Dungeon Boss Wiki
Agnon
Construct Warrior 
Gold Hero



Element: Dark
30% vs Light units


Excess Tokens:
1 Token → 30 Aether

Unlocked
Background
Once just a frightening decoration atop the Lich's castle.
Abilities & Traits
&
Attack Speed Normal
Attack Range Melee/Ranged
Damage Lightning/Physical
Epic Granite Harbinger
Buddy Synergy None
Combat Style

Own the air and unlock Dark Skies ability to deal extra damage, Boss!
Damage (8/9)
Toughness (7/9)
Team Support (1/9)
Crowd Control (6/9)
Synergy (3/9)
See Hero Rating for more details about this.

Statistics Total Bonus1 Traits2 Epic Base
Attack (ATK) +176% +115% - +20% 1315
Defense (DEF) +199% +115% - +30% 1344
Skill (SKL) +130% +115% - - 1044
Max Health (HP) +176% +115% - +20% 4617
Crit Chance (CRIT) 34% +29% - - 5%
Crit Multiplier 200% - - - 200%
Dodge Chance 0% - - - 0%
Damage Penetration 0% - - - 0%
Damage Reduction 0% - - - 0%
Chaos Damage Reduction 0% - - - 0%

1Bonus (ATK, DEF, SKL, HP) includes Hero Stars (★★★★★★) and Hero Rarity.
2Stats affecting Traits: None

Resistances
Fire
Burned
0%
Immune
Nature
Poisoned
Wounded
0%
Immune
Immune
Water
Frozen
Chilled
Cryosleep
Frostbitten
0%
Immune
Immune
Immune
Immune
Light 0%
Lightning
Shocked
Paralysis
Immune
Immune
Immune
Dark
Diseased
Banished
33%
Immune
Immune
Spirit
Feared
Stoned
Possessed
Marked
6%
Immune
Immune
Immune
Immune

Abilities (Active) Traits (Passive)
Claw Flying II
Plummeting Doom Living Stone
Terrorstorm Magical
Hardened Assault Dark Skies
Graniteform

First Ascension
Second Ascension
Abilities & Traits

&

Abilities & Traits

&

Required Hero Stars and Evos

Evo Cost Index: 3420

Evo Cost Index: 8160

Epic Agnon
Effect: Chance to attack up to 3 enemies for 1.3x damage, petrify the targets, and enter Graniteform.

Epic Passive:  Stone Etcher
Release Date: February 27, 2020

Epic Part 2 Part 3
Granite Harbinger Wrought Crown Darkstone Gauntlet
If you have Agnon at level 50 or higher and fully ascended,
you can make this hero Epic.

Doing this raises it's Defense/Attack/Max Health by a set percentage,
as well as adding a special effect to it's Basic Attack.
Check Epic Heroes for more information.

 Agnon tokens: Daily Quests Treasure Room Heroic Summon

There are no Dungeons in which Agnon tokens are available.

Rune Slots: (standard)
Agnon has the standard rune slots for a Dark hero.
Dark Dark Fire Nature Water
Abilities & Traits: &

Claw
Basic Attack (None)

A Basic Melee Physical attack.


Plummeting Doom
Special Attack (3 turns)

Armor-Piercing Melee Physical attack that Dazes the target and deals 5x damage to Tanks and enemies with high DEF.
Effects | Boosted Damage | Dazed


Terrorstorm
Special Attack (4 turns, AoE), requires 1st Ascension

Self and allied Constructs gain 1 Energy, then does a Ranged Lightning attack on all enemies with a chance to Fear. Deals boosted damage to Armored targets.
Effects | Feared | Energy Gain | Boosted Damage


Hardened Assault
Special Attack (3 turns), requires 2nd Ascension

Melee Physical attack on target enemy and +2 enemies with the highest DEF (target excluded), then enters Graniteform. -DEF for all enemies hit.
Effects | DEF- | Graniteform


Flying (I/II)
Trait (Passive), upgrades with Ascensions

I: Takes 25% less damage from Melee attacks.
2nd Ascension:
II: Takes 50% less damage from Melee attacks.


Effects | Damage Reduction


Living Stone
Trait (Passive)

Immune to all debuffs but can be healed normally.
Effects | Invulnerable


Magical (I)
Trait (Passive)

I: Takes 25% less damage from non-Physical attacks.


