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There are 513 traits in Dungeon Boss.

Image Name Description
Heroes Effects
A Real Stunner Icon.png A Real Stunner Chance to Daze on Basic Attacks.

Indigo token.png Indigo

dazed

Abandon All Hope Icon.png Abandon All Hope While this hero is alive, all non-demon enemies lose 1 Energy on each enemy death. Can't be stolen, copied or purged. (This trait is added when the Epic is unlocked.)

Malice Token.png Malice

energy loss

Abs of Steel Icon.png Abs of Steel Damage received will not exceed 20% of Max HP.

The Furnace token 0.png The Furnace

Acrobatic Technique Icon.png Acrobatic Technique Assassin allies take 25% reduced damage from melee attacks. Enemies deal 25% reduced damage while Provoked, Paralyzed, or Off-Balance.

Aria token 0.png Aria

Adept Strikes Icon.png Adept Strikes Allies and self gain Haste after using a single target Melee Physical attack once per round.

Serenity token 0.png Serenity

haste

Aerial Superiority Icon.png Aerial Superiority All non-flying heroes have significantly reduced attack until Ferno's first turn, or the end of the first round. Ignores immunities to debuffs.

Ferno token 0.png Ferno

atk reduced

Ageless Immortals Icon.png Ageless Immortals Reptile allies gain 1 turn of Invincibility when purging Venom.

Zola token 0.png Zola

invincibility, damage reduction

Agile Icon.png Agile 25% chance to Dodge Ranged attacks.

Lupina token.png Lupina
Mangle jaw token.png Mangle Jaw
Willow token 0.png Willow Swift

agile

Angelic Icon.png Angelic Cannot be Poisoned, Burned, Frozen, Chilled, Envenomed, Shocked, or Diseased and starts dungeons with an [Aegis Shield].

Emily token 0.png Archangel Emily

aegis shield, poison immune, burn immune, freeze immune, chill immune, venom immune, shock immune, disease immune, damage reduction

Animate Dead Icon.png Animate Dead Special attacks temporarily resurrect dead allies to attack the initial target with Basic attacks, following up with a Basic attack on his own.

Pontifex token 0.png Pontifex Mortis

Animated Ice Icon.png Animated Ice When this hero dies, allies gain a DEF buff.

def boost

Approaching Storm Icon.png Approaching Storm Silences all enemies until Jin Lei's first turn or until the end of the first round (whichever comes first).

Jin Lei token 0.png Jin Lei

silenced

Arcane Assault Icon.png Arcane Assault Self and Arcane allies deal 1.25x damage and gain 1 Energy on killing blows.

Pontifex token 0.png Pontifex Mortis

energy gain

Arcane Light Icon.png Arcane Light Allies start the Dungeon with a random buff. Whenever an ally gains energy, they gain a random buff.

Lumin the Radiant token 0.png Lumin the Radiant

health surge, various buffs

Arcane Winds Icon.png Arcane Winds When on a team with Pontifex Mortis, Selwyn and allied Casters gain +1 Energy at the end of each round.

Selwyn token 0.png Selwyn the Enduring

energy gain, buddy

Armor Hunter Icon.png Armor Hunter 2x damage against Armored targets.

boosted damage

Armor Piercer Icon.png Armor Piercer Physical attacks passively ignore Armor.
Armor's Bane Icon.png Armor's Bane Takes reduced damage from Armored enemies and deals 2x damage to Armored enemies.

Mire token 0.png Mire
Fiddlestrom token.png Therand Fiddlestrom

boosted damage, damage reduction

Armored Icon.png Armored Takes 25% less damage from Physical attacks.

Admiral Kreel token 0.png Admiral Kreel
Alexandros.png Alexandros
Alrakis Skullkeeper token 0.png Alrakis Skullkeeper
Emily token 0.png Archangel Emily
Archon token 0.png Archon
Augustus the paladin token 0.png Augustus
Balog token.png Balog the Loud
Bauble token 0.png Bauble
Crucible token 0.png Crucible
Cruel king token.png Cruel King Bramble
Dhaegon Stonecrusher token icon.png Dhaegon Stonecrusher
Drakk the Warlord token 0.png Drakk the Warlord
General Krexx token 0.png General Krexx
Goretusk token 0.png Goretusk
Grondar token 0.png Grondar
Hagrim Felhorn token 0.png Hagrim Felhorn
Harbinger token 0.png Harbinger the Terror
High King Valkin token 0.png High King Valkin
IGOROK token 0.png IGOROK
Malice Token.png Malice
Overlord token 0.png Overlord Executum
Phemus token 0.png Phemus
Pignius token 0.png Pignius Maximus
Rogar token 0.png Rogar Stonecrusher
Shieldmaiden Astrid token 0.png Shieldmaiden Astrid
William token.png Sir William
Squinch token 0.png Squinch
Sun Wukong token 0.png Sun Wukong
The Furnace token 0.png The Furnace

damage reduction

Armored Resistance Icon.png Armored Resistance Takes 25% less damage from Armored enemies.
Assassin Troupe Icon.png Assassin Troupe Allied Assassins gain +15% ATK and +15% DEF for each Assassin ally.

Aria token 0.png Aria

Aura Eater Icon.png Aura Eater 2x damage against Magical Heroes.

Koros token 0.png Koros

Avatar of Light Icon.png Avatar of Light Light allies are immune to Dark elemental bonuses.

Leonidus token 0.png Leonidus

dark elemental bonus immune

Barbarian Assault Icon.png Barbarian Assault Self and Barbarian allies deal +20% damage for each stack of Rage.

Balog token.png Balog the Loud

Beast Hunter Icon.png Beast Hunter 2x damage against Beasts.

boosted damage

Beastly Assault Icon.png Beastly Assault When on a team with Solaris, chance to do an additional Basic attack on a random enemy at the end of each round.

Jibber token 0.png Jibber Clenchjaw

extra attacks, buddy

Beastly Fun Icon.png Beastly Fun When on a team with Solaris, Snow Day generates a second charge.

Grog Gnog token 0.png Grog-Gnog

snow day, buddy

Beastly Hunger Icon.png Beastly Hunger When on a team with Solaris, Lifesteals 50% of damage dealt.

Jabber token 0.png Jabber Clenchjaw

lifesteal, buddy

Beastly Pack Icon.png Beastly Pack When on a team with Solaris, chance to follow up an allied Beast's attack.

Lupina token.png Lupina

extra attacks, buddy

Beastly Ravage Icon.png Beastly Ravage When on a team with Solaris, CRITs will add an additional attack.

Bovus token 0.png Bovus El Doro

extra attacks, buddy

Beastly Recklessness Icon.png Beastly Recklessness When on a team with Solaris, chance to spread Burn to other enemies on hit.

Torchy token 0.png Torchy

burned, buddy

Beastly Taunt Icon.png Beastly Taunt When on a team with Solaris, starts the dungeon Taunting.

Julius token icon.png Julius
Pignius token 0.png Pignius Maximus

taunt, buddy

Beastly Vigor Icon.png Beastly Vigor Self and allied Beasts gain 20% ATK for each Beast on the team. Beasts start the dungeon with Monkey Business, preventing their next attack on the hero and allowing a Sun Wukong clone to make a Revenge attack.

Sun Wukong token 0.png Sun Wukong

monkey business, cloned, revenge

Belief in Fairies Icon.png Belief in Fairies This hero gains 10% Max HP, DEF, and SKL for each other Magical hero in the room, both allies and enemies. The boost accumulates throughout the dungeon.

Lorelei token 0.png Lorelei

max health boost, def boosted, skl boosted

Beloved Icon.png Beloved When this Hero is killed, all allies will attack the enemy who made the killing blow.

Zen token 0.png Zen

Blending In Icon.png Blending In Immune to damage and Silence during the first round. Can't be Stolen, Copied or Purged.

Sybil token 0.png Sybil

blending in, silence immune, damage reduction

Body Outside of Body Icon.png Body Outside of Body Beast allies have a 20% surprise chance to be replaced by a Sun Wukong clone when attacked.

Sun Wukong token 0.png Sun Wukong

cloned, revenge

Boiling Blood Icon.png Boiling Blood Become stronger every 7 turns.
Bone Rattler Icon.png Bone Rattler Melee attacks have a chance to purge 1 Buff and Provoke the target.

Kozar Bonebreaker token 0.png Kozar Bonebreaker

purge, provoked

Born of Chaos Icon.png Born of Chaos This hero has a boosted (+10%) Chaos Damage Reduction.

Alrakis Skullkeeper token 0.png Alrakis Skullkeeper

chaos damage reduction

Born of the Stars Icon.png Born of the Stars All Light allies take reduced Chaos Damage.

Balur token 0.png Balur

chaos damage reduction

Born on the Bayou Icon.png Born on the Bayou Allied Ogres become plants (gain growth.) Enemies start the dungeon Swamped.

Jumbeaux token 0.png Jumbeaux

swamped

Bounce Attack Icon.png Bounce Attack The ball of the Chaotic Bounce attack bounces [3/6/9] times among the available Heroes. The number of bounces increases with the rank (I-III) of this trait.

Miko the Marvelous token 0.png Miko the Marvelous

Bright Aura Icon.png Bright Aura Other Allies Ranged Physical attacks have a chance to Blind on hit.

Reyla token 0.png Reyla the Lightbringer

blinded

Brothers In Arms Icon.png Brothers In Arms When in a team with Grondar, this Hero has 25% increased ATK and has a chance to purge a buff on hit.

General Krexx token 0.png General Krexx

purge, buddy

Brute Strength Icon.png Brute Strength Phemus and allied Ogres and Monsters gain Damage Penetration.

Phemus token 0.png Phemus

Damage Penetration

Bunny Allergy Icon.png Bunny Allergy Deals 20% more damage for each Lil Bunny on the field. Takes 50% reduced damage from all non-Chaos source. Damage Reduction is reduced by 20% for each Lil Bunny on the field.

Grettle token 0.png Grettle

damage reduction, boosted damage

Burn Immune Icon.png Burn Immune Immune to Burn.

burn immune

Burning Accuracy Icon.png Burning Accuracy Attacks against Burning targets cannot Miss or be Dodged.

Nimriel token 0.png Lady Nimriel

undodgeable

Burning Mad Icon.png Burning Mad Self and allied Barbarians gain Rage when dealing damage to Burning targets.

Ignus.png Ignus the Mad

rage

50px Burning Skin Chance to Burn Melee attackers when hit.
Burning Touch Icon.png Burning Touch Chance to Burn on Basic attacks.

Pignius token 0.png Pignius Maximus

burned

Cant Touch This Icon.png Can't Touch This Extensive Training provides +40% chance to Dodge Ranged attacks and WILL dodge any attacker that is Paralyzed or Off-Balance.

Aria token 0.png Aria

Care for the Sick Icon.png Care for the Sick Heals the ally with the lowest HP for 10% HP every turn.

Yasmin token 0.png Yasmin Bloom

heal

Caster Hunter Icon.png Caster Hunter 2x damage against Casters.

Zurk token 0.png Zurk

Caster Spirit Icon.png Caster Spirit +15% ATK for self and allied Casters.
Celestial Aurora Icon.png Celestial Aurora When this hero is killed, all allies' abilities become powered and all enemies lose 2 energy.

Balur token 0.png Balur

engery gain, energy loss

Challenge Accepted Icon.png Challenge Accepted Boosted damage against Taunting enemies.

Admiral Kreel token 0.png Admiral Kreel
Bovus token 0.png Bovus El Doro
Julius token icon.png Julius
Squinch token 0.png Squinch

boosted damage

Chaos Born Icon.png Chaos Apprentice When in a team with Alrakis, this Hero deals [10%/15%] of damage as extra chaos damage.

Sybil token 0.png Sybil

chaos damage, buddy

Chaos Shield Icon.png Chaos Shield Takes 40% less damage from non-Chaos attacks.

Spitfire token 0.png Spitfire

damage reduction

Chaotic Energies Icon.png Chaotic Energies When killed, remaining allies gain a random stat buff or heal.

Pontifex token 0.png Pontifex Mortis

heal

Charm Immune.png Charm Immune Immune to Charm.

charm immune

Chill Immune Icon.png Chill Immune Immune to Chill.

chill immune

Chilled to the Bone Icon.png Chilled to the Bone Self and Undead allies have a chance to Chill on Basic Attacks.

Yorick token 0.png King Yorick

chilled

Chillin' Master Icon.png Chillin' Master Chance to Chill on CRIT.
Chilling Skin.png Chilling Skin Chance to Chill Melee attackers when hit.

Yorick token 0.png King Yorick

chilled, chilling skin

Choking Provoke Icon.png Choking Provoke Targets Provoked by this hero have 0% chance to CRIT.

crit choked

Cleansing Aura Icon.png Cleansing Aura If the Hero can act at the end of the round, cleanses 1 Debuff on all allies.

Dagrund token.png Dagrund Blacksmoke
Kelpy Shells token 0.png Kelpy Shells

cleanse

Cleansing Seas Icon.png Cleansing Seas Cleanses [1/2/3] Debuffs on self at the start of this Hero's turn. The amount of Debuffs cleansed increases with the rank (I/II/III) of this trait.

Kai Makani token 0.png Kai Makani

self cleanse

Cloak of Fire Icon.png Cloak of Fire Allies gain immunity to burn and take 50% less damage from fire attacks.

