Dungeon Boss Wiki
Admiral Kreel
Reptile Warrior 
Silver Hero



Element: Water
30% vs Fire units
-25% vs Nature units


Excess Tokens:
1 Token → 10 Aether

Unlocked
Background
Admiral Kreel has terribly eyesight. He thought Balog was a Gorgon for 3 days straight!
Abilities & Traits
&
Attack Speed Normal
Attack Range Melee/Ranged
Damage Physical
Epic No
Buddy Synergy None
Combat Style

Unlock Admiral Kreel's Challenge Accepted ability today and boost damage dealt to taunting enemies! -- Out of the murky depths Ascends Admiral Kreel! Harness Kreel's true power and prey on enemies with Venomous Paralysis and Feeding Frenzy!
Damage (3/9)
Toughness (3/9)
Team Support (3/9)
Crowd Control (4/9)
Synergy (4/9)
See Hero Rating for more details about this.

Statistics Total Bonus1 Traits2 Epic Base
Attack (ATK) +110% +105% - -
Defense (DEF) +110% +105% - -
Skill (SKL) +110% +105% - - 0
Max Health (HP) +110% +105% - -
Crit Chance (CRIT) 5% +0% - - 5%
Crit Multiplier 200% - - - 200%
Dodge Chance 0% - - - 0%
Damage Penetration 0% - - - 0%
Damage Reduction 0% - - - 0%
Chaos Damage Reduction 0% - - - 0%

1Bonus (ATK, DEF, SKL, HP) includes Hero Stars (★★★★★★) and Hero Rarity.
2Stats affecting Traits: None

Resistances
Fire
Burned
0%
0%
Nature
Poisoned
Wounded
18%
18%
18%
Water
Frozen
Chilled
Cryosleep
Frostbitten
33%
33%
33%
33%
33%
Light 0%
Lightning
Shocked
Paralysis
0%
0%
0%
Dark
Diseased
Banished
0%
0%
0%
Spirit
Feared
Stoned
Possessed
Marked
6%
6%
6%
6%
6%

Abilities (Active) Traits (Passive)
Venomous Swing Armored
Raging Rapids Challenge Accepted II
Chow Down That's a Moray
Old Faithful Feeding Frenzy
Venomous Paralysis

First Ascension
Second Ascension
Abilities & Traits

&

Abilities & Traits

&

Required Hero Stars and Evos

Evo Cost Index: 3340

Evo Cost Index: 8200

Admiral Kreel has yet to discover their Epic.

I wonder what it will be...

Check Epic Heroes for more information.

 Admiral Kreel tokens: x2 x5 + Daily Quests Treasure Room Heroic Summon
Main Campaign Dungeons: (2)
Chapter Lvl. Rooms Enemies Area Evos Boss
9-5 Unholy Capitol 26 7 6 22 Crypt Overlord Absalom
14-8 Emperor's Palace 38 7 6 21 Crypt Emperor Tao
Challenge Mode Dungeons: (5)
Chapter Lvl. Rooms Enemies Area Evos Boss
2-7 Pillar of Command 5 4 Crypt Patches, Lord Maulzenvar
5-6 Silent Cavern 5 3 Ice Cave Sugimoto Shosino
16-1 Tar Pits 5 5 Lava Cave Magmucus
19-2 Whisper Wood 5 4 Dark Forest Toxic Shiitake
21-1 Dread Wastes 5 4 Lava Cave Oddblob
Rune Slots: (standard)
Admiral Kreel has the standard rune slots for a Water hero.
Water Water Fire Light Dark
Abilities & Traits: &

Venomous Swing
Basic Attack (None)

A Basic Melee Physical attack with a chance to Envenom.
Effects | Venom


Raging Rapids
Special Attack (6 turns)

Melee Physical attack on target enemy with splash damage, with a chance to inflict Back Splash and 4 Venom stacks on all enemies hit.
Effects | Back Splashed | Splash Damage


Chow Down
Special Attack (4 turns), requires 1st Ascension

3 Melee Physical Bite attacks on target enemy that purges 3 Venom each hit for boosted damage.
Effects | Boosted Damage


Old Faithful
Special Attack (5 turns), requires 2nd Ascension

Ranged Water attack on target enemy with 25% splash damage that purges all Venom from the target for boosted damage to enemies hit, chance to Drench enemies hit.
Effects | Boosted Damage | Drenched | Splash Damage


Armored
Trait (Passive)

Takes 25% less damage from Physical attacks.
Effects | Damage Reduction


Challenge Accepted (I/II)
Trait (Passive), upgrades with Ascensions

I: 2x damage against Taunting enemies.
1st Ascension:
II: 2.5x damage against Taunting enemies.


