Buff team +ATK and does a Melee Physical attack. Self and Barbarian allies gain 2 Rage.
Effects | ATK+| Rage
Dogs of War
Special Attack (3 turns), requires 1st Ascension
2 Melee Physical attacks on a random enemy. Rage adds additional ally attacks on random enemies twice. At 4 stacks of Rage, triggers Cry Havoc if on a team with Balog the Loud.
Effects | Extra Attacks| Buddy Synergy
Rage Cage
Special Attack (4 turns), requires 2nd Ascension
Melee Physical attack on target and a random enemy. Rage adds additional attacks on random targets.
Effects | Extra Attacks
Frenzy (I)
Trait (Passive)
I: +10% CRIT Chance.
Rage
Trait (Passive)
Gains Rage when hit. Rage modifies abilities, increases damage of their attacks and reduces taken damage. Stacks up to 5 times, resets each encounter, and cannot be copied or stolen.
Effects | Rage| Damage Reduction
Rebel Yell
Trait (Passive), requires 1st Ascension
Buffs +ATK on CRIT.
Effects | ATK+
Fast
Trait (Passive), requires 2nd Ascension
Attacks first, but Attack is reduced by 20% and Skill is boosted by 20%. (Heroes sharing the same Speed go in order of positioning, left to right, as chosen at the beginning of the battle. See Attack Speed for details.)
Toughen Up
Trait (Passive), requires 2nd Ascension
Self and Barbarian allies gain +DEF for 1 turn whenever they gain Rage.
Effects | DEF+
If this hero is in a team with a certain other hero, then a trait will be unlocked or enables additional effects of a trait. (Sometimes more than one other hero is needed in the team.)
The target or allies have the chance to do an extra basic attack. This can be a result of a buff (like Haste), or granted by a trait (like Valkin's Lead By Example). There are also a few rare runes that have a passive/4th stat (20% chance for an extra attack). An extra basic attack can trigger an Epic effect (with a few exceptions like Hog Wild). Note: There is no icon for this effect. It's used on this wiki page only.
Rage - buff (Damage/Damage Reduction/Stack)
Rage modifies abilities of Barbarians and boosts their ATK as well as Damage Reduction. It stacks up to 5 times, resets on each dungeon room, and cannot be copied or stolen; doing so will purge it.
Immunities & Damage Reduction: Under construction, see above 'Buffs & Debuffs'
Self and allied Barbarians are immune to Fear and if they would die, ignores death but gains a shield for a turn (like Ethereal Spirit, HP does not drop below 1). Unbridled Rage happens once per dungeon.
Cleanses 3 Debuffs on all Demon and Fire allies at the start of this Hero's turn. (This trait replaces the trait 'Scourge Hide III' when the Epic is unlocked.)
This hero gains 10% damage reduction for each other fire hero on the team. Attacks have a [25/50/100]% chance to burn on hit. The percentage depends on the rank (I-III) of this trait. Each Ascension increases the boost.
All allies heal [25/35/50]% of their maximum health when inflicted with Frozen. Enemy and ally skills inflicting Frozen on allies will trigger this effect. The gained health depends on rank (I-III) of this trait.
Melee physical attack on target enemy, OR heals target friendly construct, OR target ally gains a class-specific buff (Tanks get DEF+, Healers get CRIT+ and SKL+, Casters get +1 ENERGY, all others get ATK+.)
Self and allies are immune to Exhaustion (=Energy Loss that is caused by use of abilities). Note: Passive traits like epic Malice "All Hope is Lost" can still drain energy.
Heals allies when Venom is applied on the enemies by Cobressa. The heal amount increases with the rank (I/II) of this trait. Enemies immune to Venom prevent the heal effect.
All allies and self gain an additional [5%/10%/15%] Chaos Damage Reduction (max 50%), depending on the rank of this trait (I/II/III). Skill increases the percent value.
Silences all enemies and Buffs allies' Damage. This Hero gains stacks of Storm Power equal to the number of Light or Honorbound Heroes on the team. Starts Powered. (The Empowered Buff to applied to all allies and the caster to double (2x) their damage.)
Counters:
Abigail the Brutal can be countered by making use of the following traits and special attacks:
3 Melee Physical attacks on target enemy that deals 3x damage to non-Armored targets. If target dies, all other enemies' HP is set to 75% of their current HP.
Only her second ascension makes her fast, and is also perfect for attacking green enemies when paired with the other 10 ladies meaning they can deal a mix of sunlight double fire double water and double moonlight damage on their foes leaving trails of destruction in their path.