Ember Sanguine token 0.png Ember Sanguine

damage reduction, burn immune

Cloth Guardian Icon.png Cloth Guardian Increase DEF by [15/30/50]% for all Caster and Healer allies. The boost depends on the rank (I-III) of this trait. Each Ascension increases the boost.
Cold as Death Icon.png Cold as Death Cannot be Frozen, Chilled, or Frostbitten.

Yorick token 0.png King Yorick

freeze immune, chill immune, frostbite immune

Cold Blooded Killer Icon.png Cold Blooded Killer Immune to Freeze, and deals 2x damage against Water enemies and targets immune to Freeze.

Zola token 0.png Zola

boosted damage, freeze immune

50px Cold Vulnerability Takes 2x damage from Cold sources.
Combat Prowess Icon.png Combat Prowess Melee physical attacks have a 100% base chance to Impair on hit (reduces Crit and Epic proc chance to 0%).

Archon token 0.png Archon

impaired

Construct Icon.png Construct Cannot be healed but is invulnerable to all Debuffs.

Alexandros.png Alexandros
Bauble token 0.png Bauble
Crucible token 0.png Crucible
The Furnace token 0.png The Furnace

invulnerable

Courageous Knight Icon.png Courageous Knight Immune to Fear and will jump in front of a single-target attack that would be a killing blow against an ally.

William token.png Sir William

protect, fear immune

Crippling Cold Icon.png Crippling Cold Chance to Slow Melee attackers when hit. When on a team with Solaris, also has a chance to Frostbite Melee attackers when hit.

Goretusk token 0.png Goretusk

frost bite, buddy

Critical Energy Icon.png Critical Energy Grants team +1 Energy on CRITs.

Indigo token.png Indigo

energy gain

Critical Exhaustion Icon.png Critical Exhaustion Drains 1 Energy on CRITs.

Zurk token 0.png Zurk

energy loss

Critical Goblin Odor Icon.png Critical Goblin Odor Goblin allies attack a random enemy on CRIT.

Cruel king token.png Cruel King Bramble

extra attacks

Critical Goblin Odor Icon.png Critical Goblin Stench Goblin allies attack a random enemy when Bramble lands a CRIT. (This trait replaces 'Critical Goblin Odor' when Bramble's Epic is unlocked.)

Cruel king token.png Cruel King Bramble

extra attacks

Cryosleep Immune Icon.png Cryosleep Immune Cannot be Cryoslept.

Icebloom token 0.png Icebloom

cryosleep immune

Cyclone Barrier Icon.png Cyclone Barrier Reflects 50% of Ranged attack damage back at the attacker and will cleanse one Debuff at the end of each round.

Selwyn token 0.png Selwyn the Enduring

damage reflection, self cleanse

Dark Deception Icon.png Dark Deception Kobal and Dark allies start dungeons with +1 Energy. This ability replaces Quick Starter.

Kobal token.png Kobal the Pestilent

extra energy

Dark Immune Icon.png Dark Immune Immune to Dark.

dark immune

Dark Rancor Icon.png Dark Rancor 2x damage against Dark enemies.
Dark Shroud Icon.png Dark Shroud Shade and Dark allies take reduced damage and are immune to all Debuffs for their first turn.

Shade token 0.png Shade

shrouded

Dark Skies Icon.png Dark Skies Agnon and flying allies deal 2x damage to non-flying enemies.

Agnon token 0.png Agnon

boosted damage

Darting Defense Icon.png Darting Defense Ranged Allies take 25% reduced damage from basic and epic attacks.

Reyla token 0.png Reyla the Lightbringer

damage reduction

Daze Immune.png Daze Immune Immune to Daze.

daze immune

Deadly Accurate.png Deadly Accurate (outdated) Improves CRIT chance by [10/15]% and CRIT damage by [15/20]%. The increase depends on the rank (I/II) of this trait.
Demolitionist Icon.png Demolitionist Attacks ignore Armor and deal 2x damage to Construct enemies.

Fiddlestrom token.png Therand Fiddlestrom

boosted damage, armor piercing

Demon Hunter Icon.png Demon Hunter 2x damage against Demons.

Augustus the paladin token 0.png Augustus

boosted damage

Demon King Icon.png Demon King Demon allies get [10/15/25]% Attack and Heal instead taking damage from Burns. The percent value depends on the rank (I-III) of this trait.

Emperor Zulkodd token 0.png Emperor Zulkodd

atk boosted, burn immune

Demon Vendetta Icon.png Demon Vendetta Will Revenge CRITs from Demon enemies.

Augustus the paladin token 0.png Augustus

revenge

Demon's Bane Icon.png Demon's Bane Takes reduced damage from Demon enemies and deals 2x damage to them.

Emily token 0.png Archangel Emily

boosted damage, damage reduction

Demonic Harbinger Icon.png Demonic Harbinger Non-Demon enemies start dungeons with a Sacrifice debuff (Cannot be healed and takes bonus damage from Demon heroes). Ignore immunities to debuffs.

Malice Token.png Malice

sacrifice

Demonic Pride Icon.png Demonic Pride Team Allied Demons gain energy on each enemy death.

Malice Token.png Malice

energy gain

Demonic Woolies Icon.png Demonic Woolies Icepick and allied Demons cannot be Frozen, Chilled, or Frostbitten.

Icepick token 0.png Icepick

freeze immune, chill immune, frostbite immune

Devourer Icon.png Devourer Purged and Consumed effects heal Koros.

Koros token 0.png Koros

Diabolical Fervor Icon.png Diabolical Fervor If at least 1 other ally is a Demon, this Hero becomes Fast, and self and allied Demons start dungeons with +1 Energy.

Emperor Zulkodd token 0.png Emperor Zulkodd

extra energy, fast

50px Disease Resist A small boost to Disease resistance.
Disease Skin.png Disease Skin Chance to Disease Melee attackers when hit.
Diseased Heart Icon.png Diseased Heart Diseases all enemies when killed.

Kobal token.png Kobal the Pestilent

Diseased Touch.png Diseased Touch Chance to Disease on Basic Attacks.
Divine Intervention Icon.png Divine Intervention At the start of a dungeon the ally with the lowest DEF becomes untargetable until Grondar dies. AOE can affect the hero, Taunt or Provoke on the ally will remove the buff. Can’t be stolen, copied or purged.

Grondar token 0.png Grondar

divine intervention

Divine Presence Icon.png Divine Presence Purges one buff from all enemies at the start of this Hero's turn.

Emily token 0.png Archangel Emily

purge

Dodge This Icon.png Dodge This! Counters [once/twice] after dodging an attack, plus [+50/+100]% countering damage. The amount of counters and countering damage depends on the rank (I-III) of this trait.

Aria token 0.png Aria

revenge

Dont Hurt the Bunny Icon.png Don't Hurt the Bunny! When this hero attacks a Lil Bunny, if there are other enemies, transfers damage to all other enemies.

Grettle token 0.png Grettle

Rapid Fire Icon.png Double Tap Each single target attack hits an additional target.

Sybil token 0.png Sybil

extra attacks

Draconic Empowerment Icon.png Draconic Empowerment Immune to Lightning and Fire. Whenever another Dragon or Summon attacks an enemy, this hero has a chance to make a follow-up Basic Attack on that enemy.

Niveous token 0.png Niveous

extra attacks, lightning immune, fire immune

Draconic Heirloom Icon.png Draconic Heirloom At the end of the allied round, this Hero makes a passive Ranged Chaos attack on all enemies. Enemies who have the Doom debuff receive 50% more damage. This effect continues after the Hero’s death, as long as their corpse is on the battlefield.

Alrakis Skullkeeper token 0.png Alrakis Skullkeeper

extra attacks, chaos damage

Draconic Hourglass Icon.png Draconic Hourglass At the beginning of each round, reduces enemy current Health by 10%. This effect persists even if this herodies. This effect is doubled on enemies affected with the Doom debuff.

Niveous token 0.png Niveous

health loss, boosted damage

Dragon Power Icon.png Dragon Power Resurrects once after death if at least 1 ally is alive. After resurrection, gains 2x damage on all attacks through a sticky buff that cannot be stolen, copied or purged.

Ferno token 0.png Ferno

resurrection

Dragon Scales Icon.png Dragon Scales All Dragon allies are immune to Debuffs for the first round, and take reduced damage from Chaos, Basic, and Epic attacks.

Niveous token 0.png Niveous

dragon scales, damage reduction, chaos damage reduction

Dramatic Entrance Icon.png Dramatic Entrance All enemies start the dungeon Off-Balance for the first turn.

Aria token 0.png Aria

off balance

Ice Block Icon.png Dryad Ice Starts dungeons in Ice Block, reducing damage taken (90% Damage Reduction) and Debuff immune until their first turn. Can't be stolen, copied, or purged.

Kelpy Shells token 0.png Kelpy Shells

ice block, shapeshift, damage reduction, invulnerable

Dual Wielder Icon.png Dual Wielder If this Hero deals damage with their Basic Attack, he will make a additional attack on the same target.

Hagrim Felhorn token 0.png Hagrim Felhorn

extra attacks

Dwarf Fervor Icon.png Dwarf Fervor Increase ATK + DEF for each Dwarven ally by [10/20]%. The % value depends on the rank (I/II) of the trait.
Dwarf Hunter Icon.png Dwarf Hunter 2x Boosted damage vs Dwarves.
Dwarven Dynamo Icon.png Dwarven Dynamo Self and Dwarf allies deal 2x damage against Shocked targets and gain +1 Energy on CRITs.

Dhaegon Stonecrusher token icon.png Dhaegon Stonecrusher

energy gain

Dwarven Forged Team Icon.png Dwarven Forged Team Armored allies gain +15% Damage Reduction from Ranged and Melee attacks.

The Furnace token 0.png The Furnace

damage reduction

Dwarven Heart Icon.png Dwarven Heart Increase Health by [15/25/40%] for all Dwarven allies. The percent value depends on the rank of the trait (I-III).
Dwarven High King Icon.png Dwarven High King Dwarf allies gain +ATK and +DEF.

High King Valkin token 0.png High King Valkin

possess immune

Dwarven Plague Icon.png Dwarven Plague 75% chance to disease dwarf targets on basic attacks.

diseased

Dwarven Resolve Icon.png Dwarven Resolve Cannot Miss and enemies cannot Dodge this Hero's attacks. Boosted damage against targets with a high Dodge chance.

Dagrund token.png Dagrund Blacksmoke
Dhaegon Stonecrusher token icon.png Dhaegon Stonecrusher
Hagrim Felhorn token 0.png Hagrim Felhorn
High King Valkin token 0.png High King Valkin
Rogar token 0.png Rogar Stonecrusher
Fiddlestrom token.png Therand Fiddlestrom

undodgeable, boosted damage

Dwarven Vitality Icon.png Dwarven Vitality Self and Dwarf allies' Max HP is boosted by % and Lifesteal a % of the damage dealt.

Dagrund token.png Dagrund Blacksmoke

lifesteal, max health boost

Eater of Maladies Icon.png Eater of Maladies Consumes Burn and Poison Debuffs on Basic Attacks to deal boosted damage.

Koros token 0.png Koros

Electric Conductor Icon.png Electric Conductor Self and Armored allies' attacks on Shocked targets have a chance to spread the Shock to another random enemy.

Alexandros.png Alexandros

Electric Feel Icon.png Electric Feel Chance to Shock Melee attackers when hit and chance to Shock on hit.

Marrow token 0.png Marrow

shocked

50px Electric Skin Melee attacks dealt to this target have a chance to inflict Shock. The chance increases with each rank (I-III) of this trait.
Electrostatic Field Icon.png Electrostatic Field Chance to Shock a random enemy at the start of this Hero's turn.

Alexandros.png Alexandros
Lumin the Radiant token 0.png Lumin the Radiant

shocked

Water Empowerment Icon.png Elemental Empowerment (Water) ATK increases for each Water ally.

Takumi token.png Samurai Takumi

atk boosted

Elven Grace Icon.png Elven Grace Takes significantly reduced damage from CRITs and deals 2x damage to Flying enemies.

Indigo token.png Indigo
Nimriel token 0.png Lady Nimriel
Reyla token 0.png Reyla the Lightbringer
Daeris token 0.png Shadow Queen Daeris
Willow token 0.png Willow Swift

boosted damage, damage reduction

Fast Icon.png Elven Haste Becomes Fast when in a party with one Light and one Elf Hero.

Reyla token 0.png Reyla the Lightbringer

fast

Elven Shroud Icon.png Elven Shroud Self and allied Elves gain Dark Shroud for 1 turn (takes reduced damage and are immune to all Debuffs).

Daeris token 0.png Shadow Queen Daeris

shrouded

Acrobatic Technique Icon.png Epic Acrobatic Technique Allies gain 25% reduced damage from melee attacks. Assassin allies gain another 25% damage reduction from melee attacks. Enemies deal 25% less damage when Dazed, Paralysed or Off-balance. Also, Aria's Epic gives a chance to deal 4x damage on a counter. (This trait replaces 'Acrobatic Technique' when the Epic is unlocked.)

Aria token 0.png Aria

Arcane Assault Icon.png Epic Arcane Assault All allies deal 25% additional damage. Arcane allies deal 50% damage and gain +1 Energy on kill. (This trait replaces the trait 'Arcane Assault' when the Pontifex' Epic is unlocked.)

Pontifex token 0.png Pontifex Mortis

boosted damage, energy gain

Combat Prowess Icon.png Epic Combat Prowess Allied warriors gain 100% chance to apply Impair debuff on hit (This trait replaces 'Combat Prowess' when the Epic is unlocked.)