Effects | Boosted Damage


That's a Moray
Trait (Passive), requires 1st Ascension

Marks the last target hit, and takes less damage from all unmarked enemies. When no mark is on the enemy team, take less damage from all sources.
Effects | that's a moray | Damage Reduction


Feeding Frenzy
Trait (Passive), requires 2nd Ascension

Follows up an allied Gorgon attack with a Basic attack.
Effects | Extra Attacks


Venomous Paralysis
Trait (Passive), requires 2nd Ascension

Venomed targets have a reduced chance to dodge attacks from allies.

Buffs & Debuffs:

Back Splashed - debuff (Attack/Status Effect)
AoE effects are applied to both enemies and allies.

Boosted Damage - effect (Damage)
This hero deals boosted damage against certain targets or under certain circumstances. See the description of the respective Trait or Ability for details. If you see this icon during events, it means that the hero gets a special event buff.

Damage Reduction - effect (Damage/Damage Reduction)
The damage suffered is mitigated by certain percent. Damage Reduction is capped at 90% and applied multiplicative.

Drenched - debuff (Attack)
AoE attacks deal less damage.

Extra Attacks - effect (Attack/Damage)
The target or allies have the chance to do an extra basic attack. This can be a result of a buff (like Haste), or granted by a trait (like Valkin's Lead By Example). There are also a few rare runes that have a passive/4th stat (20% chance for an extra attack). An extra basic attack can trigger an Epic effect (with a few exceptions like Hog Wild). Note: There is no icon for this effect. It's used on this wiki page only.

Splash Damage - effect (Damage)
An attack hits not only the target but also other enemies. They also suffer some damage (certain percent). This can collapse Shields or trigger Revenge attacks. Splash damage is not considered an AoE damage.
that's a moray

Venom - debuff (Attack/Damage/Stack)
Gorgons and Reptiles can inflict this debuff on their basic attacks or by touching their skin. It is used to heal their team, boost their damage against the debuffed targets and gain damage reduction from targets with Venom.
Immunities & Damage Reduction: Under construction, see above 'Buffs & Debuffs'
Ascensions: (3340) = + &
(8200) = +
First Ascension Second Ascension
Fire Evo Monarch 15x Dark Evo 40x
Light Evo 12x Runed Evo 4x
Shadow Evo 2x Stormwind Evo 8x
Water Evo 45x Water Evo Monarch 35x
Chow Down (Special Attack/4 Turns) Old Faithful (Special Attack/5 Turns)
Challenge Accepted ii (Trait/Passive) Feeding Frenzy (Trait/Passive)
That's a Moray (Trait/Passive) Venomous Paralysis (Trait/Passive)
Synergies of Reptile heroes (Family):
 Admiral Kreel can get following passive buffs when teamed up with other Heroes:

Reptile Heroes get the following passive buffs:

 Kindred Mourning (Trait) by  Cobressa, Viperia, Zola
Becomes Invincible (immune to all damage) for 2 turns if an allied Reptile dies. Invincibility will only be applied if an allied Reptile of an equal or greater level dies.
 Scaly Clan (Trait) by  Viperia
Increases HP [10/20]% for all reptile allies. The increase depends on the rank (I/II) of this trait.
 Sun-Bathed Reptiles (Trait) by  General Krexx
Self and Reptile allies are immune to Freeze [and gain +15% DEF].
 Viper Gang (Trait) by  Cobressa
Increase ATK and CRIT [10/20]% for all Reptiles. The increase depends on the rank (I/II) the trait.
Synergies of Water heroes (Element):
 Admiral Kreel can get following passive buffs when teamed up with other Heroes:

Water Heroes get the following passive buffs:

 Water Guard (Trait) by  Sir William
Increase DEF by [10%/15%/20%] for all Water allies. The boost increases with the rank (I/II/III) of this trait.
 Water Heart (Trait) by  Yasmin Bloom
+20% Max HP for self and Water allies.
 Shattering Team (Trait) by  IGOROK
Boosts damage vs Frozen targets for all Water allies.
 Elemental Empowerment (Water) (Trait) by  Samurai Takumi
ATK increases for each Water ally.
 Torrential Tides (Trait) by  Kai Makani
Water allies gain +15% Damage Penetration.
 Wave Rider (Trait) by  Kai Makani
Starts dungeons with +1 Energy and +10% Max Health for EACH other Water ally on the team.
Synergies of Warrior heroes (Class):
 Admiral Kreel can get following passive buffs when teamed up with other Heroes:

Warrior Heroes get the following passive buffs:

 Epic Combat Prowess (Trait) by  Archon
Allied warriors gain 100% chance to apply Impair debuff on hit (This trait replaces 'Combat Prowess' when the Epic is unlocked.)
 Warrior Heart (Trait) by  Bovus El Doro
Increase Health by [15%/20%/25%] for all Warrior allies and this character's Attack increases 10% for each other Warrior ally on the team. (Health boost increases with each Ascension.)
 Warrior's Chi (Special Attack) by  Sifu Jianzhi
Heals self, then grants self and allied Assassins and Warriors DEF+ buff, +1 Energy and Haste.
 Savage Rampage (Special Attack) by  Bovus El Doro
Melee Physical attack on target and 1 random enemy, plus additional attacks on random enemies equal to the number of Beast and/or Warrior allies on the team.
 Warrior's Soul (Trait) by  Archon
Warrior allies gain [5%/10%/25%] Attack and Max Health.
 Primordial Vigor (Trait) by  Archon
Starts with +1 Energy for each other Warrior or Spirit ally on the team.
 Valkyrie Valor (Trait) by  Shieldmaiden Astrid
If there is a Legendary Fire Warrior ally on the team, Astrid becomes Fast and other Warrior and Honorbound allies start dungeons with an Aegis Shield.
 Whispering Terror (Trait) by  Harbinger the Terror
Allied Warriors are immune to fear and cannot be retaliated against.
Other Synergies of Heroes:
 Admiral Kreel can get following passive buffs when teamed up with other Heroes:

Armored Heroes get the following passive buffs:

 Dwarven Forged Team (Trait) by  The Furnace
Armored allies gain +15% Damage Reduction from Ranged and Melee attacks.
 Overclocked (Trait) by  Bauble
Armored allies have a chance to Dodge Ranged attacks for their first turn.
 Electric Conductor (Trait) by  Alexandros
Self and Armored allies' attacks on Shocked targets have a chance to spread the Shock to another random enemy.
 Admiral Kreel can get following passive buffs when teamed up with other Heroes:

All Heroes get the following passive buffs:

 Adept Strikes (Trait) by  Serenity
Allies and self gain Haste after using a single target Melee Physical attack once per round.
 Critical Energy (Trait) by  Indigo
Grants team +1 Energy on CRITs.
 Cleansing Aura (Trait) by  Dagrund Blacksmoke, Kelpy Shells
If the Hero can act at the end of the round, cleanses 1 Debuff on all allies.
 Cloak of Fire (Trait) by  Ember Sanguine
Allies gain immunity to burn and take 50% less damage from fire attacks.
 Eyes of the Beholder (Special Attack) by  Iris
Buffs team +ATK, then does a Ranged Dark attack on enemies.
 Fiery Renewal (Trait) by  Ember Sanguine
Whenever a Burn debuff is applied to an enemy, all allies gain +5% max health.
 Fire Nova (Special Attack) by  Ignus the Mad
Ranged Fire attack on all enemies, with Rage adding an additional chance to Burn. Grants team Burning Touch (chance to Burn on Basic attacks).
 Frost-Tipped Blades (Trait) by  Samurai Takumi
Grants the team a chance to Chill on Melee Physical attacks.
 Icy Embrace (Trait) by  Icebloom
All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.
 IFF Targeting (Basic Attack) by  Bauble
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
 Immunize (Trait) by  Mire, Zen
Each ally healed will gain Impervious (Cannot be Poisoned, Burned, Frozen, Chilled, Shocked, nor Diseased) for two turns.
 Master Assassin (Trait) by  Black Diamond
Self and allied single target abilities deal 100% more Damage on CRITs.
 Mend (Trait) by  Chief NubNub
Heal Team for [50% ATK] on CRIT. Triggers when landing a critical hit from a basic attack.
 Not Alone (Trait) by  Alrakis Skullkeeper, Lumin the Radiant
This hero gains +10% Damage Reduction for each other living ally.
 Sanctified Spell Absorption (Trait) by  Serenity
Allies take significantly reduced damage from non-Physical (-60%) and Chaos attacks (-20%).
 Sanctified Swamp (Trait) by  Grettle
All allies take 50% reduced Chaos Damage.
 Shell Power (Trait) by  Grondar
Allied Heroes gain Shell protection (allies cannot be Burned, Frozen, Chilled, Paralyzed or Shocked).
 Shielding Soul (Trait) by  Dagrund Blacksmoke
When killed, remaining allies gain an Aegis Shield.
 Spellseeker Weapons (Trait) by  Serenity
Allies Melee attacks have a chance to purge a buff on basic attack and can’t be retaliated against by Melee attackers.
 Spread the Wealth (Trait) by  Augustus
When at full HP, this Hero heals the team for a % of his HP every turn.
 Team Energy Vault (Trait) by  Ekko
Self and allies are immune to Exhaustion (=Energy Loss that is caused by use of abilities). Note: Passive traits like epic Malice "All Hope is Lost" can still drain energy.
 Team Precision (Trait) by  Pignius Maximus
Boosted CRIT damage for all allies. CRIT Multiplier is increased by [50%], percentage increases slightly with SKL.
 Venomous Embrace (Trait) by  Cobressa
Heals allies when Venom is applied on the enemies by Cobressa. The heal amount increases with the rank (I/II) of this trait. Enemies immune to Venom prevent the heal effect.
 Shard of Darkness (Trait) by  Craw, Mire
Allies start dungeons with [1/2/3] stacks of Foresight.
 Tempered Soul (Trait) by  Alrakis Skullkeeper
All allies and self gain an additional [5%/10%/15%] Chaos Damage Reduction (max 50%), depending on the rank of this trait (I/II/III). Skill increases the percent value.
 The Calm Before (Special Attack) by  Jin Lei
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Counters:
 Admiral Kreel can be countered by making use of the following traits and special attacks:

Warrior Heroes are vulnerable to:

 Warrior Hunter (Trait) by  Squinch
2x damage against Warriors.
Armored Heroes are vulnerable to:

