Defense per stack of Solar Scales.
Synergies of Dark heroes (Element): Dark Shroud Icon.pngDark Deception Icon.pngHaunted Past Icon.png
Alrakis Skullkeeper token 0.png Alrakis Skullkeeper can get following passive buffs when teamed up with other Heroes:

Dark Heroes get the following passive buffs:

Dark Shroud Icon.png Dark Shroud (Trait) by Shade token 0.png Shade
Shade and Dark allies take reduced damage and are immune to all Debuffs for their first turn.
Dark Deception Icon.png Dark Deception (Trait) by Kobal token.png Kobal the Pestilent
Kobal and Dark allies start dungeons with +1 Energy. This ability replaces Quick Starter.
Haunted Past Icon.png Haunted Past (Special Attack) by Shade token 0.png Shade
Ranged Spirit Attack that Haunts the enemy team, with a chance to Fear the initial target (Haunted enemies receive 2x damage from Dark Heroes).
Synergies of Caster heroes (Class): IFF Targeting Icon.pngArcane Winds Icon.pngIntellect Icon.png
Alrakis Skullkeeper token 0.png Alrakis Skullkeeper can get following passive buffs when teamed up with other Heroes:

Caster Heroes get the following passive buffs:

IFF Targeting Icon.png IFF Targeting (Basic Attack) by Bauble token 0.png Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
Arcane Winds Icon.png Arcane Winds (Trait) by Selwyn token 0.png Selwyn the Enduring
When on a team with Pontifex Mortis, Selwyn and allied Casters gain +1 Energy at the end of each round.
Intellect Icon.png Intellect (Trait) by Iris token 0.png Iris
Gains 1 stack of Intellect for each Buff applied on Iris, each stack granting +5% SKL. When at 5 stacks, Intellect is removed and allied Monsters and Casters gain Hive Mind (+25% Damage Penetration, +25% Damage Reduction, and +25% SKL).
Other Synergies of Heroes: Dark Skies Icon.pngUpdraft Icon.pngAerial Superiority Icon.pngSunlit Flight Icon.pngYou Can't Catch Me Icon.pngAdept Strikes Icon.pngCritical Energy Icon.pngCleansing Aura Icon.pngCloak of Fire Icon.pngEyes of the Beholder Icon.pngFiery Renewal Icon.pngFire Nova Icon.pngFrost-tipped Blades Icon.pngIcy Embrace Icon.pngIFF Targeting Icon.pngImmunize Icon.pngMaster Assassin Icon.pngMend Icon.pngNot Alone Icon.pngSanctified Spell Absorption Icon.pngSanctified Swamp Icon.pngShell Power Icon.pngShielding Soul Icon.pngSpellseeker Weapons Icon.pngSpread the Wealth Icon.pngTeam Energy Vault Icon.pngTeam Precision Icon.pngVenomous Embrace.pngShard of Darkness Icon.pngThe Calm Before Icon.png
Alrakis Skullkeeper token 0.png Alrakis Skullkeeper can get following passive buffs when teamed up with other Heroes:

Flying Heroes get the following passive buffs:

Dark Skies Icon.png Dark Skies (Trait) by Agnon token 0.png Agnon
Agnon and flying allies deal 2x damage to non-flying enemies.
Updraft Icon.png Updraft (Trait) by Ferno token 0.png Ferno
Flying allies gain +1 Energy at the end of each round.
Aerial Superiority Icon.png Aerial Superiority (Trait) by Ferno token 0.png Ferno
All non-flying heroes have significantly reduced attack until Ferno's first turn, or the end of the first round. Ignores immunities to debuffs.
Sunlit Flight Icon.png Sunlit Flight (Trait) by Lorelei token 0.png Lorelei
Flying allies heal at the end of each round.
You Can't Catch Me Icon.png You Can't Catch Me! (Trait) by Lorelei token 0.png Lorelei
Flying allies can't have buffs removed or debuffs added by non-Flying enemies.
Alrakis Skullkeeper token 0.png Alrakis Skullkeeper can get following passive buffs when teamed up with other Heroes:

All Heroes get the following passive buffs:

Adept Strikes Icon.png Adept Strikes (Trait) by Serenity token 0.png Serenity
Allies and self gain Haste after using a single target Melee Physical attack once per round.
Critical Energy Icon.png Critical Energy (Trait) by Indigo token.png Indigo
Grants team +1 Energy on CRITs.
Cleansing Aura Icon.png Cleansing Aura (Trait) by Dagrund token.png Dagrund Blacksmoke,Kelpy Shells token 0.png Kelpy Shells
If the Hero can act at the end of the round, cleanses 1 Debuff on all allies.
Cloak of Fire Icon.png Cloak of Fire (Trait) by Ember Sanguine token 0.png Ember Sanguine
Allies gain immunity to burn and take 50% less damage from fire attacks.
Eyes of the Beholder Icon.png Eyes of the Beholder (Special Attack) by Iris token 0.png Iris
Buffs team +ATK, then does a Ranged Dark attack on enemies.
Fiery Renewal Icon.png Fiery Renewal (Trait) by Ember Sanguine token 0.png Ember Sanguine
Whenever a Burn debuff is applied to an enemy, all allies gain +5% max health.
Fire Nova Icon.png Fire Nova (Special Attack) by Ignus.png Ignus the Mad
Ranged Fire attack on all enemies, with Rage adding an additional chance to Burn. Grants team Burning Touch (chance to Burn on Basic attacks).
Frost-tipped Blades Icon.png Frost-Tipped Blades (Trait) by Takumi token.png Samurai Takumi
Grants the team a chance to Chill on Melee Physical attacks.
Icy Embrace Icon.png Icy Embrace (Trait) by Icebloom token 0.png Icebloom
All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.
IFF Targeting Icon.png IFF Targeting (Basic Attack) by Bauble token 0.png Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
Immunize Icon.png Immunize (Trait) by Mire token 0.png Mire,Zen token 0.png Zen
Each ally healed will gain Impervious (Cannot be Poisoned, Burned, Frozen, Chilled, Shocked, nor Diseased) for two turns.
Master Assassin Icon.png Master Assassin (Trait) by Black Diamond token 0.png Black Diamond
Self and allied single target abilities deal 100% more Damage on CRITs.
Mend Icon.png Mend (Trait) by NubNub token 0.png Chief NubNub
Heal Team for [50% ATK] on CRIT. Triggers when landing a critical hit from a basic attack.
Not Alone Icon.png Not Alone (Trait) by Alrakis Skullkeeper token 0.png Alrakis Skullkeeper,Lumin the Radiant token 0.png Lumin the Radiant
This hero gains +10% Damage Reduction for each other living ally.
Sanctified Spell Absorption Icon.png Sanctified Spell Absorption (Trait) by Serenity token 0.png Serenity
Allies take significantly reduced damage from non-Physical (-60%) and Chaos attacks (-20%).
Sanctified Swamp Icon.png Sanctified Swamp (Trait) by Grettle token 0.png Grettle
All allies take 50% reduced Chaos Damage.
Shell Power Icon.png Shell Power (Trait) by Grondar token 0.png Grondar
Allied Heroes gain Shell protection (allies cannot be Burned, Frozen, Chilled, Paralyzed or Shocked).
Shielding Soul Icon.png Shielding Soul (Trait) by Dagrund token.png Dagrund Blacksmoke
When killed, remaining allies gain an Aegis Shield.
Spellseeker Weapons Icon.png Spellseeker Weapons (Trait) by Serenity token 0.png Serenity
Allies Melee attacks have a chance to purge a buff on basic attack and can’t be retaliated against by Melee attackers.
Spread the Wealth Icon.png Spread the Wealth (Trait) by Augustus the paladin token 0.png Augustus
When at full HP, this Hero heals the team for a % of his HP every turn.
Team Energy Vault Icon.png Team Energy Vault (Trait) by Ekko token.png Ekko
Self and allies are immune to Exhaustion (=Energy Loss that is caused by use of abilities). Note: Passive traits like epic Malice "All Hope is Lost" can still drain energy.
Team Precision Icon.png Team Precision (Trait) by Pignius token 0.png Pignius Maximus
Boosted CRIT damage for all allies. CRIT Multiplier is increased by [50%], percentage increases slightly with SKL.
Venomous Embrace.png Venomous Embrace (Trait) by Cobressa token 0.png Cobressa
Heals allies when Venom is applied on the enemies by Cobressa. The heal amount increases with the rank (I/II) of this trait. Enemies immune to Venom prevent the heal effect.
Shard of Darkness Icon.png Shard of Darkness (Trait) by Craw token 0.png Craw,Mire token 0.png Mire
Allies start dungeons with [1/2/3] stacks of Foresight.
Tempered Soul Icon.png Tempered Soul (Trait) by Alrakis Skullkeeper token 0.png Alrakis Skullkeeper
All allies and self gain an additional [5%/10%/15%] Chaos Damage Reduction (max 50%), depending on the rank of this trait (I/II/III). Skill increases the percent value.
The Calm Before Icon.png The Calm Before (Special Attack) by Jin Lei token 0.png Jin Lei
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Counters: Caster Hunter Icon.pngCrush the Nerds Icon.pngAvatar of Light Icon.pngElven Grace Icon.pngGet Over Here Icon.png
Alrakis Skullkeeper token 0.png Alrakis Skullkeeper can be countered by making use of the following traits and special attacks:

Caster Heroes are vulnerable to:

Caster Hunter Icon.png Caster Hunter (Trait) by Zurk token 0.png Zurk
2x damage against Casters.
Crush the Nerds Icon.png Crush the Nerds (Special Attack) by Zurk token 0.png Zurk
Melee Physical attack that deals 2x damage against Casters.
Dark Heroes are vulnerable to:

Avatar of Light Icon.png Avatar of Light (Trait) by Leonidus token 0.png Leonidus
Light allies are immune to Dark elemental bonuses.
Flying Heroes are vulnerable to:

Elven Grace Icon.png Elven Grace (Trait) by
Indigo token.png Indigo
Nimriel token 0.png Lady Nimriel
Reyla token 0.png Reyla the Lightbringer
Daeris token 0.png Shadow Queen Daeris
Willow token 0.png Willow Swift
Takes significantly reduced damage from CRITs and deals 2x damage to Flying enemies.
Get Over Here Icon.png Get Over Here (Special Attack) by Nimriel token 0.png Lady Nimriel
Ranged Physical attack that deals 2x damage to Flying enemies and Dazes the target.
Skins: (1) Alrakis Skullkeeper token 2.pngExhumed Alrakis token.png
200px
Alrakis Skullkeeper

Exhumed Alrakis skin.png
Exhumed Alrakis
Ultimate Skin

Notes and Tips

Alrakis’s Ultimate Skin gives him the Undead trait and the passive ability Soulless Scourge Icon.png Soulless Scourge. He counts as Undead with the skin.

Gallery