Archon token 0.png Archon

Darting Defense Icon.png Epic Darting Defense All allies take 25% reduced damage from Basic and Epic attacks. Ranged allies gain double this bonus. (This trait replaces 'Darting Defense' when the Epic is unlocked.)

Reyla token 0.png Reyla the Lightbringer

Yin & Yang Icon.png Epic Defense (Yin and Yang) Whenever another ally is Shocked or Paralyzed, this Hero and any Honorbound Hero will make a Retaliation Basic Attack on the enemy attacker. Note: In-game the fly-out text shows "Yin and Yang" when this passive is triggered.

Yan Luo token 0.png Yan Luo

revenge

Divine Intervention Icon.png Epic Divine Intervention At the start of a dungeon, the two allies with the lowest DEF becomes untargetable until Grondar dies. AOE can affect the hero, Taunt or Provoke on the ally will remove the buff. Can’t be stolen, copied or purged. (This trait replaces the trait 'Divine Intervention' when the Epic is unlocked.)

Grondar token 0.png Grondar

divine intervention

Rapid Fire Icon.png Epic Double Tap Allies' Ranged single-target attacks hit an additional target. (This trait replaces the trait 'Double Tap' when the Epic is unlocked.)

Sybil token 0.png Sybil

extra attacks

Draconic Heirloom Icon.png Epic Draconic Heirloom At the end of the round, this Hero makes an even more damaging ranged Chaos attack on all enemies. Enemies who have the Doom debuff receive 50% more damage. This effect continues after the Hero's death, as long as their corpse is on the battlefield. (This trait replaces the trait 'Draconic Heirloom' when the Epic is unlocked.)

Alrakis Skullkeeper token 0.png Alrakis Skullkeeper

extra attacks, chaos damage

Dwarven Forged Team Icon.png Epic Dwarven Forged Team Allies gain a 15% damage reduction from attacks. Armored allies gain 15% extra damage reduction. (This trait replaces 'Dwarven Forged Team' when the The Furnace' Epic is unlocked.)

The Furnace token 0.png The Furnace

Dwarven High King Icon.png Epic Dwarven High King All allies gain 25% Attack and 25% Defense. Dwarf allies gain double this effect. (OUTDATED - This trait replaced the trait 'Dwarven High King III' when the Epic is unlocked.)
Fiery Soul Icon.png Epic Fiery Soul Beasts on this Hero's team have wild and untameable souls, making them Spirit and Fire immune. They take 20% less Chaos damage. (This replaces the 'Fiery Soul' trait once her Epic is unlocked. She keeps her other immunities (such as Fear Immune, etc) from Fiery Soul.)

Solaris token 0.png Solaris

spirit immune, fire immune, chaos damage reduction, fear immune, stone immune, possess immune, mark immune

Forgotten Might Icon.png Epic Forgotten Might All allies gain +25% Damage Penetration. Dwarves gain 10% Chaos Damage. (This trait replaces 'Forgotten Might' when the Epic is unlocked.)

Dhaegon Stonecrusher token icon.png Dhaegon Stonecrusher

boosted damage, chaos damage

From the Grave Icon.png Epic From the Grave Summons up to 3 Zomminions if there are dead allies at the start of Zomm's turn, and Zomminions' abilities start powered. They can use special attacks right after being summoned. (This trait replaces 'From the Grave III' when the Epic is unlocked.)

Zomm token.png Lord Zomm

Frostborn Icon.png Epic Frostborn This hero stores power over 3 turns. When fully charged (3 stacks), this hero resurrects at the end of the round, exploding and dealing AoE Chaos Damage to all enemies on death. Cleanses Doom from all allies and applies Chaos Day to all allies when resurrecting.

Niveous token 0.png Niveous

resurrection, cleanse doom, revenge, chaos damage, chaos day

Immortal Bond Icon.png Epic Immortal Bond All allies gain 25% Damage Reduction and 20% ATK against Silenced targets. Dark and Honorbound allies gain double this bonus, and gain Shrouded for one turn. (This trait replaces 'Immortal Bond' when the Epic is unlocked.)

Yan Luo token 0.png Yan Luo

shrouded

Immortality Through Death Icon.png Epic Immortality Through Death Allies gain 25% lifesteal and Foresight at the start of each turn. Undead allies gain double of each. (This trait replaces the trait 'Immortality Through Death' when the Epic is unlocked.)

Craw token 0.png Craw

lifesteal, foresight

Lead By Example Icon.png Epic Lead By Example All allies will follow-up any attack made by this Hero with a basic attack. (This trait replaces the trait 'Lead By Example' when the Epic is unlocked. It makes non-Dwarven allies do follow-up attacks, too.)

High King Valkin token 0.png High King Valkin

extra attacks

Playing Tricks Icon.png Epic Playing Tricks Allies start dungeon with Playing Tricks. Goblins start dungeon with 3 Playing Tricks which reflects the first debuff on the hero back to the attacker. (This trait replaces the trait 'Playing Tricks' when the Epic is unlocked.)

Miko the Marvelous token 0.png Miko the Marvelous

playing tricks, debuff transfer

Epic Pressurized Team Icon.png Epic Pressurized Team All allies gain Pressure. Fire and Construct start with 60% Pressure. If attacked by a Fire character or is hit by CRIT, Pressure increases. If attacked by a Water character, Pressure decreases. Stacks from 0 to 100. (This trait replaces the trait 'Pressurized Team' when the Epic is unlocked.)

Crucible token 0.png Crucible

pressure

Rapid Regrowth Icon.png Epic Rapid Regrowth Allies heal at the end of the round for each stack of Growth on this character. Plant allies also heal for each stack of Growth. (This trait replaces 'Rapid Regrowth' when the Epic is unlocked.)

Jumbeaux token 0.png Jumbeaux

Scourge Hide Icon.png Epic Scourge Hide III Cleanses 3 Debuffs on all Demon and Fire allies at the start of this Hero's turn. (This trait replaces the trait 'Scourge Hide III' when the Epic is unlocked.)

Emperor Zulkodd token 0.png Emperor Zulkodd

cleanse

Shattering Team Icon.png Epic Shatter Team Self and allies deal boosted damage against Frozen targets and Lifesteal a % of the damage dealt when attacking Frozen targets. (This trait replaces the trait 'Shattering Team' when the Epic is unlocked.)

IGOROK token 0.png IGOROK

Sanctified Spell Absorption Icon.png Epic Spell Absorption Allies take significantly reduced damage from non-Physical (-60%) and Chaos attacks (-20%). Assassin allies take even less damage (-70% and -30%, respectively). (This trait replaces 'Sanctified Spell Absorption' when the Epic is unlocked.)

Serenity token 0.png Serenity

damage reduction, chaos damage reduction

Unbridled Rage Icon.png Epic Unbridled Rage Self and allied Barbarians are immune to Fear and if they would die, ignores death but grants a shield for a turn (like Ethereal Spirit, HP does not drop below 1). Ignores Shield Piercing & Chaos Damage, happens once per dungeon. (This trait replaces 'Unbridled Rage' when the Epic is unlocked.)

Drakk the Warlord token 0.png Drakk the Warlord

unbridled rage, damage reduction, fear immune

Veil of Voltage Icon.png Epic Veil of Voltage All allies gain 25% Damage Reduction and gain +1 Energy whenever they deal damage to a shocked enemy. Honorbound allies gain double this effect and chance to shock on CRIT. (This trait replaces the trait 'Veil of Voltage' when the Epic is unlocked.)

Jin Lei token 0.png Jin Lei

damage reduction, energy gain

Ethereal Icon.png Ethereal Gains 20% Damage Reduction and Ethereal Spirit on the first turn. The shield-like buff prevents that HP drops below 1. This effect cannot be stolen or purged. Shield-Piercing attacks ignore the Ethereal Spirit shield.

Archon token 0.png Archon
Ekko token.png Ekko
Harbinger token 0.png Harbinger the Terror
Mire token 0.png Mire
Moriko token 0.png Moriko
Shade token 0.png Shade
Undine token 0.png Undine
Vulcan token 0.png Vulcan

ethereal spirit, damage reduction

Exceptional Arsenal Icon.png Exceptional Arsenal Allies gain an additional 20% chance to trigger an epic attack.

Reyla token 0.png Reyla the Lightbringer

boosted epic

Exhaustion Immune.png Exhaustion Immune Immune to Exhaustion.
Fairy Dust Icon.png Fairy Dust Arcane Heroes' attacks have a chance to buff other allies' ATK.

Lorelei token 0.png Lorelei

atk boosted

Fanged Friends Icon.png Fanged Friends Self and allied Reptiles deal 1.25x damage.

Zola token 0.png Zola

boosted damage

Fanning the Flames Icon.png Fanning the Flames At 25% Pressure, allies gain 30% DEF. At 50% Pressure, allies gain 25% Damage Reduction. At 75% Pressure, allies gain 20% ATK. At 100% Pressure, allies become Hasted, Pressure drops back down to 60%. The Furnace does not lose Pressure from this.

Crucible token 0.png Crucible

def boosted, damage reduction, atk boosted, haste

Fast Icon.png Fast Attacks first, but Attack is reduced by 20% and Skill is boosted by 20%. (Heroes sharing the same Speed go in order of positioning, left to right, as chosen at the beginning of the battle. See Attack Speed for details.)

Abigail token 0.png Abigail the Brutal
Archon token 0.png Archon
Black Diamond token 0.png Black Diamond
Crucible token 0.png Crucible
Deadeye token 0.png Deadeye
Dhaegon Stonecrusher token icon.png Dhaegon Stonecrusher
Ember Sanguine token 0.png Ember Sanguine
Goretusk token 0.png Goretusk
Grettle token 0.png Grettle
Harbinger token 0.png Harbinger the Terror
Hopper token 0.png Hopper
Indigo token.png Indigo
Kai Makani token 0.png Kai Makani
Kelpy Shells token 0.png Kelpy Shells
Lorelei token 0.png Lorelei
Lupina token.png Lupina
Masuta token 0.png Masuta Kira
Miko the Marvelous token 0.png Miko the Marvelous
Mire token 0.png Mire
Rocky token 0.png Rocky the Shiitake
Serenity token 0.png Serenity
Shade token 0.png Shade
Daeris token 0.png Shadow Queen Daeris
Shadowblade token 0.png Shadowblade
Sybil token 0.png Sybil
Torchy token 0.png Torchy
Undine token 0.png Undine
Vulcan token 0.png Vulcan
Willow token 0.png Willow Swift
Zen token 0.png Zen

Fast Icon.png Fast Attacks first. (Heroes sharing the same speed trait go in order of positioning, left to right, as chosen at the beginning of the battle. See Attack Speed for details.)
Fear Immune.png Fear Immune Cannot be Feared.

Shade token 0.png Shade

fear immune

Feed the Flames Icon.png Feed the Flames Self and Fire allies heal a % of the damage dealt.

Ember Sanguine token 0.png Ember Sanguine

lifesteal

Feeding Frenzy.png Feeding Frenzy Follows up an allied Gorgon attack with a Basic attack.

Admiral Kreel token 0.png Admiral Kreel

extra attacks

Feed on the Living Icon.png Feeding on the Living Undead team members heal 10% of damage inflicted vs non-Undead enemies.
Heal Ally Icon.png Field Dressing Heals every turn.

Sifu token.png Sifu Jianzhi
Zurk token 0.png Zurk

regeneration

50px Fiery Dominance 2x damage to Nature enemies.
Fiery Renewal Icon.png Fiery Renewal Whenever a Burn debuff is applied to an enemy, all allies gain +5% max health.

Ember Sanguine token 0.png Ember Sanguine

max health boost

Fiery Soul Icon.png Fiery Soul Immune to Spirit and Fire damage. High resistance (75%) to Burn debuffs, Fear Immune, Possess Immune, Mark Immune, and Stone Immune.

Solaris token 0.png Solaris

spirit immune, fire immune, fear immune, stone immune, possess immune, mark immune

Final Breath Icon.png Final Breath On death, Ferno will deal AOE damage to all enemies [25%/35%/50%] of this Hero’s max HP as Fire Damage. All allies gain full energy and have all abilities powered.

Ferno token 0.png Ferno

energy gain, extra damage

Fire Eater Icon.png Fire Eater Gains [10%/20%/30%] health from dealing damage to a burning target. The amount of health gained depends on the rank (I/II/III) of this trait.

Mangle jaw token.png Mangle Jaw
Spitfire token 0.png Spitfire

Fire Hunter Icon.png Fire Hunter Boosted damage against Fire targets.
Fire Immune Icon.png Fire Immune Takes no damage from Fire attacks.

fire immune

Fire Power Icon.png Fire Power Immune to Fire damage, and self and Fire allies deal boosted damage to Burning targets.

Ignus.png Ignus the Mad

fire immune, pyromaniac, boosted damage

Fire Priestess Icon.png Fire Priestess This hero gains 10% damage reduction for each other fire hero on the team. Attacks have a [25/50/100]% chance to burn on hit. The percentage depends on the rank (I-III) of this trait. Each Ascension increases the boost.

Ember Sanguine token 0.png Ember Sanguine

burned, burning touch, damage reduction

Fire Vulnerability.png Fire Vulnerability Takes 2x damage from Fire attacks.
Fireborn Icon.png Fireborn Burn Immune, heals instead of taking damage from Fire attacks, and deals boosted damage to Burning targets.

Balur token 0.png Balur
Ferno token 0.png Ferno
Spitfire token 0.png Spitfire

burn immune, fire immune, boosted damage

Flesh Incarnate Icon.png Flesh Incarnate After Pontifex spends 2 turns alive as a skeleton, he will turn back to his human form with full energy.
Flesh Shredder Icon.png Flesh Shredder 2x damage against non-Armored targets.

Jabber token 0.png Jabber Clenchjaw
Jibber token 0.png Jibber Clenchjaw
Mangle jaw token.png Mangle Jaw

boosted damage

Flying Icon.png Flying Takes reduced damage from Melee attacks.

Agnon token 0.png Agnon
Alrakis Skullkeeper token 0.png Alrakis Skullkeeper
Balur token 0.png Balur
Bauble token 0.png Bauble
Ferno token 0.png Ferno
Iris token 0.png Iris
Lorelei token 0.png Lorelei
Niveous token 0.png Niveous
Solaris token 0.png Solaris
Spitfire token 0.png Spitfire
Torchy token 0.png Torchy
Zen token 0.png Zen

damage reduction

Flying in the Face Icon.png Flying in the Face Cannot be Retaliated against.

Leonidus token 0.png Leonidus

retaliation immune

Forbidden Technique Icon.png Forbidden Technique Self and allied Assassins start dungeons with Evasion lasting 1 turn.

Shadowblade token 0.png Shadowblade

evading

Forest Feasts Icon.png Forest Feasts When an enemy dies, their corpse is absorbed by Moriko and heals for that 10% of his max health, and a stack of Growth is applied.

Moriko token 0.png Moriko

remove corpse, regeneration, growth

Forgotten Aptitude Icon.png Forgotten Aptitude When on a team with High King Valkin, this Hero gains +15% ATK and all his abilities start Powered.

Fiddlestrom token.png Therand Fiddlestrom

atk boosted, buddy

Forgotten Endurance Icon.png Forgotten Endurance When on a team with High King Valkin, this Hero gains +20% DEF and +20% Max HP.

Rogar token 0.png Rogar Stonecrusher

def boosted, max health boost, buddy

Forgotten Fervor Icon.png Forgotten Fervor When on a Team with High King Valkin, this Hero becomes Fast.

Hagrim Felhorn token 0.png Hagrim Felhorn

fast, buddy

Forgotten Lore Icon.png Forgotten Lore When on a team with High King Valkin, heals all Dwarf allies every turn.

Dagrund token.png Dagrund Blacksmoke

heal, buddy

Forgotten Might Icon.png Forgotten Might All Dwarf allies gains +25% Damage Penetration.

Dhaegon Stonecrusher token icon.png Dhaegon Stonecrusher

boosted damage

Freeze Immune Icon.png Freeze Immune Cannot be Frozen.

Icebloom token 0.png Icebloom
Selwyn token 0.png Selwyn the Enduring

freeze immune

50px Freeze Resist A 50% boost to Freeze Resistance.
Frenzy Icon.png Frenzy +CRIT Chance.

Abigail token 0.png Abigail the Brutal
Ella token 0.png Ella Ametryst

From The Ashes Icon.png From the Ashes Passive with counters as cooldown: The Phoenix stores power over 3 turns. When fully charged, Solaris [and all beast allies] resurrect at the end of the round. [Starts Powered.]; This is a ranked trait [I/II]. Description in [square brackets] is for rank II, 'From the Ashes-II'.

Solaris token 0.png Solaris

resurrection, powered

From the Grave Icon.png From the Grave Summons Zomminions (Slow, Dark, Undead skeletons) if there are dead allies at the start of Zomm's turn.

Zomm token.png Lord Zomm

summon minions

Frost-tipped Blades Icon.png Frost-Tipped Blades Grants the team a chance to Chill on Melee Physical attacks.

Takumi token.png Samurai Takumi

chilled

Frostborn Icon.png Frostborn This hero stores power over 3 turns. When fully charged (3 stacks), this hero resurrects at the end of the round. Cleanses Doom from all allies when resurrecting.

Niveous token 0.png Niveous

resurrection, cleanse doom

Frozen Focus Icon.png Frozen Focus Gives Hansuke Undying Freeze Immunity and 100% chance to parry and revenge the first attack on him. That is, the first attack on is blocked (no damage) and Hansuke will strike back immediately.

parry, freeze immune, revenge

Frozen Laughter Icon.png Frozen Laughter Apply freeze to any enemy that attacks him twice in a row.

Miko the Marvelous token 0.png Miko the Marvelous

frozen

Fully Rested Icon.png Fully Rested Increased damage on full HP.

Julius token icon.png Julius

Fungus Amongus Icon.png Fungus Amongus Plants gain a chance to poison on basic attack per stack of growth.

Rocky token 0.png Rocky the Shiitake

poisoned

Garden Redecorator.png Garden Redecorator 3x damage against Stoned targets.

Cobressa token 0.png Cobressa

Gelatinous Mass Icon.png Gelatinous Mass Gain a stack of Gelatinous Mass on hit or when he is hit by a Physical attack. Each stack buffs +10% Max HP and DEF. Stacks cannot be copied or stolen, maximum 5 stacks.

Phenol token 0.png Phenol Thoxian

max health boost, def boosted

Gladiator Icon.png Gladiator When this Hero kills an enemy, he gains War Cry which buffs +ATK, +DEF and +SKL. This Hero also heals at the end of each round.

Bovus token 0.png Bovus El Doro

war cry, regeneration, atk boosted, def boosted, skl boosted

Gluttony Icon.png Gluttony 20% Boosted Damage for every buff on this hero.

Malice Token.png Malice

boosted damage

Goblin Alliance Icon.png Goblin Alliance +10% DEF and 10% Max HP for each Goblin or Ogre ally and will jump in front of any single target attack targeting a Goblin ally.

Kozar Bonebreaker token 0.png Kozar Bonebreaker

max health boost, def boosted, protect

Goblin Cheerleader Icon.png Goblin Cheerleader Once per round, on CRIT give Goblin allies Haste and +1 Energy.

Zurk token 0.png Zurk

energy gain

Goblin Hunter Icon.png Goblin Hunter 2x damage against Goblin enemies.

Hagrim Felhorn token 0.png Hagrim Felhorn

boosted damage

Goblin Hunter Icon.png Goblin's Bane Takes 25% less damage from Goblin enemies and deals 2x damage against Goblin enemies.

Hagrim Felhorn token 0.png Hagrim Felhorn

boosted damage

Goblin Hunter Icon.png Goblin's Exterminator Takes 25% less damage from Goblin enemies and deals 2x damage to Goblin enemies. When this Hero kills a Goblin, gain Haste and increased ATK.

Hagrim Felhorn token 0.png Hagrim Felhorn

boosted damage, haste, atk boosted

Good to be King Icon.png Good to be King +ATK and +CRIT for self and Goblin allies.

Cruel king token.png Cruel King Bramble

Gorgon Devotion Icon.png Gorgon Devotion Will Revenge any attack dealt to a Gorgon ally. Starts dungeons Taunting if allied with a Gorgon.

General Krexx token 0.png General Krexx

taunt, revenge

Graniteform Icon.png Graniteform Starts dungeons as a statue, greatly reducing damage (-90%) taken, until his first turn. Cleanses all Debuffs but keeps Buffs when entering Graniteform. Cannot be stolen, copied, or purged.

Agnon token 0.png Agnon

graniteform, shapeshift, damage reduction, invulnerable

Grass Skirt of Resistance Icon.png Grass Skirt of Resistance Team members gain a 25% resistance to all elemental status effects.
Grill Master Icon.png Grill Master Chance to Burn on CRIT.

Lupina token.png Lupina
Mangle jaw token.png Mangle Jaw
Nitpick token 0.png Nitpick

burned

Hardened Spirit Icon.png Hardened Spirit Takes [60%] less damage from AOE attacks. Skill increases the % value.

Alrakis Skullkeeper token 0.png Alrakis Skullkeeper
Mire token 0.png Mire

damage reduction

Hatred of the Spirits Icon.png Hatred of The Spirits Increases Attack when any Spirit dies in combat. The applied buff stacks up to 3 times, resets each encounter, and can't be copied or stolen.

Harbinger token 0.png Harbinger the Terror

hatred of the spirits

Heal to the Chief Icon.png Heal to the King If on a team with Cruel King Bramble, heals all Goblins [5/10]% each turn. The % heal depends on rank (I/II) of this trait.

NubNub token 0.png Chief NubNub

heal, buddy

Heart Stopper Icon.png Heart Stopper Attacks will CRIT if target's health is [10%/15%/25%] or less. The % depends on rank (I-III) of this trait.
Hidden Power Icon.png Hidden Power Gains 25% Damage Reduction for 1 turn whenever a debuff is applied on this Hero.

Sybil token 0.png Sybil

damage reduction

High Command Icon.png High Command Elf and Light allies start with 2 stacks of Command. Whenever this hero uses a special ability, all Elf and Light allies with a stack of command perform the same ability on a random enemy. (1st ability with their 1st ability, 2nd ability with their 2nd ability, etc.) Abilities used by Command combos are exhausted. Can't be stolen, copied, or purged.

Reyla token 0.png Reyla the Lightbringer

command

Highly Resistant Icon.png Highly Resistant +25% Resistant to Poison, Burn, Shock and Disease. These debuffs are less likely to be applied from special abilities.
Hog Wild Icon.png Hog Wild Gives all Beast allies a [35/50]% chance of triggering an extra Basic attack after using a basic attack. The chance depends on rank (I/II) of this trait.

Pignius token 0.png Pignius Maximus

extra attacks

Holy Shroud Icon.png Holy Shroud Takes 25% less damage from demons.

Augustus the paladin token 0.png Augustus

Honor Guard Icon.png Honor Guard Will jump in front of a single target death blow attack on an ally.

protect

Bushido Icon.png Honorbound Takes 50% less damage from AOE attacks (attacks that hit all enemies), and buffs applied to this hero last an additional round.

Deadeye token 0.png Deadeye
Hansuke Undying token 0.png Hansuke Undying
Jin Lei token 0.png Jin Lei
Takumi token.png Samurai Takumi
Shieldmaiden Astrid token 0.png Shieldmaiden Astrid
Yan Luo token 0.png Yan Luo
Yokozuna token 0.png Yokozuna

damage reduction, buff extended

Hoppy Ending Icon.png Hoppy Ending Removes ememy corpses and heals for each corpse removed.

Hopper token 0.png Hopper

remove corpse

Hot Head Icon.png Hot Head ATK is increased by 10% for each Fire or Dwarf ally on the team.

Rogar token 0.png Rogar Stonecrusher

atk boosted

Ice Block Icon.png Ice Block Starts dungeons in Ice Block, reducing damage taken (90% Damage Reduction) and Debuff immune until his first turn. Can't be stolen, copied, or purged.

Selwyn token 0.png Selwyn the Enduring

ice block, shapeshift, damage reduction, invulnerable

Icy Embrace Icon.png Icy Embrace All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.

Icebloom token 0.png Icebloom

Immortal Bond Icon.png Immortal Bond All Dark and Honorbound Heroes gain [10%/25%] Damage Reduction and [+10%/+20%] ATK against Silenced targets. Honorbound allies gain Shrouded buff for one turn (takes less damage and immune to all Debuffs). The [percent values] depend on the rank (I/II) of this trait.

Yan Luo token 0.png Yan Luo

shrouded

Immortality Through Death Icon.png Immortality Through Death Self and Undead allies Lifesteal 25% more damage and gain Foresight at the start of every turn.

Craw token 0.png Craw

lifesteal, foresight

Immunize Icon.png Immunize Each ally healed will gain Impervious (Cannot be Poisoned, Burned, Frozen, Chilled, Shocked, nor Diseased) for two turns.

Mire token 0.png Mire
Zen token 0.png Zen

impervious

Impervious Icon.png Impervious Cannot be Poisoned, Burned, Frozen, Chilled, Envenomed, Shocked, nor Diseased.

Dhaegon Stonecrusher token icon.png Dhaegon Stonecrusher
High King Valkin token 0.png High King Valkin

poison immune, burn immune, freeze immune, chill immune, venom immune, shock immune, disease immune

Reincarnate Icon.png Improved Reincarnate Improved version of Reincarnate. The improvement depends on the rank of this trait (I/II).
Indomitable Will Icon.png Indomitable Will Barbarian allies gain +15% Damage Reduction per stack of Rage.

Drakk the Warlord token 0.png Drakk the Warlord

damage reduction

Inhuman Reflexes Icon.png Inhuman Reflexes 25% chance to get an additional attack when countering.
Insatiable Icon.png Insatiable Buffs +Max HP on Bite attacks and gains 1 Energy on Critical Bites.

Hopper token 0.png Hopper

energy gain

Insulated Woolies Icon.png Insulated Monsters Self and allied Monsters gain Insulated Woolies (Immune to Freeze, Frostbite and Chill).

IGOROK token 0.png IGOROK

freeze immune, chill immune, frostbite immune

Insulated Woolies Icon.png Insulated Woolies Cannot be Frozen, Chilled or Frostbitten.

Goretusk token 0.png Goretusk
Grog Gnog token 0.png Grog-Gnog
Icepick token 0.png Icepick
Kelpy Shells token 0.png Kelpy Shells

freeze immune, chill immune, frostbite immune

Intellect Icon.png Intellect Gains 1 stack of Intellect for each Buff applied on Iris, each stack granting +5% SKL. When at 5 stacks, Intellect is removed and allied Monsters and Casters gain Hive Mind (+25% Damage Penetration, +25% Damage Reduction, and +25% SKL).

Iris token 0.png Iris

hive mind

Invulnerable Icon.png Invulnerable Invulnerable to all debuffs.

invulnerable

Iron Ogre Icon.png Iron Ogre Lowers ATK of Melee attackers when hit.

Phemus token 0.png Phemus

atk reduced

Jack in the Box Icon.png Jack in the Box When in a team with Cruel King Bramble all Goblins in the team have increased dodge chance and have a chance to apply paralyzed or dazed on hit. This hero can't be cloned.

Miko the Marvelous token 0.png Miko the Marvelous

evading, paralysis, dazed, buddy

Jokes Aside Icon.png Jokes Aside When on a team with Cruel King Bramble buffs on this Hero last twice as long.

Miko the Marvelous token 0.png Miko the Marvelous

buff extended, buddy

Judgement Day Icon.png Judgement Day When dealing a death blow, the corpse is burned and can't be resurrected.

Leonidus token 0.png Leonidus
Lumin the Radiant token 0.png Lumin the Radiant

remove corpse

Just a Scratch Icon.png Just a Scratch Any Melee attacker that has lower ATK than Astrid's DEF only deals 1 damage to her and grant her a stack of +20% ATK. Maximum 10 stacks, cannot expire.

Shieldmaiden Astrid token 0.png Shieldmaiden Astrid

boosted damage, just a scratch, damage reduction

Kenjutsu Icon.png Kenjutsu Chance to parry and Revenge after any single-target attack.

Hansuke Undying token 0.png Hansuke Undying

parry, revenge

Kindred Mourning.png Kindred Mourning Becomes Invincible (immune to all damage) for 2 turns if an allied Reptile dies. Invincibility will only be applied if an allied Reptile of an equal or greater level dies.

Cobressa token 0.png Cobressa
Viperia token 0.png Viperia
Zola token 0.png Zola

invincibility, damage reduction

Large And In Charge Icon.png Large And In Charge [+30%] Max Health for each Beast ally and [+30%] Attack for each Ogre ally. Ally includes self, meaning Grog-Gnog already gains +30% HP and +30% ATK without allies. [%] increases with Skill.

Grog Gnog token 0.png Grog-Gnog

Lead By Example Icon.png Lead By Example Dwarf allies follow-up any attack made by this Hero with a Basic Attack.

High King Valkin token 0.png High King Valkin

extra attacks

Leech Master Icon.png Leech Master Lifesteal (I/II) on CRIT steals [10/20]% of health.

lifesteal

Legacy of Flame Icon.png Legacy of Flame Self and Fire allies gain +15% ATK, +15% HP, +10% DEF and +10% SKL.

The Furnace token 0.png The Furnace

Lethargy Icon.png Lethargy [50/75/100]% chance to inflict Slowed status effect when dealing damage to a Diseased target. The chance depends on the rank (I-III) of this trait.

slowed

Lifeless Icon.png Lifeless Immune to Poison, Disease, Wound and Venom.

poison immune, disease immune

Light Assault Icon.png Light Assault Light Allies gain Martial Artist, buffing +10% CRIT and +20% Dodge chance.

Black Diamond token 0.png Black Diamond

Light Crusade Icon.png Light Crusade Increase CRIT + SKL by 15% for all Light allies. Critical hit chances and healing potentials based on SKL level are increased.
Light Heart Icon.png Light Heart Increase Health by [15/25]% for all Light allies depending on the rank (I/II) of this trait.

Lumin the Radiant token 0.png Lumin the Radiant
Zen token 0.png Zen

Light Hunter Icon.png Light Hunter 1.5x damage against Light enemies.

Overlord token 0.png Overlord Executum

Lightning Immune Icon.png Lightning Immune Takes no damage from lightning attacks.
Like Father Like Son Icon.png Like Father, Like Son When on a team with Rogar Stonecrusher, Rogar will make a corresponding follow-up on the same target (basic attack followed by basic attack, 1st Ability followed by 1st Ability, etc.) after any attack made by this Hero.

Dhaegon Stonecrusher token icon.png Dhaegon Stonecrusher

extra attacks, buddy

Lingering Energy Icon.png Lingering Energy This hero gains +1 energy if a magic based ability was used on the previous turn.

Moriko token 0.png Moriko

energy gain

Living Stone Icon.png Living Stone Immune to all debuffs but can be healed normally.

Agnon token 0.png Agnon
Stonefist token 0.png Stone Fist

invulnerable

Long Live the King Icon.png Long Live the King The king gains +20% Defense, +10% Attack and +10% Max Health

Cruel king token.png Cruel King Bramble

Lord of the Pit Icon.png Lord of the Pit If a Demon or Fire ally dies, this Hero's HP is set to 100% and all abilities become Powered.

Emperor Zulkodd token 0.png Emperor Zulkodd

heal, energy gain

Lord of the Undead Icon.png Lord of the Undead Self and Undead allies gain +25% Max HP and have a chance to Disease Melee attackers when hit.

Zomm token.png Lord Zomm

diseased

Magical Icon.png Magical Takes [25%/35%/50%] less damage from non-Physical attacks.

Agnon token 0.png Agnon
Alrakis Skullkeeper token 0.png Alrakis Skullkeeper
Emily token 0.png Archangel Emily
Craw token 0.png Craw
Ekko token.png Ekko
Ella token 0.png Ella Ametryst
Grettle token 0.png Grettle
Grog Gnog token 0.png Grog-Gnog
Koros token 0.png Koros
Nimriel token 0.png Lady Nimriel
Leonidus token 0.png Leonidus
Lily Blossom token 0.png Lily Blossom
Lorelei token 0.png Lorelei
Miko the Marvelous token 0.png Miko the Marvelous
Nitpick token 0.png Nitpick
Niveous token 0.png Niveous
Rocky token 0.png Rocky the Shiitake
Daeris token 0.png Shadow Queen Daeris
Solaris token 0.png Solaris
Spitfire token 0.png Spitfire
Stonefist token 0.png Stone Fist
Sun Wukong token 0.png Sun Wukong
Tsume token 0.png Tsume
Yasmin token 0.png Yasmin Bloom

damage reduction

Mammoth Guard Icon.png Mammoth Guard Starts the battle with +DEF, Taunts, and reduces damage dealt to all allies. Effects are reduced as Momentum increases. Taunt is removed at 3 Momentum.

Goretusk token 0.png Goretusk

taunt, def boosted, damage reduction

Man Eater Icon.png Man Eater [1.5x/1.75x] boosted damage vs Male Heroes. The boost depends on the rank (I/II) of this trait.
Maniacal Icon.png Maniacal Will attack an enemy any time a Burn Debuff is applied to them.

Ignus.png Ignus the Mad

extra attacks

Mantle of the Storm Icon.png Mantle of the Storm Starts dungeon with Mantle of the Storm, taking no damage from ranged attacks for a turn. If this hero would be killed for the first time, heals 100% of their Max Health instead, and regains Mantle of the Storm.
Martial Artist Icon.png Martial Artist Increased CRIT (+10%) and Dodge chance (+20%).

Aria token 0.png Aria
Black Diamond token 0.png Black Diamond
Masuta token 0.png Masuta Kira
Serenity token 0.png Serenity
Shadowblade token 0.png Shadowblade
Sifu token.png Sifu Jianzhi

Master Assassin Icon.png Master Assassin Self and allied single target abilities deal 100% more Damage on CRITs.

Black Diamond token 0.png Black Diamond

Master Healer Icon.png Master Healer Heals all allies 2.5% every turn.
Master of Combat Icon.png Master of Combat Armored Hero that cannot Miss or be Dodged.

Hansuke Undying token 0.png Hansuke Undying
Takumi token.png Samurai Takumi

undodgeable, damage reduction

Master Thief Icon.png Master Thief Grants increased Crit Chance for each buff on self. Deal increased damage to enemies with the same color as this Hero when there are buffs on this Hero.

Sybil token 0.png Sybil

boosted damage, crit boosted

Melee Vulnerability Icon.png Melee Vulnerability Takes 2x damage from Melee attacks.
Mend Icon.png Mend Heal Team for [50% ATK] on CRIT. Triggers when landing a critical hit from a basic attack.

NubNub token 0.png Chief NubNub

heal

50px Mitosis Spawns another copy of itself upon taking damage from a direct source.
Momentum Icon.png Momentum Attack and Damage increase when hit by an attacker, stacking up to 10 times. At 9 stacks, his attacks can no longer be targeted (that is, attacks a random target). Resets on each room.

Goretusk token 0.png Goretusk

boosted damage

Monkey Tricks Icon.png Monkey Tricks At the end of each round, 30% chance to apply Monkey Business to an ally.

Sun Wukong token 0.png Sun Wukong

monkey business

Monster Scout Icon.png Monster Scout Increase [+15%/+20%/+25%] to SKL for all Monster allies. The boost increases with the rank (I/II/III) of this trait.

Marrow token 0.png Marrow

Monstrous Growth Icon.png Monstrous Growth +10% Max HP for each Monster ally.

Phenol token 0.png Phenol Thoxian

Monstrous Presence Icon.png Monstrous Presence Monsters take reduced damage from debuffed characters (-10% per debuff), and cannot be retaliated against.

IGOROK token 0.png IGOROK

retaliation immune, damage reduction

Mortal Reminder Icon.png Mortal Reminder When Brom enters a dungeon room, all enemies' Max HP is set to 75%.

Brom token.png Life Reaper Brom

health loss

Mute Icon.png Mute When on a team with Drakk the Warlord, chance to Silence enemies on Basic Attacks.

Balog token.png Balog the Loud

silenced, buddy

Mutual Help Icon.png Mutual Help Whenever an ally uses an ability that applies a debuff, the Hero will heal 15% of their base Health.

Kelpy Shells token 0.png Kelpy Shells
Yan Luo token 0.png Yan Luo

heal

My Boys.png My Boys Can Take a Hit Slow allies and self gain 30% bonus health and DEF.

Thraxx token.png Underlord Thraxx

def boosted, max health boost

Mystical Icon.png Mystical Boosted damage to Tanks and Slow targets.

Alrakis Skullkeeper token 0.png Alrakis Skullkeeper
Balur token 0.png Balur
Crucible token 0.png Crucible
Ferno token 0.png Ferno
Icebloom token 0.png Icebloom
Icepick token 0.png Icepick
Ignus.png Ignus the Mad
Iris token 0.png Iris
Jin Lei token 0.png Jin Lei
Kai Makani token 0.png Kai Makani
Kobal token.png Kobal the Pestilent
Lily Blossom token 0.png Lily Blossom
Zomm token.png Lord Zomm
Lumin the Radiant token 0.png Lumin the Radiant
Marrow token 0.png Marrow
Nitpick token 0.png Nitpick
Niveous token 0.png Niveous
Pontifex token 0.png Pontifex Mortis
Selwyn token 0.png Selwyn the Enduring
Shade token 0.png Shade
Fiddlestrom token.png Therand Fiddlestrom
Yan Luo token 0.png Yan Luo
Zola token 0.png Zola

boosted damage

Mythical Beast Icon.png Mythical Beast Allied Beasts gain 20% HP for each Beast on the team. Beasts start the dungeon with Phoenix Feathers (the buff prevents corpses from being removed).

Solaris token 0.png Solaris

Nature-guard.png Nature Guard +15% DEF for self and Nature allies.

Julius token icon.png Julius

Nature Heart Icon.png Nature Heart +15% Max HP for self and Nature allies.

Willow token 0.png Willow Swift

Nature Hunter.png Nature Hunter Boosted damage against Nature targets.
Nature Immune Icon.png Nature Immune Takes no damage from Nature attacks.

nature immune

Nature's End Icon.png Nature's End Greatly enhanced damage against Nature Enemies
Nature's Fury Icon.png Nature's Fury Boosted CRIT Chance for self and Nature allies..

Rocky token 0.png Rocky the Shiitake

Reincarnate Icon.png Necromancer Supreme When killed, this Hero will resurrect as Pontifex Returned, and will also resurrect back into his original form after a few turns as Pontifex Returned. More about Pontifex Returned: he is a Slow Arcane Caster Undead with his Necro Bolt replaced with Wand, Chaos Storm replaced with Lifesteal and Grave Digger replaced with Bone Armor (+ATK, +DEF and +50% Water Resist). He has only 3 Special Attacks when fully ascended as opposed to the usual 4. He also has all original passives lost and replaced with Soulless Scourge and Mystical.

Pontifex token 0.png Pontifex Mortis

Negatively Charged Icon.png Negatively Charged Attackers dealing damage to this Hero are drained of 1 Energy, and self and allies cannot be Slowed.

Lumin the Radiant token 0.png Lumin the Radiant
Marrow token 0.png Marrow

energy loss

Neurotoxin.png Neurotoxin Boosted damage against Envenomed targets.

Viperia token 0.png Viperia

boosted damage

Nevermore Icon.png Nevermore On death, Craw heals all allies and cleanses debuffs on them equal to the number of Souls +1.

Craw token 0.png Craw

cleanse, heal

Not Alone Icon.png Not Alone This hero gains +10% Damage Reduction for each other living ally.

Alrakis Skullkeeper token 0.png Alrakis Skullkeeper
Lumin the Radiant token 0.png Lumin the Radiant

damage reduction

Null-Magic Technique Icon.png Null-Magic Technique Other Assassin allies have a chance to apply Null-Magic on a basic attack, a status that prevents the next buff added.

Serenity token 0.png Serenity

null magic

Oak Form Icon.png Oak Form Starts dungeons in Oak Form, reducing damage taken (-90%) and debuff immune until her first turn. Can't be stolen, copied, or purged. If Lily would be killed for the first time, enters Oak Form instead and heals 25% of the Max Health.

oak form, shapeshift, damage reduction, invulnerable

One for All Icon.png One for All When killed, heals [25/35/45]% of damage taken from the killing blow split between all allies. The percent value depends on the rank (I/II/III) of this trait.

Grondar token 0.png Grondar

heal

Overclocked Icon.png Overclocked Armored allies have a chance to Dodge Ranged attacks for their first turn.

Bauble token 0.png Bauble

overclocked

Oxidized Sap.png Oxidized Team Self and Nature allies deal 2x damage to Armored enemies.

Lily Blossom token 0.png Lily Blossom

Pack Fury Icon.png Pack Fury +CRIT Chance for self and Beast allies.

Jabber token 0.png Jabber Clenchjaw

Guarding Strike Icon.png Pack Guard +DEF for self and Beast allies.
Pack-heart.png Pack Heart +Max HP for self and Beast allies.

Julius token icon.png Julius

Pack Leader Icon.png Pack Leader +ATK for self and Beast allies.

Lupina token.png Lupina

Pack Leader Icon.png Pack Rampage +CRIT and +ATK for self and Beast allies.
Pack-scout.png Pack Scout +SKL for self and Beast allies.

Torchy token 0.png Torchy

Pack-tactics.png Pack Tactics Boosted damage against Ogres and chance to Retaliate any attack against an allied Beast.

Bovus token 0.png Bovus El Doro
Goretusk token 0.png Goretusk
Grog Gnog token 0.png Grog-Gnog
Jabber token 0.png Jabber Clenchjaw
Jibber token 0.png Jibber Clenchjaw
Julius token icon.png Julius
Leonidus token 0.png Leonidus
Lupina token.png Lupina
Pignius token 0.png Pignius Maximus
Solaris token 0.png Solaris
Sun Wukong token 0.png Sun Wukong
Torchy token 0.png Torchy

revenge, boosted damage

Perfect Swing Icon.png Perfect Swing Cannot Miss and enemies cannot Dodge this Hero's attacks.
Phalanx Formation Icon.png Phalanx Formation Grants team +5% DEF for each Warrior or Honorbound ally.

Shieldmaiden Astrid token 0.png Shieldmaiden Astrid

50px Physical Vulnerability Takes 1.25x damage from Physical attacks.
Piercing Yelp Icon.png Piercing Yelp Chance to lower attackers' DEF when hit.

Rocky token 0.png Rocky the Shiitake

def lowered

Plague Spreader Icon.png Plague Spreader Chance to Disease on CRIT.

Kobal token.png Kobal the Pestilent
Shadowblade token 0.png Shadowblade

diseased

Plant Growth Icon.png Plant Growth This plant grows, increasing Max HP and ATK at the end of each round. (Stacks up to 8 times and resets each encounter. When a hero with Plant Growth moves from one room to another in a Campaign dungeon, they uproot themselves, setting their stacks back to 1 in the new room. Stacks are set to 0 on death.)

Jumbeaux token 0.png Jumbeaux
Kelpy Shells token 0.png Kelpy Shells
Lily Blossom token 0.png Lily Blossom
Moriko token 0.png Moriko
Rocky token 0.png Rocky the Shiitake

growth

Playing Tricks Icon.png Playing Tricks Ally Goblins start dungeon with Playing Tricks (the first debuff on a Goblin hero will be reflected back to the attacker. Can't be stolen, copied or purged).

Miko the Marvelous token 0.png Miko the Marvelous

playing tricks, debuff transfer

Pleasant Scent.png Pleasant Scent Chance to lower attackers' ATK when hit.

Lily Blossom token 0.png Lily Blossom

atk reduced

Poison Bane.png Poison Bane 2x damage against Poisoned targets.
Poison Immune Icon.png Poison Immune Immune to Poison.

poison immune

Poison-master.png Poison Master Immune to Poison and chance to Poison on CRIT.

Jabber token 0.png Jabber Clenchjaw

poison immune

Poison Skin Icon.png Poison Skin Chance to Poison Melee attackers when hit.

poison skin

50px Poison Touch Basic attacks have a chance to inflict Poison.
Polar Master Icon.png Polar Master Chance to Freeze on any CRIT.
Pontent Plague Icon.png Potent Plague Spreads Diseased on all enemies, regardless of resistance or immunities at the start of battle, and the first time Pontifex Mortis dies in battle (it will not activate if he is resurrected and dies again).

diseased

Practiced Hunter Icon.png Practiced Hunter Takes 35% less damage from non-Physical attacks, with a chance to Revenge against these attacks.

Koros token 0.png Koros

revenge

Pressure Icon.png Pressure If attacked by Fire characters or any CRIT, Pressure increases. If attacked by Water characters, Pressure decreases. Stacks from 0 to 100.

The Furnace token 0.png The Furnace

pressure

Pressure Cooker Icon.png Pressure Cooker If attacked by Fire characters or any CRIT, Pressure increases. If hit by Water characters, Pressure decreases.
Pressure Point Strikes Icon.png Pressure Point Strikes Chance to Paralyze on CRIT.

Sifu token.png Sifu Jianzhi

paralysis

Pressurized Team Icon.png Pressurized Team Fire and Construct allies gain Pressure, if attacked by a Fire character or is hit by CRIT, Pressure increases. If attacked by a Water character, Pressure decreases. Stacks from 0 to 100.

Crucible token 0.png Crucible

pressure

Primordial Vigor Icon.png Primordial Vigor Starts with +1 Energy for each other Warrior or Spirit ally on the team.

Archon token 0.png Archon

extra energy

Protective Tendrils Icon.png Protective Tendrils After being hit by an attack, this Hero has a 20% base chance to make a Basic Revenge Attack and debuff the attacker with Corruption From Within for 1 turn.

Alrakis Skullkeeper token 0.png Alrakis Skullkeeper

corruption from within, revenge

Protector of the Realm Icon.png Protector of the Realm Takes less damage from Beast, Demon, Monster, and Undead enemies and deals 2x damage to those enemy types.

William token.png Sir William

boosted damage, damage reduction

Proven Honor Icon.png Proven Honor Self and Honorbound allies Revenge after being hit by Melee attacks.

Takumi token.png Samurai Takumi

revenge

50px Purger Purges 1 buff on CRIT.
PWN Undead Icon.png PWN Undead [1.5x/2.0x] Boosted damage vs Undead targets. The muliplier depends on the rank (I/II) of this trait.

Masuta token 0.png Masuta Kira
Yasmin token 0.png Yasmin Bloom

boosted damage

Pyrojectiles Icon.png Pyrojectiles Self and allies have a chance to Burn on Ranged Physical attacks.

Nimriel token 0.png Lady Nimriel

burned

Pyromaniac Icon.png Pyromaniac 1.5x damage to Burning targets.

pyromaniac

Quick Starter Icon.png Quick Starter Starts dungeons with +Energy.

Augustus the paladin token 0.png Augustus
Kobal token.png Kobal the Pestilent

extra energy

Rabid Icon.png Rabid Chance to Disease Melee attackers when hit and chance to Disease on Bite attacks.

Hopper token 0.png Hopper

diseased

Rage Icon.png Rage Gains Rage when hit. Rage modifies abilities, increases damage of their attacks and reduces taken damage. Stacks up to 5 times, resets each encounter, and cannot be copied or stolen.

Abigail token 0.png Abigail the Brutal
Balog token.png Balog the Loud
Drakk the Warlord token 0.png Drakk the Warlord
Ignus.png Ignus the Mad

rage, damage reduction

Rage Revenge Icon.png Rage Revenge Chance to Revenge attacks. Rage adds additional Revenge attacks.

Drakk the Warlord token 0.png Drakk the Warlord

extra attacks, revenge

50px Ranged Vulnerability Takes 2x damage from Ranged attacks.
Rapid Regrowth Icon.png Rapid Regrowth Plants heal at the end of turn for each stack of growth.

Jumbeaux token 0.png Jumbeaux

growth

Rebel Yell Icon.png Rebel Yell Buffs +ATK on CRIT.

Abigail token 0.png Abigail the Brutal

atk boosted

Reckless Pyromania Icon.png Reckless Pyromania Allies' damaging attacks on Burning targets have a chance to spread the Burn to another random enemy.

Ferno token 0.png Ferno

Reckoning of the Wicked Icon.png Reckoning of the Wicked Self and Demon allies ignore Taunt and Provoke, and cannot be Retaliated against.

Emperor Zulkodd token 0.png Emperor Zulkodd

taunt immune, retaliation immune

Reed Guard Icon.png Reed Guard Plant allies gain DEF for each stack of Growth.

Kelpy Shells token 0.png Kelpy Shells

def boosted

Reflecting Shield Icon.png Reflecting Shield Self and allies start dungeons reflecting [50%/70%] of damage taken back at attackers for 3 rounds. The value depends on the rank (I/II) of this trait.

Alexandros.png Alexandros
Lumin the Radiant token 0.png Lumin the Radiant

damage reflection

Reincarnate Icon.png Reincarnate When killed this Hero will return from the dead, minus his skin. Becomes Undead, losing all passives and replacing them with Soulless Scourge and Slow. Necro Bolt is replaced with Wand and Chaos Storm is replaced with Lifesteal. The stats improve with the rank (I-III) of this trait.
Reincarnate Icon.png Reincarnate When killed this Hero will return from the dead, minus his skin. Becomes Undead, losing all passives and replacing them with Soulless Scourge and Slow. Necro Bolt is replaced with Wand and Chaos Storm is replaced with Lifesteal. The stats improve with the rank (I-III) of this trait.
Reincarnate Icon.png Reincarnate When killed this Hero will return from the dead, minus his skin. Becomes Undead, losing all passives and replacing them with Soulless Scourge and Slow. Necro Bolt is replaced with Wand and Chaos Storm is replaced with Lifesteal. The stats improve with the rank (I-III) of this trait.
Relentless Horde Icon.png Relentless Horde Self and Undead allies attack a random enemy on killing blows, once each turn.

Hansuke Undying token 0.png Hansuke Undying

Reptilian Alliance Icon.png Reptilian Alliance When on a team with Grondar, this Hero becomes Fast.

Zola token 0.png Zola

fast, buddy

Reptilian Retaliation Icon.png Reptilian Retaliation Self and allies do not trigger enemy Revenge attacks.

Grondar token 0.png Grondar

retaliation immune

Reptilian Stamina Icon.png Reptilian Stamina Gains +1 energy every time you hit an enemy with Venom on them.

Cobressa token 0.png Cobressa

energy gain

Ride the Lightning Icon.png Ride the Lightning Immune to Lightning, Shock, Silence, and Paralysis. Whenever another ally Shocks or Paralyses an ememy, or hits with lightning attack, this hero will make a follow-up Basic Attack on that enemy.

Jin Lei token 0.png Jin Lei

extra attacks, lightning immune, shock immune, silence immune, paralysis immune

Righteous Follower Icon.png Righteous Follower Do a follow-up basic attack after any attack from a Light or Honorbound ally.

Deadeye token 0.png Deadeye

extra attacks

Rogue Defense Icon.png Rogue Defense Reduced Damage from Rogues by [25/50]% depending on the rank (I/II) of this trait.
Rogue Hunter Icon.png Rogue Hunter 2x damage against Rogues.
Royal Crit Fire Icon.png Royal Crit Fire When on a team with Cruel King Bramble, attacks Burn on CRIT.

Squinch token 0.png Squinch

burned, buddy

Sanctified Spell Absorption Icon.png Sanctified Spell Absorption Allies take significantly reduced damage from non-Physical (-60%) and Chaos attacks (-20%).

Serenity token 0.png Serenity

damage reduction, chaos damage reduction

Sanctified Swamp Icon.png Sanctified Swamp All allies take 50% reduced Chaos Damage.

Grettle token 0.png Grettle

chaos damage reduction

Sapping Venom Icon.png Sapping Venom Allies' Ranged Physical attacks have a chance to apply Venom on hit and heal percent of damage dealt.

Sybil token 0.png Sybil

lifesteal, venom

Savage Fury Icon.png Savage Fury Damage increases as HP drops below 50%. Maximum 2.5x damage multiplier.

Tsume token 0.png Tsume

Savage Fury Icon.png Savage Fury (Enemy) Damage increases as HP drops below 75%. Maximum 3.75x damage multiplier.
Scaled Response Icon.png Scaled Response Reflects 50% of damage taken and 5% more for each allied Reptile.

Grondar token 0.png Grondar

damage reflection

Scaly Clan.png Scaly Clan Increases HP [10/20]% for all reptile allies. The increase depends on the rank (I/II) of this trait.

Viperia token 0.png Viperia

Scourge Hide Icon.png Scourge Hide Cleanses [1/2/3] Debuffs on self at the start of this Hero's turn. The amount of Debuffs cleansed increases with the rank (I/II/III) of this trait.

Emperor Zulkodd token 0.png Emperor Zulkodd

self cleanse

Second Wind Icon.png Second Wind Gains +1 energy and Haste after dealing a killing blow.

Nimriel token 0.png Lady Nimriel

haste, energy gain

Secret Technique Icon.png Secret Technique All Assassin allies gain Shield Piercing on basic attacks.

Sifu token.png Sifu Jianzhi

Secret to Eternal Life Icon.png Secret to Eternal Life Upon death he will bring a dead ally back to life. When on a team with Solaris, revive a second team ally.