 Arcane Bolts (Special Attack) by  Kobal the Pestilent
Armor-Piercing and Shield-Piercing Ranged Spirit attack on all enemies.
 Armor's Bane (Trait) by
 Mire
 Therand Fiddlestrom
Takes reduced damage from Armored enemies and deals 2x damage to Armored enemies.
 Demolitionist (Trait) by  Therand Fiddlestrom
Attacks ignore Armor and deal 2x damage to Construct enemies.
 Demolishing Smash (Special Attack) by  Phemus
Armor-Piercing and Shield-Piercing Melee Physical attack on target that Wounds target enemy. Starts Powered.
 Doom Bolt (Special Attack) by  Pontifex Mortis
Shield-Piercing Ranged Lightning attack that deals 1.5x damage against Armored tagets. If target dies, the corpse is removed.
 Electrical Storm (Special Attack) by  Ekko
Ranged Lightning attack on 3 random enemies (becomes 4 enemies at level 40) that deals 1.5x damage against Armored enemies with a chance to Shock.
 Electrified Whirlwind (Special Attack) by  Dhaegon Stonecrusher
Melee Lightning attack on all enemies with a chance to Shock, reduces the first enemy's energy by 1.
 Evasive Shot (Special Attack) by  Willow Swift
Armor-Piercing Ranged Physical attack that grants self Evasion.
 Feet of Fury (Special Attack) by  Sifu Jianzhi
5 Armor-Piercing Melee Physical attacks on target enemy.
 From the Shadows (Special Attack) by  Shadowblade
Critical Armor-Piercing Melee Physical attack that purges 1 buff and grants self Evasion.
 Frost Katana (Special Attack) by  Samurai Takumi
Armor-Piercing Melee Water attack on target enemy with splash damage, chance to apply Frostbite on all enemies hit.
 Iaijutsu Strike (Special Attack) by  Hansuke Undying
Armor-Piercing Melee Physical attack with a chance to Wound, and purges Taunt on the target enemy (if any).
 Jack Hammer (Special Attack) by  Hagrim Felhorn
4 Melee Physical attacks that inflict Choked CRIT (reduces CRIT chance to 0%). Deals 3x damage against Armored and Living Stone targets.
 Oxidized Team (Trait) by  Lily Blossom
Self and Nature allies deal 2x damage to Armored enemies.
 Plummeting Doom (Special Attack) by  Agnon
Armor-Piercing Melee Physical attack that Dazes the target and deals 5x damage to Tanks and enemies with high DEF.
 Purging Cleave (Special Attack) by  Bovus El Doro
Armor-Piercing Melee Physical attack that purges 3 Buffs on hit, and also purges 3 Buffs from all other enemies on a killing blow. Starts Powered.
 Sniper Shot (Special Attack) by  Willow Swift
Critical Armor-Piercing Ranged Physical attack that purges 1 Buff.
 Solar Shot (Special Attack) by  Deadeye
Armor piercing Ranged Physical attack for [92.5% ATK] base damage that Blinds the target (lowering their attack and defense, 73%@lvl 80) and reduces the target's energy by 1. Starts Powered.
 Terrorstorm (Special Attack) by  Agnon
Self and allied Constructs gain 1 Energy, then does a Ranged Lightning attack on all enemies with a chance to Fear. Deals boosted damage to Armored targets.
 Tooth And Nail (Special Attack) by  High King Valkin
3 Armor-Piercing Melee Physical attacks on target enemy, then gains Unbreakable Heart for 3 turns. Switches to 'To War!: Cavalry'.
 Wildfire Breath (Special Attack) by  Ferno
Armor-Piercing Ranged Fire attack with a chance to inflict Wildfire Burn. Purges all debuffs on Ferno.
 Wounding Cleave (Special Attack) by  Drakk the Warlord
Armor-Piercing Melee Physical attack with a chance to Wound. Rage adds additional hits on random enemies.

About[]

 Admiral Kreel slithered into the game on 2017-05-25. He is the 73th hero and completes the 4 hero Reptile team of  General Krexx,  Viperia, and  Cobressa.

Background Story[]

 Admiral Kreel was the greatest Warrior the Reptile armies have ever known. Able to take down entire armies on his own, using natural water affinity and tides to his advantage, disrupting enemy formations and wreaking havoc through their ranks, he quickly rose to prominence, taking control of the Gorgon’s Navy, and always fighting in their name. He and  General Krexx came to vie for their notice regularly, competing to see who took down the bigger conquest, until fortune favored Krexx. He and Kreel encountered a legendary behemoth, who froze most of their naval army. Both reptiles launched themselves at the titan in a fury, and Kreel scored the first hit, held the monsters focus, and was beginning to gain the upper hand. General Krexx, in a stunning move of treachery, left Admiral Kreel to search for an even greater fight instead, and Kreel was sucker punched with the sudden betrayal, frozen solid, encapsulated in a block of magical ice and left adrift at sea. Enough time has passed, for the magic of the ice to fade away, and Kreel has returned to world, eyesight hindered from the long sleep, to find the Gorgons and seek vengeance on the one who betrayed him.

Notes and Tips[]

 Admiral Kreel uses Venom to boost damage against enemies.

See Venom for more details.

Gallery[]