Effects | Damage Reduction


Dark Skies
Trait (Passive), requires 1st Ascension

Agnon and flying allies deal 2x damage to non-flying enemies.
Effects | Boosted Damage


Graniteform
Trait (Passive), requires 2nd Ascension

Starts dungeons as a statue, greatly reducing damage (-90%) taken, until his first turn. Cleanses all Debuffs but keeps Buffs when entering Graniteform. Cannot be stolen, copied, or purged.
Effects | Graniteform | Shapeshift | Damage Reduction | Invulnerable


Stone Etcher
Trait (Passive), requires Epic "Granite Harbinger"

Boosted Damage (3x) against Stoned (petrified) targets. Stoned targets are statues that have an highly increased DEF stat.

Buffs & Debuffs:

Boosted Damage - effect (Damage)
This hero deals boosted damage against certain targets or under certain circumstances. See the description of the respective Trait or Ability for details. If you see this icon during events, it means that the hero gets a special event buff.

Damage Reduction - effect (Damage/Damage Reduction)
The damage suffered is mitigated by certain percent. Damage Reduction is capped at 90% and applied multiplicative.

Dazed - debuff (Attack)
Target has an increased chance to Miss when attacking.

DEF- - debuff (Defense)
Target has reduced DEF.

Energy Gain - effect (Energy)
The hero gains some extra energy, which is required to use their special attacks/abilities.

Feared - debuff (Damage)
Target takes increased damage and each hit dealt to the target has a chance to make the target flee when on 20% HP and below.

Graniteform - buff (Shapeshift/Damage Reduction/Status Effect)
Target has +90% Damage Reduction and cannot be debuffed until their first or next turn. This ability cannot be stolen, copied, or purged. Graniteform is vulnerable to attacks that deal boosted damage against petrified targets (see Stoned effect and Gorgon family for details).

Invulnerable - buff (Status Effect)
Target is immune to all debuffs.

Shapeshift - effect (Shapeshift)
This hero can take an alternative form, mostly for defense. For a detailed description check out the Hero's traits/buffs and the other effects of the Shapeshift category.
Immunities & Damage Reduction: Under construction, see above 'Buffs & Debuffs'
Ascensions: (3420) = + &
(8160) = +
First Ascension Second Ascension
Arcane Evo 3x Crypt Evo 4x
Dark Evo Monarch 10x Dark Evo Monarch 28x
Fire Evo 15x Fire Evo 42x
Water Evo Larva 32x Stormwind Evo 6x
Terrorstorm (Special Attack/4 Turns) Hardened Assault (Special Attack/3 Turns)
Dark Skies (Trait/Passive) Flying ii (Trait/Passive)
Graniteform (Trait/Passive)
Synergies of Construct heroes (Family):
 Agnon can get following passive buffs when teamed up with other Heroes:

Construct Heroes get the following passive buffs:

 Dwarven EMT (Special Attack) by  Dagrund Blacksmoke
Heals or Repairs target ally, boosts the ally's Max HP and grants the ally Haste.
 IFF Targeting (Basic Attack) by  Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
 Stoked Fires (Trait) by  Crucible
Other Fire and Construct allies have a chance to apply Superheated on basic attacks.
 Terrorstorm (Special Attack) by  Agnon
Self and allied Constructs gain 1 Energy, then does a Ranged Lightning attack on all enemies with a chance to Fear. Deals boosted damage to Armored targets.
Synergies of Dark heroes (Element):
 Agnon can get following passive buffs when teamed up with other Heroes:

Dark Heroes get the following passive buffs:

 Dark Shroud (Trait) by  Shade
Shade and Dark allies take reduced damage and are immune to all Debuffs for their first turn.
 Dark Deception (Trait) by  Kobal the Pestilent
Kobal and Dark allies start dungeons with +1 Energy. This ability replaces Quick Starter.
 Haunted Past (Special Attack) by  Shade
Ranged Spirit Attack that Haunts the enemy team, with a chance to Fear the initial target (Haunted enemies receive 2x damage from Dark Heroes).
Synergies of Warrior heroes (Class):
 Agnon can get following passive buffs when teamed up with other Heroes:

Warrior Heroes get the following passive buffs:

 Epic Combat Prowess (Trait) by  Archon
Allied warriors gain 100% chance to apply Impair debuff on hit (This trait replaces 'Combat Prowess' when the Epic is unlocked.)
 Warrior Heart (Trait) by  Bovus El Doro
Increase Health by [15%/20%/25%] for all Warrior allies and this character's Attack increases 10% for each other Warrior ally on the team. (Health boost increases with each Ascension.)
 Warrior's Chi (Special Attack) by  Sifu Jianzhi
Heals self, then grants self and allied Assassins and Warriors DEF+ buff, +1 Energy and Haste.
 Savage Rampage (Special Attack) by  Bovus El Doro
Melee Physical attack on target and 1 random enemy, plus additional attacks on random enemies equal to the number of Beast and/or Warrior allies on the team.
 Warrior's Soul (Trait) by  Archon
Warrior allies gain [5%/10%/25%] Attack and Max Health.
 Primordial Vigor (Trait) by  Archon
Starts with +1 Energy for each other Warrior or Spirit ally on the team.
 Valkyrie Valor (Trait) by  Shieldmaiden Astrid
If there is a Legendary Fire Warrior ally on the team, Astrid becomes Fast and other Warrior and Honorbound allies start dungeons with an Aegis Shield.
 Whispering Terror (Trait) by  Harbinger the Terror
Allied Warriors are immune to fear and cannot be retaliated against.
Other Synergies of Heroes:
 Agnon can get following passive buffs when teamed up with other Heroes:

Flying Heroes get the following passive buffs:

 Dark Skies (Trait) by  Agnon
Agnon and flying allies deal 2x damage to non-flying enemies.
 Updraft (Trait) by  Ferno
Flying allies gain +1 Energy at the end of each round.
 Aerial Superiority (Trait) by  Ferno
All non-flying heroes have significantly reduced attack until Ferno's first turn, or the end of the first round. Ignores immunities to debuffs.
 Sunlit Flight (Trait) by  Lorelei
Flying allies heal at the end of each round.
 You Can't Catch Me! (Trait) by  Lorelei
Flying allies can't have buffs removed or debuffs added by non-Flying enemies.
 Agnon can get following passive buffs when teamed up with other Heroes:

All Heroes get the following passive buffs:

 Adept Strikes (Trait) by  Serenity
Allies and self gain Haste after using a single target Melee Physical attack once per round.
 Critical Energy (Trait) by  Indigo
Grants team +1 Energy on CRITs.
 Cleansing Aura (Trait) by  Dagrund Blacksmoke, Kelpy Shells
If the Hero can act at the end of the round, cleanses 1 Debuff on all allies.
 Cloak of Fire (Trait) by  Ember Sanguine
Allies gain immunity to burn and take 50% less damage from fire attacks.
 Eyes of the Beholder (Special Attack) by  Iris
Buffs team +ATK, then does a Ranged Dark attack on enemies.
 Fiery Renewal (Trait) by  Ember Sanguine
Whenever a Burn debuff is applied to an enemy, all allies gain +5% max health.
 Fire Nova (Special Attack) by  Ignus the Mad
Ranged Fire attack on all enemies, with Rage adding an additional chance to Burn. Grants team Burning Touch (chance to Burn on Basic attacks).
 Frost-Tipped Blades (Trait) by  Samurai Takumi
Grants the team a chance to Chill on Melee Physical attacks.
 Icy Embrace (Trait) by  Icebloom
All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.
 IFF Targeting (Basic Attack) by  Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
 Immunize (Trait) by  Mire, Zen
Each ally healed will gain Impervious (Cannot be Poisoned, Burned, Frozen, Chilled, Shocked, nor Diseased) for two turns.
 Master Assassin (Trait) by  Black Diamond
Self and allied single target abilities deal 100% more Damage on CRITs.
 Mend (Trait) by  Chief NubNub
Heal Team for [50% ATK] on CRIT. Triggers when landing a critical hit from a basic attack.
 Not Alone (Trait) by  Alrakis Skullkeeper, Lumin the Radiant
This hero gains +10% Damage Reduction for each other living ally.
 Sanctified Spell Absorption (Trait) by  Serenity
Allies take significantly reduced damage from non-Physical (-60%) and Chaos attacks (-20%).
 Sanctified Swamp (Trait) by  Grettle
All allies take 50% reduced Chaos Damage.
 Shell Power (Trait) by  Grondar
Allied Heroes gain Shell protection (allies cannot be Burned, Frozen, Chilled, Paralyzed or Shocked).
 Shielding Soul (Trait) by  Dagrund Blacksmoke
When killed, remaining allies gain an Aegis Shield.
 Spellseeker Weapons (Trait) by  Serenity
Allies Melee attacks have a chance to purge a buff on basic attack and can’t be retaliated against by Melee attackers.
 Spread the Wealth (Trait) by  Augustus
When at full HP, this Hero heals the team for a % of his HP every turn.
 Team Energy Vault (Trait) by  Ekko
Self and allies are immune to Exhaustion (=Energy Loss that is caused by use of abilities). Note: Passive traits like epic Malice "All Hope is Lost" can still drain energy.
 Team Precision (Trait) by  Pignius Maximus
Boosted CRIT damage for all allies. CRIT Multiplier is increased by [50%], percentage increases slightly with SKL.
 Venomous Embrace (Trait) by  Cobressa
Heals allies when Venom is applied on the enemies by Cobressa. The heal amount increases with the rank (I/II) of this trait. Enemies immune to Venom prevent the heal effect.
 Shard of Darkness (Trait) by  Craw, Mire
Allies start dungeons with [1/2/3] stacks of Foresight.
 Tempered Soul (Trait) by  Alrakis Skullkeeper
All allies and self gain an additional [5%/10%/15%] Chaos Damage Reduction (max 50%), depending on the rank of this trait (I/II/III). Skill increases the percent value.
 The Calm Before (Special Attack) by  Jin Lei
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Counters:
 Agnon can be countered by making use of the following traits and special attacks:

Construct Heroes are vulnerable to:

 Demolitionist (Trait) by  Therand Fiddlestrom
Attacks ignore Armor and deal 2x damage to Construct enemies.
Warrior Heroes are vulnerable to:

 Warrior Hunter (Trait) by  Squinch
2x damage against Warriors.
Dark Heroes are vulnerable to:

 Avatar of Light (Trait) by  Leonidus
Light allies are immune to Dark elemental bonuses.
Non-Armored Heroes are vulnerable to:

 Flesh Shredder (Trait) by
 Jabber Clenchjaw
 Jibber Clenchjaw
 Mangle Jaw
2x damage against non-Armored targets.
 Incite Doom (Special Attack) by  Emperor Zulkodd
3 Melee Physical attacks on target enemy that deals 3x damage to non-Armored targets. If target dies, all other enemies' HP is set to 75% of their current HP.
Magical Heroes are vulnerable to:

 Aura Eater (Trait) by  Koros
2x damage against Magical Heroes.

Notes and Tips[]

 Agnon, the Construct Warrior created by Varruk Fiddlestrom, flew on 2018-02-17 into the game. He is the 78th Hero in Dungeon Boss. Players could unlock him by opening doors on the Hero Calendar.

Like  Stone Fist,  Agnon can be healed by any Healer because he is a living Construct

Usage in PvP[]

Agnon is mainly used as a Tank killer due to his ability to deal x5 damage to Tanks and multiplied damage against high defensve targets with his first ability  Plummeting Doom . His damage mulitplier increases with the boosted DEF stat of the target allowing  Agnon to take out these targets with a single action. The Unbreakable Heart (mainly) from Runes and shields such as Aegis Shield can prevent these "one-shots".

He is sometimes used in conjunction with  Drakk the Warlord and the other barbarians. With his Epic and Enabler Runes he is often used with  Alrakis Skullkeeper who does passive damage against Stoned targets and benefits from Agnon's  Dark Skies, and  Serenity who can buff  Agnon with Haste that works since the recent Hero update (see below) with Agnon in Graniteform.

 Ella Ametryst can charm a fully enabled Agnon (with Enabler runes) and make him to attack his allies and turn them into statues.

Hero Update[]

Since 2020-05-08  Graniteform no longer removes buffs and works like the Ice Block buff.  Agnon can use Tank runes with Taunt effect and gain Haste while in Graniteform. An earlier minior update (March 2020) of Agnon also made the Graniteform buff no longer purgeable.

Background Story[]

A pupil of  Therand Fiddlestrom was banished from the labs for experimenting with forbidden sciences. It was he who stumbled upon the formula to bring life to the gargoyle, which was once just a frightening decoration atop the Lich's castle.

Gallery[]