Leonidus token 0.png Leonidus

resurrection, buddy

Shadow Purge Icon.png Shadow Purge Purge a debuff on the lowest DEF Hero after each turn. If there are no debuffs on that Hero add 50% +DEF for 3 turns.

Yan Luo token 0.png Yan Luo

cleanse, def boosted

Shadowborn Icon.png Shadowborn Fear Immune, heals instead of taking damage from Dark attacks, and deals 1.25x to Feared enemies.

Daeris token 0.png Shadow Queen Daeris

fear immune, dark immune

Shard of Darkness Icon.png Shard of Darkness Allies start dungeons with [1/2/3] stacks of Foresight.

Craw token 0.png Craw
Mire token 0.png Mire

foresight

Shattering Team Icon.png Shattering Team Boosts damage vs Frozen targets for all Water allies.

IGOROK token 0.png IGOROK

Shell Power Icon.png Shell Power Allied Heroes gain Shell protection (allies cannot be Burned, Frozen, Chilled, Paralyzed or Shocked).

Grondar token 0.png Grondar

burn immune, freeze immune, chill immune, paralysis immune, shock immune

Shielding Soul Icon.png Shielding Soul When killed, remaining allies gain an Aegis Shield.

Dagrund token.png Dagrund Blacksmoke

aegis shield

Shifty Icon.png Shifty +Dodge Chance.

Bauble token 0.png Bauble
Sybil token 0.png Sybil
Torchy token 0.png Torchy

Shock Immune Icon.png Shock Immune Immune to Shock.

shock immune

Shock Master Icon.png Shock Master Immune to Shock and chance to Shock on CRIT.

Jibber token 0.png Jibber Clenchjaw
Lumin the Radiant token 0.png Lumin the Radiant

shocked, shock immune

Shocking Grasp Icon.png Shocking Grasp Chance to inflict Shock on any CRIT.

shocked

Silence Immune Icon.png Silence Immune Immune to Silence

Alrakis Skullkeeper token 0.png Alrakis Skullkeeper
Archon token 0.png Archon
Miko the Marvelous token 0.png Miko the Marvelous

silence immune

Slap of the Sumo Icon.png Slap of the Sumo Basic Attacks Provoke the target.

Yokozuna token 0.png Yokozuna

provoked

Slippery When Wet Icon.png Slippery When Wet Starts dungeons with Taunt on the ally with the highest HP, and takes 35% less damage from AOE attacks.

Marrow token 0.png Marrow

taunt

Slow Icon.png Slow Attacks last, but ATK, DEF and Max Health are increased by [25%]. Also will revenge Physical attacks. Percentage increases with Skill. (Heroes sharing the same speed trait go in order of positioning, left to right, as chosen at the beginning of the battle. See Attack Speed for details.)

Jin Lei token 0.png Jin Lei
Jumbeaux token 0.png Jumbeaux
Kozar Bonebreaker token 0.png Kozar Bonebreaker
Brom token.png Life Reaper Brom
Zomm token.png Lord Zomm
Phenol token 0.png Phenol Thoxian
Stonefist token 0.png Stone Fist
Thraxx token.png Underlord Thraxx
Yan Luo token 0.png Yan Luo

revenge

Slow Icon.png Slow Attacks last. (Heroes sharing the same speed trait go in order of positioning, left to right, as chosen at the beginning of the battle. See Attack Speed for details.)

Moriko token 0.png Moriko

Slow Poke Icon.png Slow Poke Attacks last, but Max Health and DEF are increased by [25%], and this Hero will also take no damage from the first killing blow. (Percentage is increased by Skill.)

Grondar token 0.png Grondar

unbreakable heart

Solar Scales Icon.png Solar Scales Gains 1 stack of Solar Scales at the start of this Hero's turn and when any ally makes a Light attack. The buff stacks max 5 times, can't be stolen or copied. Dragon allies can't be Frozen and gain +5% Defense per stack of Solar Scales.

Balur token 0.png Balur

solar scales

Volatile Components Icon.png Some Assembly Required At the end of each turn, Construct allies (and self) repair 5% health per allied Construct. All Constructs gain 'Volatile Components' trait (see Bauble for details).

The Furnace token 0.png The Furnace

repair, revenge

Soul Collector Icon.png Soul Collector Heals and buffs +ATK on a killing blow.

Brom token.png Life Reaper Brom
Spitfire token 0.png Spitfire

atk boosted, heal

Soul Eater Icon.png Soul Eater Heals on killing blows.
Soul Ledger Icon.png Soul Ledger Absorbs 1 Soul per use of Immortal Life (up to 5 Souls). For each Soul, +50% SKL, +30% DEF, and +30% Max HP.

Craw token 0.png Craw

Soulless Scourge Icon.png Soulless Scourge Immune to Poison, Venom, Wound, and Disease. Lifesteals 25% of damage dealt.

Craw token 0.png Craw
Hansuke Undying token 0.png Hansuke Undying
Yorick token 0.png King Yorick
Brom token.png Life Reaper Brom
Zomm token.png Lord Zomm
Overlord token 0.png Overlord Executum
Yan Luo token 0.png Yan Luo

lifesteal, poison immune, venom immune, wound immune, disease immune

50px Speed Demon Gains Haste on CRIT, once per turn.
Speed of Light Team Icon.png Speed of Light Team +15% ATK, +15% DEF and +10% Dodge Chance for self and Light allies.

atk boosted, def boosted, dodge boosted

Spellseeker Weapons Icon.png Spellseeker Weapons Allies Melee attacks have a chance to purge a buff on basic attack and can’t be retaliated against by Melee attackers.

Serenity token 0.png Serenity

purge, retaliation immune

Spine Chilling Icon.png Spine Chilling Self and Demon allies have a chance to Fear on Basic attacks, chance increases as the enemy's HP decreases.

Nitpick token 0.png Nitpick

feared

Ethereal Icon.png Spirit Armor After an allied Spirit dies health does not drop below 1 until the following turn. This effect can't be stolen, copied, or purged. Must have Harbinger, Undine, Moriko, and Vulcan as team members.

Moriko token 0.png Moriko

ethereal spirit, buddy

Spirit Immune Icon.png Spirit Immune Takes no damage from spirit attacks.

spirit immune

Spirit of Fire Icon.png Spirit of Fire +15% ATK for self and Fire allies.

Nitpick token 0.png Nitpick

Spirit of Nature Icon.png Spirit of Nature +15% ATK for self and Nature allies.

Tsume token 0.png Tsume

Spirit Resistance Icon.png Spirit Resistance Takes 50% less damage from Spirit attacks, and +50% resistance to Feared, Stoned, and Marked debuffs,

NubNub token 0.png Chief NubNub

Spirit Vulnerability.png Spirit Vulnerability Takes 2x damage from Spirit attacks.
Spirits Pact Icon.png Spirits Pact All healing recieved is shared with Spirit allies.

Moriko token 0.png Moriko

heal

Spontaneous Cover Icon.png Spontaneous Cover Generates Aegis Shield upon taking damage.
Spread the Wealth Icon.png Spread the Wealth When at full HP, this Hero heals the team for a % of his HP every turn.

Augustus the paladin token 0.png Augustus

Stage Fright Icon.png Stage Fright This Hero becomes Untargetable for 1 round if they lose more than [60%/40%/30%] of their current Health from a single hit. Can't be stolen, copied or purged. The percent value decreases with the rank (I-III) of this trait.

Miko the Marvelous token 0.png Miko the Marvelous

untargetable

Steady Shot.png Steady Shot Attacks do not miss nor can they be dodged.

undodgeable

Stealth Technique Icon.png Stealth Technique Assassin allies have a chance to enter Stealth (takes -50% damage until the hero's next turn) at the start of the dungeon and at the end of their action.

Masuta token 0.png Masuta Kira

stealth

Stoked Fires Icon.png Stoked Fires Other Fire and Construct allies have a chance to apply Superheated on basic attacks.

Crucible token 0.png Crucible

superheated

Stone Cold Icon.png Stone Cold Chance to Chill Melee attackers when hit and chance to Chill on hit.

Stonefist token 0.png Stone Fist

chilled

Stone Etcher.png Stone Etcher Boosted Damage (3x) against Stoned (petrified) targets. Stoned targets are statues that have an highly increased DEF stat.

Agnon token 0.png Agnon
General Krexx token 0.png General Krexx
Viperia token 0.png Viperia
Zola token 0.png Zola

Stone Immune.png Stone Immune Immune to being Stoned.

stone immune

Stone Skin Icon.png Stone Skin Takes 50% reduced damage from all non-Chaos sources. Immune to being Stoned, Burned, Frozen, and Shocked.

Sun Wukong token 0.png Sun Wukong

damage reduction, stone immune, burn immune, freeze immune, shock immune

Storm Power Icon.png Storm Power Whenever a Lightning effect (Paralyze or Shock) is applied to an enemy or whenever an allied Hero hits with a Lightning attack, this Hero will gain a stack of Storm Power. (Max 10 stacks). Can't be stolen or copied.

Jin Lei token 0.png Jin Lei

storm power

Street Cred Icon.png Street Cred Every attack this hero and other Slow heroes survive adds a stack of Street Cred. Street Cred increase DEF by 20% per stack. At 5 stacks (max), increase damage by 200%.

Thraxx token.png Underlord Thraxx

street cred, boosted damage, def boosted

Summoned Vigil Icon.png Summoned Vigil Chance to jump in front of their summoner being attacked, adds a chance to parry, and reduces enemies CRIT chance.

protect, crit reduced??

Sun-Bathed Icon.png Sun-Bathed Reptiles Self and Reptile allies are immune to Freeze [and gain +15% DEF].

General Krexx token 0.png General Krexx

def boosted, freeze immune

Sun-tipped Arrows Icon.png Sun-tipped Arrows Allies' ranged physical attacks have a chance to purge a buff on hit.

Deadeye token 0.png Deadeye

purge

Sunlit Flight Icon.png Sunlit Flight Flying allies heal at the end of each round.

Lorelei token 0.png Lorelei

regeneration

Suns Presence Icon.png Sun's Presence Purges all buffs from Dark enemies and applies Magnified Light to all enemies when entering a dungeon room.

Balur token 0.png Balur

purge, magnified light

Surprise Technique Icon.png Surprise Technique All Assassin allies gain a chance to apply Off-Balance on basic attacks.

Black Diamond token 0.png Black Diamond

Tangled Triad Icon.png Tangled Triad If on a team with 2 or more allied Gorgons, self and Gorgon allies start dungeons with Invincibility for their first turn.

Zola token 0.png Zola

invincibility, damage reduction, buddy

Tank Hunter Icon.png Tank Hunter 2x damage against Tanks.
Team Energy Vault Icon.png Team Energy Vault Self and allies are immune to Exhaustion (=Energy Loss that is caused by use of abilities). Note: Passive traits like epic Malice "All Hope is Lost" can still drain energy.

Ekko token.png Ekko

energy loss immune

Team Precision Icon.png Team Precision Boosted CRIT damage for all allies. CRIT Multiplier is increased by [50%], percentage increases slightly with SKL.

Pignius token 0.png Pignius Maximus

weak spot

Tempered Soul Icon.png Tempered Soul All allies and self gain an additional [5%/10%/15%] Chaos Damage Reduction (max 50%), depending on the rank of this trait (I/II/III). Skill increases the percent value.

Alrakis Skullkeeper token 0.png Alrakis Skullkeeper

chaos damage reduction

Tenacious Assault Icon.png Tenacious Assault 25% chance to do an extra Death Blossom at the end of each turn.

Masuta token 0.png Masuta Kira

extra attacks

Tenacious Fiends Icon.png Tenacious Fiends In PvP, self and Demon allies gain +Dodge Chance, this chance increases as their HP decreases.

Ella token 0.png Ella Ametryst

Tenacity Icon.png Tenacity 25% chance to get 2nd attack at the end of every round.
That's A Moray.png That's a Moray Marks the last target hit, and takes less damage from all unmarked enemies. When no mark is on the enemy team, take less damage from all sources.

Admiral Kreel token 0.png Admiral Kreel

that's a moray, damage reduction

The Bigger They Are Icon.png The Bigger They Are Boosts to Kozar's Max HP will also be reflected in his ATK. +1 ATK for each increase of +20 HP.

Kozar Bonebreaker token 0.png Kozar Bonebreaker

atk boosted

The Chills Icon.png The Chills 50% chance to Slow .

Icebloom token 0.png Icebloom

slowed

The Face of Terror Icon.png The Face of Terror [5%/10%/15%] Damage Reduction from enemies inflicted with Terror. The percentage depends on the rank of this trait (I-III).

Harbinger token 0.png Harbinger the Terror

damage reduction

The Forest Remembers Icon.png The Forest Remembers After taking damage 3 times Moriko will parry the next attack and deal damage equal to his missing health to the attacker.

Moriko token 0.png Moriko

parry, damage reflection

The Harder They Fall Icon.png The Harder They Fall Chance to knock all enemies Off-Balanced when killed.

Yokozuna token 0.png Yokozuna

off balance

The Last Word Icon.png The Last Word Slow allies and self take 30% reduced damage from Fast enemies. Slow allies revenge attacks twice. Slow allies can't have buffs removed or debuffs added by fast enemies.

Thraxx token.png Underlord Thraxx

extra attacks, damage reduction, invulnerable, buff protection

The Scourge Icon.png The Undead Scourge If on a team with Lord Zomm, Undead Allies do 2x damage to diseased targets and have a chance to disease on their basic attacks.

boosted damage, diseased

Thick Skin Icon.png Thick Skin Takes 25% less damage from Physical attacks.

Emperor Zulkodd token 0.png Emperor Zulkodd
Kozar Bonebreaker token 0.png Kozar Bonebreaker
Thraxx token.png Underlord Thraxx
Yokozuna token 0.png Yokozuna

damage reduction

Thornskin Icon.png Thornskin Deals damage to Melee attackers when hit.

Jumbeaux token 0.png Jumbeaux

Tinkerer's Tricks Icon.png Tinkerer's Tricks All attacks have a chance to apply one of the following debuffs to each enemy hit: Chilled, Burned, Shocked, Diseased, or Poisoned. Only one of these debuffs will be applied per hit, and is applied to each enemy individually. This means that if you use Helmet Missiles, one enemy could get burned, another could be poisoned, and another might not be debuffed at all (resisted or immune).

Fiddlestrom token.png Therand Fiddlestrom

chilled, burned, shocked, diseased, poisoned

Tit for Tat Icon.png Tit for Tat Aegis Shield will be generated when damaged. Any CRIT taken on this Hero will cause them to CRIT on their next action, even if elementally disadvantaged.

Icepick token 0.png Icepick
William token.png Sir William
Spitfire token 0.png Spitfire

aegis shield, damage reduction, guaranteed crit

Toady Toadstools Icon.png Toady Toadstools When on a team with Cruel King Bramble, Goblins deal an additional 10% total Chaos Damage.

Grettle token 0.png Grettle

chaos damage, buddy

Torrential Tides Icon.png Torrential Tides Water allies gain +15% Damage Penetration.

Kai Makani token 0.png Kai Makani

damage penetration

Tortured Soul Icon.png Tortured Soul CRIT damage increases as HP decreases below 50%.

Icepick token 0.png Icepick

Touch of Death Icon.png Touch of Death Attacks have a 100% base chance to CRIT on targets with Max Health below [10%/15%/25%]. The % depends on rank (I-III) of this trait.

Brom token.png Life Reaper Brom

Toughen Up Icon.png Toughen Up Self and Barbarian allies gain +DEF for 1 turn whenever they gain Rage.

Abigail token 0.png Abigail the Brutal

def boosted

Toxic Form Icon.png Toxic Form Immune to Poison and Venom, Poisons on Basic Attacks and Poisons Melee attackers when hit. Removes corpses on killing blows.

Phenol token 0.png Phenol Thoxian

poisoned, poison immune, venom immune

Tribal Heart Icon.png Tribal Heart +15% Max HP for self and Goblin allies.

NubNub token 0.png Chief NubNub

Trog Skin Icon.png Trog Skin Cleanses 1 Debuff on self at the end of every turn.

General Krexx token 0.png General Krexx

self cleanse

Turn a Blind Eye Icon.png Turn a Blind Eye Immune to Taunt and Provoke.

Deadeye token 0.png Deadeye
Mire token 0.png Mire
Phemus token 0.png Phemus
Shade token 0.png Shade
Viperia token 0.png Viperia

taunt immune

Twin Claws Icon.png Twin Claws When on a team with Jabber Clenchjaw, Jabber follows any attack made by Jibber with the same ability slot (similar to Like Father, Like Son).

Jibber token 0.png Jibber Clenchjaw

extra attacks, buddy

Twinkle Toes Icon.png Twinkle Toes +Dodge Chance on CRIT.

Yokozuna token 0.png Yokozuna

evading

Two Heads Are Better Than One Icon.png Two Heads Are Better Than One Basic attacks Rampage, hitting a second target at random.
Unbound Stalwart Icon.png Unbound Stalwart If a Spirit ally dies heal all Spirit allies to 100% health.

Moriko token 0.png Moriko

heal

Unbreakable Heart Icon.png Unbreakable Heart Avoids death from the first death blow, health will stay at 1 HP. NOTE: There is also a identically named Buff in the game. Runes can add this Trait. Shield-piercing attacks ignore Unbreakable Heart.

Icebloom token 0.png Icebloom

unbreakable heart

Unbridled Rage Icon.png Unbridled Rage Self and allied Barbarians are immune to Fear and if they would die, ignores death but gains a shield for a turn (like Ethereal Spirit, HP does not drop below 1). Unbridled Rage happens once per dungeon.

Drakk the Warlord token 0.png Drakk the Warlord

unbridled rage, damage reduction, fear immune

Undead Avenger Icon.png Undead Avenger When an ally is killed, +ATK and Revenges the enemy who did the killing blow (2 attacks if the ally killed was Undead).

Hansuke Undying token 0.png Hansuke Undying

revenge

Undead Fervor Icon.png Undead Fervor Increase ATK + DEF for all Undead allies.
Undead Guard Icon.png Undead Guard Increases DEF by [15%/30%] for all Undead allies. The boost depends on the rank (I/II) of this trait.

Overlord token 0.png Overlord Executum

Undead Heart Icon.png Undead Heart (outdated) Increases health by [15/20/25]% for all Undead allies. The amount gained depends on the rank (I/II/III) of this trait.
Undying Fury Icon.png Undying Fury Drakk cannot be healed when health drops below 13 and deals boosted (2x) damage.
Undying Loyalty Icon.png Undying Loyalty If killed when defending others, he will reincarnate on the next turn with +ATK and +DEF.
Undying Terror Icon.png Undying Terror On death, consumes all existings Terror stacks on enemies and unleashes a Ranged Dark AoE attack on all enmies.

Harbinger token 0.png Harbinger the Terror

revenge

Unnatural Fear Icon.png Unnatural Fear Immune to Fear and chance to Fear Beasts on hit.

Hopper token 0.png Hopper
IGOROK token 0.png IGOROK
Iris token 0.png Iris
Koros token 0.png Koros
Mangle jaw token.png Mangle Jaw
Marrow token 0.png Marrow
Phemus token 0.png Phemus
Phenol token 0.png Phenol Thoxian

feared, fear immune

Unyielding Will Icon.png Unyielding Will Target has a 50% higher chance to resist all debuffs and takes 50% less damage from all debuffs (Shocked, Poisoned, Burned, etc).

resistance

Updraft Icon.png Updraft Flying allies gain +1 Energy at the end of each round.

Ferno token 0.png Ferno

energy gain

Valkyrie Valor Icon.png Valkyrie Valor If there is a Legendary Fire Warrior ally on the team, Astrid becomes Fast and other Warrior and Honorbound allies start dungeons with an Aegis Shield.

Shieldmaiden Astrid token 0.png Shieldmaiden Astrid

aegis shield, fast, buddy

Vampiric Icon.png Vampiric Lifesteals a % of the damage dealt.

Ella token 0.png Ella Ametryst

lifesteal

Veil of Voltage Icon.png Veil of Voltage All Light and Honorbound Heroes gain 10% Damage Reduction and gain +1 Energy whenever they deal damage to a Shocked enemy.

Jin Lei token 0.png Jin Lei

energy gain

Vengeful Dwarf Icon.png Vengeful Dwarf Whenever an allied Dwarf is killed, this Hero will gain [15%/20%/25%] Attack, Defense, Max Health and will make a basic attack on the enemy who made the killing blow. The percentage value depends on the rank (I-III) the trait.

Hagrim Felhorn token 0.png Hagrim Felhorn

atk boosted, def boosted, max health boost

Venom Defense Icon.png Venom Defense Reduces [5%/7%/10%] damage taken per Venom debuff (on the attacker), [20%/40%/55%] chance to apply Venom to melee attackers. When killed, applies Venom to all enemies. The [%] values depend on the rank (I,II,III) of this trait.

General Krexx token 0.png General Krexx
Sybil token 0.png Sybil

damage reduction

Venom Master Icon.png Venom Master Chance to Poison on any CRIT.

poisoned

Venom Tipped Arrows Icon.png Venom Tipped Arrows Basic attacks inflict Venom. Hitting a target with Venom will increase this Hero's ATK by 25% for 1 turn and lower DEF and CRIT of the target until end of turn.

Sybil token 0.png Sybil

venom, def lowered, atk boosted

Venomous Embrace.png Venomous Embrace Heals allies when Venom is applied on the enemies by Cobressa. The heal amount increases with the rank (I/II) of this trait. Enemies immune to Venom prevent the heal effect.

Cobressa token 0.png Cobressa

heal

Venomous Paralysis.png Venomous Paralysis Venomed targets have a reduced chance to dodge attacks from allies.

Admiral Kreel token 0.png Admiral Kreel

Vicious Icon.png Vicious In PvP, self and allied Demons buff +ATK on CRIT.

Tsume token 0.png Tsume

atk boosted

Viper Gang.png Viper Gang Increase ATK and CRIT [10/20]% for all Reptiles. The increase depends on the rank (I/II) the trait.

Cobressa token 0.png Cobressa

Void Aura Icon.png Void Aura All enemies start with a stack of Null-Magic, and gain a stack of it once per turn.

Serenity token 0.png Serenity

null magic

Volatile Components Icon.png Volatile Components If an attack kills this hero, deal revenge damage equal to the attack, up to max health.

Bauble token 0.png Bauble

revenge

War Incarnate Icon.png War Incarnate When this Hero is killed, all allies gain +10% attack buff, this Hero's corpse is removed, and the ally with the highest Attack becomes Soul-tethered. When a Soul-tethered ally is killed, this Hero is resurrected in that character's position. Soul-tether can't be stolen, copied, or purged.

Archon token 0.png Archon

soul tether

Warrior Fury Icon.png Warrior Fury Warriors have increased CRIT.
Warrior Heart Icon.png Warrior Heart Increase Health by [15%/20%/25%] for all Warrior allies and this character's Attack increases 10% for each other Warrior ally on the team. (Health boost increases with each Ascension.)

Bovus token 0.png Bovus El Doro

Warrior Hunter Icon.png Warrior Hunter 2x damage against Warriors.

Squinch token 0.png Squinch

Warrior's Soul Icon.png Warrior's Soul Warrior allies gain [5%/10%/25%] Attack and Max Health.

Archon token 0.png Archon

max health boost, atk boosted

Watch and Learn Icon.png Watch and Learn Applies an Observation Debuff to enemies hit. Observation copies any Buffs applied to that enemy, applying them to Iris. Iris is immune to Observation.

Iris token 0.png Iris

observation, observation immune

Water Guard Icon.png Water Guard Increase DEF by [10%/15%/20%] for all Water allies. The boost increases with the rank (I/II/III) of this trait.

William token.png Sir William

Water Heart Icon.png Water Heart +20% Max HP for self and Water allies.

Yasmin token 0.png Yasmin Bloom

Water Hunter Icon.png Water Hunter Increase damage dealt to Water targets. The multiplier [1.5x/2.0x/2.5x] of the boosted damage increases with the rank (I/II/III) of this trait.
Wave Rider Icon.png Wave Rider Starts dungeons with +1 Energy and +10% Max Health for EACH other Water ally on the team.

Kai Makani token 0.png Kai Makani

extra energy, max health boost

Wushu Icon.png Way of the Monk Immune to CRITs and starts dungeons with an Aegis Shield.

Sifu token.png Sifu Jianzhi

aegis shield, crit immune, damage reduction

Weak Spot Icon.png Weak Spot Increased CRIT Multiplier by [50%], percentage increases slightly with SKL. (Does not stack with the buff of the same name.)

Black Diamond token 0.png Black Diamond
Ella token 0.png Ella Ametryst

weak spot

Welcomed Fever Icon.png Welcomed Fever Instead of inflicted with the penalties from Disease, this hero is empowered with increased ATK, CRIT and additional healing when inflicted with Disease.
Whispering Terror Icon.png Whispering Terror Allied Warriors are immune to fear and cannot be retaliated against.

Harbinger token 0.png Harbinger the Terror

fear immune, retaliation immune

Will of the Wisp Icon.png Will of the Wisp Immune to Spirit, Lightning, and Light attacks. High resistance (75%) to Paralysis. [Light allies start Dungeons with +1 extra energy]. The text in [brackets] is of rank II of this trait (I/II).

Ekko token.png Ekko

extra energy, spirit immune, lightning immune, light immune, fear immune, stone immune, possess immune, mark immune, shock immune

Windows to the Soul Icon.png Windows to the Soul All attacks are Shield-Piercing and will heal [25%/50%] of damage dealt (% healing increased with Skill). The percentage value depends on the rank (I-II) of the trait.

Iris token 0.png Iris

lifesteal, shield piercing

Wrath Icon.png Wrath Damage increases as health of target decreases.

Malice Token.png Malice

boosted damage

Wushu Icon.png Wushu Immune to CRITs.

Masuta token 0.png Masuta Kira

crit immune

You Can't Catch Me Icon.png You Can't Catch Me! Flying allies can't have buffs removed or debuffs added by non-Flying enemies.

Lorelei token 0.png Lorelei

invulnerable, buff protection

You Dare Challenge Me Icon.png You Dare Challenge Me?! Immune to Taunt and Provoke, and deals 2x damage against Taunting enemies.

Drakk the Warlord token 0.png Drakk the Warlord

taunt immune

You Don't See Me Icon.png You Don't See Me Takes reduced damage from Fire heroes.

Sybil token 0.png Sybil

taunt immune

Your Loss My Gain Icon.png Your Loss My Gain Gains 1 Energy on each death blow.

Kobal token.png Kobal the Pestilent
Shadowblade token 0.png Shadowblade

energy